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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "map.h"
- #include "../hch/CObjectHandler.h"
- #include "../hch/CDefObjInfoHandler.h"
- #include "VCMI_Lib.h"
- #include <zlib.h>
- #include <boost/crc.hpp>
- #include "../hch/CLodHandler.h"
- #include "../hch/CArtHandler.h"
- #include <boost/bind.hpp>
- #include <assert.h>
- /*
- * map.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
- {
- std::map<int,int> mapa;
- std::set<si32> ret;
- std::ifstream b5(DATA_DIR "/config/buildings5.txt");
- while(!b5.eof())
- {
- int a, b;
- b5 >> a >> b;
- if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
- b=21;
- mapa[a]=b;
- }
- for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
- {
- if(mapa[*i]>=0)
- ret.insert(mapa[*i]);
- else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
- {
- int level = (mapa[*i]);
- ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
- }
- else
- {
- tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
- }
- }
- ret.insert(10); //village hall is always present
- ret.insert(-1); //houses near v.hall / eyecandies
- ret.insert(-2); //terrain eyecandy, if -1 is used
- if(ret.find(11)!=ret.end())
- ret.insert(27);
- if(ret.find(12)!=ret.end())
- ret.insert(28);
- if(ret.find(13)!=ret.end())
- ret.insert(29);
- return ret;
- }
- static unsigned int intPow(unsigned int a, unsigned int b)
- {
- unsigned int ret=1;
- for(unsigned int i=0; i<b; ++i)
- ret*=a;
- return ret;
- }
- static unsigned char reverse(unsigned char arg)
- {
- unsigned char ret = 0;
- for (int i=0; i<8;i++)
- {
- if(((arg)&(1<<i))>>i)
- {
- ret |= (128>>i);
- }
- }
- return ret;
- }
- static EDefType getDefType(CGDefInfo * a)
- {
- switch(a->id)
- {
- case 5: case 65: case 66: case 67: case 68: case 69:
- return ARTIFACT_DEF; //handled
- case 6:
- return PANDORA_DEF; //hanled
- case 10:
- return EVENTOBJ_DEF; //???
- case 26:
- return EVENTOBJ_DEF; //handled
- case 33:
- return GARRISON_DEF; //handled
- case 34: case 70: case 62: //70 - random hero //62 - prison
- return HERO_DEF; //handled
- case 36:
- return GRAIL_DEF; //hanled
- case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
- return PLAYERONLY_DEF; //handled
- case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
- return CREATURES_DEF; //handled
- case 59:
- return SIGN_DEF; //handled
- case 77:
- return TOWN_DEF; //can be problematic, but handled
- case 79: case 76:
- return RESOURCE_DEF; //handled
- case 81:
- return SCHOLAR_DEF; //handled
- case 83:
- return SEERHUT_DEF; //handled
- case 91:
- return SIGN_DEF; //handled
- case 88: case 89: case 90:
- return SHRINE_DEF; //handled
- case 93:
- return SPELLSCROLL_DEF; //handled
- case 98:
- return TOWN_DEF; //handled
- case 113:
- return WITCHHUT_DEF; //handled
- case 214:
- return HEROPLACEHOLDER_DEF; //partially handled
- case 215: case 9: //???
- return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
- case 216:
- return CREGEN2_DEF; //handled
- case 217:
- return CREGEN_DEF; //handled
- case 218:
- return CREGEN3_DEF; //handled
- case 219:
- return GARRISON_DEF; //handled
- default:
- return TERRAINOBJ_DEF; // nothing to be handled
- }
- }
- static CCreatureSet readCreatureSet(const unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
- {
- const int bytesPerCre = version ? 4 : 3,
- idBytes = version ? 2 : 1,
- maxID = version ? 0xffff : 0xff;
- CCreatureSet ret;
- for(int ir=0;ir < number; ir++)
- {
- int creID = readNormalNr(bufor,i+ir*bytesPerCre, idBytes);
- int count = readNormalNr(bufor,i+ir*bytesPerCre+idBytes, 2);
- if(creID == maxID) //empty slot
- continue;
- CStackInstance hlp;
- hlp.count = count;
- if(creID > maxID - 0xf)
- {
- creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
- hlp.idRand = creID;
- }
- else
- hlp.setType(creID);
- ret.slots[ir] = hlp;
- }
- i+=number*bytesPerCre;
-
- ret.validTypes(true);
- return ret;
- }
- CMapHeader::CMapHeader(const unsigned char *map)
- {
- int i=0;
- initFromMemory(map,i);
- }
- CMapHeader::CMapHeader()
- {
- areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
- height = width = twoLevel = -1;
- }
- void CMapHeader::initFromMemory( const unsigned char *bufor, int &i )
- {
- version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
- if(version != RoE && version != AB && version != SoD && version != WoG)
- {
- throw std::string("Invalid map format!");
- }
- areAnyPLayers = readChar(bufor,i); //invalid on some maps
- height = width = (readNormalNr(bufor,i)); i+=4; // dimensions of map
- twoLevel = readChar(bufor,i); //if there is underground
- int pom;
- name = readString(bufor,i);
- description= readString(bufor,i);
- difficulty = readChar(bufor,i); // reading map difficulty
- if(version != RoE)
- levelLimit = readChar(bufor,i); // hero level limit
- else
- levelLimit = 0;
- loadPlayerInfo(pom, bufor, i);
- loadViCLossConditions(bufor, i);
- howManyTeams=bufor[i++]; //read number of teams
- if(howManyTeams>0) //read team numbers
- {
- for(int rr=0; rr<8; ++rr)
- {
- players[rr].team = bufor[i++];
- }
- }
- else//no alliances
- {
- for(int i=0;i<PLAYER_LIMIT;i++)
- if(players[i].canComputerPlay || players[i].canHumanPlay)
- players[i].team = howManyTeams++;
- }
- pom = i;
- allowedHeroes.resize(HEROES_QUANTITY,false);
- for(i; i<pom+ (version == RoE ? 16 : 20) ; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- if((i-pom)*8+yy < HEROES_QUANTITY)
- if(c == (c|((unsigned char)intPow(2, yy))))
- allowedHeroes[(i-pom)*8+yy] = true;
- }
- if(version>RoE) //probably reserved for further heroes
- {
- int placeholdersQty = readNormalNr(bufor, i); i+=4;
- for(int p = 0; p < placeholdersQty; p++)
- placeholdedHeroes.push_back(bufor[i++]);
- }
- }
- void CMapHeader::loadPlayerInfo( int &pom, const unsigned char * bufor, int &i )
- {
- players.resize(8);
