PacksForClient.h 30 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../ResourceSet.h"
  19. #include "../TurnTimerInfo.h"
  20. #include "../bonuses/Bonus.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapObjects/army/CSimpleArmy.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. /***********************************************************************************************************/
  45. struct DLL_LINKAGE PackageApplied : public CPackForClient
  46. {
  47. PackageApplied() = default;
  48. explicit PackageApplied(ui8 Result)
  49. : result(Result)
  50. {
  51. }
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. ui8 result = 0; //0 - something went wrong, request hasn't been realized; 1 - OK
  54. ui32 packType = 0; //type id of applied package
  55. ui32 requestID = 0; //an ID given by client to the request that was applied
  56. PlayerColor player;
  57. template <typename Handler> void serialize(Handler & h)
  58. {
  59. h & result;
  60. h & packType;
  61. h & requestID;
  62. h & player;
  63. }
  64. };
  65. struct DLL_LINKAGE SystemMessage : public CPackForClient
  66. {
  67. explicit SystemMessage(MetaString Text)
  68. : text(std::move(Text))
  69. {
  70. }
  71. SystemMessage() = default;
  72. void visitTyped(ICPackVisitor & visitor) override;
  73. MetaString text;
  74. template <typename Handler> void serialize(Handler & h)
  75. {
  76. h & text;
  77. }
  78. };
  79. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  80. {
  81. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  82. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  83. EReason reason = UPCOMING_BATTLE;
  84. EMode startOrEnd = BLOCKADE_STARTED;
  85. PlayerColor player;
  86. void visitTyped(ICPackVisitor & visitor) override;
  87. template <typename Handler> void serialize(Handler & h)
  88. {
  89. h & reason;
  90. h & startOrEnd;
  91. h & player;
  92. }
  93. };
  94. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  95. {
  96. PlayerColor player;
  97. bool localOnlyCheat = false;
  98. bool losingCheatCode = false;
  99. bool winningCheatCode = false;
  100. ColorScheme colorScheme = ColorScheme::KEEP;
  101. void visitTyped(ICPackVisitor & visitor) override;
  102. template <typename Handler> void serialize(Handler & h)
  103. {
  104. h & player;
  105. h & localOnlyCheat;
  106. h & losingCheatCode;
  107. h & winningCheatCode;
  108. h & colorScheme;
  109. }
  110. };
  111. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  112. {
  113. PlayerColor player;
  114. TurnTimerInfo turnTimer;
  115. void visitTyped(ICPackVisitor & visitor) override;
  116. template <typename Handler> void serialize(Handler & h)
  117. {
  118. h & player;
  119. h & turnTimer;
  120. }
  121. };
  122. struct DLL_LINKAGE PlayerStartsTurn : public Query
  123. {
  124. PlayerColor player;
  125. void visitTyped(ICPackVisitor & visitor) override;
  126. template <typename Handler> void serialize(Handler & h)
  127. {
  128. h & queryID;
  129. h & player;
  130. }
  131. };
  132. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  133. {
  134. PlayerColor player;
  135. std::optional<int32_t> daysWithoutCastle;
  136. void visitTyped(ICPackVisitor & visitor) override;
  137. template <typename Handler> void serialize(Handler & h)
  138. {
  139. h & player;
  140. h & daysWithoutCastle;
  141. }
  142. };
  143. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  144. {
  145. std::vector<EntityChanges> changes;
  146. void visitTyped(ICPackVisitor & visitor) override;
  147. template <typename Handler> void serialize(Handler & h)
  148. {
  149. h & changes;
  150. }
  151. };
  152. struct DLL_LINKAGE SetResources : public CPackForClient
  153. {
  154. void visitTyped(ICPackVisitor & visitor) override;
  155. ChangeValueMode mode = ChangeValueMode::ABSOLUTE;
  156. PlayerColor player;
  157. ResourceSet res; //res[resid] => res amount
  158. template <typename Handler> void serialize(Handler & h)
  159. {
  160. h & mode;
  161. h & player;
  162. h & res;
  163. }
  164. };
  165. struct DLL_LINKAGE SetPrimarySkill : public CPackForClient
  166. {
  167. void visitTyped(ICPackVisitor & visitor) override;
  168. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  169. ObjectInstanceID id;
  170. PrimarySkill which = PrimarySkill::ATTACK;
  171. si64 val = 0;
  172. template <typename Handler> void serialize(Handler & h)
  173. {
  174. h & mode;
  175. h & id;
  176. h & which;
  177. h & val;
  178. }
  179. };
  180. struct DLL_LINKAGE SetHeroExperience : public CPackForClient
  181. {
  182. void visitTyped(ICPackVisitor & visitor) override;
  183. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  184. ObjectInstanceID id;
  185. si64 val = 0;
  186. template <typename Handler> void serialize(Handler & h)
  187. {
  188. h & mode;
  189. h & id;
  190. h & val;
  191. }
  192. };
  193. struct DLL_LINKAGE GiveStackExperience : public CPackForClient
  194. {
  195. void visitTyped(ICPackVisitor & visitor) override;
  196. ObjectInstanceID id;
  197. std::map<SlotID, si64> val;
  198. template <typename Handler> void serialize(Handler & h)
  199. {
  200. h & id;
  201. h & val;
  202. }
  203. };
  204. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  205. {
  206. void visitTyped(ICPackVisitor & visitor) override;
  207. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  208. ObjectInstanceID id;
  209. SecondarySkill which;
  210. ui16 val = 0;
  211. template <typename Handler> void serialize(Handler & h)
  212. {
  213. h & mode;
  214. h & id;
  215. h & which;
  216. h & val;
  217. }
  218. };
  219. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  220. {
  221. void visitTyped(ICPackVisitor & visitor) override;
  222. bool startVisit = false;
  223. ObjectInstanceID tid;
  224. ObjectInstanceID hid;
  225. bool start() const //if hero is entering castle (if false - leaving)
  226. {
  227. return startVisit;
  228. }
  229. bool leave() const //if hero is entering castle (if false - leaving)
  230. {
  231. return !startVisit;
  232. }
  233. template <typename Handler> void serialize(Handler & h)
  234. {
  235. h & startVisit;
  236. h & tid;
  237. h & hid;
  238. }
  239. };
  240. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  241. {
  242. void visitTyped(ICPackVisitor & visitor) override;
  243. ui8 learn = 1; //1 - gives spell, 0 - takes
  244. ObjectInstanceID hid;
  245. std::set<SpellID> spells;
  246. template <typename Handler> void serialize(Handler & h)
  247. {
  248. h & learn;
  249. h & hid;
  250. h & spells;
  251. }
  252. };
  253. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  254. {
  255. void visitTyped(ICPackVisitor & visitor) override;
  256. ui8 level = 0;
  257. ObjectInstanceID tid;
  258. std::vector<SpellID> spells;
  259. bool accepted;
  260. template <typename Handler> void serialize(Handler & h)
  261. {
  262. h & level;
  263. h & tid;
  264. h & spells;
  265. h & accepted;
  266. }
  267. };
  268. struct DLL_LINKAGE SetMana : public CPackForClient
  269. {
  270. void visitTyped(ICPackVisitor & visitor) override;
  271. SetMana() = default;
  272. SetMana(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  273. : hid(hid)
  274. , val(val)
  275. , mode(mode)
  276. {}
  277. ObjectInstanceID hid;
  278. si32 val = 0;
  279. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  280. template <typename Handler> void serialize(Handler & h)
  281. {
  282. h & val;
  283. h & hid;
  284. h & mode;
  285. }
  286. };
  287. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  288. {
  289. SetMovePoints() = default;
  290. SetMovePoints(ObjectInstanceID hid, si32 val)
  291. : hid(hid)
  292. , val(val)
  293. {}
  294. ObjectInstanceID hid;
  295. si32 val = 0;
  296. void visitTyped(ICPackVisitor & visitor) override;
  297. template <typename Handler> void serialize(Handler & h)
  298. {
  299. h & val;
  300. h & hid;
  301. }
  302. };
  303. struct DLL_LINKAGE FoWChange : public CPackForClient
  304. {
  305. std::unordered_set<int3> tiles;
  306. PlayerColor player;
  307. ETileVisibility mode;
  308. bool waitForDialogs = false;
  309. void visitTyped(ICPackVisitor & visitor) override;
  310. template <typename Handler> void serialize(Handler & h)
  311. {
  312. h & tiles;
  313. h & player;
  314. h & mode;
  315. h & waitForDialogs;
  316. }
  317. };
  318. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  319. {
  320. SetAvailableHero()
  321. {
  322. army.clearSlots();
  323. }
  324. TavernHeroSlot slotID;
  325. TavernSlotRole roleID;
  326. PlayerColor player;
  327. HeroTypeID hid; //HeroTypeID::NONE if no hero
  328. CSimpleArmy army;
  329. bool replenishPoints;
  330. void visitTyped(ICPackVisitor & visitor) override;
  331. template <typename Handler> void serialize(Handler & h)
  332. {
  333. h & slotID;
  334. h & roleID;
  335. h & player;
  336. h & hid;
  337. h & army;
  338. h & replenishPoints;
  339. }
  340. };
  341. struct DLL_LINKAGE GiveBonus : public CPackForClient
  342. {
  343. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  344. enum class ETarget : int8_t
  345. {
  346. OBJECT,
  347. PLAYER,
  348. BATTLE,
  349. HERO_COMMANDER
  350. };
  351. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  352. :who(Who)
  353. {
  354. }
  355. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  356. : who(who)
  357. , id(id)
  358. , bonus(bonus)
  359. {
  360. }
  361. ETarget who = ETarget::OBJECT;
  362. VariantType id;
  363. Bonus bonus;
  364. void visitTyped(ICPackVisitor & visitor) override;
  365. template <typename Handler> void serialize(Handler & h)
  366. {
  367. h & bonus;
  368. h & id;
  369. h & who;
  370. assert(id.getNum() != -1);
  371. }
  372. };
  373. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  374. {
  375. /// Object to move
  376. ObjectInstanceID objid;
  377. /// New position of visitable tile of an object
  378. int3 nPos;
  379. /// Player that initiated this action, if any
  380. PlayerColor initiator;
  381. void visitTyped(ICPackVisitor & visitor) override;
  382. template <typename Handler> void serialize(Handler & h)
  383. {
  384. h & objid;
  385. h & nPos;
  386. h & initiator;
  387. }
  388. };
  389. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  390. {
  391. PlayerColor player;
  392. void visitTyped(ICPackVisitor & visitor) override;
  393. template <typename Handler> void serialize(Handler & h)
  394. {
  395. h & player;
  396. }
  397. };
  398. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  399. {
  400. PlayerColor player;
  401. EVictoryLossCheckResult victoryLossCheckResult;
  402. StatisticDataSet statistic;
  403. void visitTyped(ICPackVisitor & visitor) override;
  404. template <typename Handler> void serialize(Handler & h)
  405. {
  406. h & player;
  407. h & victoryLossCheckResult;
  408. h & statistic;
  409. }
  410. };
  411. struct DLL_LINKAGE PlayerReinitInterface : public CPackForClient
  412. {
  413. std::vector<PlayerColor> players;
  414. ui8 playerConnectionId; //PLAYER_AI for AI player
  415. void visitTyped(ICPackVisitor & visitor) override;
  416. template <typename Handler> void serialize(Handler & h)
  417. {
  418. h & players;
  419. h & playerConnectionId;
  420. }
  421. };
  422. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  423. {
  424. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  425. :who(Who)
  426. {
  427. }
  428. GiveBonus::ETarget who; //who receives bonus
  429. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  430. //vars to identify bonus: its source
  431. BonusSource source;
  432. BonusSourceID id; //source id
  433. //used locally: copy of removed bonus
  434. Bonus bonus;
  435. void visitTyped(ICPackVisitor & visitor) override;
  436. template <typename Handler> void serialize(Handler & h)
  437. {
  438. h & source;
  439. h & id;
  440. h & who;
  441. h & whoID;
  442. }
  443. };
  444. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  445. {
  446. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  447. ObjectInstanceID heroid;
  448. ECommanderProperty which = ALIVE;
  449. TExpType amount = 0; //0 for dead, >0 for alive
  450. si32 additionalInfo = 0; //for secondary skills choice
  451. Bonus accumulatedBonus;
  452. void visitTyped(ICPackVisitor & visitor) override;
  453. template <typename Handler> void serialize(Handler & h)
  454. {
  455. h & heroid;
  456. h & which;
  457. h & amount;
  458. h & additionalInfo;
  459. h & accumulatedBonus;
  460. }
  461. };
  462. struct DLL_LINKAGE AddQuest : public CPackForClient
  463. {
  464. PlayerColor player;
  465. QuestInfo quest;
  466. void visitTyped(ICPackVisitor & visitor) override;
  467. template <typename Handler> void serialize(Handler & h)
  468. {
  469. h & player;
  470. h & quest;
  471. }
  472. };
  473. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  474. {
  475. ObjectInstanceID hid;
  476. EArmyFormation formation{};
  477. void visitTyped(ICPackVisitor & visitor) override;
  478. template <typename Handler> void serialize(Handler & h)
  479. {
  480. h & hid;
  481. h & formation;
  482. }
  483. };
  484. struct DLL_LINKAGE RemoveObject : public CPackForClient
  485. {
  486. RemoveObject() = default;
  487. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  488. : objectID(objectID)
  489. , initiator(initiator)
  490. {
  491. }
  492. void visitTyped(ICPackVisitor & visitor) override;
  493. /// ID of removed object
  494. ObjectInstanceID objectID;
  495. /// Player that initiated this action, if any
  496. PlayerColor initiator;
  497. template <typename Handler> void serialize(Handler & h)
  498. {
  499. h & objectID;
  500. h & initiator;
  501. }
  502. };
  503. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  504. {
  505. enum EResult
  506. {
  507. FAILED,
  508. SUCCESS,
  509. TELEPORTATION,
  510. BLOCKING_VISIT,
  511. EMBARK,
  512. DISEMBARK
  513. };
  514. /// ID of moved hero
  515. ObjectInstanceID id;
  516. /// Movement points that hero will have after movement
  517. ui32 movePoints = 0;
  518. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  519. EResult result = FAILED;
  520. /// Hero anchor position from which hero moves
  521. int3 start;
  522. /// Hero anchor position to which hero moves
  523. int3 end;
  524. /// Tiles that were revealed by this move
  525. std::unordered_set<int3> fowRevealed;
  526. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  527. int3 attackedFrom;
  528. void visitTyped(ICPackVisitor & visitor) override;
  529. bool stopMovement() const
  530. {
  531. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  532. }
  533. template <typename Handler> void serialize(Handler & h)
  534. {
  535. h & id;
  536. h & result;
  537. h & start;
  538. h & end;
  539. h & movePoints;
  540. h & fowRevealed;
  541. h & attackedFrom;
  542. }
  543. };
  544. struct DLL_LINKAGE NewStructures : public CPackForClient
  545. {
  546. ObjectInstanceID tid;
  547. std::set<BuildingID> bid;
  548. si16 built = 0;
  549. void visitTyped(ICPackVisitor & visitor) override;
  550. template <typename Handler> void serialize(Handler & h)
  551. {
  552. h & tid;
  553. h & bid;
  554. h & built;
  555. }
  556. };
  557. struct DLL_LINKAGE RazeStructures : public CPackForClient
  558. {
  559. ObjectInstanceID tid;
  560. std::set<BuildingID> bid;
  561. si16 destroyed = 0;
  562. void visitTyped(ICPackVisitor & visitor) override;
  563. template <typename Handler> void serialize(Handler & h)
  564. {
  565. h & tid;
  566. h & bid;
  567. h & destroyed;
  568. }
  569. };
  570. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  571. {
  572. ObjectInstanceID tid;
  573. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  574. void visitTyped(ICPackVisitor & visitor) override;
  575. template <typename Handler> void serialize(Handler & h)
  576. {
  577. h & tid;
  578. h & creatures;
  579. }
  580. };
  581. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  582. {
  583. ObjectInstanceID tid; //id of town
  584. ObjectInstanceID visiting; //id of visiting hero
  585. ObjectInstanceID garrison; //id of hero in garrison
  586. void visitTyped(ICPackVisitor & visitor) override;
  587. template <typename Handler> void serialize(Handler & h)
  588. {
  589. h & tid;
  590. h & visiting;
  591. h & garrison;
  592. }
  593. };
  594. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  595. {
  596. HeroTypeID hid; //subID of hero
  597. ObjectInstanceID tid;
  598. ObjectInstanceID boatId;
  599. int3 tile;
  600. PlayerColor player;
  601. void visitTyped(ICPackVisitor & visitor) override;
  602. template <typename Handler> void serialize(Handler & h)
  603. {
  604. h & hid;
  605. h & tid;
  606. h & boatId;
  607. h & tile;
  608. h & player;
  609. }
  610. };
  611. struct DLL_LINKAGE GiveHero : public CPackForClient
  612. {
  613. ObjectInstanceID id; //object id
  614. ObjectInstanceID boatId;
  615. PlayerColor player;
  616. void visitTyped(ICPackVisitor & visitor) override;
  617. template <typename Handler> void serialize(Handler & h)
  618. {
  619. h & id;
  620. h & boatId;
  621. h & player;
  622. }
  623. };
  624. struct DLL_LINKAGE OpenWindow : public Query
  625. {
  626. EOpenWindowMode window;
  627. ObjectInstanceID object;
  628. ObjectInstanceID visitor;
  629. void visitTyped(ICPackVisitor & visitor) override;
  630. template <typename Handler> void serialize(Handler & h)
  631. {
  632. h & queryID;
  633. h & window;
  634. h & object;
  635. h & visitor;
  636. }
  637. };
  638. struct DLL_LINKAGE NewObject : public CPackForClient
  639. {
  640. /// Object ID to create
  641. std::shared_ptr<CGObjectInstance> newObject;
  642. /// Which player initiated creation of this object
  643. PlayerColor initiator;
  644. void visitTyped(ICPackVisitor & visitor) override;
  645. template <typename Handler> void serialize(Handler & h)
  646. {
  647. h & newObject;
  648. h & initiator;
  649. }
  650. };
  651. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  652. {
  653. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  654. ObjectInstanceID id;
  655. std::vector<ArtifactID> arts;
  656. void visitTyped(ICPackVisitor & visitor) override;
  657. template <typename Handler> void serialize(Handler & h)
  658. {
  659. h & id;
  660. h & arts;
  661. }
  662. };
  663. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  664. {
  665. };
  666. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  667. {
  668. ObjectInstanceID army;
  669. SlotID slot;
  670. TQuantity count;
  671. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  672. void visitTyped(ICPackVisitor & visitor) override;
  673. template <typename Handler> void serialize(Handler & h)
  674. {
  675. h & army;
  676. h & slot;
  677. h & count;
  678. h & mode;
  679. }
  680. };
  681. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  682. {
  683. ObjectInstanceID army;
  684. SlotID slot;
  685. CreatureID type;
  686. void visitTyped(ICPackVisitor & visitor) override;
  687. template <typename Handler> void serialize(Handler & h)
  688. {
  689. h & army;
  690. h & slot;
  691. h & type;
  692. }
  693. };
  694. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  695. {
  696. ObjectInstanceID army;
  697. SlotID slot;
  698. void visitTyped(ICPackVisitor & visitor) override;
  699. template <typename Handler> void serialize(Handler & h)
  700. {
  701. h & army;
  702. h & slot;
  703. }
  704. };
  705. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  706. {
  707. ObjectInstanceID srcArmy;
  708. ObjectInstanceID dstArmy;
  709. SlotID srcSlot;
  710. SlotID dstSlot;
  711. void visitTyped(ICPackVisitor & visitor) override;
  712. template <typename Handler> void serialize(Handler & h)
  713. {
  714. h & srcArmy;
  715. h & dstArmy;
  716. h & srcSlot;
  717. h & dstSlot;
  718. }
  719. };
  720. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  721. {
  722. ObjectInstanceID army;
  723. SlotID slot;
  724. CreatureID type;
  725. TQuantity count = 0;
  726. void visitTyped(ICPackVisitor & visitor) override;
  727. template <typename Handler> void serialize(Handler & h)
  728. {
  729. h & army;
  730. h & slot;
  731. h & type;
  732. h & count;
  733. }
  734. };
  735. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  736. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  737. {
  738. ObjectInstanceID srcArmy;
  739. ObjectInstanceID dstArmy;
  740. SlotID srcSlot;
  741. SlotID dstSlot;
  742. TQuantity count;
  743. void visitTyped(ICPackVisitor & visitor) override;
  744. template <typename Handler> void serialize(Handler & h)
  745. {
  746. h & srcArmy;
  747. h & dstArmy;
  748. h & srcSlot;
  749. h & dstSlot;
  750. h & count;
  751. }
  752. };
  753. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  754. {
  755. std::vector<RebalanceStacks> moves;
  756. void visitTyped(ICPackVisitor & visitor) override;
  757. template <typename Handler>
  758. void serialize(Handler & h)
  759. {
  760. h & moves;
  761. }
  762. };
  763. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  764. {
  765. };
  766. struct DLL_LINKAGE GrowUpArtifact : CArtifactOperationPack
  767. {
  768. ArtifactInstanceID id;
  769. GrowUpArtifact() = default;
  770. GrowUpArtifact(const ArtifactInstanceID & id)
  771. : id(id)
  772. {
  773. }
  774. void visitTyped(ICPackVisitor & visitor) override;
  775. template <typename Handler> void serialize(Handler & h)
  776. {
  777. h & id;
  778. }
  779. };
  780. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  781. {
  782. PutArtifact() = default;
  783. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  784. : al(dst), askAssemble(askAssemble), id(id)
  785. {
  786. }
  787. ArtifactLocation al;
  788. bool askAssemble;
  789. ArtifactInstanceID id;
  790. void visitTyped(ICPackVisitor & visitor) override;
  791. template <typename Handler> void serialize(Handler & h)
  792. {
  793. h & al;
  794. h & askAssemble;
  795. h & id;
  796. }
  797. };
  798. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  799. {
  800. ObjectInstanceID artHolder;
  801. ArtifactID artId;
  802. SpellID spellId;
  803. ArtifactPosition pos;
  804. void visitTyped(ICPackVisitor & visitor) override;
  805. template <typename Handler> void serialize(Handler & h)
  806. {
  807. h & artHolder;
  808. h & artId;
  809. h & spellId;
  810. h & pos;
  811. }
  812. };
  813. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  814. {
  815. ObjectInstanceID artHolder;
  816. std::vector<ArtifactPosition> posPack;
  817. std::optional<SlotID> creature;
  818. void visitTyped(ICPackVisitor & visitor) override;
  819. template <typename Handler> void serialize(Handler & h)
  820. {
  821. h & artHolder;
  822. h & posPack;
  823. h & creature;
  824. }
  825. };
  826. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  827. {
  828. PlayerColor interfaceOwner;
  829. ObjectInstanceID srcArtHolder;
  830. ObjectInstanceID dstArtHolder;
  831. std::optional<SlotID> srcCreature;
  832. std::optional<SlotID> dstCreature;
  833. BulkMoveArtifacts()
  834. : interfaceOwner(PlayerColor::NEUTRAL)
  835. , srcArtHolder(ObjectInstanceID::NONE)
  836. , dstArtHolder(ObjectInstanceID::NONE)
  837. , srcCreature(std::nullopt)
  838. , dstCreature(std::nullopt)
  839. {
  840. }
  841. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  842. : interfaceOwner(interfaceOwner)
  843. , srcArtHolder(srcArtHolder)
  844. , dstArtHolder(dstArtHolder)
  845. , srcCreature(std::nullopt)
  846. , dstCreature(std::nullopt)
  847. {
  848. }
  849. std::vector<MoveArtifactInfo> artsPack0;
  850. std::vector<MoveArtifactInfo> artsPack1;
  851. void visitTyped(ICPackVisitor & visitor) override;
  852. template <typename Handler> void serialize(Handler & h)
  853. {
  854. h & interfaceOwner;
  855. h & artsPack0;
  856. h & artsPack1;
  857. h & srcArtHolder;
  858. h & dstArtHolder;
  859. h & srcCreature;
  860. h & dstCreature;
  861. }
  862. };
  863. struct DLL_LINKAGE DischargeArtifact : CArtifactOperationPack
  864. {
  865. ArtifactInstanceID id;
  866. uint16_t charges;
  867. std::optional<ArtifactLocation> artLoc;
  868. DischargeArtifact() = default;
  869. DischargeArtifact(const ArtifactInstanceID & id, const uint16_t charges)
  870. : id(id)
  871. , charges(charges)
  872. {
  873. }
  874. void visitTyped(ICPackVisitor & visitor) override;
  875. template <typename Handler> void serialize(Handler & h)
  876. {
  877. h & id;
  878. h & charges;
  879. h & artLoc;
  880. }
  881. };
  882. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  883. {
  884. ArtifactLocation al;
  885. ArtifactID artId;
  886. void visitTyped(ICPackVisitor & visitor) override;
  887. template <typename Handler> void serialize(Handler & h)
  888. {
  889. h & al;
  890. h & artId;
  891. }
  892. };
  893. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  894. {
  895. ArtifactLocation al;
  896. void visitTyped(ICPackVisitor & visitor) override;
  897. template <typename Handler> void serialize(Handler & h)
  898. {
  899. h & al;
  900. }
  901. };
  902. struct DLL_LINKAGE HeroVisit : public CPackForClient
  903. {
  904. PlayerColor player;
  905. ObjectInstanceID heroId;
  906. ObjectInstanceID objId;
  907. bool starting; //false -> ending
  908. void visitTyped(ICPackVisitor & visitor) override;
  909. template <typename Handler> void serialize(Handler & h)
  910. {
  911. h & player;
  912. h & heroId;
  913. h & objId;
  914. h & starting;
  915. }
  916. };
  917. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  918. {
  919. EInfoWindowMode type = EInfoWindowMode::MODAL;
  920. MetaString text;
  921. std::vector<Component> components;
  922. PlayerColor player;
  923. ui16 soundID = 0;
  924. void visitTyped(ICPackVisitor & visitor) override;
  925. template <typename Handler> void serialize(Handler & h)
  926. {
  927. h & type;
  928. h & text;
  929. h & components;
  930. h & player;
  931. h & soundID;
  932. }
  933. InfoWindow() = default;
  934. };
  935. struct DLL_LINKAGE NewTurn : public CPackForClient
  936. {
  937. void visitTyped(ICPackVisitor & visitor) override;
  938. ui32 day = 0;
  939. CreatureID creatureid; //for creature weeks
  940. EWeekType specialWeek = EWeekType::NORMAL;
  941. std::vector<SetMovePoints> heroesMovement;
  942. std::vector<SetMana> heroesMana;
  943. std::vector<SetAvailableCreatures> availableCreatures;
  944. std::map<PlayerColor, ResourceSet> playerIncome;
  945. std::optional<RumorState> newRumor; // only on new weeks
  946. std::optional<InfoWindow> newWeekNotification; // only on new week
  947. NewTurn() = default;
  948. template <typename Handler> void serialize(Handler & h)
  949. {
  950. h & day;
  951. h & creatureid;
  952. h & specialWeek;
  953. h & heroesMovement;
  954. h & heroesMana;
  955. h & availableCreatures;
  956. h & playerIncome;
  957. h & newRumor;
  958. h & newWeekNotification;
  959. }
  960. };
  961. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  962. {
  963. ObjectInstanceID id;
  964. ObjProperty what{};
  965. ObjPropertyID identifier;
  966. SetObjectProperty() = default;
  967. void visitTyped(ICPackVisitor & visitor) override;
  968. template <typename Handler> void serialize(Handler & h)
  969. {
  970. h & id;
  971. h & what;
  972. h & identifier;
  973. }
  974. };
  975. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  976. {
  977. enum VisitMode
  978. {
  979. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  980. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  981. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  982. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  983. };
  984. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  985. ObjectInstanceID object;
  986. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  987. void visitTyped(ICPackVisitor & visitor) override;
  988. ChangeObjectVisitors() = default;
  989. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  990. : mode(mode)
  991. , object(object)
  992. , hero(heroID)
  993. {
  994. }
  995. template <typename Handler> void serialize(Handler & h)
  996. {
  997. h & object;
  998. h & hero;
  999. h & mode;
  1000. }
  1001. };
  1002. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  1003. {
  1004. std::map<ArtifactPosition, ArtifactID> costumeSet;
  1005. uint32_t costumeIdx = 0;
  1006. const PlayerColor player = PlayerColor::NEUTRAL;
  1007. void visitTyped(ICPackVisitor & visitor) override;
  1008. ChangeArtifactsCostume() = default;
  1009. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  1010. : costumeIdx(costumeIdx)
  1011. , player(player)
  1012. {
  1013. }
  1014. template <typename Handler> void serialize(Handler & h)
  1015. {
  1016. h & costumeSet;
  1017. h & costumeIdx;
  1018. h & player;
  1019. }
  1020. };
  1021. struct DLL_LINKAGE HeroLevelUp : public Query
  1022. {
  1023. PlayerColor player;
  1024. ObjectInstanceID heroId;
  1025. PrimarySkill primskill = PrimarySkill::ATTACK;
  1026. std::vector<SecondarySkill> skills;
  1027. void visitTyped(ICPackVisitor & visitor) override;
  1028. template <typename Handler> void serialize(Handler & h)
  1029. {
  1030. h & queryID;
  1031. h & player;
  1032. h & heroId;
  1033. h & primskill;
  1034. h & skills;
  1035. }
  1036. };
  1037. struct DLL_LINKAGE CommanderLevelUp : public Query
  1038. {
  1039. PlayerColor player;
  1040. ObjectInstanceID heroId;
  1041. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1042. void visitTyped(ICPackVisitor & visitor) override;
  1043. template <typename Handler> void serialize(Handler & h)
  1044. {
  1045. h & queryID;
  1046. h & player;
  1047. h & heroId;
  1048. h & skills;
  1049. }
  1050. };
  1051. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1052. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1053. //Until sending reply player won't be allowed to take any actions
  1054. struct DLL_LINKAGE BlockingDialog : public Query
  1055. {
  1056. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1057. MetaString text;
  1058. std::vector<Component> components;
  1059. PlayerColor player;
  1060. ui8 flags = 0;
