CSelectionBase.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429
  1. /*
  2. * CSelectionBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSelectionBase.h"
  12. #include "CBonusSelection.h"
  13. #include "CLobbyScreen.h"
  14. #include "OptionsTab.h"
  15. #include "RandomMapTab.h"
  16. #include "SelectionTab.h"
  17. #include "../../CCallback.h"
  18. #include "../CGameInfo.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../CMusicHandler.h"
  21. #include "../CVideoHandler.h"
  22. #include "../CPlayerInterface.h"
  23. #include "../CServerHandler.h"
  24. #include "../gui/CGuiHandler.h"
  25. #include "../gui/Shortcut.h"
  26. #include "../gui/WindowHandler.h"
  27. #include "../mainmenu/CMainMenu.h"
  28. #include "../widgets/Buttons.h"
  29. #include "../widgets/CComponent.h"
  30. #include "../widgets/MiscWidgets.h"
  31. #include "../widgets/ObjectLists.h"
  32. #include "../widgets/Slider.h"
  33. #include "../widgets/TextControls.h"
  34. #include "../windows/GUIClasses.h"
  35. #include "../windows/InfoWindows.h"
  36. #include "../render/CAnimation.h"
  37. #include "../render/Graphics.h"
  38. #include "../render/IFont.h"
  39. #include "../../lib/NetPacksLobby.h"
  40. #include "../../lib/CGeneralTextHandler.h"
  41. #include "../../lib/CHeroHandler.h"
  42. #include "../../lib/CThreadHelper.h"
  43. #include "../../lib/filesystem/Filesystem.h"
  44. #include "../../lib/mapping/CMapInfo.h"
  45. #include "../../lib/mapping/CMapHeader.h"
  46. #include "../../lib/serializer/Connection.h"
  47. ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
  48. : screenType(ScreenType)
  49. {
  50. assert(!SEL);
  51. SEL = this;
  52. }
  53. ISelectionScreenInfo::~ISelectionScreenInfo()
  54. {
  55. assert(SEL == this);
  56. SEL = nullptr;
  57. }
  58. int ISelectionScreenInfo::getCurrentDifficulty()
  59. {
  60. return getStartInfo()->difficulty;
  61. }
  62. PlayerInfo ISelectionScreenInfo::getPlayerInfo(int color)
  63. {
  64. return getMapInfo()->mapHeader->players[color];
  65. }
  66. CSelectionBase::CSelectionBase(ESelectionScreen type)
  67. : CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
  68. {
  69. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  70. pos.w = 762;
  71. pos.h = 584;
  72. if(screenType == ESelectionScreen::campaignList)
  73. {
  74. setBackground("CamCust.bmp");
  75. }
  76. else
  77. {
  78. const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
  79. setBackground(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String());
  80. }
  81. pos = background->center();
  82. card = std::make_shared<InfoCard>();
  83. buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  84. }
  85. void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
  86. {
  87. if(curTab && curTab->isActive())
  88. {
  89. curTab->deactivate();
  90. curTab->recActions = 0;
  91. }
  92. if(curTab != tab)
  93. {
  94. tab->recActions = 255 - DISPOSE;
  95. tab->activate();
  96. curTab = tab;
  97. }
  98. else
  99. {
  100. curTab.reset();
  101. }
  102. GH.windows().totalRedraw();
  103. }
  104. InfoCard::InfoCard()
  105. : showChat(true)
  106. {
  107. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  108. setRedrawParent(true);
  109. pos.x += 393;
  110. pos.y += 6;
  111. labelSaveDate = std::make_shared<CLabel>(310, 38, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  112. mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW);
  113. Rect descriptionRect(26, 149, 320, 115);
  114. mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
  115. playerListBg = std::make_shared<CPicture>("CHATPLUG.bmp", 16, 276);
  116. chat = std::make_shared<CChatBox>(Rect(26, 132, 340, 132));
  117. if(SEL->screenType == ESelectionScreen::campaignList)
  118. {
  119. labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  120. }
  121. else
  122. {
  123. background = std::make_shared<CPicture>("GSELPOP1.bmp", 0, 0);
  124. parent->addChild(background.get());
  125. auto it = vstd::find(parent->children, this); //our position among parent children
  126. parent->children.insert(it, background.get()); //put BG before us
  127. parent->children.pop_back();
  128. pos.w = background->pos.w;
  129. pos.h = background->pos.h;
  130. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 318, 22); //let it be custom size (frame 4) by default
  131. iconDifficulty = std::make_shared<CToggleGroup>(0);
  132. {
  133. static const char * difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  134. for(int i = 0; i < 5; i++)
  135. {
  136. auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), difButns[i], CGI->generaltexth->zelp[24 + i]);
  137. iconDifficulty->addToggle(i, button);
  138. if(SEL->screenType != ESelectionScreen::newGame)
  139. button->block(true);
  140. }
  141. }
  142. flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
  143. labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
  144. labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
  145. labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
  146. labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
  147. labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  148. labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
  149. labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
  150. iconsVictoryCondition = std::make_shared<CAnimImage>("SCNRVICT", 0, 0, 24, 302);
  151. iconsLossCondition = std::make_shared<CAnimImage>("SCNRLOSS", 0, 0, 24, 359);
  152. labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  153. labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  154. labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  155. labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  156. labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  157. labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  158. disableLabelRedraws();
  159. }
  160. setChat(false);
  161. }
  162. void InfoCard::disableLabelRedraws()
  163. {
  164. labelSaveDate->setAutoRedraw(false);
  165. mapName->setAutoRedraw(false);
  166. mapDescription->label->setAutoRedraw(false);
  167. labelVictoryConditionText->setAutoRedraw(false);
  168. labelLossConditionText->setAutoRedraw(false);
  169. labelDifficulty->setAutoRedraw(false);
  170. labelDifficultyPercent->setAutoRedraw(false);
  171. }
  172. void InfoCard::changeSelection()
  173. {
  174. auto mapInfo = SEL->getMapInfo();
  175. if(!mapInfo)
  176. return;
  177. labelSaveDate->setText(mapInfo->date);
  178. mapName->setText(mapInfo->getName());
  179. mapDescription->setText(mapInfo->getDescription());
  180. mapDescription->label->scrollTextTo(0, false);
  181. if(mapDescription->slider)
  182. mapDescription->slider->scrollToMin();
  183. if(SEL->screenType == ESelectionScreen::campaignList)
  184. return;
  185. iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
  186. const CMapHeader * header = mapInfo->mapHeader.get();
  187. iconsVictoryCondition->setFrame(header->victoryIconIndex);
  188. labelVictoryConditionText->setText(header->victoryMessage.toString());
  189. iconsLossCondition->setFrame(header->defeatIconIndex);
  190. labelLossConditionText->setText(header->defeatMessage.toString());
  191. flagbox->recreate();
  192. labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + mapInfo->mapHeader->difficulty]);
  193. iconDifficulty->setSelected(SEL->getCurrentDifficulty());
  194. if(SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::saveGame)
  195. for(auto & button : iconDifficulty->buttons)
  196. button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
  197. const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
  198. labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
  199. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  200. // FIXME: We recreate them each time because CLabelGroup don't use smart pointers
  201. labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  202. labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  203. if(!showChat)
  204. {
  205. labelGroupPlayersAssigned->disable();
  206. labelGroupPlayersUnassigned->disable();
  207. }
  208. for(auto & p : CSH->playerNames)
  209. {
  210. const auto pset = CSH->si->getPlayersSettings(p.first);
  211. int pid = p.first;
  212. if(pset)
  213. {
  214. auto name = boost::str(boost::format("%s (%d-%d %s)") % p.second.name % p.second.connection % pid % pset->color.toString());
  215. labelGroupPlayersAssigned->add(24, 285 + (int)labelGroupPlayersAssigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
  216. }
  217. else
  218. {
  219. auto name = boost::str(boost::format("%s (%d-%d)") % p.second.name % p.second.connection % pid);
  220. labelGroupPlayersUnassigned->add(193, 285 + (int)labelGroupPlayersUnassigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
  221. }
  222. }
  223. }
  224. void InfoCard::toggleChat()
  225. {
  226. setChat(!showChat);
  227. }
  228. void InfoCard::setChat(bool activateChat)
  229. {
  230. if(showChat == activateChat)
  231. return;
  232. if(activateChat)
  233. {
  234. if(SEL->screenType == ESelectionScreen::campaignList)
  235. {
  236. labelCampaignDescription->disable();
  237. }
  238. else
  239. {
  240. labelScenarioDescription->disable();
  241. labelVictoryCondition->disable();
  242. labelLossCondition->disable();
  243. iconsVictoryCondition->disable();
  244. labelVictoryConditionText->disable();
  245. iconsLossCondition->disable();
  246. labelLossConditionText->disable();
  247. labelGroupPlayersAssigned->enable();
  248. labelGroupPlayersUnassigned->enable();
  249. }
  250. mapDescription->disable();
  251. chat->enable();
  252. playerListBg->enable();
  253. }
  254. else
  255. {
  256. mapDescription->enable();
  257. chat->disable();
  258. playerListBg->disable();
  259. if(SEL->screenType == ESelectionScreen::campaignList)
  260. {
  261. labelCampaignDescription->enable();
  262. }
  263. else
  264. {
  265. labelScenarioDescription->enable();
  266. labelVictoryCondition->enable();
  267. labelLossCondition->enable();
  268. iconsVictoryCondition->enable();
  269. iconsLossCondition->enable();
  270. labelVictoryConditionText->enable();
  271. labelLossConditionText->enable();
  272. labelGroupPlayersAssigned->disable();
  273. labelGroupPlayersUnassigned->disable();
  274. }
  275. }
  276. showChat = activateChat;
  277. GH.windows().totalRedraw();
  278. }
  279. CChatBox::CChatBox(const Rect & rect)
  280. : CIntObject(KEYBOARD | TEXTINPUT)
  281. {
  282. OBJ_CONSTRUCTION;
  283. pos += rect.topLeft();
  284. setRedrawParent(true);
  285. const int height = static_cast<int>(graphics->fonts[FONT_SMALL]->getLineHeight());
  286. inputBox = std::make_shared<CTextInput>(Rect(0, rect.h - height, rect.w, height), EFonts::FONT_SMALL, 0);
  287. inputBox->removeUsedEvents(KEYBOARD);
  288. chatHistory = std::make_shared<CTextBox>("", Rect(0, 0, rect.w, rect.h - height), 1);
  289. chatHistory->label->color = Colors::GREEN;
  290. }
  291. void CChatBox::keyPressed(EShortcut key)
  292. {
  293. if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
  294. {
  295. CSH->sendMessage(inputBox->getText());
  296. inputBox->setText("");
  297. }
  298. else
  299. inputBox->keyPressed(key);
  300. }
  301. void CChatBox::addNewMessage(const std::string & text)
  302. {
  303. CCS->soundh->playSound("CHAT");
  304. chatHistory->setText(chatHistory->label->getText() + text + "\n");
  305. if(chatHistory->slider)
  306. chatHistory->slider->scrollToMax();
  307. }
  308. CFlagBox::CFlagBox(const Rect & rect)
  309. : CIntObject(SHOW_POPUP)
  310. {
  311. pos += rect.topLeft();
  312. pos.w = rect.w;
  313. pos.h = rect.h;
  314. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  315. labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
  316. labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
  317. iconsTeamFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  318. iconsTeamFlags->preload();
  319. }
  320. void CFlagBox::recreate()
  321. {
  322. flagsAllies.clear();
  323. flagsEnemies.clear();
  324. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  325. const int alliesX = 5 + (int)labelAllies->getWidth();
  326. const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
  327. for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
  328. {
  329. auto flag = std::make_shared<CAnimImage>(iconsTeamFlags, i->first.getNum(), 0);
  330. if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
  331. {
  332. flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
  333. flagsAllies.push_back(flag);
  334. }
  335. else
  336. {
  337. flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
  338. flagsEnemies.push_back(flag);
  339. }
  340. }
  341. }
  342. void CFlagBox::showPopupWindow(const Point & cursorPosition)
  343. {
  344. if(SEL->getMapInfo())
  345. GH.windows().createAndPushWindow<CFlagBoxTooltipBox>(iconsTeamFlags);
  346. }
  347. CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
  348. : CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, "DIBOXBCK")
  349. {
  350. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  351. labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
  352. labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  353. std::vector<std::set<ui8>> teams(PlayerColor::PLAYER_LIMIT_I);
  354. for(ui8 j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  355. {
  356. if(SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
  357. {
  358. teams[SEL->getPlayerInfo(j).team].insert(j);
  359. }
  360. }
  361. auto curIdx = 0;
  362. for(const auto & team : teams)
  363. {
  364. if(team.empty())
  365. continue;
  366. labelGroupTeams->add(128, 65 + 50 * curIdx, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (curIdx + 1)));
  367. int curx = 128 - 9 * team.size();
  368. for(const auto & player : team)
  369. {
  370. iconsFlags.push_back(std::make_shared<CAnimImage>(icons, player, 0, curx, 75 + 50 * curIdx));
  371. curx += 18;
  372. }
  373. ++curIdx;
  374. }
  375. pos.w = 256;
  376. pos.h = 90 + 50 * curIdx;
  377. background->scaleTo(Point(pos.w, pos.h));
  378. center();
  379. }