CRewardableObject.cpp 32 KB

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  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGameState.h"
  19. #include "../CPlayerState.h"
  20. #include "CObjectClassesHandler.h"
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for(auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if(minLevel > hero->level)
  43. return false;
  44. for(size_t i=0; i<primary.size(); i++)
  45. {
  46. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  47. return false;
  48. }
  49. for(auto & skill : secondary)
  50. {
  51. if (skill.second > hero->getSecSkillLevel(skill.first))
  52. return false;
  53. }
  54. for(auto & art : artifacts)
  55. {
  56. if (!hero->hasArt(art))
  57. return false;
  58. }
  59. return true;
  60. }
  61. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  62. {
  63. std::vector<ui32> ret;
  64. for(size_t i=0; i<info.size(); i++)
  65. {
  66. const CVisitInfo & visit = info[i];
  67. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  68. && visit.limiter.heroAllowed(hero))
  69. {
  70. logGlobal->debugStream() << "Reward " << i << " is allowed";
  71. ret.push_back(i);
  72. }
  73. }
  74. return ret;
  75. }
  76. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  77. {
  78. return info[index];
  79. }
  80. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  81. {
  82. auto grantRewardWithMessage = [&](int index) -> void
  83. {
  84. auto vi = getVisitInfo(index, h);
  85. logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << vi.message.toString();
  86. // show message only if it is not empty
  87. if (!vi.message.toString().empty())
  88. {
  89. InfoWindow iw;
  90. iw.player = h->tempOwner;
  91. iw.soundID = soundID;
  92. iw.text = vi.message;
  93. vi.reward.loadComponents(iw.components, h);
  94. cb->showInfoDialog(&iw);
  95. }
  96. // grant reward afterwards. Note that it may remove object
  97. grantReward(index, h);
  98. };
  99. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  100. {
  101. BlockingDialog sd(canRefuse, rewards.size() > 1);
  102. sd.player = h->tempOwner;
  103. sd.soundID = soundID;
  104. sd.text = onSelect;
  105. for (auto index : rewards)
  106. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  107. cb->showBlockingDialog(&sd);
  108. };
  109. if(!wasVisited(h))
  110. {
  111. auto rewards = getAvailableRewards(h);
  112. logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
  113. switch (rewards.size())
  114. {
  115. case 0: // no available rewards, e.g. empty flotsam
  116. {
  117. InfoWindow iw;
  118. iw.player = h->tempOwner;
  119. iw.soundID = soundID;
  120. if (!onEmpty.toString().empty())
  121. iw.text = onEmpty;
  122. else
  123. iw.text = onVisited;
  124. cb->showInfoDialog(&iw);
  125. break;
  126. }
  127. case 1: // one reward. Just give it with message
  128. {
  129. if (canRefuse)
  130. selectRewardsMessage(rewards);
  131. else
  132. grantRewardWithMessage(rewards[0]);
  133. break;
  134. }
  135. default: // multiple rewards. Act according to select mode
  136. {
  137. switch (selectMode) {
  138. case SELECT_PLAYER: // player must select
  139. selectRewardsMessage(rewards);
  140. break;
  141. case SELECT_FIRST: // give first available
  142. grantRewardWithMessage(rewards[0]);
  143. break;
  144. case SELECT_RANDOM: // select one randomly //TODO: use weights
  145. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  146. break;
  147. }
  148. return;
  149. }
  150. }
  151. }
  152. else
  153. {
  154. logGlobal->debugStream() << "Revisiting already visited object";
  155. InfoWindow iw;
  156. iw.player = h->tempOwner;
  157. iw.soundID = soundID;
  158. if (!onVisited.toString().empty())
  159. iw.text = onVisited;
  160. else
  161. iw.text = onEmpty;
  162. cb->showInfoDialog(&iw);
  163. }
  164. }
  165. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  166. {
  167. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  168. }
  169. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  170. {
  171. if(answer == 0)
  172. return; // player refused
  173. if(answer > 0 && answer-1 < info.size())
  174. {
  175. auto list = getAvailableRewards(hero);
  176. grantReward(list[answer - 1], hero);
  177. }
  178. else
  179. {
  180. throw std::runtime_error("Unhandled choice");
  181. }
  182. }
  183. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  184. {
  185. // no implementation, virtual function for overrides
  186. }
  187. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  188. {
  189. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  190. cb->sendAndApply(&cov);
  191. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  192. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  193. }
  194. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  195. {
