| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295 | /* * ShortcutHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "ShortcutHandler.h"#include "Shortcut.h"#include <SDL_keycode.h>std::vector<EShortcut> ShortcutHandler::translateKeycode(SDL_Keycode key) const{	static const std::multimap<SDL_Keycode, EShortcut> keyToShortcut = {		{SDLK_RETURN,    EShortcut::GLOBAL_ACCEPT             },		{SDLK_KP_ENTER,  EShortcut::GLOBAL_ACCEPT             },		{SDLK_ESCAPE,    EShortcut::GLOBAL_CANCEL             },		{SDLK_RETURN,    EShortcut::GLOBAL_RETURN             },		{SDLK_KP_ENTER,  EShortcut::GLOBAL_RETURN             },		{SDLK_ESCAPE,    EShortcut::GLOBAL_RETURN             },		{SDLK_F4,        EShortcut::GLOBAL_FULLSCREEN         },		{SDLK_BACKSPACE, EShortcut::GLOBAL_BACKSPACE          },		{SDLK_TAB,       EShortcut::GLOBAL_MOVE_FOCUS         },		{SDLK_o,         EShortcut::GLOBAL_OPTIONS            },		{SDLK_LEFT,      EShortcut::MOVE_LEFT                 },		{SDLK_RIGHT,     EShortcut::MOVE_RIGHT                },		{SDLK_UP,        EShortcut::MOVE_UP                   },		{SDLK_DOWN,      EShortcut::MOVE_DOWN                 },		{SDLK_HOME,      EShortcut::MOVE_FIRST                },		{SDLK_END,       EShortcut::MOVE_LAST                 },		{SDLK_PAGEUP,    EShortcut::MOVE_PAGE_UP              },		{SDLK_PAGEDOWN,  EShortcut::MOVE_PAGE_DOWN            },		{SDLK_1,         EShortcut::SELECT_INDEX_1            },		{SDLK_2,         EShortcut::SELECT_INDEX_2            },		{SDLK_3,         EShortcut::SELECT_INDEX_3            },		{SDLK_4,         EShortcut::SELECT_INDEX_4            },		{SDLK_5,         EShortcut::SELECT_INDEX_5            },		{SDLK_6,         EShortcut::SELECT_INDEX_6            },		{SDLK_7,         EShortcut::SELECT_INDEX_7            },		{SDLK_8,         EShortcut::SELECT_INDEX_8            },		{SDLK_n,         EShortcut::MAIN_MENU_NEW_GAME        },		{SDLK_l,         EShortcut::MAIN_MENU_LOAD_GAME       },		{SDLK_h,         EShortcut::MAIN_MENU_HIGH_SCORES     },		{SDLK_c,         EShortcut::MAIN_MENU_CREDITS         },		{SDLK_q,         EShortcut::MAIN_MENU_QUIT            },		{SDLK_b,         EShortcut::MAIN_MENU_BACK            },		{SDLK_s,         EShortcut::MAIN_MENU_SINGLEPLAYER    },		{SDLK_m,         EShortcut::MAIN_MENU_MULTIPLAYER     },		{SDLK_c,         EShortcut::MAIN_MENU_CAMPAIGN        },		{SDLK_t,         EShortcut::MAIN_MENU_TUTORIAL        },		{SDLK_s,         EShortcut::MAIN_MENU_CAMPAIGN_SOD    },		{SDLK_r,         EShortcut::MAIN_MENU_CAMPAIGN_ROE    },		{SDLK_a,         EShortcut::MAIN_MENU_CAMPAIGN_AB     },		{SDLK_c,         EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },		{SDLK_b,         EShortcut::LOBBY_BEGIN_GAME          },		{SDLK_RETURN,    EShortcut::LOBBY_BEGIN_GAME          },		{SDLK_KP_ENTER,  EShortcut::LOBBY_BEGIN_GAME          },		{SDLK_l,         EShortcut::LOBBY_LOAD_GAME           },		{SDLK_RETURN,    EShortcut::LOBBY_LOAD_GAME           },		{SDLK_KP_ENTER,  EShortcut::LOBBY_LOAD_GAME           },		{SDLK_s,         EShortcut::LOBBY_SAVE_GAME           },		{SDLK_RETURN,    EShortcut::LOBBY_SAVE_GAME           },		{SDLK_KP_ENTER,  EShortcut::LOBBY_SAVE_GAME           },		{SDLK_r,         EShortcut::LOBBY_RANDOM_MAP          },		{SDLK_h,         EShortcut::LOBBY_HIDE_CHAT           },		{SDLK_a,         EShortcut::LOBBY_ADDITIONAL_OPTIONS  },		{SDLK_s,         