GUIClasses.cpp 105 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. /*
  43. * GUIClasses.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. using namespace boost::assign;
  52. using namespace CSDL_Ext;
  53. extern TTF_Font * GEOR16;
  54. extern std::queue<SDL_Event*> events;
  55. extern boost::mutex eventsM;
  56. #undef min
  57. #undef max
  58. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  59. {
  60. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  61. if(!h) return NULL;
  62. StackState *pom = new StackState();
  63. pom->currentHealth = 0;
  64. pom->attackBonus = h->getPrimSkillLevel(0);
  65. pom->defenseBonus = h->getPrimSkillLevel(1);
  66. pom->luck = h->getCurrentLuck();
  67. pom->morale = h->getCurrentMorale(pos,town);
  68. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  69. return pom;
  70. }
  71. void CGarrisonSlot::hover (bool on)
  72. {
  73. Hoverable::hover(on);
  74. if(on)
  75. {
  76. std::string temp;
  77. if(creature)
  78. {
  79. if(owner->highlighted)
  80. {
  81. if(owner->highlighted == this)
  82. {
  83. temp = CGI->generaltexth->tcommands[4];
  84. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  85. }
  86. else if (owner->highlighted->creature == creature)
  87. {
  88. temp = CGI->generaltexth->tcommands[2];
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else if (owner->highlighted->creature)
  92. {
  93. temp = CGI->generaltexth->tcommands[7];
  94. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  95. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  96. }
  97. else
  98. {
  99. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  100. tlog2 << "Highlighted set to NULL"<<std::endl;
  101. owner->highlighted = NULL;
  102. }
  103. }
  104. else
  105. {
  106. if(upg)
  107. {
  108. temp = CGI->generaltexth->tcommands[32];
  109. }
  110. else
  111. {
  112. temp = CGI->generaltexth->tcommands[12];
  113. }
  114. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  115. };
  116. }
  117. else
  118. {
  119. if(owner->highlighted)
  120. {
  121. const CArmedInstance *highl = owner->highlighted->getObj();
  122. if( highl->needsLastStack() //we are moving stack from hero's
  123. && highl->army.slots.size() == 1 //it's only stack
  124. && owner->highlighted->upg != upg //we're moving it to the other garrison
  125. )
  126. {
  127. temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
  128. }
  129. else
  130. {
  131. temp = CGI->generaltexth->tcommands[6];
  132. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  133. }
  134. }
  135. else
  136. {
  137. temp = CGI->generaltexth->tcommands[11];
  138. }
  139. }
  140. LOCPLINT->statusbar->print(temp);
  141. }
  142. else
  143. {
  144. LOCPLINT->statusbar->clear();
  145. }
  146. }
  147. const CArmedInstance * CGarrisonSlot::getObj()
  148. {
  149. return (!upg)?(owner->oup):(owner->odown);
  150. }
  151. void CGarrisonSlot::clickRight (tribool down)
  152. {
  153. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  154. if(down && creature)
  155. {
  156. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
  157. }
  158. delete pom;
  159. }
  160. void CGarrisonSlot::clickLeft(tribool down)
  161. {
  162. if(owner->ignoreEvent)
  163. {
  164. owner->ignoreEvent = false;
  165. return;
  166. }
  167. if(down)
  168. {
  169. bool refr = false;
  170. if(owner->highlighted)
  171. {
  172. if(owner->highlighted == this) //view info
  173. {
  174. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  175. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  176. CCreInfoWindow *creWindow = NULL;
  177. if(pom.oldID>=0) //upgrade is possible
  178. {
  179. creWindow = new CCreInfoWindow(
  180. creature->idNumber,1,count,pom2,
  181. boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
  182. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
  183. }
  184. else
  185. {
  186. creWindow = new CCreInfoWindow(
  187. creature->idNumber,1,count,pom2,0,
  188. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
  189. }
  190. LOCPLINT->pushInt(creWindow);
  191. owner->highlighted = NULL;
  192. show(screen2);
  193. refr = true;
  194. delete pom2;
  195. }
  196. else if((owner->splitting || LOCPLINT->shiftPressed())
  197. && (!creature
  198. || (creature == owner->highlighted->creature))
  199. ) //we want to split
  200. {
  201. owner->p2 = ID; //store the second stack pos
  202. owner->pb = upg;//store the second stack owner (up or down army)
  203. owner->splitting = false;
  204. int totalAmount = owner->highlighted->count;
  205. if(creature)
  206. totalAmount += count;
  207. int last = -1;
  208. if(upg != owner->highlighted->upg) //not splitting within same army
  209. {
  210. if(owner->highlighted->getObj()->army.slots.size() == 1
  211. && owner->highlighted->getObj()->needsLastStack() )
  212. {
  213. last = 0;
  214. }
  215. if(getObj()->army.slots.size() == 1
  216. && getObj()->needsLastStack() )
  217. {
  218. last += 2;
  219. }
  220. }
  221. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  222. LOCPLINT->pushInt(spw);
  223. refr = true;
  224. }
  225. else if(creature != owner->highlighted->creature) //swap
  226. {
  227. LOCPLINT->cb->swapCreatures(
  228. (!upg)?(owner->oup):(owner->odown),
  229. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  230. ID,owner->highlighted->ID);
  231. }
  232. else //merge
  233. {
  234. LOCPLINT->cb->mergeStacks(
  235. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  236. (!upg)?(owner->oup):(owner->odown),
  237. owner->highlighted->ID,ID);
  238. }
  239. }
  240. else //highlight
  241. {
  242. if(creature)
  243. owner->highlighted = this;
  244. show(screen2);
  245. refr = true;
  246. }
  247. if(refr) {hover(false); hover(true); } //to refresh statusbar
  248. }
  249. }
  250. void CGarrisonSlot::activate()
  251. {
  252. if(!active) active=true;
  253. else return;
  254. ClickableL::activate();
  255. ClickableR::activate();
  256. Hoverable::activate();
  257. }
  258. void CGarrisonSlot::deactivate()
  259. {
  260. if(active) active=false;
  261. else return;
  262. ClickableL::deactivate();
  263. ClickableR::deactivate();
  264. Hoverable::deactivate();
  265. }
  266. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  267. {
  268. active = false;
  269. upg = Upg;
  270. count = Count;
  271. ID = IID;
  272. creature = Creature;
  273. pos.x = x;
  274. pos.y = y;
  275. if(Owner->smallIcons)
  276. {
  277. pos.w = 32;
  278. pos.h = 32;
  279. }
  280. else
  281. {
  282. pos.w = 58;
  283. pos.h = 64;
  284. }
  285. owner = Owner;
  286. }
  287. CGarrisonSlot::~CGarrisonSlot()
  288. {
  289. if(active)
  290. deactivate();
  291. }
  292. void CGarrisonSlot::show(SDL_Surface * to)
  293. {
  294. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  295. if(creature)
  296. {
  297. char buf[15];
  298. SDL_itoa(count,buf,10);
  299. blitAt(imgs[creature->idNumber],pos,to);
  300. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  301. if((owner->highlighted==this)
  302. || (owner->splitting && owner->highlighted->creature == creature))
  303. {
  304. blitAt(imgs[-1],pos,to);
  305. }
  306. }
  307. else //empty slot
  308. {
  309. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  310. pos1 -= owner->surOffset;
  311. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  312. if(owner->splitting)
  313. blitAt(imgs[-1],pos,to);
  314. }
  315. }
  316. CGarrisonInt::~CGarrisonInt()
  317. {
  318. if(sup)
  319. {
  320. for(size_t i=0;i<sup->size();i++)
  321. {
  322. delete (*sup)[i];
  323. }
  324. delete sup;
  325. }
  326. if(sdown)
  327. {
  328. for(size_t i=0;i<sdown->size();i++)
  329. {
  330. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  331. }
  332. delete sdown;
  333. }
  334. }
  335. void CGarrisonInt::show(SDL_Surface * to)
  336. {
  337. if(sup)
  338. {
  339. for(size_t i = 0; i<sup->size(); i++)
  340. {
  341. if((*sup)[i])
  342. {
  343. (*sup)[i]->show(to);
  344. }
  345. }
  346. }
  347. if(sdown)
  348. {
  349. for(size_t i = 0; i<sdown->size(); i++)
  350. {
  351. if((*sdown)[i])
  352. {
  353. (*sdown)[i]->show(to);
  354. }
  355. }
  356. }
  357. }
  358. void CGarrisonInt::deactiveteSlots()
  359. {
  360. if(sup)
  361. {
  362. for(int i = 0; i<sup->size(); i++)
  363. {
  364. if((*sup)[i])
  365. {
  366. (*sup)[i]->deactivate();
  367. }
  368. }
  369. }
  370. if(sdown)
  371. {
  372. for(int i = 0; i<sdown->size(); i++)
  373. {
  374. if((*sdown)[i])
  375. {
  376. (*sdown)[i]->deactivate();
  377. }
  378. }
  379. }
  380. }
  381. void CGarrisonInt::activeteSlots()
  382. {
  383. if(sup)
  384. {
  385. for(int i = 0; i<sup->size(); i++)
  386. {
  387. if((*sup)[i])
  388. {
  389. (*sup)[i]->activate();
  390. }
  391. }
  392. }
  393. if(sdown)
  394. {
  395. for(int i = 0; i<sdown->size(); i++)
  396. {
  397. if((*sdown)[i])
  398. {
  399. (*sdown)[i]->activate();
  400. }
  401. }
  402. }
  403. }
  404. void CGarrisonInt::createSlots()
  405. {
  406. int h, w; //height and width of slot
  407. if(smallIcons)
  408. {
  409. h = w = 32;
  410. }
  411. else
  412. {
  413. h = 64;
  414. w = 58;
  415. }
  416. if(set1)
  417. {
  418. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  419. for
  420. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  421. i!=set1->slots.end(); i++)
  422. {
  423. (*sup)[i->first] =
  424. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  425. &CGI->creh->creatures[i->second.first],i->second.second);
  426. }
  427. for(int i=0; i<sup->size(); i++)
  428. if((*sup)[i] == NULL)
  429. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  430. }
  431. if(set2)
  432. {
  433. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  434. for
  435. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  436. i!=set2->slots.end(); i++)
  437. {
  438. (*sdown)[i->first] =
  439. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  440. &CGI->creh->creatures[i->second.first],i->second.second);
  441. }
  442. for(int i=0; i<sdown->size(); i++)
  443. if((*sdown)[i] == NULL)
  444. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  445. }
  446. }
  447. void CGarrisonInt::deleteSlots()
  448. {
  449. if(sup)
  450. {
  451. for(int i = 0; i<sup->size(); i++)
  452. {
  453. if((*sup)[i])
  454. {
  455. delete (*sup)[i];
  456. }
  457. }
  458. delete sup;
  459. sup = NULL;
  460. }
  461. if(sdown)
  462. {
  463. for(int i = 0; i<sdown->size(); i++)
  464. {
  465. if((*sdown)[i])
  466. {
  467. delete (*sdown)[i];
  468. }
  469. }
  470. delete sdown;
  471. sdown = NULL;
  472. }
  473. }
  474. void CGarrisonInt::recreateSlots()
  475. {
  476. splitting = false;
  477. highlighted = NULL;
  478. if(active)
  479. {
  480. deactiveteSlots();
  481. }
  482. deleteSlots();
  483. createSlots();
  484. if(active)
  485. {
  486. //ignoreEvent = true;
  487. activeteSlots();
  488. //show(screen2);
  489. }
  490. }
  491. void CGarrisonInt::splitClick()
  492. {
  493. if(!highlighted)
  494. return;
  495. splitting = !splitting;
  496. show(screen2);
  497. }
  498. void CGarrisonInt::splitStacks(int am2)
  499. {
  500. LOCPLINT->cb->splitStack(
  501. (highlighted->upg)?(odown):(oup),
  502. (pb)?(odown):(oup),
  503. highlighted->ID,
  504. p2,
  505. am2);
  506. }
  507. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  508. const CArmedInstance *s1, const CArmedInstance *s2, bool smallImgs)
  509. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(surOffset),sup(NULL),
  510. sdown(NULL),oup(s1),odown(s2), smallIcons(smallImgs)
  511. {
  512. active = false;
  513. splitting = false;
  514. set1 = LOCPLINT->cb->getGarrison(s1);
  515. set2 = LOCPLINT->cb->getGarrison(s2);
  516. ignoreEvent = false;
  517. update = true;
  518. pos.x=(x);
  519. pos.y=(y);
  520. pos.w=(58);
  521. pos.h=(64);
  522. createSlots();
  523. }
  524. void CGarrisonInt::activate()
  525. {
  526. active = true;
  527. if(sup)
  528. {
  529. for(int i = 0; i<sup->size(); i++)
  530. if((*sup)[i])
  531. (*sup)[i]->activate();
  532. }
  533. if(sdown)
  534. {
  535. for(int i = 0; i<sdown->size(); i++)
  536. if((*sdown)[i])
  537. (*sdown)[i]->activate();
  538. }
  539. }
  540. void CGarrisonInt::deactivate()
  541. {
  542. active = false;
  543. deactiveteSlots();
  544. }
  545. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  546. {
  547. ID = -1;
  548. this->delComps = delComps;
  549. for(int i=0;i<Buttons.size();i++)
  550. {
  551. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  552. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  553. }
  554. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  555. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  556. for(int i=0;i<comps.size();i++)
  557. {
  558. components.push_back(comps[i]);
  559. }
  560. CMessage::drawIWindow(this,text,player,charperline);
  561. }
  562. CInfoWindow::CInfoWindow()
  563. {
  564. ID = -1;
  565. delComps = false;
  566. }
  567. void CInfoWindow::close()
  568. {
  569. LOCPLINT->popIntTotally(this);
  570. LOCPLINT->showingDialog->setn(false);
  571. }
  572. void CInfoWindow::show(SDL_Surface * to)
  573. {
  574. CSimpleWindow::show(to);
