GUIClasses.cpp 157 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CBuildingHandler.h"
  19. #include "../hch/CGeneralTextHandler.h"
  20. #include "../hch/CHeroHandler.h"
  21. #include "../hch/CLodHandler.h"
  22. #include "../hch/CObjectHandler.h"
  23. #include "../hch/CSpellHandler.h"
  24. #include "../hch/CTownHandler.h"
  25. #include "../lib/CondSh.h"
  26. #include "../lib/map.h"
  27. #include "mapHandler.h"
  28. #include "../timeHandler.h"
  29. #include <boost/foreach.hpp>
  30. #include <boost/lexical_cast.hpp>
  31. #include <boost/format.hpp>
  32. #include <boost/algorithm/string.hpp>
  33. #include <boost/algorithm/string/replace.hpp>
  34. #include <boost/assign/std/vector.hpp>
  35. #include <boost/assign/list_of.hpp>
  36. #include <boost/date_time/posix_time/posix_time.hpp>
  37. //#include <boost/thread.hpp>
  38. #include <cmath>
  39. #include <queue>
  40. #include <sstream>
  41. #include "../lib/NetPacks.h"
  42. #include "CSpellWindow.h"
  43. #include "CHeroWindow.h"
  44. #include "../hch/CVideoHandler.h"
  45. #include "../StartInfo.h"
  46. #include "CPreGame.h"
  47. #include "../lib/HeroBonus.h"
  48. /*
  49. * GUIClasses.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. using namespace boost::assign;
  58. using namespace CSDL_Ext;
  59. extern std::queue<SDL_Event*> events;
  60. extern boost::mutex eventsM;
  61. std::list<CFocusable*> CFocusable::focusables;
  62. CFocusable * CFocusable::inputWithFocus;
  63. #undef min
  64. #undef max
  65. void CGarrisonSlot::hover (bool on)
  66. {
  67. ////Hoverable::hover(on);
  68. if(on)
  69. {
  70. std::string temp;
  71. if(creature)
  72. {
  73. if(owner->highlighted)
  74. {
  75. if(owner->highlighted == this)
  76. {
  77. temp = CGI->generaltexth->tcommands[4]; //View %s
  78. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  79. }
  80. else if (owner->highlighted->creature == creature)
  81. {
  82. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  83. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  84. }
  85. else if (owner->highlighted->creature)
  86. {
  87. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  88. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else
  92. {
  93. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  94. tlog2 << "Highlighted set to NULL"<<std::endl;
  95. owner->highlighted = NULL;
  96. }
  97. }
  98. else
  99. {
  100. if(upg)
  101. {
  102. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  103. }
  104. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  105. {
  106. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  107. }
  108. else
  109. {
  110. temp = CGI->generaltexth->allTexts[481]; //Select %s
  111. }
  112. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  113. };
  114. }
  115. else
  116. {
  117. if(owner->highlighted)
  118. {
  119. const CArmedInstance *highl = owner->highlighted->getObj();
  120. if( highl->needsLastStack() //we are moving stack from hero's
  121. && highl->stacksCount() == 1 //it's only stack
  122. && owner->highlighted->upg != upg //we're moving it to the other garrison
  123. )
  124. {
  125. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  126. }
  127. else
  128. {
  129. temp = CGI->generaltexth->tcommands[6]; //Move %s
  130. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  131. }
  132. }
  133. else
  134. {
  135. temp = CGI->generaltexth->tcommands[11]; //Empty
  136. }
  137. }
  138. GH.statusbar->print(temp);
  139. }
  140. else
  141. {
  142. GH.statusbar->clear();
  143. }
  144. }
  145. const CArmedInstance * CGarrisonSlot::getObj()
  146. {
  147. return (!upg)?(owner->oup):(owner->odown);
  148. }
  149. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  150. {
  151. if(down && creature)
  152. GH.pushInt(new CCreInfoWindow(*myStack));
  153. }
  154. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  155. {
  156. if(owner->ignoreEvent)
  157. {
  158. owner->ignoreEvent = false;
  159. return;
  160. }
  161. if(down)
  162. {
  163. bool refr = false;
  164. if(owner->highlighted)
  165. {
  166. if(owner->highlighted == this) //view info
  167. {
  168. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  169. CCreInfoWindow *creWindow = NULL;
  170. if(pom.oldID>=0) //upgrade is possible
  171. {
  172. creWindow = new CCreInfoWindow(
  173. *myStack, 1,
  174. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  175. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  176. }
  177. else
  178. {
  179. creWindow = new CCreInfoWindow(
  180. *myStack, 1, 0,
  181. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  182. }
  183. GH.pushInt(creWindow);
  184. owner->highlighted = NULL;
  185. owner->splitting = false;
  186. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  187. owner->splitButtons[i]->block(true);
  188. show(screen2);
  189. refr = true;
  190. }
  191. else
  192. {
  193. // Only allow certain moves if troops aren't removable.
  194. if (owner->removableUnits
  195. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  196. || (upg == 1 && owner->highlighted->upg == 1))
  197. {
  198. //we want to split
  199. if((owner->splitting || LOCPLINT->shiftPressed())
  200. && (!creature
  201. || (creature == owner->highlighted->creature)))
  202. {
  203. owner->p2 = ID; //store the second stack pos
  204. owner->pb = upg;//store the second stack owner (up or down army)
  205. owner->splitting = false;
  206. int totalAmount = owner->highlighted->count;
  207. if(creature)
  208. totalAmount += count;
  209. int last = -1;
  210. if(upg != owner->highlighted->upg) //not splitting within same army
  211. {
  212. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  213. && owner->highlighted->getObj()->needsLastStack() )
  214. {
  215. last = 0;
  216. }
  217. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  218. && owner->highlighted->creature == creature
  219. && getObj()->needsLastStack() )
  220. {
  221. last += 2;
  222. }
  223. }
  224. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  225. GH.pushInt(spw);
  226. refr = true;
  227. }
  228. else if(creature != owner->highlighted->creature) //swap
  229. {
  230. LOCPLINT->cb->swapCreatures(
  231. (!upg)?(owner->oup):(owner->odown),
  232. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  233. ID,owner->highlighted->ID);
  234. }
  235. else //merge
  236. {
  237. LOCPLINT->cb->mergeStacks(
  238. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  239. (!upg)?(owner->oup):(owner->odown),
  240. owner->highlighted->ID,ID);
  241. }
  242. }
  243. else // Highlight
  244. {
  245. if(creature)
  246. owner->highlighted = this;
  247. show(screen2);
  248. refr = true;
  249. }
  250. }
  251. }
  252. else //highlight
  253. {
  254. if(creature)
  255. {
  256. owner->highlighted = this;
  257. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  258. owner->splitButtons[i]->block(false);
  259. }
  260. show(screen2);
  261. refr = true;
  262. }
  263. if(refr) {hover(false); hover(true); } //to refresh statusbar
  264. }
  265. }
  266. void CGarrisonSlot::activate()
  267. {
  268. if(!active) active=true;
  269. else return;
  270. activateLClick();
  271. activateRClick();
  272. activateHover();
  273. }
  274. void CGarrisonSlot::deactivate()
  275. {
  276. if(active) active=false;
  277. else return;
  278. deactivateLClick();
  279. deactivateRClick();
  280. deactivateHover();
  281. }
  282. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  283. {
  284. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  285. active = false;
  286. upg = Upg;
  287. ID = IID;
  288. myStack = Creature;
  289. creature = Creature ? Creature->type : NULL;
  290. count = Creature ? Creature->count : 0;
  291. pos.x = x;
  292. pos.y = y;
  293. if(Owner->smallIcons)
  294. {
  295. pos.w = 32;
  296. pos.h = 32;
  297. }
  298. else
  299. {
  300. pos.w = 58;
  301. pos.h = 64;
  302. }
  303. owner = Owner;
  304. }
  305. CGarrisonSlot::~CGarrisonSlot()
  306. {
  307. if(active)
  308. deactivate();
  309. }
  310. void CGarrisonSlot::show(SDL_Surface * to)
  311. {
  312. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  313. if(creature)
  314. {
  315. char buf[15];
  316. SDL_itoa(count,buf,10);
  317. blitAt(imgs[creature->idNumber],pos,to);
  318. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
  319. if((owner->highlighted==this)
  320. || (owner->splitting && owner->highlighted->creature == creature))
  321. {
  322. blitAt(imgs[-1],pos,to);
  323. }
  324. }
  325. else//empty slot
  326. {
  327. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  328. pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
  329. pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
  330. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  331. if(owner->splitting)
  332. blitAt(imgs[-1],pos,to);
  333. }
  334. }
  335. CGarrisonInt::~CGarrisonInt()
  336. {
  337. if(sup)
  338. {
  339. for(size_t i=0;i<sup->size();i++)
  340. {
  341. delete (*sup)[i];
  342. }
  343. delete sup;
  344. }
  345. if(sdown)
  346. {
  347. for(size_t i=0;i<sdown->size();i++)
  348. {
  349. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  350. }
  351. delete sdown;
  352. }
  353. for(size_t i = 0; i<splitButtons.size(); i++)
  354. delete splitButtons[i];
  355. }
  356. void CGarrisonInt::show(SDL_Surface * to)
  357. {
  358. if(sup)
  359. {
  360. for(size_t i = 0; i<sup->size(); i++)
  361. {
  362. if((*sup)[i])
  363. {
  364. (*sup)[i]->show(to);
  365. }
  366. }
  367. }
  368. if(sdown)
  369. {
  370. for(size_t i = 0; i<sdown->size(); i++)
  371. {
  372. if((*sdown)[i])
  373. {
  374. (*sdown)[i]->show(to);
  375. }
  376. }
  377. }
  378. for(size_t i = 0; i<splitButtons.size(); i++)
  379. splitButtons[i]->show(to);
  380. }
  381. void CGarrisonInt::deactiveteSlots()
  382. {
  383. if(sup)
  384. {
  385. for(int i = 0; i<sup->size(); i++)
  386. {
  387. if((*sup)[i])
  388. {
  389. (*sup)[i]->deactivate();
  390. }
  391. }
  392. }
  393. if(sdown)
  394. {
  395. for(int i = 0; i<sdown->size(); i++)
  396. {
  397. if((*sdown)[i])
  398. {
  399. (*sdown)[i]->deactivate();
  400. }
  401. }
  402. }
  403. }
  404. void CGarrisonInt::activeteSlots()
  405. {
  406. if(sup)
  407. {
  408. for(int i = 0; i<sup->size(); i++)
  409. {
  410. if((*sup)[i])
  411. {
  412. (*sup)[i]->activate();
  413. }
  414. }
  415. }
  416. if(sdown)
  417. {
  418. for(int i = 0; i<sdown->size(); i++)
  419. {
  420. if((*sdown)[i])
  421. {
  422. (*sdown)[i]->activate();
  423. }
  424. }
  425. }
  426. }
  427. void CGarrisonInt::createSlots()
  428. {
  429. int h, w; //height and width of slot
  430. if(smallIcons)
  431. {
  432. h = w = 32;
  433. }
  434. else
  435. {
  436. h = 64;
  437. w = 58;
  438. }
  439. if(set1)
  440. {
  441. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  442. for(TSlots::const_iterator i=set1->Slots().begin(); i!=set1->Slots().end(); i++)
  443. (*sup)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y, i->first, 0, &i->second);
  444. for(int i=0; i<sup->size(); i++)
  445. if((*sup)[i] == NULL)
  446. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL);
  447. if (shiftPos)
  448. for (int i=shiftPos; i<sup->size(); i++)
  449. {
  450. (*sup)[i]->pos.x += shiftPoint.x;
  451. (*sup)[i]->pos.y += shiftPoint.y;
  452. };
  453. }
  454. if(set2)
  455. {
  456. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  457. for(TSlots::const_iterator i=set2->Slots().begin(); i!=set2->Slots().end(); i++)
  458. {
  459. (*sdown)[i->first] =
  460. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1, &i->second);
  461. }
  462. for(int i=0; i<sdown->size(); i++)
  463. if((*sdown)[i] == NULL)
  464. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL);
  465. if (shiftPos)
  466. for (int i=shiftPos; i<sup->size(); i++)
  467. {
  468. (*sdown)[i]->pos.x += shiftPoint.x;
  469. (*sdown)[i]->pos.y += shiftPoint.y;
  470. };
  471. }
  472. }
  473. void CGarrisonInt::deleteSlots()
  474. {
  475. if(sup)
  476. {
  477. for(int i = 0; i<sup->size(); i++)
  478. {
  479. if((*sup)[i])
  480. {
  481. delete (*sup)[i];
  482. }
  483. }
  484. delete sup;
  485. sup = NULL;
  486. }
  487. if(sdown)
  488. {
  489. for(int i = 0; i<sdown->size(); i++)
  490. {
  491. if((*sdown)[i])
  492. {
  493. delete (*sdown)[i];
  494. }
  495. }
  496. delete sdown;
  497. sdown = NULL;
  498. }
  499. }
  500. void CGarrisonInt::recreateSlots()
  501. {
  502. splitting = false;
  503. highlighted = NULL;
  504. for(size_t i = 0; i<splitButtons.size(); i++)
  505. splitButtons[i]->block(true);
  506. if(active)
  507. {
  508. deactiveteSlots();
  509. }
  510. deleteSlots();
  511. createSlots();
  512. if(active)
  513. {
  514. //ignoreEvent = true;
  515. activeteSlots();
  516. //show(screen2);
  517. }
  518. }
  519. void CGarrisonInt::splitClick()
  520. {
  521. if(!highlighted)
  522. return;
  523. splitting = !splitting;
  524. show(screen2);
  525. }
  526. void CGarrisonInt::splitStacks(int am2)
  527. {
  528. LOCPLINT->cb->splitStack(
  529. (highlighted->upg)?(odown):(oup),
  530. (pb)?(odown):(oup),
  531. highlighted->ID,
  532. p2,
  533. am2);
  534. }
  535. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  536. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs, int _shiftPos, const Point &_shiftPoint)
  537. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  538. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs), shiftPos(_shiftPos), shiftPoint(_shiftPoint)
  539. {
  540. active = false;
  541. splitting = false;
  542. set1 = LOCPLINT->cb->getGarrison(s1);
  543. set2 = LOCPLINT->cb->getGarrison(s2);
  544. ignoreEvent = false;
  545. update = true;
  546. pos.x=(x);
  547. pos.y=(y);
  548. pos.w=(58);
  549. pos.h=(64);
  550. createSlots();
  551. }
  552. void CGarrisonInt::activate()
  553. {
  554. for(size_t i = 0; i<splitButtons.size(); i++)
  555. if(splitButtons[i]->blocked != !highlighted)
  556. splitButtons[i]->block(!highlighted);
  557. active = true;
  558. if(sup)
  559. {
  560. for(int i = 0; i<sup->size(); i++)
  561. if((*sup)[i])
  562. (*sup)[i]->activate();
  563. }
  564. if(sdown)
  565. {
  566. for(int i = 0; i<sdown->size(); i++)
  567. if((*sdown)[i])
  568. (*sdown)[i]->activate();
  569. }
  570. for(size_t i = 0; i<splitButtons.size(); i++)
  571. splitButtons[i]->activate();
  572. }
  573. void CGarrisonInt::deactivate()
  574. {
  575. active = false;
  576. deactiveteSlots();
  577. for(size_t i = 0; i<splitButtons.size(); i++)
  578. splitButtons[i]->deactivate();
  579. }
  580. CInfoWindow::CInfoWindow(std::string Text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  581. {
  582. OBJ_CONSTRUCTION_CAPTURING_ALL;
  583. ID = -1;
  584. this->delComps = delComps;
  585. for(int i=0;i<Buttons.size();i++)
  586. {
  587. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  588. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  589. }
  590. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  591. text->redrawParentOnScrolling = true;
  592. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  593. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  594. for(int i=0;i<comps.size();i++)
  595. {
  596. comps[i]->recActions = 0xff;
  597. addChild(comps[i]);
  598. components.push_back(comps[i]);
  599. }
  600. CMessage::drawIWindow(this,Text,player,charperline);
  601. }
  602. CInfoWindow::CInfoWindow()
  603. {
  604. ID = -1;
  605. delComps = false;
  606. text = NULL;
  607. }
  608. void CInfoWindow::close()
  609. {
  610. GH.popIntTotally(this);
  611. if(LOCPLINT)
  612. LOCPLINT->showingDialog->setn(false);
  613. }
  614. void CInfoWindow::show(SDL_Surface * to)
  615. {
  616. CIntObject::show(to);
  617. }
  618. CInfoWindow::~CInfoWindow()
  619. {
  620. // if(delComps)
  621. // {
  622. // for (int i=0;i<components.size();i++)
  623. // delete components[i];
  624. // }
  625. }
  626. void CInfoWindow::showAll( SDL_Surface * to )
  627. {
  628. CSimpleWindow::show(to);
  629. CIntObject::showAll(to);
  630. }
  631. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  632. {
  633. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  634. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  635. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  636. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  637. CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  638. temp->delComps = DelComps;
  639. for(int i=0;i<onYes.funcs.size();i++)
  640. temp->buttons[0]->callback += onYes.funcs[i];
  641. for(int i=0;i<onNo.funcs.size();i++)
  642. temp->buttons[1]->callback += onNo.funcs[i];
  643. GH.pushInt(temp);
  644. }
  645. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/)
  646. {
  647. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  648. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  649. CInfoWindow * ret = new CInfoWindow(text, playerID, 0, components ? *components : std::vector<SComponent*>(), pom, false);
  650. return ret;
  651. }
  652. void CRClickPopup::clickRight(tribool down, bool previousState)
  653. {
  654. if(down)
  655. return;
  656. close();
  657. }
  658. void CRClickPopup::activate()
  659. {
  660. activateRClick();
  661. }
  662. void CRClickPopup::deactivate()
  663. {
  664. deactivateRClick();
  665. }
  666. void CRClickPopup::close()
  667. {
  668. GH.popIntTotally(this);
  669. }
  670. void CRClickPopup::createAndPush(const std::string &txt)
  671. {
  672. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  673. CSimpleWindow * temp = CMessage::genWindow(txt,player,true);
  674. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  675. GH.pushInt(rcpi);
  676. }
  677. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  678. {
  679. SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
  680. if(iWin)
  681. GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
  682. else
  683. CRClickPopup::createAndPush(obj->getHoverText());
  684. }
  685. CRClickPopup::CRClickPopup()
  686. {
  687. }
  688. CRClickPopup::~CRClickPopup()
  689. {
  690. }
  691. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  692. :free(Free),bitmap(Bitmap)
  693. {
  694. init(x, y);
  695. }
  696. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  697. : free(Free),bitmap(Bitmap)
  698. {
  699. switch(alignment)
  700. {
  701. case BOTTOMRIGHT:
  702. init(p.x - Bitmap->w, p.y - Bitmap->h);
  703. break;
  704. case CENTER:
  705. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  706. break;
  707. case TOPLEFT:
  708. init(p.x, p.y);
  709. break;
  710. default:
  711. assert(0); //not implemented
  712. }
  713. }
  714. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  715. {
  716. CGI->curh->hide();
  717. free=Free;
  718. bitmap=Bitmap;
  719. if(bitmap)
  720. {
  721. pos.x = screen->w/2 - bitmap->w/2;
  722. pos.y = screen->h/2 - bitmap->h/2;
  723. pos.h = bitmap->h;
  724. pos.w = bitmap->w;
  725. }
  726. }
  727. void CInfoPopup::close()
  728. {
  729. if(free)
  730. SDL_FreeSurface(bitmap);
  731. GH.popIntTotally(this);
  732. }
  733. void CInfoPopup::show(SDL_Surface * to)
  734. {
  735. blitAt(bitmap,pos.x,pos.y,to);
  736. }
  737. CInfoPopup::~CInfoPopup()
  738. {
  739. CGI->curh->show();
  740. }
  741. void CInfoPopup::init(int x, int y)
  742. {
  743. CGI->curh->hide();
  744. pos.x = x;
  745. pos.y = y;
  746. pos.h = bitmap->h;
  747. pos.w = bitmap->w;
  748. // Put the window back on screen if necessary
  749. amax(pos.x, 0);
  750. amax(pos.y, 0);
  751. amin(pos.x, conf.cc.resx - bitmap->w);
