NetPacksClient.cpp 34 KB

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  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ClientNetPackVisitors.h"
  12. #include "Client.h"
  13. #include "CPlayerInterface.h"
  14. #include "CGameInfo.h"
  15. #include "windows/GUIClasses.h"
  16. #include "mapView/mapHandler.h"
  17. #include "adventureMap/CInGameConsole.h"
  18. #include "battle/BattleInterface.h"
  19. #include "gui/CGuiHandler.h"
  20. #include "widgets/MiscWidgets.h"
  21. #include "CMT.h"
  22. #include "CServerHandler.h"
  23. #include "../CCallback.h"
  24. #include "../lib/filesystem/Filesystem.h"
  25. #include "../lib/filesystem/FileInfo.h"
  26. #include "../lib/serializer/Connection.h"
  27. #include "../lib/serializer/BinarySerializer.h"
  28. #include "../lib/CGeneralTextHandler.h"
  29. #include "../lib/CHeroHandler.h"
  30. #include "../lib/VCMI_Lib.h"
  31. #include "../lib/mapping/CMap.h"
  32. #include "../lib/VCMIDirs.h"
  33. #include "../lib/spells/CSpellHandler.h"
  34. #include "../lib/CSoundBase.h"
  35. #include "../lib/StartInfo.h"
  36. #include "../lib/CConfigHandler.h"
  37. #include "../lib/mapObjects/CGMarket.h"
  38. #include "../lib/gameState/CGameState.h"
  39. #include "../lib/CStack.h"
  40. #include "../lib/battle/BattleInfo.h"
  41. #include "../lib/GameConstants.h"
  42. #include "../lib/CPlayerState.h"
  43. // TODO: as Tow suggested these template should all be part of CClient
  44. // This will require rework spectator interface properly though
  45. template<typename T, typename ... Args, typename ... Args2>
  46. bool callOnlyThatInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  47. {
  48. if(vstd::contains(cl.playerint, player))
  49. {
  50. ((*cl.playerint[player]).*ptr)(std::forward<Args2>(args)...);
  51. return true;
  52. }
  53. return false;
  54. }
  55. template<typename T, typename ... Args, typename ... Args2>
  56. bool callInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  57. {
  58. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  59. return called;
  60. }
  61. template<typename T, typename ... Args, typename ... Args2>
  62. void callOnlyThatBattleInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  63. {
  64. if(vstd::contains(cl.battleints,player))
  65. ((*cl.battleints[player]).*ptr)(std::forward<Args2>(args)...);
  66. if(cl.additionalBattleInts.count(player))
  67. {
  68. for(auto bInt : cl.additionalBattleInts[player])
  69. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  70. }
  71. }
  72. template<typename T, typename ... Args, typename ... Args2>
  73. void callBattleInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  74. {
  75. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  76. }
  77. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  78. template<typename T, typename ... Args, typename ... Args2>
  79. void callAllInterfaces(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
  80. {
  81. for(auto pInt : cl.playerint)
  82. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  83. }
  84. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  85. template<typename T, typename ... Args, typename ... Args2>
  86. void callBattleInterfaceIfPresentForBothSides(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
  87. {
  88. callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
  89. callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
  90. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  91. {
  92. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  93. }
  94. }
  95. void ApplyClientNetPackVisitor::visitSetResources(SetResources & pack)
  96. {
  97. //todo: inform on actual resource set transfered
  98. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::receivedResource);
  99. }
  100. void ApplyClientNetPackVisitor::visitSetPrimSkill(SetPrimSkill & pack)
  101. {
  102. const CGHeroInstance * h = cl.getHero(pack.id);
  103. if(!h)
  104. {
  105. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  106. return;
  107. }
  108. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, pack.which, pack.val);
  109. }
  110. void ApplyClientNetPackVisitor::visitSetSecSkill(SetSecSkill & pack)
  111. {
  112. const CGHeroInstance *h = cl.getHero(pack.id);
  113. if(!h)
  114. {
  115. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  116. return;
  117. }
  118. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, pack.which, pack.val);
  119. }
  120. void ApplyClientNetPackVisitor::visitHeroVisitCastle(HeroVisitCastle & pack)
  121. {
  122. const CGHeroInstance *h = cl.getHero(pack.hid);
  123. if(pack.start())
  124. {
  125. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, gs.getTown(pack.tid));
  126. }
  127. }
  128. void ApplyClientNetPackVisitor::visitSetMana(SetMana & pack)
  129. {
  130. const CGHeroInstance *h = cl.getHero(pack.hid);