  575. for(int i=0;i<buttons.size();i++)
  576. buttons[i]->show(to);
  577. }
  578. CInfoWindow::~CInfoWindow()
  579. {
  580. if(delComps)
  581. {
  582. for (int i=0;i<components.size();i++)
  583. delete components[i];
  584. }
  585. for(int i=0;i<buttons.size();i++)
  586. delete buttons[i];
  587. }
  588. void CInfoWindow::activate()
  589. {
  590. for (int i=0;i<components.size();i++)
  591. components[i]->activate();
  592. for(int i=0;i<buttons.size();i++)
  593. buttons[i]->activate();
  594. }
  595. void CInfoWindow::deactivate()
  596. {
  597. for (int i=0;i<components.size();i++)
  598. components[i]->deactivate();
  599. for(int i=0;i<buttons.size();i++)
  600. buttons[i]->deactivate();
  601. }
  602. void CRClickPopup::clickRight (tribool down)
  603. {
  604. if(down)
  605. return;
  606. close();
  607. }
  608. void CRClickPopup::activate()
  609. {
  610. ClickableR::activate();
  611. }
  612. void CRClickPopup::deactivate()
  613. {
  614. ClickableR::deactivate();
  615. }
  616. void CRClickPopup::close()
  617. {
  618. LOCPLINT->popIntTotally(this);
  619. }
  620. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  621. :free(Free),bitmap(Bitmap)
  622. {
  623. pos.x = x;
  624. pos.y = y;
  625. pos.h = bitmap->h;
  626. pos.w = bitmap->w;
  627. // Put the window back on screen if necessary
  628. amax(pos.x, 0);
  629. amax(pos.y, 0);
  630. amin(pos.x, conf.cc.resx - bitmap->w);
  631. amin(pos.y, conf.cc.resy - bitmap->h);
  632. }
  633. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  634. {
  635. free=Free;
  636. bitmap=Bitmap;
  637. }
  638. void CInfoPopup::close()
  639. {
  640. if(free)
  641. SDL_FreeSurface(bitmap);
  642. LOCPLINT->popIntTotally(this);
  643. }
  644. void CInfoPopup::show(SDL_Surface * to)
  645. {
  646. blitAt(bitmap,pos.x,pos.y,to);
  647. }
  648. void SComponent::init(Etype Type, int Subtype, int Val)
  649. {
  650. std::ostringstream oss;
  651. switch (Type)
  652. {
  653. case artifact:
  654. description = CGI->arth->artifacts[Subtype].Description();
  655. subtitle = CGI->arth->artifacts[Subtype].Name();
  656. break;
  657. case primskill:
  658. oss << ((Val>0)?("+"):("-")) << Val << " ";
  659. if(Subtype < 4)
  660. {
  661. description = CGI->generaltexth->arraytxt[2+Subtype];
  662. oss << CGI->generaltexth->primarySkillNames[Subtype];
  663. }
  664. else if(Subtype == 5) //spell points
  665. {
  666. description = CGI->generaltexth->allTexts[149];
  667. oss << CGI->generaltexth->allTexts[387];
  668. }
  669. else
  670. {
  671. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  672. }
  673. subtitle = oss.str();
  674. break;
  675. case secskill44: case secskill:
  676. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  677. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  678. break;
  679. case resource:
  680. description = CGI->generaltexth->allTexts[242];
  681. oss << Val;
  682. subtitle = oss.str();
  683. break;
  684. case spell:
  685. description = CGI->spellh->spells[Subtype].descriptions[Val];
  686. subtitle = CGI->spellh->spells[Subtype].name;
  687. break;
  688. case creature:
  689. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  690. break;
  691. case experience:
  692. description = CGI->generaltexth->allTexts[241];
  693. oss << Val ;
  694. if(Subtype && Val==1)
  695. {
  696. subtitle = CGI->generaltexth->allTexts[442];
  697. }
  698. else
  699. {
  700. subtitle = oss.str();
  701. }
  702. break;
  703. }
  704. type = Type;
  705. subtype = Subtype;
  706. val = Val;
  707. SDL_Surface * temp = this->getImg();
  708. if(!temp)
  709. {
  710. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  711. return;
  712. }
  713. pos.w = temp->w;
  714. pos.h = temp->h;
  715. }
  716. SComponent::SComponent(Etype Type, int Subtype, int Val)
  717. {
  718. init(Type,Subtype,Val);
  719. }
  720. SComponent::SComponent(const Component &c)
  721. {
  722. if(c.id==5)
  723. init(experience,c.subtype,c.val);
  724. else if(c.id == Component::SPELL)
  725. init(spell,c.subtype,c.val);
  726. else
  727. init((Etype)c.id,c.subtype,c.val);
  728. if(c.id==2 && c.when==-1)
  729. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  730. }
  731. void SComponent::show(SDL_Surface * to)
  732. {
  733. blitAt(getImg(),pos.x,pos.y,to);
  734. }
  735. SDL_Surface * SComponent::getImg()
  736. {
  737. switch (type)
  738. {
  739. case artifact:
  740. return graphics->artDefs->ourImages[subtype].bitmap;
  741. break;
  742. case primskill:
  743. return graphics->pskillsb->ourImages[subtype].bitmap;
  744. break;
  745. case secskill44:
  746. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  747. break;
  748. case secskill:
  749. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  750. break;
  751. case resource:
  752. return graphics->resources->ourImages[subtype].bitmap;
  753. break;
  754. case experience:
  755. return graphics->pskillsb->ourImages[4].bitmap;
  756. break;
  757. case morale:
  758. return graphics->morale82->ourImages[val+3].bitmap;
  759. break;
  760. case luck:
  761. return graphics->luck82->ourImages[val+3].bitmap;
  762. break;
  763. case spell:
  764. return graphics->spellscr->ourImages[subtype].bitmap;
  765. break;
  766. case creature:
  767. return graphics->bigImgs[subtype];
  768. }
  769. return NULL;
  770. }
  771. void SComponent::clickRight (tribool down)
  772. {
  773. if(description.size())
  774. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  775. }
  776. void SComponent::activate()
  777. {
  778. ClickableR::activate();
  779. }
  780. void SComponent::deactivate()
  781. {
  782. ClickableR::deactivate();
  783. }
  784. void CSelectableComponent::clickLeft(tribool down)
  785. {
  786. if (down)
  787. {
  788. if(onSelect)
  789. onSelect();
  790. }
  791. }
  792. void CSelectableComponent::init(SDL_Surface * Border)
  793. {
  794. SDL_Surface * symb = SComponent::getImg();
  795. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  796. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  797. blitAt(symb,1,1,myBitmap);
  798. if (Border) //use custom border
  799. {
  800. border = Border;
  801. customB = true;
  802. }
  803. else //we need to draw border
  804. {
  805. customB = false;
  806. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  807. SDL_FillRect(border,NULL,0x00FFFF);
  808. for (int i=0;i<border->w;i++)
  809. {
  810. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  811. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  812. }
  813. for (int i=0;i<border->h;i++)
  814. {
  815. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  816. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  817. }
  818. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  819. }
  820. selected = false;
  821. }
  822. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  823. :SComponent(c),onSelect(OnSelect)
  824. {
  825. init(Border);
  826. }
  827. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  828. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  829. {
  830. init(Border);
  831. }
  832. CSelectableComponent::~CSelectableComponent()
  833. {
  834. SDL_FreeSurface(myBitmap);
  835. if (!customB)
  836. SDL_FreeSurface(border);
  837. }
  838. void CSelectableComponent::activate()
  839. {
  840. KeyInterested::activate();
  841. SComponent::activate();
  842. ClickableL::activate();
  843. }
  844. void CSelectableComponent::deactivate()
  845. {
  846. KeyInterested::deactivate();
  847. SComponent::deactivate();
  848. ClickableL::deactivate();
  849. }
  850. SDL_Surface * CSelectableComponent::getImg()
  851. {
  852. return myBitmap;
  853. }
  854. void CSelectableComponent::select(bool on)
  855. {
  856. if(on != selected)
  857. {
  858. SDL_FillRect(myBitmap,NULL,0x000000);
  859. blitAt(SComponent::getImg(),1,1,myBitmap);
  860. if (on)
  861. {
  862. blitAt(border,0,0,myBitmap);
  863. }
  864. selected = on;
  865. return;
  866. }
  867. else
  868. {
  869. return;
  870. }
  871. }
  872. void CSelectableComponent::show(SDL_Surface * to)
  873. {
  874. blitAt(myBitmap,pos.x,pos.y,to);
  875. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  876. }
  877. void CSimpleWindow::show(SDL_Surface * to)
  878. {
  879. blitAt(bitmap,pos.x,pos.y,to);
  880. }
  881. CSimpleWindow::~CSimpleWindow()
  882. {
  883. if (bitmap)
  884. {
  885. SDL_FreeSurface(bitmap);
  886. bitmap=NULL;
  887. }
  888. }
  889. void CSelWindow::selectionChange(unsigned to)
  890. {
  891. for (unsigned i=0;i<components.size();i++)
  892. {
  893. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  894. if (!pom)
  895. continue;
  896. pom->select(i==to);
  897. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  898. }
  899. }
  900. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  901. {
  902. ID = askID;
  903. for(int i=0;i<Buttons.size();i++)
  904. {
  905. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  906. if(!i && askID >= 0)
  907. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  908. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  909. }
  910. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  911. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  912. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  913. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  914. for(int i=0;i<comps.size();i++)
  915. {
  916. components.push_back(comps[i]);
  917. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  918. if(i<9)
  919. comps[i]->assignedKeys.insert(SDLK_1+i);
  920. }
  921. CMessage::drawIWindow(this,text,player,charperline);
  922. }
  923. void CSelWindow::madeChoice()
  924. {
  925. if(ID < 0)
  926. return;
  927. int ret = -1;
  928. for (int i=0;i<components.size();i++)
  929. {
  930. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  931. {
  932. ret = i;
  933. }
  934. }
  935. LOCPLINT->cb->selectionMade(ret+1,ID);
  936. }
  937. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  938. {
  939. bg=BitmapHandler::loadBitmap(name);
  940. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  941. pos.x=x;
  942. pos.y=y;
  943. if(maxw >= 0)
  944. pos.w = std::min(bg->w,maxw);
  945. else
  946. pos.w=bg->w;
  947. pos.h=bg->h;
  948. middlex=(pos.w/2)+x;
  949. middley=(bg->h/2)+y;
  950. }
  951. CStatusBar::~CStatusBar()
  952. {
  953. SDL_FreeSurface(bg);
  954. }
  955. void CStatusBar::clear()
  956. {
  957. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  958. {
  959. current="";
  960. show(screen);
  961. }
  962. }
  963. void CStatusBar::print(const std::string & text)
  964. {
  965. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  966. {
  967. current=text;
  968. show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  969. }
  970. }
  971. void CStatusBar::show(SDL_Surface * to)
  972. {
  973. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  974. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  975. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  976. }
  977. std::string CStatusBar::getCurrent()
  978. {
  979. return current;
  980. }
  981. void CList::activate()
  982. {
  983. ClickableL::activate();
  984. ClickableR::activate();
  985. Hoverable::activate();
  986. KeyInterested::activate();
  987. MotionInterested::activate();
  988. };
  989. void CList::deactivate()
  990. {
  991. ClickableL::deactivate();
  992. ClickableR::deactivate();
  993. Hoverable::deactivate();
  994. KeyInterested::deactivate();
  995. MotionInterested::deactivate();
  996. };
  997. void CList::clickLeft(tribool down)
  998. {
  999. };
  1000. CList::CList(int Size)
  1001. :SIZE(Size)
  1002. {
  1003. }
  1004. CHeroList::CHeroList(int Size)
  1005. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1006. {
  1007. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1008. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1009. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1010. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1011. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1012. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1013. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1014. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1015. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1016. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1017. //32px per hero
  1018. posmobx = pos.x+1;
  1019. posmoby = pos.y+arrup->height+1;
  1020. posporx = pos.x+mobile->width+2;
  1021. pospory = pos.y+arrup->height;
  1022. posmanx = pos.x+1+50+mobile->width;
  1023. posmany = pos.y+arrup->height+1;
  1024. from = 0;
  1025. selected = -1;
  1026. pressed = indeterminate;
  1027. }
  1028. void CHeroList::init()
  1029. {
  1030. int w = pos.w+1, h = pos.h+4;
  1031. bg = CSDL_Ext::newSurface(w,h,screen);
  1032. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1033. }
  1034. void CHeroList::genList()
  1035. {
  1036. //int howMany = LOCPLINT->cb->howManyHeroes();
  1037. //for (int i=0;i<howMany;i++)
  1038. //{
  1039. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1040. // if(!h->inTownGarrison)
  1041. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1042. //}
  1043. }
  1044. void CHeroList::select(int which)
