| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386 | 
							- /*
 
-  * ObstacleProxy.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ObstacleProxy.h"
 
- #include "../mapping/CMap.h"
 
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../mapObjects/CGObjectInstance.h"
 
- #include "../mapObjects/ObjectTemplate.h"
 
- #include "../mapObjects/ObstacleSetHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
 
- {
 
- 	//get all possible obstacles for this terrain
 
- 	for(auto primaryID : VLC->objtypeh->knownObjects())
 
- 	{
 
- 		for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
 
- 		{
 
- 			auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
 
- 			if(handler->isStaticObject())
 
- 			{
 
- 				for(const auto & temp : handler->getTemplates())
 
- 				{
 
- 					if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
 
- 						obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	sortObstacles();
 
- }
 
- void ObstacleProxy::sortObstacles()
 
- {
 
- 	for(const auto & o : obstaclesBySize)
 
- 	{
 
- 		possibleObstacles.emplace_back(o);
 
- 	}
 
- 	boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
 
- 	{
 
- 		return p1.first > p2.first; //bigger obstacles first
 
- 	});
 
- }
 
- bool ObstacleProxy::prepareBiome(TerrainId terrain, CRandomGenerator & rand)
 
- {
 
- 	// FIXME: All the mountains have same ID and mostly same subID, how to differentiate them?
 
- 	possibleObstacles.clear();
 
- 	std::vector<ObstacleSet> obstacleSets;
 
- 	size_t selectedSets = 0;
 
- 	const size_t MINIMUM_SETS = 6;
 
- 	const size_t MAXIMUM_SETS = 9;
 
- 	const size_t MIN_SMALL_SETS = 3;
 
- 	const size_t MAX_SMALL_SETS = 5;
 
- 	TObstacleTypes mountainSets = VLC->biomeHandler->getObstacles(ObstacleSetFilter(ObstacleSet::EObstacleType::MOUNTAINS, terrain));
 
- 	if (!mountainSets.empty())
 
- 	{
 
- 		obstacleSets.push_back(*RandomGeneratorUtil::nextItem(mountainSets, rand));
 
- 		selectedSets++;
 
- 		logGlobal->info("Mountain set added");
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->warn("No mountain sets found for terrain %s", terrain.encode(terrain.getNum()));
 
- 		// FIXME: Do we ever want to generate obstacles without any mountains?
 
- 	}
 
- 	TObstacleTypes treeSets = VLC->biomeHandler->getObstacles(ObstacleSetFilter(ObstacleSet::EObstacleType::TREES, terrain));
 
- 	// 1 or 2 tree sets
 
- 	size_t treeSetsCount = std::min<size_t>(treeSets.size(), rand.nextInt(1, 2));
 
- 	for (size_t i = 0; i < treeSetsCount; i++)
 
- 	{
 
- 		obstacleSets.push_back(*RandomGeneratorUtil::nextItem(treeSets, rand));
 
- 		selectedSets++;
 
- 	}
 
- 	logGlobal->info("Added %d tree sets", treeSetsCount);
 
- 	// Some obstacle types may be completely missing from water, but it's not a problem
 
- 	TObstacleTypes largeSets = VLC->biomeHandler->getObstacles(ObstacleSetFilter({ObstacleSet::EObstacleType::LAKES, ObstacleSet::EObstacleType::CRATERS},
 
- 	terrain));
 
- 	// We probably don't want to have lakes and craters at the same time, choose one of them
 
- 	if (!largeSets.empty())
 
- 	{
 
- 		obstacleSets.push_back(*RandomGeneratorUtil::nextItem(largeSets, rand));
 
- 		selectedSets++;
 
- 		// TODO: Convert to string
 
- 		logGlobal->info("Added large set of type %s", obstacleSets.back().getType());
 
- 	}
 
- 	TObstacleTypes rockSets = VLC->biomeHandler->getObstacles(ObstacleSetFilter(ObstacleSet::EObstacleType::ROCKS, terrain));
 
- 	size_t rockSetsCount = std::min<size_t>(rockSets.size(), rand.nextInt(1, 2));
 
- 	for (size_t i = 0; i < rockSetsCount; i++)
 
- 	{
 
- 		obstacleSets.push_back(*RandomGeneratorUtil::nextItem(rockSets, rand));
 
- 		selectedSets++;
 
- 	}
 
- 	logGlobal->info("Added %d rock sets", rockSetsCount);
 
- 	TObstacleTypes plantSets = VLC->biomeHandler->getObstacles(ObstacleSetFilter(ObstacleSet::EObstacleType::PLANTS, terrain));
 
- 	// 1 or 2 sets (3 - rock sets)
 
- 	size_t plantSetsCount = std::min<size_t>(plantSets.size(), rand.nextInt(1, std::max<size_t>(3 - rockSetsCount, 2)));
 
- 	for (size_t i = 0; i < plantSetsCount; i++)
 
- 	{
 
- 		{
 
- 			obstacleSets.push_back(*RandomGeneratorUtil::nextItem(plantSets, rand));
 
- 			selectedSets++;
 
- 		}
 
- 	}
 
- 	logGlobal->info("Added %d plant sets", plantSetsCount);
 
- 	//3 to 5 of total small sets (rocks, plants, structures, animals and others)
 
- 	//This gives total of 6 to 9 different sets
 
- 	size_t maxSmallSets = std::min<size_t>(MAX_SMALL_SETS, std::max(MIN_SMALL_SETS, MAXIMUM_SETS - selectedSets));
 
- 	size_t smallSets = rand.nextInt(MIN_SMALL_SETS, maxSmallSets);
 
- 	TObstacleTypes smallObstacleSets = VLC->biomeHandler->getObstacles(ObstacleSetFilter({ObstacleSet::EObstacleType::STRUCTURES, ObstacleSet::EObstacleType::ANIMALS},
 
- 	terrain));
 
- 	RandomGeneratorUtil::randomShuffle(smallObstacleSets, rand);
 
- 	TObstacleTypes otherSets = VLC->biomeHandler->getObstacles(ObstacleSetFilter(ObstacleSet::EObstacleType::OTHER,
 
- 	terrain));
 
- 	RandomGeneratorUtil::randomShuffle(otherSets, rand);
 
- 	while (smallSets > 0)
 
- 	{
 
- 		if (!smallObstacleSets.empty())
 
- 		{
 
- 			obstacleSets.push_back(smallObstacleSets.back());
 
- 			smallObstacleSets.pop_back();
 
- 			selectedSets++;
 
- 			smallSets--;
 
- 			logGlobal->info("Added small set of type %s", obstacleSets.back().getType());
 
- 		}
 
- 		else if(otherSets.empty())
 
- 		{
 
- 			logGlobal->warn("No other sets found for terrain %s", terrain.encode(terrain.getNum()));
 
- 			break;
 
- 		}
 
- 		if (smallSets > 0)
 
- 		{
 
- 			// Fill with whatever's left
 
- 			if (!otherSets.empty())
 
- 			{
 
- 				obstacleSets.push_back(otherSets.back());
 
- 				otherSets.pop_back();
 
- 				selectedSets++;
 
- 				smallSets--;
 
- 				logGlobal->info("Added set of other obstacles");
 
- 			}
 
- 		}
 
- 	}
 
- 	// Copy this set to our possible obstacles
 
- 	if (selectedSets >= MINIMUM_SETS ||
 
- 		(terrain == TerrainId::WATER && selectedSets > 0))
 
- 	{
 
- 		obstaclesBySize.clear();
 
- 		for (const auto & os : obstacleSets)
 
- 		{
 
- 			for (const auto & temp : os.getObstacles())
 
- 			{
 
- 				if(temp->getBlockMapOffset().valid())
 
- 				{
 
- 					obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
 
- 				}
 
- 			}
 
- 		}
 
- 		sortObstacles();
 
- 		return true;
 
- 	}
 
- 	else
 
- 	{
 
- 		return false; // Proceed with old method
 
- 	}
 
- }
 
- void ObstacleProxy::addBlockedTile(const int3& tile)
 
- {
 
- 	blockedArea.add(tile);
 
- }
 
- void ObstacleProxy::setBlockedArea(const rmg::Area& area)
 
- {
 
- 	blockedArea = area;
 
- }
 
- void ObstacleProxy::clearBlockedArea()
 
- {
 
- 	blockedArea.clear();
 
- }
 
- bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
 
- {
 
- 	return false;
 
- };
 
- int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
 
- {
 
- 	int maxWeight = std::numeric_limits<int>::min();
 
- 	for(auto & possibleObstacle : possibleObstacles)
 
- 	{
 
- 		if(!possibleObstacle.first)
 
- 			continue;
 
- 		auto shuffledObstacles = possibleObstacle.second;
 
- 		RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
 
- 		for(const auto & temp : shuffledObstacles)
 
- 		{
 
- 			auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
 
- 			auto * obj = handler->create(nullptr, temp);
 
- 			allObjects.emplace_back(*obj);
 
- 			rmg::Object * rmgObject = &allObjects.back();
 
- 			for(const auto & offset : obj->getBlockedOffsets())
 
- 			{
 
- 				auto newPos = tile - offset;
 
- 				if(!isInTheMap(newPos))
 
- 					continue;
 
- 				rmgObject->setPosition(newPos);
 
- 				bool isInTheMapEntirely = true;
 
- 				for (const auto & t : rmgObject->getArea().getTiles())
 
- 				{
 
- 					if (!isInTheMap(t))
 
- 					{
 
- 						isInTheMapEntirely = false;
 
- 						break;
 
- 					}
 
- 				}
 
- 				if (!isInTheMapEntirely)
 
- 				{
 
- 					continue;
 
- 				}
 
- 				if(isProhibited(rmgObject->getArea()))
 
- 					continue;
 
- 				int coverageBlocked = 0;
 
- 				int coveragePossible = 0;
 
- 				//do not use area intersection in optimization purposes
 
- 				for(const auto & t : rmgObject->getArea().getTilesVector())
 
- 				{
 
- 					auto coverage = verifyCoverage(t);
 
- 					if(coverage.first)
 
- 						++coverageBlocked;
 
- 					if(coverage.second)
 
- 						++coveragePossible;
 
- 				}
 
- 				int coverageOverlap = possibleObstacle.first - coverageBlocked - coveragePossible;
 
- 				int weight = possibleObstacle.first + coverageBlocked - coverageOverlap * possibleObstacle.first;
 
- 				assert(coverageOverlap >= 0);
 
- 				if(weight > maxWeight)
 
- 				{
 
- 					weightedObjects.clear();
 
- 					maxWeight = weight;
 
- 					weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
 
- 					if(weight > 0)
 
- 						break;
 
- 				}
 
- 				else if(weight == maxWeight)
 
- 					weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
 
- 			}
 
- 		}
 
- 		if(maxWeight > 0)
 
- 			break;
 
- 	}
 
- 	return maxWeight;
 
- }
 
- std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand, IGameCallback * cb)
 
- {
 
- 	//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
 
- 	auto blockedTiles = blockedArea.getTilesVector();
 
- 	int tilePos = 0;
 
- 	std::set<CGObjectInstance*> objs;
 
- 	while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
 
- 	{
 
- 		auto tile = blockedArea.getTilesVector()[tilePos];
 
- 		std::list<rmg::Object> allObjects;
 
- 		std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
 
- 		int maxWeight = getWeightedObjects(tile, rand, cb, allObjects, weightedObjects);
 
- 		if(weightedObjects.empty())
 
- 		{
 
- 			tilePos += 1;
 
- 			continue;
 
- 		}
 
- 		auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
 
- 		objIter->first->setPosition(objIter->second);
 
- 		placeObject(*objIter->first, objs);
 
- 		blockedArea.subtract(objIter->first->getArea());
 
- 		tilePos = 0;
 
- 		postProcess(*objIter->first);
 
- 		if(maxWeight < 0)
 
- 			logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
 
- 		for(auto & o : allObjects)
 
- 		{
 
- 			if(&o != objIter->first)
 
- 				o.clear();
 
- 		}
 
- 	}
 
- 	return objs;
 
- }
 
- //FIXME: Only editor placer obstacles directly
 
- void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
 
- {
 
- 	manager->insertObjects(instances); //insert as one operation - for undo purposes
 
- }
 
- std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
 
- {
 
- 	return {blockedArea.contains(t), false};
 
- }
 
- void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
 
- {
 
- 	for (auto * instance : object.instances())
 
- 	{
 
- 		instances.insert(&instance->object());
 
- 	}
 
- }
 
- EditorObstaclePlacer::EditorObstaclePlacer(CMap* map):
 
- 	map(map)
 
- {
 
- }
 
- bool EditorObstaclePlacer::isInTheMap(const int3& tile)
 
- {
 
- 	return map->isInTheMap(tile);
 
- }
 
- std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
 
- {
 
- 	auto obstacles = createObstacles(rand, map->cb);
 
- 	finalInsertion(map->getEditManager(), obstacles);
 
- 	return obstacles;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |