MapQueries.h 3.7 KB

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  1. /*
  2. * MapQueries.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CQuery.h"
  12. #include "../../lib/networkPacks/PacksForClient.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGHeroInstance;
  15. class CGObjectInstance;
  16. class IObjectInterface;
  17. class CArmedInstance;
  18. VCMI_LIB_NAMESPACE_END
  19. //Created when player starts turn or when player puts game on [ause
  20. //Removed when player accepts a turn or continur play
  21. class TimerPauseQuery : public CQuery
  22. {
  23. public:
  24. TimerPauseQuery(CGameHandler * owner, PlayerColor player);
  25. bool blocksPack(const CPackForServer *pack) const override;
  26. void onAdding(PlayerColor color) override;
  27. void onRemoval(PlayerColor color) override;
  28. bool endsByPlayerAnswer() const override;
  29. };
  30. //Created when hero attempts move and something happens
  31. //(not necessarily position change, could be just an object interaction).
  32. class CHeroMovementQuery : public CQuery
  33. {
  34. public:
  35. TryMoveHero tmh;
  36. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  37. const CGHeroInstance *hero;
  38. void onExposure(QueryPtr topQuery) override;
  39. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  40. void onAdding(PlayerColor color) override;
  41. void onRemoval(PlayerColor color) override;
  42. };
  43. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  44. {
  45. public:
  46. std::array<const CArmedInstance *,2> exchangingArmies;
  47. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  48. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  49. bool blocksPack(const CPackForServer *pack) const override;
  50. };
  51. //yes/no and component selection dialogs
  52. class CBlockingDialogQuery : public CDialogQuery
  53. {
  54. public:
  55. const IObjectInterface * caller;
  56. BlockingDialog bd; //copy of pack... debug purposes
  57. CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog &bd);
  58. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  59. };
  60. class OpenWindowQuery : public CDialogQuery
  61. {
  62. EOpenWindowMode mode;
  63. public:
  64. OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode);
  65. bool blocksPack(const CPackForServer *pack) const override;
  66. void onExposure(QueryPtr topQuery) override;
  67. };
  68. class CTeleportDialogQuery : public CDialogQuery
  69. {
  70. public:
  71. TeleportDialog td; //copy of pack... debug purposes
  72. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  73. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  74. };
  75. class CHeroLevelUpDialogQuery : public CDialogQuery
  76. {
  77. public:
  78. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  79. void onRemoval(PlayerColor color) override;
  80. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  81. HeroLevelUp hlu;
  82. const CGHeroInstance * hero;
  83. };
  84. class CCommanderLevelUpDialogQuery : public CDialogQuery
  85. {
  86. public:
  87. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  88. void onRemoval(PlayerColor color) override;
  89. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  90. CommanderLevelUp clu;
  91. const CGHeroInstance * hero;
  92. };