  1045. {
  1046. if (which<0)
  1047. {
  1048. selected = which;
  1049. LOCPLINT->adventureInt->selection = NULL;
  1050. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1051. draw(screen);
  1052. LOCPLINT->adventureInt->infoBar.draw(screen);
  1053. }
  1054. if (which>=heroes.size())
  1055. return;
  1056. selected = which;
  1057. LOCPLINT->adventureInt->select(heroes[which]);
  1058. }
  1059. void CHeroList::clickLeft(tribool down)
  1060. {
  1061. if (down)
  1062. {
  1063. /***************************ARROWS*****************************************/
  1064. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1065. {
  1066. if(from>0)
  1067. {
  1068. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1069. pressed = true;
  1070. }
  1071. return;
  1072. }
  1073. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1074. {
  1075. if(heroes.size()-from>SIZE)
  1076. {
  1077. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1078. pressed = false;
  1079. }
  1080. return;
  1081. }
  1082. /***************************HEROES*****************************************/
  1083. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1084. hx-=pos.x;
  1085. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1086. int ny = hy/32;
  1087. if (ny>=SIZE || ny<0)
  1088. return;
  1089. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1090. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1091. select(ny+from);
  1092. }
  1093. else
  1094. {
  1095. if (indeterminate(pressed))
  1096. return;
  1097. if (pressed) //up
  1098. {
  1099. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1100. pressed = indeterminate;
  1101. if (!down)
  1102. {
  1103. from--;
  1104. if (from<0)
  1105. from=0;
  1106. draw(screen);
  1107. }
  1108. }
  1109. else if (!pressed) //down
  1110. {
  1111. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1112. pressed = indeterminate;
  1113. if (!down)
  1114. {
  1115. from++;
  1116. //if (from<items.size()-5)
  1117. // from=items.size()-5;
  1118. draw(screen);
  1119. }
  1120. }
  1121. else
  1122. throw 0;
  1123. }
  1124. }
  1125. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1126. {
  1127. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1128. {
  1129. if (from>0)
  1130. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1131. else
  1132. LOCPLINT->adventureInt->statusbar.clear();
  1133. return;
  1134. }
  1135. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1136. {
  1137. if ((heroes.size()-from) > SIZE)
  1138. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1139. else
  1140. LOCPLINT->adventureInt->statusbar.clear();
  1141. return;
  1142. }
  1143. //if not buttons then heroes
  1144. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1145. hx-=pos.x;
  1146. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1147. int ny = hy/32;
  1148. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1149. {
  1150. LOCPLINT->adventureInt->statusbar.clear();
  1151. return;
  1152. }
  1153. std::vector<std::string> temp;
  1154. temp.push_back(heroes[from+ny]->name);
  1155. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1156. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1157. //select(ny+from);
  1158. }
  1159. void CHeroList::clickRight(tribool down)
  1160. {
  1161. if (down)
  1162. {
  1163. /***************************ARROWS*****************************************/
  1164. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1165. {
  1166. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1167. }
  1168. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (heroes.size()-from>5))
  1169. {
  1170. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1171. }
  1172. else
  1173. {
  1174. //if not buttons then heroes
  1175. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1176. hx-=pos.x;
  1177. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1178. int ny = hy/32;
  1179. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1180. {
  1181. return;
  1182. }
  1183. //show popup
  1184. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1185. LOCPLINT->current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1186. LOCPLINT->current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1187. false);
  1188. LOCPLINT->pushInt(ip);
  1189. }
  1190. }
  1191. else
  1192. {
  1193. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1194. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1195. }
  1196. }
  1197. void CHeroList::hover (bool on)
  1198. {
  1199. }
  1200. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1201. {
  1202. }
  1203. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1204. {
  1205. if(toRemove) //remove specific hero
  1206. heroes -= toRemove;
  1207. else
  1208. LOCPLINT->recreateWanderingHeroes();
  1209. if(selected >= heroes.size())
  1210. select(heroes.size()-1);
  1211. if(heroes.size() == 0)
  1212. LOCPLINT->adventureInt->townList.select(0);
  1213. else
  1214. select(selected);
  1215. }
  1216. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1217. {
  1218. int ser = -1;
  1219. for(int i=0; i<heroes.size() && ser<0; i++)
  1220. if(heroes[i]->subID == which->subID)
  1221. ser = i;
  1222. ser -= from;
  1223. if(ser<0 || ser > SIZE) return;
  1224. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1225. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1226. }
  1227. void CHeroList::draw(SDL_Surface * to)
  1228. {
  1229. for (int iT=0+from;iT<SIZE+from;iT++)
  1230. {
  1231. int i = iT-from;
  1232. if (iT>=heroes.size())
  1233. {
  1234. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1235. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1236. blitAt(empty,posporx,pospory+i*32,to);
  1237. continue;
  1238. }
  1239. const CGHeroInstance *cur = heroes[iT];
  1240. int pom = cur->movement / 100;
  1241. if (pom>25) pom=25;
  1242. if (pom<0) pom=0;
  1243. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1244. pom = cur->mana / 5;
  1245. if (pom>25) pom=25;
  1246. if (pom<0) pom=0;
  1247. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1248. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1249. blitAt(temp,posporx,pospory+i*32,to);
  1250. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1251. {
  1252. blitAt(selection,posporx,pospory+i*32,to);
  1253. }
  1254. //TODO: support for custom portraits
  1255. }
  1256. if (from>0)
  1257. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1258. else
  1259. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1260. if (heroes.size()-from > SIZE)
  1261. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1262. else
  1263. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1264. }
  1265. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1266. {
  1267. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1268. }
  1269. CTownList::~CTownList()
  1270. {
  1271. delete arrup;
  1272. delete arrdo;
  1273. }
  1274. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1275. :CList(Size)
  1276. {
  1277. arrup = CDefHandler::giveDef(arrupg);
  1278. arrdo = CDefHandler::giveDef(arrdog);
  1279. pos.x = x;
  1280. pos.y = y;
  1281. pos.w = std::max(arrdo->width, arrup->width);
  1282. pos.h = arrdo->height + arrup->height + Size*32;
  1283. arrupp.x=x;
  1284. arrupp.y=y;
  1285. arrupp.w=arrup->width;
  1286. arrupp.h=arrup->height;
  1287. arrdop.x=x;
  1288. arrdop.y=y+arrup->height+32*SIZE;
  1289. arrdop.w=arrdo->width;
  1290. arrdop.h=arrdo->height;
  1291. posporx = arrdop.x;
  1292. pospory = arrupp.y + arrupp.h;
  1293. pressed = indeterminate;
  1294. from = 0;
  1295. selected = -1;
  1296. }
  1297. void CTownList::genList()
  1298. {
  1299. int howMany = LOCPLINT->cb->howManyTowns();
  1300. for (int i=0;i<howMany;i++)
  1301. {
  1302. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1303. }
  1304. }
  1305. void CTownList::select(int which)
  1306. {
  1307. if (which>=items.size())
  1308. return;
  1309. selected = which;
  1310. if(!fun.empty())
  1311. fun();
  1312. }
  1313. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1314. {
  1315. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1316. {
  1317. if (from>0)
  1318. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1319. else
  1320. LOCPLINT->statusbar->clear();
  1321. return;
  1322. }
  1323. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1324. {
  1325. if ((items.size()-from) > SIZE)
  1326. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1327. else
  1328. LOCPLINT->statusbar->clear();
  1329. return;
  1330. }
  1331. //if not buttons then towns
  1332. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1333. hx-=pos.x;
  1334. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1335. int ny = hy/32;
  1336. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1337. {
  1338. LOCPLINT->statusbar->clear();
  1339. return;
  1340. };
  1341. LOCPLINT->statusbar->print(items[from+ny]->name);
  1342. }
  1343. void CTownList::clickLeft(tribool down)
  1344. {
  1345. if (down)
  1346. {
  1347. /***************************ARROWS*****************************************/
  1348. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1349. {
  1350. if(from>0)
  1351. {
  1352. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1353. pressed = true;
  1354. }
  1355. return;
  1356. }
  1357. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1358. {
  1359. if(items.size()-from > SIZE)
  1360. {
  1361. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1362. pressed = false;
  1363. }
  1364. return;
  1365. }
  1366. /***************************TOWNS*****************************************/
  1367. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1368. hx-=pos.x;
  1369. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1370. int ny = hy/32;
  1371. if (ny>SIZE || ny<0)
  1372. return;
  1373. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  1374. && (ny+from)==selected
  1375. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1376. )
  1377. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1378. else
  1379. select(ny+from);
  1380. }
  1381. else
  1382. {
  1383. if (indeterminate(pressed))
  1384. return;
  1385. if (pressed) //up
  1386. {
  1387. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1388. pressed = indeterminate;
  1389. if (!down)
  1390. {
  1391. from--;
  1392. if (from<0)
  1393. from=0;
  1394. draw(screenBuf);
  1395. }
  1396. }
  1397. else if (!pressed) //down
  1398. {
  1399. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1400. pressed = indeterminate;
  1401. if (!down)
  1402. {
  1403. from++;
  1404. //if (from<items.size()-5)
  1405. // from=items.size()-5;
  1406. draw(screenBuf);
  1407. }
  1408. }
  1409. else
  1410. throw 0;
  1411. }
  1412. }
  1413. void CTownList::clickRight(tribool down)
  1414. {
  1415. if (down)
  1416. {
  1417. /***************************ARROWS*****************************************/
  1418. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1419. {
  1420. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1421. }
  1422. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  1423. {
  1424. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1425. }
  1426. //if not buttons then towns
  1427. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1428. hx-=pos.x;
  1429. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1430. int ny = hy/32;
  1431. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1432. {
  1433. return;
  1434. }
  1435. //show popup
  1436. CInfoPopup * ip = new CInfoPopup(
  1437. graphics->townWins[items[from+ny]->id],
  1438. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1439. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1440. false);
  1441. LOCPLINT->pushInt(ip);
  1442. }
  1443. else
  1444. {
  1445. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1446. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1447. }
  1448. }
  1449. void CTownList::hover (bool on)
  1450. {
  1451. }
  1452. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1453. {
  1454. }
  1455. void CTownList::draw(SDL_Surface * to)
  1456. {
  1457. for (int iT=0+from;iT<SIZE+from;iT++)
  1458. {
  1459. int i = iT-from;
  1460. if (iT>=items.size())
  1461. {
  1462. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1463. continue;
  1464. }
  1465. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1466. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1467. {
  1468. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1469. }
  1470. }
  1471. if (from>0)
  1472. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1473. else
  1474. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1475. if (items.size()-from>SIZE)
  1476. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1477. else
  1478. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1479. }
  1480. CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
  1481. :c(cre),big(Big)
  1482. {
  1483. anim = new CCreatureAnimation(cre->animDefName);
  1484. }
  1485. CCreaturePic::~CCreaturePic()
  1486. {
  1487. delete anim;
  1488. }
  1489. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1490. {
  1491. SDL_Rect dst;
  1492. if(big)
  1493. {