  752. amin(pos.y, conf.cc.resy - bitmap->h);
  753. }
  754. void SComponent::init(Etype Type, int Subtype, int Val)
  755. {
  756. std::ostringstream oss;
  757. switch (Type)
  758. {
  759. case artifact:
  760. description = CGI->arth->artifacts[Subtype]->Description();
  761. subtitle = CGI->arth->artifacts[Subtype]->Name();
  762. break;
  763. case primskill:
  764. oss << std::showpos << Val << " ";
  765. if(Subtype < 4)
  766. {
  767. description = CGI->generaltexth->arraytxt[2+Subtype];
  768. oss << CGI->generaltexth->primarySkillNames[Subtype];
  769. }
  770. else if(Subtype == 5) //spell points
  771. {
  772. description = CGI->generaltexth->allTexts[149];
  773. oss << CGI->generaltexth->allTexts[387];
  774. }
  775. else
  776. {
  777. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  778. }
  779. subtitle = oss.str();
  780. break;
  781. case building:
  782. description = CGI->buildh->buildings[Subtype][Val]->Description();
  783. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  784. break;
  785. case secskill44: case secskill:
  786. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  787. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  788. break;
  789. case resource:
  790. description = CGI->generaltexth->allTexts[242];
  791. oss << Val;
  792. subtitle = oss.str();
  793. break;
  794. case spell:
  795. description = CGI->spellh->spells[Subtype].descriptions[Val];
  796. subtitle = CGI->spellh->spells[Subtype].name;
  797. break;
  798. case creature:
  799. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  800. break;
  801. case experience:
  802. description = CGI->generaltexth->allTexts[241];
  803. oss << Val ;
  804. if(Subtype && Val==1)
  805. {
  806. subtitle = CGI->generaltexth->allTexts[442];
  807. }
  808. else
  809. {
  810. subtitle = oss.str();
  811. }
  812. break;
  813. case hero:
  814. subtitle = description = CGI->heroh->heroes[Subtype]->name;
  815. break;
  816. case flag:
  817. subtitle = CGI->generaltexth->capColors[Subtype];
  818. break;
  819. }
  820. type = Type;
  821. subtype = Subtype;
  822. val = Val;
  823. SDL_Surface * temp = this->getImg();
  824. if(!temp)
  825. {
  826. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  827. return;
  828. }
  829. pos.w = temp->w;
  830. pos.h = temp->h;
  831. }
  832. SComponent::SComponent(Etype Type, int Subtype, int Val)
  833. {
  834. init(Type,Subtype,Val);
  835. }
  836. SComponent::SComponent(const Component &c)
  837. {
  838. if(c.id==5)
  839. init(experience,c.subtype,c.val);
  840. else if(c.id == Component::SPELL)
  841. init(spell,c.subtype,c.val);
  842. else
  843. init((Etype)c.id,c.subtype,c.val);
  844. if(c.id==2 && c.when==-1)
  845. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  846. }
  847. void SComponent::show(SDL_Surface * to)
  848. {
  849. blitAt(getImg(),pos.x,pos.y,to);
  850. }
  851. SDL_Surface * SComponent::getImg()
  852. {
  853. switch (type)
  854. {
  855. case artifact:
  856. return graphics->artDefs->ourImages[subtype].bitmap;
  857. break;
  858. case primskill:
  859. return graphics->pskillsb->ourImages[subtype].bitmap;
  860. break;
  861. case secskill44:
  862. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  863. break;
  864. case secskill:
  865. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  866. break;
  867. case resource:
  868. return graphics->resources->ourImages[subtype].bitmap;
  869. break;
  870. case experience:
  871. return graphics->pskillsb->ourImages[4].bitmap;
  872. break;
  873. case morale:
  874. return graphics->morale82->ourImages[val+3].bitmap;
  875. break;
  876. case luck:
  877. return graphics->luck82->ourImages[val+3].bitmap;
  878. break;
  879. case spell:
  880. return graphics->spellscr->ourImages[subtype].bitmap;
  881. break;
  882. case creature:
  883. return graphics->bigImgs[subtype];
  884. break;
  885. case hero:
  886. return graphics->portraitLarge[subtype];
  887. case flag:
  888. return graphics->flags->ourImages[subtype].bitmap;
  889. }
  890. return NULL;
  891. }
  892. void SComponent::clickRight(tribool down, bool previousState)
  893. {
  894. if(description.size())
  895. adventureInt->handleRightClick(description,down);
  896. }
  897. void SComponent::activate()
  898. {
  899. activateRClick();
  900. }
  901. void SComponent::deactivate()
  902. {
  903. deactivateRClick();
  904. }
  905. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  906. {
  907. if (down)
  908. {
  909. if(onSelect)
  910. onSelect();
  911. }
  912. }
  913. void CSelectableComponent::init(SDL_Surface * Border)
  914. {
  915. SDL_Surface * symb = SComponent::getImg();
  916. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  917. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  918. blitAt(symb,1,1,myBitmap);
  919. if (Border) //use custom border
  920. {
  921. border = Border;
  922. customB = true;
  923. }
  924. else //we need to draw border
  925. {
  926. customB = false;
  927. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  928. SDL_FillRect(border,NULL,0x00FFFF);
  929. for (int i=0;i<border->w;i++)
  930. {
  931. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  932. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  933. }
  934. for (int i=0;i<border->h;i++)
  935. {
  936. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  937. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  938. }
  939. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  940. }
  941. selected = false;
  942. }
  943. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  944. :SComponent(c),onSelect(OnSelect)
  945. {
  946. init(Border);
  947. }
  948. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  949. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  950. {
  951. init(Border);
  952. }
  953. CSelectableComponent::~CSelectableComponent()
  954. {
  955. SDL_FreeSurface(myBitmap);
  956. if (!customB)
  957. SDL_FreeSurface(border);
  958. }
  959. void CSelectableComponent::activate()
  960. {
  961. activateKeys();
  962. SComponent::activate();
  963. activateLClick();
  964. }
  965. void CSelectableComponent::deactivate()
  966. {
  967. deactivateKeys();
  968. SComponent::deactivate();
  969. deactivateLClick();
  970. }
  971. SDL_Surface * CSelectableComponent::getImg()
  972. {
  973. return myBitmap;
  974. }
  975. void CSelectableComponent::select(bool on)
  976. {
  977. if(on != selected)
  978. {
  979. SDL_FillRect(myBitmap,NULL,0x000000);
  980. blitAt(SComponent::getImg(),1,1,myBitmap);
  981. if (on)
  982. {
  983. blitAt(border,0,0,myBitmap);
  984. }
  985. selected = on;
  986. return;
  987. }
  988. else
  989. {
  990. return;
  991. }
  992. }
  993. void CSelectableComponent::show(SDL_Surface * to)
  994. {
  995. blitAt(myBitmap,pos.x,pos.y,to);
  996. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
  997. }
  998. void CSimpleWindow::show(SDL_Surface * to)
  999. {
  1000. if(bitmap)
  1001. blitAt(bitmap,pos.x,pos.y,to);
  1002. }
  1003. CSimpleWindow::~CSimpleWindow()
  1004. {
  1005. if (bitmap)
  1006. {
  1007. SDL_FreeSurface(bitmap);
  1008. bitmap=NULL;
  1009. }
  1010. }
  1011. void CSelWindow::selectionChange(unsigned to)
  1012. {
  1013. for (unsigned i=0;i<components.size();i++)
  1014. {
  1015. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  1016. if (!pom)
  1017. continue;
  1018. pom->select(i==to);
  1019. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  1020. }
  1021. }
  1022. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1023. {
  1024. ID = askID;
  1025. for(int i=0;i<Buttons.size();i++)
  1026. {
  1027. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1028. if(!i && askID >= 0)
  1029. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1030. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1031. }
  1032. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1033. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1034. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1035. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  1036. for(int i=0;i<comps.size();i++)
  1037. {
  1038. comps[i]->recActions = 255;
  1039. addChild(comps[i]);
  1040. components.push_back(comps[i]);
  1041. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1042. if(i<9)
  1043. comps[i]->assignedKeys.insert(SDLK_1+i);
  1044. }
  1045. CMessage::drawIWindow(this,text,player,charperline);
  1046. }
  1047. void CSelWindow::madeChoice()
  1048. {
  1049. if(ID < 0)
  1050. return;
  1051. int ret = -1;
  1052. for (int i=0;i<components.size();i++)
  1053. {
  1054. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1055. {
  1056. ret = i;
  1057. }
  1058. }
  1059. LOCPLINT->cb->selectionMade(ret+1,ID);
  1060. }
  1061. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  1062. {
  1063. bg=BitmapHandler::loadBitmap(name);
  1064. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1065. pos.x += x;
  1066. pos.y += y;
  1067. if(maxw >= 0)
  1068. pos.w = std::min(bg->w,maxw);
  1069. else
  1070. pos.w=bg->w;
  1071. pos.h=bg->h;
  1072. middlex=(pos.w/2)+pos.x;
  1073. middley=(bg->h/2)+pos.y;
  1074. }
  1075. CStatusBar::~CStatusBar()
  1076. {
  1077. SDL_FreeSurface(bg);
  1078. }
  1079. void CStatusBar::clear()
  1080. {
  1081. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1082. {
  1083. current="";
  1084. show(screen);
  1085. }
  1086. }
  1087. void CStatusBar::print(const std::string & text)
  1088. {
  1089. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1090. {
  1091. current=text;
  1092. show(GH.topInt()==adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1093. }
  1094. }
  1095. void CStatusBar::show(SDL_Surface * to)
  1096. {
  1097. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1098. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1099. printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
  1100. }
  1101. std::string CStatusBar::getCurrent()
  1102. {
  1103. return current;
  1104. }
  1105. void CList::activate()
  1106. {
  1107. activateLClick();
  1108. activateRClick();
  1109. activateHover();
  1110. activateKeys();
  1111. activateMouseMove();
  1112. };
  1113. void CList::deactivate()
  1114. {
  1115. deactivateLClick();
  1116. deactivateRClick();
  1117. deactivateHover();
  1118. deactivateKeys();
  1119. deactivateMouseMove();
  1120. };
  1121. void CList::clickLeft(tribool down, bool previousState)
  1122. {
  1123. };
  1124. CList::CList(int Size)
  1125. :SIZE(Size)
  1126. {
  1127. }
  1128. void CList::fixPos()
  1129. {
  1130. if(selected < 0) //no selection, do nothing
  1131. return;
  1132. if(selected < from) //scroll up
  1133. from = selected;
  1134. else if(from + SIZE <= selected)
  1135. from = selected - SIZE + 1;
  1136. amin(from, size() - SIZE);
  1137. amax(from, 0);
  1138. }
  1139. CHeroList::CHeroList(int Size)
  1140. :CList(Size)
  1141. {
  1142. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1143. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1144. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1145. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1146. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1147. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1148. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1149. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1150. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1151. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1152. //32px per hero
  1153. posmobx = pos.x+1;
  1154. posmoby = pos.y+arrup->height+1;
  1155. posporx = pos.x+mobile->width+2;
  1156. pospory = pos.y+arrup->height;
  1157. posmanx = pos.x+1+50+mobile->width;
  1158. posmany = pos.y+arrup->height+1;
  1159. from = 0;
  1160. selected = -1;
  1161. pressed = indeterminate;
  1162. }
  1163. void CHeroList::init()
  1164. {
  1165. int w = pos.w+1, h = pos.h+4;
  1166. bg = CSDL_Ext::newSurface(w,h,screen);
  1167. SDL_BlitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1168. }
  1169. void CHeroList::genList()
  1170. {
  1171. //int howMany = LOCPLINT->cb->howManyHeroes();
  1172. //for (int i=0;i<howMany;i++)
  1173. //{
  1174. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1175. // if(!h->inTownGarrison)
  1176. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1177. //}
  1178. }
  1179. void CHeroList::select(int which)
  1180. {
  1181. if (which<0)
  1182. {
  1183. selected = which;
  1184. adventureInt->selection = NULL;
  1185. adventureInt->terrain.currentPath = NULL;
  1186. draw(screen);
  1187. adventureInt->infoBar.showAll(screen);
  1188. }
  1189. if (which>=LOCPLINT->wanderingHeroes.size())
  1190. return;
  1191. selected = which;
  1192. adventureInt->select(LOCPLINT->wanderingHeroes[which]);
  1193. }
  1194. void CHeroList::clickLeft(tribool down, bool previousState)
  1195. {
  1196. if (down)
  1197. {
  1198. /***************************ARROWS*****************************************/
  1199. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1200. {
  1201. if(from>0)
  1202. {
  1203. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1204. pressed = true;
  1205. }
  1206. return;
  1207. }
  1208. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1209. {
  1210. if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
  1211. {
  1212. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1213. pressed = false;
  1214. }
  1215. return;
  1216. }
  1217. /***************************HEROES*****************************************/
  1218. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1219. hx-=pos.x;
  1220. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1221. int ny = hy/32;
  1222. if (ny>=SIZE || ny<0)
  1223. return;
  1224. if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
  1225. LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
  1226. select(ny+from);
  1227. }
  1228. else
  1229. {
  1230. if (indeterminate(pressed))
  1231. return;
  1232. if (pressed) //up
  1233. {
  1234. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1235. pressed = indeterminate;
  1236. if (!down)
  1237. {
  1238. from--;
  1239. if (from<0)
  1240. from=0;
  1241. draw(screen);
  1242. }
  1243. }
  1244. else if (!pressed) //down
  1245. {
  1246. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1247. pressed = indeterminate;
  1248. if (!down)
  1249. {
  1250. from++;
  1251. //if (from<items.size()-5)
  1252. // from=items.size()-5;
  1253. draw(screen);
  1254. }
  1255. }
  1256. else
  1257. throw 0;
  1258. }
  1259. }
  1260. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1261. {
  1262. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1263. {
  1264. if (from>0)
  1265. adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1266. else
  1267. adventureInt->statusbar.clear();
  1268. return;
  1269. }
  1270. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1271. {
  1272. if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
  1273. adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1274. else
  1275. adventureInt->statusbar.clear();
  1276. return;
  1277. }
  1278. //if not buttons then heroes
  1279. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1280. hx-=pos.x;
  1281. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1282. int ny = hy/32;
  1283. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1284. {
  1285. adventureInt->statusbar.clear();
  1286. return;
  1287. }
  1288. std::vector<std::string> temp;
  1289. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
  1290. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
  1291. adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1292. //select(ny+from);
  1293. }
  1294. void CHeroList::clickRight(tribool down, bool previousState)
  1295. {
  1296. if (down)
  1297. {
  1298. /***************************ARROWS*****************************************/
  1299. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1300. {
  1301. adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
  1302. }
  1303. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
  1304. {
  1305. adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
  1306. }
  1307. else
  1308. {
  1309. //if not buttons then heroes
  1310. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1311. hx-=pos.x;
  1312. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1313. int ny = hy/32;
  1314. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1315. {
  1316. return;
  1317. } //show popup
  1318. CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
  1319. }
  1320. }
  1321. }
  1322. void CHeroList::hover (bool on)
  1323. {
  1324. }
  1325. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1326. {
  1327. }
  1328. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1329. {
  1330. if(toRemove) //remove specific hero
  1331. LOCPLINT->wanderingHeroes -= toRemove;
  1332. else
  1333. LOCPLINT->recreateHeroTownList();
  1334. if(selected >= LOCPLINT->wanderingHeroes.size())
  1335. select(LOCPLINT->wanderingHeroes.size()-1);
  1336. if(toRemove)
  1337. {
  1338. if(LOCPLINT->wanderingHeroes.size() == 0)
  1339. adventureInt->townList.select(0);
  1340. else
  1341. select(selected);
  1342. }
  1343. }
  1344. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1345. {
  1346. int ser = -1;
  1347. for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
  1348. if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
  1349. ser = i;
  1350. ser -= from;
  1351. if(ser<0 || ser >= SIZE) return;
  1352. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1353. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1354. }
  1355. void CHeroList::draw(SDL_Surface * to)
  1356. {
  1357. for (int iT=0+from;iT<SIZE+from;iT++)
  1358. {
  1359. int i = iT-from;
  1360. if (iT>=LOCPLINT->wanderingHeroes.size())
  1361. {
  1362. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1363. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1364. blitAt(empty,posporx,pospory+i*32,to);
  1365. continue;
  1366. }
  1367. const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
  1368. int pom = cur->movement / 100;
  1369. if (pom>25) pom=25;
  1370. if (pom<0) pom=0;
  1371. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1372. pom = cur->mana / 5;
  1373. if (pom>25) pom=25;
  1374. if (pom<0) pom=0;
  1375. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1376. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1377. blitAt(temp,posporx,pospory+i*32,to);
  1378. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
  1379. {
  1380. blitAt(selection,posporx,pospory+i*32,to);
  1381. }
  1382. //TODO: support for custom portraits
  1383. }
  1384. if (from>0)
  1385. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1386. else
  1387. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1388. if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
  1389. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1390. else
  1391. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1392. }
  1393. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1394. {
  1395. return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
  1396. }
  1397. void CHeroList::show( SDL_Surface * to )
  1398. {
  1399. }
  1400. int CHeroList::size()
  1401. {
  1402. return LOCPLINT->wanderingHeroes.size();
  1403. }
  1404. CTownList::~CTownList()
  1405. {
  1406. delete arrup;
  1407. delete arrdo;
  1408. }
  1409. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1410. :CList(Size)
  1411. {
  1412. arrup = CDefHandler::giveDef(arrupg);
  1413. arrdo = CDefHandler::giveDef(arrdog);