- for (pom=0;pom<8;pom++)
- {
- players[pom].canHumanPlay = bufor[i++];
- players[pom].canComputerPlay = bufor[i++];
- if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
- {
- switch(version)
- {
- case SoD: case WoG:
- i+=13;
- break;
- case AB:
- i+=12;
- break;
- case RoE:
- i+=6;
- break;
- }
- continue;
- }
- players[pom].AITactic = bufor[i++];
- if(version == SoD || version == WoG)
- players[pom].p7= bufor[i++];
- else
- players[pom].p7= -1;
- //factions this player can choose
- players[pom].allowedFactions = 0;
- players[pom].allowedFactions += bufor[i++];
- if(version != RoE)
- players[pom].allowedFactions += (bufor[i++])*256;
- players[pom].isFactionRandom = bufor[i++];
- players[pom].hasMainTown = bufor[i++];
- if (players[pom].hasMainTown)
- {
- if(version != RoE)
- {
- players[pom].generateHeroAtMainTown = bufor[i++];
- players[pom].generateHero = bufor[i++];
- }
- else
- {
- players[pom].generateHeroAtMainTown = false;
- players[pom].generateHero = false;
- }
- players[pom].posOfMainTown.x = bufor[i++];
- players[pom].posOfMainTown.y = bufor[i++];
- players[pom].posOfMainTown.z = bufor[i++];
- }
- players[pom].p8= bufor[i++];
- players[pom].p9= bufor[i++];
- if(players[pom].p9!=0xff)
- {
- players[pom].mainHeroPortrait = bufor[i++];
- players[pom].mainHeroName = readString(bufor,i);
- }
- if(version != RoE)
- {
- players[pom].powerPlacehodlers = bufor[i++];//unknown byte
- int heroCount = bufor[i++];
- i+=3;
- for (int pp=0;pp<heroCount;pp++)
- {
- SheroName vv;
- vv.heroID=bufor[i++];
- int hnl = bufor[i++];
- i+=3;
- for (int zz=0;zz<hnl;zz++)
- {
- vv.heroName+=bufor[i++];
- }
- players[pom].heroesNames.push_back(vv);
- }
- }
- }
- }
- void CMapHeader::loadViCLossConditions( const unsigned char * bufor, int &i)
- {
- victoryCondition.obj = NULL;
- victoryCondition.condition = (EvictoryConditions)bufor[i++];
- if (victoryCondition.condition != winStandard) //specific victory conditions
- {
- int nr;
- switch (victoryCondition.condition) //read victory conditions
- {
- case artifact:
- {
- victoryCondition.ID = bufor[i+2];
- nr=(version==RoE ? 1 : 2);
- break;
- }
- case gatherTroop:
- {
- // int temp1 = bufor[i+2];
- // int temp2 = bufor[i+3];
- victoryCondition.ID = bufor[i+2];
- victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
- nr=(version==RoE ? 5 : 6);
- break;
- }
- case gatherResource:
- {
- victoryCondition.ID = bufor[i+2];
- victoryCondition.count = readNormalNr(bufor, i+3);
- nr = 5;
- break;
- }
- case buildCity:
- {
- victoryCondition.pos.x = bufor[i+2];
- victoryCondition.pos.y = bufor[i+3];
- victoryCondition.pos.z = bufor[i+4];
- victoryCondition.count = bufor[i+5];
- victoryCondition.ID = bufor[i+6];
- nr = 5;
- break;
- }
- case buildGrail:
- {
- if (bufor[i+4]>2)
- victoryCondition.pos = int3(-1,-1,-1);
- else
- {
- victoryCondition.pos.x = bufor[i+2];
- victoryCondition.pos.y = bufor[i+3];
- victoryCondition.pos.z = bufor[i+4];
- }
- nr = 3;
- break;
- }
- case beatHero:
- case captureCity:
- case beatMonster:
- {
- victoryCondition.pos.x = bufor[i+2];
- victoryCondition.pos.y = bufor[i+3];
- victoryCondition.pos.z = bufor[i+4];
- nr = 3;
- break;
- }
- case takeDwellings:
- case takeMines:
- {
- nr = 0;
- break;
- }
- case transportItem:
- {
- victoryCondition.ID = bufor[i+2];
- victoryCondition.pos.x = bufor[i+3];
- victoryCondition.pos.y = bufor[i+4];
- victoryCondition.pos.z = bufor[i+5];
- nr = 4;
- break;
- }
- }
- victoryCondition.allowNormalVictory = bufor[i++];
- victoryCondition.appliesToAI = bufor[i++];
- i+=nr;
- }
- lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
- switch (lossCondition.typeOfLossCon) //read loss conditions
- {
- case lossCastle:
- case lossHero:
- {
- lossCondition.pos.x=bufor[i++];
- lossCondition.pos.y=bufor[i++];
- lossCondition.pos.z=bufor[i++];
- break;
- }
- case timeExpires:
- {
- lossCondition.timeLimit = readNormalNr(bufor,i++,2);
- i++;
- break;
- }
- }
- }
- CMapHeader::~CMapHeader()
- {
- }
- void Mapa::initFromBytes(const unsigned char * bufor)
- {
- int i=0;
- initFromMemory(bufor,i);
- timeHandler th;
- th.getDif();
- readHeader(bufor, i);
- tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
- readRumors(bufor, i);
- tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
- readPredefinedHeroes(bufor, i);
- tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
- readTerrain(bufor, i);
- tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
- readDefInfo(bufor, i);
- tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
- readObjects(bufor, i);
- tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
-
- readEvents(bufor, i);
- tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
- //map readed, bufor no longer needed
- for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
- {
- if(!objects[f]->defInfo)
- continue;
- addBlockVisTiles(objects[f]);
- }
- tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
- checkForObjectives();
- tlog0 << "\tMap initialization done!" << std::endl;
- }
- void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
- {
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects -= obj;
- curt.visitable = curt.visitableObjects.size();
- }
- if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects -= obj;
- curt.blocked = curt.blockingObjects.size();
- }
- }
- }
- }
- }
- void Mapa::addBlockVisTiles(CGObjectInstance * obj)
- {
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects.push_back(obj);
- curt.visitable = true;
- }
- if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects.push_back(obj);
- curt.blocked = true;
- }
- }
- }
- }
- }
- Mapa::Mapa(std::string filename)
- :grailPos(-1, -1, -1), grailRadious(0)
- {
- int mapsize = 0;
- tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
-
- //load file and decompress