  1494. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1495. dst = genRect(130,100,x,y);
  1496. }
  1497. else
  1498. {
  1499. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1500. dst = genRect(120,100,x,y);
  1501. }
  1502. if(c->isDoubleWide())
  1503. x-=15;
  1504. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1505. }
  1506. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1507. {
  1508. //TODO: write
  1509. return NULL;
  1510. }
  1511. void CRecruitmentWindow::close()
  1512. {
  1513. LOCPLINT->popIntTotally(this);
  1514. }
  1515. void CRecruitmentWindow::Max()
  1516. {
  1517. slider->moveTo(slider->amount);
  1518. }
  1519. void CRecruitmentWindow::Buy()
  1520. {
  1521. recruit(creatures[which].ID,slider->value);
  1522. close();
  1523. }
  1524. void CRecruitmentWindow::Cancel()
  1525. {
  1526. close();
  1527. }
  1528. void CRecruitmentWindow::sliderMoved(int to)
  1529. {
  1530. buy->block(!to);
  1531. }
  1532. void CRecruitmentWindow::clickLeft(tribool down)
  1533. {
  1534. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1535. for(int i=0;i<creatures.size();i++)
  1536. {
  1537. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1538. {
  1539. which = i;
  1540. int newAmount = std::min(amounts[i],creatures[i].amount);
  1541. slider->amount = newAmount;
  1542. if(slider->value > newAmount)
  1543. slider->moveTo(newAmount);
  1544. else
  1545. slider->moveTo(slider->value);
  1546. curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1547. for(int j=0;j<creatures.size();j++)
  1548. {
  1549. if(which==j)
  1550. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1551. else
  1552. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1553. curx += 120;
  1554. }
  1555. break;
  1556. }
  1557. curx += 120;
  1558. }
  1559. }
  1560. void CRecruitmentWindow::clickRight( boost::logic::tribool down )
  1561. {
  1562. if(down)
  1563. {
  1564. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1565. for(int i=0;i<creatures.size();i++)
  1566. {
  1567. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1568. {
  1569. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
  1570. LOCPLINT->pushInt(popup);
  1571. break;
  1572. }
  1573. curx += 120;
  1574. }
  1575. }
  1576. }
  1577. void CRecruitmentWindow::activate()
  1578. {
  1579. ClickableL::activate();
  1580. ClickableR::activate();
  1581. buy->activate();
  1582. max->activate();
  1583. cancel->activate();
  1584. slider->activate();
  1585. LOCPLINT->statusbar = bar;
  1586. }
  1587. void CRecruitmentWindow::deactivate()
  1588. {
  1589. ClickableL::deactivate();
  1590. ClickableR::deactivate();
  1591. buy->deactivate();
  1592. max->deactivate();
  1593. cancel->deactivate();
  1594. slider->deactivate();
  1595. }
  1596. void CRecruitmentWindow::show(SDL_Surface * to)
  1597. {
  1598. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1599. blitAt(bitmap,pos.x,pos.y,to);
  1600. buy->show(to);
  1601. max->show(to);
  1602. cancel->show(to);
  1603. slider->show(to);
  1604. char pom[15];
  1605. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1606. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1607. SDL_itoa(slider->value,pom,10); //recruit
  1608. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1609. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1610. int curx = pos.x+115-creatures[which].res.size()*16;
  1611. for(int i=0;i<creatures[which].res.size();i++)
  1612. {
  1613. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1614. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1615. SDL_itoa(creatures[which].res[i].second,pom,10);
  1616. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1617. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1618. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1619. curx+=32;
  1620. }
  1621. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1622. for(int i=0; i<creatures.size(); ++i)
  1623. {
  1624. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1625. curx += 120;
  1626. }
  1627. ++animCounter;
  1628. bar->show(to);
  1629. }
  1630. CRecruitmentWindow::CRecruitmentWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
  1631. :recruit(Recruit), which(0)
  1632. {
  1633. creatures.resize(Creatures.size());
  1634. amounts.resize(Creatures.size());
  1635. for(int i=0;i<creatures.size();i++)
  1636. {
  1637. creatures[i].amount = Creatures[i].second;
  1638. creatures[i].ID = Creatures[i].first;
  1639. for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
  1640. if(CGI->creh->creatures[Creatures[i].first].cost[j])
  1641. creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
  1642. creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
  1643. amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
  1644. }
  1645. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1646. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1647. bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
  1648. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1649. SDL_FreeSurface(hhlp);
  1650. pos.x = screen->w/2 - bitmap->w/2;
  1651. pos.y = screen->h/2 - bitmap->h/2;
  1652. pos.w = bitmap->w;
  1653. pos.h = bitmap->h;
  1654. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1655. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1656. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1657. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1658. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
  1659. std::string pom;
  1660. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1661. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1662. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1663. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1664. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1665. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1666. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1667. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1668. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1669. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1670. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1671. //border for creatures
  1672. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1673. for(int i=0;i<creatures.size();i++)
  1674. {
  1675. creatures[i].pos.x = curx+1;
  1676. creatures[i].pos.y = 65;
  1677. creatures[i].pos.w = 100;
  1678. creatures[i].pos.h = 130;
  1679. if(which==i)
  1680. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1681. else
  1682. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1683. curx += 120;
  1684. }
  1685. if(!creatures[0].amount || !amounts[0])
  1686. {
  1687. max->block(true);
  1688. slider->block(true);
  1689. }
  1690. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1691. }
  1692. CRecruitmentWindow::~CRecruitmentWindow()
  1693. {
  1694. for(int i=0;i<creatures.size();i++)
  1695. {
  1696. delete creatures[i].pic;
  1697. }
  1698. delete max;
  1699. delete buy;
  1700. delete cancel;
  1701. SDL_FreeSurface(bitmap);
  1702. delete slider;
  1703. delete bar;
  1704. }
  1705. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1706. {
  1707. last = Last;
  1708. which = 1;
  1709. c=cid;
  1710. slider = NULL;
  1711. gar = Owner;
  1712. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1713. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1714. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1715. pos.x = screen->w/2 - bitmap->w/2;
  1716. pos.y = screen->h/2 - bitmap->h/2;
  1717. pos.w = bitmap->w;
  1718. pos.h = bitmap->h;
  1719. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1720. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1721. int sliderPositions = max - (last>=0) - (last==2);
  1722. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  1723. a1 = max-val;
  1724. a2 = val;
  1725. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1726. anim->anim->setType(1);
  1727. std::string title = CGI->generaltexth->allTexts[256];
  1728. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1729. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1730. }
  1731. CSplitWindow::~CSplitWindow() //d-tor
  1732. {
  1733. SDL_FreeSurface(bitmap);
  1734. delete ok;
  1735. delete cancel;
  1736. delete slider;
  1737. delete anim;
  1738. }
  1739. void CSplitWindow::activate()
  1740. {
  1741. ClickableL::activate();
  1742. KeyInterested::activate();
  1743. ok->activate();
  1744. cancel->activate();
  1745. slider->activate();
  1746. }
  1747. void CSplitWindow::deactivate()
  1748. {
  1749. ClickableL::deactivate();
  1750. KeyInterested::deactivate();
  1751. ok->deactivate();
  1752. cancel->deactivate();
  1753. slider->deactivate();
  1754. }
  1755. void CSplitWindow::split()
  1756. {
  1757. gar->splitStacks(a2);
  1758. close();
  1759. }
  1760. void CSplitWindow::close()
  1761. {
  1762. LOCPLINT->popIntTotally(this);
  1763. }
  1764. void CSplitWindow::sliderMoved(int to)
  1765. {
  1766. int all = a1+a2;
  1767. a2 = to + (last==1 || last==2);
  1768. if(slider)
  1769. a1 = all - a2;
  1770. }
  1771. void CSplitWindow::show(SDL_Surface * to)
  1772. {
  1773. blitAt(bitmap,pos.x,pos.y,to);
  1774. ok->show(to);
  1775. cancel->show(to);
  1776. slider->show(to);
  1777. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1778. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1779. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1780. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1781. }
  1782. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1783. {
  1784. if(key.state != SDL_PRESSED)
  1785. return;
  1786. int &cur = (which ? a2 : a1),
  1787. &sec = (which ? a1 : a2),
  1788. ncur = cur;
  1789. if (key.keysym.sym == SDLK_BACKSPACE)
  1790. {
  1791. ncur /= 10;
  1792. }
  1793. else if(key.keysym.sym == SDLK_TAB)
  1794. {
  1795. which = !which;
  1796. }
  1797. else
  1798. {
  1799. int number = key.keysym.sym - SDLK_0;
  1800. if (number < 0 || number > 9) //not a number pressed
  1801. {
  1802. return;
  1803. }
  1804. ncur = cur*10 + number;
  1805. }
  1806. int delta = ncur - cur;
  1807. if(delta > sec)
  1808. {
  1809. cur += sec;
  1810. sec = 0;
  1811. }
  1812. slider->moveTo(which ? ncur : a1+a2-ncur);
  1813. }
  1814. void CSplitWindow::clickLeft( boost::logic::tribool down )
  1815. {
  1816. if(down)
  1817. {
  1818. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  1819. click -= pos.topLeft();
  1820. if(Rect(19,216,105,40).isIn(click)) //left picture
  1821. which = 0;
  1822. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1823. which = 1;
  1824. }
  1825. }
  1826. void CCreInfoWindow::show(SDL_Surface * to)
  1827. {
  1828. char pom[15];
  1829. blitAt(bitmap,pos.x,pos.y,to);
  1830. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1831. if(++anf==4)
  1832. anf=0;
  1833. if(count.size())
  1834. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1835. if(upgrade)
  1836. upgrade->show(to);
  1837. if(dismiss)
  1838. dismiss->show(to);
  1839. if(ok)
  1840. ok->show(to);
  1841. }
  1842. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1843. :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
  1844. {
  1845. //active = false;
  1846. anf = 0;
  1847. c = &CGI->creh->creatures[Cid];
  1848. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1849. pos.x = screen->w/2 - bitmap->w/2;
  1850. pos.y = screen->h/2 - bitmap->h/2;
  1851. pos.w = bitmap->w;
  1852. pos.h = bitmap->h;
  1853. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1854. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1855. anim = new CCreaturePic(c);
  1856. if(!type) anim->anim->setType(2);
  1857. char pom[75];int hlp=0;
  1858. if(creatureCount)
  1859. {
  1860. SDL_itoa(creatureCount,pom,10);
  1861. count = pom;
  1862. }
  1863. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1864. //atttack
  1865. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1866. SDL_itoa(c->attack,pom,10);
  1867. if(State && State->attackBonus)
  1868. {
  1869. int hlp;
  1870. if(c->attack > 0)
  1871. hlp = log10f(c->attack)+2;
  1872. else
  1873. hlp = 2;
  1874. pom[hlp-1] = ' '; pom[hlp] = '(';
  1875. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  1876. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  1877. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1878. }
  1879. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  1880. //defense
  1881. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  1882. SDL_itoa(c->defence,pom,10);
  1883. if(State && State->defenseBonus)
  1884. {
  1885. int hlp;
  1886. if(c->defence > 0)
  1887. hlp = log10f(c->defence)+2;
  1888. else
  1889. hlp = 2;
  1890. pom[hlp-1] = ' '; pom[hlp] = '(';
  1891. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  1892. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  1893. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1894. }
  1895. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  1896. //shots
  1897. if(c->shots)
  1898. {
  1899. printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
  1900. if(State)
  1901. sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
  1902. else
  1903. SDL_itoa(c->shots,pom,10);
  1904. printToWR(pom,276,99,GEOR13,zwykly,bitmap);
  1905. }
  1906. //damage
  1907. printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
  1908. SDL_itoa(c->damageMin,pom,10);
  1909. if(c->damageMin > 0)
  1910. hlp = log10f(c->damageMin)+2;
  1911. else
  1912. hlp = 2;
  1913. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  1914. SDL_itoa(c->damageMax,pom+hlp+2,10);
  1915. printToWR(pom,276,118,GEOR13,zwykly,bitmap);
  1916. //health
  1917. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  1918. SDL_itoa(c->hitPoints + State->healthBonus,pom,10);
  1919. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  1920. //remaining health
  1921. if(State && State->currentHealth)
  1922. {
  1923. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  1924. SDL_itoa(State->currentHealth,pom,10);
  1925. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  1926. }
  1927. //speed
  1928. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  1929. SDL_itoa(c->speed,pom,10);
  1930. if(State && State->speedBonus)
  1931. {
  1932. int hlp;
  1933. if(c->speed > 0)
  1934. hlp = log10f(c->speed)+2;
  1935. else
  1936. hlp = 2;
  1937. pom[hlp-1] = ' '; pom[hlp] = '(';
  1938. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  1939. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  1940. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1941. }
  1942. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  1943. //luck and morale
  1944. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  1945. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  1946. //print abilities text - if r-click popup
  1947. if(type)
  1948. {
  1949. if(Upg && ui)
  1950. {
  1951. bool enough = true;
  1952. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1953. {
  1954. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  1955. enough = false;
  1956. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  1957. }
  1958. if(enough)
  1959. {
  1960. CFunctionList<void()> fs[2];
  1961. fs[0] += Upg;
  1962. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  1963. CFunctionList<void()> cfl;
  1964. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  1965. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  1966. }
  1967. else
  1968. {
  1969. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  1970. upgrade->callback.funcs.clear();
  1971. upgrade->bitmapOffset = 2;
  1972. }
  1973. }
  1974. if(Dsm)
  1975. {
  1976. CFunctionList<void()> fs[2];
  1977. //on dismiss confirmed
  1978. fs[0] += Dsm; //dismiss
  1979. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  1980. CFunctionList<void()> cfl;
  1981. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  1982. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  1983. }
  1984. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  1985. }
  1986. else
  1987. {
  1988. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  1989. }
  1990. //spell effects
  1991. if(State)
  1992. {
  1993. int printed=0; //how many effect pics have been printed
  1994. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  1995. {
  1996. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  1997. ++printed;
  1998. if(printed >= 3)
  1999. {
  2000. break;
  2001. }
  2002. }
  2003. }
  2004. }
  2005. CCreInfoWindow::~CCreInfoWindow()
  2006. {
  2007. SDL_FreeSurface(bitmap);
  2008. delete anim;
  2009. delete upgrade;
  2010. delete ok;
  2011. delete dismiss;
  2012. for(int i=0; i<upgResCost.size();i++)
  2013. delete upgResCost[i];
  2014. }
  2015. void CCreInfoWindow::activate()
  2016. {
  2017. //if(active) return;
  2018. //active = true;
  2019. if(!type)
  2020. ClickableR::activate();
  2021. if(ok)
  2022. ok->activate();
  2023. if(dismiss)
  2024. dismiss->activate();
  2025. if(upgrade)
  2026. upgrade->activate();
  2027. }
  2028. void CCreInfoWindow::close()
  2029. {
  2030. LOCPLINT->popIntTotally(this);
  2031. }
  2032. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  2033. {
  2034. if(down)
  2035. return;
  2036. close();
  2037. }
  2038. void CCreInfoWindow::dismissF()
  2039. {
  2040. dsm();
  2041. close();
  2042. }
  2043. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2044. {
  2045. }
  2046. void CCreInfoWindow::deactivate()
  2047. {
  2048. //if(!active) return;
  2049. //active = false;
  2050. if(!type)
  2051. ClickableR::deactivate();
  2052. if(ok)
  2053. ok->deactivate();
  2054. if(dismiss)
  2055. dismiss->deactivate();
  2056. if(upgrade)
  2057. upgrade->deactivate();
  2058. }
  2059. void CLevelWindow::close()
  2060. {
  2061. for(int i=0;i<comps.size();i++)
  2062. {
  2063. if(comps[i]->selected)
  2064. {
  2065. cb(i);
  2066. break;
  2067. }
  2068. }
  2069. LOCPLINT->popIntTotally(this);
  2070. LOCPLINT->showingDialog->setn(false);
  2071. }
  2072. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2073. {
  2074. LOCPLINT->showingDialog->setn(true);
  2075. heroType = hero->subID;
  2076. cb = callback;
  2077. for(int i=0;i<skills.size();i++)
  2078. {
  2079. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2080. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2081. }
  2082. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2083. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2084. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2085. pos.x = screen->w/2 - bitmap->w/2;
  2086. pos.y = screen->h/2 - bitmap->h/2;
  2087. pos.w = bitmap->w;
  2088. pos.h = bitmap->h;
  2089. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2090. //draw window
  2091. char buf[100], buf2[100];
  2092. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2093. sprintf(buf,buf2,hero->name.c_str());
  2094. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2095. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2096. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2097. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2098. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2099. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2100. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2101. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2102. for(int i=0;i<comps.size();i++)
  2103. {
  2104. comps[i]->pos.x = curx+pos.x;
  2105. comps[i]->pos.y = 326+pos.y;
  2106. if( i < (comps.size()-1) )
  2107. {
  2108. curx += 44 + 18; //skill width + margin to "or"
  2109. blitAt(ort,curx,346,bitmap);
  2110. curx += ort->w + 18;
  2111. }
  2112. }
  2113. if(comps.size() > 1)
  2114. {
  2115. ok->block(true);
  2116. }
  2117. else if(comps.size() == 1)
  2118. {
  2119. comps[0]->select(true);
  2120. }
  2121. SDL_FreeSurface(ort);
  2122. }
  2123. void CLevelWindow::selectionChanged(unsigned to)
  2124. {
  2125. if(ok->blocked)
  2126. ok->block(false);
  2127. for(int i=0;i<comps.size();i++)
  2128. if(i==to)
  2129. comps[i]->select(true);
  2130. else
  2131. comps[i]->select(false);
  2132. }
  2133. CLevelWindow::~CLevelWindow()
  2134. {
  2135. delete ok;
  2136. for(int i=0;i<comps.size();i++)
  2137. delete comps[i];
  2138. SDL_FreeSurface(bitmap);
  2139. }
  2140. void CLevelWindow::activate()
  2141. {
  2142. ok->activate();
  2143. for(int i=0;i<comps.size();i++)
  2144. comps[i]->activate();
  2145. }
  2146. void CLevelWindow::deactivate()
  2147. {
  2148. ok->deactivate();
  2149. for(int i=0;i<comps.size();i++)
  2150. comps[i]->deactivate();
  2151. }
  2152. void CLevelWindow::show(SDL_Surface * to)
  2153. {
  2154. blitAt(bitmap,pos.x,pos.y,to);
  2155. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2156. ok->show(to);
  2157. for(int i=0;i<comps.size();i++)
  2158. comps[i]->show(to);
  2159. }
  2160. void CMinorResDataBar::show(SDL_Surface * to)
  2161. {
  2162. blitAt(bg,pos.x,pos.y,to);
  2163. char buf[30];
  2164. for (int i=0;i<7;i++)
  2165. {
  2166. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2167. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2168. }
  2169. std::vector<std::string> temp;
  2170. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2171. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2172. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2173. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2174. CGI->generaltexth->allTexts[62]
  2175. +": %s, "
  2176. + CGI->generaltexth->allTexts[63]
  2177. + ": %s, "
  2178. + CGI->generaltexth->allTexts[64]
  2179. + ": %s",temp)
  2180. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2181. }
  2182. CMinorResDataBar::CMinorResDataBar()
  2183. {
  2184. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2185. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2186. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2187. pos.x = 7;
  2188. pos.y = 575;
  2189. pos.w = bg->w;
  2190. pos.h = bg->h;
  2191. }
  2192. CMinorResDataBar::~CMinorResDataBar()
  2193. {
  2194. SDL_FreeSurface(bg);
  2195. }
  2196. SDL_Surface * CCustomImgComponent::getImg()
  2197. {
  2198. return bmp;
  2199. }
  2200. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2201. :bmp(sur), free(freeSur)
  2202. {
  2203. init(Type,Subtype,Val);
  2204. }
  2205. CCustomImgComponent::~CCustomImgComponent()
  2206. {
  2207. if(free)
  2208. SDL_FreeSurface(bmp);
  2209. }
  2210. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2211. {
  2212. left = Left;
  2213. type = Type;
  2214. id = ID;
  2215. }
  2216. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2217. {
  2218. SDL_Surface *hlp = getSurface();
  2219. blitAt(hlp,pos.x+19,pos.y+9,to);
  2220. }
  2221. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  2222. {
  2223. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  2224. assert(mw);
  2225. if(down)
  2226. {
  2227. if(left)
  2228. {
  2229. if(mw->hLeft != this)
  2230. mw->hLeft = this;
  2231. else
  2232. return;
  2233. }
  2234. else
  2235. {
  2236. if(mw->hRight != this)
  2237. mw->hRight = this;
  2238. else
  2239. return;
  2240. }
  2241. mw->selectionChanged(left);
  2242. }
  2243. }
  2244. void CMarketplaceWindow::CTradeableItem::activate()
  2245. {
  2246. ClickableL::activate();
  2247. }
  2248. void CMarketplaceWindow::CTradeableItem::deactivate()
  2249. {
  2250. ClickableL::deactivate();
  2251. }
  2252. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2253. {
  2254. switch(type)
  2255. {
  2256. case 0:
  2257. return graphics->resources32->ourImages[id].bitmap;
  2258. case 1:
  2259. return graphics->artDefs->ourImages[id].bitmap;
  2260. default:
  2261. return NULL;
  2262. }
  2263. }
  2264. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2265. {
  2266. i.resize(amount);
  2267. for(int j=0;j<amount;j++)
  2268. {
  2269. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2270. i[j]->pos = p[j];
  2271. }
  2272. }
  2273. void CMarketplaceWindow::setMode( int mode )
  2274. {
  2275. std::vector<SDL_Rect> lpos, rpos;
  2276. clear();
  2277. switch(mode)
  2278. {
  2279. case 0:
  2280. {
  2281. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2282. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2283. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2284. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2285. SDL_FreeSurface(bg2);
  2286. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  2287. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  2288. genRect(66,69,122,338);
  2289. for(int i=0;i<lpos.size();i++)
  2290. {
  2291. lpos[i].x += pos.x;
  2292. lpos[i].y += pos.y;
  2293. rpos.push_back(lpos[i]);
  2294. rpos[rpos.size()-1].x += 288;
  2295. }
  2296. initItems(left,lpos,0,7,true,NULL);
  2297. initItems(right,rpos,0,7,false,NULL);
  2298. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  2299. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  2300. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  2301. }
  2302. }
  2303. }
  2304. void CMarketplaceWindow::clear()
  2305. {
  2306. for(int i=0;i<left.size();i++)
  2307. delete left[i];
  2308. for(int i=0;i<right.size();i++)
  2309. delete right[i];
  2310. left.clear();
  2311. right.clear();
  2312. SDL_FreeSurface(bg);
  2313. }
  2314. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2315. {
  2316. mode = Mode;
  2317. bg = NULL;
  2318. ok = max = deal = NULL;
  2319. pos.x = screen->w/2 - 300;
  2320. pos.y = screen->h/2 - 296;
  2321. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2322. setMode(mode);
  2323. hLeft = hRight = NULL;
  2324. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2325. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2326. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2327. max->block(true);
  2328. deal->block(true);
  2329. }
  2330. CMarketplaceWindow::~CMarketplaceWindow()
  2331. {
  2332. clear();
  2333. delete slider;
  2334. }
  2335. void CMarketplaceWindow::show(SDL_Surface * to)
  2336. {
  2337. blitAt(bg,pos,to);
  2338. if(hRight)
  2339. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2340. if(hLeft)
  2341. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2342. ok->show(to);
  2343. deal->show(to);
  2344. max->show(to);
  2345. slider->show(to);
  2346. for(int i=0;i<left.size();i++)
  2347. left[i]->show(to);
  2348. for(int i=0;i<right.size();i++)
  2349. right[i]->show(to);
  2350. if(mode==0)
  2351. {
  2352. char buf[15];
