Ivan Savenko 86a3806bec MetaString refactor to eliminate integer usage for identifiers 2 年 前
..
AccessibilityInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
AccessibilityInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
AutocombatPreferences.h 78f56df44f Comment out unused OH3 options so they do not clutter code suggestions 2 年 前
BattleAction.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
BattleAction.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
BattleAttackInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
BattleAttackInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
BattleHex.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
BattleHex.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
BattleInfo.cpp b88a8da4e8 Split off some netpack structures into separate files 2 年 前
BattleInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
BattleProxy.cpp 3a88180494 Separated game and battle callback (server & client only) 2 年 前
BattleProxy.h 3a88180494 Separated game and battle callback (server & client only) 2 年 前
BattleStateInfoForRetreat.cpp 11b237a23c vcmi: massive refactoring v1 2 年 前
BattleStateInfoForRetreat.h 737c34b8c6 BattleAI: avoid selfblocking on siege 2 年 前
CBattleInfoCallback.cpp 885dce0c27 Replace static_cast's of Identifiers with getNum call 2 年 前
CBattleInfoCallback.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
CBattleInfoEssentials.cpp b88a8da4e8 Split off some netpack structures into separate files 2 年 前
CBattleInfoEssentials.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
CObstacleInstance.cpp b88a8da4e8 Split off some netpack structures into separate files 2 年 前
CObstacleInstance.h b88a8da4e8 Split off some netpack structures into separate files 2 年 前
CPlayerBattleCallback.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
CPlayerBattleCallback.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
CUnitState.cpp 86a3806bec MetaString refactor to eliminate integer usage for identifiers 2 年 前
CUnitState.h 27c488e62f Small changes after review. 2 年 前
DamageCalculator.cpp ac925bb786 Renamed new types for consistency with code style 2 年 前
DamageCalculator.h 970981cfc9 Show information on potential kills in attack tooltip 2 年 前
Destination.cpp 93c2bbf9ab vcmi: modernize lib/battle 2 年 前
Destination.h 93c2bbf9ab vcmi: modernize lib/battle 2 年 前
IBattleInfoCallback.h ef94e7a78a Fix build 2 年 前
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 年 前
IBattleState.h 3a88180494 Separated game and battle callback (server & client only) 2 年 前
IUnitInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年 前
PossiblePlayerBattleAction.h 9a19feaf4a Fix spellcasters with massive spells 2 年 前
ReachabilityInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
ReachabilityInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
SideInBattle.cpp 2b9c362d5b Explicitly convert identifier to underlying enumeration 2 年 前
SideInBattle.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
SiegeInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
SiegeInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年 前
Unit.cpp 86a3806bec MetaString refactor to eliminate integer usage for identifiers 2 年 前
Unit.h 56d69e790b Renamed MetaString methods to more logical names 2 年 前