  131. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  132. }
  133. void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
  134. {
  135. const CGHeroInstance *h = cl.getHero(pack.hid);
  136. cl.invalidatePaths();
  137. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  138. }
  139. void ApplyClientNetPackVisitor::visitFoWChange(FoWChange & pack)
  140. {
  141. for(auto &i : cl.playerint)
  142. {
  143. if(cl.getPlayerRelations(i.first, pack.player) == PlayerRelations::SAME_PLAYER && pack.waitForDialogs && LOCPLINT == i.second.get())
  144. {
  145. LOCPLINT->waitWhileDialog();
  146. }
  147. if(cl.getPlayerRelations(i.first, pack.player) != PlayerRelations::ENEMIES)
  148. {
  149. if(pack.mode)
  150. i.second->tileRevealed(pack.tiles);
  151. else
  152. i.second->tileHidden(pack.tiles);
  153. }
  154. }
  155. cl.invalidatePaths();
  156. }
  157. static void dispatchGarrisonChange(CClient & cl, ObjectInstanceID army1, ObjectInstanceID army2)
  158. {
  159. auto obj1 = cl.getObj(army1);
  160. if(!obj1)
  161. {
  162. logNetwork->error("Cannot find army with pack.id %d", army1.getNum());
  163. return;
  164. }
  165. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  166. if(army2 != ObjectInstanceID() && army2 != army1)
  167. {
  168. auto obj2 = cl.getObj(army2);
  169. if(!obj2)
  170. {
  171. logNetwork->error("Cannot find army with pack.id %d", army2.getNum());
  172. return;
  173. }
  174. if(obj1->tempOwner != obj2->tempOwner)
  175. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  176. }
  177. }
  178. void ApplyClientNetPackVisitor::visitChangeStackCount(ChangeStackCount & pack)
  179. {
  180. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  181. }
  182. void ApplyClientNetPackVisitor::visitSetStackType(SetStackType & pack)
  183. {
  184. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  185. }
  186. void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack)
  187. {
  188. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  189. }
  190. void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
  191. {
  192. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  193. }
  194. void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack)
  195. {
  196. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  197. }
  198. void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
  199. {
  200. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  201. }
  202. void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack)
  203. {
  204. if(!pack.moves.empty())
  205. {
  206. auto destArmy = pack.moves[0].srcArmy == pack.moves[0].dstArmy
  207. ? ObjectInstanceID()
  208. : pack.moves[0].dstArmy;
  209. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy);
  210. }
  211. }
  212. void ApplyClientNetPackVisitor::visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack)
  213. {
  214. if(!pack.moves.empty())
  215. {
  216. assert(pack.moves[0].srcArmy == pack.moves[0].dstArmy);
  217. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, ObjectInstanceID());
  218. }
  219. else if(!pack.changes.empty())
  220. {
  221. dispatchGarrisonChange(cl, pack.changes[0].army, ObjectInstanceID());
  222. }
  223. }
  224. void ApplyClientNetPackVisitor::visitPutArtifact(PutArtifact & pack)
  225. {
  226. callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::artifactPut, pack.al);
  227. if(pack.askAssemble)
  228. callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::askToAssembleArtifact, pack.al);
  229. }
  230. void ApplyClientNetPackVisitor::visitEraseArtifact(EraseArtifact & pack)
  231. {
  232. callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, pack.al);
  233. }
  234. void ApplyClientNetPackVisitor::visitMoveArtifact(MoveArtifact & pack)
  235. {
  236. auto moveArtifact = [this, &pack](PlayerColor player) -> void
  237. {
  238. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::artifactMoved, pack.src, pack.dst);
  239. if(pack.askAssemble)
  240. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::askToAssembleArtifact, pack.dst);
  241. };
  242. moveArtifact(pack.src.owningPlayer());
  243. if(pack.src.owningPlayer() != pack.dst.owningPlayer())
  244. moveArtifact(pack.dst.owningPlayer());
  245. cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
  246. }
  247. void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
  248. {
  249. auto applyMove = [this, &pack](std::vector<BulkMoveArtifacts::LinkedSlots> & artsPack) -> void
  250. {
  251. for(auto & slotToMove : artsPack)
  252. {
  253. auto srcLoc = ArtifactLocation(pack.srcArtHolder, slotToMove.srcPos);
  254. auto dstLoc = ArtifactLocation(pack.dstArtHolder, slotToMove.dstPos);
  255. MoveArtifact ma(&srcLoc, &dstLoc, false);
  256. visitMoveArtifact(ma);
  257. }
  258. };
  259. // Begin a session of bulk movement of arts. It is not necessary but useful for the client optimization.
