NetPacksLib.cpp 16 KB

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  1. /*
  2. * NetPacksLib.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "PacksForClient.h"
  12. #include "PacksForClientBattle.h"
  13. #include "PacksForServer.h"
  14. #include "SaveLocalState.h"
  15. #include "SetRewardableConfiguration.h"
  16. #include "PacksForLobby.h"
  17. #include "SetStackEffect.h"
  18. #include "NetPackVisitor.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. void CPack::visit(ICPackVisitor & visitor)
  21. {
  22. visitBasic(visitor);
  23. // visitBasic may destroy this and in such cases we do not want to call visitTyped
  24. if(visitor.callTyped())
  25. {
  26. visitTyped(visitor);
  27. }
  28. }
  29. void CPack::visitBasic(ICPackVisitor & visitor)
  30. {
  31. }
  32. void CPack::visitTyped(ICPackVisitor & visitor)
  33. {
  34. }
  35. void CPackForClient::visitBasic(ICPackVisitor & visitor)
  36. {
  37. visitor.visitForClient(*this);
  38. }
  39. void CPackForServer::visitBasic(ICPackVisitor & visitor)
  40. {
  41. visitor.visitForServer(*this);
  42. }
  43. void CPackForLobby::visitBasic(ICPackVisitor & visitor)
  44. {
  45. visitor.visitForLobby(*this);
  46. }
  47. bool CPackForLobby::isForServer() const
  48. {
  49. return false;
  50. }
  51. bool CLobbyPackToServer::isForServer() const
  52. {
  53. return true;
  54. }
  55. void SaveLocalState::visitTyped(ICPackVisitor & visitor)
  56. {
  57. visitor.visitSaveLocalState(*this);
  58. }
  59. void PackageApplied::visitTyped(ICPackVisitor & visitor)
  60. {
  61. visitor.visitPackageApplied(*this);
  62. }
  63. void SystemMessage::visitTyped(ICPackVisitor & visitor)
  64. {
  65. visitor.visitSystemMessage(*this);
  66. }
  67. void PlayerBlocked::visitTyped(ICPackVisitor & visitor)
  68. {
  69. visitor.visitPlayerBlocked(*this);
  70. }
  71. void PlayerCheated::visitTyped(ICPackVisitor & visitor)
  72. {
  73. visitor.visitPlayerCheated(*this);
  74. }
  75. void PlayerStartsTurn::visitTyped(ICPackVisitor & visitor)
  76. {
  77. visitor.visitPlayerStartsTurn(*this);
  78. }
  79. void DaysWithoutTown::visitTyped(ICPackVisitor & visitor)
  80. {
  81. visitor.visitDaysWithoutTown(*this);
  82. }
  83. void EntitiesChanged::visitTyped(ICPackVisitor & visitor)
  84. {
  85. visitor.visitEntitiesChanged(*this);
  86. }
  87. void SetRewardableConfiguration::visitTyped(ICPackVisitor & visitor)
  88. {
  89. visitor.visitSetRewardableConfiguration(*this);
  90. }
  91. void SetResources::visitTyped(ICPackVisitor & visitor)
  92. {
  93. visitor.visitSetResources(*this);
  94. }
  95. void SetPrimSkill::visitTyped(ICPackVisitor & visitor)
  96. {
  97. visitor.visitSetPrimSkill(*this);
  98. }
  99. void SetSecSkill::visitTyped(ICPackVisitor & visitor)
  100. {
  101. visitor.visitSetSecSkill(*this);
  102. }
  103. void HeroVisitCastle::visitTyped(ICPackVisitor & visitor)
  104. {
  105. visitor.visitHeroVisitCastle(*this);
  106. }
  107. void ChangeSpells::visitTyped(ICPackVisitor & visitor)
  108. {
  109. visitor.visitChangeSpells(*this);
  110. }
  111. void SetResearchedSpells::visitTyped(ICPackVisitor & visitor)
  112. {
  113. visitor.visitSetResearchedSpells(*this);
  114. }
  115. void SetMana::visitTyped(ICPackVisitor & visitor)
  116. {
  117. visitor.visitSetMana(*this);
  118. }
  119. void SetMovePoints::visitTyped(ICPackVisitor & visitor)
