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							- /*
 
-  * CMapGenOptions.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CMapGenOptions.h"
 
- #include "../entities/faction/CTownHandler.h"
 
- #include "../entities/faction/CFaction.h"
 
- #include "../mapping/CMapHeader.h"
 
- #include "CRmgTemplateStorage.h"
 
- #include "CRmgTemplate.h"
 
- #include "../VCMI_Lib.h"
 
- #include "serializer/JsonSerializeFormat.h"
 
- #include <vstd/RNG.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- CMapGenOptions::CMapGenOptions()
 
- 	: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
 
- 	humanOrCpuPlayerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
 
- 	waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr),
 
- 	customizedPlayers(false)
 
- {
 
- 	initPlayersMap();
 
- 	setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
 
- 	setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
 
- 	setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
 
- }
 
- si32 CMapGenOptions::getWidth() const
 
- {
 
- 	return width;
 
- }
 
- void CMapGenOptions::setWidth(si32 value)
 
- {
 
- 	assert(value >= 1);
 
- 	width = value;
 
- }
 
- si32 CMapGenOptions::getHeight() const
 
- {
 
- 	return height;
 
- }
 
- void CMapGenOptions::setHeight(si32 value)
 
- {
 
- 	assert(value >= 1);
 
- 	height = value;
 
- }
 
- bool CMapGenOptions::getHasTwoLevels() const
 
- {
 
- 	return hasTwoLevels;
 
- }
 
- void CMapGenOptions::setHasTwoLevels(bool value)
 
- {
 
- 	hasTwoLevels = value;
 
- }
 
- si8 CMapGenOptions::getHumanOrCpuPlayerCount() const
 
- {
 
- 	return humanOrCpuPlayerCount;
 
- }
 
- void CMapGenOptions::setHumanOrCpuPlayerCount(si8 value)
 
- {
 
- 	assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
 
- 	humanOrCpuPlayerCount = value;
 
- 	// Use template player limit, if any
 
- 	auto playerLimit = getPlayerLimit();
 
- 	auto possibleCompPlayersCount = playerLimit - std::max<si8>(0, humanOrCpuPlayerCount);
 
- 	if (compOnlyPlayerCount > possibleCompPlayersCount)
 
- 	{
 
- 		setCompOnlyPlayerCount(possibleCompPlayersCount);
 
- 	}
 
- 	resetPlayersMap();
 
- }
 
- si8 CMapGenOptions::getMinPlayersCount(bool withTemplateLimit) const
 
- {
 
- 	auto totalPlayers = 0;
 
- 	si8 humans = getHumanOrCpuPlayerCount();
 
- 	si8 cpus = getCompOnlyPlayerCount();
 
- 	if (humans == RANDOM_SIZE && cpus == RANDOM_SIZE)
 
- 	{
 
- 		totalPlayers = 2;
 
- 	}
 
- 	else if (humans == RANDOM_SIZE)
 
- 	{
 
- 		totalPlayers = cpus + 1; // Must add at least 1 player
 
- 	}
 
- 	else if (cpus == RANDOM_SIZE)
 
- 	{
 
- 		totalPlayers = humans;
 
- 	}
 
- 	else
 
- 	{
 
- 		totalPlayers = humans + cpus;
 
- 	}
 
- 	if (withTemplateLimit && mapTemplate)
 
- 	{
 
- 		auto playersRange = mapTemplate->getPlayers();
 
- 		//New template can also impose higher limit than current settings
 
- 		vstd::amax(totalPlayers, playersRange.minValue());
 
- 	}
 
- 	// Can't play without at least 2 players
 
- 	vstd::amax(totalPlayers, 2);
 
- 	return totalPlayers;
 
- }
 
- si8 CMapGenOptions::getMaxPlayersCount(bool withTemplateLimit) const
 
- {
 
- 	// Max number of players possible with current settings
 
- 	auto totalPlayers = 0;
 
- 	si8 humans = getHumanOrCpuPlayerCount();
 
