InfoWindows.cpp 11 KB

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  1. /*
  2. * InfoWindows.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InfoWindows.h"
  12. #include "../CGameInfo.h"
  13. #include "../PlayerLocalState.h"
  14. #include "../CPlayerInterface.h"
  15. #include "../CMusicHandler.h"
  16. #include "../widgets/CComponent.h"
  17. #include "../widgets/MiscWidgets.h"
  18. #include "../widgets/Buttons.h"
  19. #include "../widgets/TextControls.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/WindowHandler.h"
  22. #include "../battle/BattleInterface.h"
  23. #include "../battle/BattleInterfaceClasses.h"
  24. #include "../adventureMap/AdventureMapInterface.h"
  25. #include "../windows/CMessage.h"
  26. #include "../render/Canvas.h"
  27. #include "../renderSDL/SDL_Extensions.h"
  28. #include "../gui/CursorHandler.h"
  29. #include "../gui/Shortcut.h"
  30. #include "../../CCallback.h"
  31. #include "../../lib/CGameState.h"
  32. #include "../../lib/CConfigHandler.h"
  33. #include "../../lib/CondSh.h"
  34. #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
  35. #include "../../lib/mapObjects/CGHeroInstance.h"
  36. #include "../../lib/mapObjects/CGTownInstance.h"
  37. #include "../../lib/mapObjects/MiscObjects.h"
  38. #include <SDL_surface.h>
  39. void CSimpleWindow::show(Canvas & to)
  40. {
  41. if(bitmap)
  42. CSDL_Ext::blitAt(bitmap, pos.x, pos.y, to.getInternalSurface());
  43. }
  44. CSimpleWindow::~CSimpleWindow()
  45. {
  46. if (bitmap)
  47. {
  48. SDL_FreeSurface(bitmap);
  49. bitmap=nullptr;
  50. }
  51. }
  52. void CSelWindow::selectionChange(unsigned to)
  53. {
  54. for (unsigned i=0;i<components.size();i++)
  55. {
  56. auto pom = std::dynamic_pointer_cast<CSelectableComponent>(components[i]);
  57. if (!pom)
  58. continue;
  59. pom->select(i==to);
  60. }
  61. redraw();
  62. }
  63. CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
  64. {
  65. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  66. ID = askID;
  67. for (int i = 0; i < Buttons.size(); i++)
  68. {
  69. buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
  70. if (!i && askID.getNum() >= 0)
  71. buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
  72. buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
  73. }
  74. text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  75. if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
  76. {
  77. buttons.back()->addCallback([askID]() {
  78. LOCPLINT->cb.get()->selectionMade(0, askID);
  79. });
  80. //buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
  81. }
  82. for(int i=0;i<comps.size();i++)
  83. {
  84. comps[i]->recActions = 255-DISPOSE;
  85. addChild(comps[i].get());
  86. components.push_back(comps[i]);
  87. comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
  88. if(i<8)
  89. comps[i]->assignedKey = vstd::next(EShortcut::SELECT_INDEX_1,i);
  90. }
  91. CMessage::drawIWindow(this, Text, player);
  92. }
  93. void CSelWindow::madeChoice()
  94. {
  95. if(ID.getNum() < 0)
  96. return;
  97. int ret = -1;
  98. for (int i=0;i<components.size();i++)
  99. {
  100. if(std::dynamic_pointer_cast<CSelectableComponent>(components[i])->selected)
  101. {
  102. ret = i;
  103. }
  104. }
  105. LOCPLINT->cb->selectionMade(ret+1,ID);
  106. }
  107. CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
  108. {
  109. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  110. ID = QueryID(-1);
  111. for(auto & Button : Buttons)
  112. {
  113. std::shared_ptr<CButton> button = std::make_shared<CButton>(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
  114. button->setBorderColor(Colors::METALLIC_GOLD);
  115. button->addCallback(Button.second); //each button will close the window apart from call-defined actions
  116. buttons.push_back(button);
  117. }
  118. text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  119. if(!text->slider)
  120. {
  121. text->resize(text->label->textSize);