  1414. pos.x = x;
  1415. pos.y = y;
  1416. pos.w = std::max(arrdo->width, arrup->width);
  1417. pos.h = arrdo->height + arrup->height + Size*32;
  1418. arrupp.x=x;
  1419. arrupp.y=y;
  1420. arrupp.w=arrup->width;
  1421. arrupp.h=arrup->height;
  1422. arrdop.x=x;
  1423. arrdop.y=y+arrup->height+32*SIZE;
  1424. arrdop.w=arrdo->width;
  1425. arrdop.h=arrdo->height;
  1426. posporx = arrdop.x;
  1427. pospory = arrupp.y + arrupp.h;
  1428. pressed = indeterminate;
  1429. from = 0;
  1430. selected = -1;
  1431. }
  1432. void CTownList::genList()
  1433. {
  1434. // LOCPLINT->towns.clear();
  1435. // int howMany = LOCPLINT->cb->howManyTowns();
  1436. // for (int i=0;i<howMany;i++)
  1437. // {
  1438. // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1439. // }
  1440. }
  1441. void CTownList::select(int which)
  1442. {
  1443. if (which>=LOCPLINT->towns.size())
  1444. return;
  1445. selected = which;
  1446. if(!fun.empty())
  1447. fun();
  1448. }
  1449. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1450. {
  1451. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1452. {
  1453. if (from>0)
  1454. GH.statusbar->print(CGI->generaltexth->zelp[306].first);
  1455. else
  1456. GH.statusbar->clear();
  1457. return;
  1458. }
  1459. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1460. {
  1461. if ((LOCPLINT->towns.size()-from) > SIZE)
  1462. GH.statusbar->print(CGI->generaltexth->zelp[307].first);
  1463. else
  1464. GH.statusbar->clear();
  1465. return;
  1466. }
  1467. //if not buttons then towns
  1468. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1469. hx-=pos.x;
  1470. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1471. int ny = hy/32;
  1472. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1473. {
  1474. GH.statusbar->clear();
  1475. return;
  1476. };
  1477. std::string temp = CGI->generaltexth->tcommands[4];
  1478. boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
  1479. temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
  1480. GH.statusbar->print(temp);
  1481. }
  1482. void CTownList::clickLeft(tribool down, bool previousState)
  1483. {
  1484. if (down)
  1485. {
  1486. /***************************ARROWS*****************************************/
  1487. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1488. {
  1489. if(from>0)
  1490. {
  1491. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1492. pressed = true;
  1493. }
  1494. return;
  1495. }
  1496. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1497. {
  1498. if(LOCPLINT->towns.size()-from > SIZE)
  1499. {
  1500. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1501. pressed = false;
  1502. }
  1503. return;
  1504. }
  1505. /***************************TOWNS*****************************************/
  1506. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1507. hx-=pos.x;
  1508. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1509. int ny = hy/32;
  1510. if (ny>=SIZE || ny<0)
  1511. return;
  1512. if(GH.topInt() == adventureInt
  1513. && (ny+from)==selected
  1514. && adventureInt->selection->ID == TOWNI_TYPE
  1515. )
  1516. LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
  1517. else
  1518. select(ny+from);
  1519. }
  1520. else
  1521. {
  1522. if (indeterminate(pressed))
  1523. return;
  1524. if (pressed) //up
  1525. {
  1526. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1527. pressed = indeterminate;
  1528. if (!down)
  1529. {
  1530. from--;
  1531. if (from<0)
  1532. from=0;
  1533. draw(screenBuf);
  1534. }
  1535. }
  1536. else if (!pressed) //down
  1537. {
  1538. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1539. pressed = indeterminate;
  1540. if (!down)
  1541. {
  1542. from++;
  1543. //if (from<LOCPLINT->towns.size()-5)
  1544. // from=LOCPLINT->towns.size()-5;
  1545. draw(screenBuf);
  1546. }
  1547. }
  1548. else
  1549. throw 0;
  1550. }
  1551. }
  1552. void CTownList::clickRight(tribool down, bool previousState)
  1553. {
  1554. if (down)
  1555. {
  1556. /***************************ARROWS*****************************************/
  1557. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1558. {
  1559. adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
  1560. }
  1561. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
  1562. {
  1563. adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
  1564. }
  1565. //if not buttons then towns
  1566. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1567. hx-=pos.x;
  1568. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1569. int ny = hy/32;
  1570. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1571. {
  1572. return;
  1573. }
  1574. //show popup
  1575. CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
  1576. }
  1577. }
  1578. void CTownList::hover (bool on)
  1579. {
  1580. }
  1581. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1582. {
  1583. }
  1584. void CTownList::draw(SDL_Surface * to)
  1585. {
  1586. for (int iT=0+from;iT<SIZE+from;iT++)
  1587. {
  1588. int i = iT-from;
  1589. if (iT>=LOCPLINT->towns.size())
  1590. {
  1591. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1592. continue;
  1593. }
  1594. blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
  1595. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
  1596. {
  1597. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1598. }
  1599. }
  1600. if (from>0)
  1601. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1602. else
  1603. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1604. if (LOCPLINT->towns.size()-from>SIZE)
  1605. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1606. else
  1607. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1608. }
  1609. void CTownList::show( SDL_Surface * to )
  1610. {
  1611. }
  1612. int CTownList::size()
  1613. {
  1614. return LOCPLINT->towns.size();
  1615. }
  1616. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1617. :c(cre),big(Big)
  1618. {
  1619. anim = new CCreatureAnimation(cre->animDefName);
  1620. }
  1621. CCreaturePic::~CCreaturePic()
  1622. {
  1623. delete anim;
  1624. }
  1625. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1626. {
  1627. SDL_Rect dst;
  1628. if(big)
  1629. {
  1630. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1631. dst = genRect(130,100,x,y);
  1632. }
  1633. else
  1634. {
  1635. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1636. dst = genRect(120,100,x,y);
  1637. }
  1638. if(c->isDoubleWide())
  1639. x-=15;
  1640. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1641. }
  1642. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1643. {
  1644. //TODO: write
  1645. return NULL;
  1646. }
  1647. void CRecruitmentWindow::close()
  1648. {
  1649. GH.popIntTotally(this);
  1650. }
  1651. void CRecruitmentWindow::Max()
  1652. {
  1653. slider->moveTo(slider->amount);
  1654. }
  1655. void CRecruitmentWindow::Buy()
  1656. {
  1657. int crid = creatures[which].ID,
  1658. dstslot = dst-> getSlotFor(crid);
  1659. if(dstslot < 0) //no available slot
  1660. {
  1661. std::string txt;
  1662. if(dst->ID == HEROI_TYPE)
  1663. {
  1664. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1665. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1666. }
  1667. else
  1668. {
  1669. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1670. }
  1671. LOCPLINT->showInfoDialog(txt);
  1672. return;
  1673. }
  1674. recruit(crid, slider->value);
  1675. if(level >= 0)
  1676. close();
  1677. else
  1678. slider->moveTo(0);
  1679. }
  1680. void CRecruitmentWindow::Cancel()
  1681. {
  1682. close();
  1683. }
  1684. void CRecruitmentWindow::sliderMoved(int to)
  1685. {
  1686. buy->block(!to);
  1687. }
  1688. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1689. {
  1690. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1691. for(int i=0;i<creatures.size();i++)
  1692. {
  1693. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1694. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1695. {
  1696. which = i;
  1697. int newAmount = std::min(amounts[i],creatures[i].amount);
  1698. slider->setAmount(newAmount);
  1699. slider->block(!newAmount);
  1700. max->block(!newAmount);
  1701. if(slider->value > newAmount)
  1702. slider->moveTo(newAmount);
  1703. else
  1704. slider->moveTo(slider->value);
  1705. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1706. for(int j=0;j<creatures.size();j++)
  1707. {
  1708. if(which==j)
  1709. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1710. else
  1711. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1712. curx += TOTAL_CREATURE_WIDTH;
  1713. }
  1714. break;
  1715. }
  1716. curx += TOTAL_CREATURE_WIDTH;
  1717. }
  1718. }
  1719. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1720. {
  1721. if(down)
  1722. {
  1723. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1724. for(int i=0;i<creatures.size();i++)
  1725. {
  1726. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1727. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1728. {
  1729. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
  1730. GH.pushInt(popup);
  1731. break;
  1732. }
  1733. curx += TOTAL_CREATURE_WIDTH;
  1734. }
  1735. }
  1736. }
  1737. void CRecruitmentWindow::activate()
  1738. {
  1739. activateLClick();
  1740. activateRClick();
  1741. buy->activate();
  1742. max->activate();
  1743. cancel->activate();
  1744. slider->activate();
  1745. GH.statusbar = bar;
  1746. }
  1747. void CRecruitmentWindow::deactivate()
  1748. {
  1749. deactivateLClick();
  1750. deactivateRClick();
  1751. buy->deactivate();
  1752. max->deactivate();
  1753. cancel->deactivate();
  1754. slider->deactivate();
  1755. }
  1756. void CRecruitmentWindow::show(SDL_Surface * to)
  1757. {
  1758. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1759. blitAt(bitmap,pos.x,pos.y,to);
  1760. buy->show(to);
  1761. max->show(to);
  1762. cancel->show(to);
  1763. slider->show(to);
  1764. char pom[15];
  1765. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1766. printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to);
  1767. SDL_itoa(slider->value,pom,10); //recruit
  1768. printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to);
  1769. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
  1770. int curx = pos.x+122-creatures[which].res.size()*24;
  1771. for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
  1772. {
  1773. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1774. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1775. SDL_itoa(creatures[which].res[i].second,pom,10);
  1776. printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to);
  1777. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1778. printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to);
  1779. curx+=32+16;//size of bitmap + distance between them
  1780. }
  1781. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1782. for(int i=0; i<creatures.size(); ++i)
  1783. {
  1784. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1785. curx += TOTAL_CREATURE_WIDTH;
  1786. }
  1787. ++animCounter;
  1788. bar->show(to);
  1789. }
  1790. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
  1791. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1792. {
  1793. which = 0;
  1794. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1795. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1796. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1797. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1798. SDL_FreeSurface(hhlp);
  1799. pos.x = screen->w/2 - bitmap->w/2;
  1800. pos.y = screen->h/2 - bitmap->h/2+y_offset;
  1801. pos.w = bitmap->w;
  1802. pos.h = bitmap->h;
  1803. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1804. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1805. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1806. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1807. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1808. initCres();
  1809. printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t
  1810. printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
  1811. printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
  1812. printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t
  1813. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1814. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1815. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1816. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1817. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1818. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1819. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1820. //border for creatures
  1821. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1822. for(int i=0;i<creatures.size();i++)
  1823. {
  1824. creatures[i].pos.x = curx+1;
  1825. creatures[i].pos.y = 65;
  1826. creatures[i].pos.w = 100;
  1827. creatures[i].pos.h = 130;
  1828. if(which==i)
  1829. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1830. else
  1831. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1832. curx += TOTAL_CREATURE_WIDTH;
  1833. }
  1834. if(!creatures[0].amount || !amounts[0])
  1835. {
  1836. max->block(true);
  1837. slider->block(true);
  1838. }
  1839. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1840. }
  1841. CRecruitmentWindow::~CRecruitmentWindow()
  1842. {
  1843. cleanCres();
  1844. delete max;
  1845. delete buy;
  1846. delete cancel;
  1847. SDL_FreeSurface(bitmap);
  1848. delete slider;
  1849. delete bar;
  1850. }
  1851. void CRecruitmentWindow::initCres()
  1852. {
  1853. cleanCres();
  1854. for(int i=0; i<dwelling->creatures.size(); i++)
  1855. {
  1856. if(level >= 0 && i != level)
  1857. continue;
  1858. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1859. {
  1860. creatures.resize(creatures.size()+1);
  1861. creinfo &cur = creatures.back();
  1862. cur.amount = dwelling->creatures[i].first;
  1863. cur.ID = dwelling->creatures[i].second[j];
  1864. const CCreature *cre = CGI->creh->creatures[cur.ID];
  1865. cur.pic = new CCreaturePic(cre);
  1866. for(int k=0; k<cre->cost.size(); k++)
  1867. if(cre->cost[k])
  1868. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1869. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1870. }
  1871. }
  1872. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1873. }
  1874. void CRecruitmentWindow::cleanCres()
  1875. {
  1876. for(int i=0;i<creatures.size();i++)
  1877. {
  1878. delete creatures[i].pic;
  1879. }
  1880. creatures.clear();
  1881. amounts.clear();
  1882. }
  1883. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1884. {
  1885. last = Last;
  1886. which = 1;
  1887. c=cid;
  1888. slider = NULL;
  1889. gar = Owner;
  1890. SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1891. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1892. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1893. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1894. SDL_FreeSurface(hhlp);
  1895. pos.x = screen->w/2 - bitmap->w/2;
  1896. pos.y = screen->h/2 - bitmap->h/2;
  1897. pos.w = bitmap->w;
  1898. pos.h = bitmap->h;
  1899. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1900. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1901. int sliderPositions = max - (last>=0) - (last==2);
  1902. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1903. a1 = max-val;
  1904. a2 = val;
  1905. anim = new CCreaturePic(CGI->creh->creatures[cid]);
  1906. anim->anim->setType(1);
  1907. std::string title = CGI->generaltexth->allTexts[256];
  1908. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
  1909. printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
  1910. }
  1911. CSplitWindow::~CSplitWindow() //d-tor
  1912. {
  1913. SDL_FreeSurface(bitmap);
  1914. delete ok;
  1915. delete cancel;
  1916. delete slider;
  1917. delete anim;
  1918. }
  1919. void CSplitWindow::activate()
  1920. {
  1921. activateLClick();
  1922. activateKeys();
  1923. ok->activate();
  1924. cancel->activate();
  1925. slider->activate();
  1926. }
  1927. void CSplitWindow::deactivate()
  1928. {
  1929. deactivateLClick();
  1930. deactivateKeys();
  1931. ok->deactivate();
  1932. cancel->deactivate();
  1933. slider->deactivate();
  1934. }
  1935. void CSplitWindow::split()
  1936. {
  1937. gar->splitStacks(a2);
  1938. close();
  1939. }
  1940. void CSplitWindow::close()
  1941. {
  1942. GH.popIntTotally(this);
  1943. }
  1944. void CSplitWindow::sliderMoved(int to)
  1945. {
  1946. int all = a1+a2;
  1947. a2 = to + (last==1 || last==2);
  1948. if(slider)
  1949. a1 = all - a2;
  1950. }
  1951. void CSplitWindow::show(SDL_Surface * to)
  1952. {
  1953. blitAt(bitmap,pos.x,pos.y,to);
  1954. ok->show(to);
  1955. cancel->show(to);
  1956. slider->show(to);
  1957. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
  1958. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
  1959. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1960. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1961. }
  1962. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1963. {
  1964. SDLKey k = key.keysym.sym;
  1965. if (isNumKey(k)) //convert numpad number to normal digit
  1966. k = numToDigit(k);
  1967. if(key.state != SDL_PRESSED)
  1968. return;
  1969. int &cur = (which ? a2 : a1),
  1970. &sec = (which ? a1 : a2),
  1971. ncur = cur;
  1972. if (k == SDLK_BACKSPACE)
  1973. {
  1974. ncur /= 10;
  1975. }
  1976. else if(k == SDLK_TAB)
  1977. {
  1978. which = !which;
  1979. }
  1980. else
  1981. {
  1982. int number = k - SDLK_0;
  1983. if (number < 0 || number > 9) //not a number pressed
  1984. {
  1985. return;
  1986. }
  1987. ncur = cur*10 + number;
  1988. }
  1989. int delta = ncur - cur;
  1990. if(delta > sec)
  1991. {
  1992. cur += sec;
  1993. sec = 0;
  1994. }
  1995. slider->moveTo(which ? ncur : a1+a2-ncur);
  1996. }
  1997. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1998. {
  1999. if(down)
  2000. {
  2001. Point click(GH.current->motion.x,GH.current->motion.y);
  2002. click = click - pos.topLeft();
  2003. if(Rect(19,216,105,40).isIn(click)) //left picture
  2004. which = 0;
  2005. else if(Rect(175,216,105,40).isIn(click)) //right picture
  2006. which = 1;
  2007. }
  2008. }
  2009. void CCreInfoWindow::show(SDL_Surface * to)
  2010. {
  2011. char pom[15];
  2012. blitAt(*bitmap,pos.x,pos.y,to);
  2013. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  2014. if(++anf==4)
  2015. anf=0;
  2016. if(count.size())
  2017. printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
  2018. if(upgrade)
  2019. upgrade->show(to);
  2020. if(dismiss)
  2021. dismiss->show(to);
  2022. if(ok)
  2023. ok->show(to);
  2024. }
  2025. CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  2026. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  2027. {
  2028. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2029. init(st.type, &st, st.count);
  2030. //print abilities text - if r-click popup
  2031. if(type)
  2032. {
  2033. if(Upg && ui)
  2034. {
  2035. bool enough = true;
  2036. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2037. {
  2038. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
  2039. enough = false;
  2040. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count));
  2041. }
  2042. if(enough)
  2043. {
  2044. CFunctionList<void()> fs;
  2045. fs += Upg;
  2046. fs += boost::bind(&CCreInfoWindow::close,this);
  2047. CFunctionList<void()> cfl;
  2048. cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
  2049. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