  260. callInterfaceIfPresent(cl, cl.getCurrentPlayer(), &IGameEventsReceiver::bulkArtMovementStart,
  261. pack.artsPack0.size() + pack.artsPack1.size());
  262. applyMove(pack.artsPack0);
  263. if(pack.swap)
  264. applyMove(pack.artsPack1);
  265. }
  266. void ApplyClientNetPackVisitor::visitAssembledArtifact(AssembledArtifact & pack)
  267. {
  268. callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, pack.al);
  269. cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
  270. }
  271. void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack)
  272. {
  273. callInterfaceIfPresent(cl, pack.al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, pack.al);
  274. cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
  275. }
  276. void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
  277. {
  278. auto hero = cl.getHero(pack.heroId);
  279. auto obj = cl.getObj(pack.objId, false);
  280. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroVisit, hero, obj, pack.starting);
  281. }
  282. void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
  283. {
  284. cl.invalidatePaths();
  285. }
  286. void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
  287. {
  288. cl.invalidatePaths();
  289. switch(pack.who)
  290. {
  291. case GiveBonus::ETarget::HERO:
  292. {
  293. const CGHeroInstance *h = gs.getHero(ObjectInstanceID(pack.id));
  294. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true);
  295. }
  296. break;
  297. case GiveBonus::ETarget::PLAYER:
  298. {
  299. callInterfaceIfPresent(cl, PlayerColor(pack.id), &IGameEventsReceiver::playerBonusChanged, pack.bonus, true);
  300. }
  301. break;
  302. }
  303. }
  304. void ApplyFirstClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  305. {
  306. CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  307. if(CGI->mh)
  308. CGI->mh->onObjectFadeOut(obj);
  309. CGI->mh->waitForOngoingAnimations();
  310. }
  311. void ApplyClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  312. {
  313. CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  314. if(CGI->mh)
  315. CGI->mh->onObjectFadeIn(obj);
  316. CGI->mh->waitForOngoingAnimations();
  317. cl.invalidatePaths();
  318. }
  319. void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
  320. {
  321. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, pack.player, pack.victoryLossCheckResult);
  322. // In auto testing pack.mode we always close client if red pack.player won or lose
  323. if(!settings["session"]["testmap"].isNull() && pack.player == PlayerColor(0))
  324. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  325. }
  326. void ApplyClientNetPackVisitor::visitPlayerReinitInterface(PlayerReinitInterface & pack)
  327. {
  328. auto initInterfaces = [this]()
  329. {
  330. cl.initPlayerInterfaces();
  331. auto currentPlayer = cl.gameState()->currentPlayer;
  332. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, currentPlayer);
  333. callOnlyThatInterface(cl, currentPlayer, &CGameInterface::yourTurn);
  334. };
  335. for(auto player : pack.players)
  336. {
  337. auto & plSettings = CSH->si->getIthPlayersSettings(player);
  338. if(pack.playerConnectionId == PlayerSettings::PLAYER_AI)
  339. {
  340. plSettings.connectedPlayerIDs.clear();
  341. cl.initPlayerEnvironments();
  342. initInterfaces();
  343. }
  344. else if(pack.playerConnectionId == CSH->c->connectionID)
  345. {
  346. plSettings.connectedPlayerIDs.insert(pack.playerConnectionId);
  347. cl.playerint.clear();
  348. initInterfaces();
  349. }
  350. }
  351. }
  352. void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
  353. {
  354. cl.invalidatePaths();
  355. switch(pack.who)
  356. {
  357. case GiveBonus::ETarget::HERO:
  358. {
  359. const CGHeroInstance *h = gs.getHero(ObjectInstanceID(pack.id));
  360. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
  361. }
  362. break;
  363. case GiveBonus::ETarget::PLAYER:
  364. {
  365. //const PlayerState *p = gs.getPlayerState(pack.id);
  366. callInterfaceIfPresent(cl, PlayerColor(pack.id), &IGameEventsReceiver::playerBonusChanged, pack.bonus, false);
  367. }
  368. break;
  369. }
  370. }
  371. void ApplyFirstClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  372. {