  196. assert(hero);
  197. assert(hero->tempOwner.isValidPlayer());
  198. assert(stacks.empty());
  199. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  200. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  201. cb->giveResources(hero->tempOwner, info.reward.resources);
  202. for(auto & entry : info.reward.secondary)
  203. {
  204. int current = hero->getSecSkillLevel(entry.first);
  205. if( (current != 0 && current < entry.second) ||
  206. (hero->canLearnSkill() ))
  207. {
  208. cb->changeSecSkill(hero, entry.first, entry.second);
  209. }
  210. }
  211. for(int i=0; i< info.reward.primary.size(); i++)
  212. if(info.reward.primary[i] > 0)
  213. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  214. si64 expToGive = 0;
  215. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  216. expToGive += hero->calculateXp(info.reward.gainedExp);
  217. if(expToGive)
  218. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  219. // hero is not blocked by levelup dialog - grant remainer immediately
  220. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  221. {
  222. grantRewardAfterLevelup(info, hero);
  223. }
  224. }
  225. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  226. {
  227. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  228. {
  229. si32 mana = hero->mana;
  230. if (info.reward.manaPercentage >= 0)
  231. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  232. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  233. }
  234. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  235. {
  236. SetMovePoints smp;
  237. smp.hid = hero->id;
  238. smp.val = hero->movement;
  239. if (info.reward.movePercentage >= 0) // percent from max
  240. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  241. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  242. cb->setMovePoints(&smp);
  243. }
  244. for(const Bonus & bonus : info.reward.bonuses)
  245. {
  246. assert(bonus.source == Bonus::OBJECT);
  247. assert(bonus.sid == ID);
  248. GiveBonus gb;
  249. gb.who = GiveBonus::HERO;
  250. gb.bonus = bonus;
  251. gb.id = hero->id.getNum();
  252. cb->giveHeroBonus(&gb);
  253. }
  254. for(ArtifactID art : info.reward.artifacts)
  255. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  256. if(!info.reward.spells.empty())
  257. {
  258. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  259. cb->changeSpells(hero, true, spellsToGive);
  260. }
  261. if(!info.reward.creatures.empty())
  262. {
  263. CCreatureSet creatures;
  264. for (auto & crea : info.reward.creatures)
  265. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  266. cb->giveCreatures(this, hero, creatures, false);
  267. }
  268. onRewardGiven(hero);
  269. if(info.reward.removeObject)
  270. cb->removeObject(this);
  271. }
  272. bool CRewardableObject::wasVisited(PlayerColor player) const
  273. {
  274. switch (visitMode)
  275. {
  276. case VISIT_UNLIMITED:
  277. case VISIT_BONUS:
  278. return false;
  279. case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
  280. for (auto & visit : info)
  281. {
  282. if (visit.numOfGrants != 0)
  283. return true;
  284. }
  285. case VISIT_HERO:
  286. return false;
  287. case VISIT_PLAYER:
  288. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  289. default:
  290. return false;
  291. }
  292. }
  293. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  294. {
  295. switch (visitMode)
  296. {
  297. case VISIT_UNLIMITED:
  298. return false;
  299. case VISIT_BONUS:
  300. return h->hasBonusFrom(Bonus::OBJECT, ID);
  301. case VISIT_HERO:
  302. return h->visitedObjects.count(ObjectInstanceID(id));
  303. default:
  304. return wasVisited(h->tempOwner);
  305. }
  306. }
  307. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  308. const CGHeroInstance * h) const
  309. {
  310. for (auto comp : extraComponents)
  311. comps.push_back(comp);
  312. if (gainedExp)
  313. {
  314. comps.push_back(Component(
  315. Component::EXPERIENCE, 0, h->calculateXp(gainedExp), 0));
  316. }
  317. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  318. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  319. for (size_t i=0; i<primary.size(); i++)
  320. {
  321. if (primary[i] != 0)
  322. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  323. }
  324. for (auto & entry : secondary)
  325. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  326. for (auto & entry : artifacts)
  327. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  328. for (auto & entry : spells)
  329. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  330. for (auto & entry : creatures)
  331. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  332. for (size_t i=0; i<resources.size(); i++)
  333. {
  334. if (resources[i] !=0)
