CArtifactsOfHeroBase.cpp 8.7 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : curHero(nullptr)
  23. {
  24. }
  25. void CArtifactsOfHeroBase::putBackPickedArtifact()
  26. {
  27. // Artifact located in artifactsTransitionPos should be returned
  28. if(const auto art = getPickedArtifact())
  29. {
  30. auto slot = ArtifactUtils::getArtAnyPosition(curHero, art->getTypeId());
  31. if(slot == ArtifactPosition::PRE_FIRST)
  32. {
  33. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  34. }
  35. else
  36. {
  37. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  38. }
  39. }
  40. }
  41. void CArtifactsOfHeroBase::init(
  42. const Point & position,
  43. const BpackScrollFunctor & scrollCallback)
  44. {
  45. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION is removed
  46. OBJECT_CONSTRUCTION;
  47. pos += position;
  48. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  49. {
  50. artWorn[ArtifactPosition(g)] = std::make_shared<CArtPlace>(slotPos[g]);
  51. }
  52. backpack.clear();
  53. for(int s = 0; s < 5; s++)
  54. {
  55. auto artPlace = std::make_shared<CArtPlace>(Point(403 + 46 * s, 365));
  56. backpack.push_back(artPlace);
  57. }
  58. for(auto & artPlace : artWorn)
  59. {
  60. artPlace.second->slot = artPlace.first;
  61. artPlace.second->setArtifact(ArtifactID(ArtifactID::NONE));
  62. }
  63. for(const auto & artPlace : backpack)
  64. {
  65. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  66. }
  67. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(),
  68. [scrollCallback](){scrollCallback(true);}, EShortcut::MOVE_LEFT);
  69. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(),
  70. [scrollCallback](){scrollCallback(false);}, EShortcut::MOVE_RIGHT);
  71. leftBackpackRoll->block(true);
  72. rightBackpackRoll->block(true);
  73. backpackScroller = std::make_shared<BackpackScroller>(this, Rect(380, 30, 278, 382));
  74. backpackScroller->setScrollingEnabled(false);
  75. setRedrawParent(true);
  76. }
  77. void CArtifactsOfHeroBase::setClickPressedArtPlacesCallback(const CArtPlace::ClickFunctor & callback) const
  78. {
  79. for(const auto & [slot, artPlace] : artWorn)
  80. artPlace->setClickPressedCallback(callback);
  81. for(const auto & artPlace : backpack)
  82. artPlace->setClickPressedCallback(callback);
  83. }
  84. void CArtifactsOfHeroBase::setShowPopupArtPlacesCallback(const CArtPlace::ClickFunctor & callback) const
  85. {
  86. for(const auto & [slot, artPlace] : artWorn)
  87. artPlace->setShowPopupCallback(callback);
  88. for(const auto & artPlace : backpack)
  89. artPlace->setShowPopupCallback(callback);
  90. }
  91. void CArtifactsOfHeroBase::clickPressedArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  92. {
  93. if(auto ownedPlace = getArtPlace(cursorPosition))
  94. {
  95. if(ownedPlace->isLocked())
  96. return;
  97. if(clickPressedCallback)
  98. clickPressedCallback(*ownedPlace, cursorPosition);
  99. }
  100. }
  101. void CArtifactsOfHeroBase::showPopupArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  102. {
  103. if(auto ownedPlace = getArtPlace(cursorPosition))
  104. {
  105. if(ownedPlace->isLocked())
  106. return;
  107. if(showPopupCallback)
  108. showPopupCallback(*ownedPlace, cursorPosition);
  109. }
  110. }
  111. void CArtifactsOfHeroBase::gestureArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  112. {
  113. if(auto ownedPlace = getArtPlace(cursorPosition))
  114. {
  115. if(ownedPlace->isLocked())
  116. return;
  117. if(gestureCallback)
  118. gestureCallback(*ownedPlace, cursorPosition);
  119. }
  120. }
  121. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  122. {
  123. curHero = hero;
  124. if (!hero)
  125. return;
  126. for(auto slot : artWorn)
  127. {
  128. setSlotData(slot.second, slot.first);
  129. }
  130. updateBackpackSlots();
  131. }
  132. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  133. {
  134. return curHero;
  135. }
  136. void CArtifactsOfHeroBase::scrollBackpack(bool left)
  137. {
  138. LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
  139. }
  140. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
  141. {
  142. for(const auto & artPlace : artWorn)
  143. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  144. }
  145. void CArtifactsOfHeroBase::unmarkSlots()
  146. {
  147. for(auto & artPlace : artWorn)
  148. artPlace.second->selectSlot(false);
  149. for(auto & artPlace : backpack)