  120. {
  121. visitor.visitSetMovePoints(*this);
  122. }
  123. void FoWChange::visitTyped(ICPackVisitor & visitor)
  124. {
  125. visitor.visitFoWChange(*this);
  126. }
  127. void SetAvailableHero::visitTyped(ICPackVisitor & visitor)
  128. {
  129. visitor.visitSetAvailableHero(*this);
  130. }
  131. void GiveBonus::visitTyped(ICPackVisitor & visitor)
  132. {
  133. visitor.visitGiveBonus(*this);
  134. }
  135. void ChangeObjPos::visitTyped(ICPackVisitor & visitor)
  136. {
  137. visitor.visitChangeObjPos(*this);
  138. }
  139. void PlayerEndsTurn::visitTyped(ICPackVisitor & visitor)
  140. {
  141. visitor.visitPlayerEndsTurn(*this);
  142. }
  143. void PlayerEndsGame::visitTyped(ICPackVisitor & visitor)
  144. {
  145. visitor.visitPlayerEndsGame(*this);
  146. }
  147. void PlayerReinitInterface::visitTyped(ICPackVisitor & visitor)
  148. {
  149. visitor.visitPlayerReinitInterface(*this);
  150. }
  151. void RemoveBonus::visitTyped(ICPackVisitor & visitor)
  152. {
  153. visitor.visitRemoveBonus(*this);
  154. }
  155. void SetCommanderProperty::visitTyped(ICPackVisitor & visitor)
  156. {
  157. visitor.visitSetCommanderProperty(*this);
  158. }
  159. void AddQuest::visitTyped(ICPackVisitor & visitor)
  160. {
  161. visitor.visitAddQuest(*this);
  162. }
  163. void UpdateArtHandlerLists::visitTyped(ICPackVisitor & visitor)
  164. {
  165. visitor.visitUpdateArtHandlerLists(*this);
  166. }
  167. void ChangeFormation::visitTyped(ICPackVisitor & visitor)
  168. {
  169. visitor.visitChangeFormation(*this);
  170. }
  171. void RemoveObject::visitTyped(ICPackVisitor & visitor)
  172. {
  173. visitor.visitRemoveObject(*this);
  174. }
  175. void TryMoveHero::visitTyped(ICPackVisitor & visitor)
  176. {
  177. visitor.visitTryMoveHero(*this);
  178. }
  179. void NewStructures::visitTyped(ICPackVisitor & visitor)
  180. {
  181. visitor.visitNewStructures(*this);
  182. }
  183. void RazeStructures::visitTyped(ICPackVisitor & visitor)
  184. {
  185. visitor.visitRazeStructures(*this);
  186. }
  187. void SetAvailableCreatures::visitTyped(ICPackVisitor & visitor)
  188. {
  189. visitor.visitSetAvailableCreatures(*this);
  190. }
  191. void SetHeroesInTown::visitTyped(ICPackVisitor & visitor)
  192. {
  193. visitor.visitSetHeroesInTown(*this);
  194. }
  195. void HeroRecruited::visitTyped(ICPackVisitor & visitor)
  196. {
  197. visitor.visitHeroRecruited(*this);
  198. }
  199. void GiveHero::visitTyped(ICPackVisitor & visitor)
  200. {
  201. visitor.visitGiveHero(*this);
  202. }
  203. void OpenWindow::visitTyped(ICPackVisitor & visitor)
  204. {
  205. visitor.visitOpenWindow(*this);
  206. }
  207. void NewObject::visitTyped(ICPackVisitor & visitor)
  208. {
  209. visitor.visitNewObject(*this);
  210. }
  211. void SetAvailableArtifacts::visitTyped(ICPackVisitor & visitor)
  212. {
  213. visitor.visitSetAvailableArtifacts(*this);
  214. }
  215. void NewArtifact::visitTyped(ICPackVisitor & visitor)
  216. {
  217. visitor.visitNewArtifact(*this);
  218. }
  219. void ChangeStackCount::visitTyped(ICPackVisitor & visitor)
  220. {
  221. visitor.visitChangeStackCount(*this);
  222. }
  223. void SetStackType::visitTyped(ICPackVisitor & visitor)
  224. {
  225. visitor.visitSetStackType(*this);
  226. }
  227. void EraseStack::visitTyped(ICPackVisitor & visitor)
  228. {
  229. visitor.visitEraseStack(*this);
