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- /*
- * SetStackEffect.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "NetPacksBase.h"
- #include "../bonuses/Bonus.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class IBattleState;
- struct DLL_LINKAGE SetStackEffect : public CPackForClient
- {
- BattleID battleID = BattleID::NONE;
- std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
- std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
- std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h)
- {
- h & battleID;
- h & toAdd;
- h & toUpdate;
- h & toRemove;
- assert(battleID != BattleID::NONE);
- }
- };
- VCMI_LIB_NAMESPACE_END
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