  2050. }
  2051. else
  2052. {
  2053. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
  2054. upgrade->callback.funcs.clear();
  2055. upgrade->bitmapOffset = 2;
  2056. }
  2057. }
  2058. if(Dsm)
  2059. {
  2060. CFunctionList<void()> fs[2];
  2061. //on dismiss confirmed
  2062. fs[0] += Dsm; //dismiss
  2063. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2064. CFunctionList<void()> cfl;
  2065. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2066. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
  2067. }
  2068. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
  2069. }
  2070. else
  2071. {
  2072. printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
  2073. }
  2074. //if we are displying window fo r stack in battle, there are several more things that we need to display
  2075. if(const CStack *battleStack = dynamic_cast<const CStack*>(&st))
  2076. {
  2077. //spell effects
  2078. int printed=0; //how many effect pics have been printed
  2079. BOOST_FOREACH(const CStack::StackEffect &effect, battleStack->effects)
  2080. {
  2081. blitAt(graphics->spellEffectsPics->ourImages[effect.id + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
  2082. ++printed;
  2083. if(printed >= 3) //we can fit only 3 effects
  2084. break;
  2085. }
  2086. //print current health
  2087. printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
  2088. }
  2089. }
  2090. void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
  2091. {
  2092. printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
  2093. std::string hlp;
  2094. if(range && baseVal != val)
  2095. hlp = boost::str(boost::format("%d - %d") % baseVal % val);
  2096. else if(baseVal != val && val>=0)
  2097. hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
  2098. else
  2099. hlp = boost::lexical_cast<std::string>(baseVal);
  2100. printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
  2101. }
  2102. void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
  2103. {
  2104. const CBonusSystemNode *finalNode = NULL;
  2105. if(stack)
  2106. finalNode = stack;
  2107. else
  2108. finalNode = cre;
  2109. anf = 0;
  2110. c = cre;
  2111. bitmap = new CPicture("CRSTKPU.bmp");
  2112. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  2113. pos = bitmap->center();
  2114. {
  2115. BLOCK_CAPTURING;
  2116. anim = new CCreaturePic(c);
  2117. }
  2118. if(!type) anim->anim->setType(2);
  2119. count = boost::lexical_cast<std::string>(creatureCount);
  2120. printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
  2121. printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
  2122. printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
  2123. if(c->shots)
  2124. printLine(2, CGI->generaltexth->allTexts[198], c->shots);
  2125. //TODO
  2126. int dmgMultiply = 1;
  2127. if(stack && stack->hasBonusOfType(Bonus::SIEGE_WEAPON))
  2128. dmgMultiply += stack->armyObj->Attack();
  2129. printLine(3, CGI->generaltexth->allTexts[199], c->damageMin * dmgMultiply, c->damageMax * dmgMultiply, true);
  2130. printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), finalNode->valOfBonuses(Bonus::STACK_HEALTH));
  2131. printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), finalNode->valOfBonuses(Bonus::STACKS_SPEED));
  2132. //setting morale
  2133. morale = new MoraleLuckBox(true);
  2134. morale->pos = genRect(42, 42, pos.x + 24, pos.y + 189);
  2135. morale->set(stack);
  2136. //setting luck
  2137. luck = new MoraleLuckBox(false);
  2138. luck->pos = genRect(42, 42, pos.x + 77, pos.y + 189);
  2139. luck->set(stack);
  2140. //luck and morale
  2141. int luck = 3, morale = 3;
  2142. if(stack)
  2143. {
  2144. //add modifiers
  2145. luck += stack->LuckVal();
  2146. morale += stack->MoraleVal();
  2147. }
  2148. blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
  2149. blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
  2150. }
  2151. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
  2152. {
  2153. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2154. const CCreature *cre = CGI->creh->creatures[Cid];
  2155. init(cre, NULL, creatureCount);
  2156. }
  2157. CCreInfoWindow::~CCreInfoWindow()
  2158. {
  2159. delete anim;
  2160. // for(int i=0; i<upgResCost.size();i++)
  2161. // delete upgResCost[i];
  2162. }
  2163. void CCreInfoWindow::activate()
  2164. {
  2165. CIntObject::activate();
  2166. if(!type)
  2167. activateRClick();
  2168. }
  2169. void CCreInfoWindow::close()
  2170. {
  2171. GH.popIntTotally(this);
  2172. }
  2173. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2174. {
  2175. if(down)
  2176. return;
  2177. close();
  2178. }
  2179. void CCreInfoWindow::dismissF()
  2180. {
  2181. dsm();
  2182. close();
  2183. }
  2184. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2185. {
  2186. }
  2187. void CCreInfoWindow::deactivate()
  2188. {
  2189. if(!type)
  2190. deactivateRClick();
  2191. CIntObject::deactivate();
  2192. }
  2193. void CLevelWindow::close()
  2194. {
  2195. for(int i=0;i<comps.size();i++)
  2196. {
  2197. if(comps[i]->selected)
  2198. {
  2199. cb(i);
  2200. break;
  2201. }
  2202. }
  2203. GH.popIntTotally(this);
  2204. LOCPLINT->showingDialog->setn(false);
  2205. }
  2206. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2207. {
  2208. LOCPLINT->showingDialog->setn(true);
  2209. heroPortrait = hero->portrait;
  2210. cb = callback;
  2211. for(int i=0;i<skills.size();i++)
  2212. {
  2213. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2214. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2215. }
  2216. SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2217. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2218. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  2219. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2220. SDL_FreeSurface(hhlp);
  2221. pos.x = screen->w/2 - bitmap->w/2;
  2222. pos.y = screen->h/2 - bitmap->h/2;
  2223. pos.w = bitmap->w;
  2224. pos.h = bitmap->h;
  2225. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2226. //draw window
  2227. char buf[100], buf2[100];
  2228. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2229. sprintf(buf,buf2,hero->name.c_str());
  2230. printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
  2231. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2232. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2233. printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
  2234. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2235. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
  2236. const Font *f = graphics->fonts[FONT_MEDIUM];
  2237. std::string text = CGI->generaltexth->allTexts[4];
  2238. int fontWidth = f->getWidth(text.c_str())/2;
  2239. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
  2240. for(int i=0;i<comps.size();i++)
  2241. {
  2242. comps[i]->pos.x = curx+pos.x;
  2243. comps[i]->pos.y = 326+pos.y;
  2244. if( i < (comps.size()-1) )
  2245. {
  2246. curx += 44+21; //skill width + margin to "or"
  2247. printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
  2248. curx += fontWidth+15;
  2249. }
  2250. }
  2251. if(comps.size() > 1)
  2252. {
  2253. ok->block(true);
  2254. }
  2255. else if(comps.size() == 1)
  2256. {
  2257. comps[0]->select(true);
  2258. }
  2259. }
  2260. void CLevelWindow::selectionChanged(unsigned to)
  2261. {
  2262. if(ok->blocked)
  2263. ok->block(false);
  2264. for(int i=0;i<comps.size();i++)
  2265. if(i==to)
  2266. comps[i]->select(true);
  2267. else
  2268. comps[i]->select(false);
  2269. }
  2270. CLevelWindow::~CLevelWindow()
  2271. {
  2272. delete ok;
  2273. for(int i=0;i<comps.size();i++)
  2274. delete comps[i];
  2275. SDL_FreeSurface(bitmap);
  2276. }
  2277. void CLevelWindow::activate()
  2278. {
  2279. ok->activate();
  2280. for(int i=0;i<comps.size();i++)
  2281. comps[i]->activate();
  2282. }
  2283. void CLevelWindow::deactivate()
  2284. {
  2285. ok->deactivate();
  2286. for(int i=0;i<comps.size();i++)
  2287. comps[i]->deactivate();
  2288. }
  2289. void CLevelWindow::show(SDL_Surface * to)
  2290. {
  2291. blitAt(bitmap,pos.x,pos.y,to);
  2292. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2293. ok->show(to);
  2294. for(int i=0;i<comps.size();i++)
  2295. comps[i]->show(to);
  2296. }
  2297. void CMinorResDataBar::show(SDL_Surface * to)
  2298. {
  2299. blitAt(bg,pos.x,pos.y,to);
  2300. char buf[30];
  2301. for (int i=0;i<7;i++)
  2302. {
  2303. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2304. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2305. }
  2306. std::vector<std::string> temp;
  2307. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2308. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2309. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2310. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2311. CGI->generaltexth->allTexts[62]
  2312. +": %s, "
  2313. + CGI->generaltexth->allTexts[63]
  2314. + ": %s, "
  2315. + CGI->generaltexth->allTexts[64]
  2316. + ": %s",temp)
  2317. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2318. }
  2319. CMinorResDataBar::CMinorResDataBar()
  2320. {
  2321. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2322. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2323. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2324. pos.x = 7;
  2325. pos.y = 575;
  2326. pos.w = bg->w;
  2327. pos.h = bg->h;
  2328. }
  2329. CMinorResDataBar::~CMinorResDataBar()
  2330. {
  2331. SDL_FreeSurface(bg);
  2332. }
  2333. SDL_Surface * CCustomImgComponent::getImg()
  2334. {
  2335. return bmp;
  2336. }
  2337. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2338. :bmp(sur), free(freeSur)
  2339. {
  2340. init(Type,Subtype,Val);
  2341. }
  2342. CCustomImgComponent::~CCustomImgComponent()
  2343. {
  2344. if(free)
  2345. SDL_FreeSurface(bmp);
  2346. }
  2347. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  2348. boost::function<void(int)> Callback, int initState):items(_items), title(_title), descr(_descr),selected(initState)
  2349. {
  2350. init = false;
  2351. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2352. defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
  2353. used = LCLICK | KEYBOARD;
  2354. onSelect = Callback;
  2355. length = 9;
  2356. pos.x = (screen->w-306)/2;
  2357. pos.y = (screen->h-468)/2;
  2358. bg = new CPicture("TPGATE.pcx");//x=0, y=0
  2359. bg->colorizeAndConvert(LOCPLINT->playerID);
  2360. slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
  2361. ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  2362. exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  2363. pos.w = bg->pos.w;
  2364. pos.h = bg->pos.h;
  2365. titleImage = titlePic;
  2366. titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
  2367. titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
  2368. for (int i=0; i<length; i++)
  2369. areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
  2370. init = true;
  2371. }
  2372. CObjectListWindow::~CObjectListWindow()
  2373. {
  2374. delete titleImage;
  2375. }
  2376. void CObjectListWindow::elementSelected()
  2377. {
  2378. boost::function<void(int)> toCall = onSelect;//save
  2379. int where = items[slider->value]; //required variables
  2380. GH.popIntTotally(this);//then destroy window
  2381. toCall(where);//and send selected object
  2382. }
  2383. void CObjectListWindow::moveList(int which)
  2384. {
  2385. if (init)//TODO: is there a way to disable running this when CSlider is created?
  2386. showAll(screen2);
  2387. }
  2388. void CObjectListWindow::clickLeft(tribool down, bool previousState)
  2389. {
  2390. if (previousState && (!down))
  2391. {
  2392. for (int i=0; i<areas.size(); i++)
  2393. if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
  2394. {//check all areas to find element which was clicked
  2395. selected = i+slider->value;
  2396. showAll(screen2);
  2397. return;
  2398. }
  2399. }
  2400. }
  2401. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  2402. {
  2403. if(key.state != SDL_PRESSED) return;
  2404. int sel = selected;
  2405. switch(key.keysym.sym)
  2406. {
  2407. case SDLK_UP:
  2408. sel -=1;
  2409. break;
  2410. case SDLK_DOWN:
  2411. sel +=1;
  2412. break;
  2413. case SDLK_PAGEUP:
  2414. sel -=length;
  2415. break;
  2416. case SDLK_PAGEDOWN:
  2417. sel +=length;
  2418. break;
  2419. case SDLK_HOME:
  2420. sel = 0;
  2421. break;
  2422. case SDLK_END:
  2423. sel = slider->amount;
  2424. break;
  2425. default:
  2426. return;
  2427. }
  2428. if (sel<-1)//nothing was selected & list was moved up
  2429. return;
  2430. if (sel<0)//start of list reached
  2431. sel = 0;
  2432. if ( sel >= slider->amount )//end of list reached
  2433. sel = slider->amount-1;
  2434. if ( sel >= items.size() )
  2435. sel = items.size()-1;
  2436. if ( sel < slider->value )//need to move list up
  2437. slider->moveTo(sel);
  2438. else
  2439. if ( sel >= slider->value+length )//move to bottom
  2440. slider->moveTo(sel-length+1);
  2441. selected = sel;
  2442. showAll(screen2);
  2443. }
  2444. void CObjectListWindow::show(SDL_Surface * to)
  2445. {
  2446. }
  2447. void CObjectListWindow::showAll(SDL_Surface * to)
  2448. {
  2449. ok->block((selected<0)?2:0);
  2450. CIntObject::showAll(to);
  2451. CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
  2452. CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
  2453. titleImage->showAll(to);
  2454. if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
  2455. {
  2456. SDL_Rect a = areas[selected-slider->value];
  2457. CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
  2458. CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
  2459. }
  2460. int position = slider->value;
  2461. for ( int i = 0; i<9 && i<items.size()-position; i++)
  2462. CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
  2463. FONT_SMALL, zwykly, to);//print item names in list
  2464. }
  2465. CMarketplaceWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  2466. {
  2467. serial = Serial;
  2468. left = Left;
  2469. type = Type;
  2470. id = ID;
  2471. used = LCLICK;
  2472. }
  2473. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2474. {
  2475. SDL_Surface *hlp = getSurface();
  2476. Rect dest = pos;
  2477. switch(type)
  2478. {
  2479. case RESOURCE:
  2480. dest.x += 19;
  2481. dest.y += 9;
  2482. break;
  2483. }
  2484. blitAt(hlp, dest, to);
  2485. }
  2486. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2487. {
  2488. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2489. assert(mw);
  2490. if(down)
  2491. {
  2492. if(left)
  2493. {
  2494. if(mw->hLeft != this)
  2495. mw->hLeft = this;
  2496. else
  2497. return;
  2498. }
  2499. else
  2500. {
  2501. if(mw->hRight != this)
  2502. mw->hRight = this;
  2503. else
  2504. return;
  2505. }
  2506. mw->selectionChanged(left);
  2507. }
  2508. }
  2509. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2510. {
  2511. switch(type)
  2512. {
  2513. case RESOURCE:
  2514. return graphics->resources32->ourImages[id].bitmap;
  2515. case PLAYER:
  2516. return graphics->flags->ourImages[id].bitmap;
  2517. case ARTIFACT:
  2518. return graphics->artDefs->ourImages[id].bitmap;
  2519. case CREATURE:
  2520. return graphics->bigImgs[id];
  2521. default:
  2522. return NULL;
  2523. }
  2524. }
  2525. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<Rect> &p, CMarketplaceWindow::EType type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2526. {
  2527. if(ids)
  2528. amin(amount, ids->size());
  2529. for(int j=0;j<amount;j++)
  2530. {
  2531. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  2532. if(id < 0)
  2533. continue;
  2534. i.push_back(new CMarketplaceWindow::CTradeableItem(type, id, left, j));
  2535. i.back()->pos = p[j] + i.back()->pos;
  2536. }
  2537. }
  2538. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2539. :market(Market), hero(Hero), hLeft(NULL), hRight(NULL), readyToTrade(false)
  2540. {
  2541. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2542. type = BLOCK_ADV_HOTKEYS;
  2543. mode = Mode;
  2544. pos.x = screen->w/2 - 300;
  2545. pos.y = screen->h/2 - 296;
  2546. std::string bgName;
  2547. std::vector<int> *rIds = NULL, *lIds = NULL;
  2548. bool sliderNeeded = true;
  2549. switch(Mode)
  2550. {
  2551. case RESOURCE_RESOURCE:
  2552. bgName = "TPMRKRES.bmp";
  2553. ltype = RESOURCE;
  2554. rtype = RESOURCE;
  2555. break;
  2556. case RESOURCE_PLAYER:
  2557. bgName = "TPMRKPTS.bmp";
  2558. ltype = RESOURCE;
  2559. rtype = PLAYER;
  2560. rIds = new std::vector<int>;
  2561. for(int i = 0, found = 0; i < PLAYER_LIMIT; i++)
  2562. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2563. rIds->push_back(i);
  2564. break;
  2565. case CREATURE_RESOURCE:
  2566. bgName = "TPMRKCRS.bmp";
  2567. ltype = CREATURE;
  2568. rtype = RESOURCE;
  2569. lIds = new std::vector<int>;
  2570. for(int i = 0; i < 7; i++)
  2571. {
  2572. if(const CCreature *c = hero->getCreature(i))
  2573. lIds->push_back(c->idNumber);
  2574. else
  2575. lIds->push_back(-1);
  2576. }
  2577. break;
  2578. case RESOURCE_ARTIFACT:
  2579. bgName = "TPMRKABS.bmp";
  2580. ltype = RESOURCE;
  2581. rtype = ARTIFACT;
  2582. sliderNeeded = false;
  2583. rIds = new std::vector<int>(market->availableItemsIds(mode));
  2584. }
  2585. bg = new CPicture(bgName);
  2586. bg->colorizeAndConvert(LOCPLINT->playerID);
  2587. if(market->o->ID == 99 || market->o->ID == 221)
  2588. {
  2589. printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
  2590. }
  2591. else if(mode == CREATURE_RESOURCE)
  2592. {
  2593. if(market->o->ID == TOWNI_TYPE)
  2594. printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2595. else
  2596. printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2597. }
  2598. else
  2599. {
  2600. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //trading post
  2601. }
  2602. std::vector<Rect> lpos, rpos;
  2603. getPositionsFor(lpos, false, ltype);
  2604. getPositionsFor(rpos, true, rtype);
  2605. initItems(left, lpos, ltype, 7, true, lIds);
  2606. initItems(right, rpos, rtype, rIds ? rIds->size() : 7, false, rIds);
  2607. delNull(rIds);
  2608. delNull(lIds);
  2609. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2610. ok->assignedKeys.insert(SDLK_ESCAPE);
  2611. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2612. deal->block(true);
  2613. //slider and buttons must be created after bg
  2614. if(sliderNeeded)
  2615. {
  2616. slider = new CSlider(231,490,137,0,0,0);
  2617. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2618. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2619. max->block(true);
  2620. }
  2621. else
  2622. {
  2623. slider = NULL;
  2624. max = NULL;
  2625. deal->pos.x -= 38;
  2626. }
  2627. //left side
  2628. switch(Mode)
  2629. {
  2630. case RESOURCE_RESOURCE:
  2631. case RESOURCE_PLAYER:
  2632. case RESOURCE_ARTIFACT:
  2633. printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
  2634. break;
  2635. case CREATURE_RESOURCE:
  2636. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
  2637. break;
  2638. }
  2639. //right side
  2640. switch(Mode)
  2641. {
  2642. case RESOURCE_RESOURCE:
  2643. case CREATURE_RESOURCE:
  2644. case RESOURCE_ARTIFACT:
  2645. printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
  2646. break;
  2647. case RESOURCE_PLAYER:
  2648. printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
  2649. break;
  2650. }
  2651. if(printButtonFor(RESOURCE_PLAYER))
  2652. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2653. if(printButtonFor(RESOURCE_RESOURCE))
