PacksForClientBattle.h 11 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "PacksForClient.h"
  14. #include "../battle/BattleAction.h"
  15. #include "../battle/BattleInfo.h"
  16. #include "../battle/BattleHexArray.h"
  17. #include "../battle/BattleUnitTurnReason.h"
  18. #include "../texts/MetaString.h"
  19. class CClient;
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class CGHeroInstance;
  22. class CArmedInstance;
  23. class IBattleState;
  24. class BattleInfo;
  25. struct DLL_LINKAGE BattleStart : public CPackForClient
  26. {
  27. BattleID battleID = BattleID::NONE;
  28. std::unique_ptr<BattleInfo> info;
  29. void visitTyped(ICPackVisitor & visitor) override;
  30. template <typename Handler> void serialize(Handler & h)
  31. {
  32. h & battleID;
  33. h & info;
  34. assert(battleID != BattleID::NONE);
  35. }
  36. };
  37. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  38. {
  39. BattleID battleID = BattleID::NONE;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & battleID;
  44. assert(battleID != BattleID::NONE);
  45. }
  46. };
  47. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  48. {
  49. BattleID battleID = BattleID::NONE;
  50. uint32_t stack = 0;
  51. BattleUnitTurnReason reason;
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. template <typename Handler> void serialize(Handler & h)
  54. {
  55. h & battleID;
  56. h & stack;
  57. h & reason;
  58. assert(battleID != BattleID::NONE);
  59. }
  60. };
  61. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  62. {
  63. BattleID battleID = BattleID::NONE;
  64. template <typename Handler> void serialize(Handler & h)
  65. {
  66. h & battleID;
  67. assert(battleID != BattleID::NONE);
  68. }
  69. };
  70. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  71. {
  72. struct HeroBattleResults
  73. {
  74. ObjectInstanceID heroID;
  75. ObjectInstanceID armyID;
  76. TExpType exp = 0;
  77. template <typename Handler> void serialize(Handler & h)
  78. {
  79. h & heroID;
  80. h & armyID;
  81. h & exp;
  82. }
  83. };
  84. BattleID battleID = BattleID::NONE;
  85. BattleSideArray<HeroBattleResults> heroResult;
  86. BattleSide winnerSide;
  87. std::vector<BulkMoveArtifacts> artifacts;
  88. template <typename Handler> void serialize(Handler & h)
  89. {
  90. h & battleID;
  91. h & heroResult;
  92. h & winnerSide;
  93. h & artifacts;
  94. assert(battleID != BattleID::NONE);
  95. }
  96. };
  97. struct DLL_LINKAGE BattleResult : public Query
  98. {
  99. BattleID battleID = BattleID::NONE;
  100. EBattleResult result = EBattleResult::NORMAL;
  101. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  102. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  103. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  104. void visitTyped(ICPackVisitor & visitor) override;
  105. template <typename Handler> void serialize(Handler & h)
  106. {
  107. h & battleID;
  108. h & queryID;
  109. h & result;
  110. h & winner;
  111. h & casualties;
  112. h & exp;
  113. assert(battleID != BattleID::NONE);
  114. }
  115. };
  116. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  117. {
  118. BattleID battleID = BattleID::NONE;
  119. std::vector<MetaString> lines;
  120. void visitTyped(ICPackVisitor & visitor) override;
  121. template <typename Handler> void serialize(Handler & h)
  122. {
  123. h & battleID;
  124. h & lines;
  125. assert(battleID != BattleID::NONE);
  126. }
  127. };
  128. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  129. {
  130. BattleID battleID = BattleID::NONE;
  131. ui32 stack = 0;
  132. BattleHexArray tilesToMove;
  133. int distance = 0;
  134. bool teleporting = false;
  135. void visitTyped(ICPackVisitor & visitor) override;
  136. template <typename Handler> void serialize(Handler & h)
  137. {
  138. h & battleID;
  139. h & stack;
  140. h & tilesToMove;
  141. h & distance;
  142. h & teleporting;
  143. assert(battleID != BattleID::NONE);
  144. }
  145. };
  146. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  147. {
  148. BattleID battleID = BattleID::NONE;
  149. std::vector<UnitChanges> changedStacks;
  150. void visitTyped(ICPackVisitor & visitor) override;
  151. template <typename Handler> void serialize(Handler & h)
  152. {