  230. }
  231. void SwapStacks::visitTyped(ICPackVisitor & visitor)
  232. {
  233. visitor.visitSwapStacks(*this);
  234. }
  235. void InsertNewStack::visitTyped(ICPackVisitor & visitor)
  236. {
  237. visitor.visitInsertNewStack(*this);
  238. }
  239. void RebalanceStacks::visitTyped(ICPackVisitor & visitor)
  240. {
  241. visitor.visitRebalanceStacks(*this);
  242. }
  243. void BulkRebalanceStacks::visitTyped(ICPackVisitor & visitor)
  244. {
  245. visitor.visitBulkRebalanceStacks(*this);
  246. }
  247. void PutArtifact::visitTyped(ICPackVisitor & visitor)
  248. {
  249. visitor.visitPutArtifact(*this);
  250. }
  251. void BulkEraseArtifacts::visitTyped(ICPackVisitor & visitor)
  252. {
  253. visitor.visitBulkEraseArtifacts(*this);
  254. }
  255. void BulkMoveArtifacts::visitTyped(ICPackVisitor & visitor)
  256. {
  257. visitor.visitBulkMoveArtifacts(*this);
  258. }
  259. void AssembledArtifact::visitTyped(ICPackVisitor & visitor)
  260. {
  261. visitor.visitAssembledArtifact(*this);
  262. }
  263. void DisassembledArtifact::visitTyped(ICPackVisitor & visitor)
  264. {
  265. visitor.visitDisassembledArtifact(*this);
  266. }
  267. void HeroVisit::visitTyped(ICPackVisitor & visitor)
  268. {
  269. visitor.visitHeroVisit(*this);
  270. }
  271. void NewTurn::visitTyped(ICPackVisitor & visitor)
  272. {
  273. visitor.visitNewTurn(*this);
  274. }
  275. void InfoWindow::visitTyped(ICPackVisitor & visitor)
  276. {
  277. visitor.visitInfoWindow(*this);
  278. }
  279. void SetObjectProperty::visitTyped(ICPackVisitor & visitor)
  280. {
  281. visitor.visitSetObjectProperty(*this);
  282. }
  283. void ChangeObjectVisitors::visitTyped(ICPackVisitor & visitor)
  284. {
  285. visitor.visitChangeObjectVisitors(*this);
  286. }
  287. void ChangeArtifactsCostume::visitTyped(ICPackVisitor & visitor)
  288. {
  289. visitor.visitChangeArtifactsCostume(*this);
  290. }
  291. void HeroLevelUp::visitTyped(ICPackVisitor & visitor)
  292. {
  293. visitor.visitHeroLevelUp(*this);
  294. }
  295. void CommanderLevelUp::visitTyped(ICPackVisitor & visitor)
  296. {
  297. visitor.visitCommanderLevelUp(*this);
  298. }
  299. void BlockingDialog::visitTyped(ICPackVisitor & visitor)
  300. {
  301. visitor.visitBlockingDialog(*this);
  302. }
  303. void GarrisonDialog::visitTyped(ICPackVisitor & visitor)
  304. {
  305. visitor.visitGarrisonDialog(*this);
  306. }
  307. void ExchangeDialog::visitTyped(ICPackVisitor & visitor)
  308. {
  309. visitor.visitExchangeDialog(*this);
  310. }
  311. void TeleportDialog::visitTyped(ICPackVisitor & visitor)
  312. {
  313. visitor.visitTeleportDialog(*this);
  314. }
  315. void MapObjectSelectDialog::visitTyped(ICPackVisitor & visitor)
  316. {
  317. visitor.visitMapObjectSelectDialog(*this);
  318. }
  319. void BattleStart::visitTyped(ICPackVisitor & visitor)
  320. {
  321. visitor.visitBattleStart(*this);
  322. }
  323. void BattleNextRound::visitTyped(ICPackVisitor & visitor)
  324. {
  325. visitor.visitBattleNextRound(*this);
  326. }
  327. void BattleSetActiveStack::visitTyped(ICPackVisitor & visitor)
  328. {
  329. visitor.visitBattleSetActiveStack(*this);
  330. }
  331. void BattleResult::visitTyped(ICPackVisitor & visitor)
  332. {
  333. visitor.visitBattleResult(*this);
  334. }
  335. void BattleLogMessage::visitTyped(ICPackVisitor & visitor)
  336. {