  2654. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
  2655. if(printButtonFor(CREATURE_RESOURCE))
  2656. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2657. if(printButtonFor(RESOURCE_ARTIFACT))
  2658. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF");
  2659. if(printButtonFor(ARTIFACT_RESOURCE)) //unblock when support for art-res is ready
  2660. (new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-res in some conditions
  2661. }
  2662. CMarketplaceWindow::~CMarketplaceWindow()
  2663. {
  2664. hLeft = hRight = NULL;
  2665. for(int i=0;i<left.size();i++)
  2666. delChild(left[i]);
  2667. for(int i=0;i<right.size();i++)
  2668. delChild(right[i]);
  2669. left.clear();
  2670. right.clear();
  2671. delChild(bg);
  2672. bg = NULL;
  2673. }
  2674. void CMarketplaceWindow::showAll(SDL_Surface * to)
  2675. {
  2676. CIntObject::showAll(to);
  2677. if(hRight)
  2678. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2679. if(hLeft)
  2680. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2681. //left side
  2682. switch(ltype)
  2683. {
  2684. case RESOURCE:
  2685. for(int i=0;i<left.size();i++)
  2686. printAtMiddle(boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i)), left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2687. if(readyToTrade)
  2688. {
  2689. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2690. int val = -1;
  2691. if(slider)
  2692. val = slider->value * r1;
  2693. else
  2694. val = (deal->blocked) ? 0 : r1;
  2695. printAtMiddle(boost::lexical_cast<std::string>(val),pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2696. }
  2697. break;
  2698. case CREATURE:
  2699. BOOST_FOREACH(CTradeableItem *t, left)
  2700. printAtMiddle(boost::lexical_cast<std::string>(hero->getAmount(t->serial)), t->pos.x+29, t->pos.y+76, FONT_SMALL, zwykly, to);
  2701. if(readyToTrade)
  2702. {
  2703. blitAt(hLeft->getSurface(),pos.x+128,pos.y+450,to);
  2704. printAtMiddle(boost::lexical_cast<std::string>( slider->value * r1 ),pos.x+160,pos.y+527,FONT_SMALL,zwykly,to);
  2705. }
  2706. break;
  2707. }
  2708. Point rightSubOffset;
  2709. Point selectionPos;
  2710. Point selectionSubOffset;
  2711. std::string selectionSub;
  2712. //right side
  2713. switch(rtype)
  2714. {
  2715. case RESOURCE:
  2716. if(hLeft) //print prices
  2717. {
  2718. for(int i=0; i<right.size();i++)
  2719. {
  2720. if(right[i]->id != hLeft->id || mode != RESOURCE_RESOURCE)
  2721. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2722. else
  2723. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2724. }
  2725. }
  2726. selectionPos = Point(429, 457);
  2727. selectionSubOffset = Point(14, 47);
  2728. selectionSub = boost::lexical_cast<std::string>( slider->value * r2 );
  2729. break;
  2730. case ARTIFACT:
  2731. if(hLeft) //print prices
  2732. for(int i=0; i<right.size();i++)
  2733. if(right[i]->id != hLeft->id || mode != RESOURCE_RESOURCE)
  2734. printAtMiddle(rSubs[i], right[i]->pos.x+18, right[i]->pos.y+57, FONT_SMALL, zwykly, to);
  2735. selectionPos = Point(425, 447);
  2736. selectionSubOffset = Point(18, 57);
  2737. selectionSub = (deal->blocked) ? "0" : "1";
  2738. break;
  2739. case PLAYER:
  2740. BOOST_FOREACH(CTradeableItem *i, right)
  2741. printAtMiddle(CGI->generaltexth->capColors[i->id], i->pos.x + 31, i->pos.y + 76, FONT_SMALL, zwykly, to);
  2742. selectionPos = Point(417, 451);
  2743. selectionSubOffset = rightSubOffset = Point(31, 76);
  2744. selectionSub = hRight ? CGI->generaltexth->capColors[hRight->id] : "";
  2745. break;
  2746. }
  2747. if(readyToTrade)
  2748. {
  2749. assert(hRight);
  2750. blitAtLoc(hRight->getSurface(), selectionPos, to);
  2751. printAtMiddleLoc(selectionSub, selectionPos + selectionSubOffset, FONT_SMALL, zwykly, to);
  2752. }
  2753. }
  2754. void CMarketplaceWindow::setMax()
  2755. {
  2756. slider->moveTo(slider->amount);
  2757. }
  2758. void CMarketplaceWindow::makeDeal()
  2759. {
  2760. int sliderValue = 0;
  2761. if(slider)
  2762. sliderValue = slider->value;
  2763. else
  2764. sliderValue = !deal->blocked; //should always be 1
  2765. if(!sliderValue)
  2766. return;
  2767. int leftIdToSend = -1;
  2768. if(mode == CREATURE_RESOURCE)
  2769. leftIdToSend = hLeft->serial;
  2770. else
  2771. leftIdToSend = hLeft->id;
  2772. if(mode != RESOURCE_ARTIFACT)
  2773. {
  2774. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2775. slider->moveTo(0);
  2776. }
  2777. else
  2778. {
  2779. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2780. }
  2781. hLeft = NULL;
  2782. hRight = NULL;
  2783. selectionChanged(true);
  2784. }
  2785. void CMarketplaceWindow::sliderMoved( int to )
  2786. {
  2787. redraw();
  2788. }
  2789. void CMarketplaceWindow::selectionChanged(bool side)
  2790. {
  2791. readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
  2792. if(readyToTrade)
  2793. {
  2794. int newAmount = -1;
  2795. market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
  2796. if(ltype == RESOURCE)
  2797. newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
  2798. else if(ltype == CREATURE)
  2799. newAmount = hero->getAmount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2800. else
  2801. assert(0);
  2802. if(slider)
  2803. {
  2804. slider->setAmount(newAmount / r1);
  2805. slider->moveTo(0);
  2806. max->block(false);
  2807. deal->block(false);
  2808. }
  2809. else
  2810. {
  2811. deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
  2812. }
  2813. }
  2814. else
  2815. {
  2816. if(slider)
  2817. {
  2818. max->block(true);
  2819. slider->setAmount(0);
  2820. slider->moveTo(0);
  2821. }
  2822. deal->block(true);
  2823. }
  2824. if(side && hLeft) //left selection changed, recalculate offers
  2825. {
  2826. rSubs.clear();
  2827. rSubs.resize(right.size());
  2828. int h1, h2;
  2829. for(int i=0;i<right.size();i++)
  2830. {
  2831. if(rtype != ARTIFACT)
  2832. market->getOffer(hLeft->id, i, h1, h2, mode);
  2833. else
  2834. market->getOffer(hLeft->id, right[i]->id, h1, h2, mode);
  2835. std::ostringstream oss;
  2836. oss << h2;
  2837. if(h1!=1)
  2838. oss << "/" << h1;
  2839. rSubs[i] = oss.str();
  2840. }
  2841. }
  2842. redraw();
  2843. }
  2844. void CMarketplaceWindow::getPositionsFor(std::vector<Rect> &poss, bool Right, EType type) const
  2845. {
  2846. int h, w, x, y, dx, dy;
  2847. int leftToRightOffset = 288;
  2848. switch(type)
  2849. {
  2850. case RESOURCE:
  2851. dx = 82;
  2852. dy = 79;
  2853. x = 39;
  2854. y = 180;
  2855. h = 66;
  2856. w = 74;
  2857. break;
  2858. case PLAYER:
  2859. dx = 83;
  2860. dy = 118;
  2861. h = 64;
  2862. w = 58;
  2863. x = 44;
  2864. y = 83;
  2865. assert(Right);
  2866. break;
  2867. case CREATURE://45,123
  2868. x = 45;
  2869. y = 123;
  2870. w = 58;
  2871. h = 64;
  2872. dx = 83;
  2873. dy = 98;
  2874. assert(!Right);
  2875. case ARTIFACT://45,123
  2876. x = 342-288;
  2877. y = 181;
  2878. w = 44;
  2879. h = 44;
  2880. dx = 83;
  2881. dy = 79;
  2882. }
  2883. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2884. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2885. genRect(h, w, x + dx, y + 2*dy);
  2886. if(Right)
  2887. BOOST_FOREACH(Rect &r, poss)
  2888. r.x += leftToRightOffset;
  2889. }
  2890. void CMarketplaceWindow::setMode(EMarketMode Mode)
  2891. {
  2892. CMarketplaceWindow *nwindow = new CMarketplaceWindow(market, hero, Mode);
  2893. GH.popIntTotally(this);
  2894. GH.pushInt(nwindow);
  2895. }
  2896. bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
  2897. {
  2898. return market->allowsTrade(M) && M != mode && (hero || mode != CREATURE_RESOURCE && mode != RESOURCE_ARTIFACT && mode != ARTIFACT_RESOURCE);
  2899. }
  2900. void CMarketplaceWindow::garrisonChanged()
  2901. {
  2902. if(mode != CREATURE_RESOURCE)
  2903. return;
  2904. std::set<CTradeableItem *> toRemove;
  2905. BOOST_FOREACH(CTradeableItem *t, left)
  2906. if(!hero->getAmount(t->serial))
  2907. toRemove.insert(t);
  2908. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2909. {
  2910. if(active)
  2911. t->deactivate();
  2912. left -= t;
  2913. delChild(t);
  2914. }
  2915. }
  2916. void CMarketplaceWindow::artifactsChanged(bool left)
  2917. {
  2918. assert(!left);
  2919. if(mode != RESOURCE_ARTIFACT)
  2920. return;
  2921. std::vector<int> available = market->availableItemsIds(mode);
  2922. std::set<CTradeableItem *> toRemove;
  2923. BOOST_FOREACH(CTradeableItem *t, right)
  2924. if(!vstd::contains(available, t->id))
  2925. toRemove.insert(t);
  2926. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2927. {
  2928. if(active)
  2929. t->deactivate();
  2930. right -= t;
  2931. delChild(t);
  2932. }
  2933. }
  2934. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2935. {
  2936. this->pos = pos;
  2937. SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2938. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2939. background = SDL_ConvertSurface(hhlp,screen->format,0);
  2940. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  2941. SDL_FreeSurface(hhlp);
  2942. //printing texts
  2943. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
  2944. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
  2945. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
  2946. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
  2947. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
  2948. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
  2949. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
  2950. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
  2951. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
  2952. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
  2953. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
  2954. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
  2955. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
  2956. //setting up buttons
  2957. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  2958. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  2959. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  2960. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2961. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  2962. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  2963. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  2964. std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
  2965. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  2966. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2967. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  2968. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2969. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2970. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2971. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  2972. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  2973. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  2974. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  2975. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2976. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2977. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2978. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  2979. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  2980. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  2981. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2982. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2983. musicVolume = new CHighlightableButtonsGroup(0, true);
  2984. for(int i=0; i<10; ++i)
  2985. {
  2986. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  2987. }
  2988. musicVolume->select(CGI->musich->getVolume(), 1);
  2989. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2990. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2991. for(int i=0; i<10; ++i)
  2992. {
  2993. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  2994. }
  2995. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2996. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2997. }
  2998. CSystemOptionsWindow::~CSystemOptionsWindow()
  2999. {
  3000. SDL_FreeSurface(background);
  3001. delete save;
  3002. delete quitGame;
  3003. delete backToMap;
  3004. delete mainMenu;
  3005. delete heroMoveSpeed;
  3006. delete mapScrollSpeed;
  3007. delete musicVolume;
  3008. delete effectsVolume;
  3009. }
  3010. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  3011. {
  3012. GH.popIntTotally(this);
  3013. SDL_Event event;
  3014. event.type = type;
  3015. event.user.code = usercode; // not necessarily used
  3016. SDL_PushEvent(&event);
  3017. }
  3018. void CSystemOptionsWindow::bquitf()
  3019. {
  3020. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  3021. }
  3022. void CSystemOptionsWindow::breturnf()
  3023. {
  3024. GH.popIntTotally(this);
  3025. }
  3026. void CSystemOptionsWindow::bmainmenuf()
  3027. {
  3028. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  3029. }
  3030. void CSystemOptionsWindow::bsavef()
  3031. {
  3032. GH.popIntTotally(this);
  3033. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3034. /*using namespace boost::posix_time;
  3035. std::ostringstream fnameStream;
  3036. fnameStream << second_clock::local_time();
  3037. std::string fname = fnameStream.str();
  3038. boost::algorithm::replace_all(fname,":","");
  3039. boost::algorithm::replace_all(fname," ","-");
  3040. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  3041. }
  3042. void CSystemOptionsWindow::activate()
  3043. {
  3044. save->activate();
  3045. quitGame->activate();
  3046. backToMap->activate();
  3047. mainMenu->activate();
  3048. heroMoveSpeed->activate();
  3049. mapScrollSpeed->activate();
  3050. musicVolume->activate();
  3051. effectsVolume->activate();
  3052. }
  3053. void CSystemOptionsWindow::deactivate()
  3054. {
  3055. save->deactivate();
  3056. quitGame->deactivate();
  3057. backToMap->deactivate();
  3058. mainMenu->deactivate();
  3059. heroMoveSpeed->deactivate();
  3060. mapScrollSpeed->deactivate();
  3061. musicVolume->deactivate();
  3062. effectsVolume->deactivate();
  3063. }
  3064. void CSystemOptionsWindow::show(SDL_Surface *to)
  3065. {
  3066. SDL_BlitSurface(background, NULL, to, &pos);
  3067. save->show(to);
  3068. quitGame->show(to);
  3069. backToMap->show(to);
  3070. mainMenu->show(to);
  3071. heroMoveSpeed->show(to);
  3072. mapScrollSpeed->show(to);
  3073. musicVolume->show(to);
  3074. effectsVolume->show(to);
  3075. }
  3076. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
  3077. : tavernObj(TavernObj)
  3078. {
  3079. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3080. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3081. assert(h.size() == 2);
  3082. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3083. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3084. if(h[0])
  3085. selected = 0;
  3086. else
  3087. selected = -1;
  3088. oldSelected = -1;
  3089. bg = new CPicture("TPTAVERN.bmp");
  3090. bg->colorizeAndConvert(LOCPLINT->playerID);
  3091. pos = center(bg->pos);
  3092. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
  3093. printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
  3094. // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
  3095. printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
  3096. bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
  3097. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3098. recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3099. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3100. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3101. {
  3102. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3103. recruit->block(2);
  3104. }
  3105. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3106. {
  3107. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3108. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3109. recruit->block(2);
  3110. }
  3111. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3112. {
  3113. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3114. recruit->block(2);
  3115. }
  3116. else
  3117. {
  3118. if(!h[0])
  3119. recruit->block(1);
  3120. }
  3121. #ifdef _WIN32
  3122. CGI->videoh->open("TAVERN.BIK");
  3123. #else
  3124. CGI->videoh->open("tavern.mjpg", true, false);
  3125. #endif
  3126. }
  3127. void CTavernWindow::recruitb()
  3128. {
  3129. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3130. const CGObjectInstance *obj = tavernObj;
  3131. close();
  3132. LOCPLINT->cb->recruitHero(obj, toBuy);
  3133. }
  3134. void CTavernWindow::thievesguildb()
  3135. {
  3136. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3137. }
  3138. CTavernWindow::~CTavernWindow()
  3139. {
  3140. CGI->videoh->close();
  3141. }
  3142. void CTavernWindow::close()
  3143. {
  3144. GH.popIntTotally(this);
  3145. }
  3146. void CTavernWindow::show(SDL_Surface * to)
  3147. {
  3148. CIntObject::show(to);
  3149. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3150. if(selected >= 0)
  3151. {
  3152. HeroPortrait *sel = selected ? h2 : h1;
  3153. if (selected != oldSelected && !recruit->blocked)
  3154. {
  3155. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3156. oldSelected = selected;
  3157. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3158. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3159. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3160. }
  3161. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
  3162. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3163. }
  3164. }
  3165. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3166. {
  3167. if(previousState && !down && h)
  3168. as();
  3169. //ClickableL::clickLeft(down);
  3170. }
  3171. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3172. {
  3173. if(down && h)
  3174. {
  3175. adventureInt->heroWindow->setHero(h);
  3176. GH.pushInt(new CRClickPopupInt(adventureInt->heroWindow,false));
  3177. }
  3178. }
  3179. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3180. :as(sel,id), h(H)
  3181. {
  3182. used = LCLICK | RCLICK | HOVER;
  3183. h = H;
  3184. pos.x = x;
  3185. pos.y = y;
  3186. pos.w = 58;
  3187. pos.h = 64;
  3188. if(H)
  3189. {
  3190. hoverName = CGI->generaltexth->tavernInfo[4];
  3191. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3192. int artifs = h->artifWorn.size() + h->artifacts.size();
  3193. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3194. if(vstd::contains(h->artifWorn,i))
  3195. artifs--;
  3196. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3197. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3198. descr[sizeof(descr)-1] = '\0';
  3199. }
  3200. }
  3201. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  3202. {
  3203. blitAt(graphics->portraitLarge[h->subID],pos,to);
  3204. }
  3205. void CTavernWindow::HeroPortrait::hover( bool on )
  3206. {
  3207. //Hoverable::hover(on);
  3208. if(on)
  3209. GH.statusbar->print(hoverName);
  3210. else
  3211. GH.statusbar->clear();
  3212. }
  3213. void CInGameConsole::activate()
  3214. {
  3215. activateKeys();
  3216. }
  3217. void CInGameConsole::deactivate()
  3218. {
  3219. deactivateKeys();
  3220. }
  3221. void CInGameConsole::show(SDL_Surface * to)
  3222. {
  3223. int number = 0;
  3224. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3225. texts_mx.lock();
  3226. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3227. {
  3228. SDL_Color green = {0,0xff,0,0};
  3229. Point leftBottomCorner(0, screen->h);
  3230. if(LOCPLINT->battleInt)
  3231. {
