CPreGame.cpp 122 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CCompressedStream.h"
  5. #include "../lib/CStopWatch.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include "CGameInfo.h"
  8. #include "gui/CCursorHandler.h"
  9. #include "CDefHandler.h"
  10. #include "../lib/CGeneralTextHandler.h"
  11. #include "../lib/CTownHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/mapping/CCampaignHandler.h"
  14. #include "../lib/CCreatureHandler.h"
  15. #include "../lib/JsonNode.h"
  16. #include "CMusicHandler.h"
  17. #include "CVideoHandler.h"
  18. #include "Graphics.h"
  19. #include "../lib/Connection.h"
  20. #include "../lib/VCMIDirs.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "windows/GUIClasses.h"
  23. #include "CPlayerInterface.h"
  24. #include "../CCallback.h"
  25. #include "CMessage.h"
  26. #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
  27. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  28. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  29. #include "CBitmapHandler.h"
  30. #include "Client.h"
  31. #include "../lib/NetPacks.h"
  32. #include "../lib/registerTypes//RegisterTypes.h"
  33. #include "../lib/CThreadHelper.h"
  34. #include "../lib/CConfigHandler.h"
  35. #include "../lib/GameConstants.h"
  36. #include "gui/CGuiHandler.h"
  37. #include "gui/CAnimation.h"
  38. #include "widgets/CComponent.h"
  39. #include "widgets/Buttons.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/ObjectLists.h"
  42. #include "widgets/TextControls.h"
  43. #include "windows/InfoWindows.h"
  44. #include "../lib/mapping/CMapService.h"
  45. #include "../lib/mapping/CMap.h"
  46. #include "../lib/CRandomGenerator.h"
  47. #include "../lib/CondSh.h"
  48. /*
  49. * CPreGame.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. namespace fs = boost::filesystem;
  58. void startGame(StartInfo * options, CConnection *serv = nullptr);
  59. void endGame();
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static PlayerColor playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = nullptr;
  86. sInfo = nullptr;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. auto ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = PlayerColor::NEUTRAL;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  142. pset.color = PlayerColor(i);
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  158. {
  159. pset.hero = pinfo.mainCustomHeroId;
  160. pset.heroName = pinfo.mainCustomHeroName;
  161. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  162. }
  163. pset.handicap = PlayerSettings::NO_HANDICAP;
  164. }
  165. }
  166. template <typename T> class CApplyOnPG;
  167. class CBaseForPGApply
  168. {
  169. public:
  170. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  171. virtual ~CBaseForPGApply(){};
  172. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  173. {
  174. return new CApplyOnPG<U>;
  175. }
  176. };
  177. template <typename T> class CApplyOnPG : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  181. {
  182. T *ptr = static_cast<T*>(pack);
  183. ptr->apply(selScr);
  184. }
  185. };
  186. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  187. {
  188. public:
  189. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  190. {
  191. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  192. assert(0);
  193. }
  194. };
  195. static CApplier<CBaseForPGApply> *applier = nullptr;
  196. static CPicture* createPicture(const JsonNode& config)
  197. {
  198. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  199. }
  200. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  201. config(configNode)
  202. {
  203. OBJ_CONSTRUCTION_CAPTURING_ALL;
  204. background = new CPicture(config["background"].String());
  205. if (config["scalable"].Bool())
  206. {
  207. if (background->bg->format->palette)
  208. background->convertToScreenBPP();
  209. background->scaleTo(Point(screen->w, screen->h));
  210. }
  211. pos = background->center();
  212. for(const JsonNode& node : config["items"].Vector())
  213. menuNameToEntry.push_back(node["name"].String());
  214. for(const JsonNode& node : config["images"].Vector())
  215. images.push_back(createPicture(node));
  216. //Hardcoded entry
  217. menuNameToEntry.push_back("credits");
  218. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  219. tabs->type |= REDRAW_PARENT;
  220. }
  221. CIntObject * CMenuScreen::createTab(size_t index)
  222. {
  223. if (config["items"].Vector().size() == index)
  224. return new CreditsScreen();
  225. return new CMenuEntry(this, config["items"].Vector()[index]);
  226. }
  227. void CMenuScreen::showAll(SDL_Surface * to)
  228. {
  229. CIntObject::showAll(to);
  230. if (pos.h != to->h || pos.w != to->w)
  231. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  232. }
  233. void CMenuScreen::show(SDL_Surface * to)
  234. {
  235. if (!config["video"].isNull())
  236. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  237. CIntObject::show(to);
  238. }
  239. void CMenuScreen::activate()
  240. {
  241. CCS->musich->playMusic("Music/MainMenu", true);
  242. if (!config["video"].isNull())
  243. CCS->videoh->open(config["video"]["name"].String());
  244. CIntObject::activate();
  245. }
  246. void CMenuScreen::deactivate()
  247. {
  248. if (!config["video"].isNull())
  249. CCS->videoh->close();
  250. CIntObject::deactivate();
  251. }
  252. void CMenuScreen::switchToTab(size_t index)
  253. {
  254. tabs->setActive(index);
  255. }
  256. //funciton for std::string -> std::function conversion for main menu
  257. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  258. {
  259. static const std::vector<std::string> commandType =
  260. {"to", "campaigns", "start", "load", "exit", "highscores"};
  261. static const std::vector<std::string> gameType =
  262. {"single", "multi", "campaign", "tutorial"};
  263. std::list<std::string> commands;
  264. boost::split(commands, string, boost::is_any_of("\t "));
  265. if (!commands.empty())
  266. {
  267. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  268. commands.pop_front();
  269. if (index > 3 || !commands.empty())
  270. {
  271. switch (index)
  272. {
  273. break; case 0://to - switch to another tab, if such tab exists
  274. {
  275. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  276. if ( index2 != menuType.size())
  277. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  278. }
  279. break; case 1://open campaign selection window
  280. {
  281. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  282. }
  283. break; case 2://start
  284. {
  285. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  286. {
  287. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  288. case 1: return &pushIntT<CMultiMode>;
  289. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  290. //TODO: start tutorial
  291. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  292. }
  293. }
  294. break; case 3://load
  295. {
  296. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  297. {
  298. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  299. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  300. //TODO: load campaign
  301. case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  302. //TODO: load tutorial
  303. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  304. }
  305. }
  306. break; case 4://exit
  307. {
  308. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  309. }
  310. break; case 5://highscores
  311. {
  312. //TODO: high scores
  313. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  314. }
  315. }
  316. }
  317. }
  318. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  319. return std::function<void()>();
  320. }
  321. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  322. {
  323. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  324. std::pair<std::string, std::string> help;
  325. if (!button["help"].isNull() && button["help"].Float() > 0)
  326. help = CGI->generaltexth->zelp[button["help"].Float()];
  327. int posx = button["x"].Float();
  328. if (posx < 0)
  329. posx = pos.w + posx;
  330. int posy = button["y"].Float();
  331. if (posy < 0)
  332. posy = pos.h + posy;
  333. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  334. }
  335. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  336. {
  337. OBJ_CONSTRUCTION_CAPTURING_ALL;
  338. type |= REDRAW_PARENT;
  339. pos = parent->pos;
  340. for(const JsonNode& node : config["images"].Vector())
  341. images.push_back(createPicture(node));
  342. for(const JsonNode& node : config["buttons"].Vector())
  343. {
  344. buttons.push_back(createButton(parent, node));
  345. buttons.back()->hoverable = true;
  346. buttons.back()->type |= REDRAW_PARENT;
  347. }
  348. }
  349. CreditsScreen::CreditsScreen():
  350. positionCounter(0)
  351. {
  352. addUsedEvents(LCLICK | RCLICK);
  353. type |= REDRAW_PARENT;
  354. OBJ_CONSTRUCTION_CAPTURING_ALL;
  355. pos.w = CGP->menu->pos.w;
  356. pos.h = CGP->menu->pos.h;
  357. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  358. std::string text((char*)textFile.first.get(), textFile.second);
  359. size_t firstQuote = text.find('\"')+1;
  360. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  361. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  362. credits->scrollTextTo(-600); // move all text below the screen
  363. }
  364. void CreditsScreen::show(SDL_Surface * to)
  365. {
  366. CIntObject::show(to);
  367. positionCounter++;
  368. if (positionCounter % 2 == 0)
  369. credits->scrollTextBy(1);
  370. //end of credits, close this screen
  371. if (credits->textSize.y + 600 < positionCounter / 2)
  372. clickRight(false, false);
  373. }
  374. void CreditsScreen::clickLeft(tribool down, bool previousState)
  375. {
  376. clickRight(down, previousState);
  377. }
  378. void CreditsScreen::clickRight(tribool down, bool previousState)
  379. {
  380. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  381. assert(menu);
  382. menu->setActive(0);
  383. }
  384. CGPreGameConfig & CGPreGameConfig::get()
  385. {
  386. static CGPreGameConfig config;
  387. return config;
  388. }
  389. const JsonNode & CGPreGameConfig::getConfig() const
  390. {
  391. return config;
  392. }
  393. const JsonNode & CGPreGameConfig::getCampaigns() const
  394. {
  395. return campaignSets;
  396. }
  397. CGPreGameConfig::CGPreGameConfig() :
  398. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  399. config(JsonNode(ResourceID("config/mainmenu.json")))
  400. {
  401. }
  402. CGPreGame::CGPreGame()
  403. {
  404. pos.w = screen->w;
  405. pos.h = screen->h;
  406. GH.defActionsDef = 63;
  407. CGP = this;
  408. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  409. loadGraphics();
  410. }
  411. CGPreGame::~CGPreGame()
  412. {
  413. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  414. disposeGraphics();
  415. if(CGP == this)
  416. CGP = nullptr;
  417. if(GH.curInt == this)
  418. GH.curInt = nullptr;
  419. }
  420. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  421. {
  422. GH.pushInt(new CSelectionScreen(screenType, multi));
  423. }
  424. void CGPreGame::loadGraphics()
  425. {
  426. OBJ_CONSTRUCTION_CAPTURING_ALL;
  427. new CFilledTexture("DIBOXBCK", pos);
  428. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  429. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  430. }
  431. void CGPreGame::disposeGraphics()
  432. {
  433. delete victory;
  434. delete loss;
  435. }
  436. void CGPreGame::update()
  437. {
  438. if(CGP != this) //don't update if you are not a main interface
  439. return;
  440. if (GH.listInt.empty())
  441. {
  442. GH.pushInt(this);
  443. GH.pushInt(menu);
  444. menu->switchToTab(0);
  445. }
  446. if(SEL)
  447. SEL->update();
  448. // Handles mouse and key input
  449. GH.updateTime();
  450. GH.handleEvents();
  451. // check for null othervice crash on finishing a campaign
  452. // /FIXME: find out why GH.listInt is empty to begin with
  453. if (GH.topInt() != nullptr)
  454. GH.topInt()->show(screen);
  455. }
  456. void CGPreGame::openCampaignScreen(std::string name)
  457. {
  458. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  459. {
  460. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  461. return;
  462. }
  463. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  464. }
  465. CGPreGame *CGPreGame::create()
  466. {
  467. if(!CGP)
  468. CGP = new CGPreGame();
  469. GH.terminate_cond.set(false);
  470. return CGP;
  471. }
  472. void CGPreGame::removeFromGui()
  473. {
  474. //remove everything but main menu and background
  475. GH.popInts(GH.listInt.size() - 2);
