| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 |
- /*
- * CAnimation.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/GameConstants.h"
- #ifdef IN
- #undef IN
- #endif
- #ifdef OUT
- #undef OUT
- #endif
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- class Rect;
- class Point;
- VCMI_LIB_NAMESPACE_END
- struct SDL_Surface;
- struct SDL_Color;
- class CDefFile;
- class ColorFilter;
- /*
- * Base class for images, can be used for non-animation pictures as well
- */
- class IImage
- {
- public:
- using SpecialPalette = std::array<SDL_Color, 7>;
- //draws image on surface "where" at position
- virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, const Rect * src = nullptr) const = 0;
- virtual void draw(SDL_Surface * where, const Rect * dest, const Rect * src) const = 0;
- virtual std::shared_ptr<IImage> scaleFast(const Point & size) const = 0;
- virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
- //Change palette to specific player
- virtual void playerColored(PlayerColor player)=0;
- //set special color for flag
- virtual void setFlagColor(PlayerColor player)=0;
- //test transparency of specific pixel
- virtual bool isTransparent(const Point & coords) const = 0;
- virtual Point dimensions() const = 0;
- int width() const;
- int height() const;
- //only indexed bitmaps, 16 colors maximum
- virtual void shiftPalette(int from, int howMany) = 0;
- virtual void adjustPalette(const ColorFilter & shifter) = 0;
- virtual void resetPalette(int colorID) = 0;
- virtual void resetPalette() = 0;
- virtual void setAlpha(uint8_t value) = 0;
- //only indexed bitmaps with 7 special colors
- virtual void setSpecialPallete(const SpecialPalette & SpecialPalette) = 0;
- virtual void horizontalFlip() = 0;
- virtual void verticalFlip() = 0;
- IImage();
- virtual ~IImage();
- /// loads image from specified file. Returns 0-sized images on failure
- static std::shared_ptr<IImage> createFromFile( const std::string & path );
- /// temporary compatibility method. Creates IImage from existing SDL_Surface
- /// Surface will be shared, called must still free it with SDL_FreeSurface
- static std::shared_ptr<IImage> createFromSurface( SDL_Surface * source );
- };
- /// Class for handling animation
- class CAnimation
- {
- private:
- //source[group][position] - file with this frame, if string is empty - image located in def file
- std::map<size_t, std::vector <JsonNode> > source;
- //bitmap[group][position], store objects with loaded bitmaps
- std::map<size_t, std::map<size_t, std::shared_ptr<IImage> > > images;
- //animation file name
- std::string name;
- bool preloaded;
- std::shared_ptr<CDefFile> defFile;
- //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
- bool loadFrame(size_t frame, size_t group);
- //unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
- bool unloadFrame(size_t frame, size_t group);
- //initialize animation from file
- void initFromJson(const JsonNode & input);
- void init();
- //to get rid of copy-pasting error message :]
- void printError(size_t frame, size_t group, std::string type) const;
- //not a very nice method to get image from another def file
- //TODO: remove after implementing resource manager
- std::shared_ptr<IImage> getFromExtraDef(std::string filename);
- public:
- CAnimation(std::string Name);
- CAnimation();
- ~CAnimation();
- //duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
- //and loads it if animation is preloaded
- void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
- //add custom surface to the selected position.
- void setCustom(std::string filename, size_t frame, size_t group=0);
- std::shared_ptr<IImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
- void exportBitmaps(const boost::filesystem::path & path) const;
- //all available frames
- void load ();
- void unload();
- void preload();
- //all frames from group
- void loadGroup (size_t group);
- void unloadGroup(size_t group);
- //single image
- void load (size_t frame, size_t group=0);
- void unload(size_t frame, size_t group=0);
- //total count of frames in group (including not loaded)
- size_t size(size_t group=0) const;
- void horizontalFlip();
- void verticalFlip();
- void playerColored(PlayerColor player);
- void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
- };
- const float DEFAULT_DELTA = 0.05f;
- class CFadeAnimation
- {
- public:
- enum class EMode
- {
- NONE, IN, OUT
- };
- private:
- float delta;
- SDL_Surface * fadingSurface;
- bool fading;
- float fadingCounter;
- bool shouldFreeSurface;
- float initialCounter() const;
- bool isFinished() const;
- public:
- EMode fadingMode;
- CFadeAnimation();
- ~CFadeAnimation();
- void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
- void update();
- void draw(SDL_Surface * targetSurface, const Point & targetPoint);
- bool isFading() const { return fading; }
- };
|