  335. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  336. }
  337. }
  338. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  339. {
  340. std::vector<Component> comps;
  341. loadComponents(comps, h);
  342. assert(!comps.empty());
  343. return comps.front();
  344. }
  345. // FIXME: copy-pasted from CObjectHandler
  346. static std::string & visitedTxt(const bool visited)
  347. {
  348. int id = visited ? 352 : 353;
  349. return VLC->generaltexth->allTexts[id];
  350. }
  351. std::string CRewardableObject::getHoverText(PlayerColor player) const
  352. {
  353. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  354. return getObjectName() + " " + visitedTxt(wasVisited(player));
  355. return getObjectName();
  356. }
  357. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  358. {
  359. if(visitMode != VISIT_UNLIMITED)
  360. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  361. return getObjectName();
  362. }
  363. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  364. {
  365. switch (what)
  366. {
  367. case ObjProperty::REWARD_RESET:
  368. for (auto & visit : info)
  369. visit.numOfGrants = 0;
  370. break;
  371. case ObjProperty::REWARD_SELECT:
  372. selectedReward = val;
  373. info[val].numOfGrants++;
  374. break;
  375. }
  376. }
  377. void CRewardableObject::newTurn() const
  378. {
  379. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  380. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  381. }
  382. CRewardableObject::CRewardableObject():
  383. soundID(soundBase::invalid),
  384. selectMode(0),
  385. selectedReward(0),
  386. resetDuration(0),
  387. canRefuse(false)
  388. {}
  389. ///////////////////////////////////////////////////////////////////////////////////////////////////
  390. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  391. ///////////////////////////////////////////////////////////////////////////////////////////////////
  392. /// Helper, selects random art class based on weights
  393. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  394. {
  395. int total = treasure + minor + major + relic;
  396. assert(total != 0);
  397. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  398. if(hlp < treasure)
  399. return CArtifact::ART_TREASURE;
  400. if(hlp < treasure + minor)
  401. return CArtifact::ART_MINOR;
  402. if(hlp < treasure + minor + major)
  403. return CArtifact::ART_MAJOR;
  404. return CArtifact::ART_RELIC;
  405. }
  406. /// Helper, adds random artifact to reward selecting class based on weights
  407. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  408. {
  409. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  410. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  411. info.reward.artifacts.push_back(artID);
  412. }
  413. CGPickable::CGPickable()
  414. {
  415. visitMode = VISIT_UNLIMITED;
  416. selectMode = SELECT_PLAYER;
  417. }
  418. void CGPickable::initObj()
  419. {
  420. blockVisit = true;
  421. switch(ID)
  422. {
  423. case Obj::CAMPFIRE:
  424. {
  425. soundID = soundBase::experience;
  426. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  427. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  428. info.resize(1);
  429. info[0].reward.resources[givenRes] = givenAmm;
  430. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  431. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  432. info[0].reward.removeObject = true;
  433. break;
  434. }
  435. case Obj::FLOTSAM:
  436. {
  437. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  438. soundID = soundBase::GENIE;
  439. switch(type)
  440. {
  441. case 0:
  442. info.resize(1);
  443. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  444. info[0].reward.removeObject = true;
  445. break;
  446. case 1:
  447. {
  448. info.resize(1);
  449. info[0].reward.resources[Res::WOOD] = 5;
  450. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  451. info[0].reward.removeObject = true;
  452. break;
  453. }
  454. case 2:
  455. {
  456. info.resize(1);
  457. info[0].reward.resources[Res::WOOD] = 5;
  458. info[0].reward.resources[Res::GOLD] = 200;
  459. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  460. info[0].reward.removeObject = true;
  461. break;
  462. }
  463. case 3:
  464. {
  465. info.resize(1);
  466. info[0].reward.resources[Res::WOOD] = 10;
  467. info[0].reward.resources[Res::GOLD] = 500;
  468. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  469. info[0].reward.removeObject = true;
  470. break;
  471. }
  472. }
  473. break;
  474. }
  475. case Obj::SEA_CHEST:
  476. {
  477. soundID = soundBase::chest;
  478. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  479. if(hlp < 20)
  480. {
  481. info.resize(1);
  482. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  483. info[0].reward.removeObject = true;
  484. }
  485. else if(hlp < 90)
  486. {
  487. info.resize(1);
  488. info[0].reward.resources[Res::GOLD] = 1500;
  489. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  490. info[0].reward.removeObject = true;
  491. }
  492. else
  493. {
  494. info.resize(1);
  495. loadRandomArtifact(info[0], 100, 0, 0, 0);
  496. info[0].reward.resources[Res::GOLD] = 1000;
  497. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  498. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  499. info[0].reward.removeObject = true;
  500. }
  501. }
  502. break;
  503. case Obj::SHIPWRECK_SURVIVOR:
  504. {
  505. soundID = soundBase::experience;
  506. info.resize(1);
  507. loadRandomArtifact(info[0], 55, 20, 20, 5);
  508. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  509. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  510. info[0].reward.removeObject = true;
  511. }
  512. break;
  513. case Obj::TREASURE_CHEST:
  514. {
  515. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  516. if(hlp >= 95)
  517. {
  518. soundID = soundBase::treasure;
  519. info.resize(1);
  520. loadRandomArtifact(info[0], 100, 0, 0, 0);
  521. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  522. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  523. info[0].reward.removeObject = true;
  524. return;
  525. }
  526. else if (hlp >= 65)
  527. {
  528. soundID = soundBase::chest;
  529. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  530. info.resize(2);
  531. info[0].reward.resources[Res::GOLD] = 2000;
  532. info[1].reward.gainedExp = 1500;
  533. info[0].reward.removeObject = true;
  534. info[1].reward.removeObject = true;
  535. }
  536. else if(hlp >= 33)
  537. {
  538. soundID = soundBase::chest;
  539. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  540. info.resize(2);
  541. info[0].reward.resources[Res::GOLD] = 1500;
  542. info[1].reward.gainedExp = 1000;
  543. info[0].reward.removeObject = true;
  544. info[1].reward.removeObject = true;
  545. }
  546. else
  547. {
  548. soundID = soundBase::chest;
  549. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  550. info.resize(2);
  551. info[0].reward.resources[Res::GOLD] = 1000;
  552. info[1].reward.gainedExp = 500;
  553. info[0].reward.removeObject = true;
  554. info[1].reward.removeObject = true;
  555. }
  556. }
  557. break;
  558. }
  559. }
  560. ///////////////////////////////////////////////////////////////////////////////////////////////////
  561. CGBonusingObject::CGBonusingObject()
  562. {
  563. visitMode = VISIT_BONUS;
  564. selectMode = SELECT_FIRST;
  565. }
  566. void CGBonusingObject::initObj()
  567. {
  568. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  569. {
  570. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  571. visit.reward.bonuses.push_back(b);
  572. if (type == Bonus::MORALE)
  573. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  574. if (type == Bonus::LUCK)
  575. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  576. };
  577. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  578. {
  579. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  580. };
  581. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  582. {
  583. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  584. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  585. soundID = sound;
  586. };
  587. info.resize(1);
  588. switch(ID)
  589. {
  590. case Obj::BUOY:
  591. blockVisit = true;
  592. configureMessage(info[0], 21, 22, soundBase::MORALE);
  593. configureBonus(info[0], Bonus::MORALE, +1, 94);
  594. break;
  595. case Obj::SWAN_POND:
  596. configureMessage(info[0], 29, 30, soundBase::LUCK);
  597. configureBonus(info[0], Bonus::LUCK, 2, 67);
  598. info[0].reward.movePercentage = 0;
  599. break;
  600. case Obj::FAERIE_RING:
  601. configureMessage(info[0], 49, 50, soundBase::LUCK);
  602. configureBonus(info[0], Bonus::LUCK, 1, 71);
  603. break;
  604. case Obj::FOUNTAIN_OF_FORTUNE:
  605. selectMode = SELECT_RANDOM;
  606. info.resize(5);
  607. for (int i=0; i<5; i++)
  608. {
  609. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  610. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  611. soundID = soundBase::LUCK;
  612. }
  613. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  614. break;
  615. case Obj::IDOL_OF_FORTUNE:
  616. info.resize(7);
  617. for (int i=0; i<6; i++)
  618. {
  619. info[i].limiter.dayOfWeek = i+1;
  620. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  621. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  622. soundID = soundBase::experience;
  623. }
  624. info.back().limiter.dayOfWeek = 7;
  625. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  626. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  627. configureMessage(info.back(), 62, 63, soundBase::experience);
  628. break;
  629. case Obj::MERMAID:
  630. blockVisit = true;
  631. configureMessage(info[0], 83, 82, soundBase::LUCK);
  632. configureBonus(info[0], Bonus::LUCK, 1, 72);
  633. break;
  634. case Obj::RALLY_FLAG:
  635. configureMessage(info[0], 111, 110, soundBase::MORALE);
  636. configureBonus(info[0], Bonus::MORALE, 1, 102);
  637. configureBonus(info[0], Bonus::LUCK, 1, 102);
  638. info[0].reward.movePoints = 400;
  639. break;
  640. case Obj::OASIS:
  641. configureMessage(info[0], 95, 94, soundBase::MORALE);
  642. configureBonus(info[0], Bonus::MORALE, 1, 95);
  643. info[0].reward.movePoints = 800;
  644. break;
  645. case Obj::TEMPLE:
  646. info[0].limiter.dayOfWeek = 7;
  647. info.resize(2);
  648. configureBonus(info[0], Bonus::MORALE, 2, 96);
  649. configureBonus(info[1], Bonus::MORALE, 1, 97);
  650. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  651. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  652. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  653. soundID = soundBase::temple;
  654. break;
  655. case Obj::WATERING_HOLE:
  656. configureMessage(info[0], 166, 167, soundBase::MORALE);
  657. configureBonus(info[0], Bonus::MORALE, 1, 100);
  658. info[0].reward.movePoints = 400;
  659. break;
  660. case Obj::FOUNTAIN_OF_YOUTH:
  661. configureMessage(info[0], 57, 58, soundBase::MORALE);
  662. configureBonus(info[0], Bonus::MORALE, 1, 103);
  663. info[0].reward.movePoints = 400;
  664. break;
  665. case Obj::STABLES:
  666. configureMessage(info[0], 137, 136, soundBase::STORE);
  667. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  668. info[0].reward.movePoints = 400;
  669. break;
  670. }
  671. }
  672. CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
  673. {
  674. if(ID == Obj::STABLES)
  675. {
  676. assert(index == 0);
  677. for(auto& slot : h->Slots())
  678. {
  679. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  680. {
  681. CVisitInfo vi(info[0]);
  682. vi.message.clear();
  683. vi.message.addTxt(MetaString::ADVOB_TXT, 138);
  684. vi.reward.extraComponents.push_back(Component(
  685. Component::CREATURE, CreatureID::CHAMPION, 0, 1));
  686. return std::move(vi);
  687. }
  688. }
  689. }
  690. return info[index];
  691. }
  692. void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
  693. {
  694. CRewardableObject::onHeroVisit(h);
  695. if(ID == Obj::STABLES)
  696. {
  697. //regardless of whether this hero visited stables or not, cavaliers must be upgraded
  698. for(auto& slot : h->Slots())
  699. {
  700. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  701. {
  702. cb->changeStackType(StackLocation(h, slot.first),
  703. VLC->creh->creatures[CreatureID::CHAMPION]);
  704. }
  705. }
  706. }
  707. }
  708. bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
  709. {
  710. if(ID == Obj::STABLES)
  711. {
  712. for(auto& slot : h->Slots())
  713. {
  714. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  715. {
  716. // always display the reward message if the hero got cavaliers
  717. return false;
  718. }
  719. }
  720. }
  721. return CRewardableObject::wasVisited(h);
  722. }
  723. void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  724. {
  725. if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
  726. {
  727. // reward message has been displayed - do not give the actual bonus
  728. return;
  729. }
  730. CRewardableObject::grantReward(rewardID, hero);
  731. }
  732. ///////////////////////////////////////////////////////////////////////////////////////////////////
  733. CGOnceVisitable::CGOnceVisitable()
  734. {
  735. visitMode = VISIT_ONCE;
  736. selectMode = SELECT_FIRST;
  737. }
  738. void CGOnceVisitable::initObj()
  739. {
  740. switch(ID)
  741. {
  742. case Obj::CORPSE:
  743. {
  744. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  745. soundID = soundBase::MYSTERY;
  746. blockVisit = true;
  747. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  748. {
  749. info.resize(1);
  750. loadRandomArtifact(info[0], 10, 10, 10, 0);
  751. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  752. }
  753. }
  754. break;
  755. case Obj::LEAN_TO:
  756. {
  757. soundID = soundBase::GENIE;
  758. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  759. info.resize(1);
  760. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  761. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  762. info[0].reward.resources[type] = value;
  763. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  764. }
  765. break;
  766. case Obj::WARRIORS_TOMB:
  767. {
  768. soundID = soundBase::GRAVEYARD;
  769. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  770. info.resize(2);
  771. loadRandomArtifact(info[0], 30, 50, 25, 5);