  476. GH.popInt(GH.topInt()); //remove main menu
  477. GH.popInt(GH.topInt()); //remove background
  478. }
  479. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  480. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  481. serv(nullptr), ongoingClosing(false), myNameID(255)
  482. {
  483. CGPreGame::create(); //we depend on its graphics
  484. screenType = Type;
  485. multiPlayer = MultiPlayer;
  486. OBJ_CONSTRUCTION_CAPTURING_ALL;
  487. bool network = (isGuest() || isHost());
  488. CServerHandler *sh = nullptr;
  489. if(isHost())
  490. {
  491. sh = new CServerHandler;
  492. sh->startServer();
  493. }
  494. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  495. pos.w = 762;
  496. pos.h = 584;
  497. if(Type == CMenuScreen::saveGame)
  498. {
  499. bordered = false;
  500. center(pos);
  501. }
  502. else if(Type == CMenuScreen::campaignList)
  503. {
  504. bordered = false;
  505. bg = new CPicture("CamCust.bmp", 0, 0);
  506. pos = bg->center();
  507. }
  508. else
  509. {
  510. bordered = true;
  511. //load random background
  512. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  513. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  514. pos = bg->center();
  515. }
  516. sInfo.difficulty = 1;
  517. current = nullptr;
  518. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  519. sInfo.turnTime = 0;
  520. curTab = nullptr;
  521. card = new InfoCard(network); //right info card
  522. if (screenType == CMenuScreen::campaignList)
  523. {
  524. opt = nullptr;
  525. }
  526. else
  527. {
  528. opt = new OptionsTab(); //scenario options tab
  529. opt->recActions = DISPOSE;
  530. randMapTab = new CRandomMapTab();
  531. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  532. randMapTab->recActions = DISPOSE;
  533. }
  534. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  535. sel->recActions = DISPOSE;
  536. switch(screenType)
  537. {
  538. case CMenuScreen::newGame:
  539. {
  540. SDL_Color orange = {232, 184, 32, 0};
  541. SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
  542. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  543. card->difficulty->setSelected(1);
  544. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  545. select->addCallback([&]()
  546. {
  547. toggleTab(sel);
  548. changeSelection(sel->getSelectedMapInfo());
  549. });
  550. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  551. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  552. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  553. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  554. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  555. randomBtn->addCallback([&]()
  556. {
  557. toggleTab(randMapTab);
  558. changeSelection(randMapTab->getMapInfo());
  559. });
  560. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  561. if(network)
  562. {
  563. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  564. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  565. if(isGuest())
  566. {
  567. select->block(true);
  568. opts->block(true);
  569. randomBtn->block(true);
  570. start->block(true);
  571. }
  572. }
  573. }
  574. break;
  575. case CMenuScreen::loadGame:
  576. sel->recActions = 255;
  577. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  578. break;
  579. case CMenuScreen::saveGame:
  580. sel->recActions = 255;
  581. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  582. break;
  583. case CMenuScreen::campaignList:
  584. sel->recActions = 255;
  585. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  586. break;
  587. }
  588. start->assignedKeys.insert(SDLK_RETURN);
  589. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  590. if(network)
  591. {
  592. if(isHost())
  593. {
  594. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  595. serv = sh->connectToServer();
  596. *serv << (ui8) 4;
  597. myNameID = 1;
  598. }
  599. else
  600. serv = CServerHandler::justConnectToServer(Address, Port);
  601. serv->enterPregameConnectionMode();
  602. *serv << playerNames.begin()->second;
  603. if(isGuest())
  604. {
  605. const CMapInfo *map;
  606. *serv >> myNameID >> map;
  607. serv->connectionID = myNameID;
  608. changeSelection(map);
  609. }
  610. else if(current)
  611. {
  612. SelectMap sm(*current);
  613. *serv << &sm;
  614. UpdateStartOptions uso(sInfo);
  615. *serv << &uso;
  616. }
  617. applier = new CApplier<CBaseForPGApply>;
  618. registerTypesPregamePacks(*applier);
  619. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  620. }
  621. delete sh;
  622. }
  623. CSelectionScreen::~CSelectionScreen()
  624. {
  625. ongoingClosing = true;
  626. if(serv)
  627. {
  628. assert(serverHandlingThread);
  629. QuitMenuWithoutStarting qmws;
  630. *serv << &qmws;
  631. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  632. // processPacks();
  633. serverHandlingThread->join();
  634. delete serverHandlingThread;
  635. }
  636. playerColor = PlayerColor::CANNOT_DETERMINE;
  637. playerNames.clear();
  638. assert(!serv);
  639. vstd::clear_pointer(applier);
  640. delete mx;
  641. }
  642. void CSelectionScreen::toggleTab(CIntObject *tab)
  643. {
  644. if(isHost() && serv)
  645. {
  646. PregameGuiAction pga;
  647. if(tab == curTab)
  648. pga.action = PregameGuiAction::NO_TAB;
  649. else if(tab == opt)
  650. pga.action = PregameGuiAction::OPEN_OPTIONS;
  651. else if(tab == sel)
  652. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  653. else if(tab == randMapTab)
  654. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  655. *serv << &pga;
  656. }
  657. if(curTab && curTab->active)
  658. {
  659. curTab->deactivate();
  660. curTab->recActions = DISPOSE;
  661. }
  662. if(curTab != tab)
  663. {
  664. tab->recActions = 255;
  665. tab->activate();
  666. curTab = tab;
  667. }
  668. else
  669. {
  670. curTab = nullptr;
  671. };
  672. GH.totalRedraw();
  673. }
  674. void CSelectionScreen::changeSelection(const CMapInfo * to)
  675. {
  676. if(current == to) return;
  677. if(isGuest())
  678. vstd::clear_pointer(current);
  679. current = to;
  680. if(to && (screenType == CMenuScreen::loadGame ||
  681. screenType == CMenuScreen::saveGame))
  682. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  683. if(screenType != CMenuScreen::campaignList)
  684. {
  685. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  686. if(screenType == CMenuScreen::newGame)
  687. {
  688. if(to && to->isRandomMap)
  689. {
  690. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  691. }
  692. else
  693. {
  694. sInfo.mapGenOptions.reset();
  695. }
  696. }
  697. }
  698. card->changeSelection(to);
  699. if(screenType != CMenuScreen::campaignList)
  700. {
  701. opt->recreate();
  702. }
  703. if(isHost() && serv)
  704. {
  705. SelectMap sm(*to);
  706. *serv << &sm;
  707. UpdateStartOptions uso(sInfo);
  708. *serv << &uso;
  709. }
  710. }
  711. void CSelectionScreen::startCampaign()
  712. {
  713. if (SEL->current)
  714. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  715. }
  716. void CSelectionScreen::startScenario()
  717. {
  718. if(screenType == CMenuScreen::newGame)
  719. {
  720. //there must be at least one human player before game can be started
  721. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  722. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  723. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  724. break;
  725. if(i == SEL->sInfo.playerInfos.cend())
  726. {
  727. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  728. return;
  729. }
  730. }
  731. if(isHost())
  732. {
  733. start->block(true);
  734. StartWithCurrentSettings swcs;
  735. *serv << &swcs;
  736. ongoingClosing = true;
  737. return;
  738. }
  739. if(screenType != CMenuScreen::saveGame)
  740. {
  741. if(!current)
  742. return;
  743. if(sInfo.mapGenOptions)
  744. {
  745. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  746. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  747. // Update player settings for RMG
  748. for(const auto & psetPair : sInfo.playerInfos)
  749. {
  750. const auto & pset = psetPair.second;
  751. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  752. if(pset.playerID != PlayerSettings::PLAYER_AI)
  753. {
  754. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  755. }
  756. }
  757. if(!sInfo.mapGenOptions->checkOptions())
  758. {
  759. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  760. return;
  761. }
  762. }
  763. saveGameName.clear();
  764. if(screenType == CMenuScreen::loadGame)
  765. {
  766. saveGameName = sInfo.mapname;
  767. }
  768. auto si = new StartInfo(sInfo);
  769. CGP->removeFromGui();
  770. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  771. }
  772. else
  773. {
  774. if(!(sel && sel->txt && sel->txt->text.size()))
  775. return;
  776. saveGameName = "Saves/" + sel->txt->text;
  777. CFunctionList<void()> overWrite;
  778. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  779. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  780. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  781. {
  782. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  783. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  784. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  785. }
  786. else
  787. overWrite();
  788. }
  789. }
  790. void CSelectionScreen::difficultyChange( int to )
  791. {
  792. assert(screenType == CMenuScreen::newGame);
  793. sInfo.difficulty = to;
  794. propagateOptions();
  795. redraw();
  796. }
  797. void CSelectionScreen::handleConnection()
  798. {
  799. setThreadName("CSelectionScreen::handleConnection");
  800. try
  801. {
  802. assert(serv);
  803. while(serv)
  804. {
  805. CPackForSelectionScreen *pack = nullptr;
  806. *serv >> pack;
  807. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  808. assert(pack);
  809. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  810. {
  811. endingPack->apply(this);
  812. }
  813. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  814. {
  815. endingPack->apply(this);
  816. }
  817. else
  818. {
  819. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  820. upcomingPacks.push_back(pack);
  821. }
  822. }
  823. }
  824. catch(int i)
  825. {
  826. if(i != 666)
  827. throw;
  828. }
  829. catch(...)
  830. {
  831. handleException();
  832. throw;
  833. }
  834. }
  835. void CSelectionScreen::setSInfo(const StartInfo &si)
  836. {
  837. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  838. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  839. {
  840. if(i->second.playerID == myNameID)
  841. {
  842. playerColor = i->first;
  843. break;
  844. }
  845. }
  846. if(i == si.playerInfos.cend()) //not found
  847. playerColor = PlayerColor::CANNOT_DETERMINE;
  848. sInfo = si;
  849. if(current)
  850. opt->recreate(); //will force to recreate using current sInfo
  851. card->difficulty->setSelected(si.difficulty);
  852. if(curTab == randMapTab)
  853. randMapTab->setMapGenOptions(si.mapGenOptions);
  854. GH.totalRedraw();
  855. }
  856. void CSelectionScreen::processPacks()
  857. {
  858. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  859. while(!upcomingPacks.empty())
  860. {
  861. CPackForSelectionScreen *pack = upcomingPacks.front();
  862. upcomingPacks.pop_front();
  863. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  864. apply->applyOnPG(this, pack);
  865. delete pack;
  866. }
  867. }
  868. void CSelectionScreen::update()
  869. {
  870. if(serverHandlingThread)
  871. processPacks();
  872. }
  873. void CSelectionScreen::propagateOptions()
  874. {
  875. if(isHost() && serv)
  876. {
  877. UpdateStartOptions ups(sInfo);
  878. *serv << &ups;
  879. }
  880. }
  881. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  882. {
  883. if(!isGuest() || !serv)
  884. return;
  885. RequestOptionsChange roc(what, dir, myNameID);
  886. *serv << &roc;
  887. }
  888. void CSelectionScreen::postChatMessage(const std::string &txt)
  889. {
  890. assert(serv);
  891. ChatMessage cm;
  892. cm.message = txt;
  893. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  894. *serv << &cm;
  895. }
  896. void CSelectionScreen::propagateNames()
  897. {
  898. PlayersNames pn;
  899. pn.playerNames = playerNames;
  900. *serv << &pn;
  901. }
  902. void CSelectionScreen::showAll(SDL_Surface *to)
  903. {
  904. CIntObject::showAll(to);
  905. if (bordered && (pos.h != to->h || pos.w != to->w))
  906. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  907. }
  908. // A new size filter (Small, Medium, ...) has been selected. Populate
  909. // selMaps with the relevant data.