  3232. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3233. }
  3234. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3235. if(SDL_GetTicks() - it->second > defaultTimeout)
  3236. {
  3237. toDel.push_back(it);
  3238. }
  3239. }
  3240. for(int it=0; it<toDel.size(); ++it)
  3241. {
  3242. texts.erase(toDel[it]);
  3243. }
  3244. texts_mx.unlock();
  3245. }
  3246. void CInGameConsole::print(const std::string &txt)
  3247. {
  3248. texts_mx.lock();
  3249. int lineLen = conf.go()->ac.outputLineLength;
  3250. if(txt.size() < lineLen)
  3251. {
  3252. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3253. if(texts.size() > maxDisplayedTexts)
  3254. {
  3255. texts.pop_front();
  3256. }
  3257. }
  3258. else
  3259. {
  3260. assert(lineLen);
  3261. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3262. {
  3263. std::string part = txt.substr(g * lineLen, lineLen);
  3264. if(part.size() == 0)
  3265. break;
  3266. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3267. if(texts.size() > maxDisplayedTexts)
  3268. {
  3269. texts.pop_front();
  3270. }
  3271. }
  3272. }
  3273. texts_mx.unlock();
  3274. }
  3275. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3276. {
  3277. if(key.type != SDL_KEYDOWN) return;
  3278. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3279. switch(key.keysym.sym)
  3280. {
  3281. case SDLK_TAB:
  3282. case SDLK_ESCAPE:
  3283. {
  3284. if(captureAllKeys)
  3285. {
  3286. captureAllKeys = false;
  3287. endEnteringText(false);
  3288. }
  3289. else if(SDLK_TAB)
  3290. {
  3291. captureAllKeys = true;
  3292. startEnteringText();
  3293. }
  3294. break;
  3295. }
  3296. case SDLK_RETURN: //enter key
  3297. {
  3298. if(enteredText.size() > 0 && captureAllKeys)
  3299. {
  3300. captureAllKeys = false;
  3301. endEnteringText(true);
  3302. }
  3303. break;
  3304. }
  3305. case SDLK_BACKSPACE:
  3306. {
  3307. if(enteredText.size() > 1)
  3308. {
  3309. enteredText.resize(enteredText.size()-1);
  3310. enteredText[enteredText.size()-1] = '_';
  3311. refreshEnteredText();
  3312. }
  3313. break;
  3314. }
  3315. case SDLK_UP: //up arrow
  3316. {
  3317. if(previouslyEntered.size() == 0)
  3318. break;
  3319. if(prevEntDisp == -1)
  3320. {
  3321. prevEntDisp = previouslyEntered.size() - 1;
  3322. enteredText = previouslyEntered[prevEntDisp] + "_";
  3323. refreshEnteredText();
  3324. }
  3325. else if( prevEntDisp > 0)
  3326. {
  3327. --prevEntDisp;
  3328. enteredText = previouslyEntered[prevEntDisp] + "_";
  3329. refreshEnteredText();
  3330. }
  3331. break;
  3332. }
  3333. case SDLK_DOWN: //down arrow
  3334. {
  3335. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3336. {
  3337. ++prevEntDisp;
  3338. enteredText = previouslyEntered[prevEntDisp] + "_";
  3339. refreshEnteredText();
  3340. }
  3341. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3342. {
  3343. prevEntDisp = -1;
  3344. enteredText = "_";
  3345. refreshEnteredText();
  3346. }
  3347. break;
  3348. }
  3349. default:
  3350. {
  3351. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3352. {
  3353. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3354. {
  3355. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3356. enteredText += "_";
  3357. refreshEnteredText();
  3358. }
  3359. }
  3360. break;
  3361. }
  3362. }
  3363. }
  3364. void CInGameConsole::startEnteringText()
  3365. {
  3366. enteredText = "_";
  3367. if(GH.topInt() == adventureInt)
  3368. {
  3369. GH.statusbar->print(enteredText);
  3370. }
  3371. else if(LOCPLINT->battleInt)
  3372. {
  3373. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3374. }
  3375. }
  3376. void CInGameConsole::endEnteringText(bool printEnteredText)
  3377. {
  3378. prevEntDisp = -1;
  3379. if(printEnteredText)
  3380. {
  3381. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3382. LOCPLINT->cb->sendMessage(txt);
  3383. previouslyEntered.push_back(txt);
  3384. print(txt);
  3385. }
  3386. enteredText = "";
  3387. if(GH.topInt() == adventureInt)
  3388. {
  3389. GH.statusbar->clear();
  3390. }
  3391. else if(LOCPLINT->battleInt)
  3392. {
  3393. LOCPLINT->battleInt->console->ingcAlter = "";
  3394. }
  3395. }
  3396. void CInGameConsole::refreshEnteredText()
  3397. {
  3398. if(GH.topInt() == adventureInt)
  3399. {
  3400. GH.statusbar->print(enteredText);
  3401. }
  3402. else if(LOCPLINT->battleInt)
  3403. {
  3404. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3405. }
  3406. }
  3407. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3408. {
  3409. }
  3410. void CGarrisonWindow::close()
  3411. {
  3412. GH.popIntTotally(this);
  3413. }
  3414. void CGarrisonWindow::activate()
  3415. {
  3416. quit->activate();
  3417. garr->activate();
  3418. }
  3419. void CGarrisonWindow::deactivate()
  3420. {
  3421. quit->deactivate();
  3422. garr->deactivate();
  3423. }
  3424. void CGarrisonWindow::show(SDL_Surface * to)
  3425. {
  3426. blitAt(bg,pos,to);
  3427. quit->show(to);
  3428. garr->show(to);
  3429. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3430. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3431. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
  3432. }
  3433. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3434. {
  3435. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3436. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3437. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3438. pos.x = screen->w/2 - bg->w/2;
  3439. pos.y = screen->h/2 - bg->h/2;
  3440. pos.w = screen->w;
  3441. pos.h = screen->h;
  3442. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3443. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3444. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3445. }
  3446. CGarrisonWindow::~CGarrisonWindow()
  3447. {
  3448. SDL_FreeSurface(bg);
  3449. delete quit;
  3450. delete garr;
  3451. }
  3452. IShowActivable::IShowActivable()
  3453. {
  3454. type = 0;
  3455. }
  3456. CWindowWithGarrison::CWindowWithGarrison()
  3457. {
  3458. type |= WITH_GARRISON;
  3459. }
  3460. void CRClickPopupInt::show(SDL_Surface * to)
  3461. {
  3462. inner->show(to);
  3463. }
  3464. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3465. {
  3466. CGI->curh->hide();
  3467. inner = our;
  3468. delInner = deleteInt;
  3469. }
  3470. CRClickPopupInt::~CRClickPopupInt()
  3471. {
  3472. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3473. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3474. if(LOCPLINT && inner == adventureInt->heroWindow)
  3475. adventureInt->heroWindow->dispose();
  3476. if(delInner)
  3477. delete inner;
  3478. CGI->curh->show();
  3479. }
  3480. CArtPlace::CArtPlace(const CArtifact* Art): active(false), marked(false), ourArt(Art)/*,
  3481. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3482. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3483. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3484. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */
  3485. {
  3486. }
  3487. void CArtPlace::activate()
  3488. {
  3489. if(!active)
  3490. {
  3491. //activateLClick();
  3492. LRClickableAreaWTextComp::activate();
  3493. active = true;
  3494. }
  3495. }
  3496. void CArtPlace::clickLeft(tribool down, bool previousState)
  3497. {
  3498. //LRClickableAreaWTextComp::clickLeft(down);
  3499. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3500. if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
  3501. {
  3502. if(ourArt->id == 0)
  3503. {
  3504. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT);
  3505. GH.pushInt(spellWindow);
  3506. }
  3507. }
  3508. if (!down && previousState)
  3509. {
  3510. if(ourArt && ourArt->id == 0)
  3511. return; //this is handled separately
  3512. if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
  3513. {
  3514. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3515. {
  3516. if(ourArt->id == 3) //catapult cannot be highlighted
  3517. {
  3518. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3519. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3520. return;
  3521. }
  3522. select();
  3523. }
  3524. }
  3525. else //perform artifact substitution
  3526. {
  3527. if (slotID >= 19) // Backpack destination.
  3528. {
  3529. const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
  3530. switch(cur->id)
  3531. {
  3532. case 3:
  3533. //should not happen, catapult cannot be selected
  3534. assert(cur->id != 3);
  3535. break;
  3536. case 4: case 5: case 6:
  3537. {
  3538. std::string text = CGI->generaltexth->allTexts[153];
  3539. boost::algorithm::replace_first(text, "%s", cur->Name());
  3540. LOCPLINT->showInfoDialog(text);
  3541. }
  3542. break;
  3543. default:
  3544. ourOwner->commonInfo->destAOH = ourOwner;
  3545. ourOwner->commonInfo->destSlotID = slotID;
  3546. ourOwner->commonInfo->destArtifact = NULL;
  3547. // Correction for backpack position when src lies before dest.
  3548. ourOwner->commonInfo->destSlotID +=
  3549. (ourOwner->commonInfo->srcAOH == ourOwner
  3550. && ourOwner->commonInfo->srcSlotID >= 19
  3551. && ourOwner->commonInfo->srcSlotID <= slotID);
  3552. LOCPLINT->cb->swapArtifacts(
  3553. ourOwner->commonInfo->srcAOH->curHero,
  3554. ourOwner->commonInfo->srcSlotID,
  3555. ourOwner->curHero,
  3556. ourOwner->commonInfo->destSlotID);
  3557. break;
  3558. }
  3559. }
  3560. //check if swap is possible
  3561. else if (this->fitsHere(ourOwner->commonInfo->srcArtifact))
  3562. {
  3563. ourOwner->commonInfo->destAOH = ourOwner;
  3564. ourOwner->commonInfo->destSlotID = slotID;
  3565. ourOwner->commonInfo->destArtifact = ourArt;
  3566. // Special case when the dest artifact can't be fit into the src slot.
  3567. //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3568. const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->srcAOH;
  3569. ui16 srcSlotID = ourOwner->commonInfo->srcSlotID;
  3570. if (ourArt && srcSlotID < 19 && !ourArt->fitsAt(srcAOH->curHero->artifWorn, srcSlotID)) {
  3571. // Put dest artifact into owner's backpack.
  3572. ourOwner->commonInfo->srcAOH = ourOwner;
  3573. ourOwner->commonInfo->srcSlotID = ourOwner->curHero->artifacts.size() + 19;
  3574. }
  3575. LOCPLINT->cb->swapArtifacts(
  3576. srcAOH->curHero,
  3577. srcSlotID,
  3578. ourOwner->curHero,
  3579. slotID);
  3580. }
  3581. }
  3582. }
  3583. /*else if(!down && clicked)
  3584. {
  3585. if(ourArt && ourArt->id == 0)
  3586. return; //this is handled separately
  3587. deselect();
  3588. }*/
  3589. //ClickableL::clickLeft(down);
  3590. }
  3591. void CArtPlace::clickRight(tribool down, bool previousState)
  3592. {
  3593. if(down && ourArt && !locked() && text.size()) { //if there is no description or it's a lock, do nothing ;]
  3594. if (slotID < 19) {
  3595. selectedNo = false;
  3596. // If the artifact can be assembled, display dialog.
  3597. if (ourArt->constituentOf != NULL) {
  3598. BOOST_FOREACH(ui32 combination, *ourArt->constituentOf) {
  3599. if (ourArt->canBeAssembledTo(ourOwner->curHero->artifWorn, combination)) {
  3600. LOCPLINT->showArtifactAssemblyDialog(
  3601. ourArt->id,
  3602. combination,
  3603. true,
  3604. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination),
  3605. boost::bind(&CArtPlace::userSelectedNo, this));
  3606. if (!selectedNo)
  3607. return;
  3608. }
  3609. }
  3610. }
  3611. // Otherwise if the artifact can be diasassembled, display dialog.
  3612. if (ourArt->constituents != NULL) {
  3613. LOCPLINT->showArtifactAssemblyDialog(
  3614. ourArt->id,
  3615. 0,
  3616. false,
  3617. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3618. boost::bind(&CArtPlace::userSelectedNo, this));
  3619. if (!selectedNo)
  3620. return;
  3621. }
  3622. }
  3623. // Lastly just show the artifact description.
  3624. LRClickableAreaWTextComp::clickRight(down, previousState);
  3625. }
  3626. }
  3627. /**
  3628. * Helper function to catch when a user selects no in an artifact assembly dialog.
  3629. */
  3630. void CArtPlace::userSelectedNo ()
  3631. {
  3632. selectedNo = true;
  3633. }
  3634. /**
  3635. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3636. */
  3637. void CArtPlace::select ()
  3638. {
  3639. if (locked())
  3640. return;
  3641. int backpackCorrection = -(slotID - 19 < ourOwner->backpackPos);
  3642. CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
  3643. ourOwner->commonInfo->srcArtifact = ourArt;
  3644. ourOwner->commonInfo->srcSlotID = slotID;
  3645. ourOwner->commonInfo->srcAOH = ourOwner;
  3646. // Temporarily remove artifact from hero.
  3647. //if (slotID < 19)
  3648. // CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3649. //else
  3650. // ourOwner->curHero->artifacts.erase(ourOwner->curHero->artifacts.begin() + (slotID - 19));
  3651. //ourOwner->markPossibleSlots(ourArt);
  3652. //ourOwner->curHero->recreateArtBonuses();
  3653. // Update the hero bonuses.
  3654. CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt());
  3655. if (chw != NULL) {
  3656. chw->deactivate();
  3657. chw->setHero(ourOwner->curHero);
  3658. chw->activate();
  3659. } else {
  3660. CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt());
  3661. assert(cew); // Either an exchange- or hero window should be active if an artifact slot is selected.
  3662. cew->deactivate();
  3663. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  3664. {
  3665. if(cew->heroInst[g] == ourOwner->curHero)
  3666. {
  3667. cew->artifs[g]->setHero(ourOwner->curHero);
  3668. }
  3669. }
  3670. cew->prepareBackground();
  3671. cew->activate();
  3672. }
  3673. if (slotID >= 19)
  3674. ourOwner->scrollBackpack(backpackCorrection);
  3675. else
  3676. ourOwner->eraseSlotData(this, slotID);
  3677. }
  3678. /**
  3679. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3680. */
  3681. void CArtPlace::deselect ()
  3682. {
  3683. CGI->curh->dragAndDropCursor(NULL);
  3684. ourOwner->unmarkSlots();
  3685. }
  3686. void CArtPlace::deactivate()
  3687. {
  3688. if(active)
  3689. {
  3690. active = false;
  3691. //deactivateLClick();
  3692. LRClickableAreaWTextComp::deactivate();
  3693. }
  3694. }
  3695. void CArtPlace::show(SDL_Surface *to)
  3696. {
  3697. if (ourArt)
  3698. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3699. if(marked && active)
  3700. {
  3701. // Draw vertical bars.
  3702. for (int i = 0; i < pos.h; ++i) {
  3703. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3704. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3705. }
  3706. // Draw horizontal bars.
  3707. for (int i = 0; i < pos.w; ++i) {
  3708. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3709. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3710. }
  3711. }
  3712. }
  3713. bool CArtPlace::fitsHere(const CArtifact * art)
  3714. {
  3715. // You can place 'no artifact' anywhere.
  3716. if(!art)
  3717. return true;
  3718. // Anything can but War Machines can be placed in backpack.
  3719. if (slotID >= 19)
  3720. return !CGI->arth->isBigArtifact(art->id);
  3721. return art->fitsAt(ourOwner->curHero->artifWorn, slotID);
  3722. }
  3723. CArtPlace::~CArtPlace()
  3724. {
  3725. deactivate();
  3726. }
  3727. void HoverableArea::hover (bool on)
  3728. {
  3729. if (on)
  3730. GH.statusbar->print(hoverText);
  3731. else if (GH.statusbar->getCurrent()==hoverText)
  3732. GH.statusbar->clear();
  3733. }
  3734. HoverableArea::HoverableArea()
  3735. {
  3736. used |= HOVER;
  3737. }
  3738. HoverableArea::~HoverableArea()
  3739. {
  3740. }
  3741. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3742. {
  3743. if(!down && previousState)
  3744. {
  3745. LOCPLINT->showInfoDialog(text);
  3746. }
  3747. }
  3748. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3749. {
  3750. adventureInt->handleRightClick(text, down);
  3751. }
  3752. LRClickableAreaWText::LRClickableAreaWText()
  3753. {
  3754. used = LCLICK | RCLICK | HOVER;
  3755. }
  3756. LRClickableAreaWText::~LRClickableAreaWText()
  3757. {
  3758. }
  3759. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3760. {
  3761. if((!down) && previousState)
  3762. {
  3763. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonusValue));
  3764. LOCPLINT->showInfoDialog(text, comp);
  3765. }
  3766. }
  3767. void LRClickableAreaOpenHero::clickLeft(tribool down, bool previousState)
  3768. {
  3769. if((!down) && previousState && hero)
  3770. LOCPLINT->openHeroWindow(hero);
  3771. }
  3772. void LRClickableAreaOpenHero::clickRight(tribool down, bool previousState)
  3773. {
  3774. if((!down) && previousState && hero)
  3775. LOCPLINT->openHeroWindow(hero);
  3776. }
  3777. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  3778. {
  3779. if((!down) && previousState && town)
  3780. {
  3781. LOCPLINT->openTownWindow(town);
  3782. LOCPLINT->castleInt->winMode = type;
  3783. if ( type == 2 )
  3784. LOCPLINT->castleInt->buildingClicked(10);
  3785. else if ( type == 3 && town->fortLevel() )
  3786. LOCPLINT->castleInt->buildingClicked(7);
  3787. }
  3788. }
  3789. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  3790. {
  3791. if((!down) && previousState && town)
  3792. LOCPLINT->openTownWindow(town);//TODO: popup?
  3793. }
  3794. void CArtifactsOfHero::activate()
  3795. {
  3796. for(size_t f=0; f<artWorn.size(); ++f)
  3797. {
  3798. if(artWorn[f])
  3799. artWorn[f]->activate();
  3800. }
  3801. for(size_t f=0; f<backpack.size(); ++f)
  3802. {
  3803. if(backpack[f])
  3804. backpack[f]->activate();
  3805. }
  3806. leftArtRoll->activate();
  3807. rightArtRoll->activate();
  3808. }
  3809. void CArtifactsOfHero::deactivate()
  3810. {
  3811. for(size_t f=0; f<artWorn.size(); ++f)
  3812. {
  3813. if(artWorn[f])
  3814. artWorn[f]->deactivate();
  3815. }
  3816. for(size_t f=0; f<backpack.size(); ++f)
  3817. {
  3818. if(backpack[f])
  3819. backpack[f]->deactivate();
  3820. }
  3821. leftArtRoll->deactivate();
  3822. rightArtRoll->deactivate();
  3823. }
  3824. void CArtifactsOfHero::show(SDL_Surface * to)
  3825. {
  3826. for(size_t d=0; d<artWorn.size(); ++d)
  3827. {
  3828. artWorn[d]->show(to);
  3829. }
  3830. for(size_t d=0; d<backpack.size(); ++d)
  3831. {
  3832. backpack[d]->show(to);
  3833. }
  3834. leftArtRoll->show(to);
  3835. rightArtRoll->show(to);
  3836. }
  3837. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3838. {
  3839. // An update is made, rather than initialization.
  3840. if (curHero == hero) {
  3841. curHero = hero;
  3842. // Compensate backpack pos if an artifact was insertad before it.
  3843. if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
  3844. && commonInfo->destSlotID - 19 < backpackPos)
  3845. {
  3846. backpackPos++;
  3847. }
  3848. if (updateState && commonInfo->srcAOH == this) {
  3849. // A swap was made, make the replaced artifact the current selected.
  3850. if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) {
  3851. // Temporarily remove artifact from hero.
  3852. //if (commonInfo->srcSlotID < 19)
  3853. // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  3854. //else
  3855. // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  3856. //curHero->recreateArtBonuses();
  3857. // Source <- Dest
  3858. commonInfo->srcArtifact = commonInfo->destArtifact;
  3859. // Reset destination parameters.
  3860. commonInfo->destAOH = NULL;
  3861. commonInfo->destArtifact = NULL;
  3862. commonInfo->destSlotID = -1;
  3863. CGI->curh->dragAndDropCursor(
  3864. graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3865. markPossibleSlots(commonInfo->srcArtifact);
  3866. } else if (commonInfo->destAOH != NULL) {
  3867. // Reset all parameters.