  772. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  773. info[0].reward.bonuses.push_back(bonus);
  774. info[1].reward.bonuses.push_back(bonus);
  775. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  776. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  777. }
  778. break;
  779. case Obj::WAGON:
  780. {
  781. soundID = soundBase::GENIE;
  782. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  783. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  784. if(hlp < 40) //minor or treasure art
  785. {
  786. info.resize(1);
  787. loadRandomArtifact(info[0], 10, 10, 0, 0);
  788. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  789. }
  790. else if(hlp < 90) //2 - 5 of non-gold resource
  791. {
  792. info.resize(1);
  793. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  794. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  795. info[0].reward.resources[type] = value;
  796. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  797. }
  798. // or nothing
  799. }
  800. break;
  801. }
  802. }
  803. ///////////////////////////////////////////////////////////////////////////////////////////////////
  804. CGVisitableOPH::CGVisitableOPH()
  805. {
  806. visitMode = VISIT_HERO;
  807. selectMode = SELECT_PLAYER;
  808. }
  809. void CGVisitableOPH::initObj()
  810. {
  811. switch(ID)
  812. {
  813. case Obj::ARENA:
  814. soundID = soundBase::NOMAD;
  815. info.resize(2);
  816. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  817. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  818. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  819. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  820. canRefuse = true;
  821. break;
  822. case Obj::MERCENARY_CAMP:
  823. info.resize(1);
  824. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  825. soundID = soundBase::NOMAD;
  826. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  827. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  828. break;
  829. case Obj::MARLETTO_TOWER:
  830. info.resize(1);
  831. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  832. soundID = soundBase::NOMAD;
  833. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  834. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  835. break;
  836. case Obj::STAR_AXIS:
  837. info.resize(1);
  838. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  839. soundID = soundBase::gazebo;
  840. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  841. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  842. break;
  843. case Obj::GARDEN_OF_REVELATION:
  844. info.resize(1);
  845. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  846. soundID = soundBase::GETPROTECTION;
  847. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  848. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  849. break;
  850. case Obj::LEARNING_STONE:
  851. info.resize(1);
  852. info[0].reward.gainedExp = 1000;
  853. soundID = soundBase::gazebo;
  854. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  855. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  856. break;
  857. case Obj::TREE_OF_KNOWLEDGE:
  858. soundID = soundBase::gazebo;
  859. info.resize(1);
  860. canRefuse = true;
  861. info[0].reward.gainedLevels = 1;
  862. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  863. info.resize(1);
  864. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  865. {
  866. case 0: // free
  867. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  868. break;
  869. case 1:
  870. info[0].limiter.resources[Res::GOLD] = 2000;
  871. info[0].reward.resources[Res::GOLD] = -2000;
  872. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  873. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  874. break;
  875. case 2:
  876. info[0].limiter.resources[Res::GEMS] = 10;
  877. info[0].reward.resources[Res::GEMS] = -10;
  878. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  879. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  880. break;
  881. }
  882. break;
  883. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  884. {
  885. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  886. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  887. // Don't like this one but don't see any easier approach
  888. CVisitInfo visit;
  889. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  890. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  891. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  892. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  893. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  894. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  895. {
  896. visit.limiter.minLevel = 10 - i * 2;
  897. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  898. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  899. info.push_back(visit);
