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- /*
- * GameControllerShortcuts.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/Shortcut.h"
- using ButtonShortcutsMap = std::map<int, std::vector<EShortcut> >;
- using TriggerShortcutsMap = std::map<int, std::vector<EShortcut> >;
- const ButtonShortcutsMap & getButtonShortcutsMap();
- const TriggerShortcutsMap & getTriggerShortcutsMap();
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