CGMarket.h 2.8 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectHandler.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class DLL_LINKAGE IMarket
  14. {
  15. public:
  16. IMarket();
  17. virtual ~IMarket() {}
  18. virtual int getMarketEfficiency() const = 0;
  19. virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
  20. virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
  21. virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
  22. bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
  23. std::vector<EMarketMode::EMarketMode> availableModes() const;
  24. static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
  25. };
  26. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  27. {
  28. public:
  29. std::set<EMarketMode::EMarketMode> marketModes;
  30. int marketEfficiency;
  31. //window variables
  32. std::string title;
  33. std::string speech; //currently shown only in university
  34. CGMarket();
  35. ///IObjectInterface
  36. void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
  37. void initObj(CRandomGenerator & rand) override;//set skills for trade
  38. ///IMarket
  39. int getMarketEfficiency() const override;
  40. bool allowsTrade(EMarketMode::EMarketMode mode) const override;
  41. int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  42. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  43. template <typename Handler> void serialize(Handler &h, const int version)
  44. {
  45. h & static_cast<CGObjectInstance&>(*this);
  46. h & marketModes;
  47. h & marketEfficiency;
  48. h & title;
  49. h & speech;
  50. }
  51. };
  52. class DLL_LINKAGE CGBlackMarket : public CGMarket
  53. {
  54. public:
  55. std::vector<const CArtifact *> artifacts; //available artifacts
  56. void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
  57. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  58. template <typename Handler> void serialize(Handler &h, const int version)
  59. {
  60. h & static_cast<CGMarket&>(*this);
  61. h & artifacts;
  62. }
  63. };
  64. class DLL_LINKAGE CGUniversity : public CGMarket
  65. {
  66. public:
  67. std::vector<int> skills; //available skills
  68. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  69. void initObj(CRandomGenerator & rand) override;//set skills for trade
  70. void onHeroVisit(const CGHeroInstance * h) const override; //open window
  71. template <typename Handler> void serialize(Handler &h, const int version)
  72. {
  73. h & static_cast<CGMarket&>(*this);
  74. h & skills;
  75. }
  76. };
  77. VCMI_LIB_NAMESPACE_END