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							- /*
 
-  * CCastleInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CCastleInterface.h"
 
- #include "CHeroWindow.h"
 
- #include "CMarketWindow.h"
 
- #include "InfoWindows.h"
 
- #include "GUIClasses.h"
 
- #include "QuickRecruitmentWindow.h"
 
- #include "CCreatureWindow.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../PlayerLocalState.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../eventsSDL/InputHandler.h"
 
- #include "../media/IMusicPlayer.h"
 
- #include "../media/ISoundPlayer.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/CGarrisonInt.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/RadialMenu.h"
 
- #include "../widgets/CExchangeController.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/ColorFilter.h"
 
- #include "../render/IFont.h"
 
- #include "../adventureMap/AdventureMapInterface.h"
 
- #include "../adventureMap/CList.h"
 
- #include "../adventureMap/CResDataBar.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CSoundBase.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/GameLibrary.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h"
 
- #include "../../lib/IGameSettings.h"
 
- #include "../../lib/spells/CSpellHandler.h"
 
- #include "../../lib/GameConstants.h"
 
- #include "../../lib/gameState/UpgradeInfo.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/callback/CCallback.h"
 
- #include "../../lib/campaign/CampaignState.h"
 
- #include "../../lib/entities/artifact/CArtifact.h"
 
- #include "../../lib/entities/building/CBuilding.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../../lib/mapObjects/TownBuildingInstance.h"
 
- static bool useCompactCreatureBox()
 
- {
 
- 	return settings["gameTweaks"]["compactTownCreatureInfo"].Bool();
 
- }
 
- static bool useAvailableAmountAsCreatureLabel()
 
- {
 
- 	return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool();
 
- }
 
- CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
 
- 	: CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE, BUILDING_FRAME_TIME),
 
- 	  parent(Par),
 
- 	  town(Town),
 
- 	  str(Str),
 
- 	  border(nullptr),
 
- 	  area(nullptr),
 
- 	  stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
 
- {
 
- 	addUsedEvents(LCLICK | SHOW_POPUP | MOVE | HOVER | TIME);
 
- 	pos.x += str->pos.x;
 
- 	pos.y += str->pos.y;
 
- 	// special animation frame manipulation for castle shipyard with and without ship
 
- 	// done due to .def used in special way, not to animate building - first image is for shipyard without citadel moat, 2nd image is for including moat
 
- 	if(Town->getFactionID() == FactionID::CASTLE && Str->building &&
 
- 		(Str->building->bid == BuildingID::SHIPYARD || Str->building->bid == BuildingID::SHIP))
 
- 	{
 
- 		if(Town->hasBuilt(BuildingID::CITADEL))
 
- 		{
 
- 			this->first = 1;
 
- 			this->frame = 1;
 
- 		}
 
- 		else
 
- 			this->last = 0;
 
- 	}
 
- 	if(!str->borderName.empty())
 
- 		border = ENGINE->renderHandler().loadImage(str->borderName, EImageBlitMode::COLORKEY);
 
- 	if(!str->areaName.empty())
 
- 		area = ENGINE->renderHandler().loadImage(str->areaName, EImageBlitMode::SIMPLE);
 
- }
 
- const CBuilding * CBuildingRect::getBuilding()
 
- {
 
- 	if (!str->building)
 
- 		return nullptr;
 
- 	if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
 
- 		return town->getTown()->buildings.at(str->building->getBase()).get();
 
- 	return str->building;
 
- }
 
- bool CBuildingRect::operator<(const CBuildingRect & p2) const
 
- {
 
- 	return (str->pos.z) < (p2.str->pos.z);
 
- }
 
- void CBuildingRect::hover(bool on)
 
- {
 
- 	if (!area)
 
- 		return;
 
- 	if(on)
 
- 	{
 
- 		if(! parent->selectedBuilding //no building hovered
 
- 		  || (*parent->selectedBuilding)<(*this)) //or we are on top
 
- 		{
 
- 			parent->selectedBuilding = this;
 
- 			ENGINE->statusbar()->write(getSubtitle());
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(parent->selectedBuilding == this)
 
- 		{
 
- 			parent->selectedBuilding = nullptr;
 
- 			ENGINE->statusbar()->clear();
 
- 		}
 
- 	}
 
- }
 
- void CBuildingRect::clickPressed(const Point & cursorPosition)
 
- {
 
- 	if(getBuilding() && area && (parent->selectedBuilding==this))
 
- 	{
 
- 		auto building = getBuilding();
 
- 		parent->buildingClicked(building->bid);
 
- 	}
 
- }
 
- void CBuildingRect::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if((!area) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
 
- 		return;
 
- 	BuildingID bid = getBuilding()->bid;
 
- 	const CBuilding *bld = town->getTown()->buildings.at(bid).get();
 
- 	if (!bid.isDwelling())
 
- 	{
 
- 		CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
 
- 									std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(bld->town->faction->getId(), bld->bid)));
 
- 	}
 
- 	else
 
- 	{
 
- 		int level = BuildingID::getLevelFromDwelling(bid);
 
- 		ENGINE->windows().createAndPushWindow<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h  /2, town, level);
 
- 	}
 
- }
 
- void CBuildingRect::show(Canvas & to)
 
- {
 
- 	uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
 
- 	bool showTextOverlay = (ENGINE->isKeyboardAltDown() || ENGINE->input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
 
- 	if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
 
- 	{
 
- 		setAlpha(255 * stateTimeCounter / stageDelay);
 
- 		CShowableAnim::show(to);
 
- 	}
 
- 	else
 
- 	{
 
- 		setAlpha(255);
 
- 		CShowableAnim::show(to);
 
- 	}
 
- 	if(border && stateTimeCounter > BUILDING_APPEAR_TIMEPOINT)
 
- 	{
 
- 		if(stateTimeCounter >= BUILD_ANIMATION_FINISHED_TIMEPOINT)
 
- 		{
 
- 			if(parent->selectedBuilding == this || showTextOverlay)
 
- 				to.draw(border, pos.topLeft());
 
- 			return;
 
- 		}
 
- 		auto darkBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 0.5f, 0.5f, 0.5f );
 
- 		auto lightBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 2.0f, 2.0f, 2.0f );
 
- 		auto baseBorder = ColorFilter::genEmptyShifter();
 
- 		float progress = float(stateTimeCounter % stageDelay) / stageDelay;
 
- 		if (stateTimeCounter < BUILDING_WHITE_BORDER_TIMEPOINT)
 
- 			border->adjustPalette(ColorFilter::genInterpolated(lightBorder, darkBorder, progress), 0);
 
- 		else
 
- 		if (stateTimeCounter < BUILDING_YELLOW_BORDER_TIMEPOINT)
 
- 			border->adjustPalette(ColorFilter::genInterpolated(darkBorder, baseBorder, progress), 0);
 
- 		else
 
- 			border->adjustPalette(baseBorder, 0);
 
- 		to.draw(border, pos.topLeft());
 
- 	}
 
- }
 
- void CBuildingRect::tick(uint32_t msPassed)
 
- {
 
- 	CShowableAnim::tick(msPassed);
 
- 	stateTimeCounter += msPassed;
 
- }
 
- void CBuildingRect::showAll(Canvas & to)
 
- {
 
- 	if (stateTimeCounter == 0)
 
- 		return;
 
- 	CShowableAnim::showAll(to);
 
- 	if(!isActive() && parent->selectedBuilding == this && border)
 
- 		to.draw(border, pos.topLeft());
 
- }
 
- std::string CBuildingRect::getSubtitle()//hover text for building
 
- {
 
- 	if (!getBuilding())
 
- 		return "";
 
- 	auto bid = getBuilding()->bid;
 
- 	if (!bid.isDwelling())//non-dwellings - only building name
 
- 		return town->getTown()->buildings.at(getBuilding()->bid)->getNameTranslated();
 
- 	else//dwellings - recruit %creature%
 
- 	{
 
- 		int level = BuildingID::getLevelFromDwelling(getBuilding()->bid);
 
- 		auto & availableCreatures = town->creatures[level].second;
 
- 		if(availableCreatures.size())
 
- 		{
 
- 			int creaID = availableCreatures.back();//taking last of available creatures
 
- 			return LIBRARY->generaltexth->allTexts[16] + " " + LIBRARY->creh->objects.at(creaID)->getNamePluralTranslated();
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
 
- 			return "#ERROR#";
 
- 		}
 
- 	}
 
- }
 
- void CBuildingRect::mouseMoved (const Point & cursorPosition, const Point & lastUpdateDistance)
 
- {
 
- 	hover(true);
 
- }
 
- bool CBuildingRect::receiveEvent(const Point & position, int eventType) const
 
- {
 
- 	if (!pos.isInside(position.x, position.y))
 
- 		return false;
 
- 	if(area && area->isTransparent(position - pos.topLeft()))
 
- 		return false;
 
- 	return CIntObject::receiveEvent(position, eventType);
 
- }
 
- CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
 
- 	: CWindowObject(RCLICK_POPUP, ImagePath::builtin("CRTOINFO"), Point(centerX, centerY))
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	background->setPlayerColor(Town->tempOwner);
 
- 	const CCreature * creature = Town->creatures.at(level).second.back().toCreature();
 
- 	title = std::make_shared<CLabel>(80, 30, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getNamePluralTranslated());
 
- 	animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
 
- 	std::string text = std::to_string(Town->creatures.at(level).first);
 
- 	available = std::make_shared<CLabel>(80,190, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[217] + text);
 
- 	costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[346]);
 
- 	for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 	{
 
- 		auto res = static_cast<EGameResID>(i);
 
- 		if(creature->getRecruitCost(res))
 
- 		{
 
- 			resPicture.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), i, 0, 0, 0));
 
- 			resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(creature->getRecruitCost(res))));
 
- 		}
 
- 	}
 
- 	int posY = 238;
 
- 	int posX = pos.w/2 - (int)resAmount.size() * 25 + 5;
 
- 	for (size_t i=0; i<resAmount.size(); i++)
 
- 	{
 
- 		resPicture[i]->moveBy(Point(posX, posY));
 
- 		resAmount[i]->moveBy(Point(posX+16, posY+43));
 
- 		posX += 50;
 
- 	}
 
- }
 
- CDwellingInfoBox::~CDwellingInfoBox() = default;
 
- CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	owner = Owner;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	upg = updown;
 
- 	portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), 0, 0, 0, 0);
 
- 	portrait->visible = false;
 
- 	flag = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), 0, 0, 0, 0);
 
- 	flag->visible = false;
 
- 	selection = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 1, 0);
 
- 	selection->visible = false;
 
- 	set(h);
 
- 	addUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
 
- }
 
- CHeroGSlot::~CHeroGSlot() = default;
 
- auto CHeroGSlot::getUpgradableSlots(const CArmedInstance *obj) const
 
- {
 
- 	struct result { bool isCreatureUpgradePossible; bool canAffordAny; bool canAffordAll; TResources totalCosts; std::vector<std::pair<SlotID, UpgradeInfo>> upgradeInfos; };
 
- 	std::vector<std::pair<SlotID, UpgradeInfo>> upgradeInfos;
 
- 	for(const auto & slot : obj->Slots())
 
- 	{
 
- 		auto upgradeInfo = std::make_pair(slot.first, UpgradeInfo(slot.second->getCreatureID()));
 
- 		GAME->interface()->cb->fillUpgradeInfo(slot.second->getArmy(), slot.first, upgradeInfo.second);
 
- 		bool canUpgrade = obj->tempOwner == GAME->interface()->playerID && upgradeInfo.second.canUpgrade();
 
- 		if(canUpgrade)
 
- 			upgradeInfos.push_back(upgradeInfo);
 
- 	}
 
- 	std::sort(upgradeInfos.begin(), upgradeInfos.end(), [&](const std::pair<SlotID, UpgradeInfo> & lhs, const std::pair<SlotID, UpgradeInfo> & rhs) {
 
- 		return lhs.second.oldID.toCreature()->getLevel() > rhs.second.oldID.toCreature()->getLevel();
 
- 	});
 
- 	bool hasCreaturesToUpgrade = !upgradeInfos.empty();
 
- 	TResources costs;
 
- 	std::vector<SlotID> slotInfosToDelete;
 
- 	for(const auto & upgradeInfo : upgradeInfos)
 
- 	{
 
- 		TResources upgradeCosts = upgradeInfo.second.getUpgradeCosts() * obj->Slots().at(upgradeInfo.first)->getCount();
 
- 		if(GAME->interface()->cb->getResourceAmount().canAfford(costs + upgradeCosts))
 
- 			costs += upgradeCosts;
 
- 		else
 
- 			slotInfosToDelete.push_back(upgradeInfo.first);
 
- 	}
 
- 	upgradeInfos.erase(std::remove_if(upgradeInfos.begin(), upgradeInfos.end(), [&slotInfosToDelete](const auto& item) {
 
- 		return std::count(slotInfosToDelete.begin(), slotInfosToDelete.end(), item.first);
 
- 	}), upgradeInfos.end());
 
- 	return result { hasCreaturesToUpgrade, !upgradeInfos.empty(), slotInfosToDelete.empty(), costs, upgradeInfos };
 
- }
 
- void CHeroGSlot::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
 
- {
 
- 	if(!on)
 
- 		return;
 
- 	const CArmedInstance *obj = hero;
 
- 	if(upg == 0 && !obj)
 
- 		obj = owner->town->getUpperArmy();
 
- 	if(!obj)
 
- 		return;
 
- 	auto upgradableSlots = getUpgradableSlots(obj);
 
- 	auto upgradeAll = [upgradableSlots, obj](){
 
- 		if(!upgradableSlots.canAffordAny)
 
- 		{
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.townWindow.upgradeAll.notUpgradable"));
 
- 			return;
 
- 		}
 
- 		std::vector<std::shared_ptr<CComponent>> resComps;
 
- 		for(TResources::nziterator i(upgradableSlots.totalCosts); i.valid(); i++)
 
- 			resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
 
- 		if(resComps.empty())
 
- 			resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, static_cast<GameResID>(GameResID::GOLD), 0)); // add at least gold, when there are no costs
 
- 		resComps.back()->newLine = true;
 
- 		for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
 
- 			resComps.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, upgradeInfo.second.getUpgrade(), obj->Slots().at(upgradeInfo.first)->getCount()));
 
- 			
 
- 		std::string textID = upgradableSlots.canAffordAll ? "core.genrltxt.207" : "vcmi.townWindow.upgradeAll.notAllUpgradable";
 
- 		GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->translate(textID), [upgradableSlots, obj](){
 
- 			for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
 
- 				GAME->interface()->cb->upgradeCreature(obj, upgradeInfo.first, upgradeInfo.second.getUpgrade());
 
- 		}, nullptr, resComps);
 
- 	};
 
- 	if (!settings["input"]["radialWheelGarrisonSwipe"].Bool())
 
- 		return;
 
- 	if(!hero)
 
- 	{
 
- 		if(upgradableSlots.isCreatureUpgradePossible)
 
- 		{
 
- 			std::vector<RadialMenuConfig> menuElements = {
 
- 				{ RadialMenuConfig::ITEM_WW, true, "upgradeCreatures", "vcmi.radialWheel.upgradeCreatures", [upgradeAll](){ upgradeAll(); } },
 
- 			};
 
- 			ENGINE->windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
 
- 		}
 
- 		return;
 
- 	}
 
- 	std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
 
- 	bool twoHeroes = hero && other->hero;
 
- 	ObjectInstanceID heroId = hero->id;
 
- 	ObjectInstanceID heroOtherId = twoHeroes ? other->hero->id : ObjectInstanceID::NONE;
 
- 	std::vector<RadialMenuConfig> menuElements = {
 
- 		{ RadialMenuConfig::ITEM_NW, twoHeroes, "moveTroops", "vcmi.radialWheel.heroGetArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArmy(false, std::nullopt);} },
 
- 		{ RadialMenuConfig::ITEM_NE, twoHeroes, "stackSplitDialog", "vcmi.radialWheel.heroSwapArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArmy();} },
 
- 		{ RadialMenuConfig::ITEM_EE, twoHeroes, "tradeHeroes", "vcmi.radialWheel.heroExchange", [heroId, heroOtherId](){GAME->interface()->showHeroExchange(heroId, heroOtherId);} },
 
- 		{ RadialMenuConfig::ITEM_SW, twoHeroes, "moveArtifacts", "vcmi.radialWheel.heroGetArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArtifacts(false, true, true);} },
 
- 		{ RadialMenuConfig::ITEM_SE, twoHeroes, "swapArtifacts", "vcmi.radialWheel.heroSwapArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArtifacts(true, true);} }
 
- 	};
 
- 	RadialMenuConfig upgradeSlot = { RadialMenuConfig::ITEM_WW, true, "upgradeCreatures", "vcmi.radialWheel.upgradeCreatures", [upgradeAll](){ upgradeAll(); } };
 
- 	RadialMenuConfig dismissSlot = { RadialMenuConfig::ITEM_WW, true, "dismissHero", "vcmi.radialWheel.heroDismiss", [this](){ GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[22], [this](){ GAME->interface()->cb->dismissHero(hero); }, nullptr); } };
 
- 	if(upgradableSlots.isCreatureUpgradePossible)
 
- 		menuElements.push_back(upgradeSlot);
 
- 	else
 
- 		menuElements.push_back(dismissSlot);
 
- 	ENGINE->windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
 
- }
 
- void CHeroGSlot::hover(bool on)
 
- {
 
- 	if(!on)
 
- 	{
 
- 		ENGINE->statusbar()->clear();
 
- 		return;
 
- 	}
 
- 	std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
 
- 	std::string temp;
 
- 	if(hero)
 
- 	{
 
- 		if(isSelected())//view NNN
 
- 		{
 
- 			temp = LIBRARY->generaltexth->tcommands[4];
 
- 			boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
 
- 		}
 
- 		else if(other->hero && other->isSelected())//exchange
 
- 		{
 
- 			temp = LIBRARY->generaltexth->tcommands[7];
 
- 			boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
 
- 			boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
 
- 		}
 
- 		else// select NNN (in ZZZ)
 
- 		{
 
- 			if(upg)//down - visiting
 
- 			{
 
- 				temp = LIBRARY->generaltexth->tcommands[32];
 
- 				boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
 
- 			}
 
- 			else //up - garrison
 
- 			{
 
- 				temp = LIBRARY->generaltexth->tcommands[12];
 
- 				boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
 
- 			}
 
- 		}
 
- 	}
 
- 	else //we are empty slot
 
- 	{
 
- 		if(other->isSelected() && other->hero) //move NNNN
 
- 		{
 
- 			temp = LIBRARY->generaltexth->tcommands[6];
 
- 			boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
 
- 		}
 
- 		else //empty
 
- 		{
 
- 			temp = LIBRARY->generaltexth->allTexts[507];
 
- 		}
 
- 	}
 
- 	if(temp.size())
 
- 		ENGINE->statusbar()->write(temp);
 
- }
 
- void CHeroGSlot::clickPressed(const Point & cursorPosition)
 
- {
 
- 	std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
 
- 	owner->garr->setSplittingMode(false);
 
- 	owner->garr->selectSlot(nullptr);
 
- 	if(hero && isSelected())
 
- 	{
 
- 		setHighlight(false);
 
- 		if(other->hero && !ENGINE->isKeyboardShiftDown())
 
- 			GAME->interface()->showHeroExchange(hero->id, other->hero->id);
 
- 		else
 
- 			GAME->interface()->openHeroWindow(hero);
 
- 	}
 
- 	else if(other->hero && other->isSelected())
 
- 	{
 
- 		owner->swapArmies();
 
- 	}
 
- 	else if(hero)
 
- 	{
 
- 		setHighlight(true);
 
- 		owner->garr->selectSlot(nullptr);
 
- 		redraw();
 
- 	}
 
- 	//refresh statusbar
 
- 	hover(false);
 
- 	hover(true);
 
- }
 
- void CHeroGSlot::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if(hero)
 
- 	{
 
- 		ENGINE->windows().createAndPushWindow<CInfoBoxPopup>(pos.center(), hero);
 
- 	}
 
- }
 
- void CHeroGSlot::deactivate()
 
- {
 
- 	selection->visible = false;
 
- 	CIntObject::deactivate();
 
- }
 
- bool CHeroGSlot::isSelected() const
 
- {
 
- 	return selection->visible;
 
- }
 
- void CHeroGSlot::setHighlight(bool on)
 
- {
 
- 	selection->visible = on;
 
- 	if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
 
- 	{
 
- 		for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot highlighted
 
- 			elem->block(!on);
 
- 	}
 
- }
 
- void CHeroGSlot::set(const CGHeroInstance * newHero)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	hero = newHero;
 
- 	selection->visible = false;
 
- 	portrait->visible = false;
 
- 	flag->visible = false;
 
- 	if(newHero)
 
- 	{
 
- 		portrait->visible = true;
 
- 		portrait->setFrame(newHero->getIconIndex());
 
- 	}
 
- 	else if(!upg && owner->showEmpty) //up garrison
 
- 	{
 
- 		flag->visible = true;
 
- 		flag->setFrame(GAME->interface()->castleInt->town->getOwner().getNum());
 
- 	}
 
- }
 
- HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
 
- 	showEmpty(ShowEmpty),
 
- 	town(Town),
 
- 	garr(Garrison)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->getGarrisonHero(), this);
 
- 	visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->getVisitingHero(), this);
 
- }
 
- HeroSlots::~HeroSlots() = default;
 
- void HeroSlots::update()
 
- {
 
- 	garrisonedHero->set(town->getGarrisonHero());
 
- 	visitingHero->set(town->getVisitingHero());
 
- }
 
- void HeroSlots::swapArmies()
 
- {
 
- 	bool allow = true;
 
- 	//moving hero out of town - check if it is allowed
 
- 	if (town->getGarrisonHero())
 
- 	{
 
- 		if (!town->getVisitingHero() && GAME->interface()->cb->howManyHeroes(false) >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
 
- 		{
 
- 			std::string text = LIBRARY->generaltexth->translate("core.genrltxt.18"); //You already have %d adventuring heroes under your command.
 
