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| /* * CMainMenu.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CMainMenu.h"#include "CCampaignScreen.h"#include "CreditsScreen.h"#include "CHighScoreScreen.h"#include "../lobby/CBonusSelection.h"#include "../lobby/CSelectionBase.h"#include "../lobby/CLobbyScreen.h"#include "../media/IMusicPlayer.h"#include "../media/IVideoPlayer.h"#include "../gui/CursorHandler.h"#include "../windows/GUIClasses.h"#include "../gui/CGuiHandler.h"#include "../gui/ShortcutHandler.h"#include "../gui/Shortcut.h"#include "../gui/WindowHandler.h"#include "../render/Canvas.h"#include "../globalLobby/GlobalLobbyLoginWindow.h"#include "../globalLobby/GlobalLobbyClient.h"#include "../globalLobby/GlobalLobbyWindow.h"#include "../widgets/CComponent.h"#include "../widgets/Buttons.h"#include "../widgets/CTextInput.h"#include "../widgets/MiscWidgets.h"#include "../widgets/ObjectLists.h"#include "../widgets/TextControls.h"#include "../widgets/VideoWidget.h"#include "../windows/InfoWindows.h"#include "../CServerHandler.h"#include "../render/AssetGenerator.h"#include "../CGameInfo.h"#include "../CPlayerInterface.h"#include "../Client.h"#include "../CMT.h"#include "../../CCallback.h"#include "../../lib/texts/CGeneralTextHandler.h"#include "../../lib/campaign/CampaignHandler.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/filesystem/CCompressedStream.h"#include "../../lib/mapping/CMapInfo.h"#include "../../lib/modding/CModHandler.h"#include "../../lib/VCMIDirs.h"#include "../../lib/CStopWatch.h"#include "../../lib/CThreadHelper.h"#include "../../lib/CConfigHandler.h"#include "../../lib/GameConstants.h"#include "../../lib/CRandomGenerator.h"std::shared_ptr<CMainMenu> CMM;ISelectionScreenInfo * SEL = nullptr;static void do_quit(){	GH.dispatchMainThread([]()	{		handleQuit(false);	});}CMenuScreen::CMenuScreen(const JsonNode & configNode)	: CWindowObject(BORDERED), config(configNode){	OBJECT_CONSTRUCTION;	background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));	if(config["scalable"].Bool())		background->scaleTo(GH.screenDimensions());	pos = background->center();	if(!config["video"].isNull())	{		Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());		videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);	}	for(const JsonNode & node : config["items"].Vector())		menuNameToEntry.push_back(node["name"].String());	for(const JsonNode & node : config["images"].Vector())		images.push_back(CMainMenu::createPicture(node));	//Hardcoded entry	menuNameToEntry.push_back("credits");	tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));	if(config["video"].isNull())		tabs->setRedrawParent(true);}std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index){	if(config["items"].Vector().size() == index)		return std::make_shared<CreditsScreen>(this->pos);	else		return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);}void CMenuScreen::show(Canvas & to){	// TODO: avoid excessive redraws	CIntObject::showAll(to);}void CMenuScreen::activate(){	CIntObject::activate();}void CMenuScreen::switchToTab(size_t index){	tabs->setActive(index);}void CMenuScreen::switchToTab(std::string name){	switchToTab(vstd::find_pos(menuNameToEntry, name));}size_t CMenuScreen::getActiveTab() const{	return tabs->getActive();}//function for std::string -> std::function conversion for main menustatic std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string){	static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};	static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};	std::list<std::string> commands;	boost::split(commands, string, boost::is_any_of("\t "));	if(!commands.empty())	{		size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();		commands.pop_front();		if(index > 3 || !commands.empty())		{			switch(index)			{			case 0: //to - switch to another tab, if such tab exists			{				size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();				if(index2 != menuType.size())					return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);				break;			}			case 1: //open campaign selection window			{				return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());				break;			}			case 2: //start			{				switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())				{				case 0:					return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };				case 1:					return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };				case 2:					return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };				case 3:					return []() { CMainMenu::startTutorial(); };				}				break;			}			case 3: //load			{				switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())				{				case 0:					return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };				case 1:					return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };				case 2:					return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };				case 3:					return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };				}			}			break;			case 4: //exit			{				return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };			}			break;			case 5: //highscores			{				return []() { CMainMenu::openHighScoreScreen(); };			}			}		}	}	logGlobal->error("Failed to parse command: %s", string);	return std::function<void()>();}std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button){	std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());	std::pair<std::string, std::string> help;	if(!button["help"].isNull() && button["help"].Float() > 0)		help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];	int posx = static_cast<int>(button["x"].Float());	if(posx < 0)		posx = pos.w + posx;	int posy = static_cast<int>(button["y"].Float());	if(posy < 0)		posy = pos.h + posy;	EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());	if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())	{		logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());	}	auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);	if (button["center"].Bool())		result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));	return result;}CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config){	OBJECT_CONSTRUCTION;	setRedrawParent(true);	pos = parent->pos;	for(const JsonNode & node : config["images"].Vector())		images.push_back(CMainMenu::createPicture(node));	for(const JsonNode & node : config["buttons"].Vector())	{		buttons.push_back(createButton(parent, node));		buttons.back()->setHoverable(true);		buttons.back()->setRedrawParent(true);	}}CMainMenuConfig::CMainMenuConfig()	: campaignSets(JsonPath::builtin("config/campaignSets.json"))	, config(JsonPath::builtin("config/mainmenu.json")){	if (config["game-select"].Vector().empty())		handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);}const CMainMenuConfig & CMainMenuConfig::get(){	static const CMainMenuConfig config;	return config;}const JsonNode & CMainMenuConfig::getConfig() const{	return config;}const JsonNode & CMainMenuConfig::getCampaigns() const{	return campaignSets;}CMainMenu::CMainMenu(){	pos.w = GH.screenDimensions().x;	pos.h = GH.screenDimensions().y;	menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);	OBJECT_CONSTRUCTION;	backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);}CMainMenu::~CMainMenu(){	if(GH.curInt == this)		GH.curInt = nullptr;}void CMainMenu::playIntroVideos(){	auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){		if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor))			GH.windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });		else			cb(true);	};	playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){		if(!skipped)			playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){				if(!skipped)					playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){						playMusic();					});				else					playMusic();			});		else			playMusic();	});}void CMainMenu::playMusic(){	CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);}void CMainMenu::activate(){	// check if screen was resized while main menu was inactive - e.g. in gameplay mode	if (pos.dimensions() != GH.screenDimensions())		onScreenResize();	CIntObject::activate();}void CMainMenu::onScreenResize(){	pos.w = GH.screenDimensions().x;	pos.h = GH.screenDimensions().y;	menu = nullptr;	menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);	backgroundAroundMenu->pos = pos;}void CMainMenu::update(){	if(CMM != this->shared_from_this()) //don't update if you are not a main interface		return;	if(GH.windows().count() == 0)	{		GH.windows().pushWindow(CMM);		GH.windows().pushWindow(menu);		menu->switchToTab(menu->getActiveTab());	}	// Handles mouse and key input	GH.handleEvents();	GH.windows().simpleRedraw();}void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode){	CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);	CSH->loadMode = loadMode;	GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);}void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet){	auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);	ourCampaign->campaignSet = campaignSet;	openCampaignLobby(ourCampaign);}void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign){	CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});	CSH->campaignStateToSend = campaign;	GH.windows().createAndPushWindow<CSimpleJoinScreen>();}void CMainMenu::openCampaignScreen(std::string name){	auto const & config = CMainMenuConfig::get().getCampaigns();	AssetGenerator::createCampaignBackground();	AssetGenerator::createChroniclesCampaignImages();	if(!vstd::contains(config.Struct(), name))	{		logGlobal->error("Unknown campaign set: %s", name);		return;	}	bool campaignsFound = true;	for (auto const & entry : config[name]["items"].Vector())	{		ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);		if(entry["optional"].Bool())			continue;		if(!CResourceHandler::get()->existsResource(resourceID))			campaignsFound = false;	}	if (!campaignsFound)	{		CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));		return;	}	GH.windows().createAndPushWindow<CCampaignScreen>(config, name);}void CMainMenu::startTutorial(){	ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);	if(!CResourceHandler::get()->existsResource(tutorialMap))	{		CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));		return;	}			auto mapInfo = std::make_shared<CMapInfo>();	mapInfo->mapInit(tutorialMap.getName());	CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);	CSH->startMapAfterConnection(mapInfo);}void CMainMenu::openHighScoreScreen(){	GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);	return;}std::shared_ptr<CMainMenu> CMainMenu::create(){	if(!CMM)		CMM = std::shared_ptr<CMainMenu>(new CMainMenu());	return CMM;}std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config){	return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());}CMultiMode::CMultiMode(ESelectionScreen ScreenType)	: screenType(ScreenType){	OBJECT_CONSTRUCTION;	background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));	pos = background->center(); //center, window has size of bg graphic	picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));	playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());	playerName->setText(getPlayersNames()[0]);	playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));	buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);	buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);	buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);	buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);	buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);}void CMultiMode::openLobby(){	close();	CSH->getGlobalLobby().activateInterface();}void CMultiMode::hostTCP(){	auto savedScreenType = screenType;	close();	GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI);}void CMultiMode::joinTCP(){	