Ivan Savenko bb05c2dea5 Implemented configurable shrine 2 anni fa
..
BattleFake.cpp 8bdddd1324 Fix tests compilation 2 anni fa
BattleFake.h 8bdddd1324 Fix tests compilation 2 anni fa
ZoneOptionsFake.h 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 anni fa
mock_BonusBearer.cpp 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 5 anni fa
mock_BonusBearer.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 anni fa
mock_CPSICallback.cpp f17783cfb5 [c::b] Updated projects, applied fixes 7 anni fa
mock_CPSICallback.h f17783cfb5 [c::b] Updated projects, applied fixes 7 anni fa
mock_Creature.h ec8d31bbfc First step at unifying game identifiers code 2 anni fa
mock_CreatureService.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_Environment.h 8bdddd1324 Fix tests compilation 2 anni fa
mock_IBattleInfoCallback.h 8bdddd1324 Fix tests compilation 2 anni fa
mock_IGameCallback.cpp ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_IGameCallback.h bb05c2dea5 Implemented configurable shrine 2 anni fa
mock_IGameEventCallback.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_IGameInfoCallback.h 8bdddd1324 Fix tests compilation 2 anni fa
mock_MapService.cpp 6f0108e462 Use ResourcePath for referencing texts and json's 2 anni fa
mock_MapService.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 anni fa
mock_ServerCallback.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_Services.h 2a8f9629ae tests: attempt to fix build without lua 2 anni fa
mock_UnitEnvironment.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
mock_UnitInfo.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
mock_battle_IBattleState.h 8bdddd1324 Fix tests compilation 2 anni fa
mock_battle_Unit.h 75948a5dd7 tests: add ResistanceCondition test 2 anni fa
mock_events_ApplyDamage.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_scripting_Context.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_scripting_Pool.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_scripting_Script.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_scripting_Service.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_spells_Mechanics.h 0240ee886d Converted (almost) all namespace enum's to enum classes 2 anni fa
mock_spells_Problem.h 9b5e81929f Fix build 2 anni fa
mock_spells_Spell.h d746a96d55 vcmi: use SpellSchool identifier instead of enum 2 anni fa
mock_spells_SpellService.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_spells_effects_Registry.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_vstd_CLoggerBase.h ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
mock_vstd_RNG.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa