CGPandoraBox.cpp 10 KB

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  1. /*
  2. * CGPandoraBox.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGPandoraBox.h"
  12. #include "../NetPacks.h"
  13. #include "../CSoundBase.h"
  14. #include "../spells/CSpellHandler.h"
  15. #include "../StartInfo.h"
  16. #include "../IGameCallback.h"
  17. ///helpers
  18. static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
  19. {
  20. InfoWindow iw;
  21. iw.soundID = soundID;
  22. iw.player = playerID;
  23. iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
  24. IObjectInterface::cb->sendAndApply(&iw);
  25. }
  26. static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
  27. {
  28. const PlayerColor playerID = h->getOwner();
  29. showInfoDialog(playerID,txtID,soundID);
  30. }
  31. void CGPandoraBox::initObj(CRandomGenerator & rand)
  32. {
  33. blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
  34. hasGuardians = stacks.size();
  35. }
  36. void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
  37. {
  38. BlockingDialog bd (true, false);
  39. bd.player = h->getOwner();
  40. bd.soundID = soundBase::QUEST;
  41. bd.text.addTxt (MetaString::ADVOB_TXT, 14);
  42. cb->showBlockingDialog (&bd);
  43. }
  44. void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
  45. {
  46. afterSuccessfulVisit();
  47. InfoWindow iw;
  48. iw.player = h->getOwner();
  49. bool changesPrimSkill = false;
  50. for (auto & elem : primskills)
  51. {
  52. if(elem)
  53. {
  54. changesPrimSkill = true;
  55. break;
  56. }
  57. }
  58. std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level
  59. int abilitiesRequiringSlot = 0;
  60. //filter out unnecessary secondary skills
  61. for (int i = 0; i < abilities.size(); i++)
  62. {
  63. int curLev = h->getSecSkillLevel(abilities[i]);
  64. bool abilityCanUseSlot = !curLev && ((h->secSkills.size() + abilitiesRequiringSlot) < GameConstants::SKILL_PER_HERO); //limit new abilities to number of slots
  65. if (abilityCanUseSlot)
  66. abilitiesRequiringSlot++;
  67. if ((curLev && curLev < abilityLevels[i]) || abilityCanUseSlot)
  68. {
  69. unpossessedAbilities.push_back({ abilities[i], abilityLevels[i] });
  70. }
  71. }
  72. if(gainedExp || changesPrimSkill || unpossessedAbilities.size())
  73. {
  74. TExpType expVal = h->calculateXp(gainedExp);
  75. //getText(iw,afterBattle,175,h); //wtf?
  76. iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
  77. iw.text.addReplacement(h->name);
  78. if(expVal)
  79. iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
  80. for(int i=0; i<primskills.size(); i++)
  81. if(primskills[i])
  82. iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
  83. for(auto abilityData : unpossessedAbilities)
  84. iw.components.push_back(Component(Component::SEC_SKILL, abilityData.first, abilityData.second, 0));
  85. cb->showInfoDialog(&iw);
  86. //give sec skills
  87. for (auto abilityData : unpossessedAbilities)
  88. cb->changeSecSkill(h, abilityData.first, abilityData.second, true);
  89. assert(h->secSkills.size() <= GameConstants::SKILL_PER_HERO);
  90. //give prim skills
  91. for(int i=0; i<primskills.size(); i++)
  92. if(primskills[i])
  93. cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
  94. assert(!cb->isVisitCoveredByAnotherQuery(this, h));
  95. //give exp
  96. if(expVal)
  97. cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
  98. }
  99. //else { } //TODO:Create information that box was empty for now, and deliver to CGPandoraBox::giveContentsAfterExp or refactor
  100. if(!cb->isVisitCoveredByAnotherQuery(this, h))
  101. giveContentsAfterExp(h);
  102. //Otherwise continuation occurs via post-level-up callback.
  103. }
  104. void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
  105. {
  106. bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
  107. std::string msg = message; //in case box is removed in the meantime
  108. InfoWindow iw;
  109. iw.player = h->getOwner();
  110. //TODO: reuse this code for Scholar skill
  111. if(spells.size())
  112. {
  113. std::set<SpellID> spellsToGive;
  114. auto i = spells.cbegin();
  115. while (i != spells.cend())
  116. {
  117. iw.components.clear();
  118. iw.text.clear();
  119. spellsToGive.clear();
  120. for (; i != spells.cend(); i++)
  121. {
  122. const CSpell * sp = (*i).toSpell();
  123. if(h->canLearnSpell(sp))
  124. {
  125. iw.components.push_back(Component(Component::SPELL, *i, 0, 0));
  126. spellsToGive.insert(*i);
  127. }
  128. if(spellsToGive.size() == 8) //display up to 8 spells at once
  129. {
  130. break;
  131. }
  132. }
  133. if (!spellsToGive.empty())
  134. {
  135. if (spellsToGive.size() > 1)
  136. {
  137. iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
  138. }
  139. else
  140. {
  141. iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
  142. }
  143. iw.text.addReplacement(h->name);
  144. cb->changeSpells(h, true, spellsToGive);
  145. cb->showInfoDialog(&iw);
  146. }
  147. }
  148. }
  149. if(manaDiff)
  150. {
  151. getText(iw,hadGuardians,manaDiff,176,177,h);
  152. iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
  153. cb->showInfoDialog(&iw);
  154. cb->setManaPoints(h->id, h->mana + manaDiff);
  155. }
  156. if(moraleDiff)
  157. {
  158. getText(iw,hadGuardians,moraleDiff,178,179,h);
  159. iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
  160. cb->showInfoDialog(&iw);
  161. GiveBonus gb;
  162. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");
  163. gb.id = h->id.getNum();
  164. cb->giveHeroBonus(&gb);
  165. }
  166. if(luckDiff)
  167. {
  168. getText(iw,hadGuardians,luckDiff,180,181,h);
  169. iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
  170. cb->showInfoDialog(&iw);
  171. GiveBonus gb;
  172. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");
  173. gb.id = h->id.getNum();
  174. cb->giveHeroBonus(&gb);
  175. }
  176. iw.components.clear();
  177. iw.text.clear();
  178. for(int i=0; i<resources.size(); i++)
  179. {
  180. if(resources[i] < 0)
  181. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  182. }
  183. if(iw.components.size())
  184. {
  185. getText(iw,hadGuardians,182,h);
  186. cb->showInfoDialog(&iw);
  187. }
  188. iw.components.clear();
  189. iw.text.clear();
  190. for(int i=0; i<resources.size(); i++)
  191. {
  192. if(resources[i] > 0)
  193. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  194. }
  195. if(iw.components.size())
  196. {
  197. getText(iw,hadGuardians,183,h);
  198. cb->showInfoDialog(&iw);
  199. }
  200. iw.components.clear();
  201. // getText(iw,afterBattle,183,h);
  202. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
  203. iw.text.addReplacement(h->name);
  204. for(auto & elem : artifacts)
  205. {
  206. iw.components.push_back(Component(Component::ARTIFACT,elem,0,0));
  207. if(iw.components.size() >= 14)
  208. {
  209. cb->showInfoDialog(&iw);
  210. iw.components.clear();
  211. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
  212. iw.text.addReplacement(h->name);
  213. }
  214. }
  215. if(iw.components.size())
  216. {
  217. cb->showInfoDialog(&iw);
  218. }
  219. cb->giveResources(h->getOwner(), resources);
  220. for(auto & elem : artifacts)
  221. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[elem],ArtifactPosition::FIRST_AVAILABLE);
  222. iw.components.clear();
  223. iw.text.clear();
  224. if(creatures.stacksCount())
  225. { //this part is taken straight from creature bank
  226. MetaString loot;
  227. for(auto & elem : creatures.Slots())
  228. { //build list of joined creatures
  229. iw.components.push_back(Component(*elem.second));
  230. loot << "%s";
  231. loot.addReplacement(*elem.second);
  232. }
  233. if(creatures.stacksCount() == 1 && creatures.Slots().begin()->second->count == 1)
  234. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  235. else
  236. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  237. iw.text.addReplacement(loot.buildList());
  238. iw.text.addReplacement(h->name);
  239. cb->showInfoDialog(&iw);
  240. cb->giveCreatures(this, h, creatures, false);
  241. }
  242. if(!hasGuardians && msg.size())
  243. {
  244. iw.text << msg;
  245. cb->showInfoDialog(&iw);
  246. }
  247. }
  248. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
  249. {
  250. if(afterBattle || !message.size())
  251. {
  252. iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
  253. iw.text.addReplacement(h->name);
  254. }
  255. else
  256. {
  257. iw.text << message;
  258. afterBattle = true;
  259. }
  260. }
  261. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
  262. {
  263. iw.components.clear();
  264. iw.text.clear();
  265. if(afterBattle || !message.size())
  266. {
  267. iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
  268. iw.text.addReplacement(h->name);
  269. }
  270. else
  271. {
  272. iw.text << message;
  273. afterBattle = true;
  274. }
  275. }
  276. void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  277. {
  278. if(result.winner == 0)
  279. {
  280. giveContentsUpToExp(hero);
  281. }
  282. }
  283. void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  284. {
  285. if(answer)
  286. {
  287. if(stacksCount() > 0) //if pandora's box is protected by army
  288. {
  289. showInfoDialog(hero,16,0);
  290. cb->startBattleI(hero, this); //grants things after battle
  291. }
  292. else if(message.size() == 0 && resources.size() == 0
  293. && primskills.size() == 0 && abilities.size() == 0
  294. && abilityLevels.size() == 0 && artifacts.size() == 0
  295. && spells.size() == 0 && creatures.stacksCount() > 0
  296. && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
  297. {
  298. showInfoDialog(hero,15,0);
  299. cb->removeObject(this);
  300. }
  301. else //if it gives something without battle
  302. {
  303. giveContentsUpToExp(hero);
  304. }
  305. }
  306. }
  307. void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
  308. {
  309. giveContentsAfterExp(hero);
  310. }
  311. void CGPandoraBox::afterSuccessfulVisit() const
  312. {
  313. cb->removeAfterVisit(this);
  314. }
  315. void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
  316. {
  317. if(!(availableFor & (1 << h->tempOwner.getNum())))
  318. return;
  319. if(cb->getPlayerSettings(h->tempOwner)->playerID)
  320. {
  321. if(humanActivate)
  322. activated(h);
  323. }
  324. else if(computerActivate)
  325. activated(h);
  326. }
  327. void CGEvent::activated( const CGHeroInstance * h ) const
  328. {
  329. if(stacksCount() > 0)
  330. {
  331. InfoWindow iw;
  332. iw.player = h->tempOwner;
  333. if(message.size())
  334. iw.text << message;
  335. else
  336. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  337. cb->showInfoDialog(&iw);
  338. cb->startBattleI(h, this);
  339. }
  340. else
  341. {
  342. giveContentsUpToExp(h);
  343. }
  344. }
  345. void CGEvent::afterSuccessfulVisit() const
  346. {
  347. if(removeAfterVisit)
  348. {
  349. cb->removeAfterVisit(this);
  350. }
  351. else if(hasGuardians)
  352. hasGuardians = false;
  353. }