Damage.cpp 6.0 KB

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  1. /*
  2. * Damage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Damage.h"
  12. #include "Registry.h"
  13. #include "../CSpellHandler.h"
  14. #include "../ISpellMechanics.h"
  15. #include "../../CStack.h"
  16. #include "../../battle/IBattleState.h"
  17. #include "../../battle/CBattleInfoCallback.h"
  18. #include "../../networkPacks/PacksForClientBattle.h"
  19. #include "../../texts/CGeneralTextHandler.h"
  20. #include "../../texts/Languages.h"
  21. #include "../../serializer/JsonSerializeFormat.h"
  22. #include <vcmi/spells/Spell.h>
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. namespace spells
  25. {
  26. namespace effects
  27. {
  28. void Damage::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
  29. {
  30. StacksInjured stacksInjured;
  31. BattleLogMessage blm;
  32. stacksInjured.battleID = m->battle()->getBattle()->getBattleID();
  33. blm.battleID = m->battle()->getBattle()->getBattleID();
  34. size_t targetIndex = 0;
  35. const battle::Unit * firstTarget = nullptr;
  36. const bool describe = server->describeChanges();
  37. int64_t damageToDisplay = 0;
  38. uint32_t killed = 0;
  39. bool multiple = false;
  40. for(const auto & t : target)
  41. {
  42. const battle::Unit * unit = t.unitValue;
  43. if(unit && unit->alive())
  44. {
  45. BattleStackAttacked bsa;
  46. bsa.damageAmount = damageForTarget(targetIndex, m, unit);
  47. bsa.stackAttacked = unit->unitId();
  48. bsa.attackerID = -1;
  49. auto newState = unit->acquireState();
  50. CStack::prepareAttacked(bsa, *server->getRNG(), newState);
  51. if(describe)
  52. {
  53. if(!firstTarget)
  54. firstTarget = unit;
  55. else
  56. multiple = true;
  57. damageToDisplay += bsa.damageAmount;
  58. killed += bsa.killedAmount;
  59. }
  60. stacksInjured.stacks.push_back(bsa);
  61. }
  62. targetIndex++;
  63. }
  64. if(describe && firstTarget && damageToDisplay > 0)
  65. {
  66. describeEffect(blm.lines, m, firstTarget, killed, damageToDisplay, multiple);
  67. }
  68. if(!stacksInjured.stacks.empty())
  69. server->apply(stacksInjured);
  70. if(!blm.lines.empty())
  71. server->apply(blm);
  72. }
  73. bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
  74. {
  75. if(!UnitEffect::isReceptive(m, unit))
  76. return false;
  77. bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(SpellSchool::ANY)) >= 100); //General spell damage immunity
  78. //elemental immunity for damage
  79. m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
  80. {
  81. isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(cnf)) >= 100); //100% reduction is immunity
  82. });
  83. return !isImmune;
  84. }
  85. void Damage::serializeJsonUnitEffect(JsonSerializeFormat & handler)
  86. {
  87. handler.serializeBool("killByPercentage", killByPercentage);
  88. handler.serializeBool("killByCount", killByCount);
  89. }
  90. int64_t Damage::damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const
  91. {
  92. int64_t baseDamage;
  93. if(killByPercentage)
  94. {
  95. int64_t amountToKill = target->getCount() * m->getEffectValue() / 100;
  96. baseDamage = amountToKill * target->getMaxHealth();
  97. }
  98. else if(killByCount)
  99. {
  100. baseDamage = m->getEffectValue() * target->getMaxHealth();
  101. }
  102. else
  103. {
  104. baseDamage = m->adjustEffectValue(target);
  105. }
  106. if(chainLength > 1 && targetIndex > 0)
  107. {
  108. double indexedFactor = std::pow(chainFactor, static_cast<double>(targetIndex));
  109. return static_cast<int64_t>(indexedFactor * baseDamage);
  110. }
  111. return baseDamage;
  112. }
  113. void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const
  114. {
  115. if(m->getSpellIndex() == SpellID::DEATH_STARE && !multiple)
  116. {
  117. MetaString line;
  118. if(kills > 1)
  119. {
  120. line.appendLocalString(EMetaText::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  121. line.replaceNumber(kills);
  122. firstTarget->addNameReplacement(line, true);
  123. }
  124. else
  125. {
  126. line.appendLocalString(EMetaText::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  127. firstTarget->addNameReplacement(line, false);
  128. }
  129. m->caster->getCasterName(line);
  130. log.push_back(line);
  131. }
  132. else if(m->getSpell()->getJsonKey().find("accurateShot") != std::string::npos && !multiple)
  133. {
  134. MetaString line;
  135. std::string preferredLanguage = LIBRARY->generaltexth->getPreferredLanguage();
  136. std::string textID = "vcmi.battleWindow.accurateShot.resultDescription";
  137. line.appendTextID(Languages::getPluralFormTextID( preferredLanguage, kills, textID));
  138. line.replaceNumber(kills);
  139. firstTarget->addNameReplacement(line, kills != 1);
  140. log.push_back(line);
  141. }
  142. else if(m->getSpellIndex() == SpellID::THUNDERBOLT && !multiple)
  143. {
  144. {
  145. MetaString line;
  146. firstTarget->addText(line, EMetaText::GENERAL_TXT, -367, true);
  147. firstTarget->addNameReplacement(line, true);
  148. log.push_back(line);
  149. }
  150. {
  151. MetaString line;
  152. //todo: handle newlines in metastring
  153. std::string text = LIBRARY->generaltexth->allTexts[343]; //Does %d points of damage.
  154. boost::algorithm::trim(text);
  155. line.appendRawString(text);
  156. line.replaceNumber(static_cast<int>(damage)); //no more text afterwards
  157. log.push_back(line);
  158. }
  159. }
  160. else
  161. {
  162. {
  163. MetaString line;
  164. line.appendLocalString(EMetaText::GENERAL_TXT, 376); // Spell %s does %d damage
  165. line.replaceName(m->getSpellId());
  166. line.replaceNumber(static_cast<int>(damage));
  167. log.push_back(line);
  168. }
  169. if (kills > 0)
  170. {
  171. MetaString line;
  172. if(kills > 1)
  173. {
  174. line.appendLocalString(EMetaText::GENERAL_TXT, 379); // %d %s perishes
  175. line.replaceNumber(kills);
  176. if(multiple)
  177. line.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
  178. else
  179. firstTarget->addNameReplacement(line, true);
  180. }
  181. else // single creature killed
  182. {
  183. line.appendLocalString(EMetaText::GENERAL_TXT, 378); // one %s perishes
  184. if(multiple)
  185. line.replaceLocalString(EMetaText::GENERAL_TXT, 42); // creature
  186. else
  187. firstTarget->addNameReplacement(line, false);
  188. }
  189. log.push_back(line);
  190. }
  191. }
  192. }
  193. }
  194. }
  195. VCMI_LIB_NAMESPACE_END