CVCMIServer.cpp 31 KB

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  1. /*
  2. * CVCMIServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <boost/asio.hpp>
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/campaign/CampaignState.h"
  14. #include "../lib/CThreadHelper.h"
  15. #include "../lib/serializer/Connection.h"
  16. #include "../lib/CModHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CGeneralTextHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/CTownHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/spells/CSpellHandler.h"
  23. #include "../lib/CCreatureHandler.h"
  24. #include "zlib.h"
  25. #include "CVCMIServer.h"
  26. #include "../lib/StartInfo.h"
  27. #include "../lib/mapping/CMapHeader.h"
  28. #include "../lib/rmg/CMapGenOptions.h"
  29. #include "../lib/NetPackVisitor.h"
  30. #include "LobbyNetPackVisitors.h"
  31. #ifdef VCMI_ANDROID
  32. #include <jni.h>
  33. #include <android/log.h>
  34. #include "lib/CAndroidVMHelper.h"
  35. #elif !defined(VCMI_IOS)
  36. #include "../lib/Interprocess.h"
  37. #endif
  38. #include "../lib/VCMI_Lib.h"
  39. #include "../lib/VCMIDirs.h"
  40. #include "CGameHandler.h"
  41. #include "PlayerMessageProcessor.h"
  42. #include "../lib/mapping/CMapInfo.h"
  43. #include "../lib/GameConstants.h"
  44. #include "../lib/logging/CBasicLogConfigurator.h"
  45. #include "../lib/CConfigHandler.h"
  46. #include "../lib/ScopeGuard.h"
  47. #include "../lib/serializer/CMemorySerializer.h"
  48. #include "../lib/serializer/Cast.h"
  49. #include "../lib/UnlockGuard.h"
  50. // for applier
  51. #include "../lib/registerTypes/RegisterTypes.h"
  52. // UUID generation
  53. #include <boost/uuid/uuid.hpp>
  54. #include <boost/uuid/uuid_io.hpp>
  55. #include <boost/uuid/uuid_generators.hpp>
  56. #include "../lib/gameState/CGameState.h"
  57. template<typename T> class CApplyOnServer;
  58. class CBaseForServerApply
  59. {
  60. public:
  61. virtual bool applyOnServerBefore(CVCMIServer * srv, void * pack) const =0;
  62. virtual void applyOnServerAfter(CVCMIServer * srv, void * pack) const =0;
  63. virtual ~CBaseForServerApply() {}
  64. template<typename U> static CBaseForServerApply * getApplier(const U * t = nullptr)
  65. {
  66. return new CApplyOnServer<U>();
  67. }
  68. };
  69. template <typename T> class CApplyOnServer : public CBaseForServerApply
  70. {
  71. public:
  72. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  73. {
  74. T * ptr = static_cast<T *>(pack);
  75. ClientPermissionsCheckerNetPackVisitor checker(*srv);
  76. ptr->visit(checker);
  77. if(checker.getResult())
  78. {
  79. boost::unique_lock<boost::mutex> stateLock(srv->stateMutex);
  80. ApplyOnServerNetPackVisitor applier(*srv);
  81. ptr->visit(applier);
  82. return applier.getResult();
  83. }
  84. else
  85. return false;
  86. }
  87. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  88. {
  89. T * ptr = static_cast<T *>(pack);
  90. ApplyOnServerAfterAnnounceNetPackVisitor applier(*srv);
  91. ptr->visit(applier);
  92. }
  93. };
  94. template <>
  95. class CApplyOnServer<CPack> : public CBaseForServerApply
  96. {
  97. public:
  98. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  99. {
  100. logGlobal->error("Cannot apply plain CPack!");
  101. assert(0);
  102. return false;
  103. }
  104. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  105. {
  106. logGlobal->error("Cannot apply plain CPack!");
  107. assert(0);
  108. }
  109. };
  110. std::string SERVER_NAME_AFFIX = "server";
  111. std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
  112. CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
  113. : port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
  114. {
  115. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  116. logNetwork->trace("CVCMIServer created! UUID: %s", uuid);
  117. applier = std::make_shared<CApplier<CBaseForServerApply>>();
  118. registerTypesLobbyPacks(*applier);
  119. if(cmdLineOptions.count("port"))
  120. port = cmdLineOptions["port"].as<ui16>();
  121. logNetwork->info("Port %d will be used", port);
  122. try
  123. {
  124. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  125. }
  126. catch(...)
  127. {
  128. logNetwork->info("Port %d is busy, trying to use random port instead", port);
  129. if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("enable-shm"))
  130. {
  131. logNetwork->error("Cant pass port number to client without shared memory!", port);
  132. exit(0);
  133. }
  134. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
  135. port = acceptor->local_endpoint().port();
  136. }
  137. logNetwork->info("Listening for connections at port %d", port);
  138. }
  139. CVCMIServer::~CVCMIServer()
  140. {
  141. announceQueue.clear();
  142. if(announceLobbyThread)
  143. announceLobbyThread->join();
  144. }
  145. void CVCMIServer::run()
  146. {
  147. if(!restartGameplay)
  148. {
  149. this->announceLobbyThread = std::make_unique<boost::thread>(&CVCMIServer::threadAnnounceLobby, this);
  150. #if !defined(VCMI_MOBILE)
  151. if(cmdLineOptions.count("enable-shm"))
  152. {
  153. std::string sharedMemoryName = "vcmi_memory";
  154. if(cmdLineOptions.count("enable-shm-uuid") && cmdLineOptions.count("uuid"))
  155. {
  156. sharedMemoryName += "_" + cmdLineOptions["uuid"].as<std::string>();
  157. }
  158. shm = std::make_shared<SharedMemory>(sharedMemoryName);
  159. }
  160. #endif
  161. startAsyncAccept();
  162. if(!remoteConnectionsThread && cmdLineOptions.count("lobby"))
  163. {
  164. remoteConnectionsThread = std::make_unique<boost::thread>(&CVCMIServer::establishRemoteConnections, this);
  165. }
  166. #if defined(VCMI_ANDROID)
  167. #ifndef SINGLE_PROCESS_APP
  168. CAndroidVMHelper vmHelper;
  169. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
  170. #endif
  171. #elif !defined(VCMI_IOS)
  172. if(shm)
  173. {
  174. shm->sr->setToReadyAndNotify(port);
  175. }
  176. #endif
  177. }
  178. while(state == EServerState::LOBBY || state == EServerState::GAMEPLAY_STARTING)
  179. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  180. logNetwork->info("Thread handling connections ended");
  181. if(state == EServerState::GAMEPLAY)
  182. {
  183. gh->run(si->mode == StartInfo::LOAD_GAME);
  184. }
  185. while(state == EServerState::GAMEPLAY_ENDED)
  186. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  187. }
  188. void CVCMIServer::establishRemoteConnections()
  189. {
  190. //wait for host connection
  191. while(connections.empty())
  192. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  193. uuid = cmdLineOptions["lobby-uuid"].as<std::string>();
  194. int numOfConnections = cmdLineOptions["connections"].as<ui16>();
  195. auto address = cmdLineOptions["lobby"].as<std::string>();
  196. int port = cmdLineOptions["lobby-port"].as<ui16>();
  197. logGlobal->info("Server is connecting to remote at %s:%d with uuid %s %d times", address, port, uuid, numOfConnections);
  198. for(int i = 0; i < numOfConnections; ++i)
  199. connectToRemote(address, port);
  200. }
  201. void CVCMIServer::connectToRemote(const std::string & addr, int port)
  202. {
  203. std::shared_ptr<CConnection> c;
  204. try
  205. {
  206. logNetwork->info("Establishing connection...");
  207. c = std::make_shared<CConnection>(addr, port, SERVER_NAME, uuid);
  208. }
  209. catch(...)
  210. {
  211. logNetwork->error("\nCannot establish remote connection!");
  212. }
  213. if(c)
  214. {
  215. connections.insert(c);
  216. c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
  217. }
  218. }
  219. void CVCMIServer::threadAnnounceLobby()
  220. {
  221. while(state != EServerState::SHUTDOWN)
  222. {
  223. {
  224. boost::unique_lock<boost::recursive_mutex> myLock(mx);
  225. while(!announceQueue.empty())
  226. {
  227. announcePack(std::move(announceQueue.front()));
  228. announceQueue.pop_front();
  229. }
  230. if(acceptor)
  231. {
  232. io->reset();
  233. io->poll();
  234. }
  235. }
  236. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  237. }
  238. }
  239. void CVCMIServer::prepareToRestart()
  240. {
  241. if(state == EServerState::GAMEPLAY)
  242. {
  243. restartGameplay = true;
  244. * si = * gh->gs->initialOpts;
  245. si->seedToBeUsed = si->seedPostInit = 0;
  246. state = EServerState::LOBBY;
  247. // FIXME: dirry hack to make sure old CGameHandler::run is finished
  248. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  249. }
  250. for(auto c : connections)
  251. {
  252. c->enterLobbyConnectionMode();
  253. c->disableStackSendingByID();
  254. }
  255. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  256. gh = nullptr;
  257. }
  258. bool CVCMIServer::prepareToStartGame()
  259. {
  260. gh = std::make_shared<CGameHandler>(this);
  261. switch(si->mode)
  262. {
  263. case StartInfo::CAMPAIGN:
  264. logNetwork->info("Preparing to start new campaign");
  265. si->campState->setCurrentMap(campaignMap);
  266. si->campState->setCurrentMapBonus(campaignBonus);
  267. gh->init(si.get());
  268. break;
  269. case StartInfo::NEW_GAME:
  270. logNetwork->info("Preparing to start new game");
  271. gh->init(si.get());
  272. break;
  273. case StartInfo::LOAD_GAME:
  274. logNetwork->info("Preparing to start loaded game");
  275. if(!gh->load(si->mapname))
  276. return false;
  277. break;
  278. default:
  279. logNetwork->error("Wrong mode in StartInfo!");
  280. assert(0);
  281. break;
  282. }
  283. state = EServerState::GAMEPLAY_STARTING;
  284. return true;
  285. }
  286. void CVCMIServer::startGameImmidiately()
  287. {
  288. for(auto c : connections)
  289. c->enterGameplayConnectionMode(gh->gs);
  290. state = EServerState::GAMEPLAY;
  291. }
  292. void CVCMIServer::startAsyncAccept()
  293. {
  294. assert(!upcomingConnection);
  295. assert(acceptor);
  296. #if BOOST_VERSION >= 107000 // Boost version >= 1.70
  297. upcomingConnection = std::make_shared<TSocket>(acceptor->get_executor());
  298. #else
  299. upcomingConnection = std::make_shared<TSocket>(acceptor->get_io_service());
  300. #endif
  301. acceptor->async_accept(*upcomingConnection, std::bind(&CVCMIServer::connectionAccepted, this, _1));
  302. }
  303. void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
  304. {
  305. if(ec)
  306. {
  307. if(state != EServerState::SHUTDOWN)
  308. logNetwork->info("Something wrong during accepting: %s", ec.message());
  309. return;
  310. }
  311. try
  312. {
  313. if(state == EServerState::LOBBY || !hangingConnections.empty())
  314. {
  315. logNetwork->info("We got a new connection! :)");
  316. auto c = std::make_shared<CConnection>(upcomingConnection, SERVER_NAME, uuid);
  317. upcomingConnection.reset();
  318. connections.insert(c);
  319. c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
  320. }
  321. }
  322. catch(std::exception & e)
  323. {
  324. logNetwork->error("Failure processing new connection! %s", e.what());
  325. upcomingConnection.reset();
  326. }
  327. startAsyncAccept();
  328. }
  329. class CVCMIServerPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
  330. {
  331. private:
  332. CVCMIServer & handler;
  333. std::shared_ptr<CGameHandler> gh;
  334. public:
  335. CVCMIServerPackVisitor(CVCMIServer & handler, std::shared_ptr<CGameHandler> gh)
  336. :handler(handler), gh(gh)
  337. {
  338. }
  339. virtual bool callTyped() override { return false; }
  340. virtual void visitForLobby(CPackForLobby & packForLobby) override
  341. {
  342. handler.handleReceivedPack(std::unique_ptr<CPackForLobby>(&packForLobby));
  343. }
  344. virtual void visitForServer(CPackForServer & serverPack) override
  345. {
  346. if (gh)
  347. gh->handleReceivedPack(&serverPack);
  348. else
  349. logNetwork->error("Received pack for game server while in lobby!");
  350. }
  351. virtual void visitForClient(CPackForClient & clientPack) override
  352. {
  353. }
  354. };
  355. void CVCMIServer::threadHandleClient(std::shared_ptr<CConnection> c)
  356. {
  357. setThreadName("CVCMIServer::handleConnection");
  358. c->enterLobbyConnectionMode();
  359. while(c->connected)
  360. {
  361. CPack * pack;
  362. try
  363. {
  364. pack = c->retrievePack();
  365. }
  366. catch(boost::system::system_error & e)
  367. {
  368. if (e.code() == boost::asio::error::eof)
  369. logNetwork->error("Network error receiving a pack. Connection has been closed");
  370. else
  371. logNetwork->error("Network error receiving a pack. Connection %s dies. What happened: %s", c->toString(), e.what());
  372. hangingConnections.insert(c);
  373. connections.erase(c);
  374. if(connections.empty() || hostClient == c)
  375. state = EServerState::SHUTDOWN;
  376. if(gh && state == EServerState::GAMEPLAY)
  377. {
  378. gh->handleClientDisconnection(c);
  379. }
  380. break;
  381. }
  382. CVCMIServerPackVisitor visitor(*this, this->gh);
  383. pack->visit(visitor);
  384. }
  385. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  386. if(c->connected)
  387. {
  388. auto lcd = std::make_unique<LobbyClientDisconnected>();
  389. lcd->c = c;
  390. lcd->clientId = c->connectionID;
  391. handleReceivedPack(std::move(lcd));
  392. }
  393. logNetwork->info("Thread listening for %s ended", c->toString());
  394. c->handler.reset();
  395. }
  396. void CVCMIServer::handleReceivedPack(std::unique_ptr<CPackForLobby> pack)
  397. {
  398. CBaseForServerApply * apply = applier->getApplier(typeList.getTypeID(pack.get()));
  399. if(apply->applyOnServerBefore(this, pack.get()))
  400. addToAnnounceQueue(std::move(pack));
  401. }
  402. void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
  403. {
  404. for(auto c : connections)
  405. {
  406. // FIXME: we need to avoid sending something to client that not yet get answer for LobbyClientConnected
  407. // Until UUID set we only pass LobbyClientConnected to this client
  408. if(c->uuid == uuid && !dynamic_cast<LobbyClientConnected *>(pack.get()))
  409. continue;
  410. c->sendPack(pack.get());
  411. }
  412. applier->getApplier(typeList.getTypeID(pack.get()))->applyOnServerAfter(this, pack.get());
  413. }
  414. void CVCMIServer::announceMessage(const std::string & txt)
  415. {
  416. logNetwork->info("Show message: %s", txt);
  417. auto cm = std::make_unique<LobbyShowMessage>();
  418. cm->message = txt;
  419. addToAnnounceQueue(std::move(cm));
  420. }
  421. void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
  422. {
  423. logNetwork->info("%s says: %s", playerName, txt);
  424. auto cm = std::make_unique<LobbyChatMessage>();
  425. cm->playerName = playerName;
  426. cm->message = txt;
  427. addToAnnounceQueue(std::move(cm));
  428. }
  429. void CVCMIServer::addToAnnounceQueue(std::unique_ptr<CPackForLobby> pack)
  430. {
  431. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  432. announceQueue.push_back(std::move(pack));
  433. }
  434. bool CVCMIServer::passHost(int toConnectionId)
  435. {
  436. for(auto c : connections)
  437. {
  438. if(isClientHost(c->connectionID))
  439. continue;
  440. if(c->connectionID != toConnectionId)
  441. continue;
  442. hostClient = c;
  443. hostClientId = c->connectionID;
  444. announceTxt(boost::str(boost::format("Pass host to connection %d") % toConnectionId));
  445. return true;
  446. }
  447. return false;
  448. }
  449. void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode)
  450. {
  451. if(state == EServerState::LOBBY)
  452. c->connectionID = currentClientId++;
  453. if(!hostClient)
  454. {
  455. hostClient = c;
  456. hostClientId = c->connectionID;
  457. si->mode = mode;
  458. }
  459. logNetwork->info("Connection with client %d established. UUID: %s", c->connectionID, c->uuid);
  460. if(state == EServerState::LOBBY)
  461. {
  462. for(auto & name : names)
  463. {
  464. logNetwork->info("Client %d player: %s", c->connectionID, name);
  465. ui8 id = currentPlayerId++;
  466. ClientPlayer cp;
  467. cp.connection = c->connectionID;
  468. cp.name = name;
  469. playerNames.insert(std::make_pair(id, cp));
  470. announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % id % c->connectionID));
  471. //put new player in first slot with AI
  472. for(auto & elem : si->playerInfos)
  473. {
  474. if(elem.second.isControlledByAI() && !elem.second.compOnly)
  475. {
  476. setPlayerConnectedId(elem.second, id);
  477. break;
  478. }
  479. }
  480. }
  481. }
  482. }
  483. void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
  484. {
  485. connections -= c;
  486. if(connections.empty() || hostClient == c)
  487. {
  488. state = EServerState::SHUTDOWN;
  489. return;
  490. }
  491. PlayerReinitInterface startAiPack;
  492. startAiPack.playerConnectionId = PlayerSettings::PLAYER_AI;
  493. for(auto it = playerNames.begin(); it != playerNames.end();)
  494. {
  495. if(it->second.connection != c->connectionID)
  496. {
  497. ++it;
  498. continue;
  499. }
  500. int id = it->first;
  501. std::string playerLeftMsgText = boost::str(boost::format("%s (pid %d cid %d) left the game") % id % playerNames[id].name % c->connectionID);
  502. announceTxt(playerLeftMsgText); //send lobby text, it will be ignored for non-lobby clients
  503. auto * playerSettings = si->getPlayersSettings(id);
  504. if(!playerSettings)
  505. {
  506. ++it;
  507. continue;
  508. }
  509. it = playerNames.erase(it);
  510. setPlayerConnectedId(*playerSettings, PlayerSettings::PLAYER_AI);
  511. if(gh && si && state == EServerState::GAMEPLAY)
  512. {
  513. gh->playerMessages->broadcastMessage(playerSettings->color, playerLeftMsgText);
  514. gh->connections[playerSettings->color].insert(hostClient);
  515. startAiPack.players.push_back(playerSettings->color);
  516. }
  517. }
  518. if(!startAiPack.players.empty())
  519. gh->sendAndApply(&startAiPack);
  520. }
  521. void CVCMIServer::reconnectPlayer(int connId)
  522. {
  523. PlayerReinitInterface startAiPack;
  524. startAiPack.playerConnectionId = connId;
  525. if(gh && si && state == EServerState::GAMEPLAY)
  526. {
  527. for(auto it = playerNames.begin(); it != playerNames.end(); ++it)
  528. {
  529. if(it->second.connection != connId)
  530. continue;
  531. int id = it->first;
  532. auto * playerSettings = si->getPlayersSettings(id);
  533. if(!playerSettings)
  534. continue;
  535. std::string messageText = boost::str(boost::format("%s (cid %d) is connected") % playerSettings->name % connId);
  536. gh->playerMessages->broadcastMessage(playerSettings->color, messageText);
  537. startAiPack.players.push_back(playerSettings->color);
  538. }
  539. if(!startAiPack.players.empty())
  540. gh->sendAndApply(&startAiPack);
  541. }
  542. }
  543. void CVCMIServer::setPlayerConnectedId(PlayerSettings & pset, ui8 player) const
  544. {
  545. if(vstd::contains(playerNames, player))
  546. pset.name = playerNames.find(player)->second.name;
  547. else
  548. pset.name = VLC->generaltexth->allTexts[468]; //Computer
  549. pset.connectedPlayerIDs.clear();
  550. if(player != PlayerSettings::PLAYER_AI)
  551. pset.connectedPlayerIDs.insert(player);
  552. }
  553. void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpts)
  554. {
  555. mi = mapInfo;
  556. if(!mi)
  557. return;
  558. auto namesIt = playerNames.cbegin();
  559. si->playerInfos.clear();
  560. if(mi->scenarioOptionsOfSave)
  561. {
  562. si = CMemorySerializer::deepCopy(*mi->scenarioOptionsOfSave);
  563. si->mode = StartInfo::LOAD_GAME;
  564. if(si->campState)
  565. campaignMap = si->campState->currentScenario().value();
  566. for(auto & ps : si->playerInfos)
  567. {
  568. if(!ps.second.compOnly && ps.second.connectedPlayerIDs.size() && namesIt != playerNames.cend())
  569. {
  570. setPlayerConnectedId(ps.second, namesIt++->first);
  571. }
  572. else
  573. {
  574. setPlayerConnectedId(ps.second, PlayerSettings::PLAYER_AI);
  575. }
  576. }
  577. }
  578. else if(si->mode == StartInfo::NEW_GAME || si->mode == StartInfo::CAMPAIGN)
  579. {
  580. if(mi->campaign)
  581. return;
  582. for(int i = 0; i < mi->mapHeader->players.size(); i++)
  583. {
  584. const PlayerInfo & pinfo = mi->mapHeader->players[i];
  585. //neither computer nor human can play - no player
  586. if(!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  587. continue;
  588. PlayerSettings & pset = si->playerInfos[PlayerColor(i)];
  589. pset.color = PlayerColor(i);
  590. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  591. {
  592. setPlayerConnectedId(pset, namesIt++->first);
  593. }
  594. else
  595. {
  596. setPlayerConnectedId(pset, PlayerSettings::PLAYER_AI);
  597. if(!pinfo.canHumanPlay)
  598. {
  599. pset.compOnly = true;
  600. }
  601. }
  602. pset.castle = pinfo.defaultCastle();
  603. pset.hero = pinfo.defaultHero();
  604. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  605. {
  606. pset.hero = pinfo.mainCustomHeroId;
  607. pset.heroName = pinfo.mainCustomHeroName;
  608. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  609. }
  610. pset.handicap = PlayerSettings::NO_HANDICAP;
  611. }
  612. if(mi->isRandomMap && mapGenOpts)
  613. si->mapGenOptions = std::shared_ptr<CMapGenOptions>(mapGenOpts);
  614. else
  615. si->mapGenOptions.reset();
  616. }
  617. si->mapname = mi->fileURI;
  618. }
  619. void CVCMIServer::updateAndPropagateLobbyState()
  620. {
  621. boost::unique_lock<boost::mutex> stateLock(stateMutex);
  622. // Update player settings for RMG
  623. // TODO: find appropriate location for this code
  624. if(si->mapGenOptions && si->mode == StartInfo::NEW_GAME)
  625. {
  626. for(const auto & psetPair : si->playerInfos)
  627. {
  628. const auto & pset = psetPair.second;
  629. si->mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  630. if(pset.isControlledByHuman())
  631. {
  632. si->mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  633. }
  634. }
  635. }
  636. auto lus = std::make_unique<LobbyUpdateState>();
  637. lus->state = *this;
  638. addToAnnounceQueue(std::move(lus));
  639. }
  640. void CVCMIServer::setPlayer(PlayerColor clickedColor)
  641. {
  642. struct PlayerToRestore
  643. {
  644. PlayerColor color;
  645. int id;
  646. void reset() { id = -1; color = PlayerColor::CANNOT_DETERMINE; }
  647. PlayerToRestore(){ reset(); }
  648. } playerToRestore;
  649. PlayerSettings & clicked = si->playerInfos[clickedColor];
  650. //identify clicked player
  651. int clickedNameID = 0; //number of player - zero means AI, assume it initially
  652. if(clicked.isControlledByHuman())
  653. clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
  654. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  655. {
  656. PlayerSettings & restPos = si->playerInfos[playerToRestore.color];
  657. setPlayerConnectedId(restPos, playerToRestore.id);
  658. playerToRestore.reset();
  659. }
  660. int newPlayer; //which player will take clicked position
  661. //who will be put here?
  662. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  663. {
  664. newPlayer = getIdOfFirstUnallocatedPlayer();
  665. if(!newPlayer) //no "free" player -> get just first one
  666. newPlayer = playerNames.begin()->first;
  667. }
  668. else //human clicked -> take next
  669. {
  670. auto i = playerNames.find(clickedNameID); //clicked one
  671. i++; //player AFTER clicked one
  672. if(i != playerNames.end())
  673. newPlayer = i->first;
  674. else
  675. newPlayer = 0; //AI if we scrolled through all players
  676. }
  677. setPlayerConnectedId(clicked, newPlayer); //put player
  678. //if that player was somewhere else, we need to replace him with computer
  679. if(newPlayer) //not AI
  680. {
  681. for(auto i = si->playerInfos.begin(); i != si->playerInfos.end(); i++)
  682. {
  683. int curNameID = *(i->second.connectedPlayerIDs.begin());
  684. if(i->first != clickedColor && curNameID == newPlayer)
  685. {
  686. assert(i->second.connectedPlayerIDs.size());
  687. playerToRestore.color = i->first;
  688. playerToRestore.id = newPlayer;
  689. setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
  690. break;
  691. }
  692. }
  693. }
  694. }
  695. void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
  696. {
  697. PlayerSettings & s = si->playerInfos[player];
  698. FactionID & cur = s.castle;
  699. auto & allowed = getPlayerInfo(player.getNum()).allowedFactions;
  700. const bool allowRandomTown = getPlayerInfo(player.getNum()).isFactionRandom;
  701. if(cur == PlayerSettings::NONE) //no change
  702. return;
  703. if(cur == PlayerSettings::RANDOM) //first/last available
  704. {
  705. if(dir > 0)
  706. cur = *allowed.begin(); //id of first town
  707. else
  708. cur = *allowed.rbegin(); //id of last town
  709. }
  710. else // next/previous available
  711. {
  712. if((cur == *allowed.begin() && dir < 0) || (cur == *allowed.rbegin() && dir > 0))
  713. {
  714. if(allowRandomTown)
  715. {
  716. cur = PlayerSettings::RANDOM;
  717. }
  718. else
  719. {
  720. if(dir > 0)
  721. cur = *allowed.begin();
  722. else
  723. cur = *allowed.rbegin();
  724. }
  725. }
  726. else
  727. {
  728. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  729. auto iter = allowed.find(cur);
  730. std::advance(iter, dir);
  731. cur = *iter;
  732. }
  733. }
  734. if(s.hero >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  735. {
  736. s.hero = PlayerSettings::RANDOM;
  737. }
  738. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  739. s.bonus = PlayerSettings::RANDOM;
  740. }
  741. void CVCMIServer::setCampaignMap(CampaignScenarioID mapId)
  742. {
  743. campaignMap = mapId;
  744. si->difficulty = si->campState->scenario(mapId).difficulty;
  745. campaignBonus = -1;
  746. updateStartInfoOnMapChange(si->campState->getMapInfo(mapId));
  747. }
  748. void CVCMIServer::setCampaignBonus(int bonusId)
  749. {
  750. campaignBonus = bonusId;
  751. const CampaignScenario & scenario = si->campState->scenario(campaignMap);
  752. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  753. if(bonDescs[bonusId].type == CampaignBonusType::HERO)
  754. {
  755. for(auto & elem : si->playerInfos)
  756. {
  757. if(elem.first == PlayerColor(bonDescs[bonusId].info1))
  758. setPlayerConnectedId(elem.second, 1);
  759. else
  760. setPlayerConnectedId(elem.second, PlayerSettings::PLAYER_AI);
  761. }
  762. }
  763. }
  764. void CVCMIServer::optionNextHero(PlayerColor player, int dir)
  765. {
  766. PlayerSettings & s = si->playerInfos[player];
  767. if(s.castle < 0 || s.hero == PlayerSettings::NONE)
  768. return;
  769. if(s.hero == PlayerSettings::RANDOM) // first/last available
  770. {
  771. int max = static_cast<int>(VLC->heroh->size()),
  772. min = 0;
  773. s.hero = nextAllowedHero(player, min, max, 0, dir);
  774. }
  775. else
  776. {
  777. if(dir > 0)
  778. s.hero = nextAllowedHero(player, s.hero, (int)VLC->heroh->size(), 1, dir);
  779. else
  780. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  781. }
  782. }
  783. int CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
  784. {
  785. if(dir > 0)
  786. {
  787. for(int i = min + incl; i <= max - incl; i++)
  788. if(canUseThisHero(player, i))
  789. return i;
  790. }
  791. else
  792. {
  793. for(int i = max - incl; i >= min + incl; i--)
  794. if(canUseThisHero(player, i))
  795. return i;
  796. }
  797. return -1;
  798. }
  799. void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
  800. {
  801. PlayerSettings & s = si->playerInfos[player];
  802. PlayerSettings::Ebonus & ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  803. if(s.hero == PlayerSettings::NONE &&
  804. !getPlayerInfo(player.getNum()).heroesNames.size() &&
  805. ret == PlayerSettings::ARTIFACT) //no hero - can't be artifact
  806. {
  807. if(dir < 0)
  808. ret = PlayerSettings::RANDOM;
  809. else
  810. ret = PlayerSettings::GOLD;
  811. }
  812. if(ret > PlayerSettings::RESOURCE)
  813. ret = PlayerSettings::RANDOM;
  814. if(ret < PlayerSettings::RANDOM)
  815. ret = PlayerSettings::RESOURCE;
  816. if(s.castle == PlayerSettings::RANDOM && ret == PlayerSettings::RESOURCE) //random castle - can't be resource
  817. {
  818. if(dir < 0)
  819. ret = PlayerSettings::GOLD;
  820. else
  821. ret = PlayerSettings::RANDOM;
  822. }
  823. }
  824. bool CVCMIServer::canUseThisHero(PlayerColor player, int ID)
  825. {
  826. return VLC->heroh->size() > ID
  827. && si->playerInfos[player].castle == VLC->heroh->objects[ID]->heroClass->faction
  828. && !vstd::contains(getUsedHeroes(), ID)
  829. && mi->mapHeader->allowedHeroes[ID];
  830. }
  831. std::vector<int> CVCMIServer::getUsedHeroes()
  832. {
  833. std::vector<int> heroIds;
  834. for(auto & p : si->playerInfos)
  835. {
  836. const auto & heroes = getPlayerInfo(p.first.getNum()).heroesNames;
  837. for(auto & hero : heroes)
  838. if(hero.heroId >= 0) //in VCMI map format heroId = -1 means random hero
  839. heroIds.push_back(hero.heroId);
  840. if(p.second.hero != PlayerSettings::RANDOM)
  841. heroIds.push_back(p.second.hero);
  842. }
  843. return heroIds;
  844. }
  845. ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
  846. {
  847. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  848. {
  849. if(!si->getPlayersSettings(i->first))
  850. return i->first;
  851. }
  852. return 0;
  853. }
  854. static void handleCommandOptions(int argc, const char * argv[], boost::program_options::variables_map & options)
  855. {
  856. namespace po = boost::program_options;
  857. po::options_description opts("Allowed options");
  858. opts.add_options()
  859. ("help,h", "display help and exit")
  860. ("version,v", "display version information and exit")
  861. ("run-by-client", "indicate that server launched by client on same machine")
  862. ("uuid", po::value<std::string>(), "")
  863. ("enable-shm-uuid", "use UUID for shared memory identifier")
  864. ("enable-shm", "enable usage of shared memory")
  865. ("port", po::value<ui16>(), "port at which server will listen to connections from client")
  866. ("lobby", po::value<std::string>(), "address to remote lobby")
  867. ("lobby-port", po::value<ui16>(), "port at which server connect to remote lobby")
  868. ("lobby-uuid", po::value<std::string>(), "")
