ChangeLog 45 KB

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  1. 0.93 -> 0.94 (Oct 01 2013)
  2. GENERAL:
  3. * New Launcher application, see
  4. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  5. * fixed "get txt" console command
  6. * command "extract" to extract file by name
  7. * command "def2bmp" to convert def into set of frames.
  8. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  9. * fixed duels, added no-GUI mode for automatic AI testing
  10. * Sir Mullich is available at the start of the game
  11. * Upgrade cost will never be negative.
  12. * support for Chinese fonts (GBK 2-byte encoding)
  13. ADVENTURE MAP
  14. * if Quick Combat option is turned on, battles will be resolved by AI
  15. * first hero is awakened on new turn
  16. * fixed 3000 gems reward in shipwreck
  17. BATTLES:
  18. * autofight implemented
  19. * most of the animations is time-based
  20. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  21. * synchronized attack/defence animation
  22. * spell animation speed uses game settings
  23. * fixed disrupting ray duration
  24. * added logging domain for battle animations
  25. * Fixed crashes on Land Mines / Fire Wall casting.
  26. * UI will be correctly greyed-out during opponent turn
  27. * fixed remaining issues with blit order
  28. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  29. * Fixed Remove Obstacle.
  30. *defeating hero will yield 500 XP
  31. * Added lots of missing spell immunities from Strategija
  32. * Added stone gaze immunity for Troglodytes (did you know about it?)
  33. * damage done by turrets is properly increased by built buldings
  34. * Wyverns will cast Poison instead of Stone Gaze.
  35. TOWN:
  36. * Fixed issue that allowed to build multiple boats in town.
  37. * fix for lookout tower
  38. 0.92 -> 0.93 (Jun 01 2013)
  39. GENERAL:
  40. * Support for SoD-only installations, WoG becomes optional addition
  41. * New logging framework
  42. * Negative luck support, disabled by default
  43. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  44. * Fixed stack artifact (and related buttons) not displaying in creature window.
  45. * Fixed crash at month of double population.
  46. MODS:
  47. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  48. * Improved json validation. Now it support most of features from latest json schema draft.
  49. * Icons use path to icon instead of image indexes.
  50. * It is possible to edit data of another mod or H3 data via mods.
  51. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  52. * Removed no longer needed field "projectile spins"
  53. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  54. BATTLES:
  55. * Fixed Death Stare of Commanders
  56. * Projectile blitting should be closer to original H3. But still not perfect.
  57. * Fixed missing Mirth effects
  58. * Stack affected by Berserk should not try to attack itself
  59. * Fixed several cases of incorrect positioning of creatures in battles
  60. * Fixed abilities of Efreet.
  61. * Fixed broken again palette in some battle backgrounds
  62. TOWN:
  63. * VCMI will not crash if building selection area is smaller than def
  64. * Detection of transparency on selection area is closer to H3
  65. * Improved handling buildings with mode "auto":
  66. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  67. - transitive dependencies are handled (A makes B build, and B makes C and D)
  68. SOUND:
  69. * Added missing WoG creature sounds (from Kuririn).
  70. * The Windows package comes with DLLs needed to play .ogg files
  71. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  72. * some missing sounds for battle effects
  73. ARTIFACTS:
  74. * Several fixes to combined artifacts added via mods.
  75. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  76. * Fixed incorrect components of Cornucopia.
  77. * Cheat code with grant all artifacts, including the ones added by mods
  78. 0.91 -> 0.92 (Mar 01 2013)
  79. GENERAL:
  80. * hero crossover between missions in campaigns
  81. * introduction before missions in campaigns
  82. MODS:
  83. * Added CREATURE_SPELL_POWER for commanders
  84. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  85. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  86. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  87. * Double growth creatures are configurable now
  88. * Drain Life now has % effect depending on bonus value
  89. * Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  90. * Moat damage configurable
  91. * More config options for spells:
  92. - mind immunity handled by config
  93. - direct damage immunity handled by config
  94. - immunity icon configurable
  95. - removed mind_spell flag
  96. * creature config use string ids now.
  97. * support for string subtype id in short bonus format
  98. * primary skill identifiers for bonuses
  99. 0.9 -> 0.91 (Feb 01 2013)
  100. GENERAL:
  101. * VCMI build on OS X is now supported
  102. * Completely removed autotools
  103. * Added RMG interace and ability to generate simplest working maps
  104. * Added loading screen
  105. MODS:
  106. - Simplified mod structure. Mods from 0.9 will not be compatible.
  107. * Mods can be turned on and off in config/modSettings.json file
  108. * Support for new factions, including:
  109. - New towns
  110. - New hero classes
  111. - New heroes
  112. - New town-related external dwellings
  113. * Support for new artifact, including combined, commander and stack artifacts
  114. * Extended configuration options
  115. - All game objects are referenced by string identifiers
  116. - Subtype resolution for bonuses
  117. BATTLES:
  118. * Support for "enchanted" WoG ability
  119. ADVENTURE AI:
  120. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  121. * Improved exploration algorithm
  122. * AI will prioritize dwellings and mines when there are no opponents visible
  123. 0.89 -> 0.9 (Oct 01 2012)
  124. GENERAL:
  125. * Provisional support creature-adding mods
  126. * New filesystem allowing easier resource adding/replacing
  127. * Reorganized package for better compatibility with HotA and not affecting the original game
  128. * Moved many hard-coded settings into text config files
  129. * Commander level-up dialog
  130. * New Quest Log window
  131. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  132. BATTLES
  133. * New graphics for Stack Queue
  134. * Death Stare works identically to H3
  135. * No explosion when catapult fails to damage the wall
  136. * Fixed crash when attacking stack dies before counterattack
  137. * Fixed crash when attacking stack dies in the Moat just before the attack
  138. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  139. * Fleeing hero won't lose artifacts.