- 	si8 cpus = getCompOnlyPlayerCount();
 
- 	if (humans == RANDOM_SIZE || cpus == RANDOM_SIZE)
 
- 	{
 
- 		totalPlayers = PlayerColor::PLAYER_LIMIT_I;
 
- 	}
 
- 	else
 
- 	{
 
- 		totalPlayers = humans + cpus;
 
- 	}
 
- 	if (withTemplateLimit && mapTemplate)
 
- 	{
 
- 		auto playersRange = mapTemplate->getPlayers();
 
- 		//New template can also impose higher limit than current settings
 
- 		vstd::amin(totalPlayers, playersRange.maxValue());
 
- 	}
 
- 	assert (totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
 
- 	assert (totalPlayers >= 2);
 
- 	return totalPlayers;
 
- }
 
- si8 CMapGenOptions::getTeamCount() const
 
- {
 
- 	return teamCount;
 
- }
 
- void CMapGenOptions::setTeamCount(si8 value)
 
- {
 
- 	assert(getHumanOrCpuPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getHumanOrCpuPlayerCount()) || value == RANDOM_SIZE);
 
- 	teamCount = value;
 
- }
 
- si8 CMapGenOptions::getCompOnlyPlayerCount() const
 
- {
 
- 	return compOnlyPlayerCount;
 
- }
 
- si8 CMapGenOptions::getPlayerLimit() const
 
- {
 
- 	//How many players could we set with current template, ignoring other settings
 
- 	si8 playerLimit = PlayerColor::PLAYER_LIMIT_I;
 
- 	if (auto temp = getMapTemplate())
 
- 	{
 
- 		playerLimit = static_cast<si8>(temp->getPlayers().maxValue());
 
- 	}
 
- 	return playerLimit;
 
- }
 
- void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
 
- {
 
- 	assert(value == RANDOM_SIZE || (getHumanOrCpuPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerLimit() - getHumanOrCpuPlayerCount())));
 
- 	compOnlyPlayerCount = value;
 
- 	resetPlayersMap();
 
- }
 
- si8 CMapGenOptions::getCompOnlyTeamCount() const
 
- {
 
- 	return compOnlyTeamCount;
 
- }
 
- void CMapGenOptions::setCompOnlyTeamCount(si8 value)
 
- {
 
- 	assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
 
- 	compOnlyTeamCount = value;
 
- }
 
- EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
 
- {
 
- 	return waterContent;
 
- }
 
- void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
 
- {
 
- 	waterContent = value;
 
- }
 
- EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
 
- {
 
- 	return monsterStrength;
 
- }
 
- void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
 
- {
 
-  	monsterStrength = value;
 
- }
 
- void CMapGenOptions::initPlayersMap()
 
- {
 
- 	std::map<PlayerColor, FactionID> rememberTownTypes;
 
- 	std::map<PlayerColor, TeamID> rememberTeam;
 
- 	for(const auto & p : players)
 
- 	{
 
- 		auto town = p.second.getStartingTown();
 
- 		if (town != FactionID::RANDOM)
 
- 			rememberTownTypes[p.first] = FactionID(town);
 
- 		rememberTeam[p.first] = p.second.getTeam();
 
- 	}
 
- 	players.clear();
 
- 	int realPlayersCnt = getHumanOrCpuPlayerCount();
 
- 	// Initialize settings for all color even if not present
 
- 	for(int color = 0; color < getPlayerLimit(); ++color)
 
- 	{
 
- 		CPlayerSettings player;
 
- 		auto pc = PlayerColor(color);
 
- 		player.setColor(pc);
 
- 		auto playerType = EPlayerType::AI;
 
- 		// Color doesn't have to be continuous. Player colors can later be changed manually
 
- 		if (getHumanOrCpuPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
 
- 		{
 
- 			playerType = EPlayerType::HUMAN;
 
- 		}
 
- 		else if((getHumanOrCpuPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
 
- 		   || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I - compOnlyPlayerCount)))
 
