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- /*
- * CMapGenerator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../CRandomGenerator.h"
- class CMap;
- class CTerrainViewPatternConfig;
- class CMapEditManager;
- class JsonNode;
- typedef std::vector<JsonNode> JsonVector;
- namespace ETemplateZoneType
- {
- enum ETemplateZoneType
- {
- PLAYER_START,
- CPU_START,
- TREASURE,
- JUNCTION
- };
- }
- typedef int TRmgTemplateZoneId;
- /// The CRmgTemplateZone describes a zone in a template.
- class DLL_LINKAGE CRmgTemplateZone
- {
- public:
- class DLL_LINKAGE CTownInfo
- {
- public:
- CTownInfo();
- int getTownCount() const; /// Default: 0
- void setTownCount(int value);
- int getCastleCount() const; /// Default: 0
- void setCastleCount(int value);
- int getTownDensity() const; /// Default: 0
- void setTownDensity(int value);
- int getCastleDensity() const; /// Default: 0
- void setCastleDensity(int value);
- private:
- int townCount, castleCount, townDensity, castleDensity;
- };
- CRmgTemplateZone();
- TRmgTemplateZoneId getId() const; /// Default: 0
- void setId(TRmgTemplateZoneId value);
- ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
- void setType(ETemplateZoneType::ETemplateZoneType value);
- int getSize() const; /// Default: 1
- void setSize(int value);
- boost::optional<int> getOwner() const;
- void setOwner(boost::optional<int> value);
- const CTownInfo & getPlayerTowns() const;
- void setPlayerTowns(const CTownInfo & value);
- const CTownInfo & getNeutralTowns() const;
- void setNeutralTowns(const CTownInfo & value);
- bool getTownsAreSameType() const; /// Default: false
- void setTownsAreSameType(bool value);
- const std::set<TFaction> & getTownTypes() const; /// Default: all
- void setTownTypes(const std::set<TFaction> & value);
- std::set<TFaction> getDefaultTownTypes() const;
- bool getMatchTerrainToTown() const; /// Default: true
- void setMatchTerrainToTown(bool value);
- const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
- void setTerrainTypes(const std::set<ETerrainType> & value);
- std::set<ETerrainType> getDefaultTerrainTypes() const;
- boost::optional<TRmgTemplateZoneId> getTerrainTypeLikeZone() const;
- void setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
- boost::optional<TRmgTemplateZoneId> getTownTypeLikeZone() const;
- void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
- private:
- TRmgTemplateZoneId id;
- ETemplateZoneType::ETemplateZoneType type;
- int size;
- boost::optional<int> owner;
- CTownInfo playerTowns, neutralTowns;
- bool townsAreSameType;
- std::set<TFaction> townTypes;
- bool matchTerrainToTown;
- std::set<ETerrainType> terrainTypes;
- boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
- };
- /// The CRmgTemplateZoneConnection describes the connection between two zones.
- class DLL_LINKAGE CRmgTemplateZoneConnection
- {
- public:
- CRmgTemplateZoneConnection();
- TRmgTemplateZoneId getZoneA() const; /// Default: 0
- void setZoneA(TRmgTemplateZoneId value);
- TRmgTemplateZoneId getZoneB() const; /// Default: 0
- void setZoneB(TRmgTemplateZoneId value);
- int getGuardStrength() const; /// Default: 0
- void setGuardStrength(int value);
- private:
- TRmgTemplateZoneId zoneA, zoneB;
- int guardStrength;
- };
- /// The CRmgTemplate describes a random map template.
