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							- /*
 
-  * SettingsMainContainer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SettingsMainWindow.h"
 
- #include "AdventureOptionsTab.h"
 
- #include "BattleOptionsTab.h"
 
- #include "GeneralOptionsTab.h"
 
- #include "OtherOptionsTab.h"
 
- #include "CMT.h"
 
- #include "../../../lib/texts/CGeneralTextHandler.h"
 
- #include "../../../lib/GameLibrary.h"
 
- #include "CPlayerInterface.h"
 
- #include "CServerHandler.h"
 
- #include "../../../lib/filesystem/ResourcePath.h"
 
- #include "../../GameEngine.h"
 
- #include "../../GameInstance.h"
 
- #include "gui/WindowHandler.h"
 
- #include "render/Canvas.h"
 
- #include "lobby/CSavingScreen.h"
 
- #include "widgets/Buttons.h"
 
- #include "widgets/Images.h"
 
- #include "widgets/ObjectLists.h"
 
- #include "windows/CMessage.h"
 
- SettingsMainWindow::SettingsMainWindow(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	const JsonNode config(JsonPath::builtin("config/widgets/settings/settingsMainContainer.json"));
 
- 	addCallback("activateSettingsTab", [this](int tabId) { openTab(tabId); });
 
- 	addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
 
- 	addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
 
- 	addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
 
- 	addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
 
- 	addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
 
- 	addCallback("closeWindow", [this](int) { backButtonCallback(); });
 
- 	build(config);
 
- 	addUsedEvents(INPUT_MODE_CHANGE);
 
- 	std::shared_ptr<CIntObject> background = widget<CIntObject>("background");
 
- 	pos.w = background->pos.w;
 
- 	pos.h = background->pos.h;
 
- 	pos = center();
 
- 	std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
 
- 	assert(loadButton);
 
- 	std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
 
- 	assert(saveButton);
 
- 	std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
 
- 	assert(restartButton);
 
- 	loadButton->block(GAME->server().isGuest());
 
- 	saveButton->block(GAME->server().isGuest() || parentBattleUi);
 
- 	restartButton->block(GAME->server().isGuest() || parentBattleUi);
 
- 	int defaultTabIndex = 0;
 
- 	if(parentBattleUi != nullptr)
 
- 		defaultTabIndex = 2;
 
- 	else if(settings["general"]["lastSettingsTab"].isNumber())
 
- 		defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
 
- 	parentBattleInterface = parentBattleUi;
 
- 	tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainWindow::createTab, this, _1), Point(0, 0), defaultTabIndex);
 
- 	tabContentArea->setRedrawParent(true);
 
- 	std::shared_ptr<CToggleGroup> mainTabs = widget<CToggleGroup>("settingsTabs");
 
- 	mainTabs->setSelected(defaultTabIndex);
 
- 	
 
- 	GAME->interface()->gamePause(true);
 
- }
 
- std::shared_ptr<CIntObject> SettingsMainWindow::createTab(size_t index)
 
- {
 
- 	switch(index)
 
- 	{
 
- 		case 0:
 
- 			return std::make_shared<GeneralOptionsTab>();
 
- 		case 1:
 
- 			return std::make_shared<AdventureOptionsTab>();
 
- 		case 2:
 
- 			return std::make_shared<BattleOptionsTab>(parentBattleInterface);
 
- 		case 3:
 
- 			return std::make_shared<OtherOptionsTab>();
 
- 		default:
 
- 			logGlobal->error("Wrong settings tab ID!");
 
- 			return std::make_shared<GeneralOptionsTab>();
 
- 	}
 
- }
 
- void SettingsMainWindow::openTab(size_t index)
 
- {
 
- 	tabContentArea->setActive(index);
 
- 	CIntObject::redraw();
 
- 	Settings lastUsedTab = settings.write["general"]["lastSettingsTab"];
 
- 	lastUsedTab->Integer() = index;
 
- }
 
- void SettingsMainWindow::close()
 
- {
 
- 	if(!ENGINE->windows().isTopWindow(this))
 
- 		logGlobal->error("Only top interface must be closed");
 
- 	
 
- 	GAME->interface()->gamePause(false);
 
- 	ENGINE->windows().popWindows(1);
 
- }
 
- void SettingsMainWindow::quitGameButtonCallback()
 
- {
 
- 	GAME->interface()->showYesNoDialog(
 
- 		LIBRARY->generaltexth->allTexts[578],
 
- 		[this]()
 
- 		{
 
- 			close();
 
- 			ENGINE->user().onShutdownRequested(false);
 
- 		},
 
- 		nullptr
 
- 	);
 
- }
 
- void SettingsMainWindow::backButtonCallback()
 
- {
 
- 	close();
 
- }
 
- void SettingsMainWindow::mainMenuButtonCallback()
 
- {
 
- 	GAME->interface()->showYesNoDialog(
 
- 		LIBRARY->generaltexth->allTexts[578],
 
- 		[this]()
 
- 		{
 
- 			close();
 
- 			GAME->server().endGameplay();
 
- 			GAME->mainmenu()->menu->switchToTab("main");
 
- 		},
 
- 		0
 
- 	);
 
- }
 
- void SettingsMainWindow::loadGameButtonCallback()
 
- {
 
- 	close();
 
- 	GAME->interface()->proposeLoadingGame();
 
- }
 
- void SettingsMainWindow::saveGameButtonCallback()
 
- {
 
- 	close();
 
- 	ENGINE->windows().createAndPushWindow<CSavingScreen>();
 
- }
 
- void SettingsMainWindow::restartGameButtonCallback()
 
- {
 
- 	GAME->interface()->showYesNoDialog(
 
- 		LIBRARY->generaltexth->allTexts[67],
 
- 		[this]()
 
- 		{
 
- 			close();
 
- 			ENGINE->dispatchMainThread([](){
 
- 				GAME->server().sendRestartGame();
 
- 			});
 
- 		},
 
- 		0
 
- 	);
 
- }
 
- void SettingsMainWindow::showAll(Canvas & to)
 
- {
 
- 	auto color = GAME->interface() ? GAME->interface()->playerID : PlayerColor(1);
 
- 	if(settings["session"]["spectate"].Bool())
 
- 		color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
 
- 	CIntObject::showAll(to);
 
- 	CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
 
- }
 
- void SettingsMainWindow::onScreenResize()
 
- {
 
- 	InterfaceObjectConfigurable::onScreenResize();
 
- 	auto tab = std::dynamic_pointer_cast<GeneralOptionsTab>(tabContentArea->getItem());
 
- 	if (tab)
 
- 		tab->updateResolutionSelector();
 
- }
 
 
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