- 		{
 
- 			playerType = EPlayerType::COMP_ONLY;
 
- 		}
 
- 		player.setPlayerType(playerType);
 
- 		players[pc] = player;
 
- 	}
 
- 	savePlayersMap();
 
- }
 
- void CMapGenOptions::resetPlayersMap()
 
- {
 
- 	// Called when number of player changes
 
- 	// But do not update info about already made selections
 
- 	savePlayersMap();
 
- 	int realPlayersCnt = getMaxPlayersCount();
 
- 	//Trim the number of AI players, then CPU-only players, finally human players
 
- 	auto eraseLastPlayer = [this](EPlayerType playerType) -> bool
 
- 	{
 
- 		for (auto it = players.rbegin(); it != players.rend(); ++it)
 
- 		{
 
- 			if (it->second.getPlayerType() == playerType)
 
- 			{
 
- 				players.erase(it->first);
 
- 				return true;
 
- 			}
 
- 		}
 
- 		return false; //Can't earse any player of this type
 
- 	};
 
- 	while (players.size() > realPlayersCnt)
 
- 	{
 
- 		if (eraseLastPlayer(EPlayerType::AI))
 
- 			continue;
 
- 		if (eraseLastPlayer(EPlayerType::COMP_ONLY))
 
- 			continue;
 
- 		if (eraseLastPlayer(EPlayerType::HUMAN))
 
- 			continue;
 
- 	}
 
- 	//First colors from the list are assigned to human players, then to CPU players
 
- 	std::vector<PlayerColor> availableColors;
 
- 	for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
 
- 	{
 
- 		availableColors.push_back(PlayerColor(color));
 
- 	}
 
- 	auto removeUsedColors = [this, &availableColors](EPlayerType playerType)
 
- 	{
 
- 		for (auto& player : players)
 
- 		{
 
- 			if (player.second.getPlayerType() == playerType)
 
- 			{
 
- 				vstd::erase(availableColors, player.second.getColor());
 
- 			}
 
- 		}
 
- 	};
 
- 	removeUsedColors(EPlayerType::HUMAN);
 
- 	removeUsedColors(EPlayerType::COMP_ONLY);
 
- 	//removeUsedColors(EPlayerType::AI);
 
- 	//Assign unused colors to remaining AI players
 
- 	while (players.size() < realPlayersCnt && !availableColors.empty())
 
- 	{
 
- 		auto color = availableColors.front();
 
- 		players[color].setColor(color);
 
- 		setPlayerTypeForStandardPlayer(color, EPlayerType::AI);
 
- 		availableColors.erase(availableColors.begin());
 
- 		if (vstd::contains(savedPlayerSettings, color))
 
- 		{
 
- 			setPlayerTeam(color, savedPlayerSettings.at(color).getTeam());
 
- 			// TODO: setter
 
- 			players[color].setStartingTown(savedPlayerSettings.at(color).getStartingTown());
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->warn("Adding settings for player %s", color);
 
- 			// Usually, all players should be initialized in initPlayersMap()
 
- 			CPlayerSettings settings;
 
- 			players[color] = settings;
 
- 		}
 
- 	}
 
- 	std::set<TeamID> occupiedTeams;
 
- 	for(auto & player : players)
 
- 	{
 
- 		auto team = player.second.getTeam();
 
- 		if (team != TeamID::NO_TEAM)
 
- 		{
 
- 			occupiedTeams.insert(team);
 
- 		}
 
- 	}
 
- 	// TODO: Handle situation when we remove a player and remaining players belong to only one team
 
- 	for(auto & player : players)
 
- 	{
 
- 		if (player.second.getTeam() == TeamID::NO_TEAM)
 
- 		{
 
- 			//Find first unused team
 
- 			for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
 
- 			{
 
- 				TeamID team(i);
 
- 				if(!occupiedTeams.count(team))
 
- 				{
 
- 					player.second.setTeam(team);
 
- 					occupiedTeams.insert(team);
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapGenOptions::savePlayersMap()
 