  122. }
  123. if(buttons.size() == 1)
  124. buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
  125. if(buttons.size() == 2)
  126. {
  127. buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
  128. buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
  129. }
  130. for(auto & comp : comps)
  131. {
  132. comp->recActions = 0xff & ~DISPOSE;
  133. addChild(comp.get());
  134. comp->recActions &= ~(SHOWALL | UPDATE);
  135. components.push_back(comp);
  136. }
  137. CMessage::drawIWindow(this,Text,player);
  138. }
  139. CInfoWindow::CInfoWindow()
  140. {
  141. ID = QueryID(-1);
  142. }
  143. void CInfoWindow::close()
  144. {
  145. WindowBase::close();
  146. if(LOCPLINT)
  147. LOCPLINT->showingDialog->setn(false);
  148. }
  149. void CInfoWindow::show(Canvas & to)
  150. {
  151. CIntObject::show(to);
  152. }
  153. CInfoWindow::~CInfoWindow() = default;
  154. void CInfoWindow::showAll(Canvas & to)
  155. {
  156. CSimpleWindow::show(to);
  157. CIntObject::showAll(to);
  158. }
  159. void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player)
  160. {
  161. GH.windows().pushWindow(CInfoWindow::create(text, player, components));
  162. }
  163. void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, PlayerColor player)
  164. {
  165. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  166. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  167. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  168. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  169. std::shared_ptr<CInfoWindow> temp = std::make_shared<CInfoWindow>(text, player, components, pom);
  170. temp->buttons[0]->addCallback( onYes );
  171. temp->buttons[1]->addCallback( onNo );
  172. GH.windows().pushWindow(temp);
  173. }
  174. std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components)
  175. {
  176. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  177. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  178. return std::make_shared<CInfoWindow>(text, playerID, components, pom);
  179. }
  180. std::string CInfoWindow::genText(std::string title, std::string description)
  181. {
  182. return std::string("{") + title + "}" + "\n\n" + description;
  183. }
  184. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  185. :free(Free),bitmap(Bitmap)
  186. {
  187. init(x, y);
  188. }
  189. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, ETextAlignment alignment, bool Free)
  190. : free(Free),bitmap(Bitmap)
  191. {
  192. switch(alignment)
  193. {
  194. case ETextAlignment::BOTTOMRIGHT:
  195. init(p.x - Bitmap->w, p.y - Bitmap->h);
  196. break;
  197. case ETextAlignment::CENTER:
  198. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  199. break;
  200. case ETextAlignment::TOPLEFT:
  201. init(p.x, p.y);
  202. break;
  203. default:
  204. assert(0); //not implemented
  205. }
  206. }
  207. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  208. {
  209. CCS->curh->hide();
  210. free=Free;
  211. bitmap=Bitmap;
  212. if(bitmap)
  213. {
  214. pos.x = GH.screenDimensions().x / 2 - bitmap->w / 2;
  215. pos.y = GH.screenDimensions().y / 2 - bitmap->h / 2;
  216. pos.h = bitmap->h;
  217. pos.w = bitmap->w;
  218. }
  219. }
  220. void CInfoPopup::close()
  221. {
  222. if(free)
  223. SDL_FreeSurface(bitmap);
  224. WindowBase::close();
  225. }
  226. void CInfoPopup::show(Canvas & to)
  227. {
  228. CSDL_Ext::blitAt(bitmap,pos.x,pos.y,to.getInternalSurface());
  229. }
  230. CInfoPopup::~CInfoPopup()
  231. {
  232. CCS->curh->show();
  233. }
  234. void CInfoPopup::init(int x, int y)
  235. {
  236. CCS->curh->hide();
  237. pos.x = x;
  238. pos.y = y;
  239. pos.h = bitmap->h;
  240. pos.w = bitmap->w;
  241. // Put the window back on screen if necessary
  242. vstd::amax(pos.x, 0);
  243. vstd::amax(pos.y, 0);
  244. vstd::amin(pos.x, GH.screenDimensions().x - bitmap->w);
  245. vstd::amin(pos.y, GH.screenDimensions().y - bitmap->h);
  246. }
  247. bool CRClickPopup::isPopupWindow() const
