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							- #include "stdafx.h"
 
- #include "SDL_Extensions.h"
 
- void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC)
 
- {
 
-      Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
 
-      if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
-      {
 
-           p[0] = R;
 
-           p[1] = G;
 
-           p[2] = B;
 
-      }
 
-      else
 
-      {
 
-           p[0] = B;
 
-           p[1] = G;
 
-           p[2] = R;
 
-      }
 
-      SDL_UpdateRect(ekran, x, y, 1, 1);
 
- }
 
- ///**************/
 
- ///Reverses the toRot surface by the vertical axis
 
- ///**************/
 
- SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
 
- 	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
 
- 	for(int i=0; i<ret->w; ++i)
 
- 	{
 
- 		for(int j=0; j<ret->h; ++j)
 
- 		{
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
 
- 				}
 
- 				else
 
- 				{
 
- 					CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(first);
 
- 	return ret;
 
- }
 
- SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
 
- 	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
 
- 	for(int i=0; i<ret->w; ++i)
 
- 	{
 
- 		for(int j=0; j<ret->h; ++j)
 
- 		{
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;
 
- 				int k=2;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);
 
- 				}
 
- 				else
 
- 				{
 
- 					CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(first);
 
- 	return ret;
 
- };
 
- ///**************/
 
- ///Rotates toRot surface by 90 degrees left
 
- ///**************/
 
- SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
 
- 	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
 
- 	for(int i=0; i<ret->w; ++i)
 
- 	{
 
- 		for(int j=0; j<ret->h; ++j)
 
- 		{
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
 
- 				}
 
- 				else
 
- 				{
 
- 					SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(first);
 
- 	return ret;
 
- }
 
- ///*************/
 
- ///Rotates toRot surface by 180 degrees
 
- ///*************/
 
- SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
 
- 	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
 
- 	for(int i=0; i<ret->w; ++i)
 
- 	{
 
- 		for(int j=0; j<ret->h; ++j)
 
- 		{
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
 
- 				}
 
- 				else
 
- 				{
 
- 					SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(first);
 
- 	return ret;
 
- }
 
 
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