- {
 
- 	//Only save already configured players
 
- 	for (const auto& player : players)
 
- 	{
 
- 		savedPlayerSettings[player.first] = player.second;
 
- 	}
 
- }
 
- const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getSavedPlayersMap() const
 
- {
 
- 	return savedPlayerSettings;
 
- }
 
- const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
 
- {
 
- 	return players;
 
- }
 
- void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, FactionID town)
 
- {
 
- 	auto it = players.find(color);
 
- 	assert(it != players.end());
 
- 	it->second.setStartingTown(town);
 
- }
 
- void CMapGenOptions::setStartingHeroForPlayer(const PlayerColor & color, HeroTypeID hero)
 
- {
 
- 	auto it = players.find(color);
 
- 	assert(it != players.end());
 
- 	it->second.setStartingHero(hero);
 
- }
 
- void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
 
- {
 
- 	// FIXME: Why actually not set it to COMP_ONLY? Ie. when swapping human to another color?
 
- 	assert(playerType != EPlayerType::COMP_ONLY);
 
- 	auto it = players.find(color);
 
- 	assert(it != players.end());
 
- 	it->second.setPlayerType(playerType);
 
- 	customizedPlayers = true;
 
- }
 
- const CRmgTemplate * CMapGenOptions::getMapTemplate() const
 
- {
 
- 	return mapTemplate;
 
- }
 
- void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
 
- {
 
- 	if (mapTemplate == value)
 
- 	{
 
- 		//Does not trigger during deserialization
 
- 		return;
 
- 	}
 
- 	mapTemplate = value;
 
- 	//validate & adapt options according to template
 
- 	if(mapTemplate)
 
- 	{
 
- 		if(!mapTemplate->matchesSize(int3(getWidth(), getHeight(), 1 + getHasTwoLevels())))
 
- 		{
 
- 			auto sizes = mapTemplate->getMapSizes();
 
- 			setWidth(sizes.first.x);
 
- 			setHeight(sizes.first.y);
 
- 			setHasTwoLevels(sizes.first.z - 1);
 
- 		}
 
- 		si8 maxPlayerCount = getMaxPlayersCount(false);
 
- 		si8 minPlayerCount = getMinPlayersCount(false);
 
- 		// Neither setting can fit within the template range
 
- 		if(!mapTemplate->getPlayers().isInRange(minPlayerCount) &&
 
- 			!mapTemplate->getPlayers().isInRange(maxPlayerCount))
 
- 		{
 
- 			setHumanOrCpuPlayerCount(RANDOM_SIZE);
 
- 			setCompOnlyPlayerCount(RANDOM_SIZE);
 
- 		}
 
- 		if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
 
- 			setWaterContent(EWaterContent::RANDOM);
 
- 		resetPlayersMap(); // Update teams and player count
 
- 	}
 
- }
 
- void CMapGenOptions::setMapTemplate(const std::string & name)
 
- {
 
- 	if(!name.empty())
 
- 		setMapTemplate(VLC->tplh->getTemplate(name));
 
- }
 
- void CMapGenOptions::setRoadEnabled(const RoadId & roadType, bool enable)
 
- {
 
- 	if (enable)
 
- 	{
 
- 		enabledRoads.insert(roadType);
 
- 	}
 
- 	else
 
- 	{
 
- 		enabledRoads.erase(roadType);
 
- 	}	
 
- }
 
- bool CMapGenOptions::isRoadEnabled(const RoadId & roadType) const
 
- {
 
- 	return enabledRoads.count(roadType);
 
- }
 
- bool CMapGenOptions::isRoadEnabled() const
 
- {
 
- 	return !enabledRoads.empty();
 
- }
 
- void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)
 
- {
 
- 	auto it = players.find(color);
 
- 	assert(it != players.end());
 
- 	it->second.setTeam(team);
 
- 	customizedPlayers = true;
 
- }
 
- void CMapGenOptions::finalize(vstd::RNG & rand)
 
- {
 
- 	logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
 
- 	logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
 
- 		static_cast<int>(getHumanOrCpuPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
 
