ChangeLog 52 KB

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  1. 0.98 -> 0.next
  2. GENERAL:
  3. * New Bonus NO_TERRAIN_PENALTY
  4. * Nomads will remove Sand movement penalty from army
  5. * Flying and water walking is now supported in pathfinder
  6. * New artifacts supported
  7. - Angel Wings
  8. - Boots of Levitation
  9. * Implemented rumors in tavern window
  10. ADVETURE AI:
  11. * Fixed AI trying to go through underground rock
  12. * Fixed several cases causing AI wandering aimlessly
  13. * AI can again pick best artifacts and exchange artifacts between heroes
  14. * AI heroes with patrol enabled won't leave patrol area anymore
  15. RANDOM MAP GENERATOR:
  16. * Changed fractalization algorithm so it can create cycles
  17. * Zones will not have straight paths anymore, they are totally random
  18. * Added Thieves Guild random object (1 per zone)
  19. 0.97 -> 0.98
  20. GENERAL:
  21. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  22. ADVENTURE AI:
  23. * AI will try to use Monolith entrances for exploration
  24. * AI will now always revisit each exit of two way monolith if exit no longer visible
  25. * AI will eagerly pick guarded and blocked treasures
  26. ADVENTURE MAP:
  27. * Implemented world view
  28. * Added graphical fading effects
  29. SPELLS:
  30. * New spells handled:
  31. - Earthquake
  32. - View Air
  33. - View Earth
  34. - Visions
  35. - Disguise
  36. * Implemented CURE spell negative dispell effect
  37. * Added LOCATION target for spells castable on any hex with new target modifiers
  38. BATTLES:
  39. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  40. RANDOM MAP GENERATOR:
  41. * Underground tunnels are working now
  42. * Implemented "junction" zone type
  43. * Improved zone placing algorithm
  44. * More balanced distribution of treasure piles
  45. * More obstacles within zones
  46. 0.96 -> 0.97 (Nov 01 2014)
  47. GENERAL:
  48. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  49. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  50. * (linux)
  51. * Changes in used librries:
  52. - VCMI can now be compiled with SDL2
  53. - Movies will use ffmpeg library
  54. - change boost::bind to std::bind
  55. - removed boost::asign
  56. - Updated FuzzyLite to 5.0
  57. * Multiplayer load support was implemented through command-line options
  58. ADVENTURE AI:
  59. * Significantly optimized execution time, AI should be much faster now.
  60. ADVENTURE MAP:
  61. * Non-latin characters can now be entered in chat window or used for save names.
  62. * Implemented separate speed for owned heroes and heroes owned by other players
  63. GRAPHICS:
  64. * Better upscaling when running in fullscreen mode.
  65. * New creature/commader window
  66. * New resolutions and bonus icons are now part of a separate mod
  67. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  68. RANDOM MAP GENERATOR:
  69. * Random map generator now creates complete and playable maps, should match original RMG
  70. * All important features from original map templates are implemented
  71. * Fixed major crash on removing objects
  72. * Undeground zones will look just like surface zones
  73. LAUNCHER:
  74. * Implemented switch to disable intro movies in game
  75. 0.95 -> 0.96 (Jul 01 2014)
  76. GENERAL:
  77. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  78. ADVENTURE AI:
  79. * Optimized speed and removed various bottlenecks.
  80. ADVENTURE MAP:
  81. * Heroes auto-level primary and secondary skill levels according to experience
  82. BATTLES:
  83. * Wall hit/miss sound will be played when using catapult during siege
  84. SPELLS:
  85. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  86. RANDOM MAP GENERATOR
  87. * Towns from mods can be used
  88. * Reading connections, terrains, towns and mines from template
  89. * Zone placement
  90. * Zone borders and connections, fractalized paths inside zones
  91. * Guard generation
  92. * Treasue piles generation (so far only few removable objects)
  93. MODS:
  94. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  95. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  96. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  97. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  98. GENERAL:
  99. * Added configuring of heroes quantity per player allowed in game
  100. 0.94 -> 0.95 (Mar 01 2014)
  101. GENERAL:
  102. * Components of combined artifacts will now display info about entire set.
  103. * Implements level limit
  104. * Added WoG creature abilities by Kuririn
  105. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  106. * Added precompiled header compilation for CMake (can be enabled per flag)
  107. * VCMI will detect changes in text files using crc-32 checksum
  108. * Basic support for unicode. Internally vcmi always uses utf-8
  109. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  110. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  111. ADVENTURE AI:
  112. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  113. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  114. * AI will now use SectorMap to find a way to guarded / covered objects.
  115. * Significantly improved exploration algorithm.
  116. * Locked heroes now try to decompose their goals exhaustively.
  117. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  118. * Improvements for army exchange criteria.
  119. * GatherArmy may include building dwellings in town (experimental).
  120. * AI should now conquer map more aggressively and much faster
  121. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  122. CAMPAIGNS:
  123. * Implemented move heroes to next scenario
  124. * Support for non-standard victory conditions for H3 campaigns
  125. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  126. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  127. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  128. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  129. TOWNS:
  130. * Extended building dependencies support
  131. MODS:
  132. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  133. * Custom victory/loss conditions for maps or campaigns
  134. * 7 days without towns loss condition is no longer hardcoded
  135. * Only changed mods will be validated
  136. 0.93 -> 0.94 (Oct 01 2013)
  137. GENERAL:
  138. * New Launcher application, see
  139. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  140. * fixed "get txt" console command
  141. * command "extract" to extract file by name
  142. * command "def2bmp" to convert def into set of frames.
  143. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  144. * fixed duels, added no-GUI mode for automatic AI testing
  145. * Sir Mullich is available at the start of the game
  146. * Upgrade cost will never be negative.
  147. * support for Chinese fonts (GBK 2-byte encoding)
  148. ADVENTURE MAP
  149. * if Quick Combat option is turned on, battles will be resolved by AI
  150. * first hero is awakened on new turn
  151. * fixed 3000 gems reward in shipwreck
  152. BATTLES:
  153. * autofight implemented
  154. * most of the animations is time-based
  155. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  156. * synchronized attack/defence animation
  157. * spell animation speed uses game settings
  158. * fixed disrupting ray duration
  159. * added logging domain for battle animations
  160. * Fixed crashes on Land Mines / Fire Wall casting.
  161. * UI will be correctly greyed-out during opponent turn
  162. * fixed remaining issues with blit order
  163. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  164. * Fixed Remove Obstacle.
  165. *defeating hero will yield 500 XP
  166. * Added lots of missing spell immunities from Strategija
  167. * Added stone gaze immunity for Troglodytes (did you know about it?)
  168. * damage done by turrets is properly increased by built buldings
  169. * Wyverns will cast Poison instead of Stone Gaze.
  170. TOWN:
  171. * Fixed issue that allowed to build multiple boats in town.
  172. * fix for lookout tower
  173. 0.92 -> 0.93 (Jun 01 2013)
  174. GENERAL:
  175. * Support for SoD-only installations, WoG becomes optional addition
  176. * New logging framework
  177. * Negative luck support, disabled by default
  178. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  179. * Fixed stack artifact (and related buttons) not displaying in creature window.
  180. * Fixed crash at month of double population.
  181. MODS:
  182. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  183. * Improved json validation. Now it support most of features from latest json schema draft.
  184. * Icons use path to icon instead of image indexes.
  185. * It is possible to edit data of another mod or H3 data via mods.
  186. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  187. * Removed no longer needed field "projectile spins"
  188. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  189. BATTLES:
  190. * Fixed Death Stare of Commanders
  191. * Projectile blitting should be closer to original H3. But still not perfect.
  192. * Fixed missing Mirth effects
  193. * Stack affected by Berserk should not try to attack itself
  194. * Fixed several cases of incorrect positioning of creatures in battles
  195. * Fixed abilities of Efreet.
  196. * Fixed broken again palette in some battle backgrounds
  197. TOWN:
  198. * VCMI will not crash if building selection area is smaller than def
  199. * Detection of transparency on selection area is closer to H3
  200. * Improved handling buildings with mode "auto":
  201. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  202. - transitive dependencies are handled (A makes B build, and B makes C and D)
  203. SOUND:
  204. * Added missing WoG creature sounds (from Kuririn).
  205. * The Windows package comes with DLLs needed to play .ogg files
  206. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  207. * some missing sounds for battle effects
  208. ARTIFACTS:
  209. * Several fixes to combined artifacts added via mods.
  210. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  211. * Fixed incorrect components of Cornucopia.
  212. * Cheat code with grant all artifacts, including the ones added by mods
  213. 0.91 -> 0.92 (Mar 01 2013)
  214. GENERAL:
  215. * hero crossover between missions in campaigns
  216. * introduction before missions in campaigns
  217. MODS:
  218. * Added CREATURE_SPELL_POWER for commanders
  219. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  220. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  221. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  222. * Double growth creatures are configurable now
  223. * Drain Life now has % effect depending on bonus value
  224. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  225. * Moat damage configurable
  226. * More config options for spells:
  227. - mind immunity handled by config
  228. - direct damage immunity handled by config
  229. - immunity icon configurable
  230. - removed mind_spell flag
  231. * creature config use string ids now.
  232. * support for string subtype id in short bonus format
  233. * primary skill identifiers for bonuses
  234. 0.9 -> 0.91 (Feb 01 2013)
  235. GENERAL:
  236. * VCMI build on OS X is now supported
  237. * Completely removed autotools
  238. * Added RMG interace and ability to generate simplest working maps
  239. * Added loading screen
  240. MODS:
  241. - Simplified mod structure. Mods from 0.9 will not be compatible.
  242. * Mods can be turned on and off in config/modSettings.json file
  243. * Support for new factions, including:
  244. - New towns
  245. - New hero classes
  246. - New heroes
  247. - New town-related external dwellings
  248. * Support for new artifact, including combined, commander and stack artifacts
  249. * Extended configuration options
  250. - All game objects are referenced by string identifiers
  251. - Subtype resolution for bonuses
  252. BATTLES:
  253. * Support for "enchanted" WoG ability
  254. ADVENTURE AI:
  255. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  256. * Improved exploration algorithm
  257. * AI will prioritize dwellings and mines when there are no opponents visible
  258. 0.89 -> 0.9 (Oct 01 2012)
  259. GENERAL:
  260. * Provisional support creature-adding mods
  261. * New filesystem allowing easier resource adding/replacing
  262. * Reorganized package for better compatibility with HotA and not affecting the original game
  263. * Moved many hard-coded settings into text config files
  264. * Commander level-up dialog
  265. * New Quest Log window
  266. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  267. BATTLES
  268. * New graphics for Stack Queue
  269. * Death Stare works identically to H3
  270. * No explosion when catapult fails to damage the wall
  271. * Fixed crash when attacking stack dies before counterattack
  272. * Fixed crash when attacking stack dies in the Moat just before the attack
  273. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  274. * Fleeing hero won't lose artifacts.
  275. * Spellbook won't be captured.
  276. ADVENTURE AI
  277. * support for quests (Seer Huts, Quest Guardians, and so)
  278. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  279. * AI will now understand threat of Abandoned Mine.
  280. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  281. * Fixed strange case when AI found allied town extremely dangerous
  282. * Fixed crash when AI tried to "revisit" a Boat
  283. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  284. * Fixed a possible freeze when exchanging resources at marketplace
  285. BATTLE AI
  286. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  287. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  288. 0.88 -> 0.89 (Jun 01 2012)
  289. GENERAL
  290. * Mostly implemented Commanders feature (missing level-up dialog)
  291. * Support for stack artifacts
  292. * New creature window graphics contributed by fishkebab
  293. * Config file may have multiple upgrades for creatures
  294. * CTRL+T will open marketplace window
  295. * G will open thieves guild window if player owns at least one town with tavern
  296. * Implemented restart functionality. CTRL+R will trigger a quick restart
  297. * Save game screen and returning to main menu will work if game was started with --start option
  298. * Simple mechanism for detecting game desynchronization after init
  299. * 1280x800 resolution graphics, contributed by Topas
  300. ADVENTURE MAP
  301. * Fixed monsters regenerating casualties from battle at the start of new week.
