CFilesystemLoader.h 2.2 KB

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  1. /*
  2. * CFilesystemLoader.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISimpleResourceLoader.h"
  12. #include "CResourceLoader.h"
  13. class CFileInfo;
  14. class CInputStream;
  15. /**
  16. * A class which can scan and load files of directories.
  17. */
  18. class DLL_LINKAGE CFilesystemLoader : public ISimpleResourceLoader
  19. {
  20. public:
  21. /**
  22. * Ctor.
  23. *
  24. * @param baseDirectory Specifies the base directory and their sub-directories which should be indexed.
  25. * @param depth - recursion depth of subdirectories search. 0 = no recursion
  26. *
  27. * @throws std::runtime_error if the base directory is not a directory or if it is not available
  28. */
  29. explicit CFilesystemLoader(const std::string & baseDirectory, size_t depth = 16, bool initial = false);
  30. /// Interface implementation
  31. /// @see ISimpleResourceLoader
  32. std::unique_ptr<CInputStream> load(const std::string & resourceName) const override;
  33. bool existsEntry(const std::string & resourceName) const override;
  34. std::unordered_map<ResourceID, std::string> getEntries() const override;
  35. std::string getOrigin() const override;
  36. bool createEntry(std::string filename, bool update) override;
  37. private:
  38. /** The base directory which is scanned and indexed. */
  39. std::string baseDirectory;
  40. /** A list of files in the directory
  41. * key = ResourceID for resource loader
  42. * value = name that can be used to access file
  43. */
  44. std::unordered_map<ResourceID, std::string> fileList;
  45. /**
  46. * Returns a list of pathnames denoting the files in the directory denoted by this pathname.
  47. *
  48. * If the pathname of this directory is absolute, then the file info pathnames are absolute as well. If the pathname of this directory is relative
  49. * then the file info pathnames are relative to the basedir as well.
  50. *
  51. * @return a list of pathnames denoting the files and directories in the directory denoted by this pathname
  52. * The array will be empty if the directory is empty. Ptr is null if the directory doesn't exist or if it isn't a directory.
  53. */
  54. std::unordered_map<ResourceID, std::string> listFiles(size_t depth, bool initial) const;
  55. };