  153. h & battleID;
  154. h & changedStacks;
  155. assert(battleID != BattleID::NONE);
  156. }
  157. };
  158. struct BattleStackAttacked
  159. {
  160. ui32 stackAttacked = 0, attackerID = 0;
  161. ui32 killedAmount = 0;
  162. int64_t damageAmount = 0;
  163. UnitChanges newState;
  164. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  165. ui32 flags = 0; //uses EFlags (above)
  166. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  167. bool killed() const//if target stack was killed
  168. {
  169. return flags & KILLED || flags & CLONE_KILLED;
  170. }
  171. bool cloneKilled() const
  172. {
  173. return flags & CLONE_KILLED;
  174. }
  175. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  176. {
  177. return flags & SECONDARY;
  178. }
  179. ///Attacked with spell (SPELL_LIKE_ATTACK)
  180. bool isSpell() const
  181. {
  182. return flags & SPELL_EFFECT;
  183. }
  184. bool willRebirth() const//resurrection, e.g. Phoenix
  185. {
  186. return flags & REBIRTH;
  187. }
  188. bool fireShield() const
  189. {
  190. return flags & FIRE_SHIELD;
  191. }
  192. template <typename Handler> void serialize(Handler & h)
  193. {
  194. h & stackAttacked;
  195. h & attackerID;
  196. h & newState;
  197. h & flags;
  198. h & killedAmount;
  199. h & damageAmount;
  200. h & spellID;
  201. }
  202. bool operator<(const BattleStackAttacked & b) const
  203. {
  204. return stackAttacked < b.stackAttacked;
  205. }
  206. };
  207. struct DLL_LINKAGE BattleAttack : public CPackForClient
  208. {
  209. BattleUnitsChanged attackerChanges;
  210. BattleID battleID = BattleID::NONE;
  211. std::vector<BattleStackAttacked> bsa;
  212. ui32 stackAttacking = 0;
  213. ui32 flags = 0; //uses Eflags (below)
  214. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  215. BattleHex tile;
  216. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  217. bool shot() const//distance attack - decrease number of shots
  218. {
  219. return flags & SHOT;
  220. }
  221. bool counter() const//is it counterattack?
  222. {
  223. return flags & COUNTER;
  224. }
  225. bool lucky() const
  226. {
  227. return flags & LUCKY;
  228. }
  229. bool unlucky() const
  230. {
  231. return flags & UNLUCKY;
  232. }
  233. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  234. {
  235. return flags & BALLISTA_DOUBLE_DMG;
  236. }
  237. bool deathBlow() const
  238. {
  239. return flags & DEATH_BLOW;
  240. }
  241. bool spellLike() const
  242. {
  243. return flags & SPELL_LIKE;
  244. }
  245. bool lifeDrain() const
  246. {
  247. return flags & LIFE_DRAIN;
  248. }
  249. void visitTyped(ICPackVisitor & visitor) override;
  250. template <typename Handler> void serialize(Handler & h)
  251. {
  252. h & battleID;
  253. h & bsa;
  254. h & stackAttacking;
  255. h & flags;
  256. h & tile;
  257. h & spellID;
  258. h & attackerChanges;
  259. assert(battleID != BattleID::NONE);
  260. }
  261. };
  262. struct DLL_LINKAGE StartAction : public CPackForClient
  263. {
  264. StartAction() = default;
  265. explicit StartAction(BattleAction act)
  266. : ba(std::move(act))
  267. {
  268. }
  269. BattleID battleID = BattleID::NONE;
  270. BattleAction ba;
  271. void visitTyped(ICPackVisitor & visitor) override;
  272. template <typename Handler> void serialize(Handler & h)
  273. {
  274. h & battleID;
  275. h & ba;
  276. assert(battleID != BattleID::NONE);
  277. }
  278. };
  279. struct DLL_LINKAGE EndAction : public CPackForClient
  280. {
  281. void visitTyped(ICPackVisitor & visitor) override;
  282. BattleID battleID = BattleID::NONE;
  283. template <typename Handler> void serialize(Handler & h)
  284. {
  285. h & battleID;
  286. }
  287. };
  288. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  289. {
  290. BattleID battleID = BattleID::NONE;
  291. bool activeCast = true;
  292. BattleSide side = BattleSide::NONE; //which hero did cast spell
  293. SpellID spellID; //id of spell
  294. ui8 manaGained = 0; //mana channeling ability
  295. BattleHex tile; //destination tile (may not be set in some global/mass spells
  296. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  297. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  298. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  299. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  300. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  301. void visitTyped(ICPackVisitor & visitor) override;