  2353. for(int i=0;i<left.size();i++)
  2354. {
  2355. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2356. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  2357. }
  2358. if(hLeft) //print prices
  2359. {
  2360. for(int i=0; i<right.size();i++)
  2361. {
  2362. if(right[i]->id != hLeft->id)
  2363. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2364. else
  2365. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2366. }
  2367. }
  2368. if(hLeft && hRight && hLeft->id!= hRight->id)
  2369. {
  2370. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  2371. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  2372. SDL_itoa(slider->value * r1,buf,10);
  2373. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  2374. SDL_itoa(slider->value * r2,buf,10);
  2375. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  2376. }
  2377. }
  2378. }
  2379. void CMarketplaceWindow::activate()
  2380. {
  2381. for(int i=0;i<left.size();i++)
  2382. left[i]->activate();
  2383. for(int i=0;i<right.size();i++)
  2384. right[i]->activate();
  2385. ok->activate();
  2386. max->activate();
  2387. deal->activate();
  2388. slider->activate();
  2389. }
  2390. void CMarketplaceWindow::deactivate()
  2391. {
  2392. for(int i=0;i<left.size();i++)
  2393. left[i]->deactivate();
  2394. for(int i=0;i<right.size();i++)
  2395. right[i]->deactivate();
  2396. ok->deactivate();
  2397. max->deactivate();
  2398. deal->deactivate();
  2399. slider->deactivate();
  2400. }
  2401. void CMarketplaceWindow::setMax()
  2402. {
  2403. slider->moveTo(slider->amount);
  2404. }
  2405. void CMarketplaceWindow::makeDeal()
  2406. {
  2407. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2408. slider->moveTo(0);
  2409. hLeft = NULL;
  2410. selectionChanged(true);
  2411. }
  2412. void CMarketplaceWindow::sliderMoved( int to )
  2413. {
  2414. }
  2415. void CMarketplaceWindow::selectionChanged(bool side)
  2416. {
  2417. if(hLeft && hRight && hLeft->id!= hRight->id)
  2418. {
  2419. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2420. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  2421. slider->moveTo(0);
  2422. max->block(false);
  2423. deal->block(false);
  2424. }
  2425. else
  2426. {
  2427. max->block(true);
  2428. deal->block(true);
  2429. slider->amount = 0;
  2430. slider->moveTo(0);
  2431. }
  2432. if(side && hLeft) //left selection changed, recalculate offers
  2433. {
  2434. rSubs.clear();
  2435. rSubs.resize(right.size());
  2436. int h1, h2;
  2437. for(int i=0;i<right.size();i++)
  2438. {
  2439. std::ostringstream oss;
  2440. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2441. oss << h2;
  2442. if(h1!=1)
  2443. oss << "/" << h1;
  2444. rSubs[i] = oss.str();
  2445. }
  2446. }
  2447. }
  2448. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2449. {
  2450. this->pos = pos;
  2451. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2452. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2453. //printing texts
  2454. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2455. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2456. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2457. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2458. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2459. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2460. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2461. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2462. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2463. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2464. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2465. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2466. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2467. //setting up buttons
  2468. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2469. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2470. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2471. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2472. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2473. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2474. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2475. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2476. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2477. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2478. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2479. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2480. heroMoveSpeed->select(owner->heroMoveSpeed, 1);
  2481. heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
  2482. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2483. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2484. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2485. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2486. mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
  2487. mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
  2488. musicVolume = new CHighlightableButtonsGroup(0, true);
  2489. for(int i=0; i<10; ++i)
  2490. {
  2491. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2492. }
  2493. musicVolume->select(CGI->musich->getVolume(), 1);
  2494. musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
  2495. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2496. for(int i=0; i<10; ++i)
  2497. {
  2498. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2499. }
  2500. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2501. effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
  2502. }
  2503. CSystemOptionsWindow::~CSystemOptionsWindow()
  2504. {
  2505. SDL_FreeSurface(background);
  2506. delete save;
  2507. delete quitGame;
  2508. delete backToMap;
  2509. delete heroMoveSpeed;
  2510. delete mapScrollSpeed;
  2511. delete musicVolume;
  2512. delete effectsVolume;
  2513. }
  2514. void CSystemOptionsWindow::bquitf()
  2515. {
  2516. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2517. }
  2518. void CSystemOptionsWindow::breturnf()
  2519. {
  2520. LOCPLINT->popIntTotally(this);
  2521. }
  2522. void CSystemOptionsWindow::bsavef()
  2523. {
  2524. using namespace boost::posix_time;
  2525. std::ostringstream fnameStream;
  2526. fnameStream << second_clock::local_time();
  2527. std::string fname = fnameStream.str();
  2528. boost::algorithm::replace_all(fname,":","");
  2529. boost::algorithm::replace_all(fname," ","-");
  2530. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2531. }
  2532. void CSystemOptionsWindow::activate()
  2533. {
  2534. save->activate();
  2535. quitGame->activate();
  2536. backToMap->activate();
  2537. heroMoveSpeed->activate();
  2538. mapScrollSpeed->activate();
  2539. musicVolume->activate();
  2540. effectsVolume->activate();
  2541. }
  2542. void CSystemOptionsWindow::deactivate()
  2543. {
  2544. save->deactivate();
  2545. quitGame->deactivate();
  2546. backToMap->deactivate();
  2547. heroMoveSpeed->deactivate();
  2548. mapScrollSpeed->deactivate();
  2549. musicVolume->deactivate();
  2550. effectsVolume->deactivate();
  2551. }
  2552. void CSystemOptionsWindow::show(SDL_Surface *to)
  2553. {
  2554. SDL_BlitSurface(background, NULL, to, &pos);
  2555. save->show(to);
  2556. quitGame->show(to);
  2557. backToMap->show(to);
  2558. heroMoveSpeed->show(to);
  2559. mapScrollSpeed->show(to);
  2560. musicVolume->show(to);
  2561. effectsVolume->show(to);
  2562. }
  2563. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2564. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2565. {
  2566. if(H1)
  2567. selected = 0;
  2568. else
  2569. selected = -1;
  2570. oldSelected = -1;
  2571. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2572. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2573. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2574. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2575. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2576. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2577. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2578. pos.w = bg->w;
  2579. pos.h = bg->h;
  2580. pos.x = (screen->w-bg->w)/2;
  2581. pos.y = (screen->h-bg->h)/2;
  2582. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2583. h1.pos.x += pos.x;
  2584. h2.pos.x += pos.x;
  2585. h1.pos.y += pos.y;
  2586. h2.pos.y += pos.y;
  2587. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2588. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2589. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2590. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2591. {
  2592. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2593. recruit->block(2);
  2594. }
  2595. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2596. {
  2597. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2598. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2599. recruit->block(2);
  2600. }
  2601. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2602. {
  2603. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2604. recruit->block(2);
  2605. }
  2606. else
  2607. {
  2608. if(!H1)
  2609. recruit->block(1);
  2610. }
  2611. #ifdef _WIN32
  2612. CGI->videoh->open("TAVERN.BIK");
  2613. #else
  2614. CGI->videoh->open("tavern.mjpg", true, false);
  2615. #endif
  2616. }
  2617. void CTavernWindow::recruitb()
  2618. {
  2619. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2620. close();
  2621. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2622. }
  2623. CTavernWindow::~CTavernWindow()
  2624. {
  2625. CGI->videoh->close();
  2626. SDL_FreeSurface(bg);
  2627. delete cancel;
  2628. delete thiefGuild;
  2629. delete recruit;
  2630. delete bar;
  2631. }
  2632. void CTavernWindow::activate()
  2633. {
  2634. thiefGuild->activate();
  2635. cancel->activate();
  2636. if(h1.h)
  2637. h1.activate();
  2638. if(h2.h)
  2639. h2.activate();
  2640. recruit->activate();
  2641. LOCPLINT->statusbar = bar;
  2642. }
  2643. void CTavernWindow::deactivate()
  2644. {
  2645. thiefGuild->deactivate();
  2646. cancel->deactivate();
  2647. if(h1.h)
  2648. h1.deactivate();
  2649. if(h2.h)
  2650. h2.deactivate();
  2651. recruit->deactivate();
  2652. }
  2653. void CTavernWindow::close()
  2654. {
  2655. LOCPLINT->popIntTotally(this);
  2656. }
  2657. void CTavernWindow::show(SDL_Surface * to)
  2658. {
  2659. blitAt(bg,pos.x,pos.y,to);
  2660. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2661. if(h1.h)
  2662. h1.show(to);
  2663. if(h2.h)
  2664. h2.show(to);
  2665. thiefGuild->show(to);
  2666. cancel->show(to);
  2667. recruit->show(to);
  2668. bar->show(to);
  2669. if(selected >= 0)
  2670. {
  2671. HeroPortrait *sel = selected ? &h2 : &h1;
  2672. if (selected != oldSelected && !recruit->blocked)
  2673. {
  2674. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2675. oldSelected = selected;
  2676. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2677. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2678. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2679. }
  2680. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2681. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2682. }
  2683. }
  2684. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  2685. {
  2686. if(pressedL && !down)
  2687. as();
  2688. ClickableL::clickLeft(down);
  2689. }
  2690. void CTavernWindow::HeroPortrait::activate()
  2691. {
  2692. ClickableL::activate();
  2693. ClickableR::activate();
  2694. Hoverable::activate();
  2695. }
  2696. void CTavernWindow::HeroPortrait::deactivate()
  2697. {
  2698. ClickableL::deactivate();
  2699. ClickableR::deactivate();
  2700. Hoverable::deactivate();
  2701. }
  2702. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  2703. {
  2704. if(down)
  2705. {
  2706. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2707. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2708. }
  2709. }
  2710. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2711. :as(sel,id)
  2712. {
  2713. h = H;
  2714. pos.x = x;
  2715. pos.y = y;
  2716. pos.w = 58;
  2717. pos.h = 64;
  2718. if(H)
  2719. {
  2720. hoverName = CGI->generaltexth->tavernInfo[4];
  2721. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2722. }
  2723. int artifs = h->artifWorn.size() + h->artifacts.size();
  2724. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2725. if(vstd::contains(h->artifWorn,i))
  2726. artifs--;
  2727. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2728. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2729. descr[sizeof(descr)-1] = '\0';
  2730. }
  2731. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2732. {
  2733. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2734. }
  2735. void CTavernWindow::HeroPortrait::hover( bool on )
  2736. {
  2737. Hoverable::hover(on);
  2738. if(on)
  2739. LOCPLINT->statusbar->print(hoverName);
  2740. else
  2741. LOCPLINT->statusbar->clear();
  2742. }
  2743. void CInGameConsole::activate()
  2744. {
  2745. KeyInterested::activate();
  2746. }
  2747. void CInGameConsole::deactivate()
  2748. {
  2749. KeyInterested::deactivate();
  2750. }
  2751. void CInGameConsole::show(SDL_Surface * to)
  2752. {
  2753. int number = 0;
  2754. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2755. texts_mx.lock();
