| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368 | /* * CMessage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CMessage.h"#include "../gui/CGuiHandler.h"#include "../render/CAnimation.h"#include "../render/Canvas.h"#include "../render/Graphics.h"#include "../render/IFont.h"#include "../render/IImage.h"#include "../render/IRenderHandler.h"#include "../widgets/Buttons.h"#include "../widgets/CComponent.h"#include "../widgets/Images.h"#include "../widgets/Slider.h"#include "../widgets/TextControls.h"#include "../windows/InfoWindows.h"#include "../../lib/texts/TextOperations.h"constexpr int RIGHT_CLICK_POPUP_MIN_SIZE = 100;constexpr int SIDE_MARGIN = 11;constexpr int TOP_MARGIN = 20;constexpr int BOTTOM_MARGIN = 16;constexpr int INTERVAL_BETWEEN_BUTTONS = 18;constexpr int INTERVAL_BETWEEN_TEXT_AND_BUTTONS = 24;static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;void CMessage::init(){	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)	{		dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);		for(int j = 0; j < dialogBorders[i]->size(0); j++)		{			auto image = dialogBorders[i]->getImage(j, 0);			//assume blue color initially			if(i != 1)				image->playerColored(PlayerColor(i));			piecesOfBox[i].push_back(image);		}	}}void CMessage::dispose(){	for(auto & item : dialogBorders)		item.reset();}std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font){	assert(maxLineWidth != 0);	if(maxLineWidth == 0)		return {text};	std::vector<std::string> ret;	boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));	const auto & fontPtr = GH.renderHandler().loadFont(font);	// each iteration generates one output line	while(text.length())	{		ui32 wordBreak = -1; //last position for line break (last space character)		ui32 currPos = 0; //current position in text		bool opened = false; //set to true when opening brace is found		std::string color; //color found		size_t symbolSize = 0; // width of character, in bytes		std::string printableString;		// loops till line is full or end of text reached		while(currPos < text.length() && text[currPos] != 0x0a && fontPtr->getStringWidth(printableString) <= maxLineWidth)		{			symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);			// candidate for line break			if(ui8(text[currPos]) <= ui8(' '))				wordBreak = currPos;			/* We don't count braces in string length. */			if(text[currPos] == '{')			{				opened = true;				std::smatch match;				std::regex expr("^\\{(.*?)\\|");				std::string tmp = text.substr(currPos);				if(std::regex_search(tmp, match, expr))				{					std::string colorText = match[1].str();					if(auto c = Colors::parseColor(colorText))					{						color = colorText + "|";						currPos += colorText.length() + 1;					}				}			}			else if(text[currPos] == '}')			{				opened = false;				color = "";			}			else			{				std::string character = "";				character.append(text.data() + currPos, symbolSize);				if(fontPtr->getStringWidth(printableString + character) > maxLineWidth)					break;				printableString += character;			}			currPos += symbolSize;		}		// not all line has been processed - it turned out to be too long, so erase everything after last word break		// if string consists from a single word (or this is Chinese/Korean) - erase only last symbol to bring line back to allowed length		if(currPos < text.length() && (text[currPos] != 0x0a))		{			if(wordBreak != ui32(-1))			{				currPos = wordBreak;				if(boost::count(text.substr(0, currPos), '{') == boost::count(text.substr(0, currPos), '}'))				{					opened = false;					color = "";				}			}			else				currPos -= symbolSize;		}		//non-blank line		if(currPos != 0)		{			ret.push_back(text.substr(0, currPos));			if(opened)				/* Close the brace for the current line. */				ret.back() += '}';			text.erase(0, currPos);		}		else if(text[currPos] == 0x0a)		{			ret.push_back(""); //add empty string, no extra actions needed		}		if(text.length() != 0 && text[0] == 0x0a)		{			/* Remove LF */			text.erase(0, 1);		}		else		{			// trim only if line does not starts with LF			// FIXME: necessary? All lines will be trimmed before returning anyway			boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));		}		if(opened)		{			/* Add an opening brace for the next line. */			if(text.length() != 0)				text.insert(0, "{" + color);		}	}	/* Trim whitespaces of every line. */	for(auto & elem : ret)		boost::algorithm::trim(elem);	return ret;}std::string CMessage::guessHeader(const std::string & msg){	size_t begin = 0;	std::string delimiters = "{}";	size_t start = msg.find_first_of(delimiters[0], begin);	size_t end = msg.find_first_of(delimiters[1], start);	