  373. const CGObjectInstance *o = cl.getObj(pack.id);
  374. if(CGI->mh)
  375. CGI->mh->onObjectFadeOut(o);
  376. //notify interfaces about removal
  377. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  378. {
  379. //below line contains little cheat for AI so it will be aware of deletion of enemy heroes that moved or got re-covered by FoW
  380. //TODO: loose requirements as next AI related crashes appear, for example another pack.player collects object that got re-covered by FoW, unsure if AI code workarounds this
  381. if(gs.isVisible(o, i->first) || (!cl.getPlayerState(i->first)->human && o->ID == Obj::HERO && o->tempOwner != i->first))
  382. i->second->objectRemoved(o);
  383. }
  384. CGI->mh->waitForOngoingAnimations();
  385. }
  386. void ApplyClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  387. {
  388. cl.invalidatePaths();
  389. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  390. i->second->objectRemovedAfter();
  391. }
  392. void ApplyFirstClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  393. {
  394. CGHeroInstance *h = gs.getHero(pack.id);
  395. if(CGI->mh)
  396. {
  397. switch (pack.result)
  398. {
  399. case TryMoveHero::EMBARK:
  400. CGI->mh->onBeforeHeroEmbark(h, pack.start, pack.end);
  401. break;
  402. case TryMoveHero::TELEPORTATION:
  403. CGI->mh->onBeforeHeroTeleported(h, pack.start, pack.end);
  404. break;
  405. case TryMoveHero::DISEMBARK:
  406. CGI->mh->onBeforeHeroDisembark(h, pack.start, pack.end);
  407. break;
  408. }
  409. CGI->mh->waitForOngoingAnimations();
  410. }
  411. }
  412. void ApplyClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  413. {
  414. const CGHeroInstance *h = cl.getHero(pack.id);
  415. cl.invalidatePaths();
  416. if(CGI->mh)
  417. {
  418. switch(pack.result)
  419. {
  420. case TryMoveHero::SUCCESS:
  421. CGI->mh->onHeroMoved(h, pack.start, pack.end);
  422. break;
  423. case TryMoveHero::EMBARK:
  424. CGI->mh->onAfterHeroEmbark(h, pack.start, pack.end);
  425. break;
  426. case TryMoveHero::TELEPORTATION:
  427. CGI->mh->onAfterHeroTeleported(h, pack.start, pack.end);
  428. break;
  429. case TryMoveHero::DISEMBARK:
  430. CGI->mh->onAfterHeroDisembark(h, pack.start, pack.end);
  431. break;
  432. }
  433. }
  434. PlayerColor player = h->tempOwner;
  435. for(auto &i : cl.playerint)
  436. if(cl.getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  437. i.second->tileRevealed(pack.fowRevealed);
  438. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  439. {
  440. if(i->first != PlayerColor::SPECTATOR && gs.checkForStandardLoss(i->first)) // Do not notify vanquished pack.player's interface
  441. continue;
  442. if(gs.isVisible(h->convertToVisitablePos(pack.start), i->first)
  443. || gs.isVisible(h->convertToVisitablePos(pack.end), i->first))
  444. {
  445. // pack.src and pack.dst of enemy hero move may be not visible => 'verbose' should be false
  446. const bool verbose = cl.getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
  447. i->second->heroMoved(pack, verbose);
  448. }
  449. }
  450. }
  451. void ApplyClientNetPackVisitor::visitNewStructures(NewStructures & pack)
  452. {
  453. CGTownInstance *town = gs.getTown(pack.tid);
  454. for(const auto & id : pack.bid)
  455. {
  456. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
  457. }
  458. // invalidate section of map view with our object and force an update
  459. CGI->mh->onObjectInstantRemove(town);
  460. CGI->mh->onObjectInstantAdd(town);
  461. }
  462. void ApplyClientNetPackVisitor::visitRazeStructures(RazeStructures & pack)
  463. {
  464. CGTownInstance * town = gs.getTown(pack.tid);
  465. for(const auto & id : pack.bid)
  466. {
  467. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
  468. }
  469. // invalidate section of map view with our object and force an update
  470. CGI->mh->onObjectInstantRemove(town);
  471. CGI->mh->onObjectInstantAdd(town);
  472. }
  473. void ApplyClientNetPackVisitor::visitSetAvailableCreatures(SetAvailableCreatures & pack)
  474. {
  475. const CGDwelling * dw = static_cast<const CGDwelling*>(cl.getObj(pack.tid));
  476. PlayerColor p;
  477. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  478. p = cl.getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  479. else