  910. void SelectionTab::filter( int size, bool selectFirst )
  911. {
  912. curItems.clear();
  913. if(tabType == CMenuScreen::campaignList)
  914. {
  915. for (auto & elem : allItems)
  916. curItems.push_back(&elem);
  917. }
  918. else
  919. {
  920. for (auto & elem : allItems)
  921. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  922. curItems.push_back(&elem);
  923. }
  924. if(curItems.size())
  925. {
  926. slider->block(false);
  927. slider->setAmount(curItems.size());
  928. sort();
  929. if(selectFirst)
  930. {
  931. slider->moveTo(0);
  932. onSelect(curItems[0]);
  933. }
  934. selectAbs(0);
  935. }
  936. else
  937. {
  938. slider->block(true);
  939. onSelect(nullptr);
  940. }
  941. }
  942. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  943. {
  944. boost::to_upper(dirURI);
  945. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  946. {
  947. return ident.getType() == resType
  948. && boost::algorithm::starts_with(ident.getName(), dirURI);
  949. });
  950. return ret;
  951. }
  952. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  953. {
  954. allItems.clear();
  955. for(auto & file : files)
  956. {
  957. try
  958. {
  959. CMapInfo mapInfo;
  960. mapInfo.mapInit(file.getName());
  961. // ignore unsupported map versions (e.g. WoG maps without WoG
  962. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  963. allItems.push_back(std::move(mapInfo));
  964. }
  965. catch(std::exception & e)
  966. {
  967. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  968. }
  969. }
  970. }
  971. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  972. {
  973. for(auto & file : files)
  974. {
  975. try
  976. {
  977. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  978. lf.checkMagicBytes(SAVEGAME_MAGIC);
  979. // ui8 sign[8];
  980. // lf >> sign;
  981. // if(std::memcmp(sign,"VCMISVG",7))
  982. // {
  983. // throw std::runtime_error("not a correct savefile!");
  984. // }
  985. // Create the map info object
  986. CMapInfo mapInfo;
  987. mapInfo.mapHeader = make_unique<CMapHeader>();
  988. mapInfo.scenarioOpts = new StartInfo;
  989. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  990. mapInfo.fileURI = file.getName();
  991. mapInfo.countPlayers();
  992. std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
  993. mapInfo.date = std::asctime(std::localtime(&time));
  994. // If multi mode then only multi games, otherwise single
  995. if((mapInfo.actualHumanPlayers > 1) != multi)
  996. {
  997. mapInfo.mapHeader.reset();
  998. }
  999. allItems.push_back(std::move(mapInfo));
  1000. }
  1001. catch(const std::exception & e)
  1002. {
  1003. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1004. }
  1005. }
  1006. }
  1007. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1008. {
  1009. allItems.reserve(files.size());
  1010. for (auto & file : files)
  1011. {
  1012. CMapInfo info;
  1013. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1014. info.fileURI = file.getName();
  1015. info.campaignInit();
  1016. allItems.push_back(std::move(info));
  1017. }
  1018. }
  1019. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1020. :bg(nullptr), onSelect(OnSelect)
  1021. {
  1022. OBJ_CONSTRUCTION;
  1023. selectionPos = 0;
  1024. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1025. slider = nullptr;
  1026. txt = nullptr;
  1027. tabType = Type;
  1028. if (Type != CMenuScreen::campaignList)
  1029. {
  1030. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1031. pos = bg->pos;
  1032. }
  1033. else
  1034. {
  1035. bg = nullptr; //use background from parent
  1036. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  1037. pos.w = parent->pos.w;
  1038. pos.h = parent->pos.h;
  1039. pos.x += 3; pos.y += 6;
  1040. }
  1041. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1042. {
  1043. positions = 18;
  1044. }
  1045. else
  1046. {
  1047. switch(tabType)
  1048. {
  1049. case CMenuScreen::newGame:
  1050. parseMaps(getFiles("Maps/", EResType::MAP));
  1051. positions = 18;
  1052. break;
  1053. case CMenuScreen::loadGame:
  1054. case CMenuScreen::saveGame:
  1055. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1056. if(tabType == CMenuScreen::loadGame)
  1057. {
  1058. positions = 18;
  1059. }
  1060. else
  1061. {
  1062. positions = 16;
  1063. }
  1064. if(tabType == CMenuScreen::saveGame)
  1065. {
  1066. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1067. txt->filters += CTextInput::filenameFilter;
  1068. }
  1069. break;
  1070. case CMenuScreen::campaignList:
  1071. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1072. positions = 18;
  1073. break;
  1074. default:
  1075. assert(0);
  1076. break;
  1077. }
  1078. }
  1079. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1080. if (tabType != CMenuScreen::campaignList)
  1081. {
  1082. //size filter buttons
  1083. {
  1084. int sizes[] = {36, 72, 108, 144, 0};
  1085. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1086. for(int i = 0; i < 5; i++)
  1087. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1088. }
  1089. //sort buttons buttons
  1090. {
  1091. int xpos[] = {23, 55, 88, 121, 306, 339};
  1092. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1093. for(int i = 0; i < 6; i++)
  1094. {
  1095. ESortBy criteria = (ESortBy)i;
  1096. if(criteria == _name)
  1097. criteria = generalSortingBy;
  1098. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1099. }
  1100. }
  1101. }
  1102. else
  1103. {
  1104. //sort by buttons
  1105. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1106. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1107. }
  1108. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1109. slider->addUsedEvents(WHEEL);
  1110. format = CDefHandler::giveDef("SCSELC.DEF");
  1111. sortingBy = _format;
  1112. ascending = true;
  1113. filter(0);
  1114. //select(0);
  1115. switch(tabType)
  1116. {
  1117. case CMenuScreen::newGame:
  1118. selectFName("Maps/Arrogance");
  1119. break;
  1120. case CMenuScreen::loadGame:
  1121. case CMenuScreen::campaignList:
  1122. select(0);
  1123. break;
  1124. case CMenuScreen::saveGame:;
  1125. if(saveGameName.empty())
  1126. {
  1127. txt->setText("NEWGAME");
  1128. }
  1129. else
  1130. {
  1131. selectFName(saveGameName);
  1132. }
  1133. }
  1134. }
  1135. SelectionTab::~SelectionTab()
  1136. {
  1137. delete format;
  1138. }
  1139. void SelectionTab::sortBy( int criteria )
  1140. {
  1141. if(criteria == sortingBy)
  1142. {
  1143. ascending = !ascending;
  1144. }
  1145. else
  1146. {
  1147. sortingBy = (ESortBy)criteria;
  1148. ascending = true;
  1149. }
  1150. sort();
  1151. selectAbs(0);
  1152. }
  1153. void SelectionTab::sort()
  1154. {
  1155. if(sortingBy != generalSortingBy)
  1156. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1157. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1158. if(!ascending)
  1159. std::reverse(curItems.begin(), curItems.end());
  1160. redraw();
  1161. }
  1162. void SelectionTab::select( int position )
  1163. {
  1164. if(!curItems.size()) return;
  1165. // New selection. py is the index in curItems.
  1166. int py = position + slider->getValue();
  1167. vstd::amax(py, 0);
  1168. vstd::amin(py, curItems.size()-1);
  1169. selectionPos = py;
  1170. if(position < 0)
  1171. slider->moveBy(position);
  1172. else if(position >= positions)
  1173. slider->moveBy(position - positions + 1);
  1174. if(txt)
  1175. {
  1176. auto filename = *CResourceHandler::get("local")->getResourceName(
  1177. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1178. txt->setText(filename.stem().string());
  1179. }
  1180. onSelect(curItems[py]);
  1181. }
  1182. void SelectionTab::selectAbs( int position )
  1183. {
  1184. select(position - slider->getValue());
  1185. }
  1186. int SelectionTab::getPosition( int x, int y )
  1187. {
  1188. return -1;
  1189. }
  1190. void SelectionTab::sliderMove( int slidPos )
  1191. {
  1192. if(!slider) return; //ignore spurious call when slider is being created
  1193. redraw();
  1194. }
  1195. // Display the tab with the scenario names
  1196. //
  1197. // elemIdx is the index of the maps or saved game to display on line 0
  1198. // slider->capacity contains the number of available screen lines
  1199. // slider->positionsAmnt is the number of elements after filtering
  1200. void SelectionTab::printMaps(SDL_Surface *to)
  1201. {
  1202. int elemIdx = slider->getValue();
  1203. // Display all elements if there's enough space
  1204. //if(slider->amount < slider->capacity)
  1205. // elemIdx = 0;
  1206. SDL_Color itemColor;
  1207. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1208. {
  1209. CMapInfo *currentItem = curItems[elemIdx];
  1210. if (elemIdx == selectionPos)
  1211. itemColor=Colors::YELLOW;
  1212. else
  1213. itemColor=Colors::WHITE;
  1214. if(tabType != CMenuScreen::campaignList)
  1215. {
  1216. //amount of players
  1217. std::ostringstream ostr(std::ostringstream::out);
  1218. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1219. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1220. //map size
  1221. std::string temp2 = "C";
  1222. switch (currentItem->mapHeader->width)
  1223. {
  1224. case 36:
  1225. temp2="S";
  1226. break;
  1227. case 72:
  1228. temp2="M";
  1229. break;
  1230. case 108:
  1231. temp2="L";
  1232. break;
  1233. case 144:
  1234. temp2="XL";
  1235. break;
  1236. }
  1237. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1238. int temp=-1;
  1239. switch (currentItem->mapHeader->version)
  1240. {
  1241. case EMapFormat::ROE:
  1242. temp=0;
  1243. break;
  1244. case EMapFormat::AB:
  1245. temp=1;
  1246. break;
  1247. case EMapFormat::SOD:
  1248. temp=2;
  1249. break;
  1250. case EMapFormat::WOG:
  1251. temp=3;
  1252. break;
  1253. default:
  1254. // Unknown version. Be safe and ignore that map
  1255. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1256. continue;
  1257. }
  1258. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1259. //victory conditions
  1260. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1261. //loss conditions
  1262. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1263. }
  1264. else //if campaign
  1265. {
  1266. //number of maps in campaign
  1267. std::ostringstream ostr(std::ostringstream::out);
  1268. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1269. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1270. }
  1271. std::string name;
  1272. if(tabType == CMenuScreen::newGame)
  1273. {
  1274. if (!currentItem->mapHeader->name.length())
  1275. currentItem->mapHeader->name = "Unnamed";
  1276. name = currentItem->mapHeader->name;
  1277. }
  1278. else if(tabType == CMenuScreen::campaignList)
  1279. {
  1280. name = currentItem->campaignHeader->name;
  1281. }
  1282. else
  1283. {
  1284. name = CResourceHandler::get("local")->getResourceName(
  1285. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
  1286. }
  1287. //print name
  1288. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1289. }
  1290. }
  1291. void SelectionTab::showAll(SDL_Surface * to)
  1292. {
  1293. CIntObject::showAll(to);
  1294. printMaps(to);
  1295. std::string title;
  1296. switch(tabType) {
  1297. case CMenuScreen::newGame:
  1298. title = CGI->generaltexth->arraytxt[229];
  1299. break;
  1300. case CMenuScreen::loadGame:
  1301. title = CGI->generaltexth->arraytxt[230];
  1302. break;
  1303. case CMenuScreen::saveGame:
  1304. title = CGI->generaltexth->arraytxt[231];
  1305. break;
  1306. case CMenuScreen::campaignList:
  1307. title = CGI->generaltexth->allTexts[726];
  1308. break;
  1309. }
  1310. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1311. if(tabType != CMenuScreen::campaignList)
  1312. {
  1313. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1314. }
  1315. }
  1316. void SelectionTab::clickLeft( tribool down, bool previousState )
  1317. {
  1318. if(down)
  1319. {
  1320. int line = getLine();
  1321. if(line != -1)
  1322. select(line);
  1323. }
  1324. }
  1325. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1326. {
  1327. if(key.state != SDL_PRESSED) return;
  1328. int moveBy = 0;
  1329. switch(key.keysym.sym)
  1330. {
  1331. case SDLK_UP:
  1332. moveBy = -1;
  1333. break;
  1334. case SDLK_DOWN:
  1335. moveBy = +1;
  1336. break;
  1337. case SDLK_PAGEUP:
  1338. moveBy = -positions+1;
  1339. break;
  1340. case SDLK_PAGEDOWN:
  1341. moveBy = +positions-1;
  1342. break;
  1343. case SDLK_HOME:
  1344. select(-slider->getValue());
  1345. return;
  1346. case SDLK_END:
  1347. select(curItems.size() - slider->getValue());
  1348. return;
  1349. default:
  1350. return;
  1351. }
  1352. select(selectionPos - slider->getValue() + moveBy);
  1353. }
  1354. void SelectionTab::onDoubleClick()
  1355. {
  1356. if(getLine() != -1) //double clicked scenarios list
  1357. {
  1358. //act as if start button was pressed
  1359. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1360. }
  1361. }
  1362. int SelectionTab::getLine()
  1363. {
  1364. int line = -1;
  1365. Point clickPos(GH.current->button.x, GH.current->button.y);
  1366. clickPos = clickPos - pos.topLeft();
  1367. // Ignore clicks on save name area
  1368. int maxPosY;
  1369. if(tabType == CMenuScreen::saveGame)
  1370. maxPosY = 516;
  1371. else
  1372. maxPosY = 564;
  1373. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1374. {
  1375. line = (clickPos.y-115) / 25; //which line
  1376. }
  1377. return line;
  1378. }
  1379. void SelectionTab::selectFName( std::string fname )
  1380. {
  1381. boost::to_upper(fname);
  1382. for(int i = curItems.size() - 1; i >= 0; i--)
  1383. {
  1384. if(curItems[i]->fileURI == fname)
  1385. {
  1386. slider->moveTo(i);
  1387. selectAbs(i);
  1388. return;
  1389. }
  1390. }
  1391. selectAbs(0);
  1392. }
  1393. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1394. {
  1395. return curItems.empty() ? nullptr : curItems[selectionPos];
  1396. }
  1397. CRandomMapTab::CRandomMapTab()
  1398. {
  1399. OBJ_CONSTRUCTION;
  1400. bg = new CPicture("RANMAPBK", 0, 6);
  1401. // Map Size
  1402. mapSizeBtnGroup = new CToggleGroup(0);
  1403. mapSizeBtnGroup->pos.y += 81;
  1404. mapSizeBtnGroup->pos.x += 158;
  1405. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1406. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1407. mapSizeBtnGroup->setSelected(1);
  1408. mapSizeBtnGroup->addCallback([&](int btnId)
  1409. {
  1410. auto mapSizeVal = getPossibleMapSizes();
  1411. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1412. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1413. if(!SEL->isGuest())
  1414. updateMapInfo();
  1415. });
  1416. // Two levels
  1417. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1418. //twoLevelsBtn->select(true); for now, deactivated
  1419. twoLevelsBtn->addCallback([&](bool on)
  1420. {
  1421. mapGenOptions.setHasTwoLevels(on);
  1422. if(!SEL->isGuest())
  1423. updateMapInfo();
  1424. });
  1425. // Create number defs list
  1426. std::vector<std::string> numberDefs;
  1427. for(int i = 0; i <= 8; ++i)
  1428. {
  1429. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1430. }
  1431. const int NUMBERS_WIDTH = 32;
  1432. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1433. // Amount of players
  1434. playersCntGroup = new CToggleGroup(0);
  1435. playersCntGroup->pos.y += 153;
  1436. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1437. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1438. playersCntGroup->addCallback([&](int btnId)
  1439. {
  1440. mapGenOptions.setPlayerCount(btnId);
  1441. deactivateButtonsFrom(teamsCntGroup, btnId);
  1442. deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
  1443. validatePlayersCnt(btnId);
  1444. if(!SEL->isGuest())
  1445. updateMapInfo();
  1446. });
  1447. // Amount of teams
  1448. teamsCntGroup = new CToggleGroup(0);
  1449. teamsCntGroup->pos.y += 219;
  1450. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1451. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1452. teamsCntGroup->addCallback([&](int btnId)
  1453. {
  1454. mapGenOptions.setTeamCount(btnId);
  1455. if(!SEL->isGuest())
  1456. updateMapInfo();
  1457. });
  1458. // Computer only players
  1459. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1460. compOnlyPlayersCntGroup->pos.y += 285;
  1461. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1462. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1463. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1464. {
  1465. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1466. deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
  1467. validateCompOnlyPlayersCnt(btnId);
  1468. if(!SEL->isGuest())
  1469. updateMapInfo();
  1470. });
  1471. // Computer only teams
  1472. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1473. compOnlyTeamsCntGroup->pos.y += 351;
  1474. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1475. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1476. deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
  1477. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1478. {
  1479. mapGenOptions.setCompOnlyTeamCount(btnId);
  1480. if(!SEL->isGuest())
  1481. updateMapInfo();
  1482. });
  1483. const int WIDE_BTN_WIDTH = 85;
  1484. // Water content
  1485. waterContentGroup = new CToggleGroup(0);
  1486. waterContentGroup->pos.y += 419;
  1487. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1488. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1489. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1490. waterContentGroup->addCallback([&](int btnId)
  1491. {
  1492. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1493. });
  1494. // Monster strength
  1495. monsterStrengthGroup = new CToggleGroup(0);
  1496. monsterStrengthGroup->pos.y += 485;
  1497. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1498. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1499. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1500. monsterStrengthGroup->addCallback([&](int btnId)
  1501. {
  1502. if (btnId < 0)
  1503. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1504. else
  1505. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1506. });
  1507. // Show random maps btn
  1508. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1509. // Initialize map info object
  1510. if(!SEL->isGuest())
  1511. updateMapInfo();
  1512. }
  1513. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1514. {
  1515. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1516. // Buttons are relative to button group, TODO better solution?