  302. template <typename Handler> void serialize(Handler & h)
  303. {
  304. h & battleID;
  305. h & side;
  306. h & spellID;
  307. h & manaGained;
  308. h & tile;
  309. h & affectedCres;
  310. h & resistedCres;
  311. h & reflectedCres;
  312. h & casterStack;
  313. h & castByHero;
  314. h & activeCast;
  315. assert(battleID != BattleID::NONE);
  316. }
  317. };
  318. struct DLL_LINKAGE StacksInjured : public CPackForClient
  319. {
  320. BattleID battleID = BattleID::NONE;
  321. std::vector<BattleStackAttacked> stacks;
  322. void visitTyped(ICPackVisitor & visitor) override;
  323. template <typename Handler> void serialize(Handler & h)
  324. {
  325. h & battleID;
  326. h & stacks;
  327. assert(battleID != BattleID::NONE);
  328. }
  329. };
  330. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  331. {
  332. BattleID battleID = BattleID::NONE;
  333. PlayerColor victor;
  334. PlayerColor loser;
  335. ChangeSpells learnedSpells;
  336. std::vector<BulkMoveArtifacts> artifacts;
  337. CStackBasicDescriptor raisedStack;
  338. void visitTyped(ICPackVisitor & visitor) override;
  339. template <typename Handler> void serialize(Handler & h)
  340. {
  341. h & battleID;
  342. h & victor;
  343. h & loser;
  344. h & learnedSpells;
  345. h & artifacts;
  346. h & raisedStack;
  347. assert(battleID != BattleID::NONE);
  348. }
  349. };
  350. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  351. {
  352. BattleID battleID = BattleID::NONE;
  353. std::vector<ObstacleChanges> changes;
  354. void visitTyped(ICPackVisitor & visitor) override;
  355. template <typename Handler> void serialize(Handler & h)
  356. {
  357. h & battleID;
  358. h & changes;
  359. assert(battleID != BattleID::NONE);
  360. }
  361. };
  362. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  363. {
  364. struct AttackInfo
  365. {
  366. si16 destinationTile;
  367. EWallPart attackedPart;
  368. ui8 damageDealt;
  369. template <typename Handler> void serialize(Handler & h)
  370. {
  371. h & destinationTile;
  372. h & attackedPart;
  373. h & damageDealt;
  374. }
  375. };
  376. BattleID battleID = BattleID::NONE;
  377. std::vector< AttackInfo > attackedParts;
  378. int attacker = -1; //if -1, then a spell caused this
  379. void visitTyped(ICPackVisitor & visitor) override;
  380. template <typename Handler> void serialize(Handler & h)
  381. {
  382. h & battleID;
  383. h & attackedParts;
  384. h & attacker;
  385. assert(battleID != BattleID::NONE);
  386. }
  387. };
  388. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  389. {
  390. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  391. BattleID battleID = BattleID::NONE;
  392. int stackID = 0;
  393. BattleStackProperty which = CASTS;
  394. int val = 0;
  395. int absolute = 0;
  396. template <typename Handler> void serialize(Handler & h)
  397. {
  398. h & battleID;
  399. h & stackID;
  400. h & which;
  401. h & val;
  402. h & absolute;
  403. assert(battleID != BattleID::NONE);
  404. }
  405. protected:
  406. void visitTyped(ICPackVisitor & visitor) override;
  407. };
  408. ///activated at the beginning of turn
  409. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  410. {
  411. BattleID battleID = BattleID::NONE;
  412. int stackID = 0;
  413. int effect = 0; //use corresponding Bonus type
  414. int val = 0;
  415. int additionalInfo = 0;
  416. template <typename Handler> void serialize(Handler & h)
  417. {
  418. h & battleID;
  419. h & stackID;
  420. h & effect;
  421. h & val;
  422. h & additionalInfo;
  423. assert(battleID != BattleID::NONE);
  424. }
  425. protected:
  426. void visitTyped(ICPackVisitor & visitor) override;
  427. };
  428. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  429. {
  430. BattleID battleID = BattleID::NONE;
  431. EGateState state = EGateState::NONE;
  432. template <typename Handler> void serialize(Handler & h)
  433. {
  434. h & battleID;
  435. h & state;
  436. assert(battleID != BattleID::NONE);
  437. }
  438. protected:
  439. void visitTyped(ICPackVisitor & visitor) override;
  440. };
  441. VCMI_LIB_NAMESPACE_END