  248. {
  249. return true;
  250. }
  251. void CRClickPopup::close()
  252. {
  253. WindowBase::close();
  254. }
  255. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  256. {
  257. PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
  258. if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this
  259. player = PlayerColor(1);
  260. auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
  261. temp->center(GH.getCursorPosition()); //center on mouse
  262. #ifdef VCMI_MOBILE
  263. temp->moveBy({0, -temp->pos.h / 2});
  264. #endif
  265. temp->fitToScreen(10);
  266. GH.windows().createAndPushWindow<CRClickPopupInt>(temp);
  267. }
  268. void CRClickPopup::createAndPush(const std::string & txt, std::shared_ptr<CComponent> component)
  269. {
  270. CInfoWindow::TCompsInfo intComps;
  271. intComps.push_back(component);
  272. createAndPush(txt, intComps);
  273. }
  274. void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
  275. {
  276. auto iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
  277. if(iWin)
  278. {
  279. GH.windows().pushWindow(iWin);
  280. }
  281. else
  282. {
  283. if(LOCPLINT->localState->getCurrentHero())
  284. CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->localState->getCurrentHero()));
  285. else
  286. CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
  287. }
  288. }
  289. CRClickPopup::CRClickPopup()
  290. {
  291. addUsedEvents(RCLICK);
  292. }
  293. CRClickPopup::~CRClickPopup()
  294. {
  295. }
  296. CRClickPopupInt::CRClickPopupInt(std::shared_ptr<CIntObject> our)
  297. {
  298. CCS->curh->hide();
  299. defActions = SHOWALL | UPDATE;
  300. our->recActions = defActions;
  301. inner = our;
  302. addChild(our.get(), false);
  303. }
  304. CRClickPopupInt::~CRClickPopupInt()
  305. {
  306. CCS->curh->show();
  307. }
  308. Point CInfoBoxPopup::toScreen(Point p)
  309. {
  310. auto bounds = adventureInt->terrainAreaPixels();
  311. vstd::abetween(p.x, bounds.top() + 100, bounds.bottom() - 100);
  312. vstd::abetween(p.y, bounds.left() + 100, bounds.right() - 100);
  313. return p;
  314. }
  315. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
  316. : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  317. {
  318. InfoAboutTown iah;
  319. LOCPLINT->cb->getTownInfo(town, iah, LOCPLINT->localState->getCurrentTown()); //todo: should this be nearest hero?
  320. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  321. tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
  322. }
  323. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
  324. : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
  325. {
  326. InfoAboutHero iah;
  327. LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentHero());//todo: should this be nearest hero?
  328. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  329. tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
  330. }
  331. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
  332. : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  333. {
  334. InfoAboutTown iah;
  335. LOCPLINT->cb->getTownInfo(garr, iah);
  336. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  337. tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
  338. }
  339. std::shared_ptr<WindowBase> CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  340. {
  341. if(nullptr == specific)
  342. specific = LOCPLINT->localState->getCurrentArmy();
  343. if(nullptr == specific)
  344. {
  345. logGlobal->error("createInfoWin: no object to describe");
  346. return nullptr;
  347. }
  348. switch(specific->ID)
  349. {
  350. case Obj::HERO:
  351. return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
  352. case Obj::TOWN:
  353. return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
  354. case Obj::GARRISON:
  355. case Obj::GARRISON2:
  356. return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
  357. default:
  358. return std::shared_ptr<WindowBase>();
  359. }
  360. }