- 			boost::algorithm::replace_first(text,"%d",std::to_string(GAME->interface()->cb->howManyHeroes(false)));
 
- 			GAME->interface()->showInfoDialog(text, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 
- 			allow = false;
 
- 		}
 
- 		else if (town->getGarrisonHero()->stacksCount() == 0)
 
- 		{
 
- 			//This hero has no creatures.  A hero must have creatures before he can brave the dangers of the countryside.
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.19"), {}, soundBase::sound_todo);
 
- 			allow = false;
 
- 		}
 
- 	}
 
- 	if(!town->getGarrisonHero() && town->getVisitingHero()) //visiting => garrison, merge armies: town army => hero army
 
- 	{
 
- 		if(!town->getVisitingHero()->canBeMergedWith(*town))
 
- 		{
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
 
- 			allow = false;
 
- 		}
 
- 	}
 
- 	garrisonedHero->setHighlight(false);
 
- 	visitingHero->setHighlight(false);
 
- 	if (allow)
 
- 		GAME->interface()->cb->swapGarrisonHero(town);
 
- }
 
- CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
 
- 	town(Town),
 
- 	selectedBuilding(nullptr)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	background = std::make_shared<CPicture>(town->getTown()->clientInfo.townBackground, Point(0,0), EImageBlitMode::OPAQUE);
 
- 	background->needRefresh = true;
 
- 	pos.w = background->pos.w;
 
- 	pos.h = background->pos.h;
 
- 	recreate();
 
- }
 
- CCastleBuildings::~CCastleBuildings() = default;
 
- void CCastleBuildings::recreate()
 
- {
 
- 	selectedBuilding = nullptr;
 
- 	OBJECT_CONSTRUCTION;
 
- 	buildings.clear();
 
- 	groups.clear();
 
- 	//Generate buildings list
 
- 	auto buildingsCopy = town->getBuildings();// a bit modified copy of built buildings
 
- 	if(town->hasBuilt(BuildingID::SHIPYARD))
 
- 	{
 
- 		auto bayPos = town->bestLocation();
 
- 		if(!bayPos.isValid())
 
- 			logGlobal->warn("Shipyard in non-coastal town!");
 
- 		std::vector <const CGObjectInstance *> vobjs = GAME->interface()->cb->getVisitableObjs(bayPos, false);
 
- 		//there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
 
- 		if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
 
- 		{
 
- 			buildingsCopy.insert(BuildingID::SHIP);
 
- 		}
 
- 	}
 
- 	for(const auto & structure : town->getTown()->clientInfo.structures)
 
- 	{
 
- 		if(!structure->building)
 
- 		{
 
- 			buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure.get()));
 
- 			continue;
 
- 		}
 
- 		if(vstd::contains(buildingsCopy, structure->building->bid))
 
- 		{
 
- 			groups[structure->building->getBase()].push_back(structure.get());
 
- 		}
 
- 	}
 
- 	for(auto & entry : groups)
 
- 	{
 
- 		const CBuilding * build = town->getTown()->buildings.at(entry.first).get();
 
- 		const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
 
- 		{
 
- 			return build->getDistance(a->building->bid) < build->getDistance(b->building->bid);
 
- 		});
 
- 		buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
 
- 	}
 
- 	const auto & buildSorter = [](const CIntObject * a, const CIntObject * b)
 
- 	{
 
- 		auto b1 = dynamic_cast<const CBuildingRect *>(a);
 
- 		auto b2 = dynamic_cast<const CBuildingRect *>(b);
 
- 		if(!b1 && !b2)
 
- 			return intptr_t(a) < intptr_t(b);
 
- 		if(b1 && !b2)
 
- 			return false;
 
- 		if(!b1 && b2)
 
- 			return true;
 
- 		return (*b1)<(*b2);
 
- 	};
 
- 	boost::sort(children, buildSorter); //TODO: create building in blit order
 
- }
 
- void CCastleBuildings::drawOverlays(Canvas & to, std::vector<std::shared_ptr<CBuildingRect>> buildingRects)
 
- {
 
- 	std::vector<Rect> textRects;
 
- 	for(auto & buildingRect : buildingRects)
 
- 	{
 
- 		if(!buildingRect->border)
 
- 			continue;
 
- 		auto building = buildingRect->getBuilding();
 
- 		if (!building)
 
- 			continue;
 
- 		auto bid = building->bid;
 
- 		auto overlay = town->getTown()->buildings.at(bid)->getNameTranslated();
 
- 		const auto & font = ENGINE->renderHandler().loadFont(FONT_TINY);
 
- 		auto backColor = Colors::GREEN; // Other
 
- 		if(bid.isDwelling())
 
- 			backColor = Colors::PURPLE; // dwelling
 
- 		auto contentRect = buildingRect->border->contentRect();
 
- 		auto center = Rect(buildingRect->pos.x + contentRect.x, buildingRect->pos.y + contentRect.y, contentRect.w, contentRect.h).center();
 
- 		Point dimensions(font->getStringWidth(overlay), font->getLineHeight());
 
- 		Rect textRect = Rect(center - dimensions / 2, dimensions).resize(2);
 
- 		while(!pos.resize(-5).isInside(Point(textRect.topLeft().x, textRect.center().y)))
 
- 			textRect.x++;
 
- 		while(!pos.resize(-5).isInside(Point(textRect.topRight().x, textRect.center().y)))
 
- 			textRect.x--;
 
- 		while(std::any_of(textRects.begin(), textRects.end(), [textRect](Rect existingTextRect) { return existingTextRect.resize(3).intersectionTest(textRect); }))
 
- 			textRect.y++;
 
- 		textRects.push_back(textRect);
 
- 		to.drawColor(textRect, backColor);
 
- 		to.drawBorder(textRect, Colors::BRIGHT_YELLOW);
 
- 		to.drawText(textRect.center(), EFonts::FONT_TINY, Colors::BLACK, ETextAlignment::CENTER, overlay);
 
- 	}
 
- }
 
- void CCastleBuildings::show(Canvas & to)
 
- {
 
- 	CIntObject::show(to);
 
- 	bool showTextOverlay = (ENGINE->isKeyboardAltDown() || ENGINE->input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
 
- 	if(showTextOverlay)
 
- 		drawOverlays(to, buildings);
 
- }
 
- void CCastleBuildings::addBuilding(BuildingID building)
 
- {
 
- 	//FIXME: implement faster method without complete recreation of town
 
- 	BuildingID base = town->getTown()->buildings.at(building)->getBase();
 
- 	recreate();
 
- 	auto & structures = groups.at(base);
 
- 	for(auto buildingRect : buildings)
 
- 	{
 
- 		if(vstd::contains(structures, buildingRect->str))
 
- 		{
 
- 			//reset animation
 
- 			if(structures.size() == 1)
 
- 				buildingRect->stateTimeCounter = 0; // transparency -> fully visible stage
 
- 			else
 
- 				buildingRect->stateTimeCounter = CBuildingRect::BUILDING_APPEAR_TIMEPOINT; // already in fully visible stage
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CCastleBuildings::removeBuilding(BuildingID building)
 
- {
 
- 	//FIXME: implement faster method without complete recreation of town
 
- 	recreate();
 
- }
 
- const CGHeroInstance * CCastleBuildings::getHero()
 
- {
 
- 	if(town->getVisitingHero())
 
- 		return town->getVisitingHero();
 
- 	else
 
- 		return town->getGarrisonHero();
 
- }
 
- void CCastleBuildings::buildingClicked(BuildingID building)
 
- {
 
- 	std::vector<BuildingID> buildingsToTest;
 
- 	for(BuildingID buildingToEnter = building;;)
 
- 	{
 
- 		const auto &b = town->getTown()->buildings.find(buildingToEnter)->second;
 
- 		buildingsToTest.push_back(buildingToEnter);
 
- 		if (!b->upgrade.hasValue())
 
- 			break;
 
- 		buildingToEnter = b->upgrade;
 
- 	}
 
- 	for(BuildingID buildingToEnter : boost::adaptors::reverse(buildingsToTest))
 
- 	{
 
- 		if (buildingTryActivateCustomUI(buildingToEnter, building))
 
- 			return;
 
- 	}
 
- 	enterBuilding(building);
 
- }
 
- bool CCastleBuildings::buildingTryActivateCustomUI(BuildingID buildingToTest, BuildingID buildingTarget)
 
- {
 
- 	logGlobal->trace("You've clicked on %d", (int)buildingToTest.toEnum());
 
- 	const auto & b = town->getTown()->buildings.at(buildingToTest);
 
- 	if (town->getWarMachineInBuilding(buildingToTest).hasValue())
 
- 	{
 
- 		enterBlacksmith(buildingTarget, town->getWarMachineInBuilding(buildingToTest));
 
- 		return true;
 
- 	}
 
- 	if (!b->marketModes.empty())
 
- 	{
 
- 		switch (*b->marketModes.begin())
 
- 		{
 
- 			case EMarketMode::CREATURE_UNDEAD:
 
- 				ENGINE->windows().createAndPushWindow<CTransformerWindow>(town, getHero(), nullptr);
 
- 				return true;
 
- 			case EMarketMode::RESOURCE_SKILL:
 
- 				if (getHero())
 
- 					ENGINE->windows().createAndPushWindow<CUniversityWindow>(getHero(), buildingTarget, town, nullptr);
 
- 				return true;
 
- 			case EMarketMode::RESOURCE_RESOURCE:
 
- 				// can't use allied marketplace
 
- 				if (town->getOwner() == GAME->interface()->playerID)
 
- 				{
 
- 					ENGINE->windows().createAndPushWindow<CMarketWindow>(town, getHero(), nullptr, *b->marketModes.begin());
 
- 					return true;
 
- 				}
 
- 				else
 
- 					return false;
 
- 			default:
 
- 				if(getHero())
 
- 					ENGINE->windows().createAndPushWindow<CMarketWindow>(town, getHero(), nullptr, *b->marketModes.begin());
 
- 				else
 
- 					GAME->interface()->showInfoDialog(boost::str(boost::format(LIBRARY->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
 
- 				return true;
 
- 		}
 
- 	}
 
- 	if (town->rewardableBuildings.count(buildingToTest) && town->getTown()->buildings.at(buildingToTest)->manualHeroVisit)
 
- 	{
 
- 		enterRewardable(buildingToTest);
 
- 		return true;
 
- 	}
 
- 	if (buildingToTest.isDwelling())
 
- 	{
 
- 		enterDwelling((BuildingID::getLevelFromDwelling(buildingToTest)));
 
- 		return true;
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(buildingToTest.toEnum())
 