  1517. SObjectConstruction obj__i(group);
  1518. const std::string RANDOM_DEF = "RANRAND";
  1519. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1520. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1521. }
  1522. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1523. {
  1524. // Buttons are relative to button group, TODO better solution?
  1525. SObjectConstruction obj__i(group);
  1526. int cnt = nEnd - nStart + 1;
  1527. for(int i = 0; i < cnt; ++i)
  1528. {
  1529. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1530. // For blocked state we should use pressed image actually
  1531. button->setImageOrder(0, 1, 1, 3);
  1532. group->addToggle(i + nStart, button);
  1533. }
  1534. }
  1535. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1536. {
  1537. logGlobal->infoStream() << "Blocking buttons from " << startId;
  1538. for(auto toggle : group->buttons)
  1539. {
  1540. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1541. {
  1542. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1543. {
  1544. button->block(false);
  1545. }
  1546. else
  1547. {
  1548. button->block(true);
  1549. }
  1550. }
  1551. }
  1552. }
  1553. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1554. {
  1555. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1556. {
  1557. return;
  1558. }
  1559. if(mapGenOptions.getTeamCount() >= playersCnt)
  1560. {
  1561. mapGenOptions.setTeamCount(playersCnt - 1);
  1562. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1563. }
  1564. if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
  1565. {
  1566. mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
  1567. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1568. }
  1569. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1570. }
  1571. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1572. {
  1573. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1574. {
  1575. return;
  1576. }
  1577. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1578. {
  1579. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  1580. mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
  1581. compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
  1582. }
  1583. }
  1584. std::vector<int> CRandomMapTab::getPossibleMapSizes()
  1585. {
  1586. return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1587. }
  1588. void CRandomMapTab::showAll(SDL_Surface * to)
  1589. {
  1590. CIntObject::showAll(to);
  1591. // Headline
  1592. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1593. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1594. // Map size
  1595. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1596. // Players cnt
  1597. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1598. // Teams cnt
  1599. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1600. // Computer only players cnt
  1601. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1602. // Computer only teams cnt
  1603. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1604. // Water content
  1605. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1606. // Monster strength
  1607. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1608. }
  1609. void CRandomMapTab::updateMapInfo()
  1610. {
  1611. // Generate header info
  1612. mapInfo = make_unique<CMapInfo>();
  1613. mapInfo->isRandomMap = true;
  1614. mapInfo->mapHeader = make_unique<CMapHeader>();
  1615. mapInfo->mapHeader->version = EMapFormat::SOD;
  1616. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1617. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1618. mapInfo->mapHeader->difficulty = 1; // Normal
  1619. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1620. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1621. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1622. // Generate player information
  1623. mapInfo->mapHeader->players.clear();
  1624. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  1625. if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1626. playersToGen = mapGenOptions.getPlayerCount();
  1627. mapInfo->mapHeader->howManyTeams = playersToGen;
  1628. for(int i = 0; i < playersToGen; ++i)
  1629. {
  1630. PlayerInfo player;
  1631. player.isFactionRandom = true;
  1632. player.canComputerPlay = true;
  1633. if(mapGenOptions.getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE &&
  1634. i >= mapGenOptions.getHumanOnlyPlayerCount())
  1635. {
  1636. player.canHumanPlay = false;
  1637. }
  1638. else
  1639. {
  1640. player.canHumanPlay = true;
  1641. }
  1642. player.team = TeamID(i);
  1643. player.hasMainTown = true;
  1644. player.generateHeroAtMainTown = true;
  1645. mapInfo->mapHeader->players.push_back(player);
  1646. }
  1647. mapInfoChanged(mapInfo.get());
  1648. }
  1649. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1650. {
  1651. return mapInfoChanged;
  1652. }
  1653. const CMapInfo * CRandomMapTab::getMapInfo() const
  1654. {
  1655. return mapInfo.get();
  1656. }
  1657. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1658. {
  1659. return mapGenOptions;
  1660. }
  1661. void CRandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  1662. {
  1663. mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  1664. twoLevelsBtn->setSelected(opts->getHasTwoLevels());
  1665. playersCntGroup->setSelected(opts->getPlayerCount());
  1666. teamsCntGroup->setSelected(opts->getTeamCount());
  1667. compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
  1668. compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
  1669. waterContentGroup->setSelected(opts->getWaterContent());
  1670. monsterStrengthGroup->setSelected(opts->getMonsterStrength());
  1671. }
  1672. CChatBox::CChatBox(const Rect &rect)
  1673. {
  1674. OBJ_CONSTRUCTION;
  1675. pos += rect;
  1676. addUsedEvents(KEYBOARD | TEXTINPUT);
  1677. captureAllKeys = true;
  1678. type |= REDRAW_PARENT;
  1679. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1680. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1681. inputBox->removeUsedEvents(KEYBOARD);
  1682. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1683. chatHistory->label->color = Colors::GREEN;
  1684. }
  1685. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1686. {
  1687. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1688. {
  1689. SEL->postChatMessage(inputBox->text);
  1690. inputBox->setText("");
  1691. }
  1692. else
  1693. inputBox->keyPressed(key);
  1694. }
  1695. void CChatBox::addNewMessage(const std::string &text)
  1696. {
  1697. CCS->soundh->playSound("CHAT");
  1698. chatHistory->setText(chatHistory->label->text + text + "\n");
  1699. if(chatHistory->slider)
  1700. chatHistory->slider->moveToMax();
  1701. }
  1702. InfoCard::InfoCard( bool Network )
  1703. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1704. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1705. {
  1706. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1707. CIntObject::type |= REDRAW_PARENT;
  1708. pos.x += 393;
  1709. pos.y += 6;
  1710. addUsedEvents(RCLICK);
  1711. mapDescription = nullptr;
  1712. Rect descriptionRect(26, 149, 320, 115);
  1713. mapDescription = new CTextBox("", descriptionRect, 1);
  1714. if(SEL->screenType == CMenuScreen::campaignList)
  1715. {
  1716. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1717. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1718. }
  1719. else
  1720. {
  1721. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1722. parent->addChild(bg);
  1723. auto it = vstd::find(parent->children, this); //our position among parent children
  1724. parent->children.insert(it, bg); //put BG before us
  1725. parent->children.pop_back();
  1726. pos.w = bg->pos.w;
  1727. pos.h = bg->pos.h;
  1728. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1729. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1730. difficulty = new CToggleGroup(0);
  1731. {
  1732. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1733. for(int i = 0; i < 5; i++)
  1734. {
  1735. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1736. difficulty->addToggle(i, button);
  1737. if(SEL->screenType != CMenuScreen::newGame)
  1738. button->block(true);
  1739. }
  1740. }
  1741. if(network)
  1742. {
  1743. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1744. chat = new CChatBox(Rect(26, 132, 340, 132));
  1745. chatOn = true;
  1746. mapDescription->disable();
  1747. }
  1748. }
  1749. }
  1750. InfoCard::~InfoCard()
  1751. {
  1752. delete sizes;
  1753. delete sFlags;
  1754. }
  1755. void InfoCard::showAll(SDL_Surface * to)
  1756. {
  1757. CIntObject::showAll(to);
  1758. //blit texts
  1759. if(SEL->screenType != CMenuScreen::campaignList)
  1760. {
  1761. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1762. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1763. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1764. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1765. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1766. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1767. if(!chatOn)
  1768. {
  1769. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1770. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1771. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1772. }
  1773. else //players list
  1774. {
  1775. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1776. int playerSoFar = 0;
  1777. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1778. {
  1779. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1780. {
  1781. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1782. playerNames.erase(i->second.playerID);
  1783. }
  1784. }
  1785. playerSoFar = 0;
  1786. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1787. {
  1788. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1789. }
  1790. }
  1791. }
  1792. if(SEL->current)
  1793. {
  1794. if(SEL->screenType != CMenuScreen::campaignList)
  1795. {
  1796. int temp = -1;
  1797. if(!chatOn)
  1798. {
  1799. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1800. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1801. CMapHeader * header = SEL->current->mapHeader.get();
  1802. //victory conditions
  1803. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1804. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1805. //loss conditoins
  1806. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1807. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1808. if (!CGP)
  1809. {
  1810. delete loss;
  1811. delete victory;
  1812. }
  1813. }
  1814. //difficulty
  1815. assert(SEL->current->mapHeader->difficulty <= 4);
  1816. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1817. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1818. //selecting size icon
  1819. switch (SEL->current->mapHeader->width)
  1820. {
  1821. case 36:
  1822. temp=0;
  1823. break;
  1824. case 72:
  1825. temp=1;
  1826. break;
  1827. case 108:
  1828. temp=2;
  1829. break;
  1830. case 144:
  1831. temp=3;
  1832. break;
  1833. default:
  1834. temp=4;
  1835. break;
  1836. }
  1837. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1838. if(SEL->screenType == CMenuScreen::loadGame)
  1839. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1840. //print flags
  1841. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1842. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1843. TeamID myT;
  1844. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1845. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1846. else
  1847. myT = TeamID::NO_TEAM;
  1848. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1849. {
  1850. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1851. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1852. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1853. }
  1854. std::string tob;
  1855. switch (SEL->sInfo.difficulty)
  1856. {
  1857. case 0:
  1858. tob="80%";
  1859. break;
  1860. case 1:
  1861. tob="100%";
  1862. break;
  1863. case 2:
  1864. tob="130%";
  1865. break;
  1866. case 3:
  1867. tob="160%";
  1868. break;
  1869. case 4:
  1870. tob="200%";
  1871. break;
  1872. }
  1873. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1874. }
  1875. //blit description
  1876. std::string name;
  1877. if (SEL->screenType == CMenuScreen::campaignList)
  1878. {
  1879. name = SEL->current->campaignHeader->name;
  1880. }
  1881. else
  1882. {
  1883. name = SEL->current->mapHeader->name;
  1884. }
  1885. //name
  1886. if (name.length())
  1887. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1888. else
  1889. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1890. }
  1891. }
  1892. void InfoCard::changeSelection( const CMapInfo *to )
  1893. {
  1894. if(to && mapDescription)
  1895. {
  1896. if (SEL->screenType == CMenuScreen::campaignList)
  1897. mapDescription->setText(to->campaignHeader->description);
  1898. else
  1899. mapDescription->setText(to->mapHeader->description);
  1900. mapDescription->label->scrollTextTo(0);
  1901. if (mapDescription->slider)
  1902. mapDescription->slider->moveToMin();
  1903. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1904. //difficulty->block(true);
  1905. difficulty->setSelected(SEL->sInfo.difficulty);
  1906. }
  1907. }
  1908. redraw();
  1909. }
  1910. void InfoCard::clickRight( tribool down, bool previousState )
  1911. {
  1912. static const Rect flagArea(19, 397, 335, 23);
  1913. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1914. showTeamsPopup();
  1915. }
  1916. void InfoCard::showTeamsPopup()
  1917. {
  1918. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1919. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1920. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1921. {
  1922. std::vector<ui8> flags;
  1923. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1924. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1925. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1926. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1927. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1928. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1929. flags.push_back(j);
