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- #pragma once
- #include "../../lib/vcmi_endian.h"
- #include "gui/Geometries.h"
- #include "../../lib/GameConstants.h"
- /*
- * CAnimation.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- struct SDL_Surface;
- class SDLImageLoader;
- class CompImageLoader;
- class JsonNode;
- /// Class for def loading, methods are based on CDefHandler
- /// After loading will store general info (palette and frame offsets) and pointer to file itself
- class CDefFile
- {
- private:
- struct SSpriteDef
- {
- ui32 size;
- ui32 format; /// format in which pixel data is stored
- ui32 fullWidth; /// full width and height of frame, including borders
- ui32 fullHeight;
- ui32 width; /// width and height of pixel data, borders excluded
- ui32 height;
- si32 leftMargin;
- si32 topMargin;
- } PACKED_STRUCT;
- //offset[group][frame] - offset of frame data in file
- std::map<size_t, std::vector <size_t> > offset;
- std::unique_ptr<ui8[]> data;
- std::unique_ptr<SDL_Color[]> palette;
- public:
- CDefFile(std::string Name);
- ~CDefFile();
- //load frame as SDL_Surface
- template<class ImageLoader>
- void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
- const std::map<size_t, size_t> getEntries() const;
- };
- /*
- * Base class for images, can be used for non-animation pictures as well
- */
- class IImage
- {
- int refCount;
- public:
- //draws image on surface "where" at position
- virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const=0;
- //decrease ref count, returns true if image can be deleted (refCount <= 0)
- bool decreaseRef();
- void increaseRef();
- //Change palette to specific player
- virtual void playerColored(PlayerColor player)=0;
- virtual int width() const=0;
- virtual int height() const=0;
- IImage();
- virtual ~IImage() {};
- };
- /*
- * Wrapper around SDL_Surface
- */
- class SDLImage : public IImage
- {
- public:
- //Surface without empty borders
- SDL_Surface * surf;
- //size of left and top borders
- Point margins;
- //total size including borders
- Point fullSize;
- public:
- //Load image from def file
- SDLImage(CDefFile *data, size_t frame, size_t group=0, bool compressed=false);
- //Load from bitmap file
- SDLImage(std::string filename, bool compressed=false);
- //Create using existing surface, extraRef will increase refcount on SDL_Surface
- SDLImage(SDL_Surface * from, bool extraRef);
- ~SDLImage();
- void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
- void playerColored(PlayerColor player) override;
- int width() const override;
- int height() const override;
- friend class SDLImageLoader;
- };
- /*
- * RLE-compressed image data for 8-bit images with alpha-channel, currently far from finished
- * primary purpose is not high compression ratio but fast drawing.
- * Consist of repeatable segments with format similar to H3 def compression:
- * 1st byte:
- * if (byte == 0xff)
- * raw data, opaque and semi-transparent data always in separate blocks
- * else
- * RLE-compressed image data with this color
- * 2nd byte = size of segment
- * raw data (if any)
- */
- class CompImage : public IImage
- {
- //x,y - margins, w,h - sprite size
- Rect sprite;
- //total size including borders
- Point fullSize;
- //RLE-d data
- ui8 * surf;
- //array of offsets for each line
- ui32 * line;
- //palette
- SDL_Color *palette;
- //Used internally to blit one block of data
- template<int bpp, int dir>
- void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const;
- void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const;
- public:
- //Load image from def file
- CompImage(const CDefFile *data, size_t frame, size_t group=0);
- //TODO: load image from SDL_Surface
- CompImage(SDL_Surface * surf);
- ~CompImage();
- void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
- void playerColored(PlayerColor player) override;
- int width() const override;
- int height() const override;
- friend class CompImageLoader;
- };
- /// Class for handling animation
- class CAnimation
- {
- private:
- //source[group][position] - file with this frame, if string is empty - image located in def file
- std::map<size_t, std::vector <JsonNode> > source;
- //bitmap[group][position], store objects with loaded bitmaps
- std::map<size_t, std::map<size_t, IImage* > > images;
- //animation file name
- std::string name;
- //if true all frames will be stored in compressed (RLE) state
- const bool compressed;
- //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
- bool loadFrame(CDefFile * file, size_t frame, size_t group);
- //unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
- bool unloadFrame(size_t frame, size_t group);
- //initialize animation from file
- void initFromJson(const JsonNode & input);
- void init(CDefFile * file);
- //try to open def file
- CDefFile * getFile() const;
- //to get rid of copy-pasting error message :]
- void printError(size_t frame, size_t group, std::string type) const;
- //not a very nice method to get image from another def file
- //TODO: remove after implementing resource manager
- IImage * getFromExtraDef(std::string filename);
- public:
- CAnimation(std::string Name, bool Compressed = false);
- CAnimation();
- ~CAnimation();
- //static method for debugging - print info about loaded animations
- static void getAnimInfo();
- static std::set<CAnimation*> loadedAnims;
- //add custom surface to the selected position.
- void setCustom(std::string filename, size_t frame, size_t group=0);
- //get pointer to image from specific group, nullptr if not found
- IImage * getImage(size_t frame, size_t group=0, bool verbose=true) const;
- //all available frames
- void load ();
- void unload();
- //all frames from group
- void loadGroup (size_t group);
- void unloadGroup(size_t group);
- //single image
- void load (size_t frame, size_t group=0);
- void unload(size_t frame, size_t group=0);
- //total count of frames in group (including not loaded)
- size_t size(size_t group=0) const;
- };
- const float DEFAULT_DELTA = 0.05f;
- class CFadeAnimation
- {
- public:
- enum class EMode
- {
- NONE, IN, OUT
- };
- private:
- float delta;
- SDL_Surface * fadingSurface;
- bool fading;
- float fadingCounter;
- bool shouldFreeSurface;
- float initialCounter() const;
- bool isFinished() const;
- public:
- EMode fadingMode;
- CFadeAnimation();
- ~CFadeAnimation();
- void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
- void update();
- void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
- bool isFading() const { return fading; }
- };
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