123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 |
- /*
- * StartInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "StartInfo.h"
- #include "CGeneralTextHandler.h"
- #include "VCMI_Lib.h"
- #include "rmg/CMapGenOptions.h"
- #include "mapping/CMapInfo.h"
- #include "campaign/CampaignState.h"
- #include "mapping/CMapHeader.h"
- #include "mapping/CMapService.h"
- #include "modding/ModIncompatibility.h"
- VCMI_LIB_NAMESPACE_BEGIN
- PlayerSettings::PlayerSettings()
- : bonus(RANDOM), castle(NONE), hero(RANDOM), heroPortrait(RANDOM), color(0), handicap(NO_HANDICAP), compOnly(false)
- {
- }
- bool PlayerSettings::isControlledByAI() const
- {
- return connectedPlayerIDs.empty();
- }
- bool PlayerSettings::isControlledByHuman() const
- {
- return !connectedPlayerIDs.empty();
- }
- PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no)
- {
- if(playerInfos.find(no) != playerInfos.end())
- return playerInfos[no];
- logGlobal->error("Cannot find info about player %s. Throwing...", no.toString());
- throw std::runtime_error("Cannot find info about player");
- }
- const PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no) const
- {
- return const_cast<StartInfo &>(*this).getIthPlayersSettings(no);
- }
- PlayerSettings * StartInfo::getPlayersSettings(const ui8 connectedPlayerId)
- {
- for(auto & elem : playerInfos)
- {
- if(vstd::contains(elem.second.connectedPlayerIDs, connectedPlayerId))
- return &elem.second;
- }
- return nullptr;
- }
- std::string StartInfo::getCampaignName() const
- {
- if(!campState->getName().empty())
- return campState->getName();
- else
- return VLC->generaltexth->allTexts[508];
- }
- void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const
- {
- if(!mi || !mi->mapHeader)
- throw std::domain_error("There is no map to start!");
-
- auto missingMods = CMapService::verifyMapHeaderMods(*mi->mapHeader);
- ModIncompatibility::ModList modList;
- for(const auto & m : missingMods)
- modList.push_back({m.first, m.second.toString()});
-
- if(!modList.empty())
- throw ModIncompatibility(std::move(modList));
- //there must be at least one human player before game can be started
- std::map<PlayerColor, PlayerSettings>::const_iterator i;
- for(i = si->playerInfos.cbegin(); i != si->playerInfos.cend(); i++)
- if(i->second.isControlledByHuman())
- break;
- if(i == si->playerInfos.cend() && !ignoreNoHuman)
- throw std::domain_error("There is no human player on map");
- if(si->mapGenOptions && si->mode == StartInfo::NEW_GAME)
- {
- if(!si->mapGenOptions->checkOptions())
- throw std::domain_error("No random map template found!");
- }
- }
- bool LobbyInfo::isClientHost(int clientId) const
- {
- return clientId == hostClientId;
- }
- std::set<PlayerColor> LobbyInfo::getAllClientPlayers(int clientId)
- {
- std::set<PlayerColor> players;
- for(auto & elem : si->playerInfos)
- {
- if(isClientHost(clientId) && elem.second.isControlledByAI())
- players.insert(elem.first);
- for(ui8 id : elem.second.connectedPlayerIDs)
- {
- if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id))
- players.insert(elem.first);
- }
- }
- if(isClientHost(clientId))
- players.insert(PlayerColor::NEUTRAL);
- return players;
- }
- std::vector<ui8> LobbyInfo::getConnectedPlayerIdsForClient(int clientId) const
- {
- std::vector<ui8> ids;
- for(const auto & pair : playerNames)
- {
- if(pair.second.connection == clientId)
- {
- for(auto & elem : si->playerInfos)
- {
- if(vstd::contains(elem.second.connectedPlayerIDs, pair.first))
- ids.push_back(pair.first);
- }
- }
- }
- return ids;
- }
- std::set<PlayerColor> LobbyInfo::clientHumanColors(int clientId)
- {
- std::set<PlayerColor> players;
- for(auto & elem : si->playerInfos)
- {
- for(ui8 id : elem.second.connectedPlayerIDs)
- {
- if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id))
- {
- players.insert(elem.first);
- }
- }
- }
- return players;
- }
- PlayerColor LobbyInfo::clientFirstColor(int clientId) const
- {
- for(auto & pair : si->playerInfos)
- {
- if(isClientColor(clientId, pair.first))
- return pair.first;
- }
- return PlayerColor::CANNOT_DETERMINE;
- }
- bool LobbyInfo::isClientColor(int clientId, const PlayerColor & color) const
- {
- if(si->playerInfos.find(color) != si->playerInfos.end())
- {
- for(ui8 id : si->playerInfos.find(color)->second.connectedPlayerIDs)
- {
- if(playerNames.find(id) != playerNames.end())
- {
- if(playerNames.find(id)->second.connection == clientId)
- return true;
- }
- }
- }
- return false;
- }
- ui8 LobbyInfo::clientFirstId(int clientId) const
- {
- for(const auto & pair : playerNames)
- {
- if(pair.second.connection == clientId)
- return pair.first;
- }
- return 0;
- }
- PlayerInfo & LobbyInfo::getPlayerInfo(int color)
- {
- return mi->mapHeader->players[color];
- }
- TeamID LobbyInfo::getPlayerTeamId(const PlayerColor & color)
- {
- if(color.isValidPlayer())
- return getPlayerInfo(color.getNum()).team;
- else
- return TeamID::NO_TEAM;
- }
- VCMI_LIB_NAMESPACE_END
|