  869. ("connections", po::value<ui16>(), "amount of connections to remote lobby");
  870. if(argc > 1)
  871. {
  872. try
  873. {
  874. po::store(po::parse_command_line(argc, argv, opts), options);
  875. }
  876. catch(po::error & e)
  877. {
  878. std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
  879. }
  880. }
  881. #ifdef SINGLE_PROCESS_APP
  882. options.emplace("run-by-client", po::variable_value{true, true});
  883. #endif
  884. po::notify(options);
  885. #ifndef SINGLE_PROCESS_APP
  886. if(options.count("help"))
  887. {
  888. auto time = std::time(0);
  889. printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
  890. printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
  891. printf("This is free software; see the source for copying conditions. There is NO\n");
  892. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  893. printf("\n");
  894. std::cout << opts;
  895. exit(0);
  896. }
  897. if(options.count("version"))
  898. {
  899. printf("%s\n", GameConstants::VCMI_VERSION.c_str());
  900. std::cout << VCMIDirs::get().genHelpString();
  901. exit(0);
  902. }
  903. #endif
  904. }
  905. #ifdef SINGLE_PROCESS_APP
  906. #define main server_main
  907. #endif
  908. #if VCMI_ANDROID_DUAL_PROCESS
  909. void CVCMIServer::create()
  910. {
  911. const int argc = 1;
  912. const char * argv[argc] = { "android-server" };
  913. #else
  914. int main(int argc, const char * argv[])
  915. {
  916. #endif
  917. #if !defined(VCMI_ANDROID) && !defined(SINGLE_PROCESS_APP)
  918. // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
  919. boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
  920. #endif
  921. #ifndef VCMI_IOS
  922. console = new CConsoleHandler();
  923. #endif
  924. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
  925. logConfig.configureDefault();
  926. logGlobal->info(SERVER_NAME);
  927. boost::program_options::variables_map opts;
  928. handleCommandOptions(argc, argv, opts);
  929. preinitDLL(console);
  930. logConfig.configure();
  931. loadDLLClasses();
  932. srand((ui32)time(nullptr));
  933. #ifdef SINGLE_PROCESS_APP
  934. boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(const_cast<char *>(argv[0]));
  935. cond->notify_one();
  936. #endif
  937. try
  938. {
  939. boost::asio::io_service io_service;
  940. CVCMIServer server(opts);
  941. try
  942. {
  943. while(server.state != EServerState::SHUTDOWN)
  944. {
  945. server.run();
  946. }
  947. io_service.run();
  948. }
  949. catch(boost::system::system_error & e) //for boost errors just log, not crash - probably client shut down connection
  950. {
  951. logNetwork->error(e.what());
  952. server.state = EServerState::SHUTDOWN;
  953. }
  954. }
  955. catch(boost::system::system_error & e)
  956. {
  957. logNetwork->error(e.what());
  958. //catch any startup errors (e.g. can't access port) errors
  959. //and return non-zero status so client can detect error
  960. throw;
  961. }
  962. #if VCMI_ANDROID_DUAL_PROCESS
  963. CAndroidVMHelper envHelper;
  964. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
  965. #endif
  966. logConfig.deconfigure();
  967. vstd::clear_pointer(VLC);
  968. #if !VCMI_ANDROID_DUAL_PROCESS
  969. return 0;
  970. #endif
  971. }
  972. #if VCMI_ANDROID_DUAL_PROCESS
  973. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_createServer(JNIEnv * env, jclass cls)
  974. {
  975. __android_log_write(ANDROID_LOG_INFO, "VCMI", "Got jni call to init server");
  976. CAndroidVMHelper::cacheVM(env);
  977. CVCMIServer::create();
  978. }
  979. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_initClassloader(JNIEnv * baseEnv, jclass cls)
  980. {
  981. CAndroidVMHelper::initClassloader(baseEnv);
  982. }
  983. #elif defined(SINGLE_PROCESS_APP)
  984. void CVCMIServer::create(boost::condition_variable * cond, const std::vector<std::string> & args)
  985. {
  986. std::vector<const void *> argv = {cond};
  987. for(auto & a : args)
  988. argv.push_back(a.c_str());
  989. main(argv.size(), reinterpret_cast<const char **>(&*argv.begin()));
  990. }
  991. #ifdef VCMI_ANDROID
  992. void CVCMIServer::reuseClientJNIEnv(void * jniEnv)
  993. {
  994. CAndroidVMHelper::initClassloader(jniEnv);
  995. CAndroidVMHelper::alwaysUseLoadedClass = true;
  996. }
  997. #endif // VCMI_ANDROID
  998. #endif // VCMI_ANDROID_DUAL_PROCESS