  302. * T in adventure map will switch to next town
  303. BATTLES
  304. * It's possible to switch active creature during tacts phase by clicking on stack
  305. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  306. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  307. * Fixed crash when death stare or acid breath activated on stack that was just killed
  308. * First aid tent can heal only creatures that suffered damage
  309. * War machines can't be healed by tent
  310. * Creatures casting spells won't try to cast them during tactic phase
  311. * Console tooltips for first aid tent
  312. * Console tooltips for teleport spell
  313. * Cursor is reset to pointer when action is requested
  314. * Fixed a few other missing or wrong tooltips/cursors
  315. * Implemented opening creature window by l-clicking on stack
  316. * Fixed crash on attacking walls with Cyclop Kings
  317. * Fixed and simplified Teleport casting
  318. * Fixed Remove Obstacle spell
  319. * New spells supported:
  320. - Chain Lightning
  321. - Fire Wall
  322. - Force Field
  323. - Land Mine
  324. - Quicksands
  325. - Sacrifice
  326. TOWNS:
  327. * T in castle window will open a tavern window (if available)
  328. PREGAME
  329. * Pregame will use same resolution as main game
  330. * Support for scaling background image
  331. * Customization of graphics with config file.
  332. ADVENTURE AI
  333. * basic rule system for threat evaluation
  334. * new town development logic
  335. * AI can now use external dwellings
  336. * AI will weekly revisit dwellings & mills
  337. * AI will now always pick best stacks from towns
  338. * AI will recruit multiple heroes for exploration
  339. * AI won't try attacking its own heroes
  340. 0.87 -> 0.88 (Mar 01 2012)
  341. * added an initial version of new adventure AI: VCAI
  342. * system settings window allows to change default resolution
  343. * introduced unified JSON-based settings system
  344. * fixed all known localization issues
  345. * Creature Window can handle descriptions of spellcasting abilities
  346. * Support for the clone spell
  347. 0.86 -> 0.87 (Dec 01 2011)
  348. GENERAL:
  349. * Pathfinder can find way using ships and subterranean gates
  350. * Hero reminder & sleep button
  351. PREGAME:
  352. * Credits are implemented
  353. BATTLES
  354. * All attacked hexes will be highlighted
  355. * New combat abilities supported:
  356. - Spell Resistance aura
  357. - Random spellcaster (Genies)
  358. - Mana channeling
  359. - Daemon summoning
  360. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  361. - Fear
  362. - Fearless
  363. - No wall penalty
  364. - Enchanter
  365. - Bind
  366. - Dispell helpful spells
  367. 0.85 -> 0.86 (Sep 01 2011)
  368. GENERAL:
  369. * Reinstated music support
  370. * Bonus system optimizations (caching)
  371. * converted many config files to JSON
  372. * .tga file support
  373. * New artifacts supported
  374. - Admiral's Hat
  375. - Statue of Legion
  376. - Titan's Thunder
  377. BATTLES:
  378. * Correct handling of siege obstacles
  379. * Catapult animation
  380. * New combat abilities supported
  381. - Dragon Breath
  382. - Three-headed Attack
  383. - Attack all around
  384. - Death Cloud / Fireball area attack
  385. - Death Blow
  386. - Lightning Strike
  387. - Rebirth
  388. * New WoG abilities supported
  389. - Defense Bonus
  390. - Cast before attack
  391. - Immunity to direct damage spells
  392. * New spells supported
  393. - Magic Mirror
  394. - Titan's Lightning Bolt
  395. 0.84 -> 0.85 (Jun 01 2011)
  396. GENERAL:
  397. * Support for stack experience
  398. * Implemented original campaign selection screens
  399. * New artifacts supported:
  400. - Statesman's Medal
  401. - Diplomat's Ring
  402. - Ambassador's Sash
  403. TOWNS:
  404. * Implemented animation for new town buildings
  405. * It's possible to sell artifacts at Artifact Merchants
  406. BATTLES:
  407. * Neutral monsters will be split into multiple stacks
  408. * Hero can surrender battle to keep army
  409. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  410. * Partial support for Stone Gaze, Paralyze, Mana drain
  411. 0.83 -> 0.84 (Mar 01 2011)
  412. GENERAL:
  413. * Bonus system has been rewritten
  414. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  415. * New artifacts supported:
  416. - Angellic Alliance
  417. - Bird of Perception
  418. - Emblem of Cognizance
  419. - Spell Scroll
  420. - Stoic Watchman
  421. BATTLES:
  422. * Better animations handling
  423. * Defensive stance is supported
  424. HERO:
  425. * New secondary skills supported:
  426. - Artillery
  427. - Eagle Eye
  428. - Tactics
  429. AI PLAYER:
  430. * new AI leading neutral creatures in combat, slightly better then previous
  431. 0.82 -> 0.83 (Nov 01 2010)
  432. GENERAL:
  433. * Alliances support
  434. * Week of / Month of events
  435. * Mostly done pregame for MP games (temporarily only for local clients)
  436. * Support for 16bpp displays
  437. * Campaigns:
  438. - support for building bonus
  439. - moving to next map after victory
  440. * Town Portal supported
  441. * Vial of Dragon Blood and Statue of Legion supported
  442. HERO:
  443. * remaining specialities have been implemented
  444. TOWNS:
  445. * town events supported
  446. * Support for new town structures: Deiety of Fire and Escape Tunnel
  447. BATTLES:
  448. * blocked retreating from castle
  449. 0.81 -> 0.82 (Aug 01 2010)
  450. GENERAL:
  451. * Some of the starting bonuses in campaigns are supported
  452. * It's possible to select difficulty level of mission in campaign
  453. * new cheat codes:
  454. - vcmisilmaril - player wins
  455. - vcmimelkor - player loses
  456. ADVENTURE MAP:
  457. * Neutral armies growth implemented (10% weekly)
  458. * Power rating of neutral stacks
  459. * Favourable Winds reduce sailing cost
  460. HERO:
  461. * Learning secondary skill supported.
