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							- /*
 
-  * MiscObjects.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CGResource.h"
 
- #include "../callback/IGameInfoCallback.h"
 
- #include "../callback/IGameEventCallback.h"
 
- #include "../callback/IGameRandomizer.h"
 
- #include "../mapObjectConstructors/CommonConstructors.h"
 
- #include "../texts/CGeneralTextHandler.h"
 
- #include "../networkPacks/PacksForClient.h"
 
- #include "../networkPacks/PacksForClientBattle.h"
 
- #include "../gameState/CGameState.h"
 
- #include "../serializer/JsonSerializeFormat.h"
 
- #include "../CSoundBase.h"
 
- #include <vstd/RNG.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- std::shared_ptr<ResourceInstanceConstructor> CGResource::getResourceHandler() const
 
- {
 
- 	const auto & baseHandler = getObjectHandler();
 
- 	const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
 
- 	return ourHandler;
 
- }
 
- int CGResource::getAmountMultiplier() const
 
- {
 
- 	return getResourceHandler()->getAmountMultiplier();
 
- }
 
- uint32_t CGResource::getAmount() const
 
- {
 
- 	return amount;
 
- }
 
- GameResID CGResource::resourceID() const
 
- {
 
- 	return getResourceHandler()->getResourceType();
 
- }
 
- std::string CGResource::getHoverText(PlayerColor player) const
 
- {
 
- 	return LIBRARY->generaltexth->restypes[resourceID().getNum()];
 
- }
 
- void CGResource::pickRandomObject(IGameRandomizer & gameRandomizer)
 
- {
 
- 	assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
 
- 	if (ID == Obj::RANDOM_RESOURCE)
 
- 	{
 
- 		ID = Obj::RESOURCE;
 
- 		subID = gameRandomizer.getDefault().nextInt(EGameResID::WOOD, EGameResID::GOLD);
 
- 		setType(ID, subID);
 
- 		amount *= getAmountMultiplier();
 
- 	}
 
- }
 
- void CGResource::initObj(IGameRandomizer & gameRandomizer)
 
- {
 
- 	blockVisit = true;
 
- 	getResourceHandler()->randomizeObject(this, gameRandomizer);
 
- }
 
- void CGResource::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
 
- {
 
- 	if(stacksCount())
 
- 	{
 
- 		if(!message.empty())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text = message;
 
- 			gameEvents.showBlockingDialog(this, &ynd);
 
- 		}
 
- 		else
 
- 		{
 
- 			blockingDialogAnswered(gameEvents, h, true); //behave as if player accepted battle
 
- 		}
 
- 	}
 
- 	else
 
- 		collectRes(gameEvents, h->getOwner());
 
- }
 
- void CGResource::collectRes(IGameEventCallback & gameEvents, const PlayerColor & player) const
 
- {
 
- 	gameEvents.giveResource(player, resourceID(), amount);
 
- 	InfoWindow sii;
 
- 	sii.player = player;
 
- 	if(!message.empty())
 
- 	{
 
- 		sii.type = EInfoWindowMode::AUTO;
 
- 		sii.text = message;
 
- 	}
 
- 	else
 
- 	{
 
- 		sii.type = EInfoWindowMode::INFO;
 
- 		sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
 
- 		sii.text.replaceName(resourceID());
 
- 	}
 
- 	sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
 
- 	sii.soundID = soundBase::pickup01 + gameEvents.getRandomGenerator().nextInt(6);
 
- 	gameEvents.showInfoDialog(&sii);
 
- 	gameEvents.removeObject(this, player);
 
- }
 
- void CGResource::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == BattleSide::ATTACKER) //attacker won
 
- 		collectRes(gameEvents, hero->getOwner());
 
- }
 
- void CGResource::blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const
 
- {
 
- 	if(answer)
 
- 		gameEvents.startBattle(hero, this);
 
- }
 
- void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
 
- {
 
- 	CArmedInstance::serializeJsonOptions(handler);
 
- 	if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
 
- 		CCreatureSet::serializeJson(handler, "guards", 7);
 
- 	handler.serializeInt("amount", amount, 0);
 
- 	handler.serializeStruct("guardMessage", message);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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