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- /*
- * Graphics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Graphics.h"
- #include <vcmi/Entity.h>
- #include <vcmi/ArtifactService.h>
- #include <vcmi/CreatureService.h>
- #include <vcmi/FactionService.h>
- #include <vcmi/HeroTypeService.h>
- #include <vcmi/SkillService.h>
- #include <vcmi/spells/Service.h>
- #include "../renderSDL/SDL_Extensions.h"
- #include "../renderSDL/CBitmapFont.h"
- #include "../renderSDL/CBitmapHanFont.h"
- #include "../renderSDL/CTrueTypeFont.h"
- #include "../render/CAnimation.h"
- #include "../render/IImage.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/filesystem/CBinaryReader.h"
- #include "../lib/modding/CModHandler.h"
- #include "../lib/modding/ModScope.h"
- #include "CGameInfo.h"
- #include "../lib/VCMI_Lib.h"
- #include "../CCallback.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/JsonNode.h"
- #include "../lib/vcmi_endian.h"
- #include "../lib/CStopWatch.h"
- #include "../lib/CHeroHandler.h"
- #include <SDL_surface.h>
- Graphics * graphics = nullptr;
- void Graphics::loadPaletteAndColors()
- {
- auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
- std::string pals((char*)textFile.first.get(), textFile.second);
- int startPoint = 24; //beginning byte; used to read
- for(int i=0; i<8; ++i)
- {
- for(int j=0; j<32; ++j)
- {
- ColorRGBA col;
- col.r = pals[startPoint++];
- col.g = pals[startPoint++];
- col.b = pals[startPoint++];
- col.a = SDL_ALPHA_OPAQUE;
- startPoint++;
- playerColorPalette[i][j] = col;
- }
- }
- auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
- CBinaryReader reader(stream.get());
- for(int i=0; i<32; ++i)
- {
- neutralColorPalette[i].r = reader.readUInt8();
- neutralColorPalette[i].g = reader.readUInt8();
- neutralColorPalette[i].b = reader.readUInt8();
- reader.readUInt8(); // this is "flags" entry, not alpha
- neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
- }
- //colors initialization
- ColorRGBA colors[] = {
- {0xff,0, 0, SDL_ALPHA_OPAQUE},
- {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
- {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
- {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
- {0xff,0x84,0, SDL_ALPHA_OPAQUE},
- {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
- {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
- {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
- for(int i=0;i<8;i++)
- {
- playerColors[i] = colors[i];
- }
- //gray
- neutralColor.r = 0x84;
- neutralColor.g = 0x84;
- neutralColor.b = 0x84;
- neutralColor.a = SDL_ALPHA_OPAQUE;
- }
- void Graphics::initializeBattleGraphics()
- {
- auto allConfigs = VLC->modh->getActiveMods();
- allConfigs.insert(allConfigs.begin(), ModScope::scopeBuiltin());
- for(auto & mod : allConfigs)
- {
- if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/battles_graphics.json")))
- continue;
-
- const JsonNode config(mod, ResourceID("config/battles_graphics.json"));
- //initialization of AC->def name mapping
- if(!config["ac_mapping"].isNull())
- for(const JsonNode &ac : config["ac_mapping"].Vector())
- {
- int ACid = static_cast<int>(ac["id"].Float());
- std::vector< std::string > toAdd;
- for(const JsonNode &defname : ac["defnames"].Vector())
- {
- toAdd.push_back(defname.String());
- }
- battleACToDef[ACid] = toAdd;
- }
- }
- }
- Graphics::Graphics()
- {
- loadFonts();
- loadPaletteAndColors();
- initializeBattleGraphics();
- loadErmuToPicture();
- initializeImageLists();
- //(!) do not load any CAnimation here
- }
- void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
- {
- if(sur->format->palette)
- {
- SDL_Color palette[32];
- if(player.isValidPlayer())
- {
- for(int i=0; i<32; ++i)
- palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
- }
- else if(player == PlayerColor::NEUTRAL)
- {
- for(int i=0; i<32; ++i)
- palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
- }
- else
- {
- logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.toString());
- return;
- }
- //FIXME: not all player colored images have player palette at last 32 indexes
- //NOTE: following code is much more correct but still not perfect (bugged with status bar)
- CSDL_Ext::setColors(sur, palette, 224, 32);
- #if 0
- SDL_Color * bluePalette = playerColorPalette + 32;
- SDL_Palette * oldPalette = sur->format->palette;
- SDL_Palette * newPalette = SDL_AllocPalette(256);
- for(size_t destIndex = 0; destIndex < 256; destIndex++)
- {
- SDL_Color old = oldPalette->colors[destIndex];
- bool found = false;
- for(size_t srcIndex = 0; srcIndex < 32; srcIndex++)
- {
- if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r)
- {
- found = true;
- newPalette->colors[destIndex] = palette[srcIndex];
- break;
- }
- }
- if(!found)
- newPalette->colors[destIndex] = old;
- }
- SDL_SetSurfacePalette(sur, newPalette);
- SDL_FreePalette(newPalette);
- #endif // 0
- }
- else
- {
- //TODO: implement. H3 method works only for images with palettes.
- // Add some kind of player-colored overlay?
- // Or keep palette approach here and replace only colors of specific value(s)
- // Or just wait for OpenGL support?
- logGlobal->warn("Image must have palette to be player-colored!");
- }
- }
- void Graphics::loadFonts()
- {
- const JsonNode config(ResourceID("config/fonts.json"));
- const JsonVector & bmpConf = config["bitmap"].Vector();
- const JsonNode & ttfConf = config["trueType"];
- const JsonNode & hanConf = config["bitmapHan"];
- assert(bmpConf.size() == FONTS_NUMBER);
- for (size_t i=0; i<FONTS_NUMBER; i++)
- {
- std::string filename = bmpConf[i].String();
- if (!hanConf[filename].isNull())
- fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
- else if (!ttfConf[filename].isNull()) // no ttf override
- fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
- else
- fonts[i] = std::make_shared<CBitmapFont>(filename);
- }
- }
- void Graphics::loadErmuToPicture()
- {
- //loading ERMU to picture
- const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
- int etp_idx = 0;
- for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
- int idx = 0;
- for(const JsonNode &n : etp.Vector()) {
- ERMUtoPicture[idx][etp_idx] = n.String();
- idx ++;
- }
- assert (idx == std::size(ERMUtoPicture));
- etp_idx ++;
- }
- assert (etp_idx == 44);
- }
- void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
- {
- if (!imageName.empty())
- {
- JsonNode entry;
- if (group != 0)
- entry["group"].Integer() = group;
- entry["frame"].Integer() = index;
- entry["file"].String() = imageName;
- imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
- }
- }
- void Graphics::addImageListEntries(const EntityService * service)
- {
- auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
- auto loopCb = [&](const Entity * entity, bool & stop)
- {
- entity->registerIcons(cb);
- };
- service->forEachBase(loopCb);
- }
- void Graphics::initializeImageLists()
- {
- addImageListEntries(CGI->creatures());
- addImageListEntries(CGI->heroTypes());
- addImageListEntries(CGI->artifacts());
- addImageListEntries(CGI->factions());
- addImageListEntries(CGI->spells());
- addImageListEntries(CGI->skills());
- }
- std::shared_ptr<CAnimation> Graphics::getAnimation(const std::string & path)
- {
- ResourceID animationPath(path, EResType::ANIMATION);
- if (cachedAnimations.count(animationPath.getName()) != 0)
- return cachedAnimations.at(animationPath.getName());
- auto newAnimation = std::make_shared<CAnimation>(animationPath.getName());
- newAnimation->preload();
- cachedAnimations[animationPath.getName()] = newAnimation;
- return newAnimation;
- }
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