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							- /*
 
-  * CGameInfoCallback.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "int3.h"
 
- #include "ResourceSet.h" // for Res
 
- #define ASSERT_IF_CALLED_WITH_PLAYER if(!getPlayerID()) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class Player;
 
- class Team;
 
- struct InfoWindow;
 
- struct PlayerSettings;
 
- struct CPackForClient;
 
- struct TerrainTile;
 
- struct PlayerState;
 
- class CTown;
 
- struct StartInfo;
 
- struct CPathsInfo;
 
- struct InfoAboutHero;
 
- struct InfoAboutTown;
 
- struct UpgradeInfo;
 
- struct SThievesGuildInfo;
 
- class CMapHeader;
 
- struct TeamState;
 
- struct QuestInfo;
 
- class CGameState;
 
- class PathfinderConfig;
 
- struct TurnTimerInfo;
 
- struct ArtifactLocation;
 
- class CArtifactSet;
 
- class CArmedInstance;
 
- class CGObjectInstance;
 
- class CGHeroInstance;
 
- class CGDwelling;
 
- class CGTeleport;
 
- class CGTownInstance;
 
- class DLL_LINKAGE IGameInfoCallback : boost::noncopyable
 
- {
 
- public:
 
- 	//TODO: all other public methods of CGameInfoCallback
 
- //	//various
 
- 	virtual int getDate(Date mode=Date::DAY) const = 0; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
 
- //	const StartInfo * getStartInfo(bool beforeRandomization = false)const;
 
- 	virtual bool isAllowed(SpellID id) const = 0;
 
- 	virtual bool isAllowed(ArtifactID id) const = 0;
 
- 	virtual bool isAllowed(SecondarySkill id) const = 0;
 
- 	//player
 
- 	virtual std::optional<PlayerColor> getPlayerID() const = 0;
 
- 	virtual const Player * getPlayer(PlayerColor color) const = 0;
 
- //	virtual int getResource(PlayerColor Player, EGameResID which) const = 0;
 
- //	bool isVisible(int3 pos) const;
 
- //	PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const;
 
- //	void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
 
- //	EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const; //-1 if no such player
 
- //	const PlayerSettings * getPlayerSettings(PlayerColor color) const;
 
- //	//armed object
 
- //	void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
 
- 	//hero
 
- 	virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const = 0;
 
- 	virtual const CGHeroInstance * getHeroWithSubid(int subid) const = 0;
 
- //	int getHeroCount(PlayerColor player, bool includeGarrisoned) const;
 
- //	bool getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject = nullptr) const;
 
- //	int32_t getSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction
 
- //	int64_t estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
 
- //	const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const;
 
- //	const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const;
 
- //	const CGObjectInstance * getArmyInstance(ObjectInstanceID oid) const;
 
- 	//objects
 
- 	virtual const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const = 0;
 
- //	std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos) const;
 
- 	virtual std::vector<const CGObjectInstance *> getVisitableObjs(int3 pos, bool verbose = true) const = 0;
 
- //	std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
 
- //	const CGObjectInstance * getTopObj (int3 pos) const;
 
- //	PlayerColor getOwner(ObjectInstanceID heroID) const;
 
- 	//map
 
- //	int3 guardingCreaturePosition (int3 pos) const;
 
- //	std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const;
 
- //	const CMapHeader * getMapHeader()const;
 
- //	int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
 
- //	const TerrainTile * getTile(int3 tile, bool verbose = true) const;
 
- //	std::shared_ptr<boost::multi_array<TerrainTile*, 3>> getAllVisibleTiles() const;
 
- //	bool isInTheMap(const int3 &pos) const;
 
- 	//town
 
- //	const CGTownInstance* getTown(ObjectInstanceID objid) const;
 
- //	int howManyTowns(PlayerColor Player) const;
 
- //	const CGTownInstance * getTownInfo(int val, bool mode)const; //mode = 0 -> val = player town serial; mode = 1 -> val = object id (serial)
 
- //	std::vector<const CGHeroInstance *> getAvailableHeroes(const CGObjectInstance * townOrTavern) const; //heroes that can be recruited
 
- //	std::string getTavernRumor(const CGObjectInstance * townOrTavern) const;
 
- //	EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
 
- //	virtual bool getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject = nullptr) const;
 
- 	//from gs
 
- //	const TeamState *getTeam(TeamID teamID) const;
 
- //	const TeamState *getPlayerTeam(PlayerColor color) const;
 
- //	EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID) const;// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
 
- 	//teleport
 
- //	std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player)  const;
 
- //	std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const;
 
- //	std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const;
 
- //	ETeleportChannelType getTeleportChannelType(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
 
- //	bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
 
- //	bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
 
- //	bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
 
- //	bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const;
 
- };
 
- class DLL_LINKAGE CGameInfoCallback : public IGameInfoCallback
 
- {
 
- protected:
 
- 	CGameState * gs;//todo: replace with protected const getter, only actual Server and Client objects should hold game state
 
- 	CGameInfoCallback();
 
- 	CGameInfoCallback(CGameState * GS);
 
- 	bool hasAccess(std::optional<PlayerColor> playerId) const;
 
- 	bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
 
- 	bool isOwnedOrVisited(const CGObjectInstance *obj) const;
 
- public:
 
- 	//various
 
- 	int getDate(Date mode=Date::DAY)const override; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
 
- 	virtual const StartInfo * getStartInfo(bool beforeRandomization = false)const;
 
- 	bool isAllowed(SpellID id) const override;
 
- 	bool isAllowed(ArtifactID id) const override;
 