- unsigned char * initTable = CLodHandler::getUnpackedFile(filename, &mapsize);
- tlog0<<"done."<<std::endl;
- // Compute checksum
- boost::crc_32_type result;
- result.process_bytes(initTable, mapsize);
- checksum = result.checksum();
- tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
- initFromBytes(initTable);
- delete [] initTable;
- }
- Mapa::Mapa()
- {
- terrain = NULL;
- }
- Mapa::~Mapa()
- {
- //for(int i=0; i < defy.size(); i++)
- // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
- // delete defy[i];
- if(terrain)
- {
- for (int ii=0;ii<width;ii++)
- {
- for(int jj=0;jj<height;jj++)
- delete [] terrain[ii][jj];
- delete [] terrain[ii];
- }
- delete [] terrain;
- }
- for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
- delete *i;
- }
- CGHeroInstance * Mapa::getHero(int ID, int mode)
- {
- if (mode != 0)
- #ifndef __GNUC__
- throw new std::exception("gs->getHero: This mode is not supported!");
- #else
- throw new std::exception();
- #endif
- for(unsigned int i=0; i<heroes.size();i++)
- if(heroes[i]->subID == ID)
- return heroes[i];
- return NULL;
- }
- int Mapa::loadSeerHut( const unsigned char * bufor, int i, CGObjectInstance *& nobj )
- {
- CGSeerHut *hut = new CGSeerHut();
- nobj = hut;
- if(version>RoE)
- {
- loadQuest(hut,bufor,i);
- }
- else //RoE
- {
- int artID = bufor[i]; ++i;
- if(artID!=255) //not none quest
- {
- hut->m5arts.push_back(artID);
- hut->missionType = 5;
- }
- else
- {
- hut->missionType = 255;
- }
- }
- if(hut->missionType!=255)
- {
- unsigned char rewardType = bufor[i]; ++i;
- hut->rewardType = rewardType;
- switch(rewardType)
- {
- case 1:
- {
- hut->rVal = readNormalNr(bufor,i); i+=4;
- break;
- }
- case 2:
- {
- hut->rVal = readNormalNr(bufor,i); i+=4;
- break;
- }
- case 3:
- {
- hut->rVal = bufor[i]; ++i;
- break;
- }
- case 4:
- {
- hut->rVal = bufor[i]; ++i;
- break;
- }
- case 5:
- {
- hut->rID = bufor[i]; ++i;
- hut->rVal = readNormalNr(bufor,i, 3); i+=3;
- i+=1;
- break;
- }
- case 6:
- {
- hut->rID = bufor[i]; ++i;
- hut->rVal = bufor[i]; ++i;
- break;
- }
- case 7:
- {
- hut->rID = bufor[i]; ++i;
- hut->rVal = bufor[i]; ++i;
- break;
- }
- case 8:
- {
- hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
- break;
- }
- case 9:
- {
- hut->rID = bufor[i]; ++i;
- break;
- }
- case 10:
- {
- if(version>RoE)
- {
- hut->rID = readNormalNr(bufor,i, 2); i+=2;
- hut->rVal = readNormalNr(bufor,i, 2); i+=2;
- }
- else
- {
- hut->rID = bufor[i]; ++i;
- hut->rVal = readNormalNr(bufor,i, 2); i+=2;
- }
- break;
- }
- }// end of internal switch
- i+=2;
- }
- else //missionType==255
- {
- i+=3;
- }
- return i;
- }
- void Mapa::loadTown( CGObjectInstance * &nobj, const unsigned char * bufor, int &i, int subid)
- {
- CGTownInstance * nt = new CGTownInstance();
- //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
- //delete nobj;
- nobj = nt;
- nt->identifier = 0;
- if(version>RoE)
- {
- nt->identifier = readNormalNr(bufor,i); i+=4;
- }
- nt->tempOwner = bufor[i]; ++i;
- if(readChar(bufor,i)) //has name
- nt->name = readString(bufor,i);
- if(readChar(bufor,i))//true if garrison isn't empty
- nt->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
- nt->formation = bufor[i]; ++i;
- if(readChar(bufor,i)) //custom buildings info
- {
- //built buildings
- for(int byte=0;byte<6;byte++)
- {
- for(int bit=0;bit<8;bit++)
- if(bufor[i] & (1<<bit))
- nt->builtBuildings.insert(byte*8+bit);
- i++;
- }
- //forbidden buildings
- for(int byte=6;byte<12;byte++)
- {
- for(int bit=0;bit<8;bit++)
- if(bufor[i] & (1<<bit))
- nt->forbiddenBuildings.insert((byte-6)*8+bit);
- i++;
- }
- nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
- nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
- }
- else //standard buildings
- {
- if(readChar(bufor,i)) //has fort
- nt->builtBuildings.insert(7);
- nt->builtBuildings.insert(-50); //means that set of standard building should be included
- }
- int ist = i;
- if(version>RoE)
- {
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- nt->obligatorySpells.push_back((i-ist)*8+yy);
- }
- }
- }
- }
- ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- nt->possibleSpells.push_back((i-ist)*8+yy);
- }
- }
- }
- /////// reading castle events //////////////////////////////////
- int numberOfEvent = readNormalNr(bufor,i); i+=4;
- for(int gh = 0; gh<numberOfEvent; ++gh)
- {
- CCastleEvent nce;
- nce.name = readString(bufor,i);
- nce.message = readString(bufor,i);
- nce.resources.resize(RESOURCE_QUANTITY);
- for(int x=0; x < 7; x++)
- {
- nce.resources[x] = readNormalNr(bufor,i);
- i+=4;
- }
- nce.players = bufor[i]; ++i;
- if(version > AB)
- {
- nce.forHuman = bufor[i]; ++i;
- }
- else
- nce.forHuman = true;
- nce.forComputer = bufor[i]; ++i;
- nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
- nce.forEvery = bufor[i]; ++i;
- i+=17;
- for(int kk=0; kk<6; ++kk)
- {
- nce.bytes[kk] = bufor[i]; ++i;
- }
- for(int vv=0; vv<7; ++vv)
- {
- nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
- }
- i+=4;
- nt->events.insert(nce);
- }//castle events have been read
- if(version > AB)
- {
- nt->alignment = bufor[i]; ++i;
- }
- else
- nt->alignment = 0xff;
- i+=3;
- nt->builded = 0;
- nt->destroyed = 0;
- nt->garrisonHero = NULL;
- }
- void Mapa::loadHero( CGObjectInstance * &nobj, const unsigned char * bufor, int &i )
- {
- CGHeroInstance * nhi = new CGHeroInstance;
- nobj=nhi;
- int identifier = 0;
- if(version>RoE)
- {
- identifier = readNormalNr(bufor,i, 4); i+=4;
- }
- ui8 owner = bufor[i++];
- nobj->subID = readNormalNr(bufor,i, 1); ++i;
-
- for(unsigned int j=0; j<predefinedHeroes.size(); j++)
- {
- if(predefinedHeroes[j]->subID == nobj->subID)
- {
- *nhi = *predefinedHeroes[j];
- break;
- }
- }
- nobj->setOwner(owner);
- //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
- //delete nobj;
- nhi->portrait = nhi->subID;