  2756. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2757. {
  2758. SDL_Color green = {0,0xff,0,0};
  2759. Point leftBottomCorner(0, screen->h);
  2760. if(LOCPLINT->battleInt)
  2761. {
  2762. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2763. }
  2764. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2765. if(SDL_GetTicks() - it->second > defaultTimeout)
  2766. {
  2767. toDel.push_back(it);
  2768. }
  2769. }
  2770. for(int it=0; it<toDel.size(); ++it)
  2771. {
  2772. texts.erase(toDel[it]);
  2773. }
  2774. texts_mx.unlock();
  2775. }
  2776. void CInGameConsole::print(const std::string &txt)
  2777. {
  2778. texts_mx.lock();
  2779. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2780. if(texts.size() > maxDisplayedTexts)
  2781. {
  2782. texts.pop_front();
  2783. }
  2784. texts_mx.unlock();
  2785. }
  2786. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2787. {
  2788. if(key.type != SDL_KEYDOWN) return;
  2789. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2790. switch(key.keysym.sym)
  2791. {
  2792. case SDLK_TAB:
  2793. {
  2794. if(captureAllKeys)
  2795. {
  2796. captureAllKeys = false;
  2797. endEnteringText(false);
  2798. }
  2799. else
  2800. {
  2801. captureAllKeys = true;
  2802. startEnteringText();
  2803. }
  2804. break;
  2805. }
  2806. case SDLK_RETURN: //enter key
  2807. {
  2808. if(enteredText.size() > 0 && captureAllKeys)
  2809. {
  2810. captureAllKeys = false;
  2811. endEnteringText(true);
  2812. }
  2813. break;
  2814. }
  2815. case SDLK_BACKSPACE:
  2816. {
  2817. if(enteredText.size() > 1)
  2818. {
  2819. enteredText.resize(enteredText.size()-1);
  2820. enteredText[enteredText.size()-1] = '_';
  2821. refreshEnteredText();
  2822. }
  2823. break;
  2824. }
  2825. case SDLK_UP: //up arrow
  2826. {
  2827. if(prevEntDisp == -1)
  2828. {
  2829. prevEntDisp = previouslyEntered.size() - 1;
  2830. enteredText = previouslyEntered[prevEntDisp] + "_";
  2831. refreshEnteredText();
  2832. }
  2833. else if( prevEntDisp > 0)
  2834. {
  2835. --prevEntDisp;
  2836. enteredText = previouslyEntered[prevEntDisp] + "_";
  2837. refreshEnteredText();
  2838. }
  2839. break;
  2840. }
  2841. case SDLK_DOWN: //down arrow
  2842. {
  2843. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  2844. {
  2845. ++prevEntDisp;
  2846. enteredText = previouslyEntered[prevEntDisp] + "_";
  2847. refreshEnteredText();
  2848. }
  2849. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  2850. {
  2851. prevEntDisp = -1;
  2852. enteredText = "_";
  2853. refreshEnteredText();
  2854. }
  2855. break;
  2856. }
  2857. default:
  2858. {
  2859. if(enteredText.size() > 0)
  2860. {
  2861. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  2862. {
  2863. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  2864. enteredText += "_";
  2865. refreshEnteredText();
  2866. }
  2867. }
  2868. break;
  2869. }
  2870. }
  2871. }
  2872. void CInGameConsole::startEnteringText()
  2873. {
  2874. enteredText = "_";
  2875. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2876. {
  2877. LOCPLINT->statusbar->print(enteredText);
  2878. }
  2879. else if(LOCPLINT->battleInt)
  2880. {
  2881. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2882. }
  2883. }
  2884. void CInGameConsole::endEnteringText(bool printEnteredText)
  2885. {
  2886. prevEntDisp = -1;
  2887. if(printEnteredText)
  2888. {
  2889. std::string txt = enteredText.substr(0, enteredText.size()-1);
  2890. LOCPLINT->cb->sendMessage(txt);
  2891. previouslyEntered.push_back(txt);
  2892. print(txt);
  2893. }
  2894. enteredText = "";
  2895. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2896. {
  2897. LOCPLINT->statusbar->clear();
  2898. }
  2899. else if(LOCPLINT->battleInt)
  2900. {
  2901. LOCPLINT->battleInt->console->ingcAlter = "";
  2902. }
  2903. }
  2904. void CInGameConsole::refreshEnteredText()
  2905. {
  2906. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2907. {
  2908. LOCPLINT->statusbar->print(enteredText);
  2909. }
  2910. else if(LOCPLINT->battleInt)
  2911. {
  2912. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2913. }
  2914. }
  2915. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  2916. {
  2917. }
  2918. void CGarrisonWindow::close()
  2919. {
  2920. LOCPLINT->popIntTotally(this);
  2921. }
  2922. void CGarrisonWindow::activate()
  2923. {
  2924. split->activate();
  2925. quit->activate();
  2926. garr->activate();
  2927. }
  2928. void CGarrisonWindow::deactivate()
  2929. {
  2930. split->deactivate();
  2931. quit->deactivate();
  2932. garr->deactivate();
  2933. }
  2934. void CGarrisonWindow::show(SDL_Surface * to)
  2935. {
  2936. blitAt(bg,pos,to);
  2937. split->show(to);
  2938. quit->show(to);
  2939. garr->show(to);
  2940. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
  2941. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  2942. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  2943. }
  2944. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  2945. {
  2946. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  2947. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2948. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2949. pos.x = screen->w/2 - bg->w/2;
  2950. pos.y = screen->h/2 - bg->h/2;
  2951. pos.w = screen->w;
  2952. pos.h = screen->h;
  2953. garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, Point(0,94), bg, Point(0,0), up, down);
  2954. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  2955. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  2956. }
  2957. CGarrisonWindow::~CGarrisonWindow()
  2958. {
  2959. SDL_FreeSurface(bg);
  2960. delete split;
  2961. delete quit;
  2962. delete garr;
  2963. }
  2964. IShowActivable::IShowActivable()
  2965. {
  2966. type = 0;
  2967. }
  2968. CWindowWithGarrison::CWindowWithGarrison()
  2969. {
  2970. type |= WITH_GARRISON;
  2971. }
  2972. void CRClickPopupInt::show(SDL_Surface * to)
  2973. {
  2974. inner->show(to);
  2975. }
  2976. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  2977. {
  2978. inner = our;
  2979. delInner = deleteInt;
  2980. }
  2981. CRClickPopupInt::~CRClickPopupInt()
  2982. {
  2983. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  2984. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  2985. if(inner == LOCPLINT->adventureInt->heroWindow)
  2986. LOCPLINT->adventureInt->heroWindow->dispose();
  2987. if(delInner)
  2988. delete inner;
  2989. }
  2990. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  2991. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  2992. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  2993. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  2994. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  2995. void CArtPlace::activate()
  2996. {
  2997. if(!active)
  2998. {
  2999. //ClickableL::activate();
  3000. LRClickableAreaWTextComp::activate();
  3001. active = true;
  3002. }
  3003. }
  3004. void CArtPlace::clickLeft(boost::logic::tribool down)
  3005. {
  3006. //LRClickableAreaWTextComp::clickLeft(down);
  3007. if(ourArt && !down) //we are spellbook
  3008. {
  3009. if(ourArt->id == 0)
  3010. {
  3011. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3012. LOCPLINT->pushInt(spellWindow);
  3013. }
  3014. }
  3015. if(!down && !clicked && pressedL) //not clicked before
  3016. {
  3017. if(ourArt && ourArt->id == 0)
  3018. return; //this is handled separately
  3019. if(!ourOwner->activeArtPlace) //nothing has bewn clicked
  3020. {
  3021. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3022. {
  3023. clicked = true;
  3024. ourOwner->activeArtPlace = this;
  3025. }
  3026. }
  3027. else //perform artifact substitution
  3028. {
  3029. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3030. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3031. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,ourOwner->activeArtPlace->slotID,ourOwner->curHero,ourOwner->curHero->artifacts.size()+19);
  3032. }
  3033. //check if swap is possible
  3034. else if(this->fitsHere(ourOwner->activeArtPlace->ourArt) && ourOwner->activeArtPlace->fitsHere(this->ourArt))
  3035. {
  3036. int destSlot = slotID,
  3037. srcSlot = ourOwner->activeArtPlace->slotID;
  3038. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->curHero,srcSlot);
  3039. ourOwner->activeArtPlace->clicked = false;
  3040. ourOwner->activeArtPlace = NULL;
  3041. }
  3042. }
  3043. }
  3044. else if(!down && clicked)
  3045. {
  3046. if(ourArt && ourArt->id == 0)
  3047. return; //this is handled separately
  3048. clicked = false;
  3049. ourOwner->activeArtPlace = NULL;
  3050. }
  3051. ClickableL::clickLeft(down);
  3052. }
  3053. void CArtPlace::clickRight(boost::logic::tribool down)
  3054. {
  3055. if(text.size()) //if there is no description, do nothing ;]
  3056. LRClickableAreaWTextComp::clickRight(down);
  3057. }
  3058. void CArtPlace::deactivate()
  3059. {
  3060. if(active)
  3061. {
  3062. active = false;
  3063. //ClickableL::deactivate();
  3064. LRClickableAreaWTextComp::deactivate();
  3065. }
  3066. }
  3067. void CArtPlace::show(SDL_Surface *to)
  3068. {
  3069. if(ourArt)
  3070. {
  3071. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3072. }
  3073. if(clicked && active)
  3074. {
  3075. for(int i=0; i<pos.h; ++i)
  3076. {
  3077. for(int j=0; j<pos.w; ++j)
  3078. {
  3079. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3080. {
  3081. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3082. }
  3083. }
  3084. }
  3085. }
  3086. }
  3087. bool CArtPlace::fitsHere(const CArtifact * art)
  3088. {
  3089. if(!art)
  3090. return true; //you can have no artifact somewhere
  3091. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  3092. return true;
  3093. return false;
  3094. }
  3095. CArtPlace::~CArtPlace()
  3096. {
  3097. deactivate();
  3098. }
  3099. void LClickableArea::activate()
  3100. {
  3101. ClickableL::activate();
  3102. }
  3103. void LClickableArea::deactivate()
  3104. {
  3105. ClickableL::deactivate();
  3106. }
  3107. void LClickableArea::clickLeft(boost::logic::tribool down)
  3108. {
  3109. //if(!down)
  3110. //{
  3111. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3112. //}
  3113. }
  3114. void RClickableArea::activate()
  3115. {
  3116. ClickableR::activate();
  3117. }
  3118. void RClickableArea::deactivate()
  3119. {
  3120. ClickableR::deactivate();
  3121. }
  3122. void RClickableArea::clickRight(boost::logic::tribool down)
  3123. {
  3124. //if(!down)
  3125. //{
  3126. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3127. //}
  3128. }
  3129. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  3130. {
  3131. if(!down && pressedL)
  3132. {
  3133. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3134. }
  3135. ClickableL::clickLeft(down);
  3136. }
  3137. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  3138. {
  3139. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3140. }
  3141. void LRClickableAreaWText::activate()
  3142. {
  3143. LClickableArea::activate();
  3144. RClickableArea::activate();
  3145. Hoverable::activate();
  3146. }
  3147. void LRClickableAreaWText::deactivate()
  3148. {
  3149. LClickableArea::deactivate();
  3150. RClickableArea::deactivate();
  3151. Hoverable::deactivate();
  3152. }
  3153. void LRClickableAreaWText::hover(bool on)
  3154. {
  3155. Hoverable::hover(on);
  3156. if (on)
  3157. LOCPLINT->statusbar->print(hoverText);
  3158. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3159. LOCPLINT->statusbar->clear();
  3160. }
  3161. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  3162. {
  3163. if(!down)
  3164. {
  3165. owner->deactivate();
  3166. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3167. owner->setHero(buf);
  3168. owner->redrawCurBack();
  3169. owner->activate();
  3170. }
  3171. }
  3172. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  3173. {
  3174. if((!down) && pressedL)
  3175. {
  3176. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3177. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3178. }
  3179. ClickableL::clickLeft(down);
  3180. }
  3181. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  3182. {
  3183. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3184. }
  3185. void LRClickableAreaWTextComp::activate()
  3186. {
  3187. LClickableArea::activate();
  3188. RClickableArea::activate();
  3189. Hoverable::activate();
  3190. }
  3191. void LRClickableAreaWTextComp::deactivate()
  3192. {
  3193. LClickableArea::deactivate();
  3194. RClickableArea::deactivate();
  3195. Hoverable::deactivate();
  3196. }
  3197. void LRClickableAreaWTextComp::hover(bool on)
  3198. {
  3199. Hoverable::hover(on);
  3200. if (on)
  3201. LOCPLINT->statusbar->print(hoverText);
  3202. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3203. LOCPLINT->statusbar->clear();
  3204. }
  3205. void CArtifactsOfHero::activate()
  3206. {
  3207. for(size_t f=0; f<artWorn.size(); ++f)
  3208. {
  3209. if(artWorn[f])
  3210. artWorn[f]->activate();
  3211. }
  3212. for(size_t f=0; f<backpack.size(); ++f)
  3213. {
  3214. if(backpack[f])
  3215. backpack[f]->activate();
  3216. }