- 		{
 
- 		case BuildingID::MAGES_GUILD_1:
 
- 		case BuildingID::MAGES_GUILD_2:
 
- 		case BuildingID::MAGES_GUILD_3:
 
- 		case BuildingID::MAGES_GUILD_4:
 
- 		case BuildingID::MAGES_GUILD_5:
 
- 				enterMagesGuild();
 
- 				return true;
 
- 		case BuildingID::TAVERN:
 
- 				GAME->interface()->showTavernWindow(town, nullptr, QueryID::NONE);
 
- 				return true;
 
- 		case BuildingID::SHIPYARD:
 
- 				if(town->shipyardStatus() == IBoatGenerator::GOOD)
 
- 				{
 
- 					GAME->interface()->showShipyardDialog(town);
 
- 					return true;
 
- 				}
 
- 				else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
 
- 				{
 
- 					GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[51]);
 
- 					return true;
 
- 				}
 
- 				return false;
 
- 		case BuildingID::FORT:
 
- 		case BuildingID::CITADEL:
 
- 		case BuildingID::CASTLE:
 
- 				ENGINE->windows().createAndPushWindow<CFortScreen>(town);
 
- 				return true;
 
- 		case BuildingID::VILLAGE_HALL:
 
- 		case BuildingID::CITY_HALL:
 
- 		case BuildingID::TOWN_HALL:
 
- 		case BuildingID::CAPITOL:
 
- 				enterTownHall();
 
- 				return true;
 
- 		case BuildingID::SHIP:
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[51]); //Cannot build another boat
 
- 			return true;
 
- 		case BuildingID::SPECIAL_1:
 
- 		case BuildingID::SPECIAL_2:
 
- 		case BuildingID::SPECIAL_3:
 
- 		case BuildingID::SPECIAL_4:
 
- 				switch (b->subId)
 
- 				{
 
- 				case BuildingSubID::MYSTIC_POND:
 
- 						enterFountain(buildingToTest, b->subId, buildingTarget);
 
- 						return true;
 
- 				case BuildingSubID::CASTLE_GATE:
 
- 						if (GAME->interface()->makingTurn)
 
- 						{
 
- 							enterCastleGate(buildingToTest);
 
- 							return true;
 
- 						}
 
- 						return false;
 
- 				case BuildingSubID::PORTAL_OF_SUMMONING:
 
- 						if (town->creatures[town->getTown()->creatures.size()].second.empty())//No creatures
 
- 							GAME->interface()->showInfoDialog(LIBRARY->generaltexth->tcommands[30]);
 
- 						else
 
- 							enterDwelling(town->getTown()->creatures.size());
 
- 						return true;
 
- 				case BuildingSubID::BANK:
 
- 						enterBank(buildingTarget);
 
- 						return true;
 
- 				}
 
- 		}
 
- 	}
 
- 	for (auto const & bonus : b->buildingBonuses)
 
- 	{
 
- 		if (bonus->type == BonusType::THIEVES_GUILD_ACCESS)
 
- 		{
 
- 			enterAnyThievesGuild();
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- void CCastleBuildings::enterRewardable(BuildingID building)
 
- {
 
- 	if (town->getVisitingHero() == nullptr)
 
- 	{
 
- 		MetaString message;
 
- 		message.appendTextID("core.genrltxt.273"); // only visiting heroes may visit %s
 
- 		message.replaceTextID(town->getTown()->buildings.at(building)->getNameTextID());
 
- 		GAME->interface()->showInfoDialog(message.toString());
 
- 	}
 
- 	else
 
- 	{
 
- 		if (town->rewardableBuildings.at(building)->wasVisited(town->getVisitingHero()))
 
- 			enterBuilding(building);
 
- 		else
 
- 			GAME->interface()->cb->visitTownBuilding(town, building);
 
- 	}
 
- }
 
- void CCastleBuildings::enterBlacksmith(BuildingID building, ArtifactID artifactID)
 
- {
 
- 	const CGHeroInstance *hero = town->getVisitingHero();
 
- 	if(!hero)
 
- 	{
 
- 		GAME->interface()->showInfoDialog(boost::str(boost::format(LIBRARY->generaltexth->allTexts[273]) % town->getTown()->buildings.find(building)->second->getNameTranslated()));
 
- 		return;
 
- 	}
 
- 	auto art = artifactID.toArtifact();
 
- 	int price = art->getPrice();
 
- 	bool possible = GAME->interface()->cb->getResourceAmount(EGameResID::GOLD) >= price;
 
- 	if(possible)
 
- 	{
 
- 		for(auto slot : art->getPossibleSlots().at(ArtBearer::HERO))
 
- 		{
 
- 			if(hero->getArt(slot) == nullptr || hero->getArt(slot)->getTypeId() != artifactID)
 
- 			{
 
- 				possible = true;
 
- 				break;
 
- 			}
 
- 			else
 
- 			{
 
- 				possible = false;
 
- 			}
 
- 		}
 
- 	}
 
- 	CreatureID creatureID = artifactID.toArtifact()->getWarMachine();
 
- 	ENGINE->windows().createAndPushWindow<CBlacksmithDialog>(possible, creatureID, artifactID, hero->id);
 
- }
 
- void CCastleBuildings::enterBuilding(BuildingID building)
 
- {
 
- 	std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(town->getFactionID(), building)));
 
- 	GAME->interface()->showInfoDialog( town->getTown()->buildings.find(building)->second->getDescriptionTranslated(), comps);
 
- }
 
- void CCastleBuildings::enterCastleGate(BuildingID building)
 
- {
 
- 	if (!town->getVisitingHero())
 
- 	{
 
- 		GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[126]);
 
- 		return;//only visiting hero can use castle gates
 
- 	}
 
- 	std::vector <int> availableTowns;
 
- 	std::vector<std::shared_ptr<IImage>> images;
 
- 	std::vector <const CGTownInstance*> Towns = GAME->interface()->localState->getOwnedTowns();
 
- 	for(auto & Town : Towns)
 
- 	{
 
- 		const CGTownInstance *t = Town;
 
- 		if (t->id != this->town->id && t->getVisitingHero() == nullptr && //another town, empty and this is
 
- 			t->getFactionID() == town->getFactionID() && //the town of the same faction
 
- 			t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
 
- 		{
 
- 			availableTowns.push_back(t->id.getNum());//add to the list
 
- 			if(settings["general"]["enableUiEnhancements"].Bool())
 
- 			{
 
- 				auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->getTown()->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
 
- 				image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
 
- 				images.push_back(image);
 
- 			}
 
- 		}
 
- 	}
 
- 	auto gateIcon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building.getNum());//will be deleted by selection window
 
- 	auto wnd = std::make_shared<CObjectListWindow>(availableTowns, gateIcon, LIBRARY->generaltexth->jktexts[40],
 
- 		LIBRARY->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, GAME->interface()->castleInt, _1), 0, images);
 
- 	wnd->onPopup = [availableTowns](int index) { CRClickPopup::createAndPush(GAME->interface()->cb->getObjInstance(ObjectInstanceID(availableTowns[index])), ENGINE->getCursorPosition()); };
 
- 	ENGINE->windows().pushWindow(wnd);
 
- }
 
- void CCastleBuildings::enterDwelling(int level)
 
- {
 
- 	if (level < 0 || level >= town->creatures.size() || town->creatures[level].second.empty())
 
- 	{
 
- 		assert(0);
 
- 		logGlobal->error("Attempt to enter into invalid dwelling of level %d in town %s (%s)", level, town->getNameTranslated(), town->getFaction()->getNameTranslated());
 
- 		return;
 
- 	}
 
- 	auto recruitCb = [this, level](CreatureID id, int count)
 
- 	{
 
- 		GAME->interface()->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
 
- 	};
 
- 	ENGINE->windows().createAndPushWindow<CRecruitmentWindow>(town, level, town->getUpperArmy(), recruitCb, nullptr, -87);
 
- }
 
- void CCastleBuildings::enterToTheQuickRecruitmentWindow()
 
- {
 
- 	const auto beginIt = town->creatures.cbegin();
 
- 	const auto afterLastIt = town->creatures.size() > town->getTown()->creatures.size()
 
- 		? std::next(beginIt, town->getTown()->creatures.size())
 
- 		: town->creatures.cend();
 
- 	const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
 
- 		[](const auto & creatureInfo) { return creatureInfo.first > 0; });
 
- 	if(hasSomeoneToRecruit)
 
- 		ENGINE->windows().createAndPushWindow<QuickRecruitmentWindow>(town, pos);
 
- 	else
 
- 		CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
 
- }
 
- void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades)
 
- {
 
- 	std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(town->getFactionID(), building)));
 
- 	std::string descr = town->getTown()->buildings.find(building)->second->getDescriptionTranslated();
 
- 	std::string hasNotProduced;
 
- 	std::string hasProduced;
 
- 	hasNotProduced = LIBRARY->generaltexth->allTexts[677];
 
- 	hasProduced = LIBRARY->generaltexth->allTexts[678];
 
- 	bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
 
- 		|| (upgrades != BuildingID::NONE
 
- 			&& town->getTown()->buildings.find(BuildingID(upgrades))->second->subId == BuildingSubID::MYSTIC_POND);
 
- 	if(upgrades != BuildingID::NONE)
 
- 		descr += "\n\n"+town->getTown()->buildings.find(BuildingID(upgrades))->second->getDescriptionTranslated();
 
- 	if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
 
- 	{
 
- 		if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
 
- 			descr += "\n\n" + hasNotProduced;
 
- 		else //Mystic Pond produced something;
 
- 		{
 
- 			descr += "\n\n" + hasProduced;
 
- 			boost::algorithm::replace_first(descr,"%s",LIBRARY->generaltexth->restypes[town->bonusValue.first]);
 
- 			boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second));
 
- 		}
 
- 	}
 
- 	GAME->interface()->showInfoDialog(descr, comps);
 
- }
 
- void CCastleBuildings::enterMagesGuild()
 
- {
 
- 	const CGHeroInstance *hero = getHero();
 
- 	// hero doesn't have spellbok
 
- 	// or it is not our turn and we can't make actions
 
- 	if(hero && !hero->hasSpellbook() && GAME->interface()->makingTurn)
 
- 	{
 
- 		if(hero->isCampaignYog())
 
- 		{
 
- 			// "Yog has given up magic in all its forms..."
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[736]);
 
- 		}
 
- 		else if(GAME->interface()->cb->getResourceAmount(EGameResID::GOLD) < 500) //not enough gold to buy spellbook
 
- 		{
 
- 			openMagesGuild();
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[213]);
 
- 		}
 
- 		else
 
- 		{
 
- 			CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
 
- 			CFunctionList<void()> onNo = onYes;
 
- 			onYes += [hero](){ GAME->interface()->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
 
- 			std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::SPELLBOOK)));
 
- 			GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[214], onYes, onNo, components);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		openMagesGuild();
 
- 	}
 
- }
 
- void CCastleBuildings::enterTownHall()
 