  1930. int curx = 128 - 9*flags.size();
  1931. for(auto & flag : flags)
  1932. {
  1933. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1934. curx += 18;
  1935. }
  1936. }
  1937. GH.pushInt(new CInfoPopup(bmp, true));
  1938. }
  1939. void InfoCard::toggleChat()
  1940. {
  1941. setChat(!chatOn);
  1942. }
  1943. void InfoCard::setChat(bool activateChat)
  1944. {
  1945. if(chatOn == activateChat)
  1946. return;
  1947. assert(active);
  1948. if(activateChat)
  1949. {
  1950. mapDescription->disable();
  1951. chat->enable();
  1952. playerListBg->enable();
  1953. }
  1954. else
  1955. {
  1956. mapDescription->enable();
  1957. chat->disable();
  1958. playerListBg->disable();
  1959. }
  1960. chatOn = activateChat;
  1961. GH.totalRedraw();
  1962. }
  1963. OptionsTab::OptionsTab():
  1964. turnDuration(nullptr)
  1965. {
  1966. OBJ_CONSTRUCTION;
  1967. bg = new CPicture("ADVOPTBK", 0, 6);
  1968. pos = bg->pos;
  1969. if(SEL->screenType == CMenuScreen::newGame)
  1970. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  1971. }
  1972. OptionsTab::~OptionsTab()
  1973. {
  1974. }
  1975. void OptionsTab::showAll(SDL_Surface * to)
  1976. {
  1977. CIntObject::showAll(to);
  1978. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1979. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1980. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1981. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1982. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1983. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1984. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1985. if (turnDuration)
  1986. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1987. }
  1988. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1989. {
  1990. if(SEL->isGuest())
  1991. {
  1992. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1993. return;
  1994. }
  1995. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1996. si16 &cur = s.castle;
  1997. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1998. if (cur == PlayerSettings::NONE) //no change
  1999. return;
  2000. if (cur == PlayerSettings::RANDOM) //first/last available
  2001. {
  2002. if (dir > 0)
  2003. cur = *allowed.begin(); //id of first town
  2004. else
  2005. cur = *allowed.rbegin(); //id of last town
  2006. }
  2007. else // next/previous available
  2008. {
  2009. if ( (cur == *allowed.begin() && dir < 0 )
  2010. || (cur == *allowed.rbegin() && dir > 0) )
  2011. cur = -1;
  2012. else
  2013. {
  2014. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  2015. auto iter = allowed.find(cur);
  2016. std::advance(iter, dir);
  2017. cur = *iter;
  2018. }
  2019. }
  2020. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2021. {
  2022. usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
  2023. s.hero = PlayerSettings::RANDOM;
  2024. }
  2025. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2026. s.bonus = PlayerSettings::RANDOM;
  2027. entries[player]->selectButtons();
  2028. SEL->propagateOptions();
  2029. entries[player]->update();
  2030. redraw();
  2031. }
  2032. void OptionsTab::nextHero( PlayerColor player, int dir )
  2033. {
  2034. if(SEL->isGuest())
  2035. {
  2036. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2037. return;
  2038. }
  2039. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2040. int old = s.hero;
  2041. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2042. return;
  2043. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2044. {
  2045. int max = CGI->heroh->heroes.size(),
  2046. min = 0;
  2047. s.hero = nextAllowedHero(player, min,max,0,dir);
  2048. }
  2049. else
  2050. {
  2051. if(dir > 0)
  2052. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2053. else
  2054. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  2055. }
  2056. if(old != s.hero)
  2057. {
  2058. usedHeroes.erase(old);
  2059. usedHeroes.insert(s.hero);
  2060. entries[player]->update();
  2061. redraw();
  2062. }
  2063. SEL->propagateOptions();
  2064. }
  2065. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2066. {
  2067. if(dir>0)
  2068. {
  2069. for(int i=min+incl; i<=max-incl; i++)
  2070. if(canUseThisHero(player, i))
  2071. return i;
  2072. }
  2073. else
  2074. {
  2075. for(int i=max-incl; i>=min+incl; i--)
  2076. if(canUseThisHero(player, i))
  2077. return i;
  2078. }
  2079. return -1;
  2080. }
  2081. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2082. {
  2083. return CGI->heroh->heroes.size() > ID
  2084. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2085. && !vstd::contains(usedHeroes, ID)
  2086. && SEL->current->mapHeader->allowedHeroes[ID];
  2087. }
  2088. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2089. {
  2090. if(SEL->isGuest())
  2091. {
  2092. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2093. return;
  2094. }
  2095. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2096. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2097. if (s.hero==PlayerSettings::NONE &&
  2098. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2099. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2100. {
  2101. if (dir<0)
  2102. ret=PlayerSettings::RANDOM;
  2103. else ret=PlayerSettings::GOLD;
  2104. }
  2105. if(ret > PlayerSettings::RESOURCE)
  2106. ret = PlayerSettings::RANDOM;
  2107. if(ret < PlayerSettings::RANDOM)
  2108. ret = PlayerSettings::RESOURCE;
  2109. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2110. {
  2111. if (dir<0)
  2112. ret=PlayerSettings::GOLD;
  2113. else ret=PlayerSettings::RANDOM;
  2114. }
  2115. SEL->propagateOptions();
  2116. entries[player]->update();
  2117. redraw();
  2118. }
  2119. void OptionsTab::recreate()
  2120. {
  2121. for(auto & elem : entries)
  2122. {
  2123. delete elem.second;
  2124. }
  2125. entries.clear();
  2126. usedHeroes.clear();
  2127. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2128. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2129. {
  2130. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2131. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2132. for(auto & heroe : heroes)
  2133. usedHeroes.insert(heroe.heroId);
  2134. }
  2135. }
  2136. void OptionsTab::setTurnLength( int npos )
  2137. {
  2138. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2139. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2140. SEL->sInfo.turnTime = times[npos];
  2141. redraw();
  2142. }
  2143. void OptionsTab::flagPressed( PlayerColor color )
  2144. {
  2145. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2146. PlayerSettings *old = nullptr;
  2147. if(SEL->playerNames.size() == 1) //single player -> just swap
  2148. {
  2149. if(color == playerColor) //that color is already selected, no action needed
  2150. return;
  2151. old = &SEL->sInfo.playerInfos[playerColor];
  2152. swapPlayers(*old, clicked);
  2153. }
  2154. else
  2155. {
  2156. //identify clicked player
  2157. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2158. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2159. {
  2160. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2161. SEL->setPlayer(restPos, playerToRestore.id);
  2162. playerToRestore.reset();
  2163. }
  2164. int newPlayer; //which player will take clicked position
  2165. //who will be put here?
  2166. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2167. {
  2168. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2169. if(!newPlayer) //no "free" player -> get just first one
  2170. newPlayer = SEL->playerNames.begin()->first;
  2171. }
  2172. else //human clicked -> take next
  2173. {
  2174. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2175. i++; //player AFTER clicked one
  2176. if(i != SEL->playerNames.end())
  2177. newPlayer = i->first;
  2178. else
  2179. newPlayer = 0; //AI if we scrolled through all players
  2180. }
  2181. SEL->setPlayer(clicked, newPlayer); //put player
  2182. //if that player was somewhere else, we need to replace him with computer
  2183. if(newPlayer) //not AI
  2184. {
  2185. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2186. {
  2187. int curNameID = i->second.playerID;
  2188. if(i->first != color && curNameID == newPlayer)
  2189. {
  2190. assert(i->second.playerID);
  2191. playerToRestore.color = i->first;
  2192. playerToRestore.id = newPlayer;
  2193. SEL->setPlayer(i->second, 0); //set computer
  2194. old = &i->second;
  2195. break;
  2196. }
  2197. }
  2198. }
  2199. }
  2200. entries[clicked.color]->selectButtons();
  2201. if(old)
  2202. {
  2203. entries[old->color]->selectButtons();
  2204. if(old->hero >= 0)
  2205. usedHeroes.erase(old->hero);
  2206. old->hero = entries[old->color]->pi.defaultHero();
  2207. entries[old->color]->update(); // update previous frame images in case entries were auto-updated
  2208. }
  2209. SEL->propagateOptions();
  2210. GH.totalRedraw();
  2211. }
  2212. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2213. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2214. {
  2215. OBJ_CONSTRUCTION;
  2216. defActions |= SHARE_POS;
  2217. int serial = 0;
  2218. for(int g=0; g < s.color.getNum(); ++g)
  2219. {
  2220. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2221. if( itred.canComputerPlay || itred.canHumanPlay)
  2222. serial++;
  2223. }
  2224. pos.x += 54;
  2225. pos.y += 122 + serial*50;
  2226. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2227. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2228. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2229. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2230. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2231. if(SEL->screenType == CMenuScreen::newGame)
  2232. {
  2233. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2234. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2235. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2236. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2237. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2238. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2239. }
  2240. else
  2241. for(auto & elem : btns)
  2242. elem = nullptr;
  2243. selectButtons();
  2244. assert(SEL->current && SEL->current->mapHeader);
  2245. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2246. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2247. if(p.canHumanPlay && p.canComputerPlay)
  2248. whoCanPlay = HUMAN_OR_CPU;
  2249. else if(p.canComputerPlay)
  2250. whoCanPlay = CPU;
  2251. else
  2252. whoCanPlay = HUMAN;
  2253. if(SEL->screenType != CMenuScreen::scenarioInfo
  2254. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
  2255. {
  2256. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2257. flag->hoverable = true;
  2258. flag->block(SEL->isGuest());
  2259. }
  2260. else
  2261. flag = nullptr;
  2262. town = new SelectedBox(Point(119, 2), s, TOWN);
  2263. hero = new SelectedBox(Point(195, 2), s, HERO);
  2264. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2265. }
  2266. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2267. {
  2268. CIntObject::showAll(to);
  2269. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2270. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2271. }
  2272. void OptionsTab::PlayerOptionsEntry::update()
  2273. {
  2274. town->update();
  2275. hero->update();
  2276. bonus->update();
  2277. }
  2278. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2279. {
  2280. if(!btns[0])
  2281. return;
  2282. if( (pi.defaultCastle() != -1) //fixed tow
  2283. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2284. {
  2285. btns[0]->disable();
  2286. btns[1]->disable();
  2287. }
  2288. else
  2289. {
  2290. btns[0]->enable();
  2291. btns[1]->enable();
  2292. }
  2293. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2294. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2295. {
  2296. btns[2]->disable();
  2297. btns[3]->disable();
  2298. }
  2299. else
  2300. {
  2301. btns[2]->enable();
  2302. btns[3]->enable();
  2303. }
  2304. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2305. {
  2306. btns[4]->disable();
  2307. btns[5]->disable();
  2308. }
  2309. else
  2310. {
  2311. btns[4]->enable();
  2312. btns[5]->enable();
  2313. }
  2314. }
  2315. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2316. {
  2317. enum EBonusSelection //frames of bonuses file
  2318. {
  2319. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2320. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2321. ARTIFACT = 9, RANDOM = 10,
  2322. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2323. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2324. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2325. };
  2326. switch(type)
  2327. {
  2328. case TOWN:
  2329. switch (settings.castle)
  2330. {
  2331. case PlayerSettings::NONE: return TOWN_NONE;
  2332. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2333. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2334. }
  2335. case HERO:
  2336. switch (settings.hero)
  2337. {
  2338. case PlayerSettings::NONE: return HERO_NONE;
  2339. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2340. default:
  2341. {
  2342. if(settings.heroPortrait >= 0)
  2343. return settings.heroPortrait;
  2344. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2345. }
  2346. }
  2347. case BONUS:
  2348. {
  2349. switch(settings.bonus)
  2350. {
  2351. case PlayerSettings::RANDOM: return RANDOM;
  2352. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2353. case PlayerSettings::GOLD: return GOLD;
  2354. case PlayerSettings::RESOURCE:
  2355. {
  2356. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2357. {
  2358. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2359. case Res::WOOD : return WOOD;
  2360. case Res::MERCURY : return MERCURY;
  2361. case Res::ORE : return ORE;
  2362. case Res::SULFUR : return SULFUR;
  2363. case Res::CRYSTAL : return CRYSTAL;
  2364. case Res::GEMS : return GEM;
  2365. case Res::GOLD : return GOLD;
  2366. case Res::MITHRIL : return MITHRIL;
  2367. }
  2368. }
  2369. }
  2370. }
  2371. }
  2372. return 0;
  2373. }
  2374. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2375. {