  140. * Spellbook won't be captured.
  141. ADVENTURE AI
  142. * support for quests (Seer Huts, Quest Guardians, and so)
  143. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  144. * AI will now understand threat of Abandoned Mine.
  145. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  146. * Fixed strange case when AI found allied town extremely dangerous
  147. * Fixed crash when AI tried to "revisit" a Boat
  148. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  149. * Fixed a possible freeze when exchanging resources at marketplace
  150. BATTLE AI
  151. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  152. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  153. 0.88 -> 0.89 (Jun 01 2012)
  154. GENERAL
  155. * Mostly implemented Commanders feature (missing level-up dialog)
  156. * Support for stack artifacts
  157. * New creature window graphics contributed by fishkebab
  158. * Config file may have multiple upgrades for creatures
  159. * CTRL+T will open marketplace window
  160. * G will open thieves guild window if player owns at least one town with tavern
  161. * Implemented restart functionality. CTRL+R will trigger a quick restart
  162. * Save game screen and returning to main menu will work if game was started with --start option
  163. * Simple mechanism for detecting game desynchronization after init
  164. * 1280x800 resolution graphics, contributed by Topas
  165. ADVENTURE MAP
  166. * Fixed monsters regenerating casualties from battle at the start of new week.
  167. * T in adventure map will switch to next town
  168. BATTLES
  169. * It's possible to switch active creature during tacts phase by clicking on stack
  170. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  171. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  172. * Fixed crash when death stare or acid breath activated on stack that was just killed
  173. * First aid tent can heal only creatures that suffered damage
  174. * War machines can't be healed by tent
  175. * Creatures casting spells won't try to cast them during tactic phase
  176. * Console tooltips for first aid tent
  177. * Console tooltips for teleport spell
  178. * Cursor is reset to pointer when action is requested
  179. * Fixed a few other missing or wrong tooltips/cursors
  180. * Implemented opening creature window by l-clicking on stack
  181. * Fixed crash on attacking walls with Cyclop Kings
  182. * Fixed and simplified Teleport casting
  183. * Fixed Remove Obstacle spell
  184. * New spells supported:
  185. - Chain Lightning
  186. - Fire Wall
  187. - Force Field
  188. - Land Mine
  189. - Quicksands
  190. - Sacrifice
  191. TOWNS:
  192. * T in castle window will open a tavern window (if available)
  193. PREGAME
  194. * Pregame will use same resolution as main game
  195. * Support for scaling background image
  196. * Customization of graphics with config file.
  197. ADVENTURE AI
  198. * basic rule system for threat evaluation
  199. * new town development logic
  200. * AI can now use external dwellings
  201. * AI will weekly revisit dwellings & mills
  202. * AI will now always pick best stacks from towns
  203. * AI will recruit multiple heroes for exploration
  204. * AI won't try attacking its own heroes
  205. 0.87 -> 0.88 (Mar 01 2012)
  206. * added an initial version of new adventure AI: VCAI
  207. * system settings window allows to change default resolution
  208. * introduced unified JSON-based settings system
  209. * fixed all known localization issues
  210. * Creature Window can handle descriptions of spellcasting abilities
  211. * Support for the clone spell
  212. 0.86 -> 0.87 (Dec 01 2011)
  213. GENERAL:
  214. * Pathfinder can find way using ships and subterranean gates
  215. * Hero reminder & sleep button
  216. PREGAME:
  217. * Credits are implemented
  218. BATTLES
  219. * All attacked hexes will be highlighted
  220. * New combat abilities supported:
  221. - Spell Resistance aura
  222. - Random spellcaster (Genies)
  223. - Mana channeling
  224. - Daemon summoning
  225. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  226. - Fear
  227. - Fearless
  228. - No wall penalty
  229. - Enchanter
  230. - Bind
  231. - Dispell helpful spells
  232. 0.85 -> 0.86 (Sep 01 2011)
  233. GENERAL:
  234. * Reinstated music support
  235. * Bonus system optimizations (caching)
  236. * converted many config files to JSON
  237. * .tga file support
  238. * New artifacts supported
  239. - Admiral's Hat
  240. - Statue of Legion
  241. - Titan's Thunder
  242. BATTLES:
  243. * Correct handling of siege obstacles
  244. * Catapult animation
  245. * New combat abilities supported
  246. - Dragon Breath
  247. - Three-headed Attack
  248. - Attack all around
  249. - Death Cloud / Fireball area attack
  250. - Death Blow
  251. - Lightning Strike
  252. - Rebirth
  253. * New WoG abilities supported
  254. - Defense Bonus
  255. - Cast before attack
  256. - Immunity to direct damage spells
  257. * New spells supported
  258. - Magic Mirror
  259. - Titan's Lightning Bolt
  260. 0.84 -> 0.85 (Jun 01 2011)
  261. GENERAL:
  262. * Support for stack experience
  263. * Implemented original campaign selection screens
  264. * New artifacts supported:
  265. - Statesman's Medal
  266. - Diplomat's Ring
  267. - Ambassador's Sash
  268. TOWNS:
  269. * Implemented animation for new town buildings
  270. * It's possible to sell artifacts at Artifact Merchants
  271. BATTLES:
  272. * Neutral monsters will be split into multiple stacks
  273. * Hero can surrender battle to keep army
  274. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  275. * Partial support for Stone Gaze, Paralyze, Mana drain
  276. 0.83 -> 0.84 (Mar 01 2011)
  277. GENERAL:
  278. * Bonus system has been rewritten
  279. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  280. * New artifacts supported:
  281. - Angellic Alliance
  282. - Bird of Perception
  283. - Emblem of Cognizance
  284. - Spell Scroll
  285. - Stoic Watchman
  286. BATTLES:
  287. * Better animations handling
  288. * Defensive stance is supported
  289. HERO:
  290. * New secondary skills supported:
  291. - Artillery
  292. - Eagle Eye
  293. - Tactics
  294. AI PLAYER:
  295. * new AI leading neutral creatures in combat, slightly better then previous
  296. 0.82 -> 0.83 (Nov 01 2010)
  297. GENERAL:
  298. * Alliances support
  299. * Week of / Month of events
  300. * Mostly done pregame for MP games (temporarily only for local clients)
  301. * Support for 16bpp displays
  302. * Campaigns:
  303. - support for building bonus
  304. - moving to next map after victory
  305. * Town Portal supported
  306. * Vial of Dragon Blood and Statue of Legion supported
  307. HERO:
  308. * remaining specialities have been implemented
  309. TOWNS:
  310. * town events supported
  311. * Support for new town structures: Deiety of Fire and Escape Tunnel
  312. BATTLES:
  313. * blocked retreating from castle
  314. 0.81 -> 0.82 (Aug 01 2010)
  315. GENERAL:
  316. * Some of the starting bonuses in campaigns are supported
  317. * It's possible to select difficulty level of mission in campaign
  318. * new cheat codes:
  319. - vcmisilmaril - player wins
  320. - vcmimelkor - player loses
  321. ADVENTURE MAP:
  322. * Neutral armies growth implemented (10% weekly)
  323. * Power rating of neutral stacks
  324. * Favourable Winds reduce sailing cost
  325. HERO:
  326. * Learning secondary skill supported.
  327. * Most of hero specialities are supported, including:
  328. -Creature specialities (progressive, fixed, Sir Mullich)
  329. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  330. -Secondary skill bonuses
  331. -Creature Upgrades (Gelu)
  332. -Resorce generation
  333. -Starting Skill (Adrienne)
  334. TOWNS:
  335. * Support for new town structures:
  336. - Artifact Merchant
  337. - Aurora Borealis
  338. - Castle Gates
  339. - Magic University
  340. - Portal of Summoning
  341. - Skeleton transformer
  342. - Veil of Darkness
  343. OBJECTS:
  344. * Stables will now upgrade Cavaliers to Champions.
  345. New object supported:
  346. - Abandoned Mine
  347. - Altar of Sacrifice
  348. - Black Market
  349. - Cover of Darkness
  350. - Hill Fort
  351. - Refugee Camp
  352. - Sanctuary
  353. - Tavern
  354. - University
  355. - Whirlpool
  356. 0.8 -> 0.81 (Jun 01 2010)
  357. GENERAL:
  358. * It's possible to start campaign
  359. * Support for build grail victory condition
  360. * New artifacts supported:
  361. - Angel's Wings
  362. - Boots of levitation
  363. - Orb of Vulnerability
  364. - Ammo cart
  365. - Golden Bow
  366. - Hourglass of Evil Hour
  367. - Bow of Sharpshooter
  368. - Armor of the Damned
  369. ADVENTURE MAP:
  370. * Creatures now guard surrounding tiles
  371. * New adventura map spells supported:
  372. - Summon Boat
  373. - Scuttle Boat
  374. - Dimension Door
  375. - Fly
  376. - Water walk
  377. BATTLES:
  378. * A number of new creature abilities supported
  379. * First Aid Tent is functional
  380. * Support for distance/wall/melee penalties & no * penalty abilities
  381. * Reworked damage calculation to fit OH3 formula better
  382. * Luck support
  383. * Teleportation spell
  384. HERO:
  385. * First Aid secondary skill
  386. * Improved formula for necromancy to match better OH3
  387. TOWNS:
  388. * Sending resources to other players by marketplace
  389. * Support for new town structures:
  390. - Lighthouse
  391. - Colossus
  392. - Freelancer's Guild
  393. - Guardian Spirit
  394. - Necromancy Amplifier
  395. - Soul Prison
  396. OBJECTS:
  397. New object supported:
  398. - Freelancer's Guild
  399. - Trading Post
  400. - War Machine Factory
  401. 0.75 -> 0.8 (Mar 01 2010)
  402. GENERAL:
  403. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  404. * Implemented assembling and disassembling of combination artifacts.
  405. * Kingdom Overview screen is now available.
  406. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  407. * Replaced TTF fonts with original ones.
  408. ADVENTURE MAP:
  409. * Implemented rivers animations (thx to GrayFace).
  410. BATTLES:
  411. * Fire Shield spell (and creature ability) supported
  412. * affecting morale/luck and casting spell after attack creature abilities supported
  413. HERO:
  414. * Implementation of Scholar secondary skill
  415. TOWN:
  416. * New left-bottom info panel functionalities.
  417. TOWNS:
  418. * new town structures supported:
  419. - Ballista Yard
  420. - Blood Obelisk
  421. - Brimstone Clouds
  422. - Dwarven Treasury
  423. - Fountain of Fortune
  424. - Glyphs of Fear
  425. - Mystic Pond
  426. - Thieves Guild
  427. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  428. OBJECTS:
  429. New objects supported:
  430. - Border gate
  431. - Den of Thieves
  432. - Lighthouse
  433. - Obelisk
  434. - Quest Guard
  435. - Seer hut
  436. A lot of of various bugfixes and improvements:
  437. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  438. 0.74 -> 0.75 (Dec 01 2009)
  439. GENERAL:
  440. * Implemented "main menu" in-game option.
  441. * Hide the mouse cursor while displaying a popup window.
  442. * Better handling of huge and empty message boxes (still needs more changes)
  443. * Fixed several crashes when exiting.
  444. ADVENTURE INTERFACE:
  445. * Movement cursor shown for unguarded enemy towns.
  446. * Battle cursor shown for guarded enemy garrisons.
  447. * Clicking on the border no longer opens an empty info windows
  448. HERO WINDOW:
  449. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  450. TOWNS:
  451. * new special town structures supported:
  452. - Academy of Battle Scholars
  453. - Cage of Warlords
  454. - Mana Vortex
  455. - Stables
  456. - Skyship (revealing entire map only)
  457. OBJECTS:
  458. * External dwellings increase town growth
  459. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  460. * Scholar won't give unavaliable spells anymore.
  461. A lot of of various bugfixes and improvements:
  462. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  463. 0.73 -> 0.74 (Oct 01 2009)
  464. GENERAL:
  465. * Scenario Information window
  466. * Save Game window
  467. * VCMI window should start centered
  468. * support for Necromancy and Ballistics secondary skills
  469. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  470. * VCMI client has its own icon (thx for graphic to Dikamilo)
  471. * Ellipsis won't be split when breaking text on several lines
  472. * split button will be grayed out when no creature is selected
  473. * fixed issue when splitting stack to the hero with only one creatures
  474. * a few fixes for shipyard window
  475. ADVENTURE INTERFACE:
  476. * Cursor shows if tile is accesible and how many turns away
  477. * moving hero with arrow keys / numpad
  478. * fixed Next Hero button behaviour
  479. * fixed Surface/Underground switch button in higher resolutions
  480. BATTLES:
  481. * partial siege support
  482. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  483. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  484. * more creatures special abilities supported
  485. * battle settings will be stored
  486. * fixed crashes occuring on attacking two hex creatures from back
  487. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  488. * even large stack numbers will fit the boxes
  489. * when active stack is killed by spell, game behaves properly
  490. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  491. * ballista can shoot even if there's an enemy creature next to it
  492. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  493. * selecting attack directions works as in H3
  494. * estimating damage that will be dealt while choosing stack to be attacked
  495. * modified the positioning of battle effects, they should look about right now.
  496. * after selecting a spell during combat, l-click is locked for any action other than casting.
  497. * flying creatures will be blitted over all other creatures, obstacles and wall
  498. * obstacles and units should be printed in better order (not tested)
  499. * fixed armageddon animation
  500. * new spells supported:
  501. - Anti-Magic
  502. - Cure
  503. - Resurrection
  504. - Animate Dead
  505. - Counterstrike
  506. - Berserk
  507. - Hypnotize
  508. - Blind
  509. - Fire Elemental
  510. - Earth Elemental
  511. - Water Elemental
  512. - Air Elemental
  513. - Remove obstacle
  514. TOWNS:
  515. * enemy castle can be taken over
  516. * only one capitol per player allowed (additional ones will be lost)
  517. * garrisoned hero can buy a spellbook
  518. * heroes available in tavern sould be always different
  519. * ship bought in town will be correctly placed
  520. * new special town structures supported:
  521. - Lookout Tower
  522. - Temple of Valhalla
  523. - Wall of Knowledge
  524. - Order of Fire
  525. HERO WINDOW:
  526. * war machines cannot be unequiped
  527. PREGAME:
  528. * sorting: a second click on the column header sorts in descending order.
  529. * advanced options tab: r-click popups for selected town, hero and bonus
  530. * starting scenario / game by double click
  531. * arrows in options tab are hidden when not available
  532. * subtitles for choosen hero/town/bonus in pregame
  533. OBJECTS:
  534. * fixed pairing Subterranean Gates
  535. New objects supported:
  536. - Borderguard & Keymaster Tent
  537. - Cartographer
  538. - Creature banks
  539. - Eye of the Magi & Hut of the Magi
  540. - Garrison
  541. - Stables
  542. - Pandora Box
  543. - Pyramid
  544. 0.72 -> 0.73 (Aug 01 2009)
  545. GENERAL:
  546. * infowindow popup will be completely on screen
  547. * fixed possible crash with in game console
  548. * fixed crash when gaining artifact after r-click on hero in tavern
  549. * Estates / hero bonuses won't give resources on first day.
  550. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  551. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  552. * 'T' hotkey opens marketplace window
  553. * giving starting spells for heroes
  554. * pressing enter or escape close spellbook
  555. * removed redundant quotation marks from skills description and artifact events texts
  556. * disabled autosaving on first turn
  557. * bonuses from bonus artifacts
  558. * increased char per line limit for subtitles under components
  559. * corrected some exp/level values
  560. * primary skills cannot be negative
  561. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  562. * fixed timed events reappearing
  563. * saving system options
  564. * saving hero direction
  565. * r-click popups on enemy heroes and towns
  566. * hero leveling formula matches the H3
  567. ADVENTURE INTERFACE:
  568. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  569. * The size of the frame around the map depends on the screen size.
  570. * spellbook shows adventure spells when opened on adventure map
  571. * erasing path after picking objects with last movement point
  572. BATTLES:
  573. * spell resistance supported (secondary skill, artifacts, creature skill)
  574. * corrected damage inflicted by spells and ballista
  575. * added some missing projectile infos
  576. * added native terrain bonuses in battles
  577. * number of units in stack in battle should better fit the box
  578. * non-living and undead creatures have now always 0 morale
  579. * displaying luck effect animation
  580. * support for battleground overlays:
  581. - cursed ground
  582. - magic plains
  583. - fiery fields
  584. - rock lands
  585. - magic clouds
  586. - lucid pools
  587. - holy ground
  588. - clover field
  589. - evil fog
  590. TOWNS:
  591. * fixes for horde buildings
  592. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  593. * capitol bar in town hall is grey (not red) if already one exists
  594. * fixed crash on entering hall when town was near map edge
  595. HERO WINDOW:
  596. * garrisoned heroes won't be shown on the list
  597. * artifacts will be present on morale/luck bonuses list
  598. PREGAME:
  599. * saves are sorted primary by map format, secondary by name
  600. * fixed displaying date of saved game (uses local time, removed square character)
  601. OBJECTS:
  602. * Fixed primary/secondary skill levels given by a scholar.
  603. * fixed problems with 3-tiles monoliths
  604. * fixed crash with flaggable building next to map edge
  605. * fixed some descriptions for events
  606. * New objects supported:
  607. - Buoy
  608. - Creature Generators
  609. - Flotsam
  610. - Mermaid
  611. - Ocean bottle
  612. - Sea Chest
  613. - Shipwreck Survivor
  614. - Shipyard
  615. - Sirens
  616. 0.71 -> 0.72 (Jun 1 2009)
  617. GENERAL:
  618. * many sound effects and music
  619. * autosave (to 5 subsequent files)
  620. * artifacts support (most of them)
  621. * added internal game console (activated on TAB)
  622. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  623. * improved randomization
  624. * fixed crash on closing application
  625. * VCMI won't always give all three stacks in the starting armies
  626. * fix for drawing starting army creatures count
  627. * Diplomacy secondary skill support
  628. * timed events won't cause resources amount to be negative
  629. * support for sorcery secondary skill
  630. * reduntant quotation marks from artifact descriptions are removed
  631. * no income at the first day
  632. ADVENTURE INTERFACE:
  633. * fixed crasbug occurring on revisiting objects (by pressing space)
  634. * always restoring default cursor when movng mouse out of the terrain
  635. * fixed map scrolling with ctrl+arrows when some windows are opened
  636. * clicking scrolling arrows in town/hero list won't open town/hero window
  637. * pathfinder will now look for a path going via printed positions of roads when it's possible
  638. * enter can be used to open window with selected hero/town
  639. BATTLES:
  640. * many creatures special skills implemented
  641. * battle will end when one side has only war machines
  642. * fixed some problems with handling obstacles info
  643. * fixed bug with defending / waiting while no stack is active
  644. * spellbook button is inactive when hero cannot cast any spell
  645. * obstacles will be placed more properly when resolution is different than 800x600
  646. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  647. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  648. * new spells:
  649. - frost ring
  650. - fireball
  651. - inferno
  652. - meteor shower
  653. - death ripple
  654. - destroy undead
  655. - dispel
  656. - armageddon
  657. - disrupting ray
  658. - protection from air
  659. - protection from fire
  660. - protection from water
  661. - protection from earth
  662. - precision
  663. - slayer
  664. TOWNS:
  665. * resting in town with mage guild will replenih all the mana points
  666. * fixed Blacksmith
  667. * the number of creatures at the beginning of game is their base growth
  668. * it's possible to enter Tavern via Brotherhood of Sword
  669. HERO WINDOW:
  670. * fixed mana limit info in the hero window
  671. * war machines can't be removed
  672. * fixed problems with removing artifacts when all visible slots in backpack are full
  673. PREGAME:
  674. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  675. * Fix position of maps names.
  676. * Made the slider cursor much more responsive. Speedup the map select screen.
  677. * Try to behave when no maps/saves are present.
  678. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  679. OBJECTS:
  680. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  681. * leaving guardians in flagged mines.
  682. * support for Scholar object
  683. * support for School of Magic
  684. * support for School of War
  685. * support for Pillar of Fire
  686. * support for Corpse
  687. * support for Lean To
  688. * support for Wagon
  689. * support for Warrior's Tomb
  690. * support for Event
  691. * Corpse (Skeleton) will be accessible from all directions
  692. 0.7 -> 0.71 (Apr 01 2009)
  693. GENERAL:
  694. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  695. * morale/luck system and corresponding sec. skills supported
  696. * fixed crash when hero get level and has less than two sec. skills to choose between
  697. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  698. * proper handling of custom portraits of heroes
  699. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  700. * fixed crash when there was no hero available to hire for some player
  701. * fixed problems with 1024x600 screen resolution
  702. * updating blockmap/visitmap of randomized objects
  703. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  704. * further fixes for leveling-up (stability and identical offered skills bug)
  705. * splitting window allows to rebalance two stack with the same creatures
  706. * support for numpad keyboard
  707. * support for timed events
  708. ADVENTURE INTERFACE:
  709. * added "Next hero" button functionality
  710. * added missing path arrows
  711. * corrected centering on hero's position
  712. * recalculating hero path after reselecting hero
  713. * further changes in pathfinder making it more like original one
  714. * orientation of hero can't be change if movement points are exhausted
  715. * campfire, borderguard, bordergate, questguard will be accessible from the top
  716. * new movement cost calculation algorithm
  717. * fixed sight radious calculation
  718. * it's possible to stop hero movement
  719. * faster minimap refreshing
  720. * provisional support for "Save" button in System Options Window
  721. * it's possible to revisit object under hero by pressing Space
  722. BATTLES:
  723. * partial support for battle obstacles
  724. * only one spell can be casted per turn
  725. * blocked opening sepllbook if hero doesn't have a one
  726. * spells not known by hero can't be casted
  727. * spell books won't be placed in War Machine slots after battle
  728. * attack is now possible when hex under cursor is not displayed
  729. * glowing effect of yellow border around creatures
  730. * blue glowing border around hovered creature
  731. * made animation on battlefield more smooth
  732. * standing stacks have more static animation
  733. * probably fixed problem with displaying corpses on battlefield
  734. * fixes for two-hex creatures actions
  735. * fixed hero casting spell animation
  736. * corrected stack death animation
  737. * battle settings will be remembered between battles
  738. * improved damage calculation formula
  739. * correct handling of flying creatures in battles
  740. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  741. * amounts of units taking actions / being an object of actions won't be shown until action ends
  742. * fixed positions of stack queue and battle result window when resolution is != 800x600
  743. * corrected duration of frenzy spell which was incorrect in certain cases
  744. * corrected hero spell casting animation
  745. * better support for battle backgrounds
  746. * blocked "save" command during battle
  747. * spellbook displays only spells known by Hero
  748. New spells supported:
  749. - Mirth
  750. - Sorrow
  751. - Fortune
  752. - Misfortune
  753. TOWN INTERFACE:
  754. * cannot build more than one capitol
  755. * cannot build shipyard if town is not near water
  756. * Rampart's Treasury requires Miner's Guild
  757. * minor improvements in Recruitment Window
  758. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  759. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  760. * fixed blinking resdatabar in town screen when buying (800x600)
  761. * fixed horde buildings displaying in town hall
  762. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  763. PREGAME:
  764. * added scrolling scenario list with mouse wheel
  765. * fixed mouse slow downs
  766. * cannot select heroes for computer player (pregame)
  767. * no crash if uses gives wrong resolution ID number
  768. * minor fixes
  769. OBJECTS:
  770. * windmill gives 500 gold only during first week ever (not every month)
  771. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  772. New objects supported:
  773. * Prison
  774. * Magic Well
  775. * Faerie Ring
  776. * Swan Pond
  777. * Idol of Fortune
  778. * Fountain of Fortune
  779. * Rally Flag
  780. * Oasis
  781. * Temple
  782. * Watering Hole
  783. * Fountain of Youth
  784. * support for Redwood Observatory
  785. * support for Shrine of Magic Incantation / Gesture / Thought
  786. * support for Sign / Ocean Bottle
  787. AI PLAYER:
  788. Minor improvements and fixes.
  789. 0.64 -> 0.7 (Feb 01 2009)
  790. GENERAL:
  791. * move some settings to the config/settings.txt file
  792. * partial support for new screen resolutions
  793. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  794. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  795. * fixed crashbug occuring when hero levelled above 15 level
  796. * support for non-standard screen resolutions
  797. * F4 toggles between full-screen and windowed mode
  798. * minor improvements in creature card window
  799. * splitting stacks with the shift+click
  800. * creature card window contains info about modified speed
  801. ADVENTURE INTERFACE:
  802. * added water animation
  803. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  804. * partial handling r-clicks on adventure map
  805. TOWN INTERFACE:
  806. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  807. * fixed cloning creatures bug in garrisons (and related issues)
  808. BATTLES
  809. * support for the Wait command
  810. * magic arrow *really* works
  811. * war machines support partially added
  812. * queue of stacks narrowed
  813. * spell effect animation displaying improvements
  814. * positive/negative spells cannot be cast on hostile/our stacks
  815. * showing spell effects affecting stack in creature info window
  816. * more appropriate coloring of stack amount box when stack is affected by a spell
  817. * battle console displays notifications about wait/defend commands
  818. * several reported bugs fixed
  819. * new spells supported:
  820. a) Haste
  821. b) lightning bolt
  822. c) ice bolt
  823. d) slow
  824. e) implosion
  825. f) forgetfulness
  826. g) shield
  827. h) air shield
  828. i) bless
  829. j) curse
  830. k) bloodlust
  831. l) weakness
  832. m) stone skin
  833. n) prayer
  834. o) frenzy
  835. AI PLAYER:
  836. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  837. OBJECTS:
  838. * Guardians property for resources is handled
  839. * support for Witch Hut
  840. * support for Arena
  841. * support for Library of Enlightenment
  842. And a lot of minor fixes
  843. 0.63 -> 0.64 (Nov 01 2008)
  844. GENERAL:
  845. * sprites from /Sprites folder are handled correctly
  846. * several fixes for pathfinder and path arrows
  847. * better handling disposed/predefined heroes
  848. * heroes regain 1 mana point each turn
  849. * support for mistycisim and intelligence skills
  850. * hero hiring possible
  851. * added support for a number of hotkeys
  852. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  853. * many minor improvements
  854. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  855. a) woggaladriel -> vcmiainur
  856. b) wogoliphaunt -> vcminoldor
  857. c) wogshadowfax -> vcminahar
  858. d) wogeyeofsauron -> vcmieagles
  859. e) wogisengard -> vcmiformenos
  860. f) wogsaruman -> vcmiistari
  861. g) wogpathofthedead -> vcmiangband
  862. h) woggandalfwhite -> vcmiglorfindel
  863. ADVENTURE INTERFACE:
  864. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  865. * slowed map scrolling
  866. * blocked scrolling adventure map with mouse when left ctrl is pressed
  867. * blocked map scrolling when dialog window is opened
  868. * scholar will be accessible from the top
  869. TOWN INTERFACE:
  870. * partially done tavern window (only hero hiring functionality)
  871. BATTLES:
  872. * water elemental will really be treated as 2 hex creature
  873. * potential infinite loop in reverseCreature removed
  874. * better handling of battle cursor
  875. * fixed blocked shooter behavior
  876. * it's possible in battles to check remeaining HP of neutral stacks
  877. * partial support for Magic Arrow spell
  878. * fixed bug with dying unit
  879. * stack queue hotkey is now 'Q'
  880. * added shots limit
  881. 0.62 -> 0.63 (Oct 01 2008)
  882. GENERAL:
  883. * coloured console output, logging all info to txt files
  884. * it's possible to use other port than 3030 by passing it as an additional argument
  885. * removed some redundant warnings
  886. * partially done spellbook
  887. * Alt+F4 quits the game
  888. * some crashbugs was fixed
  889. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  890. * magical hero are given spellbook at the beginning
  891. * added initial secondary skills for heroes
  892. BATTLES:
  893. * very significant optimization of battles
  894. * battle summary window
  895. * fixed crashbug occurring sometimes on exiting battle
  896. * confirm window is shown before retreat
  897. * graphic stack queue in battle (shows when 'c' key is pressed)
  898. * it's possible to attack enemy hero
  899. * neutral monster army disappears when defeated
  900. * casualties among hero army and neutral creatures are saved
  901. * better animation handling in battles
  902. * directional attack in battles
  903. * mostly done battle options (although they're not saved)
  904. * added receiving exp (and leveling-up) after a won battle
  905. * added support for archery, offence and armourer secondary abilities
  906. * hero's primary skills accounted for damage dealt by creatures in battle
  907. TOWNS:
  908. * mostly done marketplace
  909. * fixed crashbug with battles on swamps and rough terrain
  910. * counterattacks
  911. * heroes can learn new spells in towns
  912. * working resource silo
  913. * fixed bug with the mage guild when no spells available
  914. * it's possible to build lighthouse
  915. HERO WINDOW:
  916. * setting army formation
  917. * tooltips for artifacts in backpack
  918. ADVENTURE INTERFACE:
  919. * fixed bug with disappearing head of a hero in adventure map
  920. * some objects are no longer accessible from the top
  921. * no tooltips for objects under FoW
  922. * events won't be shown
  923. * working Subterranean Gates, Monoliths
  924. * minimap shows all flaggable objects (towns, mines, etc.)
  925. * artifacts we pick up go to the appropriate slot (if free)
  926. 0.61 -> 0.62 (Sep 01 2008)
  927. General:
  928. * restructured to the server-client model
  929. * support for heroes placed in towns
  930. * upgrading creatures
  931. * working gaining levels for heroes (including dialog with skill selection)
  932. * added graphical cursor
  933. * showing creature amount in the creature info window
  934. * giving starting bonus
  935. Castles:
  936. * icon in infobox showing that there is hero in town garrison
  937. * fort/citadel/castle screen
  938. * taking last stack from the heroes army should be impossible (or at least harder)
  939. * fixed reading forbidden structures
  940. * randomizing spells in towns
  941. * viewing hero window in the town screen
  942. * possibility of moving hero into the garrison
  943. * mage guild screen
  944. * support for blacksmith
  945. * if hero doesn't have a spell book, he can buy one in a mage guild
  946. * it's possible to build glyph of fear in fortress
  947. * creatures placeholders work properly
  948. Adventure Interface:
  949. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  950. Hero Window:
  951. * bugfix: splitting stacks works in hero window
  952. * removed bug causing significant increase of CPU consumption
  953. Battles:
  954. * shooting
  955. * removed some displaying problems
  956. * showing last group of frames in creature animation won't crash
  957. * added start moving and end moving animations
  958. * fixed moving two-hex creatures
  959. * showing/hiding graphic cursor
  960. * a part of using graphic cursor
  961. * slightly optimized showing of battle interface
  962. * animation of getting hit / death by shooting is displayed when it should be
  963. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  964. * minor optimizations
  965. PreGame:
  966. * updates settings when selecting new map after changing sorting criteria
  967. * if sorting not by name, name will be used as a secondary criteria
  968. * when filter is applied a first available map is selected automatically
  969. * slider position updated after sorting in pregame
  970. Objects:
  971. * support for the Tree of knowledge
  972. * support for Campfires
  973. * added event message when picking artifact
  974. 0.6 -> 0.61 (Jun 15 2008)
  975. Improvements:
  976. * improved attacking in the battles
  977. * it's possible to kill hostile stack
  978. * animations won't go in the same phase
  979. * Better pathfinder