  900. }
  901. soundID = soundBase::gazebo;
  902. break;
  903. }
  904. case Obj::SCHOOL_OF_MAGIC:
  905. info.resize(2);
  906. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  907. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  908. info[0].reward.resources[Res::GOLD] = -1000;
  909. info[1].reward.resources[Res::GOLD] = -1000;
  910. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  911. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  912. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  913. soundID = soundBase::faerie;
  914. canRefuse = true;
  915. break;
  916. case Obj::SCHOOL_OF_WAR:
  917. info.resize(2);
  918. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  919. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  920. info[0].reward.resources[Res::GOLD] = -1000;
  921. info[1].reward.resources[Res::GOLD] = -1000;
  922. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  923. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  924. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  925. soundID = soundBase::MILITARY;
  926. canRefuse = true;
  927. break;
  928. }
  929. }
  930. ///////////////////////////////////////////////////////////////////////////////////////////////////
  931. CGVisitableOPW::CGVisitableOPW()
  932. {
  933. visitMode = VISIT_ONCE;
  934. selectMode = SELECT_RANDOM;
  935. resetDuration = 7;
  936. }
  937. void CGVisitableOPW::initObj()
  938. {
  939. switch (ID)
  940. {
  941. case Obj::MYSTICAL_GARDEN:
  942. soundID = soundBase::experience;
  943. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  944. info.resize(2);
  945. info[0].reward.resources[Res::GEMS] = 5;
  946. info[1].reward.resources[Res::GOLD] = 500;
  947. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  948. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  949. break;
  950. case Obj::WINDMILL:
  951. soundID = soundBase::GENIE;
  952. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  953. // 3-6 of any resource but wood and gold
  954. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  955. {
  956. for (int val = 3; val <=6; val++)
  957. {
  958. CVisitInfo visit;
  959. visit.reward.resources[resID] = val;
  960. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  961. info.push_back(visit);
  962. }
  963. }
  964. break;
  965. case Obj::WATER_WHEEL:
  966. soundID = soundBase::GENIE;
  967. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  968. info.resize(1);
  969. info[0].reward.resources[Res::GOLD] = 500;
  970. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  971. break;
  972. }
  973. }
  974. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  975. {
  976. if(ID == Obj::WATER_WHEEL && what == ObjProperty::REWARD_RESET)
  977. {
  978. auto& reward = info[0].reward.resources[Res::GOLD];
  979. if(info[0].numOfGrants == 0)
  980. {
  981. reward = 1000;
  982. }
  983. else
  984. {
  985. reward = 500;
  986. }
  987. }
  988. CRewardableObject::setPropertyDer(what, val);
  989. }
  990. ///////////////////////////////////////////////////////////////////////////////////////////////////
  991. void CGMagicSpring::initObj()
  992. {
  993. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  994. visit.reward.manaPercentage = 200;
  995. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  996. info.push_back(visit); // two rewards, one for each entrance
  997. info.push_back(visit);
  998. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  999. soundID = soundBase::GENIE;
  1000. }
  1001. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  1002. {
  1003. std::vector <int3> visitableTiles;
  1004. for(int y = 0; y < 6; y++)
  1005. for (int x = 0; x < 8; x++) //starting from left
  1006. if (appearance.isVisitableAt(x, y))
  1007. visitableTiles.push_back (int3(x, y , 0));
  1008. return visitableTiles;
  1009. }
  1010. int3 CGMagicSpring::getVisitableOffset() const
  1011. {
  1012. auto visitableTiles = getVisitableOffsets();
  1013. if (visitableTiles.size() != info.size())
  1014. {
  1015. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  1016. return int3(-1,-1,-1);
  1017. }
  1018. for (size_t i=0; i<visitableTiles.size(); i++)
  1019. {
  1020. if (info[i].numOfGrants == 0)
  1021. return visitableTiles[i];
  1022. }
  1023. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  1024. }
  1025. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  1026. {
  1027. auto tiles = getVisitableOffsets();
  1028. for (size_t i=0; i<tiles.size(); i++)
  1029. {
  1030. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  1031. {
  1032. return std::vector<ui32>(1, i);
  1033. }
  1034. }
  1035. // hero is either not on visitable tile (should not happen) or tile is already used
  1036. return std::vector<ui32>();
  1037. }