  150. artPlace->selectSlot(false);
  151. }
  152. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  153. {
  154. if(ArtifactUtils::isSlotEquipment(slot) && artWorn.find(slot) != artWorn.end())
  155. return artWorn[slot];
  156. if(ArtifactUtils::isSlotBackpack(slot) && slot - ArtifactPosition::BACKPACK_START < backpack.size())
  157. return(backpack[slot - ArtifactPosition::BACKPACK_START]);
  158. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  159. return nullptr;
  160. }
  161. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Point & cursorPosition)
  162. {
  163. for(const auto & [slot, artPlace] : artWorn)
  164. {
  165. if(artPlace->pos.isInside(cursorPosition))
  166. return artPlace;
  167. }
  168. for(const auto & artPlace : backpack)
  169. {
  170. if(artPlace->pos.isInside(cursorPosition))
  171. return artPlace;
  172. }
  173. return nullptr;
  174. }
  175. void CArtifactsOfHeroBase::updateWornSlots()
  176. {
  177. for(auto place : artWorn)
  178. updateSlot(place.first);
  179. }
  180. void CArtifactsOfHeroBase::updateBackpackSlots()
  181. {
  182. ArtifactPosition slot = ArtifactPosition::BACKPACK_START;
  183. for(const auto & artPlace : backpack)
  184. {
  185. setSlotData(artPlace, slot);
  186. slot = slot + 1;
  187. }
  188. auto scrollingPossible = static_cast<int>(curHero->artifactsInBackpack.size()) > backpack.size();
  189. // Blocking scrolling if there is not enough artifacts to scroll
  190. if(leftBackpackRoll)
  191. leftBackpackRoll->block(!scrollingPossible);
  192. if(rightBackpackRoll)
  193. rightBackpackRoll->block(!scrollingPossible);
  194. if (backpackScroller)
  195. backpackScroller->setScrollingEnabled(scrollingPossible);
  196. }
  197. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  198. {
  199. setSlotData(getArtPlace(slot), slot);
  200. }
  201. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  202. {
  203. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  204. if(curHero)
  205. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  206. else
  207. return nullptr;
  208. }
  209. void CArtifactsOfHeroBase::enableGesture()
  210. {
  211. for(auto & artPlace : artWorn)
  212. {
  213. artPlace.second->setGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
  214. artPlace.second->addUsedEvents(GESTURE);
  215. }
  216. }
  217. const CArtifactInstance * CArtifactsOfHeroBase::getArt(const ArtifactPosition & slot) const
  218. {
  219. return curHero ? curHero->getArt(slot) : nullptr;
  220. }
  221. void CArtifactsOfHeroBase::enableKeyboardShortcuts()
  222. {
  223. addUsedEvents(AEventsReceiver::KEYBOARD);
  224. }
  225. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
  226. {
  227. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  228. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  229. {
  230. return;
  231. }
  232. artPlace->slot = slot;
  233. if(auto slotInfo = curHero->getSlot(slot))
  234. {
  235. artPlace->lockSlot(slotInfo->locked);
  236. artPlace->setArtifact(slotInfo->artifact->getTypeId(), slotInfo->artifact->getScrollSpellID());
  237. if(slotInfo->locked || slotInfo->artifact->isCombined())
  238. return;
  239. // If the artifact is part of at least one combined artifact, add additional information
  240. std::map<const ArtifactID, std::vector<ArtifactID>> arts;
  241. for(const auto combinedArt : slotInfo->artifact->getType()->getPartOf())
  242. {
  243. assert(combinedArt->isCombined());
  244. arts.try_emplace(combinedArt->getId());
  245. CArtifactFittingSet fittingSet(*curHero);
  246. for(const auto part : combinedArt->getConstituents())
  247. {
  248. const auto partSlot = fittingSet.getArtPos(part->getId(), false, false);
  249. if(partSlot != ArtifactPosition::PRE_FIRST)
  250. {
  251. arts.at(combinedArt->getId()).emplace_back(part->getId());
  252. fittingSet.lockSlot(partSlot);
  253. }
  254. }
  255. }
  256. artPlace->addCombinedArtInfo(arts);
  257. }
  258. else
  259. {
  260. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  261. }
  262. }
  263. BackpackScroller::BackpackScroller(CArtifactsOfHeroBase * owner, const Rect & dimensions)
  264. : Scrollable(0, Point(), Orientation::HORIZONTAL)
  265. , owner(owner)
  266. {
  267. pos = dimensions + pos.topLeft();
  268. setPanningStep(46);
  269. }
  270. void BackpackScroller::scrollBy(int distance)
  271. {
  272. if (distance != 0)
  273. owner->scrollBackpack(distance < 0);
  274. }