  462. * Most of hero specialities are supported, including:
  463. -Creature specialities (progressive, fixed, Sir Mullich)
  464. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  465. -Secondary skill bonuses
  466. -Creature Upgrades (Gelu)
  467. -Resorce generation
  468. -Starting Skill (Adrienne)
  469. TOWNS:
  470. * Support for new town structures:
  471. - Artifact Merchant
  472. - Aurora Borealis
  473. - Castle Gates
  474. - Magic University
  475. - Portal of Summoning
  476. - Skeleton transformer
  477. - Veil of Darkness
  478. OBJECTS:
  479. * Stables will now upgrade Cavaliers to Champions.
  480. New object supported:
  481. - Abandoned Mine
  482. - Altar of Sacrifice
  483. - Black Market
  484. - Cover of Darkness
  485. - Hill Fort
  486. - Refugee Camp
  487. - Sanctuary
  488. - Tavern
  489. - University
  490. - Whirlpool
  491. 0.8 -> 0.81 (Jun 01 2010)
  492. GENERAL:
  493. * It's possible to start campaign
  494. * Support for build grail victory condition
  495. * New artifacts supported:
  496. - Angel's Wings
  497. - Boots of levitation
  498. - Orb of Vulnerability
  499. - Ammo cart
  500. - Golden Bow
  501. - Hourglass of Evil Hour
  502. - Bow of Sharpshooter
  503. - Armor of the Damned
  504. ADVENTURE MAP:
  505. * Creatures now guard surrounding tiles
  506. * New adventura map spells supported:
  507. - Summon Boat
  508. - Scuttle Boat
  509. - Dimension Door
  510. - Fly
  511. - Water walk
  512. BATTLES:
  513. * A number of new creature abilities supported
  514. * First Aid Tent is functional
  515. * Support for distance/wall/melee penalties & no * penalty abilities
  516. * Reworked damage calculation to fit OH3 formula better
  517. * Luck support
  518. * Teleportation spell
  519. HERO:
  520. * First Aid secondary skill
  521. * Improved formula for necromancy to match better OH3
  522. TOWNS:
  523. * Sending resources to other players by marketplace
  524. * Support for new town structures:
  525. - Lighthouse
  526. - Colossus
  527. - Freelancer's Guild
  528. - Guardian Spirit
  529. - Necromancy Amplifier
  530. - Soul Prison
  531. OBJECTS:
  532. New object supported:
  533. - Freelancer's Guild
  534. - Trading Post
  535. - War Machine Factory
  536. 0.75 -> 0.8 (Mar 01 2010)
  537. GENERAL:
  538. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  539. * Implemented assembling and disassembling of combination artifacts.
  540. * Kingdom Overview screen is now available.
  541. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  542. * Replaced TTF fonts with original ones.
  543. ADVENTURE MAP:
  544. * Implemented rivers animations (thx to GrayFace).
  545. BATTLES:
  546. * Fire Shield spell (and creature ability) supported
  547. * affecting morale/luck and casting spell after attack creature abilities supported
  548. HERO:
  549. * Implementation of Scholar secondary skill
  550. TOWN:
  551. * New left-bottom info panel functionalities.
  552. TOWNS:
  553. * new town structures supported:
  554. - Ballista Yard
  555. - Blood Obelisk
  556. - Brimstone Clouds
  557. - Dwarven Treasury
  558. - Fountain of Fortune
  559. - Glyphs of Fear
  560. - Mystic Pond
  561. - Thieves Guild
  562. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  563. OBJECTS:
  564. New objects supported:
  565. - Border gate
  566. - Den of Thieves
  567. - Lighthouse
  568. - Obelisk
  569. - Quest Guard
  570. - Seer hut
  571. A lot of of various bugfixes and improvements:
  572. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  573. 0.74 -> 0.75 (Dec 01 2009)
  574. GENERAL:
  575. * Implemented "main menu" in-game option.
  576. * Hide the mouse cursor while displaying a popup window.
  577. * Better handling of huge and empty message boxes (still needs more changes)
  578. * Fixed several crashes when exiting.
  579. ADVENTURE INTERFACE:
  580. * Movement cursor shown for unguarded enemy towns.
  581. * Battle cursor shown for guarded enemy garrisons.
  582. * Clicking on the border no longer opens an empty info windows
  583. HERO WINDOW:
  584. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  585. TOWNS:
  586. * new special town structures supported:
  587. - Academy of Battle Scholars
  588. - Cage of Warlords
  589. - Mana Vortex
  590. - Stables
  591. - Skyship (revealing entire map only)
  592. OBJECTS:
  593. * External dwellings increase town growth
  594. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  595. * Scholar won't give unavaliable spells anymore.
  596. A lot of of various bugfixes and improvements:
  597. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  598. 0.73 -> 0.74 (Oct 01 2009)
  599. GENERAL:
  600. * Scenario Information window
  601. * Save Game window
  602. * VCMI window should start centered
  603. * support for Necromancy and Ballistics secondary skills
  604. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  605. * VCMI client has its own icon (thx for graphic to Dikamilo)
  606. * Ellipsis won't be split when breaking text on several lines
  607. * split button will be grayed out when no creature is selected
  608. * fixed issue when splitting stack to the hero with only one creatures
  609. * a few fixes for shipyard window
  610. ADVENTURE INTERFACE:
  611. * Cursor shows if tile is accesible and how many turns away
  612. * moving hero with arrow keys / numpad
  613. * fixed Next Hero button behaviour
  614. * fixed Surface/Underground switch button in higher resolutions
  615. BATTLES:
  616. * partial siege support
  617. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  618. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  619. * more creatures special abilities supported
  620. * battle settings will be stored
  621. * fixed crashes occurring on attacking two hex creatures from back
  622. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  623. * even large stack numbers will fit the boxes
  624. * when active stack is killed by spell, game behaves properly
  625. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  626. * ballista can shoot even if there's an enemy creature next to it
  627. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  628. * selecting attack directions works as in H3
  629. * estimating damage that will be dealt while choosing stack to be attacked
  630. * modified the positioning of battle effects, they should look about right now.
  631. * after selecting a spell during combat, l-click is locked for any action other than casting.