  3217. leftArtRoll->activate();
  3218. rightArtRoll->activate();
  3219. }
  3220. void CArtifactsOfHero::deactivate()
  3221. {
  3222. for(size_t f=0; f<artWorn.size(); ++f)
  3223. {
  3224. if(artWorn[f])
  3225. artWorn[f]->deactivate();
  3226. }
  3227. for(size_t f=0; f<backpack.size(); ++f)
  3228. {
  3229. if(backpack[f])
  3230. backpack[f]->deactivate();
  3231. }
  3232. leftArtRoll->deactivate();
  3233. rightArtRoll->deactivate();
  3234. }
  3235. void CArtifactsOfHero::show(SDL_Surface * to)
  3236. {
  3237. for(size_t d=0; d<artWorn.size(); ++d)
  3238. {
  3239. artWorn[d]->show(to);
  3240. }
  3241. for(size_t d=0; d<backpack.size(); ++d)
  3242. {
  3243. backpack[d]->show(to);
  3244. }
  3245. leftArtRoll->show(to);
  3246. rightArtRoll->show(to);
  3247. }
  3248. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3249. {
  3250. curHero = hero;
  3251. char bufor[400];
  3252. for(size_t g=0; g<artWorn.size(); ++g)
  3253. {
  3254. delete artWorn[g];
  3255. }
  3256. for(size_t g=0; g<backpack.size(); ++g)
  3257. {
  3258. delete backpack[g];
  3259. }
  3260. backpack.clear();
  3261. std::vector<SDL_Rect> slotPos;
  3262. backpackPos = 0;
  3263. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3264. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3265. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3266. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3267. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3268. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3269. genRect(44,44,pos.x+381,pos.y+296);
  3270. for (int g = 0; g < 19 ; g++)
  3271. {
  3272. artWorn[g] = new CArtPlace(hero->getArt(g));
  3273. artWorn[g]->pos = slotPos[g];
  3274. if(hero->getArt(g))
  3275. artWorn[g]->text = hero->getArt(g)->Description();
  3276. artWorn[g]->ourOwner = this;
  3277. }
  3278. for(size_t g=0; g<artWorn.size(); ++g)
  3279. {
  3280. artWorn[g]->slotID = g;
  3281. if(artWorn[g]->ourArt)
  3282. {
  3283. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3284. artWorn[g]->hoverText = std::string(bufor);
  3285. }
  3286. else
  3287. {
  3288. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3289. }
  3290. }
  3291. for(size_t s=0; s<5; ++s)
  3292. {
  3293. CArtPlace * add;
  3294. if( s < curHero->artifacts.size() )
  3295. {
  3296. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3297. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3298. add->hoverText = bufor;
  3299. }
  3300. else
  3301. {
  3302. add = new CArtPlace(NULL);
  3303. add->hoverText = CGI->generaltexth->allTexts[507];
  3304. }
  3305. add->pos.x = pos.x + 403 + 46*s;
  3306. add->pos.y = pos.y + 365;
  3307. add->pos.h = add->pos.w = 44;
  3308. if(s<hero->artifacts.size() && hero->artifacts[s])
  3309. {
  3310. add->text = hero->getArt(19+s)->Description();
  3311. }
  3312. else
  3313. {
  3314. add->text = std::string();
  3315. }
  3316. add->ourOwner = this;
  3317. add->slotID = 19+s;
  3318. backpack.push_back(add);
  3319. }
  3320. activeArtPlace = NULL;
  3321. //blocking scrolling if there is not enough artifacts to scroll
  3322. leftArtRoll->block(hero->artifacts.size()<6);
  3323. rightArtRoll->block(hero->artifacts.size()<6);
  3324. }
  3325. void CArtifactsOfHero::dispose()
  3326. {
  3327. curHero = NULL;
  3328. for(size_t g=0; g<artWorn.size(); ++g)
  3329. {
  3330. delete artWorn[g];
  3331. artWorn[g] = NULL;
  3332. }
  3333. for(size_t g=0; g<backpack.size(); ++g)
  3334. {
  3335. delete backpack[g];
  3336. backpack[g] = NULL;
  3337. }
  3338. backpack.clear();
  3339. activeArtPlace = NULL;
  3340. }
  3341. void CArtifactsOfHero::scrollBackpack(int dir)
  3342. {
  3343. backpackPos += dir + curHero->artifacts.size();
  3344. backpackPos %= curHero->artifacts.size();
  3345. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3346. {
  3347. CArtPlace *cur = backpack[s];
  3348. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3349. cur->ourArt = curHero->getArt(cur->slotID);
  3350. if(cur->ourArt)
  3351. cur->text = cur->ourArt->Description();
  3352. else
  3353. cur->text = std::string();
  3354. }
  3355. }
  3356. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3357. activeArtPlace(NULL), backpackPos(0)
  3358. {
  3359. pos = position;
  3360. artWorn.resize(19);
  3361. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3362. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3363. }
  3364. CArtifactsOfHero::~CArtifactsOfHero()
  3365. {
  3366. dispose();
  3367. artWorn.clear();
  3368. delete leftArtRoll;
  3369. delete rightArtRoll;
  3370. }
  3371. void CExchangeWindow::close()
  3372. {
  3373. LOCPLINT->popIntTotally(this);
  3374. }
  3375. void CExchangeWindow::activate()
  3376. {
  3377. quit->activate();
  3378. garr->activate();
  3379. artifs[0]->activate();
  3380. artifs[1]->activate();
  3381. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3382. {
  3383. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3384. {
  3385. secSkillAreas[g][b]->activate();
  3386. }
  3387. }
  3388. for(int b=0; b<primSkillAreas.size(); ++b)
  3389. {
  3390. primSkillAreas[b]->activate();
  3391. }
  3392. LOCPLINT->statusbar = ourBar;
  3393. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3394. {
  3395. questlogButton[g]->activate();
  3396. }
  3397. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3398. {
  3399. morale[g]->activate();
  3400. }
  3401. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3402. {
  3403. luck[g]->activate();
  3404. }
  3405. }
  3406. void CExchangeWindow::deactivate()
  3407. {
  3408. quit->deactivate();
  3409. garr->deactivate();
  3410. artifs[0]->deactivate();
  3411. artifs[1]->deactivate();
  3412. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3413. {
  3414. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3415. {
  3416. secSkillAreas[g][b]->deactivate();
  3417. }
  3418. }
  3419. for(int b=0; b<primSkillAreas.size(); ++b)
  3420. {
  3421. primSkillAreas[b]->deactivate();
  3422. }
  3423. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3424. {
  3425. questlogButton[g]->deactivate();
  3426. }
  3427. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3428. {
  3429. morale[g]->deactivate();
  3430. }
  3431. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3432. {
  3433. luck[g]->deactivate();
  3434. }
  3435. }
  3436. void CExchangeWindow::show(SDL_Surface * to)
  3437. {
  3438. blitAt(bg, pos, to);
  3439. quit->show(to);
  3440. //printing border around window
  3441. if(screen->w != 800 || screen->h !=600)
  3442. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3443. artifs[0]->show(to);
  3444. artifs[1]->show(to);
  3445. ourBar->show(to);
  3446. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3447. {
  3448. questlogButton[g]->show(to);
  3449. }
  3450. garr->show(to);
  3451. }
  3452. void CExchangeWindow::questlog(int whichHero)
  3453. {
  3454. }
  3455. void CExchangeWindow::prepareBackground()
  3456. {
  3457. if(bg)
  3458. SDL_FreeSurface(bg);
  3459. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3460. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3461. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3462. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3463. SDL_FreeSurface(bgtemp);
  3464. //printing heroes' names and levels
  3465. std::ostringstream os, os2;
  3466. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3467. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3468. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3469. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3470. //printing primary skills
  3471. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3472. for(int g=0; g<4; ++g)
  3473. {
  3474. //graphics
  3475. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3476. }
  3477. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3478. //heroes related thing
  3479. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3480. {
  3481. //printing primary skills' amounts
  3482. for(int m=0; m<4; ++m)
  3483. {
  3484. std::ostringstream primarySkill;
  3485. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3486. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3487. }
  3488. //printing secondary skills
  3489. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3490. {
  3491. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, pos.x + 32 + 36 * m + 454 * b, pos.y + 88), bg);
  3492. }
  3493. //hero's specialty
  3494. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3495. //experience
  3496. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3497. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3498. //mana points
  3499. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3500. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3501. //setting morale
  3502. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3503. //setting luck
  3504. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3505. }
  3506. //printing portraits
  3507. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3508. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3509. delete un32;
  3510. delete skilldef;
  3511. }
  3512. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3513. {
  3514. char bufor[400];
  3515. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3516. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3517. artifs[0] = new CArtifactsOfHero(genRect(600, 800, -334, 150));
  3518. artifs[0]->setHero(heroInst[0]);
  3519. artifs[1] = new CArtifactsOfHero(genRect(600, 800, 96, 150));
  3520. artifs[1]->setHero(heroInst[1]);
  3521. prepareBackground();
  3522. //primary skills
  3523. for(int g=0; g<4; ++g)
  3524. {
  3525. //primary skill's clickable areas
  3526. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3527. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3528. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3529. primSkillAreas[g]->type = g;
  3530. primSkillAreas[g]->bonus = -1;
  3531. primSkillAreas[g]->baseType = 0;
  3532. }
  3533. //heroes related thing
  3534. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3535. {
  3536. //secondary skill's clickable areas
  3537. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3538. {
  3539. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3540. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3541. secSkillAreas[b][g]->baseType = 1;
  3542. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3543. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3544. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3545. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3546. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3547. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3548. }
  3549. //setting morale
  3550. morale[b] = new LRClickableAreaWTextComp();
  3551. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3552. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3553. int mrlv = heroInst[b]->getCurrentMorale();
  3554. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3555. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3556. morale[b]->baseType = SComponent::morale;
  3557. morale[b]->bonus = mrlv;
  3558. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3559. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3560. for(int it=0; it < mrl.size(); it++)
  3561. morale[b]->text += mrl[it].second;
  3562. //setting luck
  3563. luck[b] = new LRClickableAreaWTextComp();
  3564. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3565. mrl = heroInst[b]->getCurrentLuckModifiers();
  3566. mrlv = heroInst[b]->getCurrentLuck();
  3567. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3568. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3569. luck[b]->baseType = SComponent::luck;
  3570. luck[b]->bonus = mrlv;
  3571. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3572. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3573. for(int it=0; it < mrl.size(); it++)
  3574. luck[b]->text += mrl[it].second;
  3575. }
  3576. //buttons
  3577. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3578. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3579. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3580. //statusbar
  3581. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3582. //garrison interface
  3583. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(0,0), heroInst[0],heroInst[1], true);
  3584. }
  3585. CExchangeWindow::~CExchangeWindow() //d-tor
  3586. {
  3587. SDL_FreeSurface(bg);
  3588. delete quit;
  3589. delete artifs[0];
  3590. delete artifs[1];
  3591. delete garr;
  3592. delete ourBar;
  3593. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3594. {
  3595. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3596. {
  3597. delete secSkillAreas[g][b];
  3598. }
  3599. }
  3600. for(int b=0; b<primSkillAreas.size(); ++b)
  3601. {
  3602. delete primSkillAreas[b];
  3603. }
  3604. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3605. {
  3606. delete questlogButton[g];
  3607. }
  3608. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3609. {
  3610. delete morale[g];
  3611. }
  3612. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3613. {
  3614. delete luck[g];
  3615. }
  3616. }