if(start > msg.size() || end > msg.size())		return "";	return msg.substr(begin, end);}int CMessage::guessHeight(const std::string & txt, int width, EFonts font){	const auto & fontPtr = GH.renderHandler().loadFont(font);	const auto lines = CMessage::breakText(txt, width, font);	size_t lineHeight = fontPtr->getLineHeight();	return lineHeight * lines.size();}int CMessage::getEstimatedComponentHeight(int numComps){	if(numComps > 8) //Bigger than 8 components - return invalid value		return std::numeric_limits<int>::max();	if(numComps > 2)		return 160; // 32px * 1 row + 20 to offset	if(numComps > 0)		return 118; // 118 px to offset	return 0;}void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player){	// possible sizes of text boxes section of window	// game should pick smallest one that can fit text without slider	// or, if not possible - pick last one and use slider	constexpr std::array textAreaSizes = {		// FIXME: this size should only be used for single-line texts: Point(206, 72),		Point(270, 72),		Point(270, 136),		Point(270, 200),		Point(400, 136),		Point(400, 200),		Point(590, 200)	};	assert(ret && ret->text);	// STEP 1: DETERMINE SIZE OF ALL ELEMENTS	for(const auto & area : textAreaSizes)	{		ret->text->resize(area);		if(!ret->text->slider)			break; // suitable size found, use it	}	int textHeight = ret->text->pos.h;	if(ret->text->slider)		ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);	int buttonsWidth = 0;	int buttonsHeight = 0;	if(!ret->buttons.empty())	{		// Compute total width of buttons		buttonsWidth = INTERVAL_BETWEEN_BUTTONS * (ret->buttons.size() - 1); // space between all buttons		for(const auto & elem : ret->buttons) //and add buttons width		{			buttonsWidth += elem->pos.w;			vstd::amax(buttonsHeight, elem->pos.h);		}	}	// STEP 2: COMPUTE WINDOW SIZE	if(ret->buttons.empty() && !ret->components)	{		// use more compact form for right-click popup with no buttons / components		ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.x + 2 * SIDE_MARGIN);		ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.y + TOP_MARGIN + BOTTOM_MARGIN);	}	else	{		int windowContentWidth = ret->text->pos.w;		int windowContentHeight = ret->text->pos.h;		if(ret->components)		{			vstd::amax(windowContentWidth, ret->components->pos.w);			windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + ret->components->pos.h;		}		if(!ret->buttons.empty())		{			vstd::amax(windowContentWidth, buttonsWidth);			windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + buttonsHeight;		}		ret->pos.w = windowContentWidth + 2 * SIDE_MARGIN;		ret->pos.h = windowContentHeight + TOP_MARGIN + BOTTOM_MARGIN;	}	// STEP 3: MOVE ALL ELEMENTS IN PLACE	if(ret->buttons.empty() && !ret->components)	{		ret->text->trimToFit();		ret->text->center(ret->pos.center());	}	else	{		if(ret->components)			ret->components->moveBy(Point((ret->pos.w - ret->components->pos.w) / 2, TOP_MARGIN + ret->text->pos.h + INTERVAL_BETWEEN_TEXT_AND_BUTTONS));		ret->text->trimToFit();		ret->text->moveBy(Point((ret->pos.w - ret->text->pos.w) / 2, TOP_MARGIN + (textHeight - ret->text->pos.h) / 2 ));		if(!ret->buttons.empty())		{			int buttonPosX = ret->pos.w / 2 - buttonsWidth / 2;			int buttonPosY = ret->pos.h - BOTTOM_MARGIN - ret->buttons[0]->pos.h;			for(const auto & elem : ret->buttons)			{				elem->moveBy(Point(buttonPosX, buttonPosY));				buttonPosX += elem->pos.w + INTERVAL_BETWEEN_BUTTONS;			}		}	}	ret->backgroundTexture->pos = ret->pos;	ret->center();}void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y){	if(playerColor.isSpectator())		playerColor = PlayerColor(1);	auto & box = piecesOfBox.at(playerColor.getNum());	// Note: this code assumes that the corner dimensions are all the same.	// Horizontal borders	int start_x = x + box[0]->width();	const int stop_x = x + w - box[1]->width();	const int bottom_y = y + h - box[7]->height() + 1;	while(start_x < stop_x)	{		// Top border		to.draw(box[6], Point(start_x, y));		// Bottom border		to.draw(box[7], Point(start_x, bottom_y));		start_x += box[6]->width();	}	// Vertical borders	int start_y = y + box[0]->height();	const int stop_y = y + h - box[2]->height() + 1;	const int right_x = x + w - box[5]->width();	while(start_y < stop_y)	{		// Left border		to.draw(box[4], Point(x, start_y));		// Right border		to.draw(box[5], Point(right_x, start_y));		start_y += box[4]->height();	}	//corners	to.draw(box[0], Point(x, y));	to.draw(box[1], Point(x + w - box[1]->width(), y));	to.draw(box[2], Point(x, y + h - box[2]->height() + 1));	to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));}
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