EShortcut::LOBBY_SELECT_SCENARIO     },		{SDLK_e,         EShortcut::GAME_END_TURN             },		{SDLK_l,         EShortcut::GAME_LOAD_GAME            },		{SDLK_s,         EShortcut::GAME_SAVE_GAME            },		{SDLK_r,         EShortcut::GAME_RESTART_GAME         },		{SDLK_m,         EShortcut::GAME_TO_MAIN_MENU         },		{SDLK_q,         EShortcut::GAME_QUIT_GAME            },		{SDLK_t,         EShortcut::GAME_OPEN_MARKETPLACE     },		{SDLK_g,         EShortcut::GAME_OPEN_THIEVES_GUILD   },		{SDLK_TAB,       EShortcut::GAME_ACTIVATE_CONSOLE     },		{SDLK_o,         EShortcut::ADVENTURE_GAME_OPTIONS    },		{SDLK_F6,        EShortcut::ADVENTURE_TOGGLE_GRID     },		{SDLK_z,         EShortcut::ADVENTURE_SET_HERO_ASLEEP },		{SDLK_w,         EShortcut::ADVENTURE_SET_HERO_AWAKE  },		{SDLK_m,         EShortcut::ADVENTURE_MOVE_HERO       },		{SDLK_SPACE,     EShortcut::ADVENTURE_VISIT_OBJECT    },		{SDLK_KP_1,      EShortcut::ADVENTURE_MOVE_HERO_SW    },		{SDLK_KP_2,      EShortcut::ADVENTURE_MOVE_HERO_SS    },		{SDLK_KP_3,      EShortcut::ADVENTURE_MOVE_HERO_SE    },		{SDLK_KP_4,      EShortcut::ADVENTURE_MOVE_HERO_WW    },		{SDLK_KP_6,      EShortcut::ADVENTURE_MOVE_HERO_EE    },		{SDLK_KP_7,      EShortcut::ADVENTURE_MOVE_HERO_NW    },		{SDLK_KP_8,      EShortcut::ADVENTURE_MOVE_HERO_NN    },		{SDLK_KP_9,      EShortcut::ADVENTURE_MOVE_HERO_NE    },		{SDLK_DOWN,      EShortcut::ADVENTURE_MOVE_HERO_SS    },		{SDLK_LEFT,      EShortcut::ADVENTURE_MOVE_HERO_WW    },		{SDLK_RIGHT,     EShortcut::ADVENTURE_MOVE_HERO_EE    },		{SDLK_UP,        EShortcut::ADVENTURE_MOVE_HERO_NN    },		{SDLK_RETURN,    EShortcut::ADVENTURE_VIEW_SELECTED   },		{SDLK_KP_ENTER,  EShortcut::ADVENTURE_VIEW_SELECTED   }, //		{SDLK_,          EShortcut::ADVENTURE_NEXT_OBJECT     },		{SDLK_t,         EShortcut::ADVENTURE_NEXT_TOWN       },		{SDLK_h,         EShortcut::ADVENTURE_NEXT_HERO       }, //		{SDLK_,          EShortcut::ADVENTURE_FIRST_TOWN      },  //		{SDLK_,          EShortcut::ADVENTURE_FIRST_HERO      },		{SDLK_i,         EShortcut::ADVENTURE_VIEW_SCENARIO   },		{SDLK_d,         EShortcut::ADVENTURE_DIG_GRAIL       },		{SDLK_p,         EShortcut::ADVENTURE_VIEW_PUZZLE     },		{SDLK_v,         EShortcut::ADVENTURE_VIEW_WORLD      },		{SDLK_1,         EShortcut::ADVENTURE_VIEW_WORLD_X1   },		{SDLK_2,         EShortcut::ADVENTURE_VIEW_WORLD_X2   },		{SDLK_4,         EShortcut::ADVENTURE_VIEW_WORLD_X4   },		{SDLK_u,         EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},		{SDLK_k,         EShortcut::ADVENTURE_KINGDOM_OVERVIEW},		{SDLK_q,         EShortcut::ADVENTURE_QUEST_LOG       },		{SDLK_c,         EShortcut::ADVENTURE_CAST_SPELL      },		{SDLK_g,         EShortcut::ADVENTURE_THIEVES_GUILD   },		{SDLK_KP_PLUS,   EShortcut::ADVENTURE_ZOOM_IN         },		{SDLK_KP_MINUS,  EShortcut::ADVENTURE_ZOOM_OUT        },		{SDLK_BACKSPACE, EShortcut::ADVENTURE_ZOOM_RESET      },		{SDLK_q,         EShortcut::BATTLE_TOGGLE_QUEUE       },		{SDLK_c,         EShortcut::BATTLE_USE_CREATURE_SPELL },		{SDLK_s,         EShortcut::BATTLE_SURRENDER          },		{SDLK_r,         EShortcut::BATTLE_RETREAT            },		{SDLK_a,         EShortcut::BATTLE_AUTOCOMBAT         },		{SDLK_c,         EShortcut::BATTLE_CAST_SPELL         },		{SDLK_w,         EShortcut::BATTLE_WAIT               },		{SDLK_d,         EShortcut::BATTLE_DEFEND             },		{SDLK_SPACE,     EShortcut::BATTLE_DEFEND             },		{SDLK_UP,        EShortcut::BATTLE_CONSOLE_UP         },		{SDLK_DOWN,      EShortcut::BATTLE_CONSOLE_DOWN       },		{SDLK_SPACE,     EShortcut::BATTLE_TACTICS_NEXT       },		{SDLK_RETURN,    EShortcut::BATTLE_TACTICS_END        },		{SDLK_KP_ENTER,  EShortcut::BATTLE_TACTICS_END        },		{SDLK_s,         EShortcut::BATTLE_SELECT_ACTION      },		{SDLK_t,         EShortcut::TOWN_OPEN_TAVERN          },		{SDLK_SPACE,     EShortcut::TOWN_SWAP_ARMIES          },		{SDLK_END,       EShortcut::RECRUITMENT_MAX           },		{SDLK_HOME,      EShortcut::RECRUITMENT_MIN           },		{SDLK_u,         EShortcut::RECRUITMENT_UPGRADE       },		{SDLK_a,         EShortcut::RECRUITMENT_UPGRADE_ALL   },		{SDLK_u,         EShortcut::RECRUITMENT_UPGRADE_ALL   },		{SDLK_h,         EShortcut::KINGDOM_HEROES_TAB        },		{SDLK_t,         EShortcut::KINGDOM_TOWNS_TAB         },		{SDLK_d,         EShortcut::HERO_DISMISS              },		{SDLK_c,         EShortcut::HERO_COMMANDER            },		{SDLK_l,         EShortcut::HERO_LOOSE_FORMATION      },		{SDLK_t,         EShortcut::HERO_TIGHT_FORMATION      },		{SDLK_b,         EShortcut::HERO_TOGGLE_TACTICS       },		{SDLK_a,         EShortcut::SPELLBOOK_TAB_ADVENTURE   },		{SDLK_c,         EShortcut::SPELLBOOK_TAB_COMBAT      }	};	auto range = keyToShortcut.equal_range(key);	// FIXME: some code expects calls to keyPressed / captureThisKey even without defined hotkeys	if (range.first == range.second)		return {EShortcut::NONE};	std::vector<EShortcut> result;	for (auto it = range.first; it != range.second; ++it)		result.push_back(it->second);	return result;}EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const{	static const std::map<std::string, EShortcut> shortcutNames = {		{"globalAccept",             EShortcut::GLOBAL_ACCEPT             },		{"globalCancel",             EShortcut::GLOBAL_CANCEL             },		{"globalReturn",             EShortcut::GLOBAL_RETURN             },		{"globalFullscreen",         EShortcut::GLOBAL_FULLSCREEN         },		{"globalOptions",            EShortcut::GLOBAL_OPTIONS            },		{"globalBackspace",          EShortcut::GLOBAL_BACKSPACE          },		{"globalMoveFocus",          EShortcut::GLOBAL_MOVE_FOCUS         },		{"moveLeft",                 EShortcut::MOVE_LEFT                 },		{"moveRight",                EShortcut::MOVE_RIGHT                },		{"moveUp",                   EShortcut::MOVE_UP                   },		{"moveDown",                 EShortcut::MOVE_DOWN                 },		{"moveFirst",                EShortcut::MOVE_FIRST                },		{"moveLast",                 EShortcut::MOVE_LAST                 },		{"movePageUp",               EShortcut::MOVE_PAGE_UP              },		{"movePageDown",             EShortcut::MOVE_PAGE_DOWN            },		{"selectIndex1",             EShortcut::SELECT_INDEX_1            },		{"selectIndex2",             EShortcut::SELECT_INDEX_2            },		{"selectIndex3",             EShortcut::SELECT_INDEX_3            },		{"selectIndex4",             EShortcut::SELECT_INDEX_4            },		{"selectIndex5",             EShortcut::SELECT_INDEX_5            },		{"selectIndex6",             EShortcut::SELECT_INDEX_6            },		{"selectIndex7",             EShortcut::SELECT_INDEX_7            },		{"selectIndex8",             EShortcut::SELECT_INDEX_8            },		{"mainMenuNewGame",          