  632. * flying creatures will be blitted over all other creatures, obstacles and wall
  633. * obstacles and units should be printed in better order (not tested)
  634. * fixed armageddon animation
  635. * new spells supported:
  636. - Anti-Magic
  637. - Cure
  638. - Resurrection
  639. - Animate Dead
  640. - Counterstrike
  641. - Berserk
  642. - Hypnotize
  643. - Blind
  644. - Fire Elemental
  645. - Earth Elemental
  646. - Water Elemental
  647. - Air Elemental
  648. - Remove obstacle
  649. TOWNS:
  650. * enemy castle can be taken over
  651. * only one capitol per player allowed (additional ones will be lost)
  652. * garrisoned hero can buy a spellbook
  653. * heroes available in tavern should be always different
  654. * ship bought in town will be correctly placed
  655. * new special town structures supported:
  656. - Lookout Tower
  657. - Temple of Valhalla
  658. - Wall of Knowledge
  659. - Order of Fire
  660. HERO WINDOW:
  661. * war machines cannot be unequiped
  662. PREGAME:
  663. * sorting: a second click on the column header sorts in descending order.
  664. * advanced options tab: r-click popups for selected town, hero and bonus
  665. * starting scenario / game by double click
  666. * arrows in options tab are hidden when not available
  667. * subtitles for chosen hero/town/bonus in pregame
  668. OBJECTS:
  669. * fixed pairing Subterranean Gates
  670. New objects supported:
  671. - Borderguard & Keymaster Tent
  672. - Cartographer
  673. - Creature banks
  674. - Eye of the Magi & Hut of the Magi
  675. - Garrison
  676. - Stables
  677. - Pandora Box
  678. - Pyramid
  679. 0.72 -> 0.73 (Aug 01 2009)
  680. GENERAL:
  681. * infowindow popup will be completely on screen
  682. * fixed possible crash with in game console
  683. * fixed crash when gaining artifact after r-click on hero in tavern
  684. * Estates / hero bonuses won't give resources on first day.
  685. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  686. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  687. * 'T' hotkey opens marketplace window
  688. * giving starting spells for heroes
  689. * pressing enter or escape close spellbook
  690. * removed redundant quotation marks from skills description and artifact events texts
  691. * disabled autosaving on first turn
  692. * bonuses from bonus artifacts
  693. * increased char per line limit for subtitles under components
  694. * corrected some exp/level values
  695. * primary skills cannot be negative
  696. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  697. * fixed timed events reappearing
  698. * saving system options
  699. * saving hero direction
  700. * r-click popups on enemy heroes and towns
  701. * hero leveling formula matches the H3
  702. ADVENTURE INTERFACE:
  703. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  704. * The size of the frame around the map depends on the screen size.
  705. * spellbook shows adventure spells when opened on adventure map
  706. * erasing path after picking objects with last movement point
  707. BATTLES:
  708. * spell resistance supported (secondary skill, artifacts, creature skill)
  709. * corrected damage inflicted by spells and ballista
  710. * added some missing projectile infos
  711. * added native terrain bonuses in battles
  712. * number of units in stack in battle should better fit the box
  713. * non-living and undead creatures have now always 0 morale
  714. * displaying luck effect animation
  715. * support for battleground overlays:
  716. - cursed ground
  717. - magic plains
  718. - fiery fields
  719. - rock lands
  720. - magic clouds
  721. - lucid pools
  722. - holy ground
  723. - clover field
  724. - evil fog
  725. TOWNS:
  726. * fixes for horde buildings
  727. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  728. * capitol bar in town hall is grey (not red) if already one exists
  729. * fixed crash on entering hall when town was near map edge
  730. HERO WINDOW:
  731. * garrisoned heroes won't be shown on the list
  732. * artifacts will be present on morale/luck bonuses list
  733. PREGAME:
  734. * saves are sorted primary by map format, secondary by name
  735. * fixed displaying date of saved game (uses local time, removed square character)
  736. OBJECTS:
  737. * Fixed primary/secondary skill levels given by a scholar.
  738. * fixed problems with 3-tiles monoliths
  739. * fixed crash with flaggable building next to map edge
  740. * fixed some descriptions for events
  741. * New objects supported:
  742. - Buoy
  743. - Creature Generators
  744. - Flotsam
  745. - Mermaid
  746. - Ocean bottle
  747. - Sea Chest
  748. - Shipwreck Survivor
  749. - Shipyard
  750. - Sirens
  751. 0.71 -> 0.72 (Jun 1 2009)
  752. GENERAL:
  753. * many sound effects and music
  754. * autosave (to 5 subsequent files)
  755. * artifacts support (most of them)
  756. * added internal game console (activated on TAB)
  757. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  758. * improved randomization
  759. * fixed crash on closing application
  760. * VCMI won't always give all three stacks in the starting armies
  761. * fix for drawing starting army creatures count
  762. * Diplomacy secondary skill support
  763. * timed events won't cause resources amount to be negative
  764. * support for sorcery secondary skill
  765. * reduntant quotation marks from artifact descriptions are removed
  766. * no income at the first day
  767. ADVENTURE INTERFACE:
  768. * fixed crasbug occurring on revisiting objects (by pressing space)
  769. * always restoring default cursor when movng mouse out of the terrain
  770. * fixed map scrolling with ctrl+arrows when some windows are opened
  771. * clicking scrolling arrows in town/hero list won't open town/hero window
  772. * pathfinder will now look for a path going via printed positions of roads when it's possible
  773. * enter can be used to open window with selected hero/town
  774. BATTLES:
  775. * many creatures special skills implemented
  776. * battle will end when one side has only war machines
  777. * fixed some problems with handling obstacles info
  778. * fixed bug with defending / waiting while no stack is active
  779. * spellbook button is inactive when hero cannot cast any spell
  780. * obstacles will be placed more properly when resolution is different than 800x600
  781. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  782. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  783. * new spells:
  784. - frost ring
  785. - fireball
  786. - inferno
  787. - meteor shower
  788. - death ripple
  789. - destroy undead
  790. - dispel
  791. - armageddon
  792. - disrupting ray
  793. - protection from air
  794. - protection from fire
  795. - protection from water
  796. - protection from earth
  797. - precision
  798. - slayer
  799. TOWNS:
  800. * resting in town with mage guild will replenih all the mana points
  801. * fixed Blacksmith
  802. * the number of creatures at the beginning of game is their base growth
  803. * it's possible to enter Tavern via Brotherhood of Sword
  804. HERO WINDOW:
  805. * fixed mana limit info in the hero window
  806. * war machines can't be removed
  807. * fixed problems with removing artifacts when all visible slots in backpack are full
  808. PREGAME:
  809. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  810. * Fix position of maps names.
