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							- /*
 
-  * CMapGenerator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "CMapGenOptions.h"
 
- #include "../int3.h"
 
- #include "CRmgTemplate.h"
 
- #include "../LoadProgress.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CRmgTemplate;
 
- class CMapGenOptions;
 
- class JsonNode;
 
- class RmgMap;
 
- class CMap;
 
- class Zone;
 
- class CZonePlacer;
 
- class IGameCallback;
 
- using JsonVector = std::vector<JsonNode>;
 
- /// The map generator creates a map randomly.
 
- class DLL_LINKAGE CMapGenerator: public Load::Progress
 
- {
 
- public:
 
- 	struct Config
 
- 	{
 
- 		std::vector<CTreasureInfo> waterTreasure;
 
- 		int shipyardGuard;
 
- 		int mineExtraResources;
 
- 		int minGuardStrength;
 
- 		std::string defaultRoadType;
 
- 		std::string secondaryRoadType;
 
- 		int treasureValueLimit;
 
- 		std::vector<int> prisonExperience;
 
- 		std::vector<int> prisonValues;
 
- 		std::vector<int> scrollValues;
 
- 		int pandoraMultiplierGold;
 
- 		int pandoraMultiplierExperience;
 
- 		int pandoraMultiplierSpells;
 
- 		int pandoraSpellSchool;
 
- 		int pandoraSpell60;
 
- 		std::vector<int> pandoraCreatureValues;
 
- 		std::vector<int> questValues;
 
- 		std::vector<int> questRewardValues;
 
- 		bool singleThread;
 
- 	};
 
- 	
 
- 	explicit CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed);
 
- 	~CMapGenerator(); // required due to std::unique_ptr
 
- 	
 
- 	const Config & getConfig() const;
 
- 	
 
- 	const CMapGenOptions& getMapGenOptions() const;
 
- 	
 
- 	std::unique_ptr<CMap> generate();
 
- 	int getNextMonlithIndex();
 
- 	int getPrisonsRemaining() const;
 
- 	std::shared_ptr<CZonePlacer> getZonePlacer() const;
 
- 	const std::vector<ArtifactID> & getAllPossibleQuestArtifacts() const;
 
- 	const std::vector<HeroTypeID> getAllPossibleHeroes() const;
 
- 	void banQuestArt(const ArtifactID & id);
 
- 	void unbanQuestArt(const ArtifactID & id);
 
- 	Zone * getZoneWater() const;
 
- 	void addWaterTreasuresInfo();
 
- 	int getRandomSeed() const;
 
- 	
 
- private:
 
- 	std::unique_ptr<vstd::RNG> rand;
 
- 	int randomSeed;
 
- 	CMapGenOptions& mapGenOptions;
 
- 	Config config;
 
- 	std::unique_ptr<RmgMap> map;
 
- 	std::shared_ptr<CZonePlacer> placer;
 
- 	
 
- 	std::vector<rmg::ZoneConnection> connectionsLeft;
 
- 	
 
- 	int monolithIndex;
 
- 	std::vector<ArtifactID> questArtifacts;
 
- 	/// Generation methods
 
- 	void loadConfig();
 
- 	
 
- 	std::string getMapDescription() const;
 
- 	void initPrisonsRemaining();
 
- 	void initQuestArtsRemaining();
 
- 	void addPlayerInfo();
 
- 	void addHeaderInfo();
 
- 	void genZones();
 
- 	void fillZones();
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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