- for(unsigned int j=0; j<disposedHeroes.size(); j++)
- {
- if(disposedHeroes[j].ID == nhi->subID)
- {
- nhi->name = disposedHeroes[j].name;
- nhi->portrait = disposedHeroes[j].portrait;
- break;
- }
- }
- heroesToBeat[identifier] = nhi;
- if(readChar(bufor,i))//true if hero has nonstandard name
- nhi->name = readString(bufor,i);
- if(version>AB)
- {
- if(readChar(bufor,i))//true if hero's experience is greater than 0
- { nhi->exp = readNormalNr(bufor,i); i+=4; }
- else
- nhi->exp = 0xffffffff;
- }
- else
- {
- nhi->exp = readNormalNr(bufor,i); i+=4;
- if(!nhi->exp) //0 means "not set" in <=AB maps
- nhi->exp = 0xffffffff;
- }
- bool portrait=bufor[i]; ++i;
- if (portrait)
- nhi->portrait = bufor[i++];
- if(readChar(bufor,i))//true if hero has specified abilities
- {
- int howMany = readNormalNr(bufor,i); i+=4;
- nhi->secSkills.resize(howMany);
- for(int yy=0; yy<howMany; ++yy)
- {
- nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
- nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
- }
- }
- if(readChar(bufor,i))//true if hero has nonstandard garrison
- nhi->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
- nhi->formation =bufor[i]; ++i; //formation
- bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
- int artmask = version == RoE ? 0xff : 0xffff;
- int artidlen = version == RoE ? 1 : 2;
- if(artSet)
- {
- for(int pom=0;pom<16;pom++)
- {
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- VLC->arth->equipArtifact(nhi->artifWorn, pom, id, &nhi->bonuses);
- }
- //misc5 art //17
- if(version>=SoD)
- {
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- VLC->arth->equipArtifact(nhi->artifWorn, 16, id, &nhi->bonuses);
- else
- VLC->arth->equipArtifact(nhi->artifWorn, 16, 3, &nhi->bonuses); //catapult by default
- }
- //spellbook
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- VLC->arth->equipArtifact(nhi->artifWorn, 17, id, &nhi->bonuses);
- //19 //???what is that? gap in file or what? - it's probably fifth slot..
- if(version>RoE)
- {
- id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- VLC->arth->equipArtifact(nhi->artifWorn, 18, id, &nhi->bonuses);
- }
- else
- i+=1;
- //bag artifacts //20
- int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
- if(amount>0)
- {
- for(int ss=0; ss<amount; ++ss)
- {
- id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- nhi->giveArtifact(id);
- }
- }
- } //artifacts
- nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
- if(nhi->patrol.patrolRadious == 0xff)
- nhi->patrol.patrolling = false;
- else
- nhi->patrol.patrolling = true;
- if(version>RoE)
- {
- if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
- nhi->biography = readString(bufor,i);
- nhi->sex = !(bufor[i]); ++i;
- }
- //spells
- if(version>AB)
- {
- bool areSpells = bufor[i]; ++i;
- if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
- {
- nhi->spells.insert(0xffffffff); //placeholder "preset spells"
- int ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- nhi->spells.insert((i-ist)*8+yy);
- }
- }
- }
- }
- }
- else if(version==AB) //we can read one spell
- {
- unsigned char buff = bufor[i]; ++i;
- if(buff != 254)
- {
- nhi->spells.insert(0xffffffff); //placeholder "preset spells"
- if(buff < 254) //255 means no spells
- nhi->spells.insert(buff);
- }
- }
- //spells loaded
- if(version>AB)
- {
- if(readChar(bufor,i))//customPrimSkills
- {
- for(int xx=0;xx<4;xx++)
- nhi->pushPrimSkill(xx, bufor[i++]);
- }
- }
- i+=16;
- nhi->moveDir = 4;
- nhi->isStanding = true;
- nhi->level = -1;
- nhi->mana = -1;
- nhi->movement = -1;
- }
- void Mapa::readRumors( const unsigned char * bufor, int &i)
- {
- int rumNr = readNormalNr(bufor,i,4);i+=4;
- for (int it=0;it<rumNr;it++)
- {
- Rumor ourRumor;
- int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.name+=bufor[i++];
- nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.text+=bufor[i++];
- rumors.push_back(ourRumor); //add to our list
- }
- }
- void Mapa::readHeader( const unsigned char * bufor, int &i)
- {
- //reading allowed heroes (20 bytes)
- int ist = i;
- ist=i; //starting i for loop
- unsigned char disp = 0;
- if(version>=SoD)
- {
- disp = bufor[i++];
- disposedHeroes.resize(disp);
- for(int g=0; g<disp; ++g)
- {
- disposedHeroes[g].ID = bufor[i++];
- disposedHeroes[g].portrait = bufor[i++];
- int lenbuf = readNormalNr(bufor,i); i+=4;
- for (int zz=0; zz<lenbuf; zz++)
- disposedHeroes[g].name+=bufor[i++];
- disposedHeroes[g].players = bufor[i++];
- }
- }
- i+=31; //omitting NULLS
- allowedArtifact.resize(ARTIFACTS_QUANTITY);
- for(unsigned int x=0;x<allowedArtifact.size();x++)
- allowedArtifact[x] = true;
- //reading allowed artifacts: 17 or 18 bytes
- if(version!=RoE)
- {
- ist=i; //starting i for loop
- for(i; i<ist+(version==AB ? 17 : 18); ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- allowedArtifact[(i-ist)*8+yy] = false;
- }
- }
- }//allowed artifacts have been read
- }
- allowedSpell.resize(SPELLS_QUANTITY);
- for(unsigned int x=0;x<allowedSpell.size();x++)
- allowedSpell[x] = true;
- allowedAbilities.resize(SKILL_QUANTITY);
- for(unsigned int x=0;x<allowedAbilities.size();x++)
- allowedAbilities[x] = true;
- if(version>=SoD)
- {
- //reading allowed spells (9 bytes)
- ist=i; //starting i for loop
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- if(c == (c|((unsigned char)intPow(2, yy))))
- allowedSpell[(i-ist)*8+yy] = false;
- }
- //allowed hero's abilities (4 bytes)
- ist=i; //starting i for loop
- for(i; i<ist+4; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SKILL_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- allowedAbilities[(i-ist)*8+yy] = false;
- }
- }
- }
- }
- }
- void Mapa::readPredefinedHeroes( const unsigned char * bufor, int &i)
- {
- switch(version)
- {
- case WoG: case SoD:
- {
- for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
- {
