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- /*
- * CCommanderInstance.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CStackInstance.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE CCommanderInstance : public CStackInstance
- {
- public:
- //TODO: what if Commander is not a part of creature set?
- //commander class is determined by its base creature
- ui8 alive; //maybe change to bool when breaking save compatibility?
- ui8 level; //required only to count callbacks
- std::string name; // each Commander has different name
- std::vector <ui8> secondarySkills; //ID -> level
- std::set <ui8> specialSkills;
- //std::vector <CArtifactInstance *> arts;
- CCommanderInstance(IGameInfoCallback *cb);
- CCommanderInstance(IGameInfoCallback *cb, const CreatureID & id);
- void setAlive (bool alive);
- void levelUp ();
- bool canGainExperience() const override;
- bool gainsLevel() const; //true if commander has lower level than should upon his experience
- ui64 getPower() const override {return 0;};
- int getExpRank() const override;
- int getLevel() const override;
- ArtBearer bearerType() const override; //from CArtifactSet
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CStackInstance&>(*this);
- h & alive;
- h & level;
- h & name;
- h & secondarySkills;
- h & specialSkills;
- }
- };
- VCMI_LIB_NAMESPACE_END
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