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- /*
- * EntityIdentifiers.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #ifndef VCMI_NO_EXTRA_VERSION
- #include "../Version.h"
- #endif
- #include <vcmi/Artifact.h>
- #include <vcmi/ArtifactService.h>
- #include <vcmi/Faction.h>
- #include <vcmi/FactionService.h>
- #include <vcmi/HeroType.h>
- #include <vcmi/HeroTypeService.h>
- #include <vcmi/spells/Spell.h>
- #include <vcmi/spells/Service.h>
- #include "modding/IdentifierStorage.h"
- #include "modding/ModScope.h"
- #include "VCMI_Lib.h"
- #include "CArtHandler.h"//todo: remove
- #include "CCreatureHandler.h"//todo: remove
- #include "spells/CSpellHandler.h" //todo: remove
- #include "CSkillHandler.h"//todo: remove
- #include "constants/StringConstants.h"
- #include "CGeneralTextHandler.h"
- #include "TerrainHandler.h" //TODO: remove
- #include "BattleFieldHandler.h"
- #include "ObstacleHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- const QueryID QueryID::NONE = QueryID(-1);
- const HeroTypeID HeroTypeID::NONE = HeroTypeID(-1);
- const ObjectInstanceID ObjectInstanceID::NONE = ObjectInstanceID(-1);
- const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
- const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
- const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
- const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);
- const PlayerColor PlayerColor::SPECTATOR = PlayerColor(-4);
- const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(-3);
- const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(-2);
- const PlayerColor PlayerColor::NEUTRAL = PlayerColor(-1);
- const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
- const TeamID TeamID::NO_TEAM = TeamID(-1);
- const SpellSchool SpellSchool::ANY = -1;
- const SpellSchool SpellSchool::AIR = 0;
- const SpellSchool SpellSchool::FIRE = 1;
- const SpellSchool SpellSchool::WATER = 2;
- const SpellSchool SpellSchool::EARTH = 3;
- const FactionID FactionID::NONE = -2;
- const FactionID FactionID::DEFAULT = -1;
- const FactionID FactionID::RANDOM = -1;
- const FactionID FactionID::ANY = -1;
- const FactionID FactionID::CASTLE = 0;
- const FactionID FactionID::RAMPART = 1;
- const FactionID FactionID::TOWER = 2;
- const FactionID FactionID::INFERNO = 3;
- const FactionID FactionID::NECROPOLIS = 4;
- const FactionID FactionID::DUNGEON = 5;
- const FactionID FactionID::STRONGHOLD = 6;
- const FactionID FactionID::FORTRESS = 7;
- const FactionID FactionID::CONFLUX = 8;
- const FactionID FactionID::NEUTRAL = 9;
- const BoatId BoatId::NONE = -1;
- const BoatId BoatId::NECROPOLIS = 0;
- const BoatId BoatId::CASTLE = 1;
- const BoatId BoatId::FORTRESS = 2;
- const RiverId RiverId::NO_RIVER = 0;
- const RiverId RiverId::WATER_RIVER = 1;
- const RiverId RiverId::ICY_RIVER = 2;
- const RiverId RiverId::MUD_RIVER = 3;
- const RiverId RiverId::LAVA_RIVER = 4;
- const RoadId RoadId::NO_ROAD = 0;
- const RoadId RoadId::DIRT_ROAD = 1;
- const RoadId RoadId::GRAVEL_ROAD = 2;
- const RoadId RoadId::COBBLESTONE_ROAD = 3;
- namespace GameConstants
- {
- #ifdef VCMI_NO_EXTRA_VERSION
- const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
- #else
- const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
- #endif
- }
- si32 HeroTypeID::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string HeroTypeID::encode(const si32 index)
- {
- return VLC->heroTypes()->getByIndex(index)->getJsonKey();
- }
- const CArtifact * ArtifactIDBase::toArtifact() const
- {
- return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
- }
- const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
- {
- return service->getByIndex(num);
- }
- si32 ArtifactIDBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string ArtifactIDBase::encode(const si32 index)
- {
- return VLC->artifacts()->getByIndex(index)->getJsonKey();
- }
- const CCreature * CreatureIDBase::toCreature() const
- {
- return VLC->creh->objects.at(num);
- }
- const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
- {
- return creatures->getByIndex(num);
- }
- si32 CreatureIDBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string CreatureIDBase::encode(const si32 index)
- {
- return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
- }
- const CSpell * SpellIDBase::toSpell() const
- {
- if(num < 0 || num >= VLC->spellh->objects.size())
- {
- logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
- return nullptr;
- }
- return VLC->spellh->objects[num];
- }
- const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
- {
- return service->getByIndex(num);
- }
- si32 SpellIDBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string SpellIDBase::encode(const si32 index)
- {
- return VLC->spells()->getByIndex(index)->getJsonKey();
- }
- bool PlayerColor::isValidPlayer() const
- {
- return num >= 0 && num < PLAYER_LIMIT_I;
- }
- bool PlayerColor::isSpectator() const
- {
- return num == SPECTATOR.num;
- }
- std::string PlayerColor::toString() const
- {
- return encode(num);
- }
- si32 PlayerColor::decode(const std::string & identifier)
- {
- return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
- }
- std::string PlayerColor::encode(const si32 index)
- {
- return GameConstants::PLAYER_COLOR_NAMES[index];
- }
- si32 FactionID::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
- if(rawId)
- return rawId.value();
- else
- return FactionID::DEFAULT;
- }
- std::string FactionID::encode(const si32 index)
- {
- return VLC->factions()->getByIndex(index)->getJsonKey();
- }
- std::string FactionID::entityType()
- {
- return "faction";
- }
- si32 TerrainIdBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
- if(rawId)
- return rawId.value();
- else
- return static_cast<si32>(TerrainId::NONE);
- }
- std::string TerrainIdBase::encode(const si32 index)
- {
- return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
- }
- std::string TerrainIdBase::entityType()
- {
- return "terrain";
- }
- const BattleField BattleField::NONE;
- const BattleFieldInfo * BattleField::getInfo() const
- {
- return VLC->battlefields()->getById(*this);
- }
- const ObstacleInfo * Obstacle::getInfo() const
- {
- return VLC->obstacles()->getById(*this);
- }
- VCMI_LIB_NAMESPACE_END
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