- int custom = bufor[i++];
- if(!custom)
- continue;
- CGHeroInstance * cgh = new CGHeroInstance;
- cgh->ID = HEROI_TYPE;
- cgh->subID = z;
- if(readChar(bufor,i))//true if hore's experience is greater than 0
- { cgh->exp = readNormalNr(bufor,i); i+=4; }
- else
- cgh->exp = 0;
- if(readChar(bufor,i))//true if hero has specified abilities
- {
- int howMany = readNormalNr(bufor,i); i+=4;
- cgh->secSkills.resize(howMany);
- for(int yy=0; yy<howMany; ++yy)
- {
- cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
- cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
- }
- }
- bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
- int artmask = version == RoE ? 0xff : 0xffff;
- int artidlen = version == RoE ? 1 : 2;
- if(artSet)
- {
- for(int pom=0;pom<16;pom++)
- {
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- VLC->arth->equipArtifact(cgh->artifWorn, pom, id, &cgh->bonuses);
- }
- //misc5 art //17
- if(version>=SoD)
- {
- i+=2;
- //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- //if(id!=artmask)
- // spec->artifWorn[16] = id;
- }
- //spellbook
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- VLC->arth->equipArtifact(cgh->artifWorn, 17, id, &cgh->bonuses);
- //19 //???what is that? gap in file or what? - it's probably fifth slot..
- if(version>RoE)
- {
- id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- VLC->arth->equipArtifact(cgh->artifWorn, 18, id, &cgh->bonuses);
- }
- else
- i+=1;
- //bag artifacts //20
- int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
- if(amount>0)
- {
- for(int ss=0; ss<amount; ++ss)
- {
- id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- cgh->giveArtifact(id);
- }
- }
- } //artifacts
- if(readChar(bufor,i))//customBio
- cgh->biography = readString(bufor,i);
- int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
- if(readChar(bufor,i))//are spells
- {
- int ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- cgh->spells.insert((i-ist)*8+yy);
- }
- }
- }
- }
- if(readChar(bufor,i))//customPrimSkills
- {
- for(int xx=0;xx<4;xx++)
- cgh->pushPrimSkill(xx, bufor[i++]);
- }
- predefinedHeroes.push_back(cgh);
- }
- break;
- }
- case RoE:
- i+=0;
- break;
- }
- }
- void Mapa::readTerrain( const unsigned char * bufor, int &i)
- {
- terrain = new TerrainTile**[width]; // allocate memory
- for (int ii=0;ii<width;ii++)
- {
- terrain[ii] = new TerrainTile*[height]; // allocate memory
- for(int jj=0;jj<height;jj++)
- terrain[ii][jj] = new TerrainTile[twoLevel+1];
- }
- for (int c=0; c<width; c++) // reading terrain
- {
- for (int z=0; z<height; z++)
- {
- terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
- terrain[z][c][0].terview = bufor[i++];
- terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
- terrain[z][c][0].rivDir = bufor[i++];
- terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
- terrain[z][c][0].roadDir = bufor[i++];
- terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
- terrain[z][c][0].blocked = 0;
- terrain[z][c][0].visitable = 0;
- }
- }
- if (twoLevel) // read underground terrain
- {
- for (int c=0; c<width; c++) // reading terrain
- {
- for (int z=0; z<height; z++)
- {
- terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
- terrain[z][c][1].terview = bufor[i++];
- terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
- terrain[z][c][1].rivDir = bufor[i++];
- terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
- terrain[z][c][1].roadDir = bufor[i++];
- terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
- terrain[z][c][1].blocked = 0;
- terrain[z][c][1].visitable = 0;
- }
- }
- }
- }
- void Mapa::readDefInfo( const unsigned char * bufor, int &i)
- {
- int defAmount = readNormalNr(bufor,i); i+=4;
- defy.reserve(defAmount+8);
- for (int idd = 0 ; idd<defAmount; idd++) // reading defs
- {
- CGDefInfo * vinya = new CGDefInfo(); // info about new def
- //reading name
- int nameLength = readNormalNr(bufor,i,4);i+=4;
- vinya->name.reserve(nameLength);
- for (int cd=0;cd<nameLength;cd++)
- {
- vinya->name += bufor[i++];
- }
- std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
- unsigned char bytes[12];
- for (int v=0; v<12; v++) // read info
- {
- bytes[v] = bufor[i++];
- }
- vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
- vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
- vinya->id = readNormalNr(bufor,i,4);i+=4;
- vinya->subid = readNormalNr(bufor,i,4);i+=4;
- vinya->type = bufor[i++];
- vinya->printPriority = bufor[i++];
- for (int zi=0; zi<6; zi++)
- {
- vinya->blockMap[zi] = reverse(bytes[zi]);
- }
- for (int zi=0; zi<6; zi++)
- {
- vinya->visitMap[zi] = reverse(bytes[6+zi]);
- }
- i+=16;
- if(vinya->id!=HEROI_TYPE && vinya->id!=70)
- {
- CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
- if(!h)
- {
- //remove fake entry
- VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
- if(VLC->dobjinfo->gobjs[vinya->id].size())
- VLC->dobjinfo->gobjs.erase(vinya->id);
- tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
- }
- else
- {
- vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
- }
- }
- else
- {
- vinya->visitDir = 0xff;
- }
- if(vinya->id == EVENTI_TYPE)
- std::memset(vinya->blockMap,255,6);
- //calculating coverageMap
- std::string nameCopy = vinya->name;
- std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
- for(int i=0; i<6; ++i)
- {
- vinya->coverageMap[i] = msk[i+2];
- vinya->shadowCoverage[i] = msk[i+8];
- }
- defy.push_back(vinya); // add this def to the vector
- }
- //add holes - they always can appear
- for (int i = 0; i < 8 ; i++)
- {
- defy.push_back(VLC->dobjinfo->gobjs[124][i]);
- }
- }
- void Mapa::readObjects( const unsigned char * bufor, int &i)
- {
- int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
- for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
- {
- CGObjectInstance * nobj = 0;
- int3 pos;