  2376. switch(type)
  2377. {
  2378. case OptionsTab::TOWN: return "ITPA";
  2379. case OptionsTab::HERO: return "PortraitsSmall";
  2380. case OptionsTab::BONUS: return "SCNRSTAR";
  2381. }
  2382. return "";
  2383. }
  2384. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2385. {
  2386. switch(type)
  2387. {
  2388. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2389. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2390. case OptionsTab::BONUS:
  2391. {
  2392. switch(settings.bonus)
  2393. {
  2394. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2395. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2396. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2397. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2398. }
  2399. }
  2400. }
  2401. return "";
  2402. }
  2403. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2404. {
  2405. switch(type)
  2406. {
  2407. case TOWN:
  2408. {
  2409. switch (settings.castle)
  2410. {
  2411. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2412. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2413. default : return CGI->townh->factions[settings.castle]->name;
  2414. }
  2415. }
  2416. case HERO:
  2417. {
  2418. switch (settings.hero)
  2419. {
  2420. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2421. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2422. default :
  2423. {
  2424. if (!settings.heroName.empty())
  2425. return settings.heroName;
  2426. return CGI->heroh->heroes[settings.hero]->name;
  2427. }
  2428. }
  2429. }
  2430. case BONUS:
  2431. {
  2432. switch (settings.bonus)
  2433. {
  2434. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2435. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2436. }
  2437. }
  2438. }
  2439. return "";
  2440. }
  2441. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2442. {
  2443. switch(type)
  2444. {
  2445. case TOWN: return getName();
  2446. case HERO:
  2447. {
  2448. if (settings.hero >= 0)
  2449. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2450. return getName();
  2451. }
  2452. case BONUS:
  2453. {
  2454. switch(settings.bonus)
  2455. {
  2456. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2457. case PlayerSettings::RESOURCE:
  2458. {
  2459. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2460. {
  2461. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2462. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2463. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2464. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2465. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2466. }
  2467. }
  2468. }
  2469. }
  2470. }
  2471. return "";
  2472. }
  2473. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2474. {
  2475. switch(type)
  2476. {
  2477. case TOWN: return CGI->generaltexth->allTexts[104];
  2478. case HERO: return CGI->generaltexth->allTexts[102];
  2479. case BONUS:
  2480. {
  2481. switch(settings.bonus)
  2482. {
  2483. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2484. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2485. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2486. case PlayerSettings::RESOURCE:
  2487. {
  2488. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2489. {
  2490. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2491. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2492. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2493. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2494. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2495. }
  2496. }
  2497. }
  2498. }
  2499. }
  2500. return "";
  2501. }
  2502. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2503. CWindowObject(BORDERED | RCLICK_POPUP),
  2504. CPlayerSettingsHelper(helper)
  2505. {
  2506. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2507. int value = PlayerSettings::NONE;
  2508. switch(CPlayerSettingsHelper::type)
  2509. {
  2510. break; case TOWN:
  2511. value = settings.castle;
  2512. break; case HERO:
  2513. value = settings.hero;
  2514. break; case BONUS:
  2515. value = settings.bonus;
  2516. }
  2517. if (value == PlayerSettings::RANDOM)
  2518. genBonusWindow();
  2519. else if (CPlayerSettingsHelper::type == BONUS)
  2520. genBonusWindow();
  2521. else if (CPlayerSettingsHelper::type == HERO)
  2522. genHeroWindow();
  2523. else if (CPlayerSettingsHelper::type == TOWN)
  2524. genTownWindow();
  2525. center();
  2526. }
  2527. void OptionsTab::CPregameTooltipBox::genHeader()
  2528. {
  2529. new CFilledTexture("DIBOXBCK", pos);
  2530. updateShadow();
  2531. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2532. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2533. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2534. }
  2535. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2536. {
  2537. pos = Rect(0, 0, 228, 290);
  2538. genHeader();
  2539. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2540. std::vector<CComponent *> components;
  2541. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2542. for (auto & elem : town->creatures)
  2543. {
  2544. if (!elem.empty())
  2545. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2546. }
  2547. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2548. }
  2549. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2550. {
  2551. pos = Rect(0, 0, 292, 226);
  2552. genHeader();
  2553. // specialty
  2554. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2555. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2556. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2557. }
  2558. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2559. {
  2560. pos = Rect(0, 0, 228, 162);
  2561. genHeader();
  2562. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2563. }
  2564. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2565. :CIntObject(RCLICK, position),
  2566. CPlayerSettingsHelper(settings, type)
  2567. {
  2568. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2569. image = new CAnimImage(getImageName(), getImageIndex());
  2570. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2571. pos = image->pos;
  2572. }
  2573. void OptionsTab::SelectedBox::update()
  2574. {
  2575. image->setFrame(getImageIndex());
  2576. subtitle->setText(getName());
  2577. }
  2578. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2579. {
  2580. if (down)
  2581. {
  2582. // cases when we do not need to display a message
  2583. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2584. return;
  2585. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2586. return;
  2587. GH.pushInt(new CPregameTooltipBox(*this));
  2588. }
  2589. }
  2590. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2591. {
  2592. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2593. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2594. {
  2595. if(it->second.playerID)
  2596. {
  2597. playerColor = it->first;
  2598. }
  2599. }
  2600. pos.w = 762;
  2601. pos.h = 584;
  2602. center(pos);
  2603. assert(LOCPLINT);
  2604. sInfo = *LOCPLINT->cb->getStartInfo();
  2605. assert(!SEL->current);
  2606. current = mapInfoFromGame();
  2607. setPlayersFromGame();
  2608. screenType = CMenuScreen::scenarioInfo;
  2609. card = new InfoCard();
  2610. opt = new OptionsTab();
  2611. opt->recreate();
  2612. card->changeSelection(current);
  2613. card->difficulty->setSelected(startInfo->difficulty);
  2614. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2615. }
  2616. CScenarioInfo::~CScenarioInfo()
  2617. {
  2618. delete current;
  2619. }
  2620. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2621. {
  2622. const CMapHeader * a = aaa->mapHeader.get(),
  2623. * b = bbb->mapHeader.get();
  2624. if(a && b) //if we are sorting scenarios
  2625. {
  2626. switch (sortBy)
  2627. {
  2628. case _format: //by map format (RoE, WoG, etc)
  2629. return (a->version<b->version);
  2630. break;
  2631. case _loscon: //by loss conditions
  2632. return (a->defeatMessage < b->defeatMessage);
  2633. break;
  2634. case _playerAm: //by player amount
  2635. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2636. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2637. for (int i=0;i<8;i++)
  2638. {
  2639. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2640. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2641. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2642. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2643. }
  2644. if (playerAmntB!=playerAmntA)
  2645. return (playerAmntA<playerAmntB);
  2646. else
  2647. return (humenPlayersA<humenPlayersB);
  2648. break;
  2649. case _size: //by size of map
  2650. return (a->width<b->width);
  2651. break;
  2652. case _viccon: //by victory conditions
  2653. return (a->victoryMessage < b->victoryMessage);
  2654. break;
  2655. case _name: //by name
  2656. return boost::ilexicographical_compare(a->name, b->name);
  2657. case _fileName: //by filename
  2658. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2659. default:
  2660. return boost::ilexicographical_compare(a->name, b->name);
  2661. }
  2662. }
  2663. else //if we are sorting campaigns
  2664. {
  2665. switch(sortBy)
  2666. {
  2667. case _numOfMaps: //by number of maps in campaign
  2668. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2669. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2670. break;
  2671. case _name: //by name
  2672. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2673. default:
  2674. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2675. }
  2676. }
  2677. }
  2678. CMultiMode::CMultiMode()
  2679. {
  2680. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2681. bg = new CPicture("MUPOPUP.bmp");
  2682. bg->convertToScreenBPP(); //so we could draw without problems
  2683. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2684. pos = bg->center(); //center, window has size of bg graphic
  2685. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2686. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2687. txt->setText(settings["general"]["playerName"].String()); //Player
  2688. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2689. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2690. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2691. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
  2692. }
  2693. void CMultiMode::openHotseat()
  2694. {
  2695. GH.pushInt(new CHotSeatPlayers(txt->text));
  2696. }
  2697. void CMultiMode::hostTCP()
  2698. {
  2699. Settings name = settings.write["general"]["playerName"];
  2700. name->String() = txt->text;
  2701. GH.popIntTotally(this);
  2702. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2703. }
  2704. void CMultiMode::joinTCP()
  2705. {
  2706. Settings name = settings.write["general"]["playerName"];
  2707. name->String() = txt->text;
  2708. GH.pushInt(new CSimpleJoinScreen);
  2709. }
  2710. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2711. {
  2712. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2713. bg = new CPicture("MUHOTSEA.bmp");
  2714. pos = bg->center(); //center, window has size of bg graphic
  2715. std::string text = CGI->generaltexth->allTexts[446];
  2716. boost::replace_all(text, "\t","\n");
  2717. Rect boxRect(25, 20, 315, 50);
  2718. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2719. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2720. {
  2721. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2722. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2723. }
  2724. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2725. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2726. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2727. txt[0]->setText(firstPlayer, true);
  2728. txt[0]->giveFocus();
  2729. }
  2730. void CHotSeatPlayers::onChange(std::string newText)
  2731. {
  2732. size_t namesCount = 0;
  2733. for(auto & elem : txt)
  2734. if(!elem->text.empty())
  2735. namesCount++;
  2736. ok->block(namesCount < 2);
  2737. }
  2738. void CHotSeatPlayers::enterSelectionScreen()
  2739. {
  2740. std::map<ui8, std::string> names;
  2741. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2742. if(txt[i]->text.length())
  2743. names[j++] = txt[i]->text;
  2744. Settings name = settings.write["general"]["playerName"];
  2745. name->String() = names.begin()->second;
  2746. GH.popInts(2); //pop MP mode window and this
  2747. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2748. }
  2749. void CBonusSelection::init()
  2750. {
  2751. highlightedRegion = nullptr;
  2752. ourHeader = nullptr;
  2753. diffLb = nullptr;
  2754. diffRb = nullptr;
  2755. bonuses = nullptr;
  2756. selectedMap = 0;
  2757. // Initialize start info
  2758. startInfo.mapname = ourCampaign->camp->header.filename;
  2759. startInfo.mode = StartInfo::CAMPAIGN;
  2760. startInfo.campState = ourCampaign;
  2761. startInfo.turnTime = 0;
  2762. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2763. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2764. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2765. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2766. loadPositionsOfGraphics();
  2767. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2768. pos.h = background->h;
  2769. pos.w = background->w;
  2770. center();
  2771. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2772. blitAt(panel, 456, 6, background);
  2773. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2774. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2775. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2776. //campaign name
  2777. if (ourCampaign->camp->header.name.length())
  2778. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2779. else
  2780. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2781. //map size icon
  2782. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2783. //campaign description
  2784. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2785. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2786. //campaignDescription->showAll(background);
  2787. //map description
  2788. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2789. //bonus choosing
