Damage.cpp 5.6 KB

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  1. /*
  2. * Damage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Damage.h"
  12. #include "Registry.h"
  13. #include "../CSpellHandler.h"
  14. #include "../ISpellMechanics.h"
  15. #include "../../MetaString.h"
  16. #include "../../CStack.h"
  17. #include "../../battle/IBattleState.h"
  18. #include "../../battle/CBattleInfoCallback.h"
  19. #include "../../networkPacks/PacksForClientBattle.h"
  20. #include "../../CGeneralTextHandler.h"
  21. #include "../../serializer/JsonSerializeFormat.h"
  22. #include <vcmi/spells/Spell.h>
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. namespace spells
  25. {
  26. namespace effects
  27. {
  28. void Damage::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
  29. {
  30. StacksInjured stacksInjured;
  31. BattleLogMessage blm;
  32. stacksInjured.battleID = m->battle()->getBattle()->getBattleID();
  33. blm.battleID = m->battle()->getBattle()->getBattleID();
  34. size_t targetIndex = 0;
  35. const battle::Unit * firstTarget = nullptr;
  36. const bool describe = server->describeChanges();
  37. int64_t damageToDisplay = 0;
  38. uint32_t killed = 0;
  39. bool multiple = false;
  40. for(const auto & t : target)
  41. {
  42. const battle::Unit * unit = t.unitValue;
  43. if(unit && unit->alive())
  44. {
  45. BattleStackAttacked bsa;
  46. bsa.battleID = m->battle()->getBattle()->getBattleID();
  47. bsa.damageAmount = damageForTarget(targetIndex, m, unit);
  48. bsa.stackAttacked = unit->unitId();
  49. bsa.attackerID = -1;
  50. auto newState = unit->acquireState();
  51. CStack::prepareAttacked(bsa, *server->getRNG(), newState);
  52. if(describe)
  53. {
  54. if(!firstTarget)
  55. firstTarget = unit;
  56. else
  57. multiple = true;
  58. damageToDisplay += bsa.damageAmount;
  59. killed += bsa.killedAmount;
  60. }
  61. stacksInjured.stacks.push_back(bsa);
  62. }
  63. targetIndex++;
  64. }
  65. if(describe && firstTarget && damageToDisplay > 0)
  66. {
  67. describeEffect(blm.lines, m, firstTarget, killed, damageToDisplay, multiple);
  68. }
  69. if(!stacksInjured.stacks.empty())
  70. server->apply(&stacksInjured);
  71. if(!blm.lines.empty())
  72. server->apply(&blm);
  73. }
  74. bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
  75. {
  76. if(!UnitEffect::isReceptive(m, unit))
  77. return false;
  78. bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(SpellSchool::ANY)) >= 100); //General spell damage immunity
  79. //elemental immunity for damage
  80. m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
  81. {
  82. isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(cnf)) >= 100); //100% reduction is immunity
  83. });
  84. return !isImmune;
  85. }
  86. void Damage::serializeJsonUnitEffect(JsonSerializeFormat & handler)
  87. {
  88. handler.serializeBool("killByPercentage", killByPercentage);
  89. handler.serializeBool("killByCount", killByCount);
  90. }
  91. int64_t Damage::damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const
  92. {
  93. int64_t baseDamage;
  94. if(killByPercentage)
  95. {
  96. int64_t amountToKill = target->getCount() * m->getEffectValue() / 100;
  97. baseDamage = amountToKill * target->getMaxHealth();
  98. }
  99. else if(killByCount)
  100. {
  101. baseDamage = m->getEffectValue() * target->getMaxHealth();
  102. }
  103. else
  104. {
  105. baseDamage = m->adjustEffectValue(target);
  106. }
  107. if(chainLength > 1 && targetIndex > 0)
  108. {
  109. double indexedFactor = std::pow(chainFactor, static_cast<double>(targetIndex));
  110. return static_cast<int64_t>(indexedFactor * baseDamage);
  111. }
  112. return baseDamage;
  113. }
  114. void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const
  115. {
  116. if(m->getSpellIndex() == SpellID::DEATH_STARE && !multiple)
  117. {
  118. MetaString line;
  119. if(kills > 1)
  120. {
  121. line.appendLocalString(EMetaText::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  122. line.replaceNumber(kills);
  123. firstTarget->addNameReplacement(line, true);
  124. }
  125. else
  126. {
  127. line.appendLocalString(EMetaText::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  128. firstTarget->addNameReplacement(line, false);
  129. }
  130. m->caster->getCasterName(line);
  131. log.push_back(line);
  132. }
  133. else if(m->getSpellIndex() == SpellID::THUNDERBOLT && !multiple)
  134. {
  135. {
  136. MetaString line;
  137. firstTarget->addText(line, EMetaText::GENERAL_TXT, -367, true);
  138. firstTarget->addNameReplacement(line, true);
  139. log.push_back(line);
  140. }
  141. {
  142. MetaString line;
  143. //todo: handle newlines in metastring
  144. std::string text = VLC->generaltexth->allTexts[343]; //Does %d points of damage.
  145. boost::algorithm::trim(text);
  146. line.appendRawString(text);
  147. line.replaceNumber(static_cast<int>(damage)); //no more text afterwards
  148. log.push_back(line);
  149. }
  150. }
  151. else
  152. {
  153. {
  154. MetaString line;
  155. line.appendLocalString(EMetaText::GENERAL_TXT, 376); // Spell %s does %d damage
  156. line.replaceName(m->getSpellId());
  157. line.replaceNumber(static_cast<int>(damage));
  158. log.push_back(line);
  159. }
  160. if (kills > 0)
  161. {
  162. MetaString line;
  163. if(kills > 1)
  164. {
  165. line.appendLocalString(EMetaText::GENERAL_TXT, 379); // %d %s perishes
  166. line.replaceNumber(kills);
  167. if(multiple)
  168. line.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
  169. else
  170. firstTarget->addNameReplacement(line, true);
  171. }
  172. else // single creature killed
  173. {
  174. line.appendLocalString(EMetaText::GENERAL_TXT, 378); // one %s perishes
  175. if(multiple)
  176. line.replaceLocalString(EMetaText::GENERAL_TXT, 42); // creature
  177. else
  178. firstTarget->addNameReplacement(line, false);
  179. }
  180. log.push_back(line);
  181. }
  182. }
  183. }
  184. }
  185. }
  186. VCMI_LIB_NAMESPACE_END