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- #ifndef CCREATUREHANDLER_H
- #define CCREATUREHANDLER_H
- #include <string>
- #include <vector>
- class CCreature
- {
- public:
- std::string namePl, nameSing; //name in singular and plural form
- int wood, mercury, ore, sulfur, crystal, gems, gold, fightValue, AIValue, growth, hordeGrowth, hitPoints, speed, attack, defence, shots, spells;
- int low1, low2, high1, high2; //TODO - co to w ogóle jest???
- std::string abilityText; //description of abilities
- std::string abilityRefs; //references to abilities, in textformat
- int idNumber;
- //TODO - zdolnoœci - na typie wyliczeniowym czy czymœ
- };
- class CCreatureSet //seven combined creatures
- {
- CCreature * slot1, slot2, slot3, slot4, slot5, slot6, slot7; //types of creatures on each slot
- unsigned int s1, s2, s3, s4, s5, s6, s7; //amounts of units in slots
- bool formation; //false - wide, true - tight
- };
- class CCreatureHandler
- {
- public:
- std::vector<CCreature> creatures;
- void loadCreatures();
- };
- #endif //CCREATUREHANDLER_H
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