GenericEvents.h 1.1 KB

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  1. /*
  2. * GenericEvents.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/events/GenericEvents.h>
  12. #include "../../LuaWrapper.h"
  13. #include "EventBusProxy.h"
  14. namespace scripting
  15. {
  16. namespace api
  17. {
  18. namespace events
  19. {
  20. class GameResumedProxy : public OpaqueWrapper<::events::GameResumed, GameResumedProxy>
  21. {
  22. public:
  23. using Wrapper = OpaqueWrapper<::events::GameResumed, GameResumedProxy>;
  24. static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
  25. };
  26. class PlayerGotTurnProxy : public OpaqueWrapper<::events::PlayerGotTurn, PlayerGotTurnProxy>
  27. {
  28. public:
  29. using Wrapper = OpaqueWrapper<::events::PlayerGotTurn, PlayerGotTurnProxy>;
  30. static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
  31. };
  32. class TurnStartedProxy : public OpaqueWrapper<::events::TurnStarted, TurnStartedProxy>
  33. {
  34. public:
  35. using Wrapper = OpaqueWrapper<::events::TurnStarted, TurnStartedProxy>;
  36. static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
  37. };
  38. }
  39. }
  40. }