- 	bool isAllowed(SecondarySkill id) const override;
 
- 	//player
 
- 	std::optional<PlayerColor> getPlayerID() const override;
 
- 	const Player * getPlayer(PlayerColor color) const override;
 
- 	virtual const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const;
 
- 	virtual int getResource(PlayerColor Player, GameResID which) const;
 
- 	virtual PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const;
 
- 	virtual void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
 
- 	virtual EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const; //-1 if no such player
 
- 	virtual bool isPlayerMakingTurn(PlayerColor player) const; //player that currently makes move // TODO synchronous turns
 
- 	virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
 
- 	virtual TurnTimerInfo getPlayerTurnTime(PlayerColor color) const;
 
- 	//map
 
- 	virtual bool isVisible(int3 pos, const std::optional<PlayerColor> & Player) const;
 
- 	virtual bool isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & Player) const;
 
- 	virtual bool isVisible(const CGObjectInstance * obj) const;
 
- 	virtual bool isVisible(int3 pos) const;
 
- 	//armed object
 
- 	virtual void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
 
- 	//hero
 
- 	const CGHeroInstance * getHero(ObjectInstanceID objid) const override;
 
- 	const CGHeroInstance * getHeroWithSubid(int subid) const override;
 
- 	virtual int getHeroCount(PlayerColor player, bool includeGarrisoned) const;
 
- 	virtual bool getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject = nullptr) const;
 
- 	virtual int32_t getSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction
 
- 	virtual int64_t estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
 
- 	virtual const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const;
 
- 	virtual const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const;
 
- 	virtual const CArtifactSet * getArtSet(const ArtifactLocation & loc) const;
 
- 	//virtual const CGObjectInstance * getArmyInstance(ObjectInstanceID oid) const;
 
- 	//objects
 
- 	const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const override;
 
- 	virtual std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos)const;
 
- 	std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true) const override;
 
- 	virtual std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
 
- 	virtual const CGObjectInstance * getTopObj (int3 pos) const;
 
- 	virtual PlayerColor getOwner(ObjectInstanceID heroID) const;
 
- 	//map
 
- 	virtual int3 guardingCreaturePosition (int3 pos) const;
 
- 	virtual std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const;
 
- 	virtual bool isTileGuardedUnchecked(int3 tile) const;
 
- 	virtual const CMapHeader * getMapHeader()const;
 
- 	virtual int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
 
- 	virtual const TerrainTile * getTile(int3 tile, bool verbose = true) const;
 
- 	virtual const TerrainTile * getTileUnchecked(int3 tile) const;
 
- 	virtual std::shared_ptr<const boost::multi_array<TerrainTile*, 3>> getAllVisibleTiles() const;
 
- 	virtual bool isInTheMap(const int3 &pos) const;
 
- 	virtual void getVisibleTilesInRange(std::unordered_set<int3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula = int3::DIST_2D) const;
 
- 	virtual void calculatePaths(const std::shared_ptr<PathfinderConfig> & config);
 
- 	virtual void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out);
 
- 	virtual EDiggingStatus getTileDigStatus(int3 tile, bool verbose = true) const;
 
- 	//town
 
- 	virtual const CGTownInstance* getTown(ObjectInstanceID objid) const;
 
- 	virtual int howManyTowns(PlayerColor Player) const;
 
- 	//virtual const CGTownInstance * getTownInfo(int val, bool mode)const; //mode = 0 -> val = player town serial; mode = 1 -> val = object id (serial)
 
- 	virtual std::vector<const CGHeroInstance *> getAvailableHeroes(const CGObjectInstance * townOrTavern) const; //heroes that can be recruited
 
- 	virtual std::string getTavernRumor(const CGObjectInstance * townOrTavern) const;
 
- 	virtual EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
 
- 	virtual bool getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject = nullptr) const;
 
- 	//from gs
 
- 	virtual const TeamState *getTeam(TeamID teamID) const;
 
- 	virtual const TeamState *getPlayerTeam(PlayerColor color) const;
 
- 	//virtual EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID) const;// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
 
- 	//teleport
 
- 	virtual std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player)  const;
 
- 	virtual std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const;
 
- 	virtual std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const;
 
- 	virtual ETeleportChannelType getTeleportChannelType(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
 
- 	virtual bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
 
- 	virtual bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
 
- 	virtual bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
 
- 	virtual bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const;
 
- };
 
- class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
 
- {
 
- public:
 
- 	// keep player-specific override in scope
 
- 	using CGameInfoCallback::howManyTowns;
 
- 	virtual int howManyTowns() const;
 
- 	virtual int howManyHeroes(bool includeGarrisoned = true) const;
 
- 	virtual int3 getGrailPos(double *outKnownRatio);
 
- 	virtual std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
 
- 	virtual int getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned=true) const;
 
- 	virtual const CGTownInstance* getTownBySerial(int serialId) const; // serial id is [0, number of towns)
 
- 	virtual const CGHeroInstance* getHeroBySerial(int serialId, bool includeGarrisoned=true) const; // serial id is [0, number of heroes)
 
- 	virtual std::vector <const CGHeroInstance *> getHeroesInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
 
- 	virtual std::vector <const CGDwelling *> getMyDwellings() const; //returns all dwellings that belong to player
 
- 	virtual std::vector <const CGObjectInstance * > getMyObjects() const; //returns all objects flagged by belonging player
 
- 	virtual std::vector <QuestInfo> getMyQuests() const;
 
- 	virtual int getResourceAmount(GameResID type) const;
 
- 	virtual TResources getResourceAmount() const;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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