  2790. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2791. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2792. //set left part of window
  2793. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2794. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2795. {
  2796. if(ourCampaign->camp->conquerable(g))
  2797. {
  2798. regions.push_back(new CRegion(this, true, true, g));
  2799. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2800. if(highlightedRegion == nullptr)
  2801. {
  2802. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2803. {
  2804. highlightedRegion = regions.back();
  2805. selectMap(g, true);
  2806. }
  2807. }
  2808. }
  2809. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2810. {
  2811. regions.push_back(new CRegion(this, false, false, g));
  2812. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2813. }
  2814. }
  2815. //allies / enemies
  2816. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2817. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2818. SDL_FreeSurface(panel);
  2819. //difficulty
  2820. std::vector<std::string> difficulty;
  2821. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2822. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2823. //difficulty pics
  2824. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2825. {
  2826. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2827. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2828. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2829. surfToDuplicate->flags);
  2830. delete cde;
  2831. }
  2832. //difficulty selection buttons
  2833. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2834. {
  2835. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2836. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2837. }
  2838. //load miniflags
  2839. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2840. }
  2841. CBonusSelection::CBonusSelection(std::shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2842. {
  2843. init();
  2844. }
  2845. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2846. {
  2847. ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2848. init();
  2849. }
  2850. CBonusSelection::~CBonusSelection()
  2851. {
  2852. SDL_FreeSurface(background);
  2853. delete sizes;
  2854. delete ourHeader;
  2855. delete sFlags;
  2856. for (auto & elem : diffPics)
  2857. {
  2858. SDL_FreeSurface(elem);
  2859. }
  2860. }
  2861. void CBonusSelection::goBack()
  2862. {
  2863. GH.popIntTotally(this);
  2864. }
  2865. void CBonusSelection::showAll(SDL_Surface * to)
  2866. {
  2867. blitAt(background, pos.x, pos.y, to);
  2868. CIntObject::showAll(to);
  2869. show(to);
  2870. if (pos.h != to->h || pos.w != to->w)
  2871. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2872. }
  2873. void CBonusSelection::loadPositionsOfGraphics()
  2874. {
  2875. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2876. int idx = 0;
  2877. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2878. {
  2879. SCampPositions sc;
  2880. sc.campPrefix = campaign["prefix"].String();
  2881. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2882. for(const JsonNode &desc : campaign["desc"].Vector())
  2883. {
  2884. SCampPositions::SRegionDesc rd;
  2885. rd.infix = desc["infix"].String();
  2886. rd.xpos = desc["x"].Float();
  2887. rd.ypos = desc["y"].Float();
  2888. sc.regions.push_back(rd);
  2889. }
  2890. campDescriptions.push_back(sc);
  2891. idx++;
  2892. }
  2893. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2894. }
  2895. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2896. {
  2897. if(initialSelect || selectedMap != mapNr)
  2898. {
  2899. // initialize restart / start button
  2900. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2901. {
  2902. // draw start button
  2903. restartB->disable();
  2904. startB->enable();
  2905. if (!ourCampaign->mapsConquered.empty())
  2906. backB->block(true);
  2907. else
  2908. backB->block(false);
  2909. }
  2910. else
  2911. {
  2912. // draw restart button
  2913. startB->disable();
  2914. restartB->enable();
  2915. backB->block(false);
  2916. }
  2917. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2918. selectedMap = mapNr;
  2919. selectedBonus = boost::none;
  2920. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2921. boost::to_lower(scenarioName);
  2922. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2923. //get header
  2924. delete ourHeader;
  2925. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2926. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2927. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2928. std::map<ui8, std::string> names;
  2929. names[1] = settings["general"]["playerName"].String();
  2930. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2931. mapDescription->setText(ourHeader->description);
  2932. updateBonusSelection();
  2933. GH.totalRedraw();
  2934. }
  2935. }
  2936. void CBonusSelection::show(SDL_Surface * to)
  2937. {
  2938. //blitAt(background, pos.x, pos.y, to);
  2939. //map name
  2940. std::string mapName = ourHeader->name;
  2941. if (mapName.length())
  2942. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2943. else
  2944. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2945. //map description
  2946. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2947. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2948. //map size icon
  2949. int temp;
  2950. switch (ourHeader->width)
  2951. {
  2952. case 36:
  2953. temp=0;
  2954. break;
  2955. case 72:
  2956. temp=1;
  2957. break;
  2958. case 108:
  2959. temp=2;
  2960. break;
  2961. case 144:
  2962. temp=3;
  2963. break;
  2964. default:
  2965. temp=4;
  2966. break;
  2967. }
  2968. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2969. //flags
  2970. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2971. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2972. TeamID myT;
  2973. myT = ourHeader->players[playerColor.getNum()].team;
  2974. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2975. {
  2976. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2977. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2978. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2979. }
  2980. //difficulty
  2981. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2982. CIntObject::show(to);
  2983. }
  2984. void CBonusSelection::updateBonusSelection()
  2985. {
  2986. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2987. //graphics:
  2988. //spell - SPELLBON.DEF
  2989. //monster - TWCRPORT.DEF
  2990. //building - BO*.BMP graphics
  2991. //artifact - ARTIFBON.DEF
  2992. //spell scroll - SPELLBON.DEF
  2993. //prim skill - PSKILBON.DEF
  2994. //sec skill - SSKILBON.DEF
  2995. //resource - BORES.DEF
  2996. //player - CREST58.DEF
  2997. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2998. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2999. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3000. updateStartButtonState(-1);
  3001. delete bonuses;
  3002. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  3003. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  3004. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  3005. for(int i = 0; i < bonDescs.size(); i++)
  3006. {
  3007. std::string picName=bonusPics[bonDescs[i].type];
  3008. size_t picNumber=bonDescs[i].info2;
  3009. std::string desc;
  3010. switch(bonDescs[i].type)
  3011. {
  3012. case CScenarioTravel::STravelBonus::SPELL:
  3013. desc = CGI->generaltexth->allTexts[715];
  3014. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3015. break;
  3016. case CScenarioTravel::STravelBonus::MONSTER:
  3017. picNumber = bonDescs[i].info2 + 2;
  3018. desc = CGI->generaltexth->allTexts[717];
  3019. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3020. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3021. break;
  3022. case CScenarioTravel::STravelBonus::BUILDING:
  3023. {
  3024. int faction = -1;
  3025. for(auto & elem : startInfo.playerInfos)
  3026. {
  3027. if (elem.second.playerID)
  3028. {
  3029. faction = elem.second.castle;
  3030. break;
  3031. }
  3032. }
  3033. assert(faction != -1);
  3034. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3035. picName = graphics->ERMUtoPicture[faction][buildID];
  3036. picNumber = -1;
  3037. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3038. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3039. }
  3040. break;
  3041. case CScenarioTravel::STravelBonus::ARTIFACT:
  3042. desc = CGI->generaltexth->allTexts[715];
  3043. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3044. break;
  3045. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3046. desc = CGI->generaltexth->allTexts[716];
  3047. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3048. break;
  3049. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3050. {
  3051. int leadingSkill = -1;
  3052. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3053. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3054. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3055. {
  3056. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3057. {
  3058. leadingSkill = g;
  3059. }
  3060. if (ptr[g] != 0)
  3061. {
  3062. toPrint.push_back(std::make_pair(g, ptr[g]));
  3063. }
  3064. }
  3065. picNumber = leadingSkill;
  3066. desc = CGI->generaltexth->allTexts[715];
  3067. std::string substitute; //text to be printed instead of %s
  3068. for (int v=0; v<toPrint.size(); ++v)
  3069. {
  3070. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3071. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3072. if(v != toPrint.size() - 1)
  3073. {
  3074. substitute += ", ";
  3075. }
  3076. }
  3077. boost::algorithm::replace_first(desc, "%s", substitute);
  3078. break;
  3079. }
  3080. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3081. desc = CGI->generaltexth->allTexts[718];
  3082. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3083. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3084. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3085. break;
  3086. case CScenarioTravel::STravelBonus::RESOURCE:
  3087. {
  3088. int serialResID = 0;
  3089. switch(bonDescs[i].info1)
  3090. {
  3091. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3092. serialResID = bonDescs[i].info1;
  3093. break;
  3094. case 0xFD: //wood + ore
  3095. serialResID = 7;
  3096. break;
  3097. case 0xFE: //rare resources
  3098. serialResID = 8;
  3099. break;
  3100. }
  3101. picNumber = serialResID;
  3102. desc = CGI->generaltexth->allTexts[717];
  3103. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3104. std::string replacement;
  3105. if (serialResID <= 6)
  3106. {
  3107. replacement = CGI->generaltexth->restypes[serialResID];
  3108. }
  3109. else
  3110. {
  3111. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3112. }
  3113. boost::algorithm::replace_first(desc, "%s", replacement);
  3114. }
  3115. break;
  3116. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3117. {
  3118. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3119. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3120. picNumber = superhero ? superhero->portrait : 0;
  3121. desc = CGI->generaltexth->allTexts[719];
  3122. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3123. }
  3124. break;
  3125. case CScenarioTravel::STravelBonus::HERO:
  3126. desc = CGI->generaltexth->allTexts[718];
  3127. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3128. if (bonDescs[i].info2 == 0xFFFF)
  3129. {
  3130. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3131. picNumber = -1;
  3132. picName = "CBONN1A3.BMP";
  3133. }
  3134. else
  3135. {
  3136. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3137. }
  3138. break;
  3139. }
  3140. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3141. if (picNumber != -1)
  3142. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3143. auto anim = new CAnimation();
  3144. anim->setCustom(picName, 0);
  3145. bonusButton->setImage(anim);
  3146. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3147. bonusButton->borderColor = brightYellow;
  3148. bonuses->addToggle(i, bonusButton);
  3149. }
  3150. // set bonus if already chosen
  3151. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3152. {
  3153. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3154. }
  3155. }
  3156. void CBonusSelection::updateCampaignState()
  3157. {
  3158. ourCampaign->currentMap = selectedMap;
  3159. if (selectedBonus)
  3160. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3161. }
  3162. void CBonusSelection::startMap()
  3163. {
  3164. auto si = new StartInfo(startInfo);
  3165. auto showPrologVideo = [=]()
  3166. {
  3167. auto exitCb = [=]()
  3168. {
  3169. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3170. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3171. };
  3172. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3173. if (scenario.prolog.hasPrologEpilog)
  3174. {
  3175. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3176. }
  3177. else
  3178. {
  3179. exitCb();
  3180. }
  3181. };
  3182. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3183. {
  3184. GH.popInt(this);
  3185. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3186. {
  3187. updateCampaignState();
  3188. endGame();
  3189. GH.curInt = CGPreGame::create();
  3190. showPrologVideo();
  3191. }, 0);
  3192. }
  3193. else
  3194. {
  3195. updateCampaignState();
  3196. showPrologVideo();
  3197. }
  3198. }
  3199. void CBonusSelection::restartMap()
  3200. {
  3201. GH.popInt(this);
  3202. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3203. {
  3204. updateCampaignState();
  3205. auto si = new StartInfo(startInfo);
  3206. SDL_Event event;
  3207. event.type = SDL_USEREVENT;
  3208. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3209. event.user.data1 = si;
  3210. SDL_PushEvent(&event);
  3211. }, 0);
  3212. }
  3213. void CBonusSelection::selectBonus(int id)
  3214. {
  3215. // Total redraw is needed because the border around the bonus images
  3216. // have to be undrawn/drawn.
  3217. if (!selectedBonus || *selectedBonus != id)
  3218. {
  3219. selectedBonus = id;
  3220. GH.totalRedraw();
  3221. updateStartButtonState(id);
  3222. }
  3223. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3224. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3225. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3226. {
  3227. std::map<ui8, std::string> names;
  3228. names[1] = settings["general"]["playerName"].String();
  3229. for(auto & elem : startInfo.playerInfos)
  3230. {
  3231. if(elem.first == PlayerColor(bonDescs[id].info1))
  3232. ::setPlayer(elem.second, 1, names);
  3233. else
  3234. ::setPlayer(elem.second, 0, names);
  3235. }
  3236. }
  3237. }
  3238. void CBonusSelection::increaseDifficulty()
  3239. {
  3240. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3241. }
  3242. void CBonusSelection::decreaseDifficulty()
  3243. {
  3244. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3245. }
  3246. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3247. {
  3248. if(selected == -1)
  3249. {
  3250. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3251. }
  3252. else if(startB->isBlocked())
  3253. {
  3254. startB->block(false);
  3255. }
  3256. }
  3257. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3258. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3259. {
  3260. OBJ_CONSTRUCTION;
  3261. addUsedEvents(LCLICK | RCLICK);
  3262. static const std::string colors[2][8] = {
  3263. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3264. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3265. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3266. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3267. pos.x += desc.xpos;
  3268. pos.y += desc.ypos;
  3269. //loading of graphics
  3270. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3271. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3272. static const std::string infix [] = {"En", "Se", "Co"};
  3273. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3274. {
  3275. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3276. }
  3277. pos.w = graphics[0]->w;
  3278. pos.h = graphics[0]->h;
  3279. }
  3280. CBonusSelection::CRegion::~CRegion()
  3281. {
  3282. for (auto & elem : graphics)
  3283. {
  3284. SDL_FreeSurface(elem);
  3285. }
  3286. }
  3287. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3288. {
  3289. //select if selectable & clicked inside our graphic
  3290. if ( indeterminate(down) )
  3291. {
  3292. return;
  3293. }
  3294. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3295. {
  3296. owner->selectMap(myNumber, false);
  3297. owner->highlightedRegion = this;
  3298. parent->showAll(screen);
  3299. }
  3300. }
  3301. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3302. {
  3303. //show r-click text
  3304. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3305. rclickText.size() )
  3306. {
  3307. CRClickPopup::createAndPush(rclickText);
  3308. }
  3309. }
  3310. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3311. {
  3312. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3313. if (!accessible)
  3314. {
  3315. //show as striped
  3316. blitAtLoc(graphics[2], 0, 0, to);
  3317. }
  3318. else if (this == owner->highlightedRegion)
  3319. {
  3320. //show as selected
  3321. blitAtLoc(graphics[1], 0, 0, to);
  3322. }
  3323. else
  3324. {
  3325. //show as not selected selected
  3326. blitAtLoc(graphics[0], 0, 0, to);
  3327. }
  3328. }
  3329. CSavingScreen::CSavingScreen(bool hotseat)
  3330. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3331. {
  3332. ourGame = mapInfoFromGame();
  3333. sInfo = *LOCPLINT->cb->getStartInfo();
  3334. setPlayersFromGame();
  3335. }
  3336. CSavingScreen::~CSavingScreen()
  3337. {
  3338. }
  3339. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3340. {
  3341. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3342. assert(!SEL);
  3343. SEL = this;
  3344. current = nullptr;
  3345. if(Names && !Names->empty()) //if have custom set of player names - use it
  3346. playerNames = *Names;
  3347. else
  3348. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3349. }
  3350. ISelectionScreenInfo::~ISelectionScreenInfo()
  3351. {
  3352. assert(SEL == this);
  3353. SEL = nullptr;
  3354. }
  3355. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3356. {
  3357. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3358. }
  3359. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3360. {
  3361. ::setPlayer(pset, player, playerNames);
  3362. }
  3363. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3364. {
  3365. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3366. if(!sInfo.getPlayersSettings(i->first)) //
  3367. return i->first;
  3368. return 0;
  3369. }
  3370. bool ISelectionScreenInfo::isGuest() const
  3371. {
  3372. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3373. }
  3374. bool ISelectionScreenInfo::isHost() const
  3375. {
  3376. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3377. }
  3378. void ChatMessage::apply(CSelectionScreen *selScreen)
  3379. {
  3380. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3381. GH.totalRedraw();
  3382. }
  3383. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3384. {
  3385. if(!selScreen->ongoingClosing)
  3386. {
  3387. *selScreen->serv << this; //resend to confirm
  3388. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3389. }
  3390. vstd::clear_pointer(selScreen->serv);
  3391. }
  3392. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3393. {
  3394. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3395. SEL->playerNames[connectionID] = playerName;
  3396. //put new player in first slot with AI
  3397. for(auto & elem : SEL->sInfo.playerInfos)
  3398. {
  3399. if(!elem.second.playerID && !elem.second.compOnly)
  3400. {
  3401. selScreen->setPlayer(elem.second, connectionID);
  3402. selScreen->opt->entries[elem.second.color]->selectButtons();
  3403. break;
  3404. }
  3405. }
  3406. selScreen->propagateNames();
  3407. selScreen->propagateOptions();
  3408. selScreen->toggleTab(selScreen->curTab);
  3409. GH.totalRedraw();
  3410. }
  3411. void SelectMap::apply(CSelectionScreen *selScreen)
  3412. {
  3413. if(selScreen->isGuest())
  3414. {
  3415. free = false;
  3416. selScreen->changeSelection(mapInfo);
  3417. }
  3418. }
  3419. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3420. {
  3421. if(!selScreen->isGuest())
  3422. return;
  3423. selScreen->setSInfo(*options);
  3424. }
  3425. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3426. {
  3427. if(!selScreen->isGuest())
  3428. return;
  3429. switch(action)
  3430. {
  3431. case NO_TAB:
  3432. selScreen->toggleTab(selScreen->curTab);
  3433. break;
  3434. case OPEN_OPTIONS:
  3435. selScreen->toggleTab(selScreen->opt);
  3436. break;
  3437. case OPEN_SCENARIO_LIST:
  3438. selScreen->toggleTab(selScreen->sel);
  3439. break;
  3440. case OPEN_RANDOM_MAP_OPTIONS:
  3441. selScreen->toggleTab(selScreen->randMapTab);
  3442. break;
  3443. }
  3444. }
  3445. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3446. {
  3447. if(!selScreen->isHost())
  3448. return;
  3449. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3450. switch(what)
  3451. {
  3452. case TOWN:
  3453. selScreen->opt->nextCastle(color, direction);
  3454. break;
  3455. case HERO:
  3456. selScreen->opt->nextHero(color, direction);
  3457. break;
  3458. case BONUS:
  3459. selScreen->opt->nextBonus(color, direction);
  3460. break;
  3461. }
  3462. }
  3463. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3464. {
  3465. if(selScreen->isGuest())
  3466. return;
  3467. SEL->playerNames.erase(playerID);
  3468. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3469. {
  3470. selScreen->setPlayer(*s, 0);
  3471. selScreen->opt->entries[s->color]->selectButtons();
  3472. }
  3473. selScreen->propagateNames();
  3474. selScreen->propagateOptions();
  3475. GH.totalRedraw();
  3476. }
  3477. void PlayersNames::apply(CSelectionScreen *selScreen)
  3478. {
  3479. if(selScreen->isGuest())
  3480. selScreen->playerNames = playerNames;
  3481. }
  3482. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3483. {
  3484. startingInfo.reset();
  3485. startingInfo.serv = selScreen->serv;
  3486. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3487. if(!selScreen->ongoingClosing)
  3488. {
  3489. *selScreen->serv << this; //resend to confirm
  3490. }
  3491. selScreen->serv = nullptr; //hide it so it won't be deleted
  3492. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3493. saveGameName.clear();
  3494. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3495. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3496. }
  3497. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3498. {
  3499. pos.x += config["x"].Float();
  3500. pos.y += config["y"].Float();
  3501. pos.w = 200;
  3502. pos.h = 116;
  3503. campFile = config["file"].String();
  3504. video = config["video"].String();
  3505. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3506. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3507. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3508. hoverText = header.name;
  3509. if (status != CCampaignScreen::DISABLED)
  3510. {
  3511. addUsedEvents(LCLICK | HOVER);
  3512. image = new CPicture(config["image"].String());
  3513. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3514. parent->addChild(hoverLabel);
  3515. }
  3516. if (status == CCampaignScreen::COMPLETED)
  3517. checkMark = new CPicture("CAMPCHK");
  3518. }
  3519. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3520. {
  3521. if (down)
  3522. {
  3523. // Close running video and open the selected campaign
  3524. CCS->videoh->close();
  3525. GH.pushInt( new CBonusSelection(campFile) );
  3526. }
  3527. }
  3528. void CCampaignScreen::CCampaignButton::hover(bool on)
  3529. {
  3530. if (on)
  3531. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3532. else
  3533. hoverLabel->setText(" ");
  3534. }
  3535. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3536. {
  3537. if (status == CCampaignScreen::DISABLED)
  3538. return;
  3539. CIntObject::show(to);
  3540. // Play the campaign button video when the mouse cursor is placed over the button
  3541. if (hovered)
  3542. {
  3543. if (CCS->videoh->fname != video)
  3544. CCS->videoh->open(video);
  3545. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3546. }
  3547. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3548. {
  3549. CCS->videoh->close();
  3550. redraw();
  3551. }
  3552. }
  3553. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3554. {
  3555. std::pair<std::string, std::string> help;
  3556. if (!button["help"].isNull() && button["help"].Float() > 0)
  3557. help = CGI->generaltexth->zelp[button["help"].Float()];
  3558. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3559. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3560. }
  3561. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3562. {
  3563. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3564. for(const JsonNode& node : config["images"].Vector())
  3565. images.push_back(createPicture(node));
  3566. if (!images.empty())
  3567. {
  3568. images[0]->center(); // move background to center
  3569. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3570. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3571. pos = images[0]->pos; // fix height\width of this window
  3572. }
  3573. if (!config["exitbutton"].isNull())
  3574. {
  3575. back = createExitButton(config["exitbutton"]);
  3576. back->hoverable = true;
  3577. }
  3578. for(const JsonNode& node : config["items"].Vector())
  3579. campButtons.push_back(new CCampaignButton(node));
  3580. }
  3581. void CCampaignScreen::showAll(SDL_Surface *to)
  3582. {
  3583. CIntObject::showAll(to);
  3584. if (pos.h != to->h || pos.w != to->w)
  3585. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3586. }
  3587. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3588. {
  3589. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3590. CGP->removeFromGui();
  3591. GH.pushInt(new CLoadingScreen(loader));
  3592. }
  3593. std::string CLoadingScreen::getBackground()
  3594. {
  3595. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3596. if(conf.empty())
  3597. {
  3598. return "loadbar";
  3599. }
  3600. else
  3601. {
  3602. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3603. }
  3604. }
  3605. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3606. CWindowObject(BORDERED, getBackground()),
  3607. loadingThread(loader)
  3608. {
  3609. CCS->musich->stopMusic(5000);
  3610. }
  3611. CLoadingScreen::~CLoadingScreen()
  3612. {
  3613. loadingThread.join();
  3614. }
  3615. void CLoadingScreen::showAll(SDL_Surface *to)
  3616. {
  3617. Rect rect(0,0,to->w, to->h);
  3618. SDL_FillRect(to, &rect, 0);
  3619. CWindowObject::showAll(to);
  3620. }
  3621. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3622. CWindowObject(BORDERED),
  3623. spe(_spe),
  3624. positionCounter(0),
  3625. voiceSoundHandle(-1),
  3626. exitCb(callback)
  3627. {
  3628. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3629. addUsedEvents(LCLICK);
  3630. pos = center(Rect(0,0, 800, 600));
  3631. updateShadow();
  3632. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3633. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3634. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3635. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3636. text->scrollTextTo(-100);
  3637. }
  3638. void CPrologEpilogVideo::show( SDL_Surface * to )
  3639. {
  3640. CSDL_Ext::fillRectBlack(to, &pos);
  3641. //BUG: some videos are 800x600 in size while some are 800x400
  3642. //VCMI should center them in the middle of the screen. Possible but needs modification
  3643. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3644. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3645. //move text every 5 calls/frames; seems to be good enough
  3646. ++positionCounter;
  3647. if(positionCounter % 5 == 0)
  3648. {
  3649. text->scrollTextBy(1);
  3650. }
  3651. else
  3652. text->showAll(to);// blit text over video, if needed
  3653. if (text->textSize.y + 100 < positionCounter / 5)
  3654. clickLeft(false, false);
  3655. }
  3656. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3657. {
  3658. GH.popInt(this);
  3659. CCS->soundh->stopSound(voiceSoundHandle);
  3660. exitCb();
  3661. }
  3662. CSimpleJoinScreen::CSimpleJoinScreen()
  3663. {
  3664. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3665. bg = new CPicture("MUDIALOG.bmp"); // address background
  3666. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3667. Rect boxRect(20, 20, 205, 50);
  3668. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3669. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3670. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3671. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3672. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3673. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3674. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), SDLK_RETURN);
  3675. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3676. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3677. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3678. address->setText(settings["server"]["server"].String(), true);
  3679. address->giveFocus();
  3680. }
  3681. void CSimpleJoinScreen::enterSelectionScreen()
  3682. {
  3683. std::string textAddress = address->text;
  3684. std::string textPort = port->text;
  3685. GH.popIntTotally(this);
  3686. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3687. }
  3688. void CSimpleJoinScreen::onChange(const std::string & newText)
  3689. {
  3690. ok->block(address->text.empty() || port->text.empty());
  3691. }