CArtifactsOfHeroMain.cpp 1.6 KB

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  1. /*
  2. * CArtifactsOfHeroMain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroMain.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../CPlayerInterface.h"
  14. #include "../../lib/mapObjects/CGHeroInstance.h"
  15. #include "../../CCallback.h"
  16. #include "../../lib/networkPacks/ArtifactLocation.h"
  17. CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
  18. {
  19. init(position, std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
  20. setClickPressedArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::clickPressedArtPlace, this, _1, _2));
  21. setShowPopupArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
  22. enableGesture();
  23. }
  24. CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
  25. {
  26. if(curHero)
  27. CArtifactsOfHeroBase::putBackPickedArtifact();
  28. }
  29. void CArtifactsOfHeroMain::keyPressed(EShortcut key)
  30. {
  31. if(!shortcutPressed)
  32. {
  33. int saveIdx = vstd::find_pos(costumeSaveShortcuts, key);
  34. int loadIdx = vstd::find_pos(costumeLoadShortcuts, key);
  35. if (saveIdx != -1)
  36. {
  37. shortcutPressed = true;
  38. LOCPLINT->cb->manageHeroCostume(getHero()->id, saveIdx, true);
  39. return;
  40. }
  41. if (loadIdx != -1)
  42. {
  43. shortcutPressed = true;
  44. LOCPLINT->cb->manageHeroCostume(getHero()->id, loadIdx, false);
  45. return;
  46. }
  47. }
  48. }
  49. void CArtifactsOfHeroMain::keyReleased(EShortcut key)
  50. {
  51. if(vstd::contains(costumeSaveShortcuts, key) || vstd::contains(costumeLoadShortcuts, key))
  52. shortcutPressed = false;
  53. }