  480. p = dw->tempOwner;
  481. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  482. }
  483. void ApplyClientNetPackVisitor::visitSetHeroesInTown(SetHeroesInTown & pack)
  484. {
  485. CGTownInstance * t = gs.getTown(pack.tid);
  486. CGHeroInstance * hGarr = gs.getHero(pack.garrison);
  487. CGHeroInstance * hVisit = gs.getHero(pack.visiting);
  488. //inform all players that see this object
  489. for(auto i = cl.playerint.cbegin(); i != cl.playerint.cend(); ++i)
  490. {
  491. if(i->first >= PlayerColor::PLAYER_LIMIT)
  492. continue;
  493. if(gs.isVisible(t, i->first) ||
  494. (hGarr && gs.isVisible(hGarr, i->first)) ||
  495. (hVisit && gs.isVisible(hVisit, i->first)))
  496. {
  497. cl.playerint[i->first]->heroInGarrisonChange(t);
  498. }
  499. }
  500. }
  501. void ApplyClientNetPackVisitor::visitHeroRecruited(HeroRecruited & pack)
  502. {
  503. CGHeroInstance *h = gs.map->heroesOnMap.back();
  504. if(h->subID != pack.hid)
  505. {
  506. logNetwork->error("Something wrong with hero recruited!");
  507. }
  508. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  509. {
  510. if(const CGTownInstance *t = gs.getTown(pack.tid))
  511. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
  512. }
  513. if(CGI->mh)
  514. CGI->mh->onObjectInstantAdd(h);
  515. }
  516. void ApplyClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  517. {
  518. CGHeroInstance *h = gs.getHero(pack.id);
  519. if(CGI->mh)
  520. CGI->mh->onObjectInstantAdd(h);
  521. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  522. }
  523. void ApplyFirstClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  524. {
  525. }
  526. void ApplyClientNetPackVisitor::visitInfoWindow(InfoWindow & pack)
  527. {
  528. std::string str = pack.text.toString();
  529. if(!callInterfaceIfPresent(cl, pack.player, &CGameInterface::showInfoDialog, pack.type, str, pack.components,(soundBase::soundID)pack.soundID))
  530. logNetwork->warn("We received InfoWindow for not our player...");
  531. }
  532. void ApplyFirstClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  533. {
  534. //inform all players that see this object
  535. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  536. {
  537. if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
  538. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::beforeObjectPropertyChanged, &pack);
  539. }
  540. // invalidate section of map view with our object and force an update with new flag color
  541. if (pack.what == ObjProperty::OWNER)
  542. CGI->mh->onObjectInstantRemove(gs.getObjInstance(pack.id));
  543. }
  544. void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  545. {
  546. //inform all players that see this object
  547. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  548. {
  549. if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
  550. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, &pack);
  551. }
  552. // invalidate section of map view with our object and force an update with new flag color
  553. if (pack.what == ObjProperty::OWNER)
  554. CGI->mh->onObjectInstantAdd(gs.getObjInstance(pack.id));
  555. }
  556. void ApplyClientNetPackVisitor::visitHeroLevelUp(HeroLevelUp & pack)
  557. {
  558. const CGHeroInstance * hero = cl.getHero(pack.heroId);
  559. assert(hero);
  560. callOnlyThatInterface(cl, pack.player, &CGameInterface::heroGotLevel, hero, pack.primskill, pack.skills, pack.queryID);
  561. }
  562. void ApplyClientNetPackVisitor::visitCommanderLevelUp(CommanderLevelUp & pack)
  563. {
  564. const CGHeroInstance * hero = cl.getHero(pack.heroId);
  565. assert(hero);
  566. const CCommanderInstance * commander = hero->commander;
  567. assert(commander);
  568. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  569. callOnlyThatInterface(cl, pack.player, &CGameInterface::commanderGotLevel, commander, pack.skills, pack.queryID);
  570. }
  571. void ApplyClientNetPackVisitor::visitBlockingDialog(BlockingDialog & pack)
  572. {
  573. std::string str = pack.text.toString();
  574. if(!callOnlyThatInterface(cl, pack.player, &CGameInterface::showBlockingDialog, str, pack.components, pack.queryID, (soundBase::soundID)pack.soundID, pack.selection(), pack.cancel()))
  575. logNetwork->warn("We received YesNoDialog for not our player...");
