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							- /*
 
- * CommonConstructors.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "CommonConstructors.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CTownHandler.h"
 
- #include "../IGameCallback.h"
 
- #include "../JsonRandom.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../TerrainHandler.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../mapObjects/CGMarket.h"
 
- #include "../mapObjects/CGTownInstance.h"
 
- #include "../mapObjects/MiscObjects.h"
 
- #include "../mapObjects/ObjectTemplate.h"
 
- #include "../modding/IdentifierStorage.h"
 
- #include "../mapping/CMapDefines.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- bool CObstacleConstructor::isStaticObject()
 
- {
 
- 	return true;
 
- }
 
- bool CreatureInstanceConstructor::hasNameTextID() const
 
- {
 
- 	return true;
 
- }
 
- std::string CreatureInstanceConstructor::getNameTextID() const
 
- {
 
- 	return VLC->creatures()->getByIndex(getSubIndex())->getNamePluralTextID();
 
- }
 
- bool ResourceInstanceConstructor::hasNameTextID() const
 
- {
 
- 	return true;
 
- }
 
- std::string ResourceInstanceConstructor::getNameTextID() const
 
- {
 
- 	return TextIdentifier("core", "restypes", getSubIndex()).get();
 
- }
 
- void CTownInstanceConstructor::initTypeData(const JsonNode & input)
 
- {
 
- 	VLC->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index)
 
- 	{
 
- 		faction = (*VLC->townh)[index];
 
- 	});
 
- 	filtersJson = input["filters"];
 
- 	// change scope of "filters" to scope of object that is being loaded
 
- 	// since this filters require to resolve building ID's
 
- 	filtersJson.setMeta(input["faction"].meta);
 
- }
 
- void CTownInstanceConstructor::afterLoadFinalization()
 
- {
 
- 	assert(faction);
 
- 	for(const auto & entry : filtersJson.Struct())
 
- 	{
 
- 		filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
 
- 		{
 
- 			return BuildingID(VLC->identifiers()->getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value_or(-1));
 
- 		});
 
- 	}
 
- }
 
- bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
 
- {
 
- 	const auto * town = dynamic_cast<const CGTownInstance *>(object);
 
- 	auto buildTest = [&](const BuildingID & id)
 
- 	{
 
- 		return town->hasBuilt(id);
 
- 	};
 
- 	return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
 
- }
 
- void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
 
- {
 
- 	obj->town = faction->town;
 
- 	obj->tempOwner = PlayerColor::NEUTRAL;
 
- }
 
- void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const
 
- {
 
- 	auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
 
- 	if(templ)
 
- 		object->appearance = templ;
 
- }
 
- bool CTownInstanceConstructor::hasNameTextID() const
 
- {
 
- 	return true;
 
- }
 
- std::string CTownInstanceConstructor::getNameTextID() const
 
- {
 
- 	return faction->getNameTextID();
 
- }
 
- void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
 
- {
 
- 	VLC->identifiers()->requestIdentifier(
 
- 		"heroClass",
 
- 		input["heroClass"],
 
- 		[&](si32 index) { heroClass = VLC->heroh->classes[index]; });
 
- 	filtersJson = input["filters"];
 
- }
 
- void CHeroInstanceConstructor::afterLoadFinalization()
 
- {
 
- 	for(const auto & entry : filtersJson.Struct())
 
- 	{
 
- 		filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
 
- 		{
 
- 			return HeroTypeID(VLC->identifiers()->getIdentifier("hero", node.Vector()[0]).value_or(-1));
 
- 		});
 
- 	}
 
- }
 
- bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
 
- {
 
- 	const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
 
- 	auto heroTest = [&](const HeroTypeID & id)
 
- 	{
 
- 		return hero->type->getId() == id;
 
- 	};
 
- 	if(filters.count(templ->stringID))
 
- 	{
 
- 		return filters.at(templ->stringID).test(heroTest);
 
- 	}
 
- 	return false;
 
- }
 
- void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const
 
- {
 
- 	obj->type = nullptr; //FIXME: set to valid value. somehow.
 
- }
 
- void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const
 
- {
 
- }
 
- bool CHeroInstanceConstructor::hasNameTextID() const
 
- {
 
- 	return true;
 
- }
 
- std::string CHeroInstanceConstructor::getNameTextID() const
 
- {
 
- 	return heroClass->getNameTextID();
 
- }
 
- void BoatInstanceConstructor::initTypeData(const JsonNode & input)
 
- {
 
- 	layer = EPathfindingLayer::SAIL;
 
- 	int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
 
- 	if(pos != -1)
 
- 		layer = EPathfindingLayer(pos);
 
- 	else
 
- 		logMod->error("Unknown layer %s found in boat!", input["layer"].String());
 
- 	onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
 
- 	onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
 
- 	actualAnimation = AnimationPath::fromJson(input["actualAnimation"]);
 
- 	overlayAnimation = AnimationPath::fromJson(input["overlayAnimation"]);
 
- 	for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
 
- 		flagAnimations[i] = AnimationPath::fromJson(input["flagAnimations"].Vector()[i]);
 
- 	bonuses = JsonRandom::loadBonuses(input["bonuses"]);
 
- }
 
- void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
 
- {
 
- 	boat->layer = layer;
 
- 	boat->actualAnimation = actualAnimation;
 
- 	boat->overlayAnimation = overlayAnimation;
 
- 	boat->flagAnimations = flagAnimations;
 
- 	boat->onboardAssaultAllowed = onboardAssaultAllowed;
 
- 	boat->onboardVisitAllowed = onboardVisitAllowed;
 
- 	for(auto & b : bonuses)
 
- 		boat->addNewBonus(std::make_shared<Bonus>(b));
 
- }
 
- AnimationPath BoatInstanceConstructor::getBoatAnimationName() const
 
- {
 
- 	return actualAnimation;
 
- }
 
- void MarketInstanceConstructor::initTypeData(const JsonNode & input)
 
- {
 
- 	for(auto & element : input["modes"].Vector())
 
- 	{
 
- 		if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
 
- 			marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
 
- 	}
 
- 	
 
- 	marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
 
- 	predefinedOffer = input["offer"];
 
- 	
 
- 	title = input["title"].String();
 
- 	speech = input["speech"].String();
 
- }
 
- CGMarket * MarketInstanceConstructor::createObject() const
 
- {
 
- 	if(marketModes.size() == 1)
 
- 	{
 
- 		switch(*marketModes.begin())
 
- 		{
 
- 			case EMarketMode::ARTIFACT_RESOURCE:
 
- 			case EMarketMode::RESOURCE_ARTIFACT:
 
- 				return new CGBlackMarket;
 
- 			case EMarketMode::RESOURCE_SKILL:
 
- 				return new CGUniversity;
 
- 		}
 
- 	}
 
- 	return new CGMarket;
 
- }
 
- void MarketInstanceConstructor::initializeObject(CGMarket * market) const
 
- {
 
- 	market->marketModes = marketModes;
 
- 	market->marketEfficiency = marketEfficiency;
 
- 	
 
- 	market->title = market->getObjectName();
 
- 	if(!title.empty())
 
- 		market->title = VLC->generaltexth->translate(title);
 
- 	
 
- 	if (!speech.empty())
 
- 		market->speech = VLC->generaltexth->translate(speech);
 
- }
 
- void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const
 
- {
 
- 	JsonRandom::Variables emptyVariables;
 
- 	if(auto * university = dynamic_cast<CGUniversity *>(object))
 
- 	{
 
- 		for(auto skill : JsonRandom::loadSecondaries(predefinedOffer, rng, emptyVariables))
 
- 			university->skills.push_back(skill.first);
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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