- class DLL_LINKAGE CRmgTemplate
- {
- public:
- class CSize
- {
- public:
- CSize();
- CSize(int width, int height, bool under);
- int getWidth() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
- void setWidth(int value);
- int getHeight() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
- void setHeight(int value);
- bool getUnder() const; /// Default: true
- void setUnder(bool value);
- bool operator<=(const CSize & value) const;
- bool operator>=(const CSize & value) const;
- private:
- int width, height;
- bool under;
- };
- class CPlayerCountRange
- {
- public:
- void addRange(int lower, int upper);
- void addNumber(int value);
- bool isInRange(int count) const;
- std::set<int> getNumbers() const;
- private:
- std::list<std::pair<int, int> > range;
- };
- CRmgTemplate();
- const std::string & getName() const;
- void setName(const std::string & value);
- const CSize & getMinSize() const;
- void setMinSize(const CSize & value);
- const CSize & getMaxSize() const;
- void setMaxSize(const CSize & value);
- const CPlayerCountRange & getPlayers() const;
- void setPlayers(const CPlayerCountRange & value);
- const CPlayerCountRange & getCpuPlayers() const;
- void setCpuPlayers(const CPlayerCountRange & value);
- const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & getZones() const;
- void setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & value);
- const std::list<CRmgTemplateZoneConnection> & getConnections() const;
- void setConnections(const std::list<CRmgTemplateZoneConnection> & value);
- void validate() const; /// Tests template on validity and throws exception on failure
- private:
- std::string name;
- CSize minSize, maxSize;
- CPlayerCountRange players, cpuPlayers;
- std::map<TRmgTemplateZoneId, CRmgTemplateZone> zones;
- std::list<CRmgTemplateZoneConnection> connections;
- };
- namespace EWaterContent
- {
- enum EWaterContent
- {
- RANDOM = -1,
- NONE,
- NORMAL,
- ISLANDS
- };
- }
- namespace EMonsterStrength
- {
- enum EMonsterStrength
- {
- RANDOM = -1,
- WEAK,
- NORMAL,
- STRONG
- };
- }
- namespace EPlayerType
- {
- enum EPlayerType
- {
- HUMAN,
- AI,
- COMP_ONLY
- };
- }
- /// The map gen options class holds values about general map generation settings
- /// e.g. the size of the map, the count of players,...
- class DLL_LINKAGE CMapGenOptions
- {
- public:
- /// The player settings class maps the player color, starting town and human player flag.
- class DLL_LINKAGE CPlayerSettings
- {
- public:
- CPlayerSettings();
- /// The color of the player ranging from 0 to PlayerColor::PLAYER_LIMIT - 1.
- /// The default value is 0.
- PlayerColor getColor() const;
- void setColor(PlayerColor value);
- /// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
- /// The default value is RANDOM_TOWN.
- si32 getStartingTown() const;
- void setStartingTown(si32 value);
- /// The default value is EPlayerType::AI.
- EPlayerType::EPlayerType getPlayerType() const;
- void setPlayerType(EPlayerType::EPlayerType value);
- /// Constant for a random town selection.
- static const si32 RANDOM_TOWN = -1;
- private:
- PlayerColor color;
- si32 startingTown;
- EPlayerType::EPlayerType playerType;
- public:
- template <typename Handler>
- void serialize(Handler & h, const int version)
- {
- h & color & startingTown & playerType;
- }
- };
- CMapGenOptions();
- si32 getWidth() const;
- void setWidth(si32 value);
- si32 getHeight() const;
- void setHeight(si32 value);
- bool getHasTwoLevels() const;
- void setHasTwoLevels(bool value);
- /// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
- /// this method, all player settings are reset to default settings.
- si8 getPlayerCount() const;
- void setPlayerCount(si8 value);
- /// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
- si8 getTeamCount() const;
- void setTeamCount(si8 value);
- /// The count of the computer only players ranging from 0 to <PlayerColor::PLAYER_LIMIT - players count> or RANDOM_SIZE for random.
- /// If you call this method, all player settings are reset to default settings.
- si8 getCompOnlyPlayerCount() const;
- void setCompOnlyPlayerCount(si8 value);
- /// The count of the computer only teams ranging from 0 to <comp only players - 1> or RANDOM_SIZE for random.