  576. }
  577. void ApplyClientNetPackVisitor::visitGarrisonDialog(GarrisonDialog & pack)
  578. {
  579. const CGHeroInstance *h = cl.getHero(pack.hid);
  580. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl.getObj(pack.objid));
  581. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, pack.removableUnits, pack.queryID);
  582. }
  583. void ApplyClientNetPackVisitor::visitExchangeDialog(ExchangeDialog & pack)
  584. {
  585. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroExchangeStarted, pack.hero1, pack.hero2, pack.queryID);
  586. }
  587. void ApplyClientNetPackVisitor::visitTeleportDialog(TeleportDialog & pack)
  588. {
  589. callOnlyThatInterface(cl, pack.player, &CGameInterface::showTeleportDialog, pack.channel, pack.exits, pack.impassable, pack.queryID);
  590. }
  591. void ApplyClientNetPackVisitor::visitMapObjectSelectDialog(MapObjectSelectDialog & pack)
  592. {
  593. callOnlyThatInterface(cl, pack.player, &CGameInterface::showMapObjectSelectDialog, pack.queryID, pack.icon, pack.title, pack.description, pack.objects);
  594. }
  595. void ApplyFirstClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  596. {
  597. // Cannot use the usual code because curB is not set yet
  598. callOnlyThatBattleInterface(cl, pack.info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, pack.info->sides[0].armyObject, pack.info->sides[1].armyObject,
  599. pack.info->tile, pack.info->sides[0].hero, pack.info->sides[1].hero);
  600. callOnlyThatBattleInterface(cl, pack.info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, pack.info->sides[0].armyObject, pack.info->sides[1].armyObject,
  601. pack.info->tile, pack.info->sides[0].hero, pack.info->sides[1].hero);
  602. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, pack.info->sides[0].armyObject, pack.info->sides[1].armyObject,
  603. pack.info->tile, pack.info->sides[0].hero, pack.info->sides[1].hero);
  604. }
  605. void ApplyClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  606. {
  607. cl.battleStarted(pack.info);
  608. }
  609. void ApplyFirstClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  610. {
  611. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, pack.round);
  612. }
  613. void ApplyClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  614. {
  615. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, pack.round);
  616. }
  617. void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack & pack)
  618. {
  619. if(!pack.askPlayerInterface)
  620. return;
  621. const CStack *activated = gs.curB->battleGetStackByID(pack.stack);
  622. PlayerColor playerToCall; //pack.player that will move activated stack
  623. if (activated->hasBonusOfType(BonusType::HYPNOTIZED))
  624. {
  625. playerToCall = (gs.curB->sides[0].color == activated->unitOwner()
  626. ? gs.curB->sides[1].color
  627. : gs.curB->sides[0].color);
  628. }
  629. else
  630. {
  631. playerToCall = activated->unitOwner();
  632. }
  633. cl.startPlayerBattleAction(playerToCall);
  634. }
  635. void ApplyClientNetPackVisitor::visitBattleLogMessage(BattleLogMessage & pack)
  636. {
  637. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleLogMessage, pack.lines);
  638. }
  639. void ApplyClientNetPackVisitor::visitBattleTriggerEffect(BattleTriggerEffect & pack)
  640. {
  641. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, pack);
  642. }
  643. void ApplyFirstClientNetPackVisitor::visitBattleUpdateGateState(BattleUpdateGateState & pack)
  644. {
  645. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, pack.state);
  646. }
  647. void ApplyFirstClientNetPackVisitor::visitBattleResult(BattleResult & pack)
  648. {
  649. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, &pack, pack.queryID);
  650. cl.battleFinished();
  651. }
  652. void ApplyFirstClientNetPackVisitor::visitBattleStackMoved(BattleStackMoved & pack)
  653. {
  654. const CStack * movedStack = gs.curB->battleGetStackByID(pack.stack);
  655. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, pack.tilesToMove, pack.distance, pack.teleporting);
  656. }
  657. void ApplyFirstClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  658. {
  659. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, &pack);