- 		static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
 
- 	if(!mapTemplate)
 
- 	{
 
- 		mapTemplate = getPossibleTemplate(rand);
 
- 	}
 
- 	assert(mapTemplate);
 
- 	
 
- 	logGlobal->info("RMG template name: %s", mapTemplate->getName());
 
- 	auto maxPlayers = getMaxPlayersCount();
 
- 	if (getHumanOrCpuPlayerCount() == RANDOM_SIZE)
 
- 	{
 
- 		auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
 
- 		int requiredPlayers = countHumanPlayers() + countCompOnlyPlayers();
 
- 		//ignore all non-randomized players, make sure these players will not be missing after roll
 
- 		possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(requiredPlayers));
 
- 		vstd::erase_if(possiblePlayers, [maxPlayers](int i)
 
- 		{
 
- 			return i > maxPlayers;
 
- 		});
 
- 		assert(!possiblePlayers.empty());
 
- 		setHumanOrCpuPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
 
- 		updatePlayers();
 
- 	}
 
- 	if(teamCount == RANDOM_SIZE)
 
- 	{
 
- 		teamCount = rand.nextInt(getHumanOrCpuPlayerCount() - 1);
 
- 		if (teamCount == 1)
 
- 			teamCount = 0;
 
- 	}
 
- 	if(compOnlyPlayerCount == RANDOM_SIZE)
 
- 	{
 
- 		// Use remaining range
 
- 		auto presentPlayers = getHumanOrCpuPlayerCount();
 
- 		auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
 
- 		vstd::erase_if(possiblePlayers, [maxPlayers, presentPlayers](int i)
 
- 		{
 
- 			return i > (maxPlayers - presentPlayers);
 
- 		});
 
- 		if (possiblePlayers.empty())
 
- 		{
 
- 			compOnlyPlayerCount = 0;
 
- 		}
 
- 		else
 
- 		{
 
- 			compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
 
- 		}
 
- 		updateCompOnlyPlayers();
 
- 	}
 
- 	if(compOnlyTeamCount == RANDOM_SIZE)
 
- 	{
 
- 		compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
 
- 	}
 
- 	if(waterContent == EWaterContent::RANDOM)
 
- 	{
 
- 		auto allowedContent = mapTemplate->getWaterContentAllowed();
 
- 		if(!allowedContent.empty())
 
- 		{
 
- 			waterContent = *RandomGeneratorUtil::nextItem(mapTemplate->getWaterContentAllowed(), rand);
 
- 		}
 
- 		else
 
- 		{
 
- 			waterContent = EWaterContent::NONE;
 
- 		}
 
- 	}
 
- 	if(monsterStrength == EMonsterStrength::RANDOM)
 
- 	{
 
- 		monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
 
- 	}
 
- 	assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
 
- 	assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
 
- 	logGlobal->trace("Player config:");
 
- 	int cpuOnlyPlayers = 0;
 
- 	for(const auto & player : players)
 
- 	{
 
- 		std::string playerType;
 
- 		switch (player.second.getPlayerType())
 
- 		{
 
- 		case EPlayerType::AI:
 
- 			playerType = "AI";
 
- 			break;
 
- 		case EPlayerType::COMP_ONLY:
 
- 			playerType = "computer only";
 
- 			cpuOnlyPlayers++;
 
- 			break;
 
- 		case EPlayerType::HUMAN:
 
- 			playerType = "human only";
 
- 			break;
 
- 			default:
 
- 				assert(false);
 
- 		}
 
- 		logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
 
- 	}
 
- 	logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), cpuOnlyPlayers);
 
- }
 
- void CMapGenOptions::updatePlayers()
 
- {
 
- 	// Remove non-human players only from the end of the players map if necessary
 
- 	for(auto itrev = players.end(); itrev != players.begin();)
 
- 	{
 
- 		auto it = itrev;
 
- 		--it;
 
- 		if (players.size() == getHumanOrCpuPlayerCount())
 