- pos.x = bufor[i++];
- pos.y = bufor[i++];
- pos.z = bufor[i++];
- int defnum = readNormalNr(bufor,i, 4); i+=4;
- CGDefInfo * defInfo = defy[defnum];
- i+=5;
- switch(defInfo->id)
- {
- case EVENTI_TYPE: //for event objects
- {
- CGEvent *evnt = new CGEvent();
- nobj = evnt;
- bool guardMess = bufor[i]; ++i;
- if(guardMess)
- {
- int messLong = readNormalNr(bufor,i, 4); i+=4;
- if(messLong>0)
- {
- for(int yy=0; yy<messLong; ++yy)
- {
- evnt->message +=bufor[i+yy];
- }
- i+=messLong;
- }
- if(bufor[i++])
- {
- evnt->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
- }
- i+=4;
- }
- evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
- evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
- evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
- evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
- evnt->resources.resize(RESOURCE_QUANTITY);
- for(int x=0; x<7; x++)
- {
- evnt->resources[x] = readNormalNr(bufor,i);
- i+=4;
- }
- evnt->primskills.resize(PRIMARY_SKILLS);
- for(int x=0; x<4; x++)
- {
- evnt->primskills[x] = readNormalNr(bufor,i, 1);
- i++;
- }
- int gabn; //number of gained abilities
- gabn = readNormalNr(bufor,i, 1); ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
- evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
- }
- int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
- }
- int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
- }
- int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
- evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
- i+=8;
- evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
- evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
- evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
- evnt->humanActivate = true;
- i+=4;
- break;
- }
- case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
- {
- loadHero(nobj, bufor, i);
- break;
- }
- case 4: //Arena
- case 51: //Mercenary Camp
- case 23: //Marletto Tower
- case 61: // Star Axis
- case 32: // Garden of Revelation
- case 100: //Learning Stone
- case 102: //Tree of Knowledge
- case 41: //Library of Enlightenment
- case 47: //School of Magic
- case 107: //School of War
- {
- nobj = new CGVisitableOPH();
- break;
- }
- case 55: //mystical garden
- case 112://windmill
- case 109://water wheel
- {
- nobj = new CGVisitableOPW();
- break;
- }
- case 43: //teleport
- case 44: //teleport
- case 45: //teleport
- case 103://subterranean gate
- {
- nobj = new CGTeleport();
- break;
- }
- case 12: //campfire
- case 29: //Flotsam
- case 82: //Sea Chest
- case 86: //Shipwreck Survivor
- case 101://treasure chest
- {
- nobj = new CGPickable();
- break;
- }
- case 54: //Monster
- case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
- case 162: case 163: case 164: // Random Monster 5 - 7
- {
- CGCreature *cre = new CGCreature();
- nobj = cre;
- if(version>RoE)
- {
- cre->identifier = readNormalNr(bufor,i); i+=4;
- monsters[cre->identifier] = cre;
- }
- CStackInstance hlp;
- hlp.count = readNormalNr(bufor,i, 2); i+=2;
- //type will be set during initialization
- cre->slots[0] = hlp;
- cre->character = bufor[i]; ++i;
- bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
- if(isMesTre)
- {
- cre->message = readString(bufor,i);
- cre->resources.resize(RESOURCE_QUANTITY);
- for(int j=0; j<7; j++)
- {
- cre->resources[j] = readNormalNr(bufor,i); i+=4;
- }
- int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
- if(version==RoE)
- {
- if(artID!=0xff)
- cre->gainedArtifact = artID;
- else
- cre->gainedArtifact = -1;
- }
- else
- {
- if(artID!=0xffff)
- cre->gainedArtifact = artID;
- else
- cre->gainedArtifact = -1;
- }
- }
- cre->neverFlees = bufor[i]; ++i;
- cre->notGrowingTeam = bufor[i]; ++i;
- i+=2;;
- break;
- }
- case 59: case 91: //ocean bottle and sign
- {
- CGSignBottle *sb = new CGSignBottle();
- nobj = sb;
- sb->message = readString(bufor,i);
- i+=4;
- break;
- }
- case 83: //seer's hut
- {
- i = loadSeerHut(bufor, i, nobj);
- break;
- }
- case 113: //witch hut
- {
- CGWitchHut *wh = new CGWitchHut();
- nobj = wh;
- if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
- {
- int ist=i; //starting i for loop
- for(i; i<ist+4; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SKILL_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- wh->allowedAbilities.push_back((i-ist)*8+yy);
- }
- }
- }
- }
- else //(RoE map)
- {
- for(int gg=0; gg<SKILL_QUANTITY; ++gg)
- {
- wh->allowedAbilities.push_back(gg);
- }
- }
- break;
- }
- case 81: //scholar
- {
- CGScholar *sch = new CGScholar();
- nobj = sch;
- sch->bonusType = bufor[i++];
- sch->bonusID = bufor[i++];
- i+=6;
- break;
- }
- case 33: case 219: //garrison
- {
- CGGarrison *gar = new CGGarrison();
- nobj = gar;
- nobj->setOwner(bufor[i++]);
- i+=3;
- gar->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
- if(version > RoE)
- {
- gar->removableUnits = bufor[i]; ++i;
- }
- else
- gar->removableUnits = true;
- i+=8;
- break;
- }
- case 5: //artifact
- case 65: case 66: case 67: case 68: case 69: //random artifact
- case 93: //spell scroll
- {
- CGArtifact *art = new CGArtifact();
- nobj = art;
- bool areSettings = bufor[i]; ++i;
- if(areSettings)
- {
- art->message = readString(bufor,i);
- bool areGuards = bufor[i]; ++i;
- if(areGuards)
- {
- art->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
- }
- i+=4;
- }
- if(defInfo->id==93)
- {
- art->spell = readNormalNr(bufor,i);
- i+=4;
- }
- break;
- }
- case 76: case 79: //random resource; resource
- {
- CGResource *res = new CGResource();
- nobj = res;
- bool isMessGuard = bufor[i]; ++i;
- if(isMessGuard)
- {
- res->message = readString(bufor,i);
- if(bufor[i++])
- {
- res->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
- }
- i+=4;
- }
- res->amount = readNormalNr(bufor,i); i+=4;
- if (defInfo->subid == 6) // Gold is multiplied by 100.