auto savedScreenType = screenType;	close();	GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);}std::vector<std::string> CMultiMode::getPlayersNames(){	std::vector<std::string> playerNames;	std::string playerNameStr = settings["general"]["playerName"].String();	if (playerNameStr == "Player")		playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");	playerNames.push_back(playerNameStr);	for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())	{		const std::string &nameStr = playerName.String();		if (!nameStr.empty())		{			playerNames.push_back(nameStr);		}	}	return playerNames;}void CMultiMode::onNameChange(std::string newText){	Settings name = settings.write["general"]["playerName"];	name->String() = newText;}CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)	: loadMode(LoadMode), screenType(ScreenType), host(Host){	OBJECT_CONSTRUCTION;	background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));	pos = background->center(); //center, window has size of bg graphic	std::string text = CGI->generaltexth->allTexts[446];	boost::replace_all(text, "\t", "\n");	textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT	Please enter names	for(int i = 0; i < inputNames.size(); i++)	{		inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());		inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));	}	buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);	buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));	for(int i = 0; i < playerNames.size(); i++)	{		inputNames[i]->setText(playerNames[i]);	}#ifndef VCMI_MOBILE	inputNames[0]->giveFocus();#endif}void CMultiPlayers::onChange(std::string newText){}void CMultiPlayers::enterSelectionScreen(){	std::vector<std::string> playerNames;	for(auto playerName : inputNames)	{		if (playerName->getText().length())			playerNames.push_back(playerName->getText());	}	Settings playerName = settings.write["general"]["playerName"];	Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];	multiPlayerNames->Vector().clear();	if (!playerNames.empty())	{		playerName->String() = playerNames.front();		for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)		{			multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));		}	}	else	{		// Without the check the saving crashes directly.		// When empty reset the player's name. This would translate to it being		// the default for the next run. But enables deleting players, by just		// deleting the names, otherwise some UI element should have been added.		playerName->clear();	}	CMainMenu::openLobby(screenType, host, playerNames, loadMode);}CSimpleJoinScreen::CSimpleJoinScreen(bool host){	OBJECT_CONSTRUCTION;	background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background	pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)	textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);	inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());	inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());	buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);	if(host && !settings["session"]["donotstartserver"].Bool())	{		textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));		buttonOk->block(true);		startConnection();	}	else	{		textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));		inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));		inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));		inputPort->setFilterNumber(0, 65535);		inputAddress->giveFocus();	}	inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());	inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));	buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());	buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));}void CSimpleJoinScreen::connectToServer(){	textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));	buttonOk->block(true);	GH.stopTextInput();	startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));}void CSimpleJoinScreen::leaveScreen(){	textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));	CSH->setState(EClientState::CONNECTION_CANCELLED);}void CSimpleJoinScreen::onChange(const std::string & newText){	buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());}void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port){	if(addr.empty())		CSH->startLocalServerAndConnect(false);	else		CSH->connectToServer(addr, port);}CLoadingScreen::CLoadingScreen()	: CLoadingScreen(getBackground()){}CLoadingScreen::CLoadingScreen(ImagePath background)	: CWindowObject(BORDERED, background){	OBJECT_CONSTRUCTION;		addUsedEvents(TIME);		CCS->musich->stopMusic(5000);		const auto & conf = CMainMenuConfig::get().getConfig()["loading"];	if(conf.isStruct())	{		const int posx = conf["x"].Integer();		const int posy = conf["y"].Integer();		const int blockSize = conf["size"].Integer();		const int blocksAmount = conf["amount"].Integer();				for(int i = 0; i < blocksAmount; ++i)		{			progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));			progressBlocks.back()->deactivate();			progressBlocks.back()->visible = false;		}	}}CLoadingScreen::~CLoadingScreen(){}void CLoadingScreen::tick(uint32_t msPassed){	if(!progressBlocks.empty())	{		int status = float(get()) / 255.f * progressBlocks.size();				for(int i = 0; i < status; ++i)		{			progressBlocks.at(i)->activate();			progressBlocks.at(i)->visible = true;		}	}}ImagePath CLoadingScreen::getBackground(){	ImagePath fname = ImagePath::builtin("loadbar");	const auto & conf = CMainMenuConfig::get().getConfig()["loading"];	if(conf.isStruct())	{		if(conf["background"].isVector())			return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));				if(conf["background"].isString())			return ImagePath::fromJson(conf["background"]);				return fname;	}		if(conf.isVector() && !conf.Vector().empty())		return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));		return fname;}
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