  660. // battleStacksAttacked should be excuted before BattleAttack.applyGs() to play animation before damaging unit
  661. // so this has to be here instead of ApplyClientNetPackVisitor::visitBattleAttack()
  662. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, pack.bsa, pack.shot());
  663. }
  664. void ApplyClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  665. {
  666. }
  667. void ApplyFirstClientNetPackVisitor::visitStartAction(StartAction & pack)
  668. {
  669. cl.curbaction = std::make_optional(pack.ba);
  670. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, pack.ba);
  671. }
  672. void ApplyClientNetPackVisitor::visitBattleSpellCast(BattleSpellCast & pack)
  673. {
  674. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, &pack);
  675. }
  676. void ApplyClientNetPackVisitor::visitSetStackEffect(SetStackEffect & pack)
  677. {
  678. //informing about effects
  679. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, pack);
  680. }
  681. void ApplyClientNetPackVisitor::visitStacksInjured(StacksInjured & pack)
  682. {
  683. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, pack.stacks, false);
  684. }
  685. void ApplyClientNetPackVisitor::visitBattleResultsApplied(BattleResultsApplied & pack)
  686. {
  687. callInterfaceIfPresent(cl, pack.player1, &IGameEventsReceiver::battleResultsApplied);
  688. callInterfaceIfPresent(cl, pack.player2, &IGameEventsReceiver::battleResultsApplied);
  689. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  690. }
  691. void ApplyClientNetPackVisitor::visitBattleUnitsChanged(BattleUnitsChanged & pack)
  692. {
  693. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, pack.changedStacks);
  694. }
  695. void ApplyClientNetPackVisitor::visitBattleObstaclesChanged(BattleObstaclesChanged & pack)
  696. {
  697. //inform interfaces about removed obstacles
  698. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesChanged, pack.changes);
  699. }
  700. void ApplyClientNetPackVisitor::visitCatapultAttack(CatapultAttack & pack)
  701. {
  702. //inform interfaces about catapult attack
  703. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, pack);
  704. }
  705. void ApplyClientNetPackVisitor::visitEndAction(EndAction & pack)
  706. {
  707. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl.curbaction);
  708. cl.curbaction.reset();
  709. }
  710. void ApplyClientNetPackVisitor::visitPackageApplied(PackageApplied & pack)
  711. {
  712. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::requestRealized, &pack);
  713. if(!CClient::waitingRequest.tryRemovingElement(pack.requestID))
  714. logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
  715. }
  716. void ApplyClientNetPackVisitor::visitSystemMessage(SystemMessage & pack)
  717. {
  718. std::ostringstream str;
  719. str << "System message: " << pack.text;
  720. logNetwork->error(str.str()); // usually used to receive error messages from server
  721. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  722. LOCPLINT->cingconsole->print(str.str());
  723. }
  724. void ApplyClientNetPackVisitor::visitPlayerBlocked(PlayerBlocked & pack)
  725. {
  726. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::playerBlocked, pack.reason, pack.startOrEnd == PlayerBlocked::BLOCKADE_STARTED);
  727. }
  728. void ApplyClientNetPackVisitor::visitYourTurn(YourTurn & pack)
  729. {
  730. logNetwork->debug("Server gives turn to %s", pack.player.getStr());
  731. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, pack.player);
  732. callOnlyThatInterface(cl, pack.player, &CGameInterface::yourTurn);
  733. }
  734. void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)
  735. {
  736. logNetwork->debug("pack.player %s sends a message: %s", pack.player.getStr(), pack.text);
  737. std::ostringstream str;
  738. if(pack.player.isSpectator())
  739. str << "Spectator: " << pack.text;
  740. else
  741. str << cl.getPlayerState(pack.player)->nodeName() <<": " << pack.text;
  742. if(LOCPLINT)
  743. LOCPLINT->cingconsole->print(str.str());
  744. }
  745. void ApplyClientNetPackVisitor::visitAdvmapSpellCast(AdvmapSpellCast & pack)
  746. {
  747. cl.invalidatePaths();
  748. auto caster = cl.getHero(pack.casterID);
  749. if(caster)
  750. //consider notifying other interfaces that see hero?
