CRewardableObject.cpp 13 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapObjects/CGHeroInstance.h"
  19. #include "../networkPacks/PacksForClient.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  23. {
  24. auto vi = configuration.info.at(index);
  25. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  26. // show message only if it is not empty or in infobox
  27. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  28. {
  29. InfoWindow iw;
  30. iw.player = contextHero->tempOwner;
  31. iw.text = vi.message;
  32. vi.reward.loadComponents(iw.components, contextHero);
  33. iw.type = configuration.infoWindowType;
  34. if(!iw.components.empty() || !iw.text.toString().empty())
  35. cb->showInfoDialog(&iw);
  36. }
  37. // grant reward afterwards. Note that it may remove object
  38. if(markAsVisit)
  39. markAsVisited(contextHero);
  40. grantReward(index, contextHero);
  41. }
  42. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  43. {
  44. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  45. sd.player = contextHero->tempOwner;
  46. sd.text = dialog;
  47. sd.components = loadComponents(contextHero, rewardIndices);
  48. cb->showBlockingDialog(&sd);
  49. }
  50. void CRewardableObject::grantAllRewardsWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
  51. {
  52. if (rewardIndices.empty())
  53. return;
  54. for (auto index : rewardIndices)
  55. {
  56. // TODO: Allow a single message for multiple / all rewards?
  57. grantRewardWithMessage(contextHero, index, false);
  58. }
  59. // Mark visited only after all rewards were processed
  60. if(markAsVisit)
  61. markAsVisited(contextHero);
  62. }
  63. std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  64. {
  65. std::vector<Component> result;
  66. if (rewardIndices.empty())
  67. return result;
  68. if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
  69. {
  70. for (auto index : rewardIndices)
  71. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  72. }
  73. else
  74. {
  75. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  76. }
  77. return result;
  78. }
  79. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  80. {
  81. if(!wasVisitedBefore(h))
  82. {
  83. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  84. bool objectRemovalPossible = false;
  85. for(auto index : rewards)
  86. {
  87. if(configuration.info.at(index).reward.removeObject)
  88. objectRemovalPossible = true;
  89. }
  90. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  91. switch (rewards.size())
  92. {
  93. case 0: // no available rewards, e.g. visiting School of War without gold
  94. {
  95. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  96. if (!emptyRewards.empty())
  97. grantRewardWithMessage(h, emptyRewards[0], false);
  98. else
  99. logMod->warn("No applicable message for visiting empty object!");
  100. break;
  101. }
  102. case 1: // one reward. Just give it with message
  103. {
  104. if (configuration.canRefuse)
  105. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  106. else
  107. grantRewardWithMessage(h, rewards.front(), true);
  108. break;
  109. }
  110. default: // multiple rewards. Act according to select mode
  111. {
  112. switch (configuration.selectMode) {
  113. case Rewardable::SELECT_PLAYER: // player must select
  114. selectRewardWthMessage(h, rewards, configuration.onSelect);
  115. break;
  116. case Rewardable::SELECT_FIRST: // give first available
  117. if (configuration.canRefuse)
  118. selectRewardWthMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
  119. else
  120. grantRewardWithMessage(h, rewards.front(), true);
  121. break;
  122. case Rewardable::SELECT_RANDOM: // give random
  123. {
  124. ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator());
  125. if (configuration.canRefuse)
  126. selectRewardWthMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
  127. else
  128. grantRewardWithMessage(h, rewardIndex, true);
  129. break;
  130. }
  131. case Rewardable::SELECT_ALL: // grant all possible
  132. {
  133. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  134. grantAllRewardsWthMessage(h, rewards, true);
  135. break;
  136. }
  137. }
  138. break;
  139. }
  140. }
  141. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  142. {
  143. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  144. cb->sendAndApply(&cov);
  145. }
  146. }
  147. else
  148. {
  149. logGlobal->debug("Revisiting already visited object");
  150. if (!wasVisited(h->getOwner()))
  151. {
  152. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  153. cb->sendAndApply(&cov);
  154. }
  155. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  156. if (!visitedRewards.empty())
  157. grantRewardWithMessage(h, visitedRewards[0], false);
  158. else
  159. logMod->warn("No applicable message for visiting already visited object!");
  160. }
  161. }
  162. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  163. {
  164. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  165. }
  166. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  167. {
  168. if(answer == 0)
  169. return; // player refused
  170. if(answer > 0 && answer-1 < configuration.info.size())
  171. {
  172. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  173. markAsVisited(hero);
  174. grantReward(list[answer - 1], hero);
  175. }
  176. else
  177. {
  178. throw std::runtime_error("Unhandled choice");
  179. }
  180. }
  181. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  182. {
  183. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
  184. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  185. cb->sendAndApply(&cov);
  186. }
  187. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  188. {
  189. cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
  190. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  191. // hero is not blocked by levelup dialog - grant remainer immediately
  192. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  193. {
