nordsoft 5b10b457cf Fix code review suggestions %!s(int64=2) %!d(string=hai) anos
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ConnectionsPlacer.cpp ce62ab3e66 Select random object template instead of first %!s(int64=2) %!d(string=hai) anos
ConnectionsPlacer.h fabad20aa1 Compile fixes, cleanup %!s(int64=2) %!d(string=hai) anos
MinePlacer.cpp fabad20aa1 Compile fixes, cleanup %!s(int64=2) %!d(string=hai) anos
MinePlacer.h cf0515dcd3 Moved Modificators to separate folder %!s(int64=2) %!d(string=hai) anos
Modificator.cpp 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
Modificator.h 91baa65c8c Remove no longer needed synchronization that also fails to compile. %!s(int64=2) %!d(string=hai) anos
ObjectDistributor.cpp 3ea7988883 Treasure placement uses random templates now %!s(int64=2) %!d(string=hai) anos
ObjectDistributor.h 5da8c96214 Fix include paths %!s(int64=2) %!d(string=hai) anos
ObjectManager.cpp ce62ab3e66 Select random object template instead of first %!s(int64=2) %!d(string=hai) anos
ObjectManager.h 1cad64c470 Move road flag to placeObject() method %!s(int64=2) %!d(string=hai) anos
ObstaclePlacer.cpp 8ef25155df Remove dependencies of surface and underground zones %!s(int64=2) %!d(string=hai) anos
ObstaclePlacer.h cf0515dcd3 Moved Modificators to separate folder %!s(int64=2) %!d(string=hai) anos
QuestArtifactPlacer.cpp 4741bd546f Fix regression %!s(int64=2) %!d(string=hai) anos
QuestArtifactPlacer.h 15b254fded Give every Zone its own RNG %!s(int64=2) %!d(string=hai) anos
RiverPlacer.cpp ce62ab3e66 Select random object template instead of first %!s(int64=2) %!d(string=hai) anos
RiverPlacer.h cf0515dcd3 Moved Modificators to separate folder %!s(int64=2) %!d(string=hai) anos
RoadPlacer.cpp f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
RoadPlacer.h 65a8478b74 Fix override %!s(int64=2) %!d(string=hai) anos
RockFiller.cpp 8ef25155df Remove dependencies of surface and underground zones %!s(int64=2) %!d(string=hai) anos
RockFiller.h 5da8c96214 Fix include paths %!s(int64=2) %!d(string=hai) anos
RockPlacer.cpp 8ef25155df Remove dependencies of surface and underground zones %!s(int64=2) %!d(string=hai) anos
RockPlacer.h cf0515dcd3 Moved Modificators to separate folder %!s(int64=2) %!d(string=hai) anos
TerrainPainter.cpp 9f2bfbc1d8 Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. %!s(int64=2) %!d(string=hai) anos
TerrainPainter.h 5da8c96214 Fix include paths %!s(int64=2) %!d(string=hai) anos
TownPlacer.cpp ce62ab3e66 Select random object template instead of first %!s(int64=2) %!d(string=hai) anos
TownPlacer.h cf0515dcd3 Moved Modificators to separate folder %!s(int64=2) %!d(string=hai) anos
TreasurePlacer.cpp 5b10b457cf Fix code review suggestions %!s(int64=2) %!d(string=hai) anos
TreasurePlacer.h 3ea7988883 Treasure placement uses random templates now %!s(int64=2) %!d(string=hai) anos
WaterAdopter.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
WaterAdopter.h cf0515dcd3 Moved Modificators to separate folder %!s(int64=2) %!d(string=hai) anos
WaterProxy.cpp ce62ab3e66 Select random object template instead of first %!s(int64=2) %!d(string=hai) anos
WaterProxy.h 7e07ed65c8 - Check road connection for Shipyards %!s(int64=2) %!d(string=hai) anos
WaterRoutes.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
WaterRoutes.h cf0515dcd3 Moved Modificators to separate folder %!s(int64=2) %!d(string=hai) anos