  980. * "%s" substitutions in Right-click information in town hall
  981. * windmill won't give wood
  982. * hover text for heroes
  983. * support for ZSoft-style PCX files in /Data
  984. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  985. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  986. * stack at the limit of unit's range can now be attacked
  987. * range of unit is now properly displayed
  988. * battle log is scrolled down when new event occurs
  989. * console is closed when application exits
  990. Bugfixes:
  991. * stack at the limit of unit's range can now be attacked
  992. * good background for the town hall screen in Stronghold
  993. * fixed typo in hall.txt
  994. * VCMI won't crash when r-click neutral stack during the battle
  995. * water won't blink behind shipyard in the Castle
  996. * fixed several memory leaks
  997. * properly displaying two-hex creatures in recruit/split/info window
  998. * corrupted map file won't cause crash on initializing main menu
  999. 0.59 -> 0.6 (Jun 1 2008)
  1000. * partially done attacking in battles
  1001. * screen isn't now refreshed while blitting creature info window
  1002. * r-click creature info windows in battles
  1003. * no more divison by 0 in slider
  1004. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1005. * fixed estate problems
  1006. * fixed blinking mana vortex
  1007. * grail increases creature growths
  1008. * new pathfinder
  1009. * several minor improvements
  1010. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1011. * fixed memory leak in battles
  1012. * blitting creature animations to rects in the recruitment window
  1013. * fixed wrong creatures def names
  1014. * better battle pathfinder and unit reversing
  1015. * improved slider ( #58 )
  1016. * fixed problems with horde buildings (won't block original dwellings)
  1017. * giving primary skill when hero get level (but there is still no dialog)
  1018. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1019. * creature levels not messed in Fortress
  1020. * war machines are added to the hero's inventory, not to the garrison
  1021. * support for H3-style PCX graphics in Data/
  1022. * VCMI won't crash when is unable to initialize audio system
  1023. * fixed displaying wrong town defs
  1024. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1025. * creature info window (only r-click)
  1026. * callback for buttons/lists based on boost::function
  1027. * a lot of minor improvements
  1028. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1029. Towns:
  1030. * recruiting creatures
  1031. * working creature growths (including castle and horde building influences)
  1032. * towns give income
  1033. * town hall screen
  1034. * building buildings (requirements and cost are handled)
  1035. * hints for structures
  1036. * updating town infobox
  1037. Garrisons:
  1038. * merging stacks
  1039. * splitting stacks
  1040. Battles:
  1041. * starting battles
  1042. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1043. * leaving battle by pressing flee button
  1044. * moving units in battles and displaying thier ranges
  1045. * defend command for units
  1046. General:
  1047. * a number of minor fixes and improvements
  1048. 0.54 -> 0.55 (Feb 29 2008)
  1049. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1050. * randomization quantity of creatures on the map
  1051. * fix of Pandora's Box handling
  1052. * reading disposed/predefined heroes
  1053. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1054. * more detailed logs
  1055. * reported problems with hero flags resolved
  1056. * heroes cannot occupy the same tile
  1057. * hints for most of creature generators
  1058. * some minor stuff
  1059. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1060. * given hero is placed in the town entrance
  1061. * some objects such as river delta won't be blitted "on" hero
  1062. * tiles under FoW are inaccessible
  1063. * giving random hero on RoE maps
  1064. * improved protection against hero duplication
  1065. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1066. * right click popups with infoboxes for heroes/towns lists
  1067. * new interface coloring (many thanks to GrayFace ;])
  1068. * fixed bug in object flag's coloring
  1069. * added hints in town lists
  1070. * eliminated square from city hints
  1071. 0.53 - 0.53b (Feb 20 2008)
  1072. * added giving default buildings in towns
  1073. * town infobox won't crash on empty town
  1074. 0.52 - 0.53 (Feb 18 2008):
  1075. * hopefully the last bugfix of Pandora's Box
  1076. * fixed blockmaps of generated heroes
  1077. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1078. * fixed town randomization
  1079. * fixed hero randomization
  1080. * fixed displaying heroes in preGame
  1081. * fixed selecting/deselecting artifact slots in hero window
  1082. * much faster pathfinder
  1083. * memory usage and load time significantly decreased
  1084. * it's impossible to select empty artifact slot in hero window
  1085. * fixed problem with FoW displaying on minimap on L-sized maps
  1086. * fixed crashbug in hero list connected with heroes dismissing
  1087. * mostly done town infobox
  1088. * town daily income is properly calculated
  1089. 0.51 - 0.52 (Feb 7 2008):
  1090. * [feature] giving starting hero
  1091. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1092. * [feature] picked artifacts are added to hero's backpack
  1093. * [feature] possibility of choosing player to play
  1094. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1095. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1096. * [bugfix] improved randomization
  1097. * [bugfix] pathfinder can't be cheated (what caused errors)
  1098. 0.5 - 0.51 (Feb 3 2008):
  1099. * close button properly closes (same does 'q' key)
  1100. * two players can't have selected same hero
  1101. * double click on "Show Available Scenarios" won't reset options
  1102. * fixed possible crashbug in town/hero lists
  1103. * fixed crashbug in initializing game caused by wrong prisons handling
  1104. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1105. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1106. * fixed crashbug on reading blank Quest Guards
  1107. * better console messages
  1108. * map reading speed up (though it's still slow, especially on bigger maps)
  1109. to 0.5 (Feb 2 2008 - first closed release):
  1110. * Main menu and New game screens
  1111. * Scenario selection, part of advanced options support
  1112. * Partially done adventure map, town and hero interfaces
  1113. * Moving hero
  1114. * Interactions with several objects (mines, resources, mills, and others)