  3868. commonInfo->srcAOH = NULL;
  3869. commonInfo->srcArtifact = NULL;
  3870. commonInfo->srcSlotID = -1;
  3871. commonInfo->destAOH = NULL;
  3872. commonInfo->destArtifact = NULL;
  3873. commonInfo->destSlotID = -1;
  3874. CGI->curh->dragAndDropCursor(NULL);
  3875. unmarkSlots();
  3876. }
  3877. }
  3878. } else {
  3879. rollback();
  3880. }
  3881. curHero = const_cast<CGHeroInstance *>(hero);
  3882. if (curHero->artifacts.size() > 0)
  3883. backpackPos %= curHero->artifacts.size();
  3884. else
  3885. backpackPos = 0;
  3886. // Fill the slots for worn artifacts and backpack.
  3887. for (int g = 0; g < 19 ; g++)
  3888. setSlotData(artWorn[g], g);
  3889. scrollBackpack(0);
  3890. //blocking scrolling if there is not enough artifacts to scroll
  3891. leftArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3892. rightArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3893. }
  3894. /**
  3895. * Any held artifacts, marked slots etc. will be restored to it's original way.
  3896. */
  3897. void CArtifactsOfHero::rollback()
  3898. {
  3899. if (curHero != NULL) {
  3900. // Restore any held artifact to it's original position.
  3901. if (commonInfo->srcArtifact && commonInfo->srcAOH == this) {
  3902. if (commonInfo->srcSlotID != -1) {
  3903. // Put a held artifact back to it's spot.
  3904. //if (commonInfo->srcSlotID < 19)
  3905. // CGI->arth->equipArtifact(curHero->artifWorn, commonInfo->srcSlotID, commonInfo->srcArtifact->id);
  3906. //else
  3907. // curHero->artifacts.insert(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19), commonInfo->srcArtifact->id);
  3908. } else { // Held swapped artifact.
  3909. // Wear the artifact in a suitable spot.
  3910. ui16 i = 0;
  3911. for (; i < 19; i++) {
  3912. if (artWorn[i]->fitsHere(commonInfo->srcArtifact) && !vstd::contains(curHero->artifWorn, i)) {
  3913. //CGI->arth->equipArtifact(curHero->artifWorn, i, commonInfo->srcArtifact->id);
  3914. break;
  3915. }
  3916. }
  3917. // If it can't be worn, put it in the backpack.
  3918. if (i == 19)
  3919. ;//curHero->artifacts.push_back(commonInfo->srcArtifact->id);
  3920. }
  3921. //curHero->recreateArtBonuses();
  3922. }
  3923. }
  3924. unmarkSlots();
  3925. backpackPos = 0;
  3926. commonInfo->srcAOH = NULL;
  3927. commonInfo->srcArtifact = NULL;
  3928. commonInfo->srcSlotID = -1;
  3929. commonInfo->destAOH = NULL;
  3930. commonInfo->destArtifact = NULL;
  3931. commonInfo->destSlotID = -1;
  3932. CGI->curh->dragAndDropCursor(NULL);
  3933. }
  3934. void CArtifactsOfHero::dispose()
  3935. {
  3936. curHero = NULL;
  3937. }
  3938. void CArtifactsOfHero::scrollBackpack(int dir)
  3939. {
  3940. backpackPos += dir;
  3941. if (curHero->artifacts.size() > 0) {
  3942. if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands.
  3943. do {
  3944. backpackPos += curHero->artifacts.size();
  3945. } while (backpackPos < 0);
  3946. } else {
  3947. backpackPos %= curHero->artifacts.size();
  3948. }
  3949. }
  3950. //set new data
  3951. for (size_t s = 0; s < backpack.size(); ++s) {
  3952. if (s < curHero->artifacts.size())
  3953. setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size());
  3954. else
  3955. eraseSlotData(backpack[s], 19 + s);
  3956. }
  3957. }
  3958. /**
  3959. * Marks possible slots where a given artifact can be placed, except backpack.
  3960. *
  3961. * @param art Artifact checked against.
  3962. */
  3963. void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
  3964. {
  3965. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3966. it != commonInfo->participants.end();
  3967. ++it)
  3968. {
  3969. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3970. if ((*it)->artWorn[i]->fitsHere(art))
  3971. (*it)->artWorn[i]->marked = true;
  3972. else
  3973. (*it)->artWorn[i]->marked = false;
  3974. }
  3975. }
  3976. }
  3977. /**
  3978. * Unamarks all slots.
  3979. */
  3980. void CArtifactsOfHero::unmarkSlots ()
  3981. {
  3982. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3983. it != commonInfo->participants.end();
  3984. ++it)
  3985. {
  3986. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3987. (*it)->artWorn[i]->marked = false;
  3988. }
  3989. }
  3990. }
  3991. /**
  3992. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  3993. */
  3994. void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
  3995. {
  3996. artPlace->slotID = slotID;
  3997. artPlace->ourArt = curHero->getArt(slotID);
  3998. if (artPlace->ourArt) {
  3999. artPlace->text = artPlace->ourArt->Description();
  4000. if (artPlace->locked()) // Locks should appear as empty.
  4001. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  4002. else
  4003. artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
  4004. } else {
  4005. eraseSlotData(artPlace, slotID);
  4006. }
  4007. }
  4008. /**
  4009. * Makes given artifact slot appear as empty with a certain slot ID.
  4010. */
  4011. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4012. {
  4013. artPlace->slotID = slotID;
  4014. artPlace->ourArt = NULL;
  4015. artPlace->text = std::string();
  4016. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  4017. }
  4018. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  4019. backpackPos(0), updateState(false)
  4020. {
  4021. pos = position;
  4022. artWorn.resize(19);
  4023. std::vector<SDL_Rect> slotPos;
  4024. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  4025. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  4026. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  4027. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  4028. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  4029. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  4030. genRect(44,44,pos.x+381,pos.y+296);
  4031. // Create slots for worn artifacts.
  4032. for (int g = 0; g < 19 ; g++)
  4033. {
  4034. artWorn[g] = new CArtPlace(NULL);
  4035. artWorn[g]->pos = slotPos[g];
  4036. artWorn[g]->ourOwner = this;
  4037. eraseSlotData(artWorn[g], g);
  4038. }
  4039. // Create slots for the backpack.
  4040. for(size_t s=0; s<5; ++s)
  4041. {
  4042. CArtPlace * add = new CArtPlace(NULL);
  4043. add->ourOwner = this;
  4044. add->pos.x = pos.x + 403 + 46*s;
  4045. add->pos.y = pos.y + 365;
  4046. add->pos.h = add->pos.w = 44;
  4047. eraseSlotData(add, 19 + s);
  4048. backpack.push_back(add);
  4049. }
  4050. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  4051. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  4052. }
  4053. CArtifactsOfHero::~CArtifactsOfHero()
  4054. {
  4055. dispose();
  4056. for(size_t g=0; g<artWorn.size(); ++g)
  4057. {
  4058. delete artWorn[g];
  4059. artWorn[g] = NULL;
  4060. }
  4061. for(size_t g=0; g<backpack.size(); ++g)
  4062. {
  4063. delete backpack[g];
  4064. backpack[g] = NULL;
  4065. }
  4066. backpack.clear();
  4067. artWorn.clear();
  4068. delete leftArtRoll;
  4069. delete rightArtRoll;
  4070. }
  4071. void CExchangeWindow::close()
  4072. {
  4073. GH.popIntTotally(this);
  4074. }
  4075. void CExchangeWindow::activate()
  4076. {
  4077. quit->activate();
  4078. garr->activate();
  4079. artifs[0]->setHero(heroInst[0]);
  4080. artifs[0]->activate();
  4081. artifs[1]->setHero(heroInst[1]);
  4082. artifs[1]->activate();
  4083. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4084. {
  4085. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4086. {
  4087. secSkillAreas[g][b]->activate();
  4088. }
  4089. }
  4090. for(int b=0; b<primSkillAreas.size(); ++b)
  4091. primSkillAreas[b]->activate();
  4092. GH.statusbar = ourBar;
  4093. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4094. questlogButton[g]->activate();
  4095. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4096. morale[g]->activate();
  4097. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4098. luck[g]->activate();
  4099. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4100. portrait[g]->activate();
  4101. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4102. spellPoints[g]->activate();
  4103. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4104. experience[g]->activate();
  4105. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4106. speciality[g]->activate();
  4107. }
  4108. void CExchangeWindow::deactivate()
  4109. {
  4110. quit->deactivate();
  4111. garr->deactivate();
  4112. artifs[0]->deactivate();
  4113. artifs[1]->deactivate();
  4114. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4115. {
  4116. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4117. {
  4118. secSkillAreas[g][b]->deactivate();
  4119. }
  4120. }
  4121. for(int b=0; b<primSkillAreas.size(); ++b)
  4122. primSkillAreas[b]->deactivate();
  4123. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4124. questlogButton[g]->deactivate();
  4125. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4126. morale[g]->deactivate();
  4127. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4128. luck[g]->deactivate();
  4129. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4130. portrait[g]->deactivate();
  4131. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4132. spellPoints[g]->deactivate();
  4133. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4134. experience[g]->deactivate();
  4135. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4136. speciality[g]->deactivate();
  4137. }
  4138. void CExchangeWindow::show(SDL_Surface * to)
  4139. {
  4140. blitAt(bg, pos, to);
  4141. quit->show(to);
  4142. //printing border around window
  4143. if(screen->w != 800 || screen->h !=600)
  4144. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4145. artifs[0]->show(to);
  4146. artifs[1]->show(to);
  4147. ourBar->show(to);
  4148. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4149. {
  4150. questlogButton[g]->show(to);
  4151. }
  4152. garr->show(to);
  4153. }
  4154. void CExchangeWindow::questlog(int whichHero)
  4155. {
  4156. CGI->curh->dragAndDropCursor(NULL);
  4157. }
  4158. void CExchangeWindow::prepareBackground()
  4159. {
  4160. if(bg)
  4161. SDL_FreeSurface(bg);
  4162. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4163. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  4164. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  4165. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4166. SDL_FreeSurface(bgtemp);
  4167. //printing heroes' names and levels
  4168. std::ostringstream os, os2;
  4169. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  4170. CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
  4171. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  4172. CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
  4173. //printing primary skills
  4174. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  4175. for(int g=0; g<4; ++g)
  4176. {
  4177. //graphics
  4178. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  4179. }
  4180. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  4181. //heroes related thing
  4182. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4183. {
  4184. //printing primary skills' amounts
  4185. for(int m=0; m<4; ++m)
  4186. {
  4187. std::ostringstream primarySkill;
  4188. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  4189. CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
  4190. }
  4191. //printing secondary skills
  4192. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4193. {
  4194. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  4195. }
  4196. //hero's specialty
  4197. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  4198. //experience
  4199. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  4200. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4201. //mana points
  4202. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  4203. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4204. //setting morale
  4205. blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
  4206. //setting luck
  4207. blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
  4208. }
  4209. //printing portraits
  4210. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  4211. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  4212. delete un32;
  4213. delete skilldef;
  4214. }
  4215. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  4216. {
  4217. char bufor[400];
  4218. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  4219. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  4220. prepareBackground();
  4221. pos.x = screen->w/2 - bg->w/2;
  4222. pos.y = screen->h/2 - bg->h/2;
  4223. pos.w = screen->w;
  4224. pos.h = screen->h;
  4225. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  4226. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4227. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4228. artifs[0]->setHero(heroInst[0]);
  4229. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  4230. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4231. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4232. artifs[1]->setHero(heroInst[1]);
  4233. //primary skills
  4234. for(int g=0; g<4; ++g)
  4235. {
  4236. //primary skill's clickable areas
  4237. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4238. primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
  4239. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4240. primSkillAreas[g]->type = g;
  4241. primSkillAreas[g]->bonusValue = -1;
  4242. primSkillAreas[g]->baseType = 0;
  4243. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4244. primSkillAreas[g]->hoverText = std::string(bufor);
  4245. }
  4246. //heroes related thing
  4247. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4248. {
  4249. //secondary skill's clickable areas
  4250. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4251. {
  4252. int skill = heroInst[b]->secSkills[g].first,
  4253. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4254. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4255. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4256. secSkillAreas[b][g]->baseType = 1;
  4257. secSkillAreas[b][g]->type = skill;
  4258. secSkillAreas[b][g]->bonusValue = level;
  4259. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4260. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4261. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4262. }
  4263. portrait[b] = new LRClickableAreaOpenHero();
  4264. portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
  4265. portrait[b]->hero = heroInst[b];
  4266. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str());
  4267. portrait[b]->hoverText = std::string(bufor);
  4268. speciality[b] = new LRClickableAreaWText();
  4269. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4270. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4271. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4272. experience[b] = new LRClickableAreaWText();
  4273. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4274. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4275. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4276. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4277. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4278. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4279. spellPoints[b] = new LRClickableAreaWText();
  4280. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4281. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4282. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4283. spellPoints[b]->text = std::string(bufor);
  4284. //setting morale
  4285. morale[b] = new MoraleLuckBox(true);
  4286. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  4287. morale[b]->set(heroInst[b]);
  4288. //setting luck
  4289. luck[b] = new MoraleLuckBox(false);
  4290. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  4291. luck[b]->set(heroInst[b]);
  4292. }
  4293. //buttons
  4294. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  4295. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  4296. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  4297. //statusbar
  4298. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  4299. //garrison interface
  4300. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  4301. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  4302. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  4303. }
  4304. CExchangeWindow::~CExchangeWindow() //d-tor
  4305. {
  4306. SDL_FreeSurface(bg);
  4307. delete quit;
  4308. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  4309. artifs[0]->rollback();
  4310. artifs[1]->rollback();
  4311. delete artifs[0]->commonInfo;
  4312. artifs[0]->commonInfo = NULL;
  4313. delete artifs[0];
  4314. artifs[1]->commonInfo = NULL;
  4315. delete artifs[1];
  4316. delete garr;
  4317. delete ourBar;
  4318. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4319. {
  4320. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4321. {
  4322. delete secSkillAreas[g][b];
  4323. }
  4324. }
  4325. for(int b=0; b<primSkillAreas.size(); ++b)
  4326. {
  4327. delete primSkillAreas[b];
  4328. }
  4329. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4330. {
  4331. delete questlogButton[g];
  4332. }
  4333. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4334. delete morale[g];
  4335. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4336. delete luck[g];
  4337. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4338. delete portrait[g];
  4339. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4340. delete spellPoints[g];
  4341. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4342. delete experience[g];
  4343. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4344. delete speciality[g];
  4345. }
  4346. void CShipyardWindow::activate()
  4347. {
  4348. build->activate();
  4349. quit->activate();
  4350. }
  4351. void CShipyardWindow::deactivate()
  4352. {
  4353. build->deactivate();
  4354. quit->deactivate();
  4355. }
  4356. void CShipyardWindow::show( SDL_Surface * to )
  4357. {
  4358. blitAt(bg,pos,to);
  4359. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  4360. build->show(to);
  4361. quit->show(to);
  4362. }
  4363. CShipyardWindow::~CShipyardWindow()
  4364. {
  4365. delete build;
  4366. delete quit;
  4367. }
  4368. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
  4369. {
  4370. boat = boatType;
  4371. frame = 0;
  4372. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4373. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  4374. pos.x = screen->w/2 - bgtemp->w/2;
  4375. pos.y = screen->h/2 - bgtemp->h/2;
  4376. pos.w = bgtemp->w;
  4377. pos.h = bgtemp->h;
  4378. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  4379. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  4380. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4381. SDL_FreeSurface(bgtemp);
  4382. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  4383. blitAt(bgtemp, 100, 69, bg);
  4384. SDL_FreeSurface(bgtemp);
  4385. // Draw resource icons and costs.
