languages.cpp 4.8 KB

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  1. /*
  2. * languages.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "languages.h"
  12. #include "../lib/CConfigHandler.h"
  13. #include "../lib/texts/Languages.h"
  14. #include "../lib/texts/CGeneralTextHandler.h"
  15. #include <QComboBox>
  16. #include <QListWidget>
  17. // list of language names, for generation of translations. Do not use directly, use Languages namespace instead
  18. static const std::array<std::string, 22> languageTranslatedNamesGenerator = {
  19. {
  20. QT_TRANSLATE_NOOP("Language", "Bulgarian"),
  21. QT_TRANSLATE_NOOP("Language", "Czech"),
  22. QT_TRANSLATE_NOOP("Language", "Chinese"),
  23. QT_TRANSLATE_NOOP("Language", "English"),
  24. QT_TRANSLATE_NOOP("Language", "Finnish"),
  25. QT_TRANSLATE_NOOP("Language", "French"),
  26. QT_TRANSLATE_NOOP("Language", "German"),
  27. QT_TRANSLATE_NOOP("Language", "Greek"),
  28. QT_TRANSLATE_NOOP("Language", "Hungarian"),
  29. QT_TRANSLATE_NOOP("Language", "Italian"),
  30. QT_TRANSLATE_NOOP("Language", "Japanese"),
  31. QT_TRANSLATE_NOOP("Language", "Korean"),
  32. QT_TRANSLATE_NOOP("Language", "Norwegian"),
  33. QT_TRANSLATE_NOOP("Language", "Polish"),
  34. QT_TRANSLATE_NOOP("Language", "Portuguese"),
  35. QT_TRANSLATE_NOOP("Language", "Romanian"),
  36. QT_TRANSLATE_NOOP("Language", "Russian"),
  37. QT_TRANSLATE_NOOP("Language", "Spanish"),
  38. QT_TRANSLATE_NOOP("Language", "Swedish"),
  39. QT_TRANSLATE_NOOP("Language", "Turkish"),
  40. QT_TRANSLATE_NOOP("Language", "Ukrainian"),
  41. QT_TRANSLATE_NOOP("Language", "Vietnamese"),
  42. }
  43. };
  44. static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
  45. QString Languages::getHeroesDataLanguage()
  46. {
  47. CGeneralTextHandler::detectInstallParameters();
  48. QString language = QString::fromStdString(settings["session"]["language"].String());
  49. double deviation = settings["session"]["languageDeviation"].Float();
  50. if(deviation > 0.1)
  51. return QString();
  52. return language;
  53. }
  54. QString generateAutodetectedLanguageName(QString const & language)
  55. {
  56. std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
  57. QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
  58. QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
  59. return itemName;
  60. }
  61. QString Languages::generateLanguageName(const Languages::Options & language)
  62. {
  63. std::string activeLanguage = settings["general"]["language"].String();
  64. QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
  65. QString nativeName = language.nameNative.c_str();
  66. if(activeLanguage == language.identifier)
  67. return nativeName;
  68. QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
  69. return displayName;
  70. }
  71. void Languages::fillLanguages(QComboBox * widget, bool includeAll)
  72. {
  73. QSignalBlocker guard(widget); // we do not want calls caused by initialization
  74. widget->clear();
  75. std::string activeLanguage = includeAll ?
  76. settings["general"]["gameDataLanguage"].String():
  77. settings["general"]["language"].String();
  78. if (includeAll)
  79. {
  80. QString language = getHeroesDataLanguage();
  81. if (!language.isEmpty())
  82. widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
  83. if (activeLanguage == "auto")
  84. widget->setCurrentIndex(0);
  85. }
  86. for(const auto & language : Languages::getLanguageList())
  87. {
  88. if(!language.selectable && activeLanguage != language.identifier)
  89. continue;
  90. QString displayName = generateLanguageName(language);
  91. QVariant userData = QString::fromStdString(language.identifier);
  92. widget->addItem(displayName, userData);
  93. if(activeLanguage == language.identifier)
  94. widget->setCurrentIndex(widget->count() - 1);
  95. }
  96. }
  97. void Languages::fillLanguages(QListWidget * widget, bool includeAll)
  98. {
  99. QSignalBlocker guard(widget); // we do not want calls caused by initialization
  100. widget->clear();
  101. std::string activeLanguage = includeAll ?
  102. settings["general"]["gameDataLanguage"].String():
  103. settings["general"]["language"].String();
  104. if (includeAll)
  105. {
  106. QString language = getHeroesDataLanguage();
  107. if (!language.isEmpty())
  108. {
  109. widget->addItem(generateAutodetectedLanguageName(language));
  110. widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
  111. if (activeLanguage == "auto")
  112. widget->setCurrentRow(0);
  113. }
  114. }
  115. for(const auto & language : Languages::getLanguageList())
  116. {
  117. if(!language.selectable && activeLanguage != language.identifier)
  118. continue;
  119. QString displayName = generateLanguageName(language);
  120. QVariant userData = QString::fromStdString(language.identifier);
  121. widget->addItem(displayName);
  122. widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
  123. if(activeLanguage == language.identifier)
  124. widget->setCurrentRow(widget->count() - 1);
  125. }
  126. }