- 			break;
 
- 		if(it->second.getPlayerType() != EPlayerType::HUMAN)
 
- 		{
 
- 			players.erase(it);
 
- 		}
 
- 		else
 
- 		{
 
- 			--itrev;
 
- 		}
 
- 	}
 
- }
 
- void CMapGenOptions::updateCompOnlyPlayers()
 
- {
 
- 	// Remove comp only players only from the end of the players map if necessary
 
- 	for(auto itrev = players.end(); itrev != players.begin();)
 
- 	{
 
- 		auto it = itrev;
 
- 		--it;
 
- 		if (players.size() <= getHumanOrCpuPlayerCount()) break;
 
- 		if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
 
- 		{
 
- 			players.erase(it);
 
- 		}
 
- 		else
 
- 		{
 
- 			--itrev;
 
- 		}
 
- 	}
 
- 	// Add some comp only players if necessary
 
- 	int compOnlyPlayersToAdd = static_cast<int>(getHumanOrCpuPlayerCount() - players.size());
 
- 	if (compOnlyPlayersToAdd < 0)
 
- 	{
 
- 		logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", humanOrCpuPlayerCount, players.size());
 
- 		assert (compOnlyPlayersToAdd < 0);
 
- 	}
 
- 	for(int i = 0; i < compOnlyPlayersToAdd; ++i)
 
- 	{
 
- 		CPlayerSettings pSettings;
 
- 		pSettings.setPlayerType(EPlayerType::COMP_ONLY);
 
- 		pSettings.setColor(getNextPlayerColor());
 
- 		players[pSettings.getColor()] = pSettings;
 
- 	}
 
- }
 
- int CMapGenOptions::countHumanPlayers() const
 
- {
 
- 	return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
 
- 	{
 
- 		return pair.second.getPlayerType() == EPlayerType::HUMAN;
 
- 	}));
 
- }
 
- int CMapGenOptions::countCompOnlyPlayers() const
 
- {
 
- 	return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
 
- 	{
 
- 		return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
 
- 	}));
 
- }
 
- PlayerColor CMapGenOptions::getNextPlayerColor() const
 
- {
 
- 	for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
 
- 	{
 
- 		if(!players.count(i))
 
- 		{
 
- 			return i;
 
- 		}
 
- 	}
 
- 	logGlobal->error("Failed to get next player color");
 
- 	assert(false);
 
- 	return PlayerColor(0);
 
- }
 
- bool CMapGenOptions::checkOptions() const
 
- {
 
- 	if(mapTemplate)
 
- 	{
 
- 		return true;
 
- 	}
 
- 	else
 
- 	{
 
- 		return !getPossibleTemplates().empty();
 
- 	}
 
- }
 
- bool CMapGenOptions::arePlayersCustomized() const
 
- {
 
- 	return customizedPlayers;
 
- }
 
- std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
 
- {
 
- 	int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
 
- 	auto humanPlayers = countHumanPlayers();
 
- 	auto templates = VLC->tplh->getTemplates();
 
- 	vstd::erase_if(templates, [this, &tplSize, humanPlayers](const CRmgTemplate * tmpl)
 
- 	{
 
- 		if(!tmpl->matchesSize(tplSize))
 
- 			return true;
 
- 		if(!tmpl->isWaterContentAllowed(getWaterContent()))
 
- 			return true;
 
- 		auto humanOrCpuPlayerCount = getHumanOrCpuPlayerCount();
 
- 		auto compOnlyPlayerCount =  getCompOnlyPlayerCount();
 
- 		// Check if total number of players fall inside given range
 
- 		if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE && compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
 
- 		{
 
- 			if (!tmpl->getPlayers().isInRange(humanOrCpuPlayerCount + compOnlyPlayerCount))
 
- 				return true;
 
- 		}
 
- 		else if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
 
- 		{
 
- 			// We can always add any number CPU players, but not subtract
 
- 			if (!(humanOrCpuPlayerCount <= tmpl->getPlayers().maxValue()))
 
- 				return true;
 
- 		}
 
- 		else if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
 
- 		{
 
- 			//We must fit at least one more human player, but can add any number
 
- 			if (!(compOnlyPlayerCount < tmpl->getPlayers().maxValue()))
 
- 				return true;
 
- 		}
 
- 		else
 
- 		{
 
- 			// Human players shouldn't be banned when playing with random player count
 
- 			if(humanPlayers > tmpl->getPlayers().minValue())
 
- 				return true;
 
- 		}
 
- 		return false;
 
- 	});
 
- 	return templates;
 
- }
 
- const CRmgTemplate * CMapGenOptions::getPossibleTemplate(vstd::RNG & rand) const
 
- {
 
- 	auto templates = getPossibleTemplates();
 
- 	if(templates.empty())
 
- 		return nullptr;
 
- 	
 
- 	return *RandomGeneratorUtil::nextItem(templates, rand);
 
- }
 
- CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(FactionID::RANDOM), startingHero(HeroTypeID::RANDOM), playerType(EPlayerType::AI), team(TeamID::NO_TEAM)
 
- {
 
- }
 
- PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
 
- {
 
- 	return color;
 
- }
 
- void CMapGenOptions::CPlayerSettings::setColor(const PlayerColor & value)
 
- {
 
- 	assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
 
- 	color = value;
 
- }
 
- FactionID CMapGenOptions::CPlayerSettings::getStartingTown() const
 
- {
 
- 	return startingTown;
 
- }
 
- void CMapGenOptions::CPlayerSettings::setStartingTown(FactionID value)
 
- {
 
- 	assert(value >= FactionID::RANDOM);
 
- 	if(value != FactionID::RANDOM)
 
- 	{
 
- 		assert(value < FactionID(VLC->townh->size()));
 
- 		assert((*VLC->townh)[value]->town != nullptr);
 
- 	}
 
- 	startingTown = value;
 
- }
 
- HeroTypeID CMapGenOptions::CPlayerSettings::getStartingHero() const
 
- {
 
- 	return startingHero;
 
- }
 
- void CMapGenOptions::CPlayerSettings::setStartingHero(HeroTypeID value)
 
- {
 
- 	assert(value == HeroTypeID::RANDOM || value.toEntity(VLC) != nullptr);
 
- 	startingHero = value;
 
- }
 
- EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
 
- {
 
- 	return playerType;
 
- }
 
- void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType value)
 
- {
 
- 	playerType = value;
 
- }
 
- TeamID CMapGenOptions::CPlayerSettings::getTeam() const
 
- {
 
- 	return team;
 
- }
 
- void CMapGenOptions::CPlayerSettings::setTeam(const TeamID & value)
 
- {
 
- 	team = value;
 
- }
 
- void CMapGenOptions::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeInt("width", width);
 
- 	handler.serializeInt("height", height);
 
- 	handler.serializeBool("haswoLevels", hasTwoLevels);
 
- 	handler.serializeInt("humanOrCpuPlayerCount", humanOrCpuPlayerCount);
 
- 	handler.serializeInt("teamCount", teamCount);
 
- 	handler.serializeInt("compOnlyPlayerCount", compOnlyPlayerCount);
 
- 	handler.serializeInt("compOnlyTeamCount", compOnlyTeamCount);
 
- 	handler.serializeInt("waterContent", waterContent);
 
- 	handler.serializeInt("monsterStrength", monsterStrength);
 
- 	std::string templateName;
 
- 	if(mapTemplate && handler.saving)
 
- 	{
 
- 		templateName = mapTemplate->getId();
 
- 	}
 
- 	handler.serializeString("templateName", templateName);
 
- 	if(!handler.saving)
 
- 	{
 
- 		setMapTemplate(templateName);
 
- 	}
 
- 	handler.serializeIdArray("roads", enabledRoads);
 
- 	if (!handler.saving)
 
- 	{
 
- 		// Player settings won't be saved
 
- 		resetPlayersMap();
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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