- {
 
- 	if(town->getVisitingHero() && town->getVisitingHero()->hasArt(ArtifactID::GRAIL) &&
 
- 		!town->hasBuilt(BuildingID::GRAIL)) //hero has grail, but town does not have it
 
- 	{
 
- 		if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
 
- 		{
 
- 			GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
 
- 										[&](){ GAME->interface()->cb->buildBuilding(town, BuildingID::GRAIL); },
 
- 										[&](){ openTownHall(); });
 
- 		}
 
- 		else
 
- 		{
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[673]);
 
- 			assert(ENGINE->windows().topWindow<CInfoWindow>() != nullptr);
 
- 			ENGINE->windows().topWindow<CInfoWindow>()->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		openTownHall();
 
- 	}
 
- }
 
- void CCastleBuildings::openMagesGuild()
 
- {
 
- 	auto mageGuildBackground = GAME->interface()->castleInt->town->getTown()->clientInfo.guildBackground;
 
- 	ENGINE->windows().createAndPushWindow<CMageGuildScreen>(GAME->interface()->castleInt, mageGuildBackground);
 
- }
 
- void CCastleBuildings::openTownHall()
 
- {
 
- 	ENGINE->windows().createAndPushWindow<CHallInterface>(town);
 
- }
 
- void CCastleBuildings::enterAnyThievesGuild()
 
- {
 
- 	std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
 
- 	for(auto & ownedTown : towns)
 
- 	{
 
- 		if(ownedTown->hasBuilt(BuildingID::TAVERN))
 
- 		{
 
- 			GAME->interface()->showThievesGuildWindow(ownedTown);
 
- 			return;
 
- 		}
 
- 	}
 
- 	GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
 
- }
 
- void CCastleBuildings::enterBank(BuildingID building)
 
- {
 
- 	std::vector<std::shared_ptr<CComponent>> components;
 
- 	if(town->bonusValue.second > 0)
 
- 	{
 
- 		components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE_PER_DAY, GameResID(GameResID::GOLD), -500));
 
- 		GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.townStructure.bank.payBack"), components);
 
- 	}
 
- 	else{
 
- 	
 
- 		components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, GameResID(GameResID::GOLD), 2500));
 
- 		GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->translate("vcmi.townStructure.bank.borrow"), [this, building](){ GAME->interface()->cb->visitTownBuilding(town, building); }, nullptr, components);
 
- 	}
 
- }
 
- void CCastleBuildings::enterAnyMarket()
 
- {
 
- 	if(town->hasBuilt(BuildingID::MARKETPLACE))
 
- 	{
 
- 		ENGINE->windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
 
- 		return;
 
- 	}
 
- 	std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
 
- 	for(auto & town : towns)
 
- 	{
 
- 		if(town->hasBuilt(BuildingID::MARKETPLACE))
 
- 		{
 
- 			ENGINE->windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
 
- 			return;
 
- 		}
 
- 	}
 
- 	GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
 
- }
 
- CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
 
- 	town(Town),
 
- 	level(Level),
 
- 	showAvailable(_showAvailable)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos += position;
 
- 	if(town->creatures.size() <= level || town->creatures[level].second.empty())
 
- 	{
 
- 		level = -1;
 
- 		return;//No creature
 
- 	}
 
- 	addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
 
- 	creature = town->creatures[level].second.back();
 
- 	picture = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature.toEntity(LIBRARY)->getIconIndex(), 0, 8, 0);
 
- 	std::string value;
 
- 	if(showAvailable)
 
- 		value = std::to_string(town->creatures[level].first);
 
- 	else
 
- 		value = std::string("+") + std::to_string(town->creatureGrowth(level));
 
- 	if(compact)
 
- 	{
 
- 		label = std::make_shared<CLabel>(40, 32, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, value);
 
- 		pos.x += 8;
 
- 		pos.w = 32;
 
- 		pos.h = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		label = std::make_shared<CLabel>(24, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, value);
 
- 		pos.w = 48;
 
- 		pos.h = 48;
 
- 	}
 
- }
 
- void CCreaInfo::update()
 
- {
 
- 	if(label)
 
- 	{
 
- 		std::string value;
 
- 		if(showAvailable)
 
- 			value = std::to_string(town->creatures[level].first);
 
- 		else
 
- 			value = std::string("+") + std::to_string(town->creatureGrowth(level));
 
- 		if(value != label->getText())
 
- 			label->setText(value);
 
- 	}
 
- }
 
- void CCreaInfo::hover(bool on)
 
- {
 
- 	MetaString message;
 
- 	message.appendTextID("core.genrltxt.588");
 
- 	message.replaceNameSingular(creature);
 
- 	if(on)
 
- 	{
 
- 		ENGINE->statusbar()->write(message.toString());
 
- 	}
 
- 	else
 
- 	{
 
- 		ENGINE->statusbar()->clearIfMatching(message.toString());
 
- 	}
 
- }
 
- void CCreaInfo::clickPressed(const Point & cursorPosition)
 
- {
 
- 	int offset = GAME->interface()->castleInt? (-87) : 0;
 
- 	auto recruitCb = [this](CreatureID id, int count)
 
- 	{
 
- 		GAME->interface()->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
 
- 	};
 
- 	ENGINE->windows().createAndPushWindow<CRecruitmentWindow>(town, level, town->getUpperArmy(), recruitCb, nullptr, offset);
 
- }
 
- std::string CCreaInfo::genGrowthText()
 
- {
 
- 	GrowthInfo gi = town->getGrowthInfo(level);
 
- 	MetaString descr;
 
- 	descr.appendTextID("core.genrltxt.589");
 
- 	descr.replaceNameSingular(creature);
 
- 	descr.replaceNumber(gi.totalGrowth());
 
- 	for(const GrowthInfo::Entry & entry : gi.entries)
 
- 	{
 
- 		descr.appendEOL();
 
- 		descr.appendRawString(entry.description);
 
- 	}
 
- 	return descr.toString();
 
- }
 
- void CCreaInfo::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if (showAvailable)
 
- 		ENGINE->windows().createAndPushWindow<CDwellingInfoBox>(ENGINE->screenDimensions().x / 2, ENGINE->screenDimensions().y / 2, town, level);
 
- 	else
 
- 		CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(ComponentType::CREATURE, creature));
 
- }
 
- bool CCreaInfo::getShowAvailable()
 
- {
 
- 	return showAvailable;
 
- }
 
- CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
 
- 	: town(Town),
 
- 	building(nullptr)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(SHOW_POPUP | HOVER);
 
- 	pos.x += posX;
 
- 	pos.y += posY;
 
- 	int buildID;
 
- 	if(townHall)
 
- 	{
 
- 		buildID = 10 + town->hallLevel();
 
- 		picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL.DEF"), town->hallLevel());
 
- 	}
 
- 	else
 
- 	{
 
- 		buildID = 6 + town->fortLevel();
 
- 		if(buildID == 6)
 
- 			return;//FIXME: suspicious statement, fix or comment
 
- 		picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCL.DEF"), town->fortLevel()-1);
 
- 	}
 
- 	building = town->getTown()->buildings.at(BuildingID(buildID)).get();
 
- 	pos = picture->pos;
 
- }
 
- void CTownInfo::hover(bool on)
 
- {
 
- 	if(on)
 
- 	{
 
- 		if(building )
 
- 			ENGINE->statusbar()->write(building->getNameTranslated());
 
- 	}
 
- 	else
 
- 	{
 
- 		ENGINE->statusbar()->clear();
 
- 	}
 
- }
 
- void CTownInfo::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if(building)
 
- 	{
 
- 		auto c =  std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(building->town->faction->getId(), building->bid));
 
- 		CRClickPopup::createAndPush(CInfoWindow::genText(building->getNameTranslated(), building->getDescriptionTranslated()), c);
 
- 	}
 
- }
 
- CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
 
- 	CWindowObject(PLAYER_COLORED | BORDERED),
 
- 	town(Town)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	GAME->interface()->castleInt = this;
 
- 	addUsedEvents(KEYBOARD);
 
- 	builds = std::make_shared<CCastleBuildings>(town);
 
- 	panel = std::make_shared<CPicture>(ImagePath::builtin("TOWNSCRN"), 0, builds->pos.h);
 
- 	panel->setPlayerColor(GAME->interface()->playerID);
 
- 	pos.w = panel->pos.w;
 
- 	pos.h = builds->pos.h + panel->pos.h;
 
- 	center();
 
- 	updateShadow();
 
- 	garr = std::make_shared<CGarrisonInt>(Point(305, 387), 4, Point(0,96), town->getUpperArmy(), town->getVisitingHero());
 
- 	garr->setRedrawParent(true);
 
- 	heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
 
- 	title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
 
- 	income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
 
- 	icon = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPT"), 0, 0, 15, 387);
 
- 	exit = std::make_shared<CButton>(Point(744, 544), AnimationPath::builtin("TSBTNS"), CButton::tooltip(LIBRARY->generaltexth->tcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
 
- 	exit->setImageOrder(4, 5, 6, 7);
 
- 	auto split = std::make_shared<CButton>(Point(744, 382), AnimationPath::builtin("TSBTNS"), CButton::tooltip(LIBRARY->generaltexth->tcommands[3]), [this]() { garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT);
 
- 	garr->addSplitBtn(split);
 
- 	Rect barRect(9, 182, 732, 18);
 
- 	auto statusbarBackground = std::make_shared<CPicture>(panel->getSurface(), barRect, 9, 555);
 
- 	statusbar = CGStatusBar::create(statusbarBackground);
 
- 	resdatabar = std::make_shared<CResDataBar>(ImagePath::builtin("ARESBAR"), 3, 575, 37, 3, 84, 78);
 
- 	townlist = std::make_shared<CTownList>(3, Rect(Point(743, 414), Point(48, 128)), Point(1,16), Point(0, 32), GAME->interface()->localState->getOwnedTowns().size() );
 
- 	townlist->setScrollUpButton( std::make_shared<CButton>( Point(744, 414), AnimationPath::builtin("IAM014"), CButton::tooltipLocalized("core.help.306"), 0));
 
- 	townlist->setScrollDownButton( std::make_shared<CButton>( Point(744, 526), AnimationPath::builtin("IAM015"), CButton::tooltipLocalized("core.help.307"), 0));
 
- 	if(from)
 
- 		townlist->select(from);
 
- 	townlist->select(town); //this will scroll list to select current town
 
- 	townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
 
- 	recreateIcons();
 
- 	if (!from)
 
- 		adventureInt->onAudioPaused();
 
- 	ENGINE->music().playMusicFromSet("faction", town->getFaction()->getJsonKey(), true, false);
 
- }
 
- CCastleInterface::~CCastleInterface()
 
- {
 
- 	// resume map audio if:
 
- 	// adventureInt exists (may happen on exiting client with open castle interface)
 
- 	// castleInt has not been replaced (happens on switching between towns inside castle interface)
 
- 	if (adventureInt && GAME->interface()->castleInt == this)
 