  1061. ui16 soundID = 0;
  1062. bool cancel() const
  1063. {
  1064. return flags & ALLOW_CANCEL;
  1065. }
  1066. bool selection() const
  1067. {
  1068. return flags & SELECTION;
  1069. }
  1070. bool safeToAutoaccept() const
  1071. {
  1072. return flags & SAFE_TO_AUTOACCEPT;
  1073. }
  1074. BlockingDialog(bool yesno, bool Selection)
  1075. {
  1076. if(yesno) flags |= ALLOW_CANCEL;
  1077. if(Selection) flags |= SELECTION;
  1078. }
  1079. BlockingDialog() = default;
  1080. void visitTyped(ICPackVisitor & visitor) override;
  1081. template <typename Handler> void serialize(Handler & h)
  1082. {
  1083. h & queryID;
  1084. h & text;
  1085. h & components;
  1086. h & player;
  1087. h & flags;
  1088. h & soundID;
  1089. }
  1090. };
  1091. struct DLL_LINKAGE GarrisonDialog : public Query
  1092. {
  1093. ObjectInstanceID objid;
  1094. ObjectInstanceID hid;
  1095. bool removableUnits = false;
  1096. void visitTyped(ICPackVisitor & visitor) override;
  1097. template <typename Handler> void serialize(Handler & h)
  1098. {
  1099. h & queryID;
  1100. h & objid;
  1101. h & hid;
  1102. h & removableUnits;
  1103. }
  1104. };
  1105. struct DLL_LINKAGE ExchangeDialog : public Query
  1106. {
  1107. PlayerColor player;
  1108. ObjectInstanceID hero1;
  1109. ObjectInstanceID hero2;
  1110. void visitTyped(ICPackVisitor & visitor) override;
  1111. template <typename Handler> void serialize(Handler & h)
  1112. {
  1113. h & queryID;
  1114. h & player;
  1115. h & hero1;
  1116. h & hero2;
  1117. }
  1118. };
  1119. struct DLL_LINKAGE TeleportDialog : public Query
  1120. {
  1121. TeleportDialog() = default;
  1122. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1123. : hero(hero)
  1124. , channel(Channel)
  1125. {
  1126. }
  1127. ObjectInstanceID hero;
  1128. TeleportChannelID channel;
  1129. TTeleportExitsList exits;
  1130. bool impassable = false;
  1131. void visitTyped(ICPackVisitor & visitor) override;
  1132. template <typename Handler> void serialize(Handler & h)
  1133. {
  1134. h & queryID;
  1135. h & hero;
  1136. h & channel;
  1137. h & exits;
  1138. h & impassable;
  1139. }
  1140. };
  1141. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1142. {
  1143. PlayerColor player;
  1144. Component icon;
  1145. MetaString title;
  1146. MetaString description;
  1147. std::vector<ObjectInstanceID> objects;
  1148. void visitTyped(ICPackVisitor & visitor) override;
  1149. template <typename Handler> void serialize(Handler & h)
  1150. {
  1151. h & queryID;
  1152. h & player;
  1153. h & icon;
  1154. h & title;
  1155. h & description;
  1156. h & objects;
  1157. }
  1158. };
  1159. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1160. {
  1161. ObjectInstanceID casterID;
  1162. SpellID spellID;
  1163. template <typename Handler> void serialize(Handler & h)
  1164. {
  1165. h & casterID;
  1166. h & spellID;
  1167. }
  1168. protected:
  1169. void visitTyped(ICPackVisitor & visitor) override;
  1170. };
  1171. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1172. {
  1173. PlayerColor player;
  1174. bool showTerrain; // TODO: send terrain state
  1175. std::vector<ObjectPosInfo> objectPositions;
  1176. template <typename Handler> void serialize(Handler & h)
  1177. {
  1178. h & player;
  1179. h & showTerrain;
  1180. h & objectPositions;
  1181. }
  1182. protected:
  1183. void visitTyped(ICPackVisitor & visitor) override;
  1184. };
  1185. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1186. {
  1187. PlayerMessageClient() = default;
  1188. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1189. : player(Player)
  1190. , text(std::move(Text))
  1191. {
  1192. }
  1193. void visitTyped(ICPackVisitor & visitor) override;
  1194. PlayerColor player;
  1195. std::string text;
  1196. template <typename Handler> void serialize(Handler & h)
  1197. {
  1198. h & player;
  1199. h & text;
  1200. }
  1201. };
  1202. struct DLL_LINKAGE CenterView : public CPackForClient
  1203. {
  1204. PlayerColor player;
  1205. int3 pos;
  1206. ui32 focusTime = 0; //ms
  1207. void visitTyped(ICPackVisitor & visitor) override;
  1208. template <typename Handler> void serialize(Handler & h)
  1209. {
  1210. h & pos;
  1211. h & player;
  1212. h & focusTime;
  1213. }
  1214. };
  1215. VCMI_LIB_NAMESPACE_END