EShortcut::MAIN_MENU_NEW_GAME        },		{"mainMenuLoadGame",         EShortcut::MAIN_MENU_LOAD_GAME       },		{"mainMenuHighScores",       EShortcut::MAIN_MENU_HIGH_SCORES     },		{"mainMenuCredits",          EShortcut::MAIN_MENU_CREDITS         },		{"mainMenuQuit",             EShortcut::MAIN_MENU_QUIT            },		{"mainMenuBack",             EShortcut::MAIN_MENU_BACK            },		{"mainMenuSingleplayer",     EShortcut::MAIN_MENU_SINGLEPLAYER    },		{"mainMenuMultiplayer",      EShortcut::MAIN_MENU_MULTIPLAYER     },		{"mainMenuCampaign",         EShortcut::MAIN_MENU_CAMPAIGN        },		{"mainMenuTutorial",         EShortcut::MAIN_MENU_TUTORIAL        },		{"mainMenuCampaignSod",      EShortcut::MAIN_MENU_CAMPAIGN_SOD    },		{"mainMenuCampaignRoe",      EShortcut::MAIN_MENU_CAMPAIGN_ROE    },		{"mainMenuCampaignAb",       EShortcut::MAIN_MENU_CAMPAIGN_AB     },		{"mainMenuCampaignCustom",   EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },		{"lobbyBeginGame",           EShortcut::LOBBY_BEGIN_GAME          },		{"lobbyLoadGame",            EShortcut::LOBBY_LOAD_GAME           },		{"lobbySaveGame",            EShortcut::LOBBY_SAVE_GAME           },		{"lobbyRandomMap",           EShortcut::LOBBY_RANDOM_MAP          },		{"lobbyHideChat",            EShortcut::LOBBY_HIDE_CHAT           },		{"lobbyAdditionalOptions",   EShortcut::LOBBY_ADDITIONAL_OPTIONS  },		{"lobbySelectScenario",      EShortcut::LOBBY_SELECT_SCENARIO     },		{"gameEndTurn",              EShortcut::GAME_END_TURN             },		{"gameLoadGame",             EShortcut::GAME_LOAD_GAME            },		{"gameSaveGame",             EShortcut::GAME_SAVE_GAME            },		{"gameRestartGame",          EShortcut::GAME_RESTART_GAME         },		{"gameMainMenu",             EShortcut::GAME_TO_MAIN_MENU         },		{"gameQuitGame",             EShortcut::GAME_QUIT_GAME            },		{"gameOpenMarketplace",      EShortcut::GAME_OPEN_MARKETPLACE     },		{"gameOpenThievesGuild",     EShortcut::GAME_OPEN_THIEVES_GUILD   },		{"gameActivateConsole",      EShortcut::GAME_ACTIVATE_CONSOLE     },		{"adventureGameOptions",     EShortcut::ADVENTURE_GAME_OPTIONS    },		{"adventureToggleGrid",      EShortcut::ADVENTURE_TOGGLE_GRID     },		{"adventureToggleSleep",     EShortcut::ADVENTURE_TOGGLE_SLEEP    },		{"adventureSetHeroAsleep",   EShortcut::ADVENTURE_SET_HERO_ASLEEP },		{"adventureSetHeroAwake",    EShortcut::ADVENTURE_SET_HERO_AWAKE  },		{"adventureMoveHero",        EShortcut::ADVENTURE_MOVE_HERO       },		{"adventureVisitObject",     EShortcut::ADVENTURE_VISIT_OBJECT    },		{"adventureMoveHeroSW",      EShortcut::ADVENTURE_MOVE_HERO_SW    },		{"adventureMoveHeroSS",      EShortcut::ADVENTURE_MOVE_HERO_SS    },		{"adventureMoveHeroSE",      EShortcut::ADVENTURE_MOVE_HERO_SE    },		{"adventureMoveHeroWW",      EShortcut::ADVENTURE_MOVE_HERO_WW    },		{"adventureMoveHeroEE",      EShortcut::ADVENTURE_MOVE_HERO_EE    },		{"adventureMoveHeroNW",      EShortcut::ADVENTURE_MOVE_HERO_NW    },		{"adventureMoveHeroNN",      EShortcut::ADVENTURE_MOVE_HERO_NN    },		{"adventureMoveHeroNE",      EShortcut::ADVENTURE_MOVE_HERO_NE    },		{"adventureViewSelected",    EShortcut::ADVENTURE_VIEW_SELECTED   },		{"adventureNextObject",      EShortcut::ADVENTURE_NEXT_OBJECT     },		{"adventureNextTown",        EShortcut::ADVENTURE_NEXT_TOWN       },		{"adventureNextHero",        EShortcut::ADVENTURE_NEXT_HERO       },		{"adventureFirstTown",       EShortcut::ADVENTURE_FIRST_TOWN      },		{"adventureFirstHero",       EShortcut::ADVENTURE_FIRST_HERO      },		{"adventureViewScenario",    EShortcut::ADVENTURE_VIEW_SCENARIO   },		{"adventureDigGrail",        EShortcut::ADVENTURE_DIG_GRAIL       },		{"adventureViewPuzzle",      EShortcut::ADVENTURE_VIEW_PUZZLE     },		{"adventureViewWorld",       EShortcut::ADVENTURE_VIEW_WORLD      },		{"adventureViewWorld1",      EShortcut::ADVENTURE_VIEW_WORLD_X1   },		{"adventureViewWorld2",      EShortcut::ADVENTURE_VIEW_WORLD_X2   },		{"adventureViewWorld4",      EShortcut::ADVENTURE_VIEW_WORLD_X4   },		{"adventureToggleMapLevel",  EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},		{"adventureKingdomOverview", EShortcut::ADVENTURE_KINGDOM_OVERVIEW},		{"adventureQuestLog",        EShortcut::ADVENTURE_QUEST_LOG       },		{"adventureCastSpell",       EShortcut::ADVENTURE_CAST_SPELL      },		{"adventureThievesGuild",    EShortcut::ADVENTURE_THIEVES_GUILD   },		{"adventureExitWorldView",   EShortcut::ADVENTURE_EXIT_WORLD_VIEW },		{"adventureZoomIn",          EShortcut::ADVENTURE_ZOOM_IN         },		{"adventureZoomOut",         EShortcut::ADVENTURE_ZOOM_OUT        },		{"adventureZoomReset",       EShortcut::ADVENTURE_ZOOM_RESET      },		{"battleToggleQueue",        EShortcut::BATTLE_TOGGLE_QUEUE       },		{"battleUseCreatureSpell",   EShortcut::BATTLE_USE_CREATURE_SPELL },		{"battleSurrender",          EShortcut::BATTLE_SURRENDER          },		{"battleRetreat",            EShortcut::BATTLE_RETREAT            },		{"battleAutocombat",         EShortcut::BATTLE_AUTOCOMBAT         },		{"battleCastSpell",          EShortcut::BATTLE_CAST_SPELL         },		{"battleWait",               EShortcut::BATTLE_WAIT               },		{"battleDefend",             EShortcut::BATTLE_DEFEND             },		{"battleConsoleUp",          EShortcut::BATTLE_CONSOLE_UP         },		{"battleConsoleDown",        EShortcut::BATTLE_CONSOLE_DOWN       },		{"battleTacticsNext",        EShortcut::BATTLE_TACTICS_NEXT       },		{"battleTacticsEnd",         EShortcut::BATTLE_TACTICS_END        },		{"battleSelectAction",       EShortcut::BATTLE_SELECT_ACTION      },		{"townOpenTavern",           EShortcut::TOWN_OPEN_TAVERN          },		{"townSwapArmies",           EShortcut::TOWN_SWAP_ARMIES          },		{"recruitmentMax",           EShortcut::RECRUITMENT_MAX           },		{"recruitmentMin",           EShortcut::RECRUITMENT_MIN           },		{"recruitmentUpgrade",       EShortcut::RECRUITMENT_UPGRADE       },		{"recruitmentUpgradeAll",    EShortcut::RECRUITMENT_UPGRADE_ALL   },		{"kingdomHeroesTab",         EShortcut::KINGDOM_HEROES_TAB        },		{"kingdomTownsTab",          EShortcut::KINGDOM_TOWNS_TAB         },		{"heroDismiss",              EShortcut::HERO_DISMISS              },		{"heroCommander",            EShortcut::HERO_COMMANDER            },		{"heroLooseFormation",       EShortcut::HERO_LOOSE_FORMATION      },		{"heroTightFormation",       EShortcut::HERO_TIGHT_FORMATION      },		{"heroToggleTactics",        EShortcut::HERO_TOGGLE_TACTICS       },		{"spellbookTabAdventure",    EShortcut::SPELLBOOK_TAB_ADVENTURE   },		{"spellbookTabCombat",       EShortcut::SPELLBOOK_TAB_COMBAT      }	};	if (shortcutNames.count(identifier))		return shortcutNames.at(identifier);	return EShortcut::NONE;}
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