- si8 getCompOnlyTeamCount() const;
- void setCompOnlyTeamCount(si8 value);
- EWaterContent::EWaterContent getWaterContent() const;
- void setWaterContent(EWaterContent::EWaterContent value);
- EMonsterStrength::EMonsterStrength getMonsterStrength() const;
- void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
- /// The first player colors belong to standard players and the last player colors belong to comp only players.
- /// All standard players are by default of type EPlayerType::AI.
- const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
- void setStartingTownForPlayer(PlayerColor color, si32 town);
- /// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
- /// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
- void setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType);
- /// The random map template to generate the map with or empty/not set if the template should be chosen randomly.
- /// Default: Not set/random.
- const CRmgTemplate * getMapTemplate() const;
- void setMapTemplate(const CRmgTemplate * value);
- const std::map<std::string, CRmgTemplate> & getAvailableTemplates() const;
- /// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
- /// a random number generator by keeping the options in a valid state. Check options should return true, otherwise
- /// this function fails.
- void finalize();
- void finalize(CRandomGenerator & gen);
- /// Returns false if there is no template available which fits to the currently selected options.
- bool checkOptions() const;
- static const si8 RANDOM_SIZE = -1;
- private:
- void resetPlayersMap();
- int countHumanPlayers() const;
- PlayerColor getNextPlayerColor() const;
- void updateCompOnlyPlayers();
- void updatePlayers();
- const CRmgTemplate * getPossibleTemplate(CRandomGenerator & gen) const;
- si32 width, height;
- bool hasTwoLevels;
- si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
- EWaterContent::EWaterContent waterContent;
- EMonsterStrength::EMonsterStrength monsterStrength;
- std::map<PlayerColor, CPlayerSettings> players;
- const CRmgTemplate * mapTemplate;
- public:
- template <typename Handler>
- void serialize(Handler & h, const int version)
- {
- h & width & height & hasTwoLevels & playerCount & teamCount & compOnlyPlayerCount;
- h & compOnlyTeamCount & waterContent & monsterStrength & players;
- //TODO add name of template to class, enables selection of a template by a user
- }
- };
- /// The map generator creates a map randomly.
- class DLL_LINKAGE CMapGenerator
- {
- public:
- explicit CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed = std::time(nullptr));
- ~CMapGenerator(); // required due to unique_ptr
- std::unique_ptr<CMap> generate();
- private:
- /// Generation methods
- std::string getMapDescription() const;
- void addPlayerInfo();
- void addHeaderInfo();
- void genTerrain();
- void genTowns();
- CMapGenOptions mapGenOptions;
- std::unique_ptr<CMap> map;
- CRandomGenerator gen;
- int randomSeed;
- CMapEditManager * editManager;
- };
- /* ---------------------------------------------------------------------------- */
- /* Implementation/Detail classes, Private API */
- /* ---------------------------------------------------------------------------- */
- /// The CRmgTemplateLoader is a abstract base class for loading templates.
- class DLL_LINKAGE CRmgTemplateLoader
- {
- public:
- virtual ~CRmgTemplateLoader() { };
- virtual void loadTemplates() = 0;
- const std::map<std::string, CRmgTemplate> & getTemplates() const;
- protected:
- std::map<std::string, CRmgTemplate> templates;
- };
- /// The CJsonRmgTemplateLoader loads templates from a JSON file.
- class DLL_LINKAGE CJsonRmgTemplateLoader : public CRmgTemplateLoader
- {
- public:
- void loadTemplates() override;
- private:
- CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
- CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
- ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
- std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
- std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
- CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
- };
- /// The CRmgTemplateStorage is a singleton object where templates are stored and which can be accessed from anywhere.
- class DLL_LINKAGE CRmgTemplateStorage
- {
- public:
- static CRmgTemplateStorage & get();
- const std::map<std::string, CRmgTemplate> & getTemplates() const;
- private:
- CRmgTemplateStorage();
- ~CRmgTemplateStorage();
- static boost::mutex smx;
- std::map<std::string, CRmgTemplate> templates; /// Key: Template name
- };
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