  811. * Made the slider cursor much more responsive. Speedup the map select screen.
  812. * Try to behave when no maps/saves are present.
  813. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  814. OBJECTS:
  815. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  816. * leaving guardians in flagged mines.
  817. * support for Scholar object
  818. * support for School of Magic
  819. * support for School of War
  820. * support for Pillar of Fire
  821. * support for Corpse
  822. * support for Lean To
  823. * support for Wagon
  824. * support for Warrior's Tomb
  825. * support for Event
  826. * Corpse (Skeleton) will be accessible from all directions
  827. 0.7 -> 0.71 (Apr 01 2009)
  828. GENERAL:
  829. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  830. * morale/luck system and corresponding sec. skills supported
  831. * fixed crash when hero get level and has less than two sec. skills to choose between
  832. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  833. * proper handling of custom portraits of heroes
  834. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  835. * fixed crash when there was no hero available to hire for some player
  836. * fixed problems with 1024x600 screen resolution
  837. * updating blockmap/visitmap of randomized objects
  838. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  839. * further fixes for leveling-up (stability and identical offered skills bug)
  840. * splitting window allows to rebalance two stack with the same creatures
  841. * support for numpad keyboard
  842. * support for timed events
  843. ADVENTURE INTERFACE:
  844. * added "Next hero" button functionality
  845. * added missing path arrows
  846. * corrected centering on hero's position
  847. * recalculating hero path after reselecting hero
  848. * further changes in pathfinder making it more like original one
  849. * orientation of hero can't be change if movement points are exhausted
  850. * campfire, borderguard, bordergate, questguard will be accessible from the top
  851. * new movement cost calculation algorithm
  852. * fixed sight radious calculation
  853. * it's possible to stop hero movement
  854. * faster minimap refreshing
  855. * provisional support for "Save" button in System Options Window
  856. * it's possible to revisit object under hero by pressing Space
  857. BATTLES:
  858. * partial support for battle obstacles
  859. * only one spell can be casted per turn
  860. * blocked opening sepllbook if hero doesn't have a one
  861. * spells not known by hero can't be casted
  862. * spell books won't be placed in War Machine slots after battle
  863. * attack is now possible when hex under cursor is not displayed
  864. * glowing effect of yellow border around creatures
  865. * blue glowing border around hovered creature
  866. * made animation on battlefield more smooth
  867. * standing stacks have more static animation
  868. * probably fixed problem with displaying corpses on battlefield
  869. * fixes for two-hex creatures actions
  870. * fixed hero casting spell animation
  871. * corrected stack death animation
  872. * battle settings will be remembered between battles
  873. * improved damage calculation formula
  874. * correct handling of flying creatures in battles
  875. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  876. * amounts of units taking actions / being an object of actions won't be shown until action ends
  877. * fixed positions of stack queue and battle result window when resolution is != 800x600
  878. * corrected duration of frenzy spell which was incorrect in certain cases
  879. * corrected hero spell casting animation
  880. * better support for battle backgrounds
  881. * blocked "save" command during battle
  882. * spellbook displays only spells known by Hero
  883. New spells supported:
  884. - Mirth
  885. - Sorrow
  886. - Fortune
  887. - Misfortune
  888. TOWN INTERFACE:
  889. * cannot build more than one capitol
  890. * cannot build shipyard if town is not near water
  891. * Rampart's Treasury requires Miner's Guild
  892. * minor improvements in Recruitment Window
  893. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  894. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  895. * fixed blinking resdatabar in town screen when buying (800x600)
  896. * fixed horde buildings displaying in town hall
  897. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  898. PREGAME:
  899. * added scrolling scenario list with mouse wheel
  900. * fixed mouse slow downs
  901. * cannot select heroes for computer player (pregame)
  902. * no crash if uses gives wrong resolution ID number
  903. * minor fixes
  904. OBJECTS:
  905. * windmill gives 500 gold only during first week ever (not every month)
  906. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  907. New objects supported:
  908. * Prison
  909. * Magic Well
  910. * Faerie Ring
  911. * Swan Pond
  912. * Idol of Fortune
  913. * Fountain of Fortune
  914. * Rally Flag
  915. * Oasis
  916. * Temple
  917. * Watering Hole
  918. * Fountain of Youth
  919. * support for Redwood Observatory
  920. * support for Shrine of Magic Incantation / Gesture / Thought
  921. * support for Sign / Ocean Bottle
  922. AI PLAYER:
  923. Minor improvements and fixes.
  924. 0.64 -> 0.7 (Feb 01 2009)
  925. GENERAL:
  926. * move some settings to the config/settings.txt file
  927. * partial support for new screen resolutions
  928. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  929. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  930. * fixed crashbug occurring when hero levelled above 15 level
  931. * support for non-standard screen resolutions
  932. * F4 toggles between full-screen and windowed mode
  933. * minor improvements in creature card window
  934. * splitting stacks with the shift+click
  935. * creature card window contains info about modified speed
  936. ADVENTURE INTERFACE:
  937. * added water animation
  938. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  939. * partial handling r-clicks on adventure map
  940. TOWN INTERFACE:
  941. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  942. * fixed cloning creatures bug in garrisons (and related issues)
  943. BATTLES
  944. * support for the Wait command
  945. * magic arrow *really* works
  946. * war machines support partially added
  947. * queue of stacks narrowed
  948. * spell effect animation displaying improvements
  949. * positive/negative spells cannot be cast on hostile/our stacks
  950. * showing spell effects affecting stack in creature info window
  951. * more appropriate coloring of stack amount box when stack is affected by a spell
  952. * battle console displays notifications about wait/defend commands
  953. * several reported bugs fixed
  954. * new spells supported:
  955. a) Haste
  956. b) lightning bolt
  957. c) ice bolt
  958. d) slow
  959. e) implosion
  960. f) forgetfulness
  961. g) shield
  962. h) air shield
  963. i) bless
  964. j) curse
  965. k) bloodlust
  966. l) weakness
  967. m) stone skin
  968. n) prayer
  969. o) frenzy
  970. AI PLAYER:
  971. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  972. OBJECTS:
  973. * Guardians property for resources is handled
  974. * support for Witch Hut
  975. * support for Arena
  976. * support for Library of Enlightenment
  977. And a lot of minor fixes
  978. 0.63 -> 0.64 (Nov 01 2008)
  979. GENERAL:
  980. * sprites from /Sprites folder are handled correctly
  981. * several fixes for pathfinder and path arrows
  982. * better handling disposed/predefined heroes
  983. * heroes regain 1 mana point each turn
  984. * support for mistycisim and intelligence skills
  985. * hero hiring possible
  986. * added support for a number of hotkeys
  987. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  988. * many minor improvements
  989. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  990. a) woggaladriel -> vcmiainur
  991. b) wogoliphaunt -> vcminoldor
  992. c) wogshadowfax -> vcminahar
  993. d) wogeyeofsauron -> vcmieagles
  994. e) wogisengard -> vcmiformenos
  995. f) wogsaruman -> vcmiistari
  996. g) wogpathofthedead -> vcmiangband
  997. h) woggandalfwhite -> vcmiglorfindel
  998. ADVENTURE INTERFACE:
  999. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1000. * slowed map scrolling
  1001. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1002. * blocked map scrolling when dialog window is opened
  1003. * scholar will be accessible from the top
  1004. TOWN INTERFACE:
  1005. * partially done tavern window (only hero hiring functionality)
  1006. BATTLES:
  1007. * water elemental will really be treated as 2 hex creature
  1008. * potential infinite loop in reverseCreature removed
  1009. * better handling of battle cursor
  1010. * fixed blocked shooter behavior
  1011. * it's possible in battles to check remeaining HP of neutral stacks
  1012. * partial support for Magic Arrow spell
  1013. * fixed bug with dying unit
  1014. * stack queue hotkey is now 'Q'
  1015. * added shots limit
  1016. 0.62 -> 0.63 (Oct 01 2008)
  1017. GENERAL:
  1018. * coloured console output, logging all info to txt files
  1019. * it's possible to use other port than 3030 by passing it as an additional argument
  1020. * removed some redundant warnings
  1021. * partially done spellbook
  1022. * Alt+F4 quits the game
  1023. * some crashbugs was fixed
  1024. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1025. * magical hero are given spellbook at the beginning
  1026. * added initial secondary skills for heroes
  1027. BATTLES:
  1028. * very significant optimization of battles
  1029. * battle summary window
  1030. * fixed crashbug occurring sometimes on exiting battle
  1031. * confirm window is shown before retreat
  1032. * graphic stack queue in battle (shows when 'c' key is pressed)
  1033. * it's possible to attack enemy hero
  1034. * neutral monster army disappears when defeated
  1035. * casualties among hero army and neutral creatures are saved
  1036. * better animation handling in battles
  1037. * directional attack in battles
  1038. * mostly done battle options (although they're not saved)
  1039. * added receiving exp (and leveling-up) after a won battle
  1040. * added support for archery, offence and armourer secondary abilities
  1041. * hero's primary skills accounted for damage dealt by creatures in battle
  1042. TOWNS:
  1043. * mostly done marketplace
  1044. * fixed crashbug with battles on swamps and rough terrain
  1045. * counterattacks
  1046. * heroes can learn new spells in towns
  1047. * working resource silo
  1048. * fixed bug with the mage guild when no spells available
  1049. * it's possible to build lighthouse
  1050. HERO WINDOW:
  1051. * setting army formation
  1052. * tooltips for artifacts in backpack
  1053. ADVENTURE INTERFACE:
  1054. * fixed bug with disappearing head of a hero in adventure map
  1055. * some objects are no longer accessible from the top
  1056. * no tooltips for objects under FoW
  1057. * events won't be shown
  1058. * working Subterranean Gates, Monoliths
  1059. * minimap shows all flaggable objects (towns, mines, etc.)
  1060. * artifacts we pick up go to the appropriate slot (if free)
  1061. 0.61 -> 0.62 (Sep 01 2008)
  1062. General:
  1063. * restructured to the server-client model
  1064. * support for heroes placed in towns
  1065. * upgrading creatures
  1066. * working gaining levels for heroes (including dialog with skill selection)
  1067. * added graphical cursor
  1068. * showing creature amount in the creature info window
  1069. * giving starting bonus
  1070. Castles:
  1071. * icon in infobox showing that there is hero in town garrison
  1072. * fort/citadel/castle screen
  1073. * taking last stack from the heroes army should be impossible (or at least harder)
  1074. * fixed reading forbidden structures
  1075. * randomizing spells in towns
  1076. * viewing hero window in the town screen
  1077. * possibility of moving hero into the garrison
  1078. * mage guild screen
  1079. * support for blacksmith
  1080. * if hero doesn't have a spell book, he can buy one in a mage guild
  1081. * it's possible to build glyph of fear in fortress
  1082. * creatures placeholders work properly
  1083. Adventure Interface:
  1084. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1085. Hero Window:
  1086. * bugfix: splitting stacks works in hero window
  1087. * removed bug causing significant increase of CPU consumption
  1088. Battles:
  1089. * shooting
  1090. * removed some displaying problems
  1091. * showing last group of frames in creature animation won't crash
