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- /*
- * Damage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Damage.h"
- #include "Registry.h"
- #include "../CSpellHandler.h"
- #include "../ISpellMechanics.h"
- #include "../../MetaString.h"
- #include "../../CStack.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/CBattleInfoCallback.h"
- #include "../../networkPacks/PacksForClientBattle.h"
- #include "../../CGeneralTextHandler.h"
- #include "../../serializer/JsonSerializeFormat.h"
- #include <vcmi/spells/Spell.h>
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- void Damage::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
- {
- StacksInjured stacksInjured;
- BattleLogMessage blm;
- stacksInjured.battleID = m->battle()->getBattle()->getBattleID();
- blm.battleID = m->battle()->getBattle()->getBattleID();
- size_t targetIndex = 0;
- const battle::Unit * firstTarget = nullptr;
- const bool describe = server->describeChanges();
- int64_t damageToDisplay = 0;
- uint32_t killed = 0;
- bool multiple = false;
- for(const auto & t : target)
- {
- const battle::Unit * unit = t.unitValue;
- if(unit && unit->alive())
- {
- BattleStackAttacked bsa;
- bsa.battleID = m->battle()->getBattle()->getBattleID();
- bsa.damageAmount = damageForTarget(targetIndex, m, unit);
- bsa.stackAttacked = unit->unitId();
- bsa.attackerID = -1;
- auto newState = unit->acquireState();
- CStack::prepareAttacked(bsa, *server->getRNG(), newState);
- if(describe)
- {
- if(!firstTarget)
- firstTarget = unit;
- else
- multiple = true;
- damageToDisplay += bsa.damageAmount;
- killed += bsa.killedAmount;
- }
- stacksInjured.stacks.push_back(bsa);
- }
- targetIndex++;
- }
- if(describe && firstTarget && damageToDisplay > 0)
- {
- describeEffect(blm.lines, m, firstTarget, killed, damageToDisplay, multiple);
- }
- if(!stacksInjured.stacks.empty())
- server->apply(&stacksInjured);
- if(!blm.lines.empty())
- server->apply(&blm);
- }
- bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
- {
- if(!UnitEffect::isReceptive(m, unit))
- return false;
- bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(SpellSchool::ANY)) >= 100); //General spell damage immunity
- //elemental immunity for damage
- m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
- {
- isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(cnf)) >= 100); //100% reduction is immunity
- });
- return !isImmune;
- }
- void Damage::serializeJsonUnitEffect(JsonSerializeFormat & handler)
- {
- handler.serializeBool("killByPercentage", killByPercentage);
- handler.serializeBool("killByCount", killByCount);
- }
- int64_t Damage::damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const
- {
- int64_t baseDamage;
- if(killByPercentage)
- {
- int64_t amountToKill = target->getCount() * m->getEffectValue() / 100;
- baseDamage = amountToKill * target->getMaxHealth();
- }
- else if(killByCount)
- {
- baseDamage = m->getEffectValue() * target->getMaxHealth();
- }
- else
- {
- baseDamage = m->adjustEffectValue(target);
- }
- if(chainLength > 1 && targetIndex > 0)
- {
- double indexedFactor = std::pow(chainFactor, static_cast<double>(targetIndex));
- return static_cast<int64_t>(indexedFactor * baseDamage);
- }
- return baseDamage;
- }
- void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const
- {
- if(m->getSpellIndex() == SpellID::DEATH_STARE && !multiple)
- {
- MetaString line;
- if(kills > 1)
- {
- line.appendLocalString(EMetaText::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
- line.replaceNumber(kills);
- firstTarget->addNameReplacement(line, true);
- }
- else
- {
- line.appendLocalString(EMetaText::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
- firstTarget->addNameReplacement(line, false);
- }
- m->caster->getCasterName(line);
- log.push_back(line);
- }
- else if(m->getSpellIndex() == SpellID::THUNDERBOLT && !multiple)
- {
- {
- MetaString line;
- firstTarget->addText(line, EMetaText::GENERAL_TXT, -367, true);
- firstTarget->addNameReplacement(line, true);
- log.push_back(line);
- }
- {
- MetaString line;
- //todo: handle newlines in metastring
- std::string text = VLC->generaltexth->allTexts[343]; //Does %d points of damage.
- boost::algorithm::trim(text);
- line.appendRawString(text);
- line.replaceNumber(static_cast<int>(damage)); //no more text afterwards
- log.push_back(line);
- }
- }
- else
- {
- {
- MetaString line;
- line.appendLocalString(EMetaText::GENERAL_TXT, 376); // Spell %s does %d damage
- line.replaceName(m->getSpellId());
- line.replaceNumber(static_cast<int>(damage));
- log.push_back(line);
- }
- if (kills > 0)
- {
- MetaString line;
- if(kills > 1)
- {
- line.appendLocalString(EMetaText::GENERAL_TXT, 379); // %d %s perishes
- line.replaceNumber(kills);
- if(multiple)
- line.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
- else
- firstTarget->addNameReplacement(line, true);
- }
- else // single creature killed
- {
- line.appendLocalString(EMetaText::GENERAL_TXT, 378); // one %s perishes
- if(multiple)
- line.replaceLocalString(EMetaText::GENERAL_TXT, 42); // creature
- else
- firstTarget->addNameReplacement(line, false);
- }
- log.push_back(line);
- }
- }
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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