- res->amount *= 100;
- i+=4;
- break;
- }
- case 77: case 98: //random town; town
- {
- loadTown(nobj, bufor, i, defInfo->subid);
- break;
- }
- case 53:
- {
- nobj = new CGMine();
- nobj->setOwner(bufor[i++]);
- i+=3;
- break;
- }
- case 17: case 18: case 19: case 20: //dwellings
- {
- nobj = new CGDwelling();
- nobj->setOwner(bufor[i++]);
- i+=3;
- break;
- }
- case 220://mine (?)
- {
- nobj = new CGObjectInstance();
- nobj->setOwner(bufor[i++]);
- i+=3;
- break;
- }
- case 88: case 89: case 90: //spell shrine
- {
- CGShrine * shr = new CGShrine();
- nobj = shr;
- shr->spell = bufor[i]; i+=4;
- break;
- }
- case 6: //pandora's box
- {
- CGPandoraBox *box = new CGPandoraBox();
- nobj = box;
- bool messg = bufor[i]; ++i;
- if(messg)
- {
- box->message = readString(bufor,i);
- if(bufor[i++])
- {
- box->setArmy(readCreatureSet(bufor, i, 7, version > RoE));
- }
- i+=4;
- }
- box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
- box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
- box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
- box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
-
- box->resources.resize(RESOURCE_QUANTITY);
- for(int x=0; x<7; x++)
- {
- box->resources[x] = readNormalNr(bufor,i);
- i+=4;
- }
- box->primskills.resize(PRIMARY_SKILLS);
- for(int x=0; x<4; x++)
- {
- box->primskills[x] = readNormalNr(bufor,i, 1);
- i++;
- }
- int gabn; //number of gained abilities
- gabn = readNormalNr(bufor,i, 1); ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
- box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
- }
- int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- if(version > RoE)
- {
- box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
- }
- else
- {
- box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
- }
- }
- int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
- }
- int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
- box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
- i+=8;
- break;
- }
- case 36: //grail
- {
- grailPos = pos;
- grailRadious = readNormalNr(bufor,i); i+=4;
- continue;
- }
- case 217:
- {
- nobj = new CGDwelling();
- CCreGenObjInfo * spec = new CCreGenObjInfo;
- spec->player = readNormalNr(bufor,i); i+=4;
- spec->identifier = readNormalNr(bufor,i); i+=4;
- if(!spec->identifier)
- {
- spec->asCastle = false;
- spec->castles[0] = bufor[i]; ++i;
- spec->castles[1] = bufor[i]; ++i;
- }
- else
- {
- spec->asCastle = true;
- }
- nobj->setOwner(spec->player);
- static_cast<CGDwelling*>(nobj)->info = spec;
- break;
- }
- case 216:
- {
- nobj = new CGDwelling();
- CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
- spec->player = readNormalNr(bufor,i); i+=4;
- spec->identifier = readNormalNr(bufor,i); i+=4;
- if(!spec->identifier)
- {
- spec->asCastle = false;
- spec->castles[0] = bufor[i]; ++i;
- spec->castles[1] = bufor[i]; ++i;
- }
- else
- {
- spec->asCastle = true;
- }
- spec->minLevel = bufor[i]; ++i;
- spec->maxLevel = bufor[i]; ++i;
- nobj->setOwner(spec->player);
- static_cast<CGDwelling*>(nobj)->info = spec;
- break;
- }
- case 218:
- {
- nobj = new CGDwelling();
- CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
- spec->player = bufor[i]; ++i;
- i+=3;
- spec->minLevel = bufor[i]; ++i;
- spec->maxLevel = bufor[i]; ++i;
- if(spec->maxLevel>7)
- spec->maxLevel = 7;
- if(spec->minLevel<1)
- spec->minLevel = 1;
- nobj->setOwner(spec->player);
- static_cast<CGDwelling*>(nobj)->info = spec;
- break;
- }
- case 215:
- {
- CGQuestGuard *guard = new CGQuestGuard();
- nobj = guard;
- loadQuest(guard, bufor, i);
- break;
- }
- case 28: //faerie ring
- case 14: //Swan pond
- case 38: //idol of fortune
- case 30: //Fountain of Fortune
- case 64: //Rally Flag
- case 56: //oasis
- case 96: //temple
- case 110://Watering Hole
- case 31: //Fountain of Youth
- case 11: //Buoy
- case 52: //Mermaid
- case 94: //Stables
- {
- nobj = new CGBonusingObject();
- break;
- }
- case 49: //Magic Well
- {
- nobj = new CGMagicWell();
- break;
- }
- case 58: //Redwood Observatory
- case 60: //Pillar of Fire
- {
- nobj = new CGObservatory();
- break;
- }
- case 22: //Corpse
- case 39: //Lean To
- case 105://Wagon
- case 108://Warrior's Tomb
- {
- nobj = new CGOnceVisitable();
- break;
- }
- case 8: //Boat
- {
- nobj = new CGBoat();
- break;
- }
- case 92: //Sirens
- {
- nobj = new CGSirens();
- break;
- }
- case 87: //Shipyard
- {
- nobj = new CGShipyard();
- nobj->setOwner(readNormalNr(bufor,i)); i+=4;
- break;
- }
- case 214: //hero placeholder
- {
- CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
- nobj = hp;
- int a = bufor[i++]; //unkown byte, seems to be always 0 (if not - scream!)