  4386. std::string goldCost = boost::lexical_cast<std::string>(1000);
  4387. std::string woodCost = boost::lexical_cast<std::string>(10);
  4388. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  4389. printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
  4390. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  4391. printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
  4392. bool affordable = true;
  4393. for(int i = 0; i < cost.size(); i++)
  4394. {
  4395. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4396. {
  4397. affordable = false;
  4398. break;
  4399. }
  4400. }
  4401. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  4402. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  4403. build->callback += onBuy;
  4404. if(!affordable)
  4405. build->block(true);
  4406. printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
  4407. printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
  4408. }
  4409. CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
  4410. :animCount(0)
  4411. {
  4412. CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF");
  4413. alphaTransform(arrows->ourImages[0].bitmap);
  4414. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  4415. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  4416. //make transparency black
  4417. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  4418. //the rest
  4419. background = SDL_ConvertSurface(back, screen->format, back->flags);
  4420. SDL_FreeSurface(back);
  4421. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  4422. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  4423. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  4424. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  4425. //printing necessary things to background
  4426. int3 moveInt = int3(8, 9, 0);
  4427. CGI->mh->terrainRect
  4428. (grailPos - moveInt, adventureInt->anim,
  4429. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4430. background, &genRect(544, 591, 8, 8), 0, 0, true);
  4431. //printing X sign
  4432. {
  4433. int x = 32*moveInt.x - 16,
  4434. y = 32*moveInt.y + 1;
  4435. if (x<0 || y<0 || x>pos.w || y>pos.h)
  4436. {
  4437. }
  4438. else
  4439. {
  4440. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
  4441. }
  4442. }
  4443. delete arrows;
  4444. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  4445. std::vector<SPuzzleInfo> puzzlesToPrint;
  4446. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  4447. {
  4448. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
  4449. {
  4450. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  4451. }
  4452. else
  4453. {
  4454. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  4455. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  4456. }
  4457. }
  4458. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  4459. {
  4460. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  4461. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  4462. SDL_FreeSurface(puzzle);
  4463. }
  4464. }
  4465. CPuzzleWindow::~CPuzzleWindow()
  4466. {
  4467. delete quitb;
  4468. delete resdatabar;
  4469. SDL_FreeSurface(background);
  4470. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  4471. SDL_FreeSurface( puzzlesToPullBack[g].first );
  4472. }
  4473. void CPuzzleWindow::activate()
  4474. {
  4475. quitb->activate();
  4476. }
  4477. void CPuzzleWindow::deactivate()
  4478. {
  4479. quitb->deactivate();
  4480. }
  4481. void CPuzzleWindow::show(SDL_Surface * to)
  4482. {
  4483. blitAt(background, pos.x, pos.y, to);
  4484. quitb->show(to);
  4485. resdatabar->draw(to);
  4486. //blitting disappearing puzzles
  4487. for(int g=0; g<2; ++g)
  4488. if(animCount != 255)
  4489. ++animCount;
  4490. if(animCount != 255)
  4491. {
  4492. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  4493. {
  4494. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  4495. yPos = puzzlesToPullBack[b].second->y + pos.y;
  4496. SDL_Surface *from = puzzlesToPullBack[b].first;
  4497. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  4498. blitAt(from, xPos, yPos, to);
  4499. }
  4500. }
  4501. //disappearing puzzles blitted
  4502. //printing border around window
  4503. if(screen->w != 800 || screen->h !=600)
  4504. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4505. }
  4506. void CTransformerWindow::CItem::showAll(SDL_Surface * to)
  4507. {
  4508. SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
  4509. blitAt(backgr, pos.x, pos.y, to);
  4510. printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
  4511. }
  4512. void CTransformerWindow::CItem::move()
  4513. {
  4514. if (left)
  4515. pos.x += 289;
  4516. else
  4517. pos.x -= 289;
  4518. left = !left;
  4519. }
  4520. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4521. {
  4522. if(previousState && (!down))
  4523. {
  4524. move();
  4525. parent->showAll(screen2);
  4526. }
  4527. }
  4528. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  4529. parent(_parent), id(_id), size(_size)
  4530. {
  4531. used = LCLICK;
  4532. left=true;
  4533. pos.w = 58;
  4534. pos.h = 64;
  4535. pos.x += 45 + (id%3)*83 + id/6*83;
  4536. pos.y += 109 + (id/3)*98;
  4537. }
  4538. CTransformerWindow::CItem::~CItem()
  4539. {
  4540. }
  4541. void CTransformerWindow::showAll(SDL_Surface * to)
  4542. {
  4543. CIntObject::showAll(to);
  4544. printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
  4545. printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
  4546. printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
  4547. printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
  4548. }
  4549. void CTransformerWindow::makeDeal()
  4550. {
  4551. for (int i=0; i<items.size(); i++)
  4552. if (!items[i]->left)
  4553. LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4554. }
  4555. void CTransformerWindow::addAll()
  4556. {
  4557. for (int i=0; i<items.size(); i++)
  4558. if (items[i]->left)
  4559. items[i]->move();
  4560. showAll(screen2);
  4561. }
  4562. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
  4563. {
  4564. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4565. bg = new CPicture ("SKTRNBK.PCX");
  4566. bg->colorizeAndConvert(LOCPLINT->playerID);
  4567. pos = center(bg->pos);
  4568. if (hero)
  4569. army = hero;
  4570. else
  4571. army = town;
  4572. for (int i=0; i<7; i++ )
  4573. if ( army->getCreature(i) )
  4574. items.push_back(new CItem(this, army->getAmount(i), i));
  4575. all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4576. convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4577. cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4578. bar = new CGStatusBar(304, 469);
  4579. }
  4580. CTransformerWindow::~CTransformerWindow()
  4581. {
  4582. }
  4583. bool CShopWindow::swapItem (ui16 which, bool choose)
  4584. {
  4585. bool itemFound = false;
  4586. if (choose == true) //choose item
  4587. {
  4588. if (chosen.count(which))
  4589. {
  4590. itemFound = true;
  4591. chosen[which] = available[which];
  4592. available.erase(which);
  4593. }
  4594. }
  4595. else //return item to available list
  4596. {
  4597. if (available.count(which))
  4598. {
  4599. itemFound = true;
  4600. available[which] = chosen[which];
  4601. chosen.erase(which);
  4602. }
  4603. }
  4604. return itemFound;
  4605. }
  4606. CArtMerchantWindow::CArtMerchantWindow()
  4607. {
  4608. }
  4609. CArtMerchantWindow::~CArtMerchantWindow(){}
  4610. void CArtMerchantWindow::activate() {}
  4611. void CArtMerchantWindow::deactivate() {}
  4612. void CArtMerchantWindow::show(SDL_Surface * to) {}
  4613. void CArtMerchantWindow::Buy() {}
  4614. void CThievesGuildWindow::activate()
  4615. {
  4616. CIntObject::activate();
  4617. GH.statusbar = statusBar;
  4618. }
  4619. void CThievesGuildWindow::show(SDL_Surface * to)
  4620. {
  4621. blitAt(background, pos.x, pos.y, to);
  4622. statusBar->show(to);
  4623. exitb->show(to);
  4624. resdatabar->show(to);
  4625. //showing border around window
  4626. if(screen->w != 800 || screen->h !=600)
  4627. {
  4628. CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
  4629. }
  4630. }
  4631. void CThievesGuildWindow::bexitf()
  4632. {
  4633. GH.popIntTotally(this);
  4634. }
  4635. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
  4636. :owner(_owner)
  4637. {
  4638. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4639. SThievesGuildInfo tgi; //info to be displayed
  4640. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  4641. pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
  4642. //loading backround and converting to more bpp form
  4643. SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
  4644. background = newSurface(bg->w, bg->h);
  4645. blitAt(bg, 0, 0, background);
  4646. SDL_FreeSurface(bg);
  4647. exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "HSBTNS.def", SDLK_RETURN);
  4648. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  4649. resdatabar = new CMinorResDataBar();
  4650. resdatabar->pos.x += pos.x - 3;
  4651. resdatabar->pos.y += pos.y;
  4652. static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  4653. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
  4654. &SThievesGuildInfo::income};
  4655. //printing texts & descriptions to background
  4656. for(int g=0; g<12; ++g)
  4657. {
  4658. int y;
  4659. if(g == 9) //best hero
  4660. {
  4661. y = 400;
  4662. }
  4663. else if(g == 10) //personality
  4664. {
  4665. y = 460;
  4666. }
  4667. else if(g == 11) //best monster
  4668. {
  4669. y = 510;
  4670. }
  4671. else
  4672. {
  4673. y = 52 + 32*g;
  4674. }
  4675. printAtMiddle(CGI->generaltexth->jktexts[24+g], 135, y, FONT_MEDIUM, tytulowy, background);
  4676. }
  4677. CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
  4678. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  4679. for(int g=0; g<tgi.playerColors.size(); ++g)
  4680. {
  4681. if(g > 0)
  4682. {
  4683. blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
  4684. }
  4685. printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 20, FONT_MEDIUM, tytulowy, background);
  4686. SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
  4687. blitAt(box, 253 + 66*g, 334, background);
  4688. SDL_FreeSurface(box);
  4689. }
  4690. delete strips;
  4691. CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
  4692. //printing flags
  4693. for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
  4694. {
  4695. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  4696. {
  4697. std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
  4698. //std::sort(players.begin(), players.end());
  4699. int counter = 0;
  4700. for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
  4701. {
  4702. int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
  4703. int ypos = 41 + 32 * g + 4 * (counter / 4);
  4704. blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
  4705. counter++;
  4706. }
  4707. }
  4708. }
  4709. delete flagPictures;
  4710. flagPictures = NULL;
  4711. //printing best hero
  4712. int counter = 0;
  4713. for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
  4714. {
  4715. if(it->second.portrait >= 0)
  4716. blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
  4717. counter++;
  4718. //printing stats
  4719. if(it->second.details)
  4720. {
  4721. for (int i=0; i<it->second.details->primskills.size(); ++i)
  4722. {
  4723. printAt(CGI->generaltexth->allTexts[380+i], 191 + 66*counter, 394 + 11*i, FONT_SMALL, zwykly, background);
  4724. std::ostringstream skill;
  4725. skill << it->second.details->primskills[i];
  4726. printTo(skill.str(), 244 + 66 * counter, 410 + 11*i, FONT_SMALL, zwykly, background);
  4727. }
  4728. }
  4729. }
  4730. //printing best creature
  4731. counter = 0;
  4732. for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
  4733. {
  4734. if(it->second >= 0)
  4735. blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
  4736. counter++;
  4737. }
  4738. //printing personality
  4739. counter = 0;
  4740. for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
  4741. {
  4742. int toPrint = 0;
  4743. if(it->second == -1)
  4744. {
  4745. toPrint = 172;
  4746. }
  4747. else
  4748. {
  4749. toPrint = 168 + it->second;
  4750. }
  4751. printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
  4752. counter++;
  4753. }
  4754. }
  4755. CThievesGuildWindow::~CThievesGuildWindow()
  4756. {
  4757. SDL_FreeSurface(background);
  4758. // delete exitb;
  4759. // delete statusBar;
  4760. // delete resdatabar;
  4761. }
  4762. void MoraleLuckBox::set(const CBonusSystemNode *hero)
  4763. {
  4764. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  4765. const int noneTxtId[] = {77, 108}; //I don't know why we have separate "none" texts for luck and morale...
  4766. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  4767. const int componentType[] = {SComponent::luck, SComponent::morale};
  4768. const int hoverTextBase[] = {7, 4};
  4769. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  4770. int (CBonusSystemNode::*getValue[])() const = {&CBonusSystemNode::LuckVal, &CBonusSystemNode::MoraleVal};
  4771. int mrlt = -9;
  4772. TModDescr mrl;
  4773. hero->getModifiersWDescr(mrl, bonusType[morale]);
  4774. bonusValue = (hero->*getValue[morale])();
  4775. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  4776. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  4777. baseType = componentType[morale];
  4778. text = CGI->generaltexth->arraytxt[textId[morale]];
  4779. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  4780. if (!mrl.size())
  4781. text += CGI->generaltexth->arraytxt[noneTxtId[morale]];
  4782. else
  4783. for(int it=0; it < mrl.size(); it++)
  4784. text += "\n" + mrl[it].second;
  4785. }
  4786. void MoraleLuckBox::showAll(SDL_Surface * to)
  4787. {
  4788. CDefEssential *def = morale ? graphics->morale42 : graphics->luck42;
  4789. blitAt(def->ourImages[bonusValue].bitmap, pos, to);
  4790. }
  4791. MoraleLuckBox::MoraleLuckBox(bool Morale)
  4792. :morale(Morale)
  4793. {
  4794. bonusValue = 0;
  4795. }
  4796. MoraleLuckBox::~MoraleLuckBox()
  4797. {
  4798. }
  4799. void CLabel::showAll(SDL_Surface * to)
  4800. {
  4801. CIntObject::showAll(to);
  4802. std::string *hlpText = NULL; //if NULL, text field will be used
  4803. if(ignoreLeadingWhitespace)
  4804. {
  4805. hlpText = new std::string(text);
  4806. boost::trim_left(*hlpText);
  4807. }
  4808. std::string &toPrint = hlpText ? *hlpText : text;
  4809. if(!toPrint.length())
  4810. return;
  4811. static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *, bool) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
  4812. printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to, false);
  4813. }
  4814. CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  4815. :font(Font), color(Color), text(Text), alignment(Align)
  4816. {
  4817. autoRedraw = true;
  4818. pos.x += x;
  4819. pos.y += y;
  4820. pos.w = pos.h = 0;
  4821. bg = NULL;
  4822. }
  4823. void CLabel::setTxt(const std::string &Txt)
  4824. {
  4825. text = Txt;
  4826. if(autoRedraw)
  4827. {
  4828. if(bg || !parent)
  4829. redraw();
  4830. else
  4831. parent->redraw();
  4832. }
  4833. }
  4834. CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
  4835. :CLabel(rect.x, rect.y, Font, Align, Color, Text), slider(NULL), sliderStyle(SliderStyle)
  4836. {
  4837. redrawParentOnScrolling = false;
  4838. autoRedraw = false;
  4839. pos.h = rect.h;
  4840. pos.w = rect.w;
  4841. assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
  4842. assert(pos.w >= 80); //we need some space
  4843. setTxt(Text);
  4844. }
  4845. void CTextBox::showAll(SDL_Surface * to)
  4846. {
  4847. CIntObject::showAll(to);
  4848. const Font &f = *graphics->fonts[font];
  4849. int dy = f.height; //line height
  4850. int base_y = pos.y;
  4851. if(alignment == CENTER)
  4852. base_y += std::max((pos.h - maxH)/2,0);
  4853. int howManyLinesToPrint = slider ? slider->capacity : lines.size();
  4854. int firstLineToPrint = slider ? slider->value : 0;
  4855. for (int i = 0; i < howManyLinesToPrint; i++)
  4856. {
  4857. const std::string &line = lines[i + firstLineToPrint];
  4858. if(!line.size()) continue;
  4859. int x = pos.x;
  4860. if(alignment == CENTER)
  4861. {
  4862. x += (pos.w - f.getWidth(line.c_str())) / 2;
  4863. if(slider)
  4864. x -= slider->pos.w / 2 + 5;
  4865. }
  4866. if(line.front() == '{' && line.back() == '}')
  4867. printAt(line, x, base_y + i*dy, font, tytulowy, to);
  4868. else
  4869. printAt(line, x, base_y + i*dy, font, color, to);
  4870. }
  4871. }
  4872. void CTextBox::setTxt(const std::string &Txt)
  4873. {
  4874. recalculateLines(Txt);
  4875. CLabel::setTxt(Txt);
  4876. }
  4877. void CTextBox::sliderMoved(int to)
  4878. {
  4879. if(!slider)
  4880. return;
  4881. if(redrawParentOnScrolling)
  4882. parent->redraw();
  4883. redraw();
  4884. }
  4885. void CTextBox::setBounds(int limitW, int limitH)
  4886. {
  4887. pos.h = limitH;
  4888. pos.w = limitW;
  4889. recalculateLines(text);
  4890. }
  4891. void CTextBox::recalculateLines(const std::string &Txt)
  4892. {
  4893. delChildNUll(slider, true);
  4894. lines.clear();
  4895. const Font &f = *graphics->fonts[font];
  4896. int lineHeight = f.height;
  4897. int lineCapacity = pos.h / lineHeight;
  4898. lines = CMessage::breakText(Txt, pos.w, font);
  4899. if(lines.size() > lineCapacity) //we need to add a slider
  4900. {
  4901. lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
  4902. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4903. slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
  4904. if(active)
  4905. slider->activate();
  4906. }
  4907. maxH = lineHeight * lines.size();
  4908. maxW = 0;
  4909. BOOST_FOREACH(const std::string &line, lines)
  4910. amax(maxW, f.getWidth(line.c_str()));
  4911. }
  4912. void CGStatusBar::print(const std::string & Text)
  4913. {
  4914. setTxt(Text);
  4915. }
  4916. void CGStatusBar::clear()
  4917. {
  4918. setTxt("");
  4919. }
  4920. std::string CGStatusBar::getCurrent()
  4921. {
  4922. return text;
  4923. }
  4924. CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  4925. : CLabel(x, y, Font, Align, Color, Text)
  4926. {
  4927. init();
  4928. }
  4929. CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
  4930. : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
  4931. {
  4932. init();
  4933. bg = BG;
  4934. moveChild(bg, bg->parent, this);
  4935. pos = bg->pos;
  4936. calcOffset();
  4937. }
  4938. CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
  4939. : CLabel(x, y, FONT_SMALL, CENTER)
  4940. {
  4941. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4942. init();
  4943. bg = new CPicture(name);
  4944. pos = bg->pos;
  4945. if(maxw < pos.w)
  4946. {
  4947. amin(pos.w, maxw);
  4948. bg->srcRect = new Rect(0, 0, maxw, pos.h);
  4949. }
  4950. calcOffset();
  4951. }
  4952. CGStatusBar::~CGStatusBar()
  4953. {
  4954. GH.statusbar = oldStatusBar;
  4955. }
  4956. void CGStatusBar::show(SDL_Surface * to)
  4957. {
  4958. }
  4959. void CGStatusBar::init()
  4960. {
  4961. oldStatusBar = GH.statusbar;
  4962. GH.statusbar = this;
  4963. }
  4964. void CGStatusBar::calcOffset()
  4965. {
  4966. switch(alignment)
  4967. {
  4968. case CENTER:
  4969. textOffset = Point(pos.w/2, pos.h/2);
  4970. break;
  4971. case BOTTOMRIGHT:
  4972. textOffset = Point(pos.w, pos.h);
  4973. break;
  4974. }
  4975. }
  4976. CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
  4977. :cb(CB)
  4978. {
  4979. focus = false;
  4980. pos += Pos;
  4981. OBJ_CONSTRUCTION;
  4982. bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
  4983. used = LCLICK | KEYBOARD;
  4984. giveFocus();
  4985. }
  4986. CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
  4987. {
  4988. focus = false;
  4989. pos += Pos;
  4990. OBJ_CONSTRUCTION;
  4991. bg = new CPicture(Pos, 0, true);
  4992. Rect hlp = Pos;
  4993. SDL_BlitSurface(srf, &hlp, *bg, NULL);
  4994. pos.w = bg->pos.w;
  4995. pos.h = bg->pos.h;
  4996. bg->pos = pos;
  4997. used = LCLICK | KEYBOARD;
  4998. giveFocus();
  4999. }
  5000. void CTextInput::showAll( SDL_Surface * to )
  5001. {
  5002. CIntObject::showAll(to);
  5003. const std::string toPrint = focus ? text + "_" : text;
  5004. CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
  5005. }
  5006. void CTextInput::clickLeft( tribool down, bool previousState )
  5007. {
  5008. if(down && !focus)
  5009. giveFocus();
  5010. }
  5011. void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
  5012. {
  5013. if(!focus || key.state != SDL_PRESSED)
  5014. return;
  5015. if(key.keysym.sym == SDLK_TAB)
  5016. {
  5017. moveFocus();
  5018. GH.current = NULL;
  5019. return;
  5020. }
  5021. switch(key.keysym.sym)
  5022. {
  5023. case SDLK_BACKSPACE:
  5024. if(text.size())
  5025. text.resize(text.size()-1);
  5026. break;
  5027. default:
  5028. char c = key.keysym.unicode; //TODO 16-/>8
  5029. static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
  5030. if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
  5031. text += c;
  5032. break;
  5033. }
  5034. redraw();
  5035. cb(text);
  5036. }
  5037. void CTextInput::setText( const std::string &nText, bool callCb )
  5038. {
  5039. text = nText;
  5040. redraw();
  5041. if(callCb)
  5042. cb(text);
  5043. }
  5044. CTextInput::~CTextInput()
  5045. {
  5046. }
  5047. CFocusable::CFocusable()
  5048. {
  5049. focusables.push_back(this);
  5050. }
  5051. CFocusable::~CFocusable()
  5052. {
  5053. if(inputWithFocus == this)
  5054. inputWithFocus = NULL;
  5055. focusables -= this;
  5056. }
  5057. void CFocusable::giveFocus()
  5058. {
  5059. if(inputWithFocus)
  5060. {
  5061. inputWithFocus->focus = false;
  5062. inputWithFocus->redraw();
  5063. }
  5064. focus = true;
  5065. inputWithFocus = this;
  5066. redraw();
  5067. }
  5068. void CFocusable::moveFocus()
  5069. {
  5070. std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
  5071. ourIt = i;
  5072. for(i++; i != ourIt; i++)
  5073. {
  5074. if(i == focusables.end())
  5075. i = focusables.begin();
  5076. if((*i)->active)
  5077. {
  5078. (*i)->giveFocus();
  5079. break;;
  5080. }
  5081. }
  5082. }