  194. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  195. }
  196. }
  197. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  198. {
  199. switch (configuration.visitMode)
  200. {
  201. case Rewardable::VISIT_UNLIMITED:
  202. return false;
  203. case Rewardable::VISIT_ONCE:
  204. return onceVisitableObjectCleared;
  205. case Rewardable::VISIT_PLAYER:
  206. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  207. case Rewardable::VISIT_BONUS:
  208. return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  209. case Rewardable::VISIT_HERO:
  210. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  211. case Rewardable::VISIT_LIMITER:
  212. return configuration.visitLimiter.heroAllowed(contextHero);
  213. default:
  214. return false;
  215. }
  216. }
  217. bool CRewardableObject::wasVisited(PlayerColor player) const
  218. {
  219. switch (configuration.visitMode)
  220. {
  221. case Rewardable::VISIT_UNLIMITED:
  222. case Rewardable::VISIT_BONUS:
  223. case Rewardable::VISIT_HERO:
  224. case Rewardable::VISIT_LIMITER:
  225. return false;
  226. case Rewardable::VISIT_ONCE:
  227. case Rewardable::VISIT_PLAYER:
  228. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  229. default:
  230. return false;
  231. }
  232. }
  233. bool CRewardableObject::wasScouted(PlayerColor player) const
  234. {
  235. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  236. }
  237. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  238. {
  239. switch (configuration.visitMode)
  240. {
  241. case Rewardable::VISIT_BONUS:
  242. return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  243. case Rewardable::VISIT_HERO:
  244. return h->visitedObjects.count(ObjectInstanceID(id));
  245. case Rewardable::VISIT_LIMITER:
  246. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  247. default:
  248. return wasVisited(h->getOwner());
  249. }
  250. }
  251. std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
  252. {
  253. std::string result = getObjectName();
  254. if (includeDescription && !getDescriptionMessage(player, hero).empty())
  255. result += "\n" + getDescriptionMessage(player, hero);
  256. if (hero)
  257. {
  258. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  259. {
  260. if (wasVisited(hero))
  261. result += "\n" + configuration.visitedTooltip.toString();
  262. else
  263. result += "\n " + configuration.notVisitedTooltip.toString();
  264. }
  265. }
  266. else
  267. {
  268. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  269. {
  270. if (wasVisited(player))
  271. result += "\n" + configuration.visitedTooltip.toString();
  272. else
  273. result += "\n" + configuration.notVisitedTooltip.toString();
  274. }
  275. }
  276. return result;
  277. }
  278. std::string CRewardableObject::getHoverText(PlayerColor player) const
  279. {
  280. return getDisplayTextImpl(player, nullptr, false);
  281. }
  282. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  283. {
  284. return getDisplayTextImpl(hero->getOwner(), hero, false);
  285. }
  286. std::string CRewardableObject::getPopupText(PlayerColor player) const
  287. {
  288. return getDisplayTextImpl(player, nullptr, true);
  289. }
  290. std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
  291. {
  292. return getDisplayTextImpl(hero->getOwner(), hero, true);
  293. }
  294. std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
  295. {
  296. if (!wasScouted(player) || configuration.info.empty())
  297. return configuration.description.toString();
  298. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  299. if (rewardIndices.empty() || !configuration.info[0].description.empty())
  300. return configuration.info[0].description.toString();
  301. if (!configuration.info[rewardIndices.front()].description.empty())
  302. return configuration.info[rewardIndices.front()].description.toString();
  303. return configuration.description.toString();
  304. }
  305. std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
  306. {
  307. if (!wasScouted(player))
  308. return {};
  309. if (!configuration.showScoutedPreview)
  310. return {};
  311. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  312. if (rewardIndices.empty() && !configuration.info.empty())
  313. rewardIndices.push_back(0);
  314. if (rewardIndices.empty())
  315. return {};
  316. return loadComponents(hero, rewardIndices);
  317. }
  318. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  319. {
  320. return getPopupComponentsImpl(player, nullptr);
  321. }
  322. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  323. {
  324. return getPopupComponentsImpl(hero->getOwner(), hero);
  325. }
  326. void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  327. {
  328. switch (what)
  329. {
  330. case ObjProperty::REWARD_RANDOMIZE:
  331. initObj(cb->gameState()->getRandomGenerator());
  332. break;
  333. case ObjProperty::REWARD_SELECT:
  334. selectedReward = identifier.getNum();
  335. break;
  336. case ObjProperty::REWARD_CLEARED:
  337. onceVisitableObjectCleared = identifier.getNum();
  338. break;
  339. }
  340. }
  341. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  342. {
  343. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  344. {
  345. if (configuration.resetParameters.rewards)
  346. {
  347. cb->setObjPropertyValue(id, ObjProperty::REWARD_RANDOMIZE, 0);
  348. }
  349. if (configuration.resetParameters.visitors)
  350. {
  351. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
  352. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  353. cb->sendAndApply(&cov);
  354. }
  355. }
  356. }
  357. void CRewardableObject::initObj(CRandomGenerator & rand)
  358. {
  359. getObjectHandler()->configureObject(this, rand);
  360. }
  361. CRewardableObject::CRewardableObject(IGameCallback *cb)
  362. :CArmedInstance(cb)
  363. {}
  364. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  365. {
  366. CArmedInstance::serializeJsonOptions(handler);
  367. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  368. }
  369. VCMI_LIB_NAMESPACE_END