- 		adventureInt->onAudioResumed();
 
- 	if(GAME->interface()->castleInt == this)
 
- 		GAME->interface()->castleInt = nullptr;
 
- }
 
- void CCastleInterface::updateGarrisons()
 
- {
 
- 	garr->setArmy(town->getUpperArmy(), EGarrisonType::UPPER);
 
- 	garr->setArmy(town->getVisitingHero(), EGarrisonType::LOWER);
 
- 	garr->recreateSlots();
 
- 	heroes->update();
 
- 	redraw();
 
- }
 
- bool CCastleInterface::holdsGarrison(const CArmedInstance * army)
 
- {
 
- 	return army == town || army == town->getUpperArmy() || army == town->getVisitingHero();
 
- }
 
- void CCastleInterface::close()
 
- {
 
- 	if(town->tempOwner == GAME->interface()->playerID) //we may have opened window for an allied town
 
- 	{
 
- 		if(town->getVisitingHero() && town->getVisitingHero()->tempOwner == GAME->interface()->playerID)
 
- 			GAME->interface()->localState->setSelection(town->getVisitingHero());
 
- 		else
 
- 			GAME->interface()->localState->setSelection(town);
 
- 	}
 
- 	CWindowObject::close();
 
- }
 
- void CCastleInterface::castleTeleport(int where)
 
- {
 
- 	const CGTownInstance * dest = GAME->interface()->cb->getTown(ObjectInstanceID(where));
 
- 	GAME->interface()->localState->setSelection(town->getVisitingHero());//according to assert(ho == adventureInt->selection) in the eraseCurrentPathOf
 
- 	GAME->interface()->cb->teleportHero(town->getVisitingHero(), dest);
 
- 	GAME->interface()->localState->erasePath(town->getVisitingHero());
 
- }
 
- void CCastleInterface::townChange()
 
- {
 
- 	//TODO: do not recreate window
 
- 	const CGTownInstance * dest = GAME->interface()->localState->getOwnedTown(townlist->getSelectedIndex());
 
- 	const CGTownInstance * town = this->town;// "this" is going to be deleted
 
- 	if ( dest == town )
 
- 		return;
 
- 	close();
 
- 	ENGINE->windows().createAndPushWindow<CCastleInterface>(dest, town);
 
- }
 
- void CCastleInterface::addBuilding(BuildingID bid)
 
- {
 
- 	if (town->getTown()->buildings.at(bid)->mode != CBuilding::BUILD_AUTO)
 
- 		ENGINE->sound().playSound(soundBase::newBuilding);
 
- 	deactivate();
 
- 	builds->addBuilding(bid);
 
- 	recreateIcons();
 
- 	activate();
 
- 	redraw();
 
- }
 
- void CCastleInterface::removeBuilding(BuildingID bid)
 
- {
 
- 	deactivate();
 
- 	builds->removeBuilding(bid);
 
- 	recreateIcons();
 
- 	activate();
 
- 	redraw();
 
- }
 
- void CCastleInterface::recreateIcons()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	size_t iconIndex = town->getTown()->clientInfo.icons[town->hasFort()][town->built >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
 
- 	icon->setFrame(iconIndex);
 
- 	TResources townIncome = town->dailyIncome();
 
- 	income->setText(std::to_string(townIncome[EGameResID::GOLD]));
 
- 	hall = std::make_shared<CTownInfo>(80, 413, town, true);
 
- 	fort = std::make_shared<CTownInfo>(122, 413, town, false);
 
- 	fastTownHall = std::make_shared<CButton>(Point(80, 413), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this](){ builds->enterTownHall(); }, EShortcut::TOWN_OPEN_HALL);
 
- 	fastTownHall->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL"), town->hallLevel()));
 
- 	int imageIndex = town->fortLevel() == CGTownInstance::EFortLevel::NONE ? 3 : town->fortLevel() - 1;
 
- 	fastArmyPurchase = std::make_shared<CButton>(Point(122, 413), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this](){ builds->enterToTheQuickRecruitmentWindow(); }, EShortcut::TOWN_OPEN_RECRUITMENT);
 
- 	fastArmyPurchase->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("itmcl"), imageIndex));
 
- 	fastMarket = std::make_shared<LRClickableArea>(Rect(163, 410, 64, 42), [this]() { builds->enterAnyMarket(); });
 
- 	fastTavern = std::make_shared<LRClickableArea>(Rect(15, 387, 58, 64), [&]()
 
- 	{
 
- 		if(town->hasBuilt(BuildingID::TAVERN))
 
- 			GAME->interface()->showTavernWindow(town, nullptr, QueryID::NONE);
 
- 	}, [this]{
 
- 		if(!town->getFaction()->getDescriptionTranslated().empty())
 
- 			CRClickPopup::createAndPush(town->getFaction()->getDescriptionTranslated());
 
- 	});
 
- 	creainfo.clear();
 
- 	bool compactCreatureInfo = useCompactCreatureBox();
 
- 	bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
 
- 	for(size_t i=0; i<4; i++)
 
- 		creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 459), town, (int)i, compactCreatureInfo, useAvailableCreaturesForLabel));
 
- 	for(size_t i=0; i<4; i++)
 
- 		creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 507), town, (int)i + 4, compactCreatureInfo, useAvailableCreaturesForLabel));
 
- }
 
- void CCastleInterface::keyPressed(EShortcut key)
 
- {
 
- 	switch(key)
 
- 	{
 
- 	case EShortcut::MOVE_UP:
 
- 		townlist->selectPrev();
 
- 		break;
 
- 	case EShortcut::MOVE_DOWN:
 
- 		townlist->selectNext();
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_FORT:
 
- 		ENGINE->windows().createAndPushWindow<CFortScreen>(town);
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_MARKET:
 
- 		builds->enterAnyMarket();
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_MAGE_GUILD:
 
- 		if(town->hasBuilt(BuildingID::MAGES_GUILD_1))
 
- 			builds->enterMagesGuild();
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_THIEVES_GUILD:
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_HERO_EXCHANGE:
 
- 		if (town->getVisitingHero() && town->getGarrisonHero())
 
- 			GAME->interface()->showHeroExchange(town->getVisitingHero()->id, town->getGarrisonHero()->id);
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_HERO:
 
- 		if (town->getVisitingHero())
 
- 			GAME->interface()->openHeroWindow(town->getVisitingHero());
 
- 		else if (town->getGarrisonHero())
 
- 			GAME->interface()->openHeroWindow(town->getGarrisonHero());
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_VISITING_HERO:
 
- 		if (town->getVisitingHero())
 
- 			GAME->interface()->openHeroWindow(town->getVisitingHero());
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_GARRISONED_HERO:
 
- 		if (town->getGarrisonHero())
 
- 			GAME->interface()->openHeroWindow(town->getGarrisonHero());
 
- 		break;
 
- 	case EShortcut::TOWN_SWAP_ARMIES:
 
- 		heroes->swapArmies();
 
- 		break;
 
- 	case EShortcut::TOWN_OPEN_TAVERN:
 
- 		if(town->hasBuilt(BuildingID::TAVERN))
 
- 			GAME->interface()->showTavernWindow(town, nullptr, QueryID::NONE);
 
- 		break;
 
- 	default:
 
- 		break;
 
- 	}
 
- }
 
- void CCastleInterface::creaturesChangedEventHandler()
 
- {
 
- 	for(auto creatureInfoBox : creainfo)
 
- 	{
 
- 		if(creatureInfoBox->getShowAvailable())
 
- 		{
 
- 			creatureInfoBox->update();
 
- 		}
 
- 	}
 
- }
 
- CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
 
- 	town(Town),
 
- 	building(Building)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = 154;
 
- 	pos.h = 92;
 
- 	state = GAME->interface()->cb->canBuildStructure(town, building->bid);
 
- 	constexpr std::array panelIndex =
 
- 	{
 
- 		3, 3, 3, 0, 0, 2, 2, 1, 2, 2,  3,  3
 
- 	};
 
- 	constexpr std::array iconIndex =
 
- 	{
 
- 		-1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
 
- 	};
 
- 	icon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building->bid.getNum(), 0, 2, 2);
 
- 	header = std::make_shared<CAnimImage>(AnimationPath::builtin("TPTHBAR"), panelIndex[static_cast<int>(state)], 0, 1, 73);
 
- 	if(iconIndex[static_cast<int>(state)] >=0)
 
- 		mark = std::make_shared<CAnimImage>(AnimationPath::builtin("TPTHCHK"), iconIndex[static_cast<int>(state)], 0, 136, 56);
 
- 	name = std::make_shared<CLabel>(78, 81, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, building->getNameTranslated(), 150);
 
- 	//todo: add support for all possible states
 
- 	if(state >= EBuildingState::BUILDING_ERROR)
 
- 		state = EBuildingState::FORBIDDEN;
 
- }
 
- void CHallInterface::CBuildingBox::hover(bool on)
 
- {
 
- 	if(on)
 
- 	{
 
- 		std::string toPrint;
 
- 		if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
 
- 			toPrint = LIBRARY->generaltexth->hcommands[5];
 
- 		else if(state==EBuildingState::CANT_BUILD_TODAY)
 
- 			toPrint = LIBRARY->generaltexth->allTexts[223];
 
- 		else
 
- 			toPrint = LIBRARY->generaltexth->hcommands[static_cast<int>(state)];
 
- 		boost::algorithm::replace_first(toPrint,"%s",building->getNameTranslated());
 
- 		ENGINE->statusbar()->write(toPrint);
 
- 	}
 
- 	else
 
- 	{
 
- 		ENGINE->statusbar()->clear();
 
- 	}
 
- }
 
- void CHallInterface::CBuildingBox::clickPressed(const Point & cursorPosition)
 
- {
 
- 	ENGINE->windows().createAndPushWindow<CBuildWindow>(town,building,state,0);
 
- }
 
- void CHallInterface::CBuildingBox::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	ENGINE->windows().createAndPushWindow<CBuildWindow>(town,building,state,1);
 
- }
 
- CHallInterface::CHallInterface(const CGTownInstance * Town):
 
- 	CWindowObject(PLAYER_COLORED | BORDERED, Town->getTown()->clientInfo.hallBackground),
 
- 	town(Town)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	resdatabar = std::make_shared<CMinorResDataBar>();
 
- 	resdatabar->moveBy(pos.topLeft(), true);
 
- 	Rect barRect(5, 556, 740, 18);
 
- 	auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 5, 556);
 
- 	statusbar = CGStatusBar::create(statusbarBackground);
 
- 	title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->getTown()->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
 
- 	exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(LIBRARY->generaltexth->hcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
 
- 	auto & boxList = town->getTown()->clientInfo.hallSlots;
 
- 	boxes.resize(boxList.size());
 
- 	for(size_t row=0; row<boxList.size(); row++) //for each row
 
- 	{
 
- 		for(size_t col=0; col<boxList[row].size(); col++) //for each box
 
- 		{
 
- 			const CBuilding * building = nullptr;
 