  1092. * added start moving and end moving animations
  1093. * fixed moving two-hex creatures
  1094. * showing/hiding graphic cursor
  1095. * a part of using graphic cursor
  1096. * slightly optimized showing of battle interface
  1097. * animation of getting hit / death by shooting is displayed when it should be
  1098. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1099. * minor optimizations
  1100. PreGame:
  1101. * updates settings when selecting new map after changing sorting criteria
  1102. * if sorting not by name, name will be used as a secondary criteria
  1103. * when filter is applied a first available map is selected automatically
  1104. * slider position updated after sorting in pregame
  1105. Objects:
  1106. * support for the Tree of knowledge
  1107. * support for Campfires
  1108. * added event message when picking artifact
  1109. 0.6 -> 0.61 (Jun 15 2008)
  1110. Improvements:
  1111. * improved attacking in the battles
  1112. * it's possible to kill hostile stack
  1113. * animations won't go in the same phase
  1114. * Better pathfinder
  1115. * "%s" substitutions in Right-click information in town hall
  1116. * windmill won't give wood
  1117. * hover text for heroes
  1118. * support for ZSoft-style PCX files in /Data
  1119. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1120. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1121. * stack at the limit of unit's range can now be attacked
  1122. * range of unit is now properly displayed
  1123. * battle log is scrolled down when new event occurs
  1124. * console is closed when application exits
  1125. Bugfixes:
  1126. * stack at the limit of unit's range can now be attacked
  1127. * good background for the town hall screen in Stronghold
  1128. * fixed typo in hall.txt
  1129. * VCMI won't crash when r-click neutral stack during the battle
  1130. * water won't blink behind shipyard in the Castle
  1131. * fixed several memory leaks
  1132. * properly displaying two-hex creatures in recruit/split/info window
  1133. * corrupted map file won't cause crash on initializing main menu
  1134. 0.59 -> 0.6 (Jun 1 2008)
  1135. * partially done attacking in battles
  1136. * screen isn't now refreshed while blitting creature info window
  1137. * r-click creature info windows in battles
  1138. * no more division by 0 in slider
  1139. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1140. * fixed estate problems
  1141. * fixed blinking mana vortex
  1142. * grail increases creature growths
  1143. * new pathfinder
  1144. * several minor improvements
  1145. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1146. * fixed memory leak in battles
  1147. * blitting creature animations to rects in the recruitment window
  1148. * fixed wrong creatures def names
  1149. * better battle pathfinder and unit reversing
  1150. * improved slider ( #58 )
  1151. * fixed problems with horde buildings (won't block original dwellings)
  1152. * giving primary skill when hero get level (but there is still no dialog)
  1153. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1154. * creature levels not messed in Fortress
  1155. * war machines are added to the hero's inventory, not to the garrison
  1156. * support for H3-style PCX graphics in Data/
  1157. * VCMI won't crash when is unable to initialize audio system
  1158. * fixed displaying wrong town defs
  1159. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1160. * creature info window (only r-click)
  1161. * callback for buttons/lists based on boost::function
  1162. * a lot of minor improvements
  1163. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1164. Towns:
  1165. * recruiting creatures
  1166. * working creature growths (including castle and horde building influences)
  1167. * towns give income
  1168. * town hall screen
  1169. * building buildings (requirements and cost are handled)
  1170. * hints for structures
  1171. * updating town infobox
  1172. Garrisons:
  1173. * merging stacks
  1174. * splitting stacks
  1175. Battles:
  1176. * starting battles
  1177. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1178. * leaving battle by pressing flee button
  1179. * moving units in battles and displaying their ranges
  1180. * defend command for units
  1181. General:
  1182. * a number of minor fixes and improvements
  1183. 0.54 -> 0.55 (Feb 29 2008)
  1184. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1185. * randomization quantity of creatures on the map
  1186. * fix of Pandora's Box handling
  1187. * reading disposed/predefined heroes
  1188. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1189. * more detailed logs
  1190. * reported problems with hero flags resolved
  1191. * heroes cannot occupy the same tile
  1192. * hints for most of creature generators
  1193. * some minor stuff
  1194. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1195. * given hero is placed in the town entrance
  1196. * some objects such as river delta won't be blitted "on" hero
  1197. * tiles under FoW are inaccessible
  1198. * giving random hero on RoE maps
  1199. * improved protection against hero duplication
  1200. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1201. * right click popups with infoboxes for heroes/towns lists
  1202. * new interface coloring (many thanks to GrayFace ;])
  1203. * fixed bug in object flag's coloring
  1204. * added hints in town lists
  1205. * eliminated square from city hints
  1206. 0.53 - 0.53b (Feb 20 2008)
  1207. * added giving default buildings in towns
  1208. * town infobox won't crash on empty town
  1209. 0.52 - 0.53 (Feb 18 2008):
  1210. * hopefully the last bugfix of Pandora's Box
  1211. * fixed blockmaps of generated heroes
  1212. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1213. * fixed town randomization
  1214. * fixed hero randomization
  1215. * fixed displaying heroes in preGame
  1216. * fixed selecting/deselecting artifact slots in hero window
  1217. * much faster pathfinder
  1218. * memory usage and load time significantly decreased
  1219. * it's impossible to select empty artifact slot in hero window
  1220. * fixed problem with FoW displaying on minimap on L-sized maps
  1221. * fixed crashbug in hero list connected with heroes dismissing
  1222. * mostly done town infobox
  1223. * town daily income is properly calculated
  1224. 0.51 - 0.52 (Feb 7 2008):
  1225. * [feature] giving starting hero
  1226. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1227. * [feature] picked artifacts are added to hero's backpack
  1228. * [feature] possibility of choosing player to play
  1229. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1230. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1231. * [bugfix] improved randomization
  1232. * [bugfix] pathfinder can't be cheated (what caused errors)
  1233. 0.5 - 0.51 (Feb 3 2008):
  1234. * close button properly closes (same does 'q' key)
  1235. * two players can't have selected same hero
  1236. * double click on "Show Available Scenarios" won't reset options
  1237. * fixed possible crashbug in town/hero lists
  1238. * fixed crashbug in initializing game caused by wrong prisons handling
  1239. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1240. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1241. * fixed crashbug on reading blank Quest Guards
  1242. * better console messages
  1243. * map reading speed up (though it's still slow, especially on bigger maps)
  1244. to 0.5 (Feb 2 2008 - first closed release):
  1245. * Main menu and New game screens
  1246. * Scenario selection, part of advanced options support
  1247. * Partially done adventure map, town and hero interfaces
  1248. * Moving hero
  1249. * Interactions with several objects (mines, resources, mills, and others)