- assert(!a);
- int htid = bufor[i++]; //hero type id
- nobj->subID = htid;
- if(htid == 0xff)
- hp->power = bufor[i++];
- else
- hp->power = 0;
- break;
- }
- case 10: //Keymaster
- {
- nobj = new CGKeymasterTent();
- break;
- }
- case 9: //Border Guard
- {
- nobj = new CGBorderGuard();
- break;
- }
- case 212: //Border Gate
- {
- nobj = new CGBorderGate();
- break;
- }
- case 27: case 37: //Eye and Hut of Magi
- {
- nobj = new CGMagi();
- break;
- }
- case 16: case 24: case 25: case 84: case 85: //treasure bank
- {
- nobj = new CBank();
- break;
- }
- case 63: //Pyramid
- {
- nobj = new CGPyramid();
- break;
- }
- case 13: //Cartographer
- {
- nobj = new CCartographer();
- break;
- }
- case 48: //Magic Spring
- {
- nobj = new CGMagicSpring();
- break;
- }
- case 97: //den of thieves
- {
- nobj = new CGDenOfthieves();
- break;
- }
- case 57: //Obelisk
- {
- nobj = new CGObelisk();
- break;
- }
- case 42: //Lighthouse
- {
- nobj = new CGLighthouse();
- nobj->tempOwner = readNormalNr(bufor,i); i+=4;
- break;
- }
- default: //any other object
- {
- nobj = new CGObjectInstance();
- break;
- }
- } //end of main switch
- nobj->pos = pos;
- nobj->ID = defInfo->id;
- nobj->id = objects.size();
- if(nobj->ID != HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62)
- nobj->subID = defInfo->subid;
- nobj->defInfo = defInfo;
- objects.push_back(nobj);
- if(nobj->ID==TOWNI_TYPE)
- towns.push_back(static_cast<CGTownInstance*>(nobj));
- if(nobj->ID==HEROI_TYPE)
- heroes.push_back(static_cast<CGHeroInstance*>(nobj));
- }
- std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2));
- }
- void Mapa::readEvents( const unsigned char * bufor, int &i )
- {
- int numberOfEvents = readNormalNr(bufor,i); i+=4;
- for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
- {
- CMapEvent *ne = new CMapEvent();
- ne->name = std::string();
- ne->message = std::string();
- int nameLen = readNormalNr(bufor,i); i+=4;
- for(int qq=0; qq<nameLen; ++qq)
- {
- ne->name += bufor[i]; ++i;
- }
- int messLen = readNormalNr(bufor,i); i+=4;
- for(int qq=0; qq<messLen; ++qq)
- {
- ne->message +=bufor[i]; ++i;
- }
- ne->resources.resize(RESOURCE_QUANTITY);
- for(int k=0; k < 7; k++)
- {
- ne->resources[k] = readNormalNr(bufor,i); i+=4;
- }
- ne->players = bufor[i]; ++i;
- if(version>AB)
- {
- ne->humanAffected = bufor[i]; ++i;
- }
- else
- ne->humanAffected = true;
- ne->computerAffected = bufor[i]; ++i;
- ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
- ne->nextOccurence = bufor[i]; ++i;
- char unknown[17];
- memcpy(unknown, bufor+i, 17);
- i+=17;
- events.push_back(ne);
- }
- }
- bool Mapa::isInTheMap(const int3 &pos) const
- {
- if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
- return false;
- else return true;
- }
- void Mapa::loadQuest(CQuest * guard, const unsigned char * bufor, int & i)
- {
- guard->missionType = bufor[i]; ++i;
- //int len1, len2, len3;
- switch(guard->missionType)
- {
- case 0:
- return;
- case 2:
- {
- guard->m2stats.resize(4);
- for(int x=0; x<4; x++)
- {
- guard->m2stats[x] = bufor[i++];
- }
- }
- break;
- case 1:
- case 3:
- case 4:
- {
- guard->m13489val = readNormalNr(bufor,i); i+=4;
- break;
- }
- case 5:
- {
- int artNumber = bufor[i]; ++i;
- for(int yy=0; yy<artNumber; ++yy)
- {
- guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
- }
- break;
- }
- case 6:
- {
- int typeNumber = bufor[i]; ++i;
- for(int hh=0; hh<typeNumber; ++hh)
- {
- ui32 creType = readNormalNr(bufor,i, 2); i+=2;
- ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
- guard->m6creatures[hh] = CStackInstance(creType,creNumb);
- }
- break;
- }
- case 7:
- {
- guard->m7resources.resize(7);
- for(int x=0; x<7; x++)
- {
- guard->m7resources[x] = readNormalNr(bufor,i);
- i+=4;
- }
- break;
- }
- case 8:
- case 9:
- {
- guard->m13489val = bufor[i]; ++i;
- break;
- }
- }
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- guard->lastDay = -1;
- }
- else
- {
- guard->lastDay = limit;
- }
- guard->firstVisitText = readString(bufor,i);
- guard->nextVisitText = readString(bufor,i);
- guard->completedText = readString(bufor,i);
- if (guard->firstVisitText.size() && guard->nextVisitText.size() && guard->completedText.size())
- guard->isCustom = false; //randomize all if any text is missing
- else
- guard->isCustom = true;
- }
- TerrainTile & Mapa::getTile( int3 tile )
- {
- return terrain[tile.x][tile.y][tile.z];
- }
- const TerrainTile & Mapa::getTile( int3 tile ) const
- {
- return terrain[tile.x][tile.y][tile.z];
- }
- bool Mapa::isWaterTile(const int3 &pos) const
- {
- return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
- }
- void Mapa::checkForObjectives()
- {
- if(isInTheMap(victoryCondition.pos))
- {
- const std::vector <CGObjectInstance*> &objs = getTile(victoryCondition.pos).visitableObjects;
- assert(objs.size());
- victoryCondition.obj = objs.front();
- }
- if(isInTheMap(lossCondition.pos))
- {
- const std::vector <CGObjectInstance*> &objs = getTile(lossCondition.pos).visitableObjects;
- assert(objs.size());
- lossCondition.obj = objs.front();
- }
- }
- LossCondition::LossCondition()
- {
- obj = NULL;
- timeLimit = -1;
- pos = int3(-1,-1,-1);
- }
- CVictoryCondition::CVictoryCondition()
- {
- pos = int3(-1,-1,-1);
- obj = NULL;
- ID = allowNormalVictory = appliesToAI = count = 0;
- }
- bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
- {
- return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
- }
- bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
- {
- return tertype != rock
- && (allowSea && tertype == water || allowLand && tertype != water);
- }
- bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
- {
- return entrableTerrain(from) && !blocked;
- }
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