  337. visitor.visitBattleLogMessage(*this);
  338. }
  339. void BattleStackMoved::visitTyped(ICPackVisitor & visitor)
  340. {
  341. visitor.visitBattleStackMoved(*this);
  342. }
  343. void BattleUnitsChanged::visitTyped(ICPackVisitor & visitor)
  344. {
  345. visitor.visitBattleUnitsChanged(*this);
  346. }
  347. void BattleAttack::visitTyped(ICPackVisitor & visitor)
  348. {
  349. visitor.visitBattleAttack(*this);
  350. }
  351. void StartAction::visitTyped(ICPackVisitor & visitor)
  352. {
  353. visitor.visitStartAction(*this);
  354. }
  355. void EndAction::visitTyped(ICPackVisitor & visitor)
  356. {
  357. visitor.visitEndAction(*this);
  358. }
  359. void BattleSpellCast::visitTyped(ICPackVisitor & visitor)
  360. {
  361. visitor.visitBattleSpellCast(*this);
  362. }
  363. void SetStackEffect::visitTyped(ICPackVisitor & visitor)
  364. {
  365. visitor.visitSetStackEffect(*this);
  366. }
  367. void StacksInjured::visitTyped(ICPackVisitor & visitor)
  368. {
  369. visitor.visitStacksInjured(*this);
  370. }
  371. void BattleResultsApplied::visitTyped(ICPackVisitor & visitor)
  372. {
  373. visitor.visitBattleResultsApplied(*this);
  374. }
  375. void BattleObstaclesChanged::visitTyped(ICPackVisitor & visitor)
  376. {
  377. visitor.visitBattleObstaclesChanged(*this);
  378. }
  379. void BattleSetStackProperty::visitTyped(ICPackVisitor & visitor)
  380. {
  381. visitor.visitBattleSetStackProperty(*this);
  382. }
  383. void BattleTriggerEffect::visitTyped(ICPackVisitor & visitor)
  384. {
  385. visitor.visitBattleTriggerEffect(*this);
  386. }
  387. void BattleUpdateGateState::visitTyped(ICPackVisitor & visitor)
  388. {
  389. visitor.visitBattleUpdateGateState(*this);
  390. }
  391. void AdvmapSpellCast::visitTyped(ICPackVisitor & visitor)
  392. {
  393. visitor.visitAdvmapSpellCast(*this);
  394. }
  395. void ShowWorldViewEx::visitTyped(ICPackVisitor & visitor)
  396. {
  397. visitor.visitShowWorldViewEx(*this);
  398. }
  399. void EndTurn::visitTyped(ICPackVisitor & visitor)
  400. {
  401. visitor.visitEndTurn(*this);
  402. }
  403. void GamePause::visitTyped(ICPackVisitor & visitor)
  404. {
  405. visitor.visitGamePause(*this);
  406. }
  407. void DismissHero::visitTyped(ICPackVisitor & visitor)
  408. {
  409. visitor.visitDismissHero(*this);
  410. }
  411. void MoveHero::visitTyped(ICPackVisitor & visitor)
  412. {
  413. visitor.visitMoveHero(*this);
  414. }
  415. void CastleTeleportHero::visitTyped(ICPackVisitor & visitor)
  416. {
  417. visitor.visitCastleTeleportHero(*this);
  418. }
  419. void ArrangeStacks::visitTyped(ICPackVisitor & visitor)
  420. {
  421. visitor.visitArrangeStacks(*this);
  422. }
  423. void BulkMoveArmy::visitTyped(ICPackVisitor & visitor)
  424. {
  425. visitor.visitBulkMoveArmy(*this);
  426. }
  427. void BulkSplitStack::visitTyped(ICPackVisitor & visitor)
  428. {
  429. visitor.visitBulkSplitStack(*this);
  430. }
  431. void BulkMergeStacks::visitTyped(ICPackVisitor & visitor)
  432. {
  433. visitor.visitBulkMergeStacks(*this);
  434. }
  435. void BulkSplitAndRebalanceStack::visitTyped(ICPackVisitor & visitor)
  436. {
  437. visitor.visitBulkSplitAndRebalanceStack(*this);
  438. }
  439. void DisbandCreature::visitTyped(ICPackVisitor & visitor)
  440. {
  441. visitor.visitDisbandCreature(*this);
  442. }
  443. void BuildStructure::visitTyped(ICPackVisitor & visitor)