- 			for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
 
- 			{
 
- 				if (!buildingID.hasValue())
 
- 				{
 
- 					logMod->warn("Invalid building ID found in hallSlots of town '%s'", town->getFaction()->getJsonKey() );
 
- 					continue;
 
- 				}
 
- 				const CBuilding * current = town->getTown()->buildings.at(buildingID).get();
 
- 				if(town->hasBuilt(buildingID))
 
- 				{
 
- 					building = current;
 
- 				}
 
- 				else
 
- 				{
 
- 					if(current->mode == CBuilding::BUILD_NORMAL)
 
- 					{
 
- 						building = current;
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 			int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col;
 
- 			int posY = 35 + 104*(int)row;
 
- 			if(building)
 
- 				boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
 
- 		}
 
- 	}
 
- }
 
- CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, EBuildingState state, bool rightClick):
 
- 	CWindowObject(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), ImagePath::builtin("TPUBUILD")),
 
- 	town(Town),
 
- 	building(Building)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	icon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building->bid.getNum(), 0, 125, 50);
 
- 	auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
 
- 	statusbar = CGStatusBar::create(statusbarBackground);
 
- 	MetaString nameString;
 
- 	nameString.appendTextID("core.hallinfo.7");
 
- 	nameString.replaceTextID(building->getNameTextID());
 
- 	name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, nameString.toString());
 
- 	description = std::make_shared<CTextBox>(building->getDescriptionTranslated(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, ETextAlignment::CENTER);
 
- 	stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, ETextAlignment::CENTER);
 
- 	//Create components for all required resources
 
- 	std::vector<std::shared_ptr<CComponent>> components;
 
- 	for(GameResID i : GameResID::ALL_RESOURCES())
 
- 	{
 
- 		if(building->resources[i])
 
- 		{
 
- 			MetaString message;
 
- 			int resourceAmount = GAME->interface()->cb->getResourceAmount(i);
 
- 			bool canAfford = resourceAmount >= building->resources[i];
 
- 			if(!canAfford && state != EBuildingState::ALREADY_PRESENT && settings["general"]["enableUiEnhancements"].Bool())
 
- 			{
 
- 				message.appendRawString("{H3Red|%d}/%d");
 
- 				message.replaceNumber(resourceAmount);
 
- 			}
 
- 			else
 
- 				message.appendRawString("%d");
 
- 			message.replaceNumber(building->resources[i]);
 
- 			components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i, message.toString(), CComponent::small));
 
- 		}
 
- 	}
 
- 	cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
 
- 	if(!rightClick)
 
- 	{	//normal window
 
- 		MetaString tooltipYes;
 
- 		tooltipYes.appendTextID("core.genrltxt.595");
 
- 		tooltipYes.replaceTextID(building->getNameTextID());
 
- 		MetaString tooltipNo;
 
- 		tooltipNo.appendTextID("core.genrltxt.596");
 
- 		tooltipNo.replaceTextID(building->getNameTextID());
 
- 		buy = std::make_shared<CButton>(Point(45, 446), AnimationPath::builtin("IBUY30"), CButton::tooltip(tooltipYes.toString()), [&](){ buyFunc(); }, EShortcut::GLOBAL_ACCEPT);
 
- 		buy->setBorderColor(Colors::METALLIC_GOLD);
 
- 		buy->block(state != EBuildingState::ALLOWED || GAME->interface()->playerID != town->tempOwner || !GAME->interface()->makingTurn);
 
- 		cancel = std::make_shared<CButton>(Point(290, 445), AnimationPath::builtin("ICANCEL"), CButton::tooltip(tooltipNo.toString()), [&](){ close();}, EShortcut::GLOBAL_CANCEL);
 
- 		cancel->setBorderColor(Colors::METALLIC_GOLD);
 
- 	}
 
- }
 
- void CBuildWindow::buyFunc()
 
- {
 
- 	GAME->interface()->cb->buildBuilding(town,building->bid);
 
- 	ENGINE->windows().popWindows(2); //we - build window and hall screen
 
- }
 
- std::string CBuildWindow::getTextForState(EBuildingState state)
 
- {
 
- 	std::string ret;
 
- 	if(state < EBuildingState::ALLOWED)
 
- 		ret =  LIBRARY->generaltexth->hcommands[static_cast<int>(state)];
 
- 	switch (state)
 
- 	{
 
- 	case EBuildingState::ALREADY_PRESENT:
 
- 	case EBuildingState::CANT_BUILD_TODAY:
 
- 	case EBuildingState::NO_RESOURCES:
 
- 		ret.replace(ret.find_first_of("%s"), 2, building->getNameTranslated());
 
- 		break;
 
- 	case EBuildingState::ALLOWED:
 
- 		return LIBRARY->generaltexth->allTexts[219]; //all prereq. are met
 
- 	case EBuildingState::PREREQUIRES:
 
- 		{
 
- 			auto toStr = [&](const BuildingID build) -> std::string
 
- 			{
 
- 				return town->getTown()->buildings.at(build)->getNameTranslated();
 
- 			};
 
- 			ret = LIBRARY->generaltexth->allTexts[52];
 
- 			ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
 
- 			break;
 
- 		}
 
- 	case EBuildingState::MISSING_BASE:
 
- 		{
 
- 			std::string msg = LIBRARY->generaltexth->translate("vcmi.townHall.missingBase");
 
- 			ret = boost::str(boost::format(msg) % town->getTown()->buildings.at(building->upgrade)->getNameTranslated());
 
- 			break;
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos.x+=size.x;
 
- 	pos.y+=size.y;
 
- 	pos.w = size.w;
 
- 	pos.h = size.h;
 
- 	init(name, descr, min, max);
 
- }
 
- LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos.x+=size.x;
 
- 	pos.y+=size.y;
 
- 	pos.w = size.w;
 
- 	pos.h = size.h;
 
- 	init(name, descr, val, val);
 
- }
 
- void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
 
- {
 
- 	addUsedEvents(HOVER);
 
- 	hoverText = descr;
 
- 	std::string valueText;
 
- 	if(min && max)
 
- 	{
 
- 		valueText = std::to_string(min);
 
- 		if(min != max)
 
- 			valueText += '-' + std::to_string(max);
 
- 	}
 
- 	name = std::make_shared<CLabel>(3, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, nameText);
 
- 	value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, valueText);
 
- }
 
- void LabeledValue::hover(bool on)
 
- {
 
- 	if(on)
 
- 	{
 
- 		ENGINE->statusbar()->write(hoverText);
 
- 	}
 
- 	else
 
- 	{
 
- 		ENGINE->statusbar()->clear();
 
- 	}
 
- }
 
- CFortScreen::CFortScreen(const CGTownInstance * town):
 
- 	CWindowObject(PLAYER_COLORED | BORDERED, getBgName(town))
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	ui32 fortSize = static_cast<ui32>(town->creatures.size());
 
- 	if(fortSize > town->getTown()->creatures.size() && town->creatures.back().second.empty())
 
- 		fortSize--;
 
- 	fortSize = std::min(fortSize, static_cast<ui32>(GameConstants::CREATURES_PER_TOWN)); // for 8 creatures + portal of summoning
 
- 	const auto & fortBuilding = town->getTown()->buildings.at(BuildingID(town->fortLevel()+6));
 
- 	title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
 
- 	std::string text = boost::str(boost::format(LIBRARY->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
 
- 	exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
 
- 	std::vector<Point> positions =
 
- 	{
 
- 		Point(10,  22), Point(404, 22),
 
- 		Point(10, 155), Point(404,155),
 
- 		Point(10, 288), Point(404,288)
 
- 	};
 
- 	if(fortSize == GameConstants::CREATURES_PER_TOWN)
 
- 	{
 
- 		positions.push_back(Point(10, 421));
 
- 		positions.push_back(Point(404,421));
 
- 	}
 
- 	else
 
- 	{
 
- 		positions.push_back(Point(206,421));
 
- 	}
 
- 	for(ui32 i=0; i<fortSize; i++)
 
- 	{
 
- 		BuildingID buildingID;
 
- 		if(fortSize == town->getTown()->creatures.size())
 
- 		{
 
- 			BuildingID buildID = BuildingID(BuildingID::getDwellingFromLevel(i, 0));
 
- 			for(; town->getBuildings().count(buildID); BuildingID::advanceDwelling(buildID))
 
- 			{
 
- 				if(town->hasBuilt(buildID))
 
- 					buildingID = buildID;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			buildingID = BuildingID::SPECIAL_3;
 
- 		}
 
- 		recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
 
- 	}
 
- 	resdatabar = std::make_shared<CMinorResDataBar>();
 
- 	resdatabar->moveBy(pos.topLeft(), true);
 
- 	Rect barRect(4, 554, 740, 18);
 
- 	auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 4, 554);
 
- 	statusbar = CGStatusBar::create(statusbarBackground);
 
- }
 
- ImagePath CFortScreen::getBgName(const CGTownInstance * town)
 
- {
 
- 	ui32 fortSize = static_cast<ui32>(town->creatures.size());
 
- 	if(fortSize > town->getTown()->creatures.size() && town->creatures.back().second.empty())
 
- 		fortSize--;
 
- 	fortSize = std::min(fortSize, static_cast<ui32>(GameConstants::CREATURES_PER_TOWN)); // for 8 creatures + portal of summoning
 
- 	if(fortSize == GameConstants::CREATURES_PER_TOWN)
 
- 		return ImagePath::builtin("TPCASTL8");
 
- 	else
 
- 		return ImagePath::builtin("TPCASTL7");
 
- }
 
- void CFortScreen::creaturesChangedEventHandler()
 
- {
 
- 	for(auto & elem : recAreas)
 
- 		elem->creaturesChangedEventHandler();
 
- 	GAME->interface()->castleInt->creaturesChangedEventHandler();
 
- }
 
- CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
 
- 	town(Town),
 
- 	level(Level),
 
- 	availableCount(nullptr)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos.x +=posX;
 
- 	pos.y +=posY;
 
- 	pos.w = 386;
 
- 	pos.h = 126;
 
- 	if(!town->creatures[level].second.empty())
 
- 		addUsedEvents(LCLICK | HOVER);//Activate only if dwelling is present
 
- 	addUsedEvents(SHOW_POPUP);
 
- 	icons = std::make_shared<CPicture>(ImagePath::builtin("TPCAINFO"), 261, 3);
 
- 	if(getMyBuilding() != nullptr)
 
- 	{
 
- 		buildingIcon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
 
- 		buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyBuilding()->getNameTranslated(), 152);
 
- 		if(town->hasBuilt(getMyBuilding()->bid))
 
- 		{
 
- 			ui32 available = town->creatures[level].first;
 
- 			std::string availableText = LIBRARY->generaltexth->allTexts[217]+ std::to_string(available);
 
- 			availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, availableText);
 
- 		}
 
- 	}
 
- 	if(getMyCreature() != nullptr)
 