  751. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, pack.spellID);
  752. else
  753. logNetwork->error("Invalid hero instance");
  754. }
  755. void ApplyClientNetPackVisitor::visitShowWorldViewEx(ShowWorldViewEx & pack)
  756. {
  757. callOnlyThatInterface(cl, pack.player, &CGameInterface::showWorldViewEx, pack.objectPositions, pack.showTerrain);
  758. }
  759. void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
  760. {
  761. switch(pack.window)
  762. {
  763. case EOpenWindowMode::RECRUITMENT_FIRST:
  764. case EOpenWindowMode::RECRUITMENT_ALL:
  765. {
  766. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl.getObj(ObjectInstanceID(pack.id1)));
  767. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl.getObj(ObjectInstanceID(pack.id2)));
  768. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == EOpenWindowMode::RECRUITMENT_FIRST ? 0 : -1);
  769. }
  770. break;
  771. case EOpenWindowMode::SHIPYARD_WINDOW:
  772. {
  773. const IShipyard *sy = IShipyard::castFrom(cl.getObj(ObjectInstanceID(pack.id1)));
  774. callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
  775. }
  776. break;
  777. case EOpenWindowMode::THIEVES_GUILD:
  778. {
  779. //displays Thieves' Guild window (when hero enters Den of Thieves)
  780. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id2));
  781. callInterfaceIfPresent(cl, PlayerColor(pack.id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
  782. }
  783. break;
  784. case EOpenWindowMode::UNIVERSITY_WINDOW:
  785. {
  786. //displays University window (when hero enters University on adventure map)
  787. const IMarket *market = IMarket::castFrom(cl.getObj(ObjectInstanceID(pack.id1)));
  788. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.id2));
  789. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
  790. }
  791. break;
  792. case EOpenWindowMode::MARKET_WINDOW:
  793. {
  794. //displays Thieves' Guild window (when hero enters Den of Thieves)
  795. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id1));
  796. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.id2));
  797. const IMarket *market = IMarket::castFrom(obj);
  798. callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
  799. }
  800. break;
  801. case EOpenWindowMode::HILL_FORT_WINDOW:
  802. {
  803. //displays Hill fort window
  804. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.id1));
  805. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.id2));
  806. callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  807. }
  808. break;
  809. case EOpenWindowMode::PUZZLE_MAP:
  810. {
  811. callInterfaceIfPresent(cl, PlayerColor(pack.id1), &IGameEventsReceiver::showPuzzleMap);
  812. }
  813. break;
  814. case EOpenWindowMode::TAVERN_WINDOW:
  815. const CGObjectInstance *obj1 = cl.getObj(ObjectInstanceID(pack.id1)),
  816. *obj2 = cl.getObj(ObjectInstanceID(pack.id2));
  817. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
  818. break;
  819. }
  820. }
  821. void ApplyClientNetPackVisitor::visitCenterView(CenterView & pack)
  822. {
  823. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::centerView, pack.pos, pack.focusTime);
  824. }
  825. void ApplyClientNetPackVisitor::visitNewObject(NewObject & pack)
  826. {
  827. cl.invalidatePaths();
  828. const CGObjectInstance *obj = cl.getObj(pack.createdObjectID);
  829. if(CGI->mh)
  830. CGI->mh->onObjectFadeIn(obj);
  831. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  832. {
  833. if(gs.isVisible(obj, i->first))
  834. i->second->newObject(obj);
  835. }
  836. CGI->mh->waitForOngoingAnimations();
  837. }
  838. void ApplyClientNetPackVisitor::visitSetAvailableArtifacts(SetAvailableArtifacts & pack)
  839. {
  840. if(pack.id < 0) //artifact merchants globally
  841. {
  842. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  843. }
  844. else
  845. {
  846. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl.getObj(ObjectInstanceID(pack.id)));
  847. assert(bm);
  848. callInterfaceIfPresent(cl, cl.getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  849. }
  850. }
  851. void ApplyClientNetPackVisitor::visitEntitiesChanged(EntitiesChanged & pack)
  852. {
  853. cl.invalidatePaths();
  854. }