  444. {
  445. visitor.visitBuildStructure(*this);
  446. }
  447. void VisitTownBuilding::visitTyped(ICPackVisitor & visitor)
  448. {
  449. visitor.visitVisitTownBuilding(*this);
  450. }
  451. void RazeStructure::visitTyped(ICPackVisitor & visitor)
  452. {
  453. visitor.visitRazeStructure(*this);
  454. }
  455. void SpellResearch::visitTyped(ICPackVisitor & visitor)
  456. {
  457. visitor.visitSpellResearch(*this);
  458. }
  459. void RecruitCreatures::visitTyped(ICPackVisitor & visitor)
  460. {
  461. visitor.visitRecruitCreatures(*this);
  462. }
  463. void UpgradeCreature::visitTyped(ICPackVisitor & visitor)
  464. {
  465. visitor.visitUpgradeCreature(*this);
  466. }
  467. void GarrisonHeroSwap::visitTyped(ICPackVisitor & visitor)
  468. {
  469. visitor.visitGarrisonHeroSwap(*this);
  470. }
  471. void ExchangeArtifacts::visitTyped(ICPackVisitor & visitor)
  472. {
  473. visitor.visitExchangeArtifacts(*this);
  474. }
  475. void BulkExchangeArtifacts::visitTyped(ICPackVisitor & visitor)
  476. {
  477. visitor.visitBulkExchangeArtifacts(*this);
  478. }
  479. void ManageBackpackArtifacts::visitTyped(ICPackVisitor & visitor)
  480. {
  481. visitor.visitManageBackpackArtifacts(*this);
  482. }
  483. void ManageEquippedArtifacts::visitTyped(ICPackVisitor & visitor)
  484. {
  485. visitor.visitManageEquippedArtifacts(*this);
  486. }
  487. void AssembleArtifacts::visitTyped(ICPackVisitor & visitor)
  488. {
  489. visitor.visitAssembleArtifacts(*this);
  490. }
  491. void EraseArtifactByClient::visitTyped(ICPackVisitor & visitor)
  492. {
  493. visitor.visitEraseArtifactByClient(*this);
  494. }
  495. void BuyArtifact::visitTyped(ICPackVisitor & visitor)
  496. {
  497. visitor.visitBuyArtifact(*this);
  498. }
  499. void TradeOnMarketplace::visitTyped(ICPackVisitor & visitor)
  500. {
  501. visitor.visitTradeOnMarketplace(*this);
  502. }
  503. void SetFormation::visitTyped(ICPackVisitor & visitor)
  504. {
  505. visitor.visitSetFormation(*this);
  506. }
  507. void HireHero::visitTyped(ICPackVisitor & visitor)
  508. {
  509. visitor.visitHireHero(*this);
  510. }
  511. void BuildBoat::visitTyped(ICPackVisitor & visitor)
  512. {
  513. visitor.visitBuildBoat(*this);
  514. }
  515. void QueryReply::visitTyped(ICPackVisitor & visitor)
  516. {
  517. visitor.visitQueryReply(*this);
  518. }
  519. void MakeAction::visitTyped(ICPackVisitor & visitor)
  520. {
  521. visitor.visitMakeAction(*this);
  522. }
  523. void DigWithHero::visitTyped(ICPackVisitor & visitor)
  524. {
  525. visitor.visitDigWithHero(*this);
  526. }
  527. void CastAdvSpell::visitTyped(ICPackVisitor & visitor)
  528. {
  529. visitor.visitCastAdvSpell(*this);
  530. }
  531. void SaveGame::visitTyped(ICPackVisitor & visitor)
  532. {
  533. visitor.visitSaveGame(*this);
  534. }
  535. void PlayerMessage::visitTyped(ICPackVisitor & visitor)
  536. {
  537. visitor.visitPlayerMessage(*this);
  538. }
  539. void PlayerMessageClient::visitTyped(ICPackVisitor & visitor)
  540. {
  541. visitor.visitPlayerMessageClient(*this);
  542. }
  543. void CenterView::visitTyped(ICPackVisitor & visitor)
  544. {
  545. visitor.visitCenterView(*this);
  546. }
  547. void LobbyClientConnected::visitTyped(ICPackVisitor & visitor)
  548. {
  549. visitor.visitLobbyClientConnected(*this);
  550. }
  551. void LobbyClientDisconnected::visitTyped(ICPackVisitor & visitor)
  552. {
  553. visitor.visitLobbyClientDisconnected(*this);
  554. }
  555. void LobbyChatMessage::visitTyped(ICPackVisitor & visitor)
  556. {
  557. visitor.visitLobbyChatMessage(*this);
  558. }
  559. void LobbyGuiAction::visitTyped(ICPackVisitor & visitor)
  560. {
  561. visitor.visitLobbyGuiAction(*this);
  562. }
  563. void LobbyLoadProgress::visitTyped(ICPackVisitor & visitor)
  564. {
  565. visitor.visitLobbyLoadProgress(*this);
  566. }
  567. void LobbyRestartGame::visitTyped(ICPackVisitor & visitor)
  568. {
  569. visitor.visitLobbyRestartGame(*this);
  570. }
  571. void LobbyStartGame::visitTyped(ICPackVisitor & visitor)
  572. {
  573. visitor.visitLobbyStartGame(*this);
  574. }
  575. void LobbyPrepareStartGame::visitTyped(ICPackVisitor & visitor)
  576. {
  577. visitor.visitLobbyPrepareStartGame(*this);
  578. }
  579. void LobbyChangeHost::visitTyped(ICPackVisitor & visitor)
  580. {
  581. visitor.visitLobbyChangeHost(*this);
  582. }
  583. void LobbyUpdateState::visitTyped(ICPackVisitor & visitor)
  584. {
  585. visitor.visitLobbyUpdateState(*this);
  586. }
  587. void LobbySetMap::visitTyped(ICPackVisitor & visitor)
  588. {
  589. visitor.visitLobbySetMap(*this);
  590. }
  591. void LobbySetCampaign::visitTyped(ICPackVisitor & visitor)
  592. {
  593. visitor.visitLobbySetCampaign(*this);
  594. }
  595. void LobbySetCampaignMap::visitTyped(ICPackVisitor & visitor)
  596. {
  597. visitor.visitLobbySetCampaignMap(*this);
  598. }
  599. void LobbySetCampaignBonus::visitTyped(ICPackVisitor & visitor)
  600. {
  601. visitor.visitLobbySetCampaignBonus(*this);
  602. }
  603. void LobbyChangePlayerOption::visitTyped(ICPackVisitor & visitor)
  604. {
  605. visitor.visitLobbyChangePlayerOption(*this);
  606. }
  607. void LobbySetPlayer::visitTyped(ICPackVisitor & visitor)
  608. {
  609. visitor.visitLobbySetPlayer(*this);
  610. }
  611. void LobbySetPlayerName::visitTyped(ICPackVisitor & visitor)
  612. {
  613. visitor.visitLobbySetPlayerName(*this);
  614. }
  615. void LobbySetPlayerHandicap::visitTyped(ICPackVisitor & visitor)
  616. {
  617. visitor.visitLobbySetPlayerHandicap(*this);
  618. }
  619. void LobbySetSimturns::visitTyped(ICPackVisitor & visitor)
  620. {
  621. visitor.visitLobbySetSimturns(*this);
  622. }
  623. void LobbySetTurnTime::visitTyped(ICPackVisitor & visitor)
  624. {
  625. visitor.visitLobbySetTurnTime(*this);
  626. }
  627. void LobbySetExtraOptions::visitTyped(ICPackVisitor & visitor)
  628. {
  629. visitor.visitLobbySetExtraOptions(*this);
  630. }
  631. void LobbySetDifficulty::visitTyped(ICPackVisitor & visitor)
  632. {
  633. visitor.visitLobbySetDifficulty(*this);
  634. }
  635. void LobbyForceSetPlayer::visitTyped(ICPackVisitor & visitor)
  636. {
  637. visitor.visitLobbyForceSetPlayer(*this);
  638. }
  639. void LobbyShowMessage::visitTyped(ICPackVisitor & visitor)
  640. {
  641. visitor.visitLobbyShowMessage(*this);
  642. }
  643. void LobbyPvPAction::visitTyped(ICPackVisitor & visitor)
  644. {
  645. visitor.visitLobbyPvPAction(*this);
  646. }
  647. void LobbyDelete::visitTyped(ICPackVisitor & visitor)
  648. {
  649. visitor.visitLobbyDelete(*this);
  650. }
  651. void CatapultAttack::visitTyped(ICPackVisitor & visitor)
  652. {
  653. visitor.visitCatapultAttack(*this);
  654. }
  655. VCMI_LIB_NAMESPACE_END