- 	{
 
- 		hoverText = boost::str(boost::format(LIBRARY->generaltexth->tcommands[21]) % getMyCreature()->getNamePluralTranslated());
 
- 		new CCreaturePic(159, 4, getMyCreature(), false);
 
- 		new CLabel(78,  11, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyCreature()->getNamePluralTranslated(), 152);
 
- 		Rect sizes(287, 4, 96, 18);
 
- 		values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[190], LIBRARY->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
 
- 		sizes.y+=20;
 
- 		values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[191], LIBRARY->generaltexth->fcommands[1], getMyCreature()->getDefense(false)));
 
- 		sizes.y+=21;
 
- 		values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[199], LIBRARY->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
 
- 		sizes.y+=20;
 
- 		values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[388], LIBRARY->generaltexth->fcommands[3], getMyCreature()->getMaxHealth()));
 
- 		sizes.y+=21;
 
- 		values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[193], LIBRARY->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(BonusType::STACKS_SPEED)));
 
- 		sizes.y+=20;
 
- 		values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[194], LIBRARY->generaltexth->fcommands[5], town->creatureGrowth(level)));
 
- 	}
 
- }
 
- const CCreature * CFortScreen::RecruitArea::getMyCreature()
 
- {
 
- 	if(!town->creatures.at(level).second.empty()) // built
 
- 		return town->creatures.at(level).second.back().toCreature();
 
- 	if(!town->getTown()->creatures.at(level).empty()) // there are creatures on this level
 
- 		return town->getTown()->creatures.at(level).front().toCreature();
 
- 	return nullptr;
 
- }
 
- const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
 
- {
 
- 	BuildingID myID = BuildingID(BuildingID::getDwellingFromLevel(level, 0));
 
- 	if (level == town->getTown()->creatures.size())
 
- 		return town->getTown()->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
 
- 	if (!town->getTown()->buildings.count(myID))
 
- 		return nullptr;
 
- 	const CBuilding * build = town->getTown()->buildings.at(myID).get();
 
- 	while (town->getTown()->buildings.count(myID))
 
- 	{
 
- 		if (town->hasBuilt(myID))
 
- 			build = town->getTown()->buildings.at(myID).get();
 
- 		BuildingID::advanceDwelling(myID);
 
- 	}
 
- 	return build;
 
- }
 
- void CFortScreen::RecruitArea::hover(bool on)
 
- {
 
- 	if(on)
 
- 		ENGINE->statusbar()->write(hoverText);
 
- 	else
 
- 		ENGINE->statusbar()->clear();
 
- }
 
- void CFortScreen::RecruitArea::creaturesChangedEventHandler()
 
- {
 
- 	if(availableCount)
 
- 	{
 
- 		std::string availableText = LIBRARY->generaltexth->allTexts[217] + std::to_string(town->creatures[level].first);
 
- 		availableCount->setText(availableText);
 
- 	}
 
- }
 
- void CFortScreen::RecruitArea::clickPressed(const Point & cursorPosition)
 
- {
 
- 	GAME->interface()->castleInt->builds->enterDwelling(level);
 
- }
 
- void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if (getMyCreature() != nullptr)
 
- 		ENGINE->windows().createAndPushWindow<CStackWindow>(getMyCreature(), true);
 
- }
 
- CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & imagename)
 
- 	: CWindowObject(BORDERED, imagename), townId(owner->town->id)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	window = std::make_shared<CPicture>(owner->town->getTown()->clientInfo.guildWindow, 332, 76);
 
- 	resdatabar = std::make_shared<CMinorResDataBar>();
 
- 	resdatabar->moveBy(pos.topLeft(), true);
 
- 	Rect barRect(7, 556, 737, 18);
 
- 	auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
 
- 	statusbar = CGStatusBar::create(statusbarBackground);
 
- 	exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(LIBRARY->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
 
- 	updateSpells(townId);
 
- }
 
- void CMageGuildScreen::updateSpells(ObjectInstanceID tID)
 
- {
 
- 	if(tID != townId)
 
- 		return;
 
- 	OBJECT_CONSTRUCTION;
 
- 	static const std::vector<std::vector<Point> > positions =
 
- 	{
 
- 		{Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
 
- 		{Point(48,53),   Point(48,147),  Point(48,241),  Point(48,335),  Point(48,429)},
 
- 		{Point(570,82),  Point(672,82),  Point(570,157), Point(672,157)},
 
- 		{Point(183,42),  Point(183,148), Point(183,253)},
 
- 		{Point(491,325), Point(591,325)}
 
- 	};
 
- 	spells.clear();
 
- 	emptyScrolls.clear();
 
- 	const CGTownInstance * town = GAME->interface()->cb->getTown(townId);
 
- 	for(uint32_t i=0; i<town->getTown()->mageLevel; i++)
 
- 	{
 
- 		uint32_t spellCount = town->spellsAtLevel(i+1,false); //spell at level with -1 hmmm?
 
- 		for(uint32_t j=0; j<spellCount; j++)
 
- 		{
 
- 			if(i<town->mageGuildLevel() && town->spells[i].size()>j)
 
- 				spells.push_back(std::make_shared<Scroll>(positions[i][j], town->spells[i][j].toSpell(), townId));
 
- 			else
 
- 				emptyScrolls.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TPMAGES.DEF"), 1, 0, positions[i][j].x, positions[i][j].y));
 
- 		}
 
- 	}
 
- 	redraw();
 
- }
 
- CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell, ObjectInstanceID townId)
 
- 	: spell(Spell), townId(townId)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
 
- 	pos += position;
 
- 	image = std::make_shared<CAnimImage>(AnimationPath::builtin("SPELLSCR"), spell->id.getNum());
 
- 	pos = image->pos;
 
- }
 
- void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
 
- {
 
- 	const CGTownInstance * town = GAME->interface()->cb->getTown(townId);
 
- 	if(GAME->interface()->cb->getSettings().getBoolean(EGameSettings::TOWNS_SPELL_RESEARCH) && town->spellResearchAllowed)
 
- 	{
 
- 		int level = -1;
 
- 		for(int i = 0; i < town->spells.size(); i++)
 
- 			if(vstd::find_pos(town->spells[i], spell->id) != -1)
 
- 				level = i;
 
- 				
 
- 		if(town->spellResearchCounterDay >= GAME->interface()->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY).Vector()[level].Float())
 
- 		{
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.spellResearch.comeAgain"));
 
- 			return;
 
- 		}
 
- 		auto costBase = TResources(GAME->interface()->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST).Vector()[level]);
 
- 		auto costExponent = GAME->interface()->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH).Vector()[level].Float();
 
- 		auto cost = costBase * std::pow(town->spellResearchAcceptedCounter + 1, costExponent);
 
- 		std::vector<std::shared_ptr<CComponent>> resComps;
 
- 		int index = town->spellsAtLevel(level, false);
 
- 		if (index >= town->spells[level].size())
 
- 		{
 
- 			GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.spellResearch.noMoreSpells"));
 
- 			return;
 
- 		}
 
- 		auto newSpell = town->spells[level].at(index);
 
- 		resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
 
- 		resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, newSpell));
 
- 		resComps.back()->newLine = true;
 
- 		for(TResources::nziterator i(cost); i.valid(); i++)
 
- 		{
 
- 			resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal, CComponent::ESize::medium));
 
- 		}
 
- 		std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
 
- 		for(int i = 0; i < 3; i++)
 
- 			pom.emplace_back(AnimationPath::builtin("settingsWindow/button80"), nullptr);
 
- 		auto text = LIBRARY->generaltexth->translate(GAME->interface()->cb->getResourceAmount().canAfford(cost) ? "vcmi.spellResearch.pay" : "vcmi.spellResearch.canNotAfford");
 
- 		boost::replace_first(text, "%SPELL1", spell->id.toSpell()->getNameTranslated());
 
- 		boost::replace_first(text, "%SPELL2", newSpell.toSpell()->getNameTranslated());
 
- 		auto temp = std::make_shared<CInfoWindow>(text, GAME->interface()->playerID, resComps, pom);
 
- 		temp->buttons[0]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/accept")));
 
- 		temp->buttons[0]->addCallback([this, town](){ GAME->interface()->cb->spellResearch(town, spell->id, true); });
 
- 		temp->buttons[0]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.spellResearch.research")); });
 
- 		temp->buttons[0]->setEnabled(GAME->interface()->cb->getResourceAmount().canAfford(cost));
 
- 		temp->buttons[1]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/reroll")));
 
- 		temp->buttons[1]->addCallback([this, town](){ GAME->interface()->cb->spellResearch(town, spell->id, false); });
 
- 		temp->buttons[1]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.spellResearch.skip")); });
 
- 		temp->buttons[2]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/close")));
 
- 		temp->buttons[2]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.spellResearch.abort")); });
 
- 		ENGINE->windows().pushWindow(temp);
 
- 	}
 
- 	else
 
- 		GAME->interface()->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
 
- }
 
- void CMageGuildScreen::Scroll::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	CRClickPopup::createAndPush(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
 
- }
 
- void CMageGuildScreen::Scroll::hover(bool on)
 
- {
 
- 	if(on)
 
- 		ENGINE->statusbar()->write(spell->getNameTranslated());
 
- 	else
 
- 		ENGINE->statusbar()->clear();
 
- }
 
- CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
 
- 	CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSMITH"))
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	Rect barRect(8, pos.h - 26, pos.w - 16, 19);
 
- 	auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 8, pos.h - 26);
 
- 	statusbar = CGStatusBar::create(statusbarBackground);
 
- 	animBG = std::make_shared<CPicture>(ImagePath::builtin("TPSMITBK"), 64, 50);
 
- 	animBG->needRefresh = true;
 
- 	const CCreature * creature = creMachineID.toCreature();
 
- 	anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
 
- 	anim->clipRect(113,125,200,150);
 
- 	MetaString titleString;
 
- 	titleString.appendTextID("core.genrltxt.274");
 
- 	titleString.replaceTextID(creature->getNameSingularTextID());
 
- 	MetaString buyText;
 
- 	buyText.appendTextID("core.genrltxt.595");
 
- 	buyText.replaceTextID(creature->getNameSingularTextID());
 
- 	MetaString cancelText;
 
- 	cancelText.appendTextID("core.genrltxt.596");
 
- 	cancelText.replaceTextID(creature->getNameSingularTextID());
 
- 	std::string costString = std::to_string(aid.toEntity(LIBRARY)->getPrice());
 
- 	title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleString.toString());
 
- 	costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->jktexts[43]);
 
- 	costValue = std::make_shared<CLabel>(165, 292, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, costString);
 
- 	buy = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30.DEF"), CButton::tooltip(buyText.toString()), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
 
- 	cancel = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(cancelText.toString()), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
 
- 	if(possible)
 
- 		buy->addCallback([=](){ GAME->interface()->cb->buyArtifact(GAME->interface()->cb->getHero(hid),aid); });
 
- 	else
 
- 		buy->block